/
vortex/area/
#AREA { 1 65} Yaegar Fields~

#HELPS
62 fields vnums~
31163 31164 31165 all used in tcwnn.are
for donations. Dont fucking use them or it will crash us.
~
0 $~

#MOBILES
#31100
pilgrim~
a lonely pilgrim~
A lonely pilgrim wanders on a quest of his own choosing.
~
This ragged fellow looks exhausted, yet he still plods on.
~
64|128 32 400 S
5 0 0 0d0+0 0d0+0
0 0
0 0 1
#31101
bandit~
a bandit~
An evil-looking bandit glares menacingly at you.
~
These Bandits are the scourge of the Fields.
~
4|32|64|128 0 -400 S
5 0 0 0d0+0 0d0+0
0 0
0 0 1
#31102
knight~
a Knight of Anon~
A Knight of Anon patrols for bandits.
~
These vigilant fellows are ever on guard for bandit incursions.
~
8|64 8192 500 S
10 0 0 0d0+0 0d0+0
0 0
0 0 1
#31103
bird~
a bird~
A single bird cries out as it flies overhead.
~
These birds, the Red-tailed Scubbergins, are indigenous to these Fields.
~
4|64|128 524288 0 S
2 0 0 0d0+0 0d0+0
0 0
0 0 2
#31104
deer~
a deer~
A deer panics as it spies you and tries to flee.
~
This harmless beast would make an EXCELLENT meal.
~
64|128 0 0 S
4 0 0 0d0+0 0d0+0
0 0
0 0 2
#31105
wolf~
a wolf~
A gray wolf slinks silently by.
~
These famed creatures are superb hunters.
~
4|64|128 32768|65536 0 S
8 0 0 0d0+0 0d0+0
0 0
0 0 1
#31106
figure dark shadowy pkill~
a dark and shadowy figure~
A dark form lurks in the shadows, beckoning you to do evil.
~
The form looks back at you and whispers, "I have a secret to sell you".
~
64 8|32|512|32768 -1000 S
100 0 0 0d0+0 0d0+0
0 0
8 8 1
#31107
figure forgiver unpkill~
the forgiver~
The forgiver is here to save your soul.
~
The forgiver is dressed in flowing white robes, and seems to hover about.
~
64 4|8|32|512|8192|524288 1000 S
100 0 0 0d0+0 0d0+0
0 0
8 8 2
#0

#OBJECTS
#31100
archway stone~
a stone archway~
Before you stands an archway made of large carved stones.~
~
33 0 0
14100 -1 0 1
1 0 0
E
stone~
The stone seems smooth and warm to the touch.
~
E
archway~
The air in the arch itself seems to be alive!
~
#31101
archway steel~
a steel archway~
A HUGE steel archway has formed here.~
~
33 0 0
14200 -1 0 1
1 0 0
E
steel~
The steel is warm to the touch.
~
E
archway~
The archway appears to you almost as a mirage...perhaps it is truly there, 
perhaps not.
~
#31102
archway~
an archway~
The outline of a mysterious archway seems to beckon you.~
~
33 0 0
1004 -1 0 1
1 0 0
E
archway~
The shape seems to be all knowing and omnipotent. As you examine it further 
you realize that it is formless. You can reach into it. What secrets does
it contain?
~
E
outline~
The form of the archway seems to hover as if it were alive!
~
#31103
document~
a document~
A worn and tattered document was dropped here.~
~
13 16 1|16384
0 0 0 0 
1 0 0
E
document~
PKILL REGISTRATION DOCUMENT
This form outlines the basic rules for optional player killing in our world.
To be a pkiller, you must register. To register you need to do the following:
1. You must read 'HELP PKILL'
2. The registration costs an undisclosed amount of gold.
3. To begin the process, give a corpse to the figure that provided these instructions.
If you later change your mind, you will be given one opportunity to be forgiven by the
gods. Once you have unregistered, you may never pkill again.
~
#31104
scroll~
a scroll~
A beautiful white scroll was most certainly misplaced here.~
~
13 16 1|16384
0 0 0 0 
1 0 0
E
scroll~
REPENT!
The dark one sells lies and untruths!
I can help you to save yourself from the ways of the misguided:
1. You must read 'HELP UNPKILL'
2. I will charge you gold for my services.
3. Give me a corpse so that I may resurrect it.

