/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" /* * Attribute bonus tables. */ const struct str_app_type str_app [26] = { { -100, -100, 0, 0 }, /* 0 */ { -75, -75, 3, 1 }, /* 1 */ { -50, -50, 3, 2 }, { -25, -25, 10, 3 }, /* 3 */ { 0, 0, 25, 4 }, { 25, 25, 55, 5 }, /* 5 */ { 50, 50, 80, 6 }, { 75, 75, 90, 7 }, { 100, 100, 100, 8 }, { 125, 125, 100, 9 }, { 150, 150, 115, 10 }, /* 10 */ { 175, 175, 115, 11 }, { 200, 200, 140, 12 }, { 225, 225, 140, 13 }, /* 13 */ { 250, 250, 170, 14 }, { 275, 275, 170, 15 }, /* 15 */ { 300, 300, 195, 16 }, { 325, 325, 220, 22 }, { 325, 325, 250, 25 }, /* 18 */ { 350, 350, 400, 30 }, { 375, 375, 500, 35 }, /* 20 */ { 400, 400, 600, 40 }, { 425, 425, 700, 45 }, { 450, 450, 800, 50 }, { 475, 475, 900, 55 }, { 500, 500, 999, 60 } /* 25 */ }; const struct int_app_type int_app [26] = { { 1 }, /* 0 */ { 1 }, /* 1 */ { 1 }, { 1 }, /* 3 */ { 1 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, /* 10 */ { 1 }, { 1 }, { 2 }, { 2 }, { 2 }, /* 15 */ { 2 }, { 3 }, { 3 }, /* 18 */ { 3 }, { 4 }, /* 20 */ { 4 }, { 4 }, { 6 }, { 6 }, { 5 } /* 25 */ }; const struct wis_app_type wis_app [26] = { { 0 }, /* 0 */ { 0 }, /* 1 */ { 0 }, { 0 }, /* 3 */ { 0 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 2 }, { 2 }, /* 10 */ { 2 }, { 2 }, { 2 }, { 2 }, { 3 }, /* 15 */ { 3 }, { 4 }, { 5 }, /* 18 */ { 5 }, { 5 }, /* 20 */ { 6 }, { 6 }, { 6 }, { 6 }, { 7 } /* 25 */ }; const struct dex_app_type dex_app [26] = { { 300 }, /* 0 */ { 250 }, /* 1 */ { 200 }, { 150 }, { 100 }, { 50 }, /* 5 */ { 0 }, { 0 }, { 0 }, { -50 }, { -50 }, /* 10 */ { -100 }, { -100 }, { -150 }, { -150 }, { -200 }, /* 15 */ { -200 }, { -250 }, { -250 }, { -300 }, { -300 }, /* 20 */ { -350 }, { -350 }, { -400 }, { -400 }, { -450} /* 25 */ }; const struct con_app_type con_app [26] = { { -4, 20 }, /* 0 */ { -3, 25 }, /* 1 */ { -2, 30 }, { -2, 35 }, /* 3 */ { -1, 40 }, { -1, 45 }, /* 5 */ { -1, 50 }, { 0, 55 }, { 0, 60 }, { 0, 65 }, { 0, 70 }, /* 10 */ { 0, 75 }, { 0, 80 }, { 0, 85 }, { 0, 88 }, { 1, 90 }, /* 15 */ { 2, 95 }, { 2, 97 }, { 3, 99 }, /* 18 */ { 3, 99 }, { 4, 99 }, /* 20 */ { 4, 99 }, { 5, 99 }, { 6, 99 }, { 7, 99 }, { 8, 99 } /* 25 */ }; /* * Liquid properties. * Used in world.obj. */ const struct liq_type liq_table [LIQ_MAX] = { { "water", "clear", { 0, 1, 10 } }, /* 0 */ { "beer", "amber", { 3, 2, 5 } }, { "wine", "rose", { 5, 2, 5 } }, { "ale", "brown", { 2, 2, 5 } }, { "dark ale", "dark", { 1, 2, 5 } }, { "whisky", "golden", { 6, 1, 4 } }, /* 5 */ { "lemonade", "pink", { 0, 1, 8 } }, { "firebreather", "boiling", { 10, 0, 0 } }, { "local specialty", "everclear", { 3, 3, 3 } }, { "slime mold juice", "green", { 0, 4, -8 } }, { "milk", "white", { 0, 3, 6 } }, /* 10 */ { "tea", "tan", { 0, 1, 6 } }, { "coffee", "black", { 0, 1, 6 } }, { "blood", "red", { 0, 0, 5 } }, { "salt water", "clear", { 0, 1, -2 } }, { "cola", "cherry", { 0, 1, 5 } } /* 15 */ }; /* * The skill and spell table. * Slot numbers must never be changed as they appear in #OBJECTS sections. */ #define SLOT(n) n const struct skill_type skill_table [MAX_SKILL] = { /* * Magic spells. */ { "reserved", 99, 0, TAR_IGNORE, POS_STANDING, NULL, SLOT( 0), 0, 0, "", "" }, { "acid blast", 2, spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(70), 20, 12, "acid blast", "!Acid Blast!" }, /* { "SatansBless", 12, spell_satansbless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(205), 5, 12, "", "You feel your soul return to you." }, */ { "armor", 1, spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 1), 5, 12, "", "You feel less protected." }, { "bless", 1, spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 3), 5, 12, "", "You feel less righteous." }, { "blindness", 1, spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_blindness, SLOT( 4), 5, 12, "", "You can see again." }, { "burning