/
vortex/area/
#AREA	{1 65} Yaegar Kendermore~
14900
14999

#HELPS
0 Kendermore~
Welcome to Kendermore! This is a li'l town I threw together around a pub ;)
The town is based on the Kender of Krynn (Dragonlance fame), and on the
Kender history and ideology as espoused in Anonymud, the mud this area was
originally written for.

- Yaegar March 1996

~

0 $~


#MOBILES
#14900
kender scout~
a kender scout~
A kender scout patrols for enemies.
~
Kender scouts are respected by the whole community for their role in
detecting potential threats to their village. They are rather serious by
Kender standards, as recent attacks have made them constantly alert for
any invaders. They thus glare at you VERY suspiciously.
~
64|8388608 32|512 400 S
14 0 0 0d0+0 0d0+0
0 0
8 8 1
#14901
kender adult male~
an adult male kender~
An adult male kender rushes past you, topknot bobbing madly.
~
He sure seemed to be in a hurry. Doubtless he'd just discovered something
curious he wanted to examine as soon as possible... Hey! Didn't you have
TWO of those silver bracelets???
~
64|128|8388608 512 400 S
9 0 0 0d0+0 0d0+0
0 0
8 8 1
#14902
kender adult female~
an adult female kender~
An adult female kender smiles at you and curtseys.
~
She seems friendly enough. In fact she seems quite nice. Imagine people
thinking such sweet people could be THIEVES... You smile as you reach for
a trinket to give to her, only to notice that your trinkets are all gone...
~
64|128|8388608 512 400 S
8 0 0 0d0+0 0d0+0
0 0
8 8 2
#14903
kender child~
a kender child~
A small kender child gazes at you curiously.
~
Younger kender, unused to the outside world, find strangers and the strange
items they bear of GREAT interest...
~
64|128|8388608 512 400 S
5 0 0 0d0+0 0d0+0
0 0
8 8 1
#14904
kender healer~
the kender healer~
An ancient kender smiles benevolently at you.
~
This fellow cures the ailments of the locals and travellers alike. He seems
to be a sweet old fellow... WAIT! Did you just see him steal a loaf of bread
off an elderly woman? No, that's ok... he just BORROWED it.
~
2|64|2048 4|8|16|32|128|512|8192 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 1
#14905
kender warrior~
a kender warrior~
A kender warrior swaggers past you, chased by a flock of young girls.
~
Kender warriors as a scary lot, scary in the way that it's scary to trust
nuclear weapons in the hands of people with the minds of eight year olds-
WAIT! We do that anyway! Ah well... Kender warriors, indeed all Kender, are
most feared (to them, other races consider it avoiding) for their taunt
ability, with which they can stoke the temper of the most placid of foes into
a raging fury.
~
8|64|8388608 512 400 S
25 0 0 0d0+0 0d0+0
0 0
8 8 1
#14906
kender storyteller~
the kender storyteller~
The kender storyteller is amusing a horde of children with his tales.
~
Kender fairytales are quite fascinating and very humorous. Unfortunately,
you don't have time to sit and listen to one (and I don't have the time to
sit here and write one :P).
~
2|64|128|8388608 128|512 500 S
39 0 0 0d0+0 0d0+0
0 0
8 8 1
#14907
kender chief~
the kender chief~
The chief of Kendermore greets you.
~
The chief is a cheery fellow, full of energy and humor. He grabs your hand
and shakes it rapidly, then pounds you on the back (or more likely your
buttocks if you are over four feet tall) and invites you to the tavern for
a drink and a chat. What a splendid fellow! You find yourself suddenly
reaching for your wallet. You could have SWORN you had it in your back
pocket...
~
8|64|8388608 128|512 400 S
55 0 0 0d0+0 0d0+0
0 0
8 8 1
#14908
kender tas tasslehoff burrfoot~
Tasslehoff Burrfoot~
A particularly inquisitive kender introduces himself as Tas.
~
Everyone knows Tas, that most famous of Kender. Guard your possessions
carefully.
~
2|64|8388608 128|512 1000 S
44 0 0 0d0+0 0d0+0
0 0
8 8 1
#14909
kender drunk~
a drunk kender~
A drunk kender staggers into you.
~
Watch your wallet!
~
64|128|8388608 512 400 S
11 0 0 0d0+0 0d0+0
0 0
8 8 1
#14910
kender baker~
the kender baker~
A kender baker greets you.
~
This fellow stocks a wide variety of goods.
~
2|64 0 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 1
#14911
kender grocer~
the kender grocer~
A kender grocer greets you.
~
This woman stocks a wide variety of goods.
~
2|64 0 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 2
#14912
kender armorer~
the kender armorer~
A kender armorer greets you.
~
This fellow stocks a wide variety of goods.
~
2|64 0 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 1
#14913
kender herbalist~
the kender herbalist~
A kender herbalist greets you.
~
This woman stocks a wide variety of goods.
~
2|64 0 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 2
#14914
kender bartender~
the kender bartender~
The bartender smiles and offers you a drink.
~
This rotund fellow was once an adventurer like yourself. As he pours your
beers he recounts a tale of a time when he slew two dragons.
~
2|64 0 1000 S
109 0 0 0d0+0 0d0+0
0 0
8 8 1
#14915
wild boar~
a wild boar~
A wild boar charges at you!
~
These boar are hunted by the Kender. They deserve it.
~
32|64|8388608 0 0 S
11 0 0 0d0+0 0d0+0
0 0
8 8 0
#14916
hunting dog~
a hunting dog~
A hunting dog barks at you.
~
Don't kill it- it's a natural reaction ;)
~
64|128 0 0 S
8 0 0 0d0+0 0d0+0
0 0
8 8 0
#0


