#AREA Jarra - Tarwins Gap~ 22000 22099 #MOBILES #22000 trolloc wolf muzzle~ the wolf trolloc~ A Trolloc with a wolf for a face looks for an easy kill ~ This Evil looking trolloc has the eyes of a wolf but the fangs look even more dangerous ~ 64 0 -1000 S 62 0 0 0d0+0 0d0+0 0 0 8 8 0 #22001 trolloc bear paws~ the bear trolloc~ A massive Trolloc with paws that of a bear walks here ~ Over 7 feet tall this massive trolloc is almost an exact look alike to a bear except for its human-like body ~ 64 0 -1000 S 70 0 0 0d0+0 0d0+0 0 0 8 8 0 #22002 trolloc hawk beak~ the hawk trolloc~ Screaching loudly a Trolloc with the beak of a hawk snips at you ~ With the beak of a hawk and the feathers of also the hawk this trolloc looks to frail and skinny to attempt to fly. ~ 64 0 -1000 S 70 0 0 0d0+0 0d0+0 0 0 8 8 0 #22003 fade dark ~ the Fade~ Standing still almost as if the wind moves away from him a Fade stands here ~ Looking into his eyes you realize you are overcome by fear. Looking deeper you see nothing for this fade has no eyes of which for you to see his gaze and no face to see his expression. ~ 64 0 -1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 0 #22004 trolloc~ the trolloc~ A trolloc stands here waiting for invaders ~ A standard Trolloc stands here waiting for fresh blood. ~ 64 0 -1000 S 70 0 0 0d0+0 0d0+0 0 0 8 8 0 #22005 Female Trolloc~ the female trolloc~ With the grunt of a man, a female Trolloc prepares to attack ~ Almost as if she were never meant to be born a women this Trolloc is ready for anything that comes her way. ~ 64 0 -1000 S 75 0 0 0d0+0 0d0+0 0 0 8 8 0 #22006 raven bird~ the raven~ A raven swoops overhead as an eye for the Fade. ~ Black probably to its core this Raven circles around you waiting for a chance to see you slip up. ~ 64 524288 -1000 S 60 0 0 0d0+0 0d0+0 0 0 8 8 1 #22007 rat~ the rat~ A rat scurries across the floor no doubt serving the same purpose as a Raven ~ A small rodent type creature with the ballz of an elephant. ~ 64 0 -1000 S 61 0 0 0d0+0 0d0+0 0 0 8 8 1 #22008 aiel swordsmen aielmen~ The Aiel Swordmen~ An Aielmen from the spine of the world has come to battle the darkness ~ Dressed for desert use this Male Aielmen can be barely seen for its quickness. ~ 64 65536 0 S 75 0 0 0d0+0 0d0+0 0 0 8 8 1 #22009 aiel female swordsmen~ The Female Aiel soilder~ A Female Aielmen stands tall and proud ready to destroy the darkness ~ A female Aielmen with red hair and blue eyes catches your glaze as you feel your cheeks start to blush. ~ 64 65536 0 S 73 0 0 0d0+0 0d0+0 0 0 8 8 2 #22010 darkfriend high lord~ The Darkfriend~ A Darkfriend dressed as only a High lord is stares at you. ~ Obviously this High lord has sold his soul for something even more. ~ 64 0 -1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22011 soldier seven towers~ The Soldier~ A Soldier from the long Forgotten Seven Towers stands here ready to fight ~ From the once forgotten land of the seven towers now overrun by the darkness he stands ready to give his life. ~ 64 0 1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22012 banner soldier~ The Banner Soldier~ A soldier dressed in fine armor waves a banner of his army high in the air ~ Dressed to bring fear into the enemy this soldier soul purpose is to bring hope into all the surrounding