hands", 2, spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 5), 15, 12, "burning hands", "!Burning Hands!" }, { "call lightning", 2, spell_call_lightning, TAR_IGNORE, POS_FIGHTING, NULL, SLOT( 6), 15, 12, "lightning bolt", "!Call Lightning!" }, { "cause critical", 2, spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(63), 20, 12, "spell", "!Cause Critical!" }, { "cause light", 2, spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(62), 15, 12, "spell", "!Cause Light!" }, { "cause serious", 2, spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(64), 17, 12, "spell", "!Cause Serious!" }, { "change sex", 2, spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(82), 15, 12, "", "Your body feels familiar again." }, { "charm person", 1, spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_charm_person, SLOT( 7), 5, 12, "", "You feel more self-confident." }, { "chill touch", 2, spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 8), 15, 12, "chilling touch", "You feel less cold." }, { "colour spray", 2, spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(10), 15, 12, "colour spray", "!Colour Spray!" }, { "continual light", 1, spell_continual_light, TAR_IGNORE, POS_STANDING, NULL, SLOT(57), 7, 12, "", "!Continual Light!" }, { "control weather", 2, spell_control_weather, TAR_IGNORE, POS_STANDING, NULL, SLOT(11), 25, 12, "", "!Control Weather!" }, { "create food", 1, spell_create_food, TAR_IGNORE, POS_STANDING, NULL, SLOT(12), 5, 12, "", "!Create Food!" }, { "create spring", 1, spell_create_spring, TAR_IGNORE, POS_STANDING, NULL, SLOT(80), 20, 12, "", "!Create Spring!" }, { "create water", 2, spell_create_water, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(13), 5, 12, "", "!Create Water!" }, { "cure blindness", 1, spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(14), 5, 12, "", "!Cure Blindness!" }, { "cure critical", 2, spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(15), 20, 12, "", "!Cure Critical!" }, { "cure light", 2, spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(16), 10, 12, "", "!Cure Light!" }, { "cure poison", 1, spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(43), 5, 12, "", "!Cure Poison!" }, { "cure serious", 2, spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(61), 15, 12, "", "!Cure Serious!" }, { "curse", 1, spell_curse, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_curse, SLOT(17), 20, 12, "curse", "The curse wears off." }, { "detect evil", 2, spell_detect_evil, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(18), 5, 12, "", "The red in your vision disappears." }, { "detect hidden", 1, spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(44), 5, 12, "", "You feel less aware of your suroundings." }, { "detect invis", 1, spell_detect_invis, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(19), 5, 12, "", "You no longer see invisible objects." }, { "detect magic", 2, spell_detect_magic, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(20), 5, 12, "", "You no longer see magical auras." }, { "detect poison", 2, spell_detect_poison, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(21), 5, 12, "", "!Detect Poison!" }, { "dispel evil", 2, spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(22), 15, 12, "dispel evil", "!Dispel Evil!" }, { "dispel magic", 1, spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(59), 15, 12, "", "!Dispel Magic!" }, { "earthquake", 2, spell_earthquake, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(23), 15, 12, "earthquake", "!Earthquake!" }, { "enchant weapon", 1, spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(24), 100, 24, "", "!Enchant Weapon!" }, { "energy drain", 1, spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(25), 35, 12, "energy drain", "!Energy Drain!" }, { "faerie