#OBJECTS
#14900
hoopak~
a hoopak~
A hoopak lies here.~
~
5 0 1|8192
0 0 0 0 
5 0 0
A
18 2
E
hoopak~
A hoopak is a staff-sling, that can be used to bash your opponent or hurl
a rock at it. Not being familiar with such a weapon, you can only use it
to bash.
~
#14901
topknot~
a kender's topknot~
Kender topknots are a source of pride and status.~
~
9 0 1|16
0 0 0 0 
1 0 0
A
2 1
A
4 -1
A
14 10
#14902
breeches~
a pair of breeches~
A pair of blue breeches lie here.~
~
9 0 1|32
0 0 0 0 
1 0 0
#14903
fur jacket~
a fur jacket~
This fur jacket will help keep the chill november wind out.~
~
9 0 1|8
0 0 0 0 
2 0 0
A
17 -10
#14904
cloak~
a brown cloak~
A brown cloak is crumpled up on the floor here.~
~
9 0 1|4
0 0 0 0 
1 0 0
A
5 2
#14905
toy~
a child's toy~
This toy could do you an injury if you stood on it.~
~
13 0 1|16384
0 0 0 0 
1 0 0
#14906
pouch~
a pouch~
This pouch would hang well at your belt.~
~
15 0 1|4096
25 1 0 0 
1 0 0
#14907
spear~
a short spear~
These spear are ideal for hunting boar.~
~
30 0 1|8192|16384
0 0 0 0 
1 0 0
#14908
short sword~
a magic short sword~
A magical short sword is here.~
~
5 1|64 1|8192
0 0 0 11 
10 0 0
A
18 4
A
19 4
#14909
gem~
a gem~
A pretty emerald lies here.~
~
8 0 1|16384
0 0 0 0 
1 1000 0
#14910
potion~
a dark potion~
A dark potion rests here.~
~
10 2 1|16384
10 16 16 43 
1 0 0
#14911
loaf wheat bread~
a loaf of wheat bread~
A loaf of freshly-baked wheat bread sits here.~
~
19 0 1
12 0 0 0 
1 0 0
#14912
sweet roll~
a sweet roll~
*>MMM<* a sweet roll that looks DELICIOUS!~
~
19 0 1
3 0 0 0 
1 0 0
#14913
sponge cake~
a sponge cake~
A sponge cake sits neglected here.~
~
19 0 1
6 0 0 0 
1 0 0
#14914
black currant pie~
a black currant pie~
(Steaming) A black currant pie steams away here.~
~
19 0 1
5 0 0 0 
1 0 0
#14915
backpack~
a small backpack~
A small backpack lies on its side here.~
~
15 0 1|8
50 1 0 0 
1 0 0
#14916
torch~
a torch~
A torch sits here.~
~
1 0 1|16384|65536
0 0 24 0 
1 0 0
#14917
tent~
a camping tent~
A camping tent has been pitched here.~
~
15 262144 1
1000 1 0 0 
10 1000 0
#14918
blanket~
a coarse blanket~
A coarse blanket lies here.~
~
9 0 1|1024
0 0 0 0 
2 0 0
#14919
waterskin water skin~
a waterskin~
A full waterskin is here.~
~
17 0 1|16384
5 5 0 0 
1 0 0
#14920
leather jerkin~
a stout leather jerkin~
A stout leather jerkin can be seen here.~
~
9 0 1|8
0 0 0 0 
4 0 0
A
5 1
#14921
hoopak~
a hoopak~
A hoopak lies here.~
~
5 0 1|8192
0 0 0 0 
5 0 0
A
18 1
A
19 1
E
hoopak~
A hoopak is a staff-sling, that can be used to bash your opponent or hurl
a rock at it. Not being familiar with such a weapon, you can only use it
to bash.
~
#14922
sling~
a sling~
A sling has been left here.~
~
5 0 1|8192
0 0 0 7 
1 0 0
A
18 3
A
19 -3
#14923
boots~
a pair of hiking boots~
A pair of hiking boots sit here.~
~
9 0 1|64
0 0 0 0 
3 0 0
A
14 50
#14924