Your salvation will be permanent.
~
#0

#ROOMS
#31100
The South Fields~
You are marching across the South Fields, a broad expanse of grassy plains
that extends south to the Red Hills, which are barely visible in the 
distance. A small forest looms to the east of the trail you are following.
The city of Anon looms large to the north. At this point you cross over a 
small wooden bridge that spans the river Anon, which flows east and west 
past the great city. 
~ 
0 4 2
D5
~
~
0 -1 17514
D0
The Circuit Road~
~
0 -1 31030
D2
~
~
0 -1 31101
S
#31101
The South Fields~
You are marching across the South Fields, a broad expanse of grassy plains
that extends south to the Red Hills, which are barely visible in the 
distance. Forest looms to each side of the trail you are following.
~
0 0 2
D0
~
~
0 -1 31100
D2
~
~
0 -1 31102
S
#31102
The South Fields~
You are marching across the South Fields, a broad expanse of grassy plains
that extends south to the Red Hills, which are barely visible in the 
distance. A large forest lies west of here.
~
0 0 2
D0
~
~
0 -1 31101
D2
~
~
0 -1 31103
D3
Haon Dor~
~
0 -1 6000
S
#31103
The South Fields~
You are marching across the South Fields, a broad expanse of grassy plains
that extends south to the Red Hills, which are barely visible in the 
distance. The foothills of the Red Hills lie south of here. 
~
0 0 2
D0
~
~
0 -1 31102
D2
~
~
0 -1 31104
S
#31104
The South Fields~
You are marching across the South Fields, a broad expanse of grassy plains
that extends south to the Red Hills, which are barely visible in the 
distance. The foothills of the Red Hills lie directly south of here.
~
0 0 2
D0
~
~
0 -1 31103
D2
~
~
0 -1 31105
S
#31105
The Foothills~
You have reached the foothills of the Red Hills. From here you may proceed
east or west, skirting the hills, or back north. Heading south THROUGH the
hills is not possible here.
~
0 0 4
D0
~
~
0 -1 31104
D1
~
~
0 -1 31107
D3
~
~
0 -1 31106
S
#31106
A Side Path~
You are skirting the hills by following a narrow westward path. In the
distance you can see the southern edge of a large forest. There is a narrow
trail running into the hills toward the slopes of a mountain just south of 
here.
~
0 0 4
D1
~
~
0 -1 31105
D2
~
~
0 -1 31108
D3
~
~
0 -1 31109
S
#31107
A Side Path~
You are skirting the hills by following a narrow eastward path. In the
distance you can see the southern edge of a large forest. There is a bend in
the path to the south just ahead.
~
0 0 4
D1
~
~
0 -1 31111
D3
~
~
0 -1 31105
S
#31108
A Rocky Trail~
The path you are on proceeds toward a narrow path that works its way up the
steep slope of a mountain.
~
0 0 5
D0
~
~
0 -1 31106
D2
~
~
0 -1 9201
S
#31109
A Side Path~
You are skirting the hills by following a narrow westward path. In the
distance you can see the southwestern edge of a large forest. This place is
strangely devoid of all animal life. Everywhere, there is silence.
~
0 0 4
D1
~
~
0 -1 31106
D3
~
~
0 -1 31110
S
#31110
A Side Path~
You are skirting the hills by following a narrow westward path. In the
distance you can see the southwestern edge of a large forest. This place is
strangely devoid of all animal life. Everywhere, there is silence.