soldiers. ~ 64 0 1000 S 70 0 0 0d0+0 0d0+0 0 0 8 8 1 #22013 horsemen men soldier~ The horsemen~ A horseman who appearently lost his horse stands ready to battle on the ground ~ Looking like a lost cub from the pack a horsemen soldier stands ready for anything ~ 64 0 1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22014 darkfriend female servant~ The Darkfriend~ A Female Darkfriend dressed in servant clothes awaits to slit your throat ~ Dressed with torn clothing and a small dagger in her hand she has the look of a fade on her ~ 64 0 -1000 S 65 0 0 0d0+0 0d0+0 0 0 8 8 2 #22015 darkfriend mistress high lord~ The Darkfriend~ A Female Darkfriend with an elogant Dress glides infront of you ~ Even though her look my take your breath watch out because she'll be wanting to take your breath away...permanently ~ 64 0 -1000 S 60 0 0 0d0+0 0d0+0 0 0 8 8 2 #22016 Darkfriend male stable boy~ The Darkfriend~ A Male Darkfriend is sulking around obviously dressed like a stable boy ~ Although he may just be a stable boy years of working hard labor has made him into a strong tool of the darkness ~ 64 0 -1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22017 gryll monster~ The Gryll~ A Monster the size of a horse but with the look of a frog sits here waiting ~ Looking closer you realize it has Scales instead of skin and also it has 3 eyes of which it stares at you with ~ 64 0 -1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 0 #22018 Fal Dara soldier~ The Fal Dara Soldier~ A Fal Dara soldier lunges at the shadows obviously spooked ~ Certainly from Fal Dara this soldier has even the banner from the Fortress on his back. ~ 64 0 1000 S 75 0 0 0d0+0 0d0+0 0 0 8 8 1 #22019 Fal moran recruit back up soldier~ The Fal Morian Soldier~ A Fal Morian reserve soldiers looks around not knowing what to do ~ Wondering through the Blasted Land this soldier has no clue whats going on. ~ 64 0 1000 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22020 horse fade ~ The Fades Horse~ A pure black horse trots towards you with more courage any mere man could muster ~ Watch out for the owner...he should be near ~ 64 0 -1000 S 68 0 0 0d0+0 0d0+0 0 0 8 8 0 #22021 horse soldier ~ The Lone Horse~ A horse runs around the battle field disoriented. ~ Looking at the horse you wonder where the owner is. upon closer inspection you notice the fear in this animals eyes that you wish you could take away ~ 64 0 1000 S 72 0 0 0d0+0 0d0+0 0 0 8 8 1 #22022 lancer soldier~ The Lancer~ A Lancer stands here ready to attack for his commander ~ Dressed in heavy thick armor this lancer may look like he is not of a threat but come near him and you might wish you had that thick of armor. ~ 64 0 1000 S 79 0 0 0d0+0 0d0+0 0 0 8 8 1 #22023 commander soldier~ The Commander~ The Commander to the soldier stands here barking out orders ~ Cut and dirtied from battle this commander takes his job seriously and will defend his lands honor with his death. ~ 64 0 1000 S 85 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #ROOMS #22000 Tarwin's Gap~ Looking around you notice the mountains seem to open up to let you through. Sounds of metal clanging and screams of death fill your ears as you feel an uncontrolable excitment fill you. ~ 0 0 2 D0 ~ ~ 0 -1 3584 D2 ~ ~ 0 -1 22001 S #22001 Tarwin's