yellow herb~
a yellow herb~
A yellow herb is here.~
~
26 64 1
10 1 3 0 
1 500 0
E
yellow herb~
This herb will increase your defenses and engender the blessing of the Gods.
~
#14925
red herb~
a red herb~
A red herb is here.~
~
26 64 1
10 77 19 44 
1 500 0
E
red herb~
This herb will greatly increase your powers of perception.
~
#14926
green herb~
a green herb~
A green herb is here.~
~
26 64 1
10 29 34 0 
1 500 0
E
green herb~
This herb will conceal and protect you.
~
#14927
white herb~
a white herb~
A white herb is here.~
~
26 64 1
10 61 81 0 
1 500 0
E
white herb~
This herb will heal and refresh you.
~
#14928
pint beer~
a pint of beer~
A pint of beer foams here.~
~
17 0 1|16384
2 2 1 0 
1 0 0
#14929
glass whiskey~
a glass of whiskey~
A glass of whiskey sits here.~
~
17 0 1|16384
1 1 5 0 
1 0 0
#14930
glass wine~
a glass of wine~
A glass of wine is here. Nice head.~
~
17 0 1|16384
1 1 2 0 
1 0 0
#14931
pint ale~
a pint of ale~
A pint of ale is here.~
~
17 0 1|16384
2 2 3 0 
1 0 0
#14932
counter~
a shop counter~
A shop counter rests here.~
~
12 0 0
0 0 0 0 
1 0 0
#14933
chair~
a comfy chair~
A comfy chair rests near a fireplace here.~
~
12 0 0
0 0 0 0 
1 0 0
E
comfy chair~
It is indeed a very comfortable-looking chair.
~
#14934
hearth fireplace~
a fireplace~
A fire crackles merrily away in the hearth.~
~
12 1 0
0 0 0 0 
1 0 0
E
hearth fireplace~
You feel all toasty and warm!
~
#14935
keg ale~
a keg of ale~
A keg of ale rests here.~
~
17 0 1
25 25 3 0 
25 0 0
E
keg ale~
It has BASS in gold letters on one side...
~
#14936
keg beer~
a keg of beer~
A keg of beer rests here.~
~
17 0 1
25 25 1 0 
25 0 0
E
keg beer~
It has Kilkenny in gold letters on one side...
~
#14937
keg spirits~
a keg of spirits~
A keg of spirits rests here.~
~
17 0 1
25 25 5 0 
25 0 0
E
ale~
It has Johnny Walker in gold letters on one side...
~
#14938
bottle white wine~
a bottle of white wine~
A bottle of white wine is in a rack here.~
~
17 0 1
5 5 2 0 
5 0 0
E
bottle white wine~
Mmm! A good year!
~
#14939
bottle red wine~
a bottle of red wine~
A bottle of red wine is in a rack here.~
~
17 0 1
5 5 2 0 
5 0 0
E
bottle red wine~
Mmm! A good year!
~
#14940
desk~
an ornate desk~
An ornate desk sits in the center of the room.~
~
12 0 0
0 0 0 0 
1 0 0
E
desk~
It looks to be very old and expensive. You wonder who it was borrowed from...
~
#14941
papers~
some papers~
Some papers are scattered about here.~
~
2 0 1|16384
20 38 0 0 
1 0 0
E
papers~
All figures and other accounting stuff... very dull.
~
#14942
chair~
an office chair~
An office chair rests near a desk here.~
~
12 0 0
0 0 0 0 
1 0 0
E
chair~
It is indeed a very comfortable-looking chair.
~
#14943
bed~
a four poster bed~
A four poster bed sits near the center of the room.~
~
12 0 0
0 0 0 0 
1 0 0
E
bed~
It is very comfortale looking, made with silk sheets and all.
~
#0