A path heads north into the forest. It looks dim and foreboding...
~
0 0 4
D0
~
~
0 -1 29020
D1
~
~
0 -1 31109
S
#31111
A Bend in the Path~
Here the path bends sharply to the south, still following the contours of
the land, cutting through the hills at their lowest point. The forest you
spied on the east earlier is right next to the trail.
~
0 0 4
D2
~
~
0 -1 31112
D3
~
~
0 -1 31107
S
#31112
A Bend in the Path~
Here the path bends sharply to the east, still following the contours of
the land, cutting through the hills at their lowest point. The forest you
spied on the east earlier is right in front of you. You may enter it by
going north at the junction ahead, or ignore it and head south through the
hills.
~
0 0 4
D0
~
~
0 -1 31111
D1
~
~
0 -1 31113
S
#31113
A Junction~
You are standing at a T-junction, where you may head north, into a dark wood,
south, into the hills, or west, back toward a huge city barely visible in the
distance.
~
0 0 4
D0
~
~
0 -1 31114
D2
~
~
0 -1 31117
D3
~
~
0 -1 31112
S
#31114
The Forest~
You are treading carefully through a deep forest. Aside from the occasional
bird or fox, the place is totally still. You soon reach a fork where you
can head north or east.
~
0 0 3
D0
~
~
0 -1 31116
D1
~
~
0 -1 31115
D2
~
~
0 -1 31113
S
#31115
A Dead End~
At first this appears to be a dead end, but upon closer inspection you
notice a narrow path that cuts through the forest.
~
0 0 3
D1
~
~
0 -1 31126
D3
~
~
0 -1 31114
S
#31116
Apporaching the Forest Arden~
You are drawing nearer to a section of the wood known as the Forest Arden.
Here the trees are tall and magnificent, and you are impressed that such 
things still prosper in such a land of troubles.
~
0 0 3
D2
~
~
0 -1 31114
D3
Before the Forest Arden~
~
0 -1 17301
S
#31117
Path Through The Hills~
You are treading south through the Red Hills. To the north there is a large
forest, while to the far east you imagine you can see the ocean.
~
0 0 4
D0
~
~
0 -1 31113
D2
~
~
0 -1 31118
S
#31118
Path Through The Hills~
You are treading south through the Red Hills. To the north there is a large
forest, while to the far east you imagine you can see the ocean.
~
0 0 4
D0
~
~
0 -1 31117
D2
~
~
0 -1 31120
D3
~
~
0 -1 -1
S
#31120
Bend On The Path Through The Hills~
You are treading east through the Red Hills. To the north there is a large
forest, while to the far east you imagine you can see the ocean. A small
path runs south into the hills.
~
0 0 4
D0
~
~
0 -1 31118
D1
~
~
0 -1 31121
D2
~
~
0 -1 31129
S
#31121
Path Through The Hills~
You are travelling east through the Red Hills. To the north there is a large
forest, while to the far east you imagine you can see the ocean.
~
0 0 4
D1
~
~
0 -1 31122
D3
~
~
0 -1 31120
S
#31122
The Plains~
At this point the path emerges from the hills, heading across the plains to
the sea, clearly visible to the east. The hills to the south are now
impenetrable.
~
0 0 4
D1
~
~
0 -1 31123
D3
~
~
0 -1 31121
S
#31123
Path to the Ocean~
You are heading out along a long, broad featureless path that leads to
the Ocean you can see to the east. The occasional farmhouse is visible to
the north, while the Red Hills loom to the south.
~
0 0 2
D1
~
~
0 -1 31124
D3
~
~
0 -1 31122
S
#31124
Path to the Ocean~
You are heading out along a long, broad featureless path that leads to
the Ocean you can see to the east. The occasional farmhouse is visible to
the north, while the Red Hills loom to the south.
~
0 0 2
D1
~
~
0 -1 31125
D3
~
~
0 -1 31123
S
#31125
Path to the Ocean~
You are heading out along a long, broad featureless path that leads to
the Ocean you can see to the east. The occasional farmhouse is visible to
the north, while the Red Hills loom to the south.
~
0 0 2
D0
~
~
0 -1 17013
D3
~
~
0 -1 31124
S
#31126
Out of the Woods...~
Soon you find yourself free of the woods and on a gently sloping plain that
leads down to the ocean to the east. A path to the north leads back into
a particularly dark patch of the woods.
~
0 0 2
D0
~
~
0 -1 31128
D3
~
~
0 -1 31115
D1
~
~
0 -1 31127
S
#31127
Path to the Ocean~
You are heading out along a long, broad featureless path that leads to
the Ocean you can see to the east. The forest looms to the north, while
rolling fields extend to the south.
~
0 0 2
D1
~
~
0 -1 21200
D3
~
~
0 -1 31126
S
#31128
A Dark Patch of the Woods~
The howls and shrieks of animals angered or in pain reaches you ears as you
enter this dark area. Darkness enfolds you almost immediately as you pass
beneath a canopy of dark branches that completely cuts out any light from
above. Some sort of structure lies to the north.
~
0 1 3
D0
~
~
0 -1 2700
D2
~
~
0 -1 31126
S
#31129
A Path Through the Hills~
You clamber over the rocky terrain, bearing generally south. In the distance
you can see some sort of structure.
~
0 0 4
D0
~
~
0 -1 31120
D2
~
~
0 -1 31130
S
#31130
Rugged Terrain~
The path comes down into a small depression in the hills, a flat, if rugged,
stretch of land that runs to the east toward the structure you glimpsed
earlier.
~
0 0 4
D0
~
~
0 -1 31129
D1
~
~
0 -1 1701
S
#31131
The Path West~
You are marching steadily along a path that runs east to the City of Anon
and west over rolling plains toward a distant mountain range.
~
0 4 2
D1
~
~
0 -1 31018
D3
~
~
0 -1 31132
S
#31132
The Plains~
The climate here is dry and sticky, with little wind to relieve the humidity.
Pressing on, you march for some time before spying a dusty crossroads up
ahead.
~
0 0 2
D1
~
~
0 -1 31131
D3
~
~
0 -1 31133
S
#31133
A Dusty Crossroads~
This was once a crossroads, but the southern path has apparently disappeared,
leaving you with only three choices of direction. The northern path skirts
these plains, heading for higher (and cooler) country, while the western
path plunges right on through. To the east the City of Anon is barely
visible.
~
0 0 2
D0
~
~
0 -1 31134
D1
~
~
0 -1 31132
D3
~
~
0 -1 31148
S
#31134
The Northern Path~
This path quickly reaches a higher, more grassy savannah, which runs north
for miles. The land is so flat that you can see smoke rising from settlements
many miles away to the north and east. A small forest grows in the same
direction.
~
0 0 2
D0
~
~
0 -1 31135
D2
~
~
0 -1 31133
S
#31135
The Northern Path~
This path continues across the grassy savannah, which runs north for miles. 
The land is so flat that you can see smoke rising from settlements many 
miles away to the north and east.