Gap~ Reaching further into this semi-valley, you see the ground start to darken. Light around you seems to now shift into shadows. Sounds of now long forgotten battle ring throught the valley almost into you very soul. ~ 0 4 2 D0 ~ ~ 0 -1 22000 D2 ~ ~ 0 -1 22002 S #22002 White Towers~ Luming over you high white towers stretch high into the air. Connecting one tower to the next are what once used to be huge white walls but now are half of there original size and have holes throught them. ~ 0 0 2 D0 ~ ~ 0 -1 22001 D1 ~ ~ 0 -1 22003 D2 ~ ~ 0 -1 22007 D3 ~ ~ 0 -1 22005 S #22003 White Towers~ Luming over you high white towers stretch high into the air. Connecting one tower to the next are what once used to be huge white walls but now are half of there original size and have holes throught them. ~ 0 0 2 D1 ~ ~ 0 -1 22004 D3 ~ ~ 0 -1 22002 S #22004 White Towers~ Luming over you high white towers stretch high into the air. Connecting one tower to the next are what once used to be huge white walls but now are half of there original size and have holes throught them. ~ 0 0 2 D3 ~ ~ 0 -1 22003 S #22005 White Towers~ Luming over you high white towers stretch high into the air. Connecting one tower to the next are what once used to be huge white walls but now are half of there original size and have holes throught them. ~ 0 0 2 D1 ~ ~ 0 -1 22002 D3 ~ ~ 0 -1 22006 S #22006 White Towers~ Luming over you high white towers stretch high into the air. Connecting one tower to the next are what once used to be huge white walls but now are half of there original size and have holes throught them. ~ 0 0 2 D1 ~ ~ 0 -1 22005 S #22007 Beyond the White Towers~ After passing the White Towers you feel the darkness creep closer towards you. Soldiers scream can be heard ahead as open war seems to happen everyday here. Glancing around blood is splattered on the ground everywhere. ~ 0 0 2 D0 ~ ~ 0 -1 22002 D2 ~ ~ 0 -1 22008 S #22008 Flickers of Light~ Walking further into the battle field you see the lights around you dim and start to flicker. Surrounding you high cliffs and mountains black all transportation except in the immediate direction of North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22007 D1 ~ ~ 0 -1 22009 D2 ~ ~ 0 -1 22019 D3 ~ ~ 0 -1 22010 S #22009 Dense Shrubbery~ Surrounding around you is Shrubs as far as the eye can see. It seems that the shrubs continue even further on till they reach the Cliffs. Looking around you, you notice a whole different kinda of battle directly up from your position. ~ 0 0 2 D1 ~ ~ 0 -1 22015 D2 ~ ~ 0 -1 22023 D3 ~ ~ 0 -1 22008 S #22010 Dense Shrubbery~ Surrounding around you is Shrubs as far as the eye can see. It seems that the shrubs continue even further on till they reach the Cliffs. Looking around you, you notice a whole different kinda of battle directly up from your position. ~ 0 0 2 D1 ~ ~ 0 -1 22008 D2 ~ ~ 0 -1 22020 D3 ~ ~ 0 -1 22011 S #22011 More Dense Shrubbery~ Going Deeper into the shrubbery you come face to face with a sheer cliff face. Spanning around you, you see the cliff face continue south. ~ 0 0 2 D1 ~ ~ 0 -1 22010 D2 ~ ~ 0 -1 22012 S #22012 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22011 D1 ~ ~ 0 -1 22020 D2 ~ ~ 0 -1 22013 S #22013 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22012 