#ROOMS
#14900
The Path Leading to Kendermore~
You are skipping along a narrow trail lined with white stones toward a small
village in a light wood. From here, all you can see is the wooden barricade
surrounding the hamlet, and the smoke of many fires coming from the chimneys
of the houses. There is, of course, a sign here.
~
0 4 2
D1
~
~
0 -1 3001 
D3
~
~
0 -1 14901
E
sign~
The sign says-

Hi! Welcome to the Village of Kendermore. Please don't be aggressive or we'll
set the dogs on you.

                    Regards,
                            The Chief
    
PS Type Help Kendermore for more info.
~
S
#14901
The Path Leading to Kendermore~
You are skipping along a narrow trail lined with white stones toward a small
village in a light wood. From here, you think you can see signs of activity
in the wood, which is directly to the east of hear. Listening carefully, you
hear grunts and squeals, followed by triumphant cries.
~
0 0 2
D1
~
~
0 -1 14900
D3
~
~
0 -1 14902
S
#14902
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
0 0 3
D0
~
~
0 -1 14903
D1
~
~
0 -1 14901
D2
~
~
0 -1 14907
D3
~
~
0 -1 14905
S
#14903
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
0 0 3
D2
~
~
0 -1 14902
D3
~
~
0 -1 14904
S
#14904
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
0 0 3
D1
~
~
0 -1 14903
D2
~
~
0 -1 14905
S
#14905
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.