It has been rumored that magical archways occasionally materialize here.
~
0 0 2
D0
~
~
0 -1 31136
D2
~
~
0 -1 31134
E
ground~
There is a circular scorch mark in the dirt here.
~
S
#31136
The Northern Path~
At this point the path bends to the west, heading back toward the distant
mountains. The settlement you spied earlier is directly northwest of here,
in the small wood.
~
0 0 2
D1
~
~
0 -1 -1
D2
~
~
0 -1 31135
D3
~
~
0 -1 31137
S
#31137
The Western Path~
This path runs toward a small group of foothills just before it hits the
mountains, which are much closer now.

A dimly lit path runs to the north of here, directly into the wood.
~
0 0 2
D0
~
~
0 -1 1100
D1
~
~
0 -1 31136
D3
~
~
0 -1 31138
S
#31138
The Western Path~
This path runs toward a small group of foothills just before it hits the
mountains, which are much closer now. The path now begins to ascend slightly,
and the terrain gradually gets rougher. A rocky outcropping is visible
ahead, near a large valley to the south.
~
0 0 4
D1
~
~
0 -1 31137
D3
~
~
0 -1 31139
S
#31139
The Western Path~
This path runs toward a small group of foothills just before it hits the
mountains, which are much closer now. A valley lies to the south. There is 
a rock outcropping just south of here.
~
0 0 4
D3
~
~
0 -1 31140
D2
~
~
0 -1 10001
D1
~
~
0 -1 31138
S
#31140
The Western Path~
You have reached the foothills of the mountains now, and must prepare for
the long haul upwards. A chill wind blows at your unprotected face, and you
wonder how cold it will be at the summit.