fire", 2, spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(72), 5, 12, "faerie fire", "The pink aura around you fades away." }, { "faerie fog", 2, spell_faerie_fog, TAR_IGNORE, POS_STANDING, NULL, SLOT(73), 12, 12, "faerie fog", "!Faerie Fog!" }, { "fireball", 1, spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(26), 15, 12, "fireball", "!Fireball!" }, { "flamestrike", 2, spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(65), 20, 12, "flamestrike", "!Flamestrike!" }, { "fly", 1, spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(56), 10, 18, "", "You slowly float to the ground." }, { "haste", 1, spell_haste, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(83), 50, 12, "", "Your actions return to normal." }, { "giant strength", 1, spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(39), 20, 12, "", "You feel weaker." }, { "harm", 1, spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(27), 35, 12, "harm spell", "!Harm!" }, { "heal", 1, spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(28), 50, 12, "", "!Heal!" }, { "identify", 1, spell_identify, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(53), 12, 24, "", "!Identify!" }, { "infravision", 1, spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(77), 5, 18, "", "You no longer see in the dark." }, { "invis", 1, spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING, &gsn_invis, SLOT(29), 5, 12, "", "You are no longer invisible." }, { "know alignment", 2, spell_know_alignment, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(58), 9, 12, "", "!Know Alignment!" }, { "lightning bolt", 2, spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(30), 15, 12, "lightning bolt", "!Lightning Bolt!" }, { "locate object", 1, spell_locate_object, TAR_IGNORE, POS_STANDING, NULL, SLOT(31), 20, 18, "", "!Locate Object!" }, { "magic missile", 2, spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(32), 15, 4, "magic missile", "!Magic Missile!" }, /* { "mass invis", 1, spell_mass_invis, TAR_IGNORE, POS_STANDING, &gsn_mass_invis, SLOT(69), 20, 24, "", "!Mass Invis!" }, */ { "pass door", 1, spell_pass_door, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(74), 20, 12, "", "You feel solid again." }, { "poison", 1, spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_poison, SLOT(33), 10, 12, "poison", "You feel less sick." }, { "protection", 1, spell_protection, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(34), 5, 12, "", "You feel less protected." }, { "refresh", 2, spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(81), 12, 18, "refresh", "!Refresh!" }, { "remove curse", 2, spell_remove_curse, TAR_IGNORE, POS_STANDING, NULL, SLOT(35), 5, 12, "", "!Remove Curse!" }, { "sanctuary", 1, spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(36), 75, 12, "", "The white aura around your body fades." }, { "shield", 1, spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(67), 12, 18, "", "Your force shield shimmers then fades away." }, { "shocking grasp", 2, spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(37), 15, 12, "shocking grasp", "!Shocking Grasp!" }, { "sleep", 2, spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_sleep, SLOT(38), 15, 12, "", "You feel less tired." }, { "stone skin", 1, spell_stone_skin, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(66), 12, 18, "", "Your skin feels soft again." }, { "summon", 2, spell_summon, TAR_IGNORE, POS_STANDING, NULL, SLOT(40), 50, 12, "", "!Summon!" }, { "teleport", 2, spell_teleport, TAR_CHAR_SELF, POS_FIGHTING, NULL, SLOT( 2), 35, 12, "", "!Teleport!" }, /* { "ventriloquate", 2, spell_ventriloquate, TAR_IGNORE, POS_STANDING, NULL, SLOT(41), 5, 12, "", "!Ventriloquate!" }, */ { "weaken", 2, spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(68), 20, 12, "spell", "You