The entrance to the village is directly west of here.
~
0 0 3
D0
~
~
0 -1 14904
D1
~
~
0 -1 14902
D2
~
~
0 -1 14906
D3
~
~
0 -1 14908
S
#14906
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
0 0 3
D0
~
~
0 -1 14905
D1
~
~
0 -1 14907
S
#14907
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
0 0 3
D0
~
~
0 -1 14902
D3
~
~
0 -1 14906
S
#14908
Out of the Woods~
You emerge once more onto a narrow, stone-lined path. The gates of the kender
village are directly before you. From here you can peer down the main street
of the village. You see elderly kender seated upon porches watching their
grandchildren play, while older kender youths stride about with their hoopaks,
showing off to a group of giggling kender schoolgirls.
~
0 0 1
D1
~
~
0 -1 14905
D3
~
~
1 0 14909
S
#14909
Main Street~
Streets head off in all directions from here; north and south toward private
residences, west toward the village square, and east back out of town.
~
0 0 1
D0
~
~
0 -1 14910
D1
~
~
1 0 14908
D2
~
~
0 -1 14914
D3
~
~
0 -1 14918
S
#14910
A Side Street~
You are walking along a side street, past the doors of several private
residences. You can enter them if you want- trespassing is rude (not to
mention illegal) but what do you care?
~
0 0 1
D0
~
~
1 0 14912
D1
~
~
1 0 14913
D2
~
~
0 -1 14909
D3
~
~
1 0 14911
S
#14911
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D1
~
~
1 0 14910
S
#14912
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D2
~
~
1 0 14910
S
#14913
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D3
~
~
1 0 14910
S
#14914
A Side Street~
You are walking along a side street, past the doors of several private
residences. You can enter them if you want- trespassing is rude (not to
mention illegal) but what do you care?
~
0 0 1
D0
~
~
1 0 14909
D1
~
~
1 0 14915
D2
~
~
1 0 14916
D3
~
~
1 0 14917
S
#14915
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D3
~
~
1 0 14914
S
#14916
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D0
~
~
1 0 14914
S
#14917
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
0 8 0
D1
~
~
1 0 14914
S
#14918
Main Street~
You are heading along a cobbled path that runs through the center of the
kender village. The town square lies to the west of here, while the village
gates lie east.
~
0 0 1
D1
~
~
0 -1 14909
D3
~
~
0 -1 14919
S
#14919
The Village Square~
Here, the kender gather for meetings, festivals, markets and general
entertainment. There is always something happening here. You gaze admiringly
at the neatly pruned hedges that line the stone floored area, and at the
intricately carved fountain that sits in the center of the square (a "gift"
from the elves; doubtless the elves didn't give it consciously).
~
0 0 1
D0
~
~
0 -1 14920
D1
~
~
0 -1 14918
D2
~
~
0 -1 14921
D3
~
~
0 -1 14922
S
#14920
The Healer's Lodge~
Here the kender cleric heals the injuries of his god's flock as well as any
ailments visitors such as yourself may have. He stands behind a carved stone
altar, grinning impishly (kender are NEVER truly serious) at you.
~
0 8 0
D2
~
~
0 -1 14919
S
#14921
The Chief's Lodge~
The Chief of the village resides here. He is a cheerful fellow who is very
fond of his drink, and can more often than not be found at the pub.
~
0 8 0
D0
~
~
0 -1 14919
S
#14922
Main Street~
You are heading along a cobbled path that runs through the center of the
kender village. The town square lies to the east of here, while the Grande
Pub lies to the east. Shops lie to the north of here, and there are some
barracks to the south.
~
0 0 1
D0
~
~
0 -1 14926
D1
~
~
0 -1 14919
D2
~
~
0 -1 14923
D3
~
~
1 0 14932
S
#14923
Kender Barracks~
Here the standing militia of the village reside. This militia constitutes all
able bodied males over the age of majority for one year of their lives. The
presence of such a force is necessitated by the constant raids by hobgoblins
and goblins recently.
~
0 0 1
D0
~
~
0 -1 14922
D2
~
~
1 0 14924
D3
~
~
1 0 14925
S
#14924
Barracks~
This room is piled high with unwashed clothing and loads of stuff filched
from passing merchant caravans. Evidently the militia don't take their job
too seriously, but then again when has a kender ever been known to take
things seriously...?
~
0 8 0
D0
~
~
1 0 14923
S
#14925
Barracks~
This room is piled high with unwashed clothing and loads of stuff filched
from passing merchant caravans. Evidently the militia don't take their job
too seriously, but then again when has a kender ever been known to take
things seriously...?
~
0 8 0
D1
~
~
1 0 14923
S
#14926
Shopper's Row~
This lane is lined with quaint little shops that cater largely to outsiders
(kender aren't known for paying for their possessions). You will be able
to buy and sell a variety of items here.
~
0 0 1
D0
~
~
0 -1 14928
D2
~
~
0 -1 14922
D3
~
~
0 -1 14927
S
#14927
A Grocery Store~
The shelves of this establishment are piled high with goodies of all sorts.
Kender passing by each stop to stare longingly for a few seconds before they
are shooed on by the good-natured proprietor.
~
0 8 0
D1
~
~
0 -1 14926
S
#14928
Shopper's Row~
This lane is lined with quaint little shops that cater largely to outsiders
(kender aren't known for paying for their possessions). You will be able
to buy and sell a variety of items here.
~
0 0 1
D0
~
~
0 -1 14930
D1
~
~
0 -1 14931
D2
~
~
0 -1 14926
D3
~
~
0 -1 14929
S
#14929
The Bakery~
The mouth-watering aroma emanating from this place of business is enough