A path heads north here towards an ancient city.
~
0 0 5
D0
~
~
0 -1 31170
D1
~
~
0 -1 31139
D4
~
~
0 -1 31141
S
#31141
Ascending the Mountains~
You start your arduous climb up the steep slope of the mountains. After
half an hour or so, you actually find the going gets easier, and soon after
you are astonished to find a man-made trail leading upward, which makes 
climbing significantly easier.
~
0 0 5
D4
~
~
0 -1 31142
D5
~
~
0 -1 31140
S
#31142
Ascending the Mountains~
At this point, the trail you were following heads east along the slope of
the mountain toward what looks like a monastery of some sort. However, you
are almost at the summit, and continuing further would not be impossible.
~
0 0 5
D1
~
~
0 -1 31143
D4
~
~
0 -1 31144
D5
~
~
0 -1 31141
S
#31143
Approaching the Temple~
Who on earth would want to live up HERE?? Perhaps some weird religious cult 
has its headquarters here? Or some rigid order of warrior monks? You'll soon 
find out.
~
0 0 5
D3
~
~
0 -1 31142
D2
~
~
0 -1 10701
S
#31144
The Summit~
You've reached the summit! Hurrah!. Looking around you can see much of the
world you inhabit. Broad, grassy plains to the north, beyond them the dark
forest of Mirkwood. The city of Anon is visible in the middle distance, and
beyond that lies the Seas of the Pirate Lords. South of Anon lie the Red
Hills, and all that live there. To the west of the mountains lies a scorching
desert, where fantastic treasures are said to be abundant.
~
0 0 5
D0
~
~
0 -1 31145
D5
~
~
0 -1 31142
S
#31145
The Summit~
You are at the western end of the summit, where you can begin your descent
toward the Great Western Desert if you wish. Alternatively, you may return
the other way.

Above you, a great castle hovers in the sky, suspended by a field of magical
energy. A drawbridge allows access.
~
0 0 5
D2
~
~
0 -1 31144
D4
~
~
0 -1 21094
D5
~
~
0 -1 31146
S
#31146
The Western Side~
You are on the western side of the great mountain range that runs along the
entire western coast of the Continent of Anon. To the west, the Great
Western Desert begins, but a series of jagged ridges would make it
impossible to access from the base...
~
0 0 5
D4
~
~
0 -1 31145
D5
~
~
0 -1 31147
S
#31147
The Western Base~
You have reached the base of the mountain. The shimmering sands of the desert
almost blind you. Few people have traversed its lengths and lived to tell
the tale. Do you wish to risk it? A Gap in the base of the mountain allows
you to enter an underground chamber from which you hear the sound of running
water that may take you to the desert.
~
0 0 10
D4
~
~
0 -1 31146
D5
~
~
0 -1 5001
S
#31148
The Dusty Plain~
You are heading along a dusty plain dotted with the occasional tree or low
hill. Clouds skid across overhead, offering little protection from the hot 
sun.
~
0 0 2
D1
~
~
0 -1 31133
D3
~
~
0 -1 31149
S
#31149
The Dusty Plain~
You are heading along a dusty plain dotted with the occasional tree or low
hill. Clouds skid across overhead, offering little protection from the hot 
sun.
~
0 0 2
D1
~
~
0 -1 31148
D2
~
~
0 -1 31150
S
#31150
The Dusty Plain~
You are heading along a dusty plain dotted with the occasional tree or low
hill. Clouds skid across overhead, offering little protection from the hot 
sun.
~
0 0 2
D0
~
~
0 -1 31149
D3
~
~
0 -1 31151
S
#31151
The Dusty Plain~
You are heading along a dusty plain dotted with the occasional tree or low
hill. Clouds skid across overhead, offering little protection from the hot 
sun. Up ahead some sort of settlement is visible.
~
0 0 2
D1
~
~
0 -1 31150
D3
~
~
0 -1 31152
S
#31152
The Dusty Plain~
You are heading along a dusty plain dotted with the occasional tree or low
hill. Clouds skid across overhead, offering little protection from the hot 
sun. There is a village to the south of here.