D1 ~ ~ 0 -1 22021 D2 ~ ~ 0 -1 22014 S #22014 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22013 D1 ~ ~ 0 -1 22022 D2 ~ ~ 0 -1 22028 S #22015 More Dense Shrubbery~ Going Deeper into the shrubbery you come face to face with a sheer cliff face. Spanning around you, you see the cliff face continue south. ~ 0 0 2 D2 ~ ~ 0 -1 22016 D3 ~ ~ 0 -1 22009 S #22016 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22015 D2 ~ ~ 0 -1 22017 D3 ~ ~ 0 -1 22023 S #22017 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22016 D2 ~ ~ 0 -1 22018 D3 ~ ~ 0 -1 22024 S #22018 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22017 D2 ~ ~ 0 -1 22052 D3 ~ ~ 0 -1 22027 S #22019 Open Battlefield~ Blood and Weapons are laid scattered around. Aromas of Death and Decay fill your nostrils as you feel your stomach try to leave your body. Spinning rappidly around to stop the screaming and slaughter you seem to stop and feel a calm come over you. ~ 0 0 2 D0 ~ ~ 0 -1 22008 D1 ~ ~ 0 -1 22023 D2 ~ ~ 0 -1 22025 D3 ~ ~ 0 -1 22020 S #22020 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22010 D1 ~ ~ 0 -1 22019 D2 ~ ~ 0 -1 22021 D3 ~ ~ 0 -1 22012 S #22021 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22020 D1 ~ ~ 0 -1 22025 D2 ~ ~ 0 -1 22022 D3 ~ ~ 0 -1 22013 S #22022 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22021 D1 ~ ~ 0 -1 22026 D2 ~ ~ 0 -1 22034 D3 ~ ~ 0 -1 22014 S #22023 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22009 D1 ~ ~ 0 -1 22016 D2 ~ ~ 0 -1 22024 D3 ~ ~ 0 -1 22019 S #22024 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22023 D1 ~ ~ 0 -1 22017 D2 ~ ~ 0 -1 22027 D3 ~ ~ 0 -1 22025 S #22025 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22019 D1 ~ ~ 0 -1 22024 D2 ~ ~ 0 -1 22026 D3 ~ ~ 0 -1 22021 S #22026 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22025 D1 ~ ~ 0 -1 22027 D2 ~ ~ 0 -1 22035 D3 ~ ~ 0 -1 22022 S #22027 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22024 D1 ~ ~ 0 -1 22018 D2 ~ ~ 0 -1 22036 D3 ~ ~ 0 -1 22026 S #22028 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22014 D1 ~ ~ 0 -1 22034 D2 ~ ~ 0 -1 22029 S #22029 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22028 D1 ~ ~ 0 -1 22037 D2 ~ ~ 0 -1 22030 S #22030 Hole in the Cliff~ While tracing your hand along you notice all of a sudden your hand goes in. While all it looks like is a cliff face you put you hand back on the cliff and it once again just goes through. The Cliff Face still continues north and south. ~ 0 0 2 D0 ~ ~ 0 -1 22029 D1 ~ ~ 0 -1 22042 D2 ~ ~ 0 -1 22031 S #22031 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22030 D1 ~ ~ 0 -1 22043 D2 ~ ~ 0 -1 22032 S #22032 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22031 D1 ~ ~ 0 -1 22044 D2 ~ ~ 0 -1 22033 S #22033 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22032 D1 ~ ~ 0 -1 22045 S #22034 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22022 D1 ~ ~ 0 -1 22035 D2 ~ ~ 0 -1 22037 D3 ~ ~ 0 -1 22028 S #22035 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22026 D1 ~ ~ 0 -1 22036 D2 ~ ~ 0 -1 22038 D3 ~ ~ 0 -1 22034 S #22036 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22027 D1 ~ ~ 0 -1 22052 D2 ~ ~ 0 -1 22039 D3 ~ ~ 0 -1 22035 S #22037 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22034 D1 ~ ~ 0 -1 22038 D2 ~ ~ 0 -1 22042 D3 ~ ~ 0 -1 22029 S #22038 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22035 D1 ~ ~ 0 -1 22039 D2 ~ ~ 0 -1 22041 D3 ~ ~ 0 -1 22037 S #22039 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22036 D1 ~ ~ 0 -1 22053 D2 ~ ~ 0 -1 22040 D3 ~ ~ 0 -1 22038 S #22040 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22039 D1 ~ ~ 0 -1 22054 D2 ~ ~ 0 -1 22049 D3 ~ ~ 0 -1 22041 S #22041 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22038 D1 ~ ~ 0 -1 22040 D2 ~ ~ 0 -1 22050 D3 ~ ~ 0 -1 22042 S #22042 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22037 D1 ~ ~ 0 -1 22041 D2 ~ ~ 0 -1 22043 D3 ~ ~ 0 -1 22030 S #22043 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22042 D2 ~ ~ 0 -1 22044 D3 ~ ~ 0 -1 22031 S #22044 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22043 D1 ~ ~ 0 -1 22051 D2 ~ ~ 0 -1 22045 D3 ~ ~ 0 -1 22032 S #22045 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22044 D1 ~ ~ 0 -1 22046 D3 ~ ~ 0 -1 22033 S #22046 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22051 D1 ~ ~ 0 -1 22047 D2 ~ ~ 0 -1 22058 D3 ~ ~ 0 -1 22045 S #22047 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22048 D1 ~ ~ 0 -1 22057 D3 ~ ~ 0 -1 22046 S #22048 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22049 D1 ~ ~ 0 -1 22056 D2 ~ ~ 0 -1 22047 D3 ~ ~ 0 -1 22051 S #22049 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22040 D1 ~ ~ 0 -1 22055 D2 ~ ~ 0 -1 22048 D3 ~ ~ 0 -1 22050 S #22050 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22041 D1 ~ ~ 0 -1 22049 D2 ~ ~ 0 -1 22051 S #22051 Open Battlefield~ Surrounding you weapons and blood mark each mans grave in a strange twist of fate. Slaughter and Murder can be heard further down south as you feel yourself start to tremble for the thought of why people would do this to eachother. ~ 0 0 2 D0 ~ ~ 0 -1 22050 D1 ~ ~ 0 -1 22048 D2 ~ ~ 0 -1 22046 D3 ~ ~ 0 -1 22044 S #22052 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22018 D2 ~ ~ 0 -1 22053 D3 ~ ~ 0 -1 22036 S #22053 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22052 D2 ~ ~ 0 -1 22054 D3 ~ ~ 0 -1 22039 S #22054 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22053 D2 ~ ~ 0 -1 22055 D3 ~ ~ 0 -1 22040 S #22055 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22054 D2 ~ ~ 0 -1 22056 D3 ~ ~ 0 -1 22049 S #22056 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22055 D2 ~ ~ 0 -1 22057 D3 ~ ~ 0 -1 22048 S #22057 Cliff Face~ Tracing your hand across the cliff you feel every noke and cranny. Parts have been cut off and black marks cover this wall. It seems at other times you can almost make sense of the black marks as if they were a long forgotten language. The Cliff face continues North and South. ~ 0 0 2 D0 ~ ~ 0 -1 22056 D3 ~ ~ 0 -1 22047 S #22058 Fields of Sand~ Grass quickly starts to die underneath you. Each step is as if it were 200 paces. Blood still lingers on the ground here followed by little patches of plants that seem to almost thrive from the spilt blood. ~ 0 0 2 D0 ~ ~ 0 -1 22046 D2 ~ ~ 0 -1 22059 S #22059 Entrance to the Blasted Lands~ Sands cover the ground as if a sea once flowed beautifully around this area. All existence of what was once to be is gone now, replaced by skeletons and death all around. ~ 0 0 10 D0 ~ ~ 0 -1 22058 D1 ~ ~ 0 -1 22060 D2 ~ ~ 0 -1 22068 D3 ~ ~ 0 -1 22081 S #22060 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 -1 D1 ~ ~ 0 -1 22061 D2 ~ ~ 0 -1 22067 D3 ~ ~ 0 -1 22059 S #22061 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D1 ~ ~ 0 -1 22062 D2 ~ ~ 0 -1 22066 D3 ~ ~ 0 -1 22060 S #22062 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D1 ~ ~ 0 -1 22063 D2 ~ ~ 0 -1 22065 D3 ~ ~ 0 -1 22061 S #22063 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D2 ~ ~ 0 -1 22064 D3 ~ ~ 0 -1 22062 S #22064 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22063 D2 ~ ~ 0 -1 22069 D3 ~ ~ 0 -1 22065 S #22065 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22062 D1 ~ ~ 0 -1 22064 D2 ~ ~ 0 -1 22075 D3 ~ ~ 0 -1 22066 S #22066 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22061 D1 ~ ~ 0 -1 22065 D2 ~ ~ 0 -1 22076 D3 ~ ~ 0 -1 22067 S #22067 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22060 D1 ~ ~ 0 -1 22066 D2 ~ ~ 0 -1 22077 D3 ~ ~ 0 -1 22068 S #22068 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22059 D1 ~ ~ 0 -1 22067 D2 ~ ~ 0 -1 22078 D3 ~ ~ 0 -1 22086 S #22069 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22064 D2 ~ ~ 0 -1 22070 D3 ~ ~ 0 -1 22075 S #22070 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22069 D3 ~ ~ 0 -1 22071 S #22071 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22075 D1 ~ ~ 0 -1 22070 D3 ~ ~ 0 -1 22072 S #22072 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22076 D1 ~ ~ 0 -1 22071 D3 ~ ~ 0 -1 22073 S #22073 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22077 D1 ~ ~ 0 -1 22072 D3 ~ ~ 0 -1 22074 S #22074 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22078 D1 ~ ~ 0 -1 22073 D3 ~ ~ 0 -1 22091 S #22075 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22065 D1 ~ ~ 0 -1 22069 D2 ~ ~ 0 -1 22071 D3 ~ ~ 0 -1 22076 S #22076 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22066 D1 ~ ~ 0 -1 22075 D2 ~ ~ 0 -1 22072 D3 ~ ~ 0 -1 22077 S #22077 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22067 D1 ~ ~ 0 -1 22076 D2 ~ ~ 0 -1 22073 D3 ~ ~ 0 -1 22078 S #22078 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22068 D1 ~ ~ 0 -1 22077 D2 ~ ~ 0 -1 22074 D3 ~ ~ 0 -1 22087 S #22079 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 -1 D1 ~ ~ 0 -1 22081 D2 ~ ~ 0 -1 22085 D3 ~ ~ 0 -1 22080 S #22080 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D1 ~ ~ 0 -1 22079 D2 ~ ~ 0 -1 22084 D3 ~ ~ 0 -1 22082 S #22081 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D1 ~ ~ 0 -1 22059 D2 ~ ~ 0 -1 22086 D3 ~ ~ 0 -1 22079 S #22082 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D1 ~ ~ 0 -1 22080 D2 ~ ~ 0 -1 22083 S #22083 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22082 D1 ~ ~ 0 -1 22084 D2 ~ ~ 0 -1 22090 S #22084 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22080 D1 ~ ~ 0 -1 22085 D2 ~ ~ 0 -1 22089 D3 ~ ~ 0 -1 22083 S #22085 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22079 D1 ~ ~ 0 -1 22086 D2 ~ ~ 0 -1 22088 D3 ~ ~ 0 -1 22084 S #22086 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22081 D1 ~ ~ 0 -1 22068 D2 ~ ~ 0 -1 22087 D3 ~ ~ 0 -1 22085 S #22087 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22086 D1 ~ ~ 0 -1 22078 D2 ~ ~ 0 -1 22091 D3 ~ ~ 0 -1 22088 S #22088 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22085 D1 ~ ~ 0 -1 22087 D2 ~ ~ 0 -1 