to drive you mad! You suddenly realize how hungry you are, and decide to
sample a few locally-baked items (or maybe more...:P).
~
0 8 0
D1
~
~
0 -1 14928
S
#14930
The Herbalist~
This store is crammed with sacks, jars, bags and baskets of freshly-picked
herbs. Grown by the proprietor herself, these herbs have a wide variety of
magical effects, though you won't know what until you buy and examine them.
~
0 8 0
D2
~
~
0 -1 14928
S
#14931
The Armory~
Not a very popular destination for the locals, being as kender aren't the
most aggressive of races, but perhaps it will be of interest to you.
~
0 8 0
D3
~
~
0 -1 14928
S
#14932
The Grande Pub~
At last! The place you were searching for all along (well, if you weren't,
you are now ;P). This magnificent pub is over 500 years old. Fashioned from
the finest cedar, its shining floors, massive benches, long, stein-covered
bars and intricately-carved stools make you just want to drink yourself to
death. You elbow your way through the crowd that always fills this pub, and
have a good look around. Tapestries adorn the walls, as do massive portraits
of kender of bygone years. A huge iron chandelier hangs from the massive
crossbeams that support the 20' high roof, and you estimate that at least
500 candles are currently burning in it.
~
0 8 0
D1
~
~
1 0 14922
D3
~
~
0 -1 14933
E
floors~
These polished wooden floors have been painstakingly waxed every morning for
centuries now, and they look as new as they did the day they were laid.
~
E
benches~
Long, polished wooden benches line the walls, serving as support for the
food and drink (and usually inebriated bodies) of the many patrons here.
~
E
bar bars~
There are several bars in this place, all crowded with drunk patrons, though
the main bar lies further in, near the central hall.
~
E
stools~
These stools were hand-carved by Thessala the patient nearly 200 years ago
to replace the original stools, which were lost in the Great Brawl of '96.
~
E
tapestries portraits~
These depict many famous kender, as well as scenes of nature and village life.
The tapestries are all quite rustic and atypical for kender, and you surmise
that they were "borrowed" from some poor hobbit community.
~
E
chandelier~
This iron behemoth originally hung in the hall of Lord Garrison, commander of
the Human armies at the Battle of the Blood Plains, but he "gave it to the
kender as a reward for their services in the war" (it was actually to make
them bugger off).
~
S
#14933
The Central Hall~
Dozens of patrons gather here day in and day out to drink, sing loud songs
and swap tall stories. You see denizens of practically every known race (and
a few unknown) standing arm in arm singing "Auld Lang Syne", or challenging
each other to arm wrestles, games of darts or cards, or drinking contests.
A HUGE bar lies to the north of here, staffed by a very busy bartender.
~
0 8 0
D0
~
~
0 -1 14934
D1
~
~
0 -1 14932
D3
~
~
0 -1 14935
S
#14934
The Bar~
The main bar of the pub lies here. It is at least forty feet long, perhaps
more, and though it is only 3 feet high (on account of the little folk), it
is still impressive. A burly kender is busy serving drinks, and though he
is being practically run off his feet, he still manages to find time for
a quick chat with every patron. Such is the way of the Grande Pub.
~
0 8 0
D2
~
~
0 -1 14933
D5
~
~
1 0 14942
S
#14935
The Dance Hall~
In this part of the Pub, the Kender and their guests gather for dances,
accompanied by a 7 piece band seated upon a dais in the corner of this huge
room. It is currently deserted, but when the moment is right, it will be
flooded with inebriated customers enthusiastically throwing each other about
to the tune of kender and dwarven reels, or swaying softly to the
accompaniment of an elven waltz. An elegantly carved staircase winds its
way up to the next level in another corner here.
~
0 8 0
D1
~
~
0 -1 14933
D4
The staircase is quite beautiful. It goes UP.~
staircase~
0 -1 14936
S
#14936
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
0 8 0
D0
~
~
1 0 14937
D2
~
~
1 0 14945
D3
~
~
0 -1 14938
S
#14937
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D2
~
~
1 0 14936
S
#14938
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
0 8 0
D0
~
~
1 0 14939
D1
~
~
0 -1 14936
D2
~
~
1 0 14944
D3
~
~
0 -1 14940
S
#14939
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D2
~
~
1 0 14938
S
#14940
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
0 8 0
D0
~
~
1 0 14941
D1
~
~
0 -1 14938
D2
~
~
1 0 14943
D3
~
~
0 -1 14946
S
#14941
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D2
~
~
1 0 14940
S
#14942
The Cellar~
This cramped room is stuffed with keg after keg full of every type of
alcohol known to sentient life. You are sorely tempted to attempt to steal
all of it, but you know you could never hope to carry it all. Perhaps you
could manage a couple of kegs, though...? ;)
~
0 1|8 0
D4
~
~
1 0 14934
S
#14943
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D0
~
~
1 0 14940
S
#14944
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D0
~
~
1 0 14938
S
#14945
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
0 8 0
D0
~
~
1 0 14936
S
#14946
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
0 8 0
D0
~
~
1 0 14947
D1
~
~
0 -1 14940
S
#14947
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
0 8 0
D1
~
~
1 0 14948
D2
~
~
0 -1 14946
S
#14948
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.