feel stronger." }, { "word of recall", 9, spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING, NULL, SLOT(42), 5, 12, "", "!Word of Recall!" }, /* * Dragon breath */ { "acid breath", 1, spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(200), 50, 12, "blast of acid", "!Acid Breath!" }, { "fire breath", 1, spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(201), 50, 12, "blast of flame", "The smoke leaves your eyes." }, { "frost breath", 1, spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(202), 50, 12, "blast of frost", "!Frost Breath!" }, { "gas breath", 1, spell_gas_breath, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(203), 50, 12, "blast of gas", "!Gas Breath!" }, { "lightning breath", 1, spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(204), 50, 12, "blast of lightning", "!Lightning Breath!" }, { "Godbless", 12, spell_godbless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(205), 5, 12, "", "You feel God's blessing leave you." }, /* * Fighter and thief skills. */ { "backstab", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_backstab, SLOT( 0), 0, 24, "backstab", "!Backstab!" }, { "circle", 99, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_circle, SLOT(0), 0, 24, "circle", "!circle!" }, { "counter attack", 99, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_cattack, SLOT(0), 0, 24, "counter attack", "!counter attack!" }, { "fwave", 99, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fwave, SLOT(0), 0, 24, "#1Force #2Wave#n", "!force wave!" }, { "garotte", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_garotte, SLOT( 0), 0, 24, "garotte", "!Garotte!" }, { "hakunetsu", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_hakun, SLOT( 0), 0, 24, "backstab", "!Backstab!" }, { "spiderform", 99, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spiderform, SLOT(0), 0, 0, "spidery arm", "!Spiderform!" }, { "disarm", 1, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_disarm, SLOT( 0), 0, 24, "", "!Disarm!" }, { "hide", 1, spell_null, TAR_IGNORE, POS_RESTING, &gsn_hide, SLOT( 0), 0, 12, "", "!Hide!" }, { "hurl", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_hurl, SLOT( 0), 0, 24, "", "!Hurl!" }, { "kick", 1, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_kick, SLOT( 0), 0, 8, "kick", "!Kick!" }, { "peek", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_peek, SLOT( 0), 0, 0, "", "!Peek!" }, { "pick lock", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_pick_lock, SLOT( 0), 0, 12, "", "!Pick!" }, { "rescue", 1, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_rescue, SLOT( 0), 0, 12, "", "!Rescue!" }, { "sneak", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sneak, SLOT( 0), 0, 12, "", "Your footsteps are no longer so quiet." }, { "steal", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_steal, SLOT( 0), 0, 24, "", "!Steal!" }, /* * Spells for mega1.are from Glop/Erkenbrand. */ { "general purpose", 7, spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(501), 0, 12, "general purpose ammo", "!General Purpose Ammo!" }, { "high explosive", 7, spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(502), 0, 12, "high explosive ammo", "!High Explosive Ammo!" }, /* * Spells added by KaVir. */ { "guardian", 12, spell_guardian, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(600), 100, 12, "", "!Guardian!" }, { "soulblade", 1, spell_soulblade, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(601), 100, 12, "", "!Soulblade!" }, { "mana", 1, spell_mana, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(602), 0, 12, "", "!Mana!" }, { "frenzy", 1, spell_frenzy, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(603), 20, 12, "", "Your bloodlust subsides." }, { "darkblessing", 1, spell_darkblessing, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(604), 