The foothills of the mountains are visible ahead.
~
0 0 2
D1
~
~
0 -1 31151
D2
~
~
0 -1 1501
D3
~
~
0 -1 31153
S
#31153
The Foothills~
You have reached the foothills of the massive mountain range that cuts off
the west coast of the Continent of Anon from the rest of it. Due to this
isolation, many strange and mysterious creatures live and prosper in this
section.
~
0 0 4
D1
~
~
0 -1 31152
D3
~
~
0 -1 31154
S
#31154
The Base of the Mountains~
You have reached the base of the mountains, and now will have to start 
climbing. Hope you're not scared of heights.
~
0 0 2
D1
~
~
0 -1 31153
D4
~
~
0 -1 31155
S
#31155
The Path Divides~
A little way up the mountain the path divides, heading north and south along
a ledge that surrounds this mountain. Progress further upward is impossible.
It is snowing heavily. Don't you wish you'd kept that scarf your grandma 
knitted for you on your 16th birthday now?
~
0 0 5
D0
~
~
0 -1 31156
D2
~
~
0 -1 31158
D5
~
~
0 -1 31154
E
ground earth~
There is a circular scorch mark in the earth here.
~
S
#31156
The Northern Trail~
Slick as it is with ice, this trail is quite treacherous, and more than once
you feel as if you're about to fall to your death hundreds of feet below.
~
0 0 5
D0
~
~
0 -1 31157
D2
~
~
0 -1 31155
S
#31157
The Northern Trail~
Slick as it is with ice, this trail is quite treacherous, and more than once
you feel as if you're about to fall to your death hundreds of feet below.
To the east hovers a very strange cloud...
~
0 0 5
D1
~
~
0 -1 9101
D2
~
~
0 -1 31156
S
#31158
The Southern Trail~
Slick as it is with ice, this trail is quite treacherous, and more than once
you feel as if you're about to fall to your death hundreds of feet below.
The dusty plains you crossed to get here are barely visible from this height.
You begin to feel quite dizzy.
~
0 0 5
D0
~
~
0 -1 31155
D2
~
~
0 -1 31159
S
#31159
A Bend in the Southern Trail~
At this point the trail takes a sudden bend to the west and begins to slowly
descend. You can't be sure, but you think you can see a forest through
the snow.
~
0 0 5
D0
~
~
0 -1 31158
D3
~
~
0 -1 31160
S
#31160
The Slow Descent~
At this point the path begins a real descent, heading down to a plateau in
the mountains. A dark wood has grown on this platform, testimony to the
milder temperatures down there. You hurry on.
~
0 0 5
D1
~
~
0 -1 31159
D5
~
~
0 -1 31161
S
#31161
The Slow Descent~
At this point the path continues its descent, heading down to a plateau in
the mountains. A dark wood has grwon on this platform, testimony to the
milder temperatures down there. You hurry on.
~
0 0 5
D4
~
~
0 -1 31160
D5
~
~
0 -1 2300
S
#31162
A Grove~
You appearto have entered some sort of mysterious glade. A path leads to 
the south of here.
~
0 8 0
D2
~
~
0 -1 2400
S
#31170
The Path to Midgaard~
Up ahead loom the impressive city walls of the city of Midgaard. At this
point the path splits, allowing you to head west or east around the city,
to one of the two gates.
~
0 0 2
D1
~
~
0 -1 31173
D2
~
~
0 -1 31140
D3
~
~
0 -1 31171
S
#31171
A Bend in the Path~
At this point the path bends to the north, heading past several battered
statues towards the west gate.
~
0 0 2
D0
~
~
0 -1 31172
D1
~
~
0 -1 31170
S
#31172
Outside the West Gate~
The West Gate of the ancient city of Midgaard, first city established in the
world of man, rise to the east of here.
~
0 4 2
D1
~
~
0 -1 3052
D2
~
~
0 -1 31171
S
#31173
A Bend in the Path~
At this point the path bends to the north, heading past several battered
statues towards the east gate.
~
0 0 2
D0
~
~
0 -1 31174
D3
~
~
0 -1 31170
S
#31174
Outside the East Gate~
The East Gate of the ancient city of Midgaard, first city established in the
world of man, rise to the west of here.
~
0 4 2
D2
~
~
0 -1 31173
D3
~
~
0 -1 3053
S
#0

#RESETS
M 1 31100 6 31118     LOADS PILGRIMS
M 1 31100 6 31149 
M 1 31101 6 31109     LOADS BANDITS
M 1 31101 6 31138 
M 1 31102 3 31107     LOADS KNIGHTS
M 1 31102 3 31153
M 1 31103 8 31122     LOADS BIRDS
M 1 31103 8 31141
M 1 31104 4 31108     LOADS DEER
M 1 31104 4 31134
M 1 31105 2 31126     LOADS WOLVES
M 1 31106 1 31128     loads pkill figure
G 1 31103 100         gives pkill document
M 1 31107 1 31158     loads unpkill forgiver
G 1 31104 100
S


#TRIGGERS
M 31103 trigm_guano
M 31106 trigm_pkill
M 31107 trigm_unpkill
S

#SPECIALS
M 31100 spec_cast_cleric
M 31101 spec_thief
M 31102 spec_guard
M 31105 spec_fido
S

#$