The door to the north reads- "OWNER"
~
0 8 0
D0
It says "Owner"~
door~
1 0 14950
D1
~
~
1 0 14949
D3
~
~
0 -1 14947
S
#14949
A Function Room~
This room is used by clubs and societies to hold functions. It is strewn with
balloons, streamers, ashtrays full of butts and half empty beers. It also
smells pretty bad. No wonder the cleaner didn't show up for work today.
~
0 1|8 0
D3
~
~
1 0 14948
S
#14950
The Owner's Office~
You have entered the office of the owner of the Grande Pub. He is currently
downstairs living it up with the rest of the town, so you can rifle through
his office at will.
~
0 1|8 0
D2
~
~
1 0 14948
S
#0


#RESETS
D 1 14910 0 1
D 1 14910 1 1
D 1 14910 3 1
D 1 14911 1 1
D 1 14912 2 1
D 1 14913 3 1
D 1 14914 1 1
D 1 14914 2 1
D 1 14914 3 1
D 1 14915 3 1
D 1 14916 0 1
D 1 14917 1 1
D 1 14923 2 1
D 1 14923 3 1
D 1 14924 0 1
D 1 14925 1 1
D 1 14934 5 1
D 1 14936 0 1
D 1 14936 2 1
D 1 14937 2 1
D 1 14938 0 1
D 1 14938 2 1
D 1 14939 2 1
D 1 14940 0 1
D 1 14940 2 1
D 1 14941 2 1
D 1 14942 4 2
D 1 14943 0 1
D 1 14944 0 1
D 1 14945 0 1
D 1 14948 0 1
D 1 14948 1 1
D 1 14949 3 1
D 1 14950 2 1
*
O 1 14932 1 14927                      loads counters in shops
O 1 14932 1 14929
O 1 14932 1 14930
O 1 14932 1 14931
*
O 1 14933 1 14937                      loads chair
O 1 14934 1 14937                      loads hearth
O 1 14943 1 14937                      loads bed
O 1 14933 1 14939                      loads chair
O 1 14934 1 14939                      loads hearth
O 1 14943 1 14939                      loads bed
O 1 14933 1 14941                      loads chair
O 1 14934 1 14941                      loads hearth
O 1 14943 1 14941                      loads bed
O 1 14933 1 14943                      loads chair
O 1 14934 1 14943                      loads hearth
O 1 14943 1 14943                      loads bed
O 1 14933 1 14944                      loads chair
O 1 14934 1 14944                      loads hearth
O 1 14943 1 14944                      loads bed
O 1 14933 1 14945                      loads chair
O 1 14934 1 14945                      loads hearth
O 1 14943 1 14945                      loads bed
*
O 1 14935 1 14942                      booze in cellar
O 1 14936 1 14942
O 1 14937 1 14942
O 1 14938 1 14942
O 1 14939 1 14942
*
O 1 14933 1 14949                      loads chair
O 1 14934 1 14949                      loads hearth
*
O 1 14934 1 14950                      loads hearth
O 1 14940 1 14950                      loads desk
O 1 14941 1 14950                      loads papers
O 1 14942 1 14950                      loads chair
*
M 1 14900 4 14905                      loads scouts
E 1 14900 1 16                       wields hoopak
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14906 1 13                       wears pouch
E 1 14907 1 17                       holds spear
M 1 14900 4 14902                      loads scouts
E 1 14900 1 16                       wields hoopak
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14906 1 13                       wears pouch
E 1 14907 1 17                       holds spear
*
M 1 14915 2 14904                      loads boars
M 1 14915 2 14906                      loads boars
*
M 1 14904 1 14920                      loads healer
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14906 1 13                       wears pouch
*
M 1 14907 1 14921                      loads chief
E 1 14908 1 16                       wields sword
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14906 1 13                       wears pouch
G 1 14910 0			0                          gives potion
*
M 1 14905 4 14924                      loads warriors
E 1 14900 1 16                       wields hoopak