20, 12, "", "You feel less wicked." }, { "portal", 1, spell_portal, TAR_IGNORE, POS_STANDING, NULL, SLOT(604), 50, 12, "", "!Portal!" }, { "energyflux", 2, spell_energyflux, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(605), 0, 12, "", "!EnergyFlux!" }, { "voodoo", 1, spell_voodoo, TAR_IGNORE, POS_STANDING, NULL, SLOT(606), 100, 12, "", "!Voodoo!" }, { "transport", 1, spell_transport, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(607), 12, 24, "", "!Transport!" }, { "regenerate", 1, spell_regenerate, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(608), 100, 12, "", "!Regenerate!" }, { "clot", 1, spell_clot, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(609), 50, 12, "", "!Clot!" }, { "mend", 1, spell_mend, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(610), 50, 12, "", "!Mend!" }, { "punch", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_punch, SLOT( 0), 0, 10, "punch", "!Punch!" }, { "elbow", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_elbow, SLOT( 0), 0, 24, "elbow", "!Elbow!" }, { "headbutt", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_headbutt, SLOT( 0), 0, 24, "headbutt", "!Headbutt!" }, { "shiroken", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shiroken, SLOT( 0), 0, 24, "shiroken", "!Shiroken!" }, { "claws", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_claws, SLOT(0), 0, 24, "claws", "!Claws!" }, { "tentacles", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_tentacle, SLOT(0), 0, 24, "tentacles", "!Tentacles!" }, { "shards", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shards, SLOT(0), 0, 24, "shards", "!Shards!" }, { "venom", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_venom, SLOT(0), 0, 24, "venom", "!Venom!" }, { "blinky", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_blinky, SLOT( 0), 0, 24, "surprise attack", "!BLINKY!" }, { "inferno", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_inferno, SLOT( 0), 0, 24, "blazing flames", "!Ooo Inferno!" }, { "fangs", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_fangs, SLOT( 0), 0, 24, "fangs", "!Fangs!" }, { "buffet", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_buffet, SLOT( 0), 0, 24, "wing buffet", "!Buffet!" }, { "sweep", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sweep, SLOT( 0), 0, 24, "tail sweep", "!Sweep!" }, { "rfangs", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_rfangs, SLOT(0), 0, 24, "razor fangs", "!Rfangs!" }, { "knee", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_knee, SLOT( 0), 0, 24, "knee", "!Knee!" }, { "firebolt", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_firebolt, SLOT(0), 0, 24, "fire bolt", "!Firebolt" }, { "strike", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_strike, SLOT(0), 0, 24, "lightning strike", "!Strike" }, { "quest", 2, spell_quest, TAR_IGNORE, POS_STANDING, NULL, SLOT(611), 500, 12, "", "!Quest!" }, { "minor creation", 1, spell_minor_creation, TAR_IGNORE, POS_STANDING, NULL, SLOT(612), 500, 12, "", "!MinorCreation!" }, { "brew", 1, spell_brew, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(613), 100, 12, "", "!Brew!" }, { "scribe", 1, spell_scribe, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(614), 100, 12, "", "!Scribe!" }, { "carve", 1, spell_carve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(615), 200, 12, "", "!Carve!" }, { "engrave", 1, spell_engrave, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(616), 300, 12, "", "!Engrave!" }, { "bake", 1, spell_bake, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(617), 100, 12, "", "!Bake!" }, { "mount", 2, spell_mount, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(618), 100, 12, "", "!Mount!" }, { "berserk", 2, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_berserk, SLOT( 0), 0, 