22092 D3 ~ ~ 0 -1 22089 S #22089 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22084 D1 ~ ~ 0 -1 22088 D2 ~ ~ 0 -1 22093 D3 ~ ~ 0 -1 22090 S #22090 Blasted Lands~ War and battles still endure even in this deadly enviroment. Screams almost to be unhuman can still be heard coming from what now seems to be all around. Horrid monsters and soldiers seem to almost poor from the south. ~ 0 0 10 D0 ~ ~ 0 -1 22083 D1 ~ ~ 0 -1 22089 D2 ~ ~ 0 -1 22094 S #22091 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22087 D1 ~ ~ 0 -1 22074 D3 ~ ~ 0 -1 22092 S #22092 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22088 D1 ~ ~ 0 -1 22091 D3 ~ ~ 0 -1 22093 S #22093 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22089 D1 ~ ~ 0 -1 22092 D3 ~ ~ 0 -1 22094 S #22094 Rock Wall~ Almost as if you never saw it from far off you come to a huge wall of rock. Looking up you notice that this wall spans up further then the eye can see. In awe you find yourself staring at this rock wall for a long time. ~ 0 0 10 D0 ~ ~ 0 -1 22090 D1 ~ ~ 0 -1 22093 S #22095 Mob Gen Room 1~ Sitting in the middle is a huge factory like machine pumping out assorted mobs. ~ 0 0 1 D0 ~ ~ 0 -1 22009 D1 ~ ~ 0 -1 22015 D2 ~ ~ 0 -1 22016 D3 ~ ~ 0 -1 22025 D4 ~ ~ 0 -1 22004 D5 ~ ~ 0 -1 22014 S #22096 Mob Gen Room 2~ Sitting in the middle is a huge factory like machine pumping out assorted mobs. ~ 0 0 1 D0 ~ ~ 0 -1 22036 D1 ~ ~ 0 -1 22026 D2 ~ ~ 0 -1 22050 D3 ~ ~ 0 -1 22037 D4 ~ ~ 0 -1 22022 D5 ~ ~ 0 -1 22044 S #22097 Mob Gen Room 3~ Sitting in the middle is a huge factory like machine pumping out assorted mobs. ~ 0 0 1 D0 ~ ~ 0 -1 22070 D1 ~ ~ 0 -1 22081 D2 ~ ~ 0 -1 22065 D3 ~ ~ 0 -1 22073 D4 ~ ~ 0 -1 22048 D5 ~ ~ 0 -1 22067 S #22098 Mob Gen Room 4~ Sitting in the middle is a huge factory like machine pumping out assorted mobs. ~ 0 0 1 D0 ~ ~ 0 -1 22091 D1 ~ ~ 0 -1 22066 D2 ~ ~ 0 -1 22083 D3 ~ ~ 0 -1 22078 D4 ~ ~ 0 -1 22079 D5 ~ ~ 0 -1 22061 S #0 #RESETS * M 1 22000 40 22095 the wolf trolloc to Mob Gen Room 1 * M 1 22001 40 22095 the bear trolloc to Mob Gen Room 1 * M 1 22002 40 22095 the hawk trolloc to Mob Gen Room 1 * M 1 22003 40 22095 the Fade to Mob Gen Room 1 * M 1 22004 40 22095 the trolloc to Mob Gen Room 1 * M 1 22005 40 22095 the female trolloc to Mob Gen Room 1 * M 1 22006 40 22095 the raven to Mob Gen Room 1 * M 1 22007 40 22096 the rat to Mob Gen Room 2 * M 1 22008 40 22096 The Aiel Swordmen to Mob Gen Room 2 * M 1 22009 40 22096 The Female Aiel soilder to Mob Gen Room 2 * M 1 22010 40 22096 The Darkfriend to Mob Gen Room 2 * M 1 22011 40 22096 The Soldier to Mob Gen Room 2 * M 1 22012 40 22096 The Banner Soldier to Mob Gen Room 2 * M 1 22013 40 22097 The horsemen to Mob Gen Room 3 * M 1 22014 40 22097 The Darkfriend to Mob Gen Room 3 * M 1 22015 40 22097 The Darkfriend to Mob Gen Room 3 * M 1 22016 40 22097 The Darkfriend to Mob Gen Room 3 * M 1 22017 40 22097 The Gryll to Mob Gen Room 3 * M 1 22018 40 22098 The Fal Dara Soldier to Mob Gen Room 4 * M 1 22019 40 22098 The Fal Morian Soldier to Mob Gen Room 4 * M 1 22020 40 22098 The Fades Horse to Mob Gen Room 4 * M 1 22021 40 22098 The Lone Horse to Mob Gen Room 4 * M 1 22022 40 22098 The Lancer to Mob Gen Room 4 * M 1 22023 40 22098 The Commander to Mob Gen Room 4 S #SPECIALS M 22003 spec_breath_acid the Fade S #$