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14907 1 17                       holds spear
M 1 14905 4 14925                      loads warriors
E 1 14900 1 16                       wields hoopak
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14907 1 17                       holds spear
*
M 1 14906 1 14919                      loads storyteller
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14906 1 13                       wears pouch
G 1 14910 0			0                          gives potion
*
M 1 14908 1 14941                      loads tas
E 1 14900 1 16                       wields hoopak
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14904 1 3                        wears cloak
E 1 14906 1 13                       wears pouch
G 1 14909 0			0                          gives gem
G 1 14910 0			0                          gives potion
*
M 1 14909 10 14933                     loads drunks
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14906 1 13                       wears pouch
*
M 1 14910 1 14929                      loads baker
G 1 14911 0			0
G 1 14912 0			0
G 1 14913 0			0
G 1 14914 0			0
*
M 1 14911 1 14927                      loads grocer
G 1 14915 0			0
G 1 14916 0			0
G 1 14917 0			0
G 1 14918 0			0
G 1 14919 0			0
*
M 1 14912 1 14931                      loads armorer
G 1 14920 0			0
G 1 14921 0			0
G 1 14922 0			0
G 1 14923 0			0
*
M 1 14913 1 14930                      loads herbalist
G 1 14924 0			0
G 1 14925 0			0
G 1 14926 0			0
G 1 14927 0			0
*
M 1 14914 1 14934                      loads bartender
G 1 14928 0			0
G 1 14929 0			0
G 1 14930 0			0
G 1 14931 0			0
*
M 1 14901 8 14912                      loads males
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14901 8 14916                      loads males
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14901 8 14918                      loads males
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14901 8 14919                      loads males
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14901 8 14922                      loads males
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
*
M 1 14902 8 14911                      loads females
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14902 8 14913                      loads females
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14902 8 14917                      loads females
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14902 8 14919                      loads females
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
M 1 14902 8 14922                      loads females
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
*
M 1 14903 6 14918                      loads kids
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14905 1 17                       holds toy
M 1 14903 6 14919                      loads kids
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14905 1 17                       holds toy
M 1 14903 6 14922                      loads kids
E 1 14901 1 6                        wears topknot
E 1 14902 1 7                        wears breeches
E 1 14903 1 5                        wears jacket
E 1 14905 1 17                       holds toy
*
M 1 14916 4 14919                      loads dogs
*
S

#SPECIALS
M  14900 spec_guard			a kender scout
M  14901 spec_thief			an adult male kender
M  14902 spec_thief			an adult female kender
M  14903 spec_thief			a kender child
M  14904 spec_cast_adept			the kender healer
M  14905 spec_guard			a kender warrior
M  14906 spec_cast_mage			the kender storyteller
M  14907 spec_thief			the kender chief
M  14908 spec_thief			Tasslehoff Burrfoot
M  14909 spec_thief			a drunk kender
M  14915 spec_fido			a wild boar
M  14916 spec_fido			a hunting dog
S


#$