24, "", "!Berserk!" }, /* { "tendrils", 99, spell_tendrils, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_tendrils, SLOT( 0), 100, 12, "", "The tendrils surrounding you fade away." }, */ { "scan", 1, spell_scan, TAR_IGNORE, POS_STANDING, NULL, SLOT(619), 6, 24, "", "!Scan!" }, { "repair", 2, spell_repair, TAR_IGNORE, POS_STANDING, NULL, SLOT(620), 100, 24, "", "!Repair!" }, { "spellproof", 2, spell_spellproof, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(621), 50, 12, "", "!Spellproof!" }, { "preserve", 3, spell_preserve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(550), 12, 24, "", "!Preserve!" }, { "track", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_track, SLOT( 0), 0, 0, "", "!Track!" }, { "chaos blast", 99, spell_chaos_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(559), 20, 12, "chaos blast", "!Chaos Blast!" }, { "enchant armor", 1, spell_enchant_armor, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(50), 100, 24, "", "!Enchant Armor!" }, { "resistance", 1, spell_resistance, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(560), 50, 12, "", "!Resistance!" }, { "web", 99, spell_web, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_web, SLOT(561), 100, 12, "", "The web surrounding you breaks away." }, { "improve", 1, spell_improve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(566), 1500, 12, "", "!Improve!" }, { "spew", 13, spell_spew, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_spew, SLOT(0), 10, 12, "spew of blood", "!Spew!" }, { "infirmity", 13, spell_infirmity, TAR_IGNORE, POS_STANDING, NULL, SLOT( 0), 5, 12, "infirmity", "You feel stronger." }, { "shred", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shred, SLOT( 0), 0, 24, "shredding assault", "!Shred!" }, { "cheapshot", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_cheapshot, SLOT( 0), 0, 24, "cheapshot", "!cheapshot!" }, { "quills", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_quills, SLOT( 0), 0, 24, "razor quills", "!quills!" }, { "swordstrike", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_swordstrike, SLOT( 0), 0, 24, "swordstrike", "!swordstrike!" }, { "venom tongue", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_venomtong, SLOT( 0), 0, 24, "venom tongue", "!VTong!" }, { "spiked tail", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_spiketail, SLOT( 0), 0, 24, "spiked tail", "!stail!" }, { "bad breath", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_badbreath, SLOT( 0), 0, 24, "bad breath", "!BBreath!" }, { "magma burst", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_magma, SLOT( 0), 0, 24, "magma burst", "!Magma!" }, { "ice shards", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shards, SLOT( 0), 0, 24, "ice shards", "!IShards!" }, { "drowfire", 99, spell_drowfire, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_drowfire, SLOT(570), 100, 12, "", "The drowfire fades away." }, { "dispel all", 1, spell_dispel_all, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(571), 500, 12, "", "Dispel All!" }, { "arcane magic", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(572), 0, 12, "", "The arcane forces no longer affect you." }, { "aura", 1, spell_aura, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(573), 250, 12, "", "Your life giving aura disipates." }, { "regeneration", 1, spell_regeneration, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(574), 500, 12, "", "You stop regenerating." }, { "contagion", 1, spell_contagion, TAR_CHAR_OFFENSIVE, POS_STANDING, NULL, SLOT(575), 1000, 12, "", "The contagion lifts from your body." }, { "slow", 1, spell_null, TAR_CHAR_OFFENSIVE, POS_STANDING, NULL, SLOT(576), 500, 12, "", "Your actions speed up to normal." }, { "flood", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(577), 500, 12, "", "The flood waters recede." }, { "defile", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(578), 500, 12, "", "The evil has dispersed." }, { "mined", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(579), 500, 12, "", "The earth is renewed." }, { "prepare", 1, spell_prepare, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(580), 1500, 12, "", "!Prepare!" }, /* { "scry", 1, spell_scry, TAR_IGNORE, POS_STANDING, NULL, SLOT(581), 2500, 12, "", "!SCRY!" }, */ { "awaken", 3, spell_awaken, TAR_IGNORE, POS_STANDING, NULL, SLOT(595), 0, 0, "", "!AWAKEN!" }, { "upgrade", 1, spell_upgrade, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(582), 1500, 12, "", "!upgrade!" }, { "whirlwind", 99, spell_null, TAR_IGNORE,POS_STANDING, NULL, SLOT(583),500, 12, "", "The whirling wind dissipates." }, { "firetrap", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(584), 500, 12, "", "A firetrap has fallen apart." }, { "iced", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(585), 500, 12, "", "The ice on the floor has melted." }, { "thornspray", 1, spell_thornspray, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(586), 15, 12, "thornspray", "!Thornspray!" }, { "paradox", 10, spell_null, TAR_CHAR_SELF, POS_STANDING, &gsn_paradox, SLOT( 90), 5, 12, NULL, "Your paradox fades." }, { "teargas", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(587), 500, 12, "", "The teargas has dissipated." }, { "dart_trap", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(588), 500, 12, "", "A dart trap has fallen to pieces." }, { "poison_trap", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(589), 500, 12, "", "A poison trap has fallen to pieces." }, { "explosion_trap", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(590), 500, 12, "", "An explosion trap has fallen to pieces." }, { "sleep_trap", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(591), 500, 12, "", "A sleep trap has fallen to pieces." }, { "negativity_rune", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(592), 500, 12, "", "The negative energies in the room dissipate." }, { "drain_rune", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(593), 500, 12, "", "The energy vortex in the room vanishes." }, { "wear location", 2, spell_wear_loc, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(594), 12, 24, "", "!Wear location!" }, { "horns", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_horns, SLOT( 0), 0, 24, "horns", "!Horns!" }, { "manashield", 1, spell_manashield, TAR_CHAR_SELF, POS_STANDING, &gsn_manashield, SLOT( 2), 5, 12, "", "Your shield of mana flickers and dies." } }; const struct ansi_type ansi_table [MAX_ANSI] = { { "gray", "\033[0;37m", 0, '8', 7 }, { "red", "\033[0;31m", 1, 'r', 7 }, { "green", "\033[0;32m", 2, 'g', 7 }, { "brown", "\033[0;33m", 3, 'o', 7 }, { "blue", "\033[0;34m", 4, 'l', 7 }, { "magenta", "\033[0;35m", 5, 'p', 7 }, { "cyan", "\033[0;36m", 6, 'c', 7 }, { "black", "\033[0;30m", 7, 'k', 7 }, /* was 0;33 */ { "yellow", "\033[1;33m", 8, 'y', 7 }, { "white", "\033[1;37m", 9, '7', 7 }, { "normal", "\033[0;0m\033[0;40m", 'n', 'N', 13 }, { "purple", "\033[1;35m", 11, '5', 7 }, { "dark_grey", "\033[1;30m", 12, '0', 7 }, { "light_blue", "\033[1;34m", 13, '4', 7 }, { "light_green", "\033[1;32m", 14, '2', 7 }, { "light_cyan", "\033[1;36m", 15, '6', 7 }, { "light_red", "\033[1;31m", 16, '1', 7 }, { "bold", "\033[1m", 17, 'x', 4 }, { "flashing", "\033[5m", 18, 'b', 4 }, { "inverse", "\033[7m", 19, 'i', 4 }, { "back_red", "\033[0;41m", 20, 'a', 7 }, { "back_green", "\033[0;42m", 21, 's', 7 }, { "back_yellow", "\033[0;43m", 22, 'd', 7 }, { "back_blue", "\033[0;44m", 23, 'f', 7 }, { "back_magenta", "\033[0;45m", 24, 'g', 7 }, { "back_cyan", "\033[0;46m", 25, 'h', 7 }, { "back_black", "\033[0;40m", 26, 'j', 7 }, { "back_white", "\033[1;47m", 27, 'l', 7 }, };