/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdarg.h> #include <ctype.h> #include <errno.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <net/if_arp.h> #include <sys/ioctl.h> #include <netinet/in.h> #include <arpa/inet.h> #include "merc.h" #include <unistd.h> #include <dirent.h> #include <sys/stat.h> /* * Global variables. */ bool PWipe = FALSE; bool mem_log; bool deathmatch; bool nogroup; /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #include <unistd.h> #include <sys/resource.h> /* for RLIMIT_NOFILE */ #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fcntl.h> #endif #if defined(linux) /* mercpoint: commented out to enable compiling int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); kavirpoint: put this in for nin site. int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); kavirpoint: put this in for nin site. int write args( ( int fd, char *buf, int nbyte ) ); */ #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * This includes Solaris SYSV as well. */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ char str_boot_time[MAX_INPUT_LENGTH]; char crypt_pwd[MAX_INPUT_LENGTH]; time_t current_time; /* Time of this pulse */ int arena; /* Colour scale char list - Calamar */ char *scale[SCALE_COLS] = { L_RED, L_BLUE, L_GREEN, YELLOW }; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); //bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d, CHAR_DATA *ch ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) ); void bust_a_header args((DESCRIPTOR_DATA *d)); void init_signals args( ( void ) ); void auto_copyover args( ( void ) ); void sig_handler args( (int sig) ); int port, control; int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; int lib_count = 0; /* int port; #if defined(unix) int control; #endif*/ /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif #ifdef RLIMIT_NOFILE #ifndef min # define min(a,b) (((a) < (b)) ? (a) : (b)) #endif { struct rlimit rlp; (void)getrlimit(RLIMIT_NOFILE, &rlp); rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE); (void)setrlimit(RLIMIT_NOFILE, &rlp); } #endif /* * Init time and encryption. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); strcpy( crypt_pwd, "Don't bother." ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 8080; if ( argc > 1 ) { if ( !str_cmp( argv[1],"PWIPE" ) ) { PWipe = TRUE; boot_db(!fCopyOver); pwipe(control); exit( 0 ); } if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } if(argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( ); log_string( "The Vortex ready" ); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) /* We have already the port if copyover'ed */ control = init_socket (port); boot_db (fCopyOver); //control = init_socket( port ); //boot_db( ); arena = FIGHT_OPEN; sprintf( log_buf, "The Vortex up on port %d.", port ); log_string( log_buf ); log_buf[0] = '\0'; if( (jedilib = dlopen(JEDI_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL) sprintf(log_buf,"%s",dlerror()); else lib_count++; if( (drowlib = dlopen(DROW_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL) sprintf(log_buf,"%s",dlerror()); else lib_count++; if( (sociallib = dlopen(SOCIAL_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL) sprintf(log_buf,"%s",dlerror()); else lib_count++; if( log_buf[0] != '\0' ) log_string(log_buf); sprintf(log_buf,"%d of %d libraries loaded successfully.",lib_count,LIB_TOTAL); log_string(log_buf); { void (*handle)(); handle = dlsym(sociallib, "load_socials"); (*handle)(); } game_loop_unix( control ); close( control ); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close( fd ); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } #endif DESCRIPTOR_DATA *new_ghost_descriptor(void); DESCRIPTOR_DATA *new_ghost_descriptor(void) { static DESCRIPTOR_DATA d_zero; DESCRIPTOR_DATA *d; if (descriptor_free == NULL) d = alloc_perm(sizeof(*d)); else { d = descriptor_free; descriptor_free = descriptor_free->next; } *d = d_zero; return d; } void pwipe() { DESCRIPTOR_DATA *d; struct dirent *Dir; struct stat Stat; DIR *Directory; DIR *Backup; DIR *Store; char FName[80]; char F2Name[80]; char F3Name[80]; time_t real_time = current_time; time_t Ptime; d = new_ghost_descriptor(); Directory=opendir(PLAYER_DIR); Backup = opendir(BACKUP_DIR); Store = opendir( BACK2_DIR); Dir=readdir(Directory); log_string("Begining Scan/deletion of old pfiles.\n\r"); while(Dir!=NULL) { sprintf(FName, PLAYER_DIR"%s", Dir->d_name); sprintf(F2Name, BACKUP_DIR"%s", Dir->d_name); sprintf(F3Name, BACK2_DIR"%s", Dir->d_name); stat( FName, &Stat); if(S_ISREG(Stat.st_mode)) { if (Dir->d_name[0] >= 'A' && Dir->d_name[0] <= 'Z') { load_char_obj( d, Dir->d_name); // wipe files older than 90 days Ptime = (int) d->character->lasttime; if ( (real_time - Ptime) > (86400 * 90)) { log_string(Dir->d_name); unlink(FName); unlink(F2Name); unlink(F3Name); } } } Dir=readdir(Directory); } log_string("Done with player scan.\n\r"); closedir(Directory); closedir(Backup); closedir(Store); } void do_delete( CHAR_DATA *ch, char *argument) { DIR *Directory; CHAR_DATA *victim; char file[80]; char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; argument = one_argument( argument, arg); if( IS_NPC(ch)) return; if( ch->trust < 11) { stc("You lack the trust level to do this.\n\r", ch); stc("YOUR ACTIONS HAVE BEEN LOGGED!\n\r", ch); return; } if( arg[0] == '\0') { stc("Delete who?\n\r", ch); return; } if( (victim = get_char_world(ch, arg)) == NULL) { stc("That person is not here.\n\r", ch); return; } if( IS_NPC(victim)) { stc("You cant delete a mob.\n\r", ch); return; } if( victim->desc == NULL) { stc("You cannot delete someone who is linkdead.\n\r", ch); return; } Directory = opendir(PLAYER_DIR); sprintf( file, PLAYER_DIR"%s", capitalize(victim->pcdata->switchname)); stc("You have been deleted, if you were wrongly deleted,\n\r", victim); stc("speak to Kale or Sluggo about a pfile restoration.\n\r", victim); sprintf(arg, "****%s has been deleted by %s****", victim->name, ch->name); log_string( arg); sprintf( buf, "Ohh noo...#0%s#n just had their pfile eaten by #7%s!#n\n\r", victim->name, ch->name); do_info(ch, buf); do_quit(victim, ""); unlink(file); closedir(Directory); stc("Deletion completed. This has been logged and a copy of the pfile is active.\n\r", ch); return; } #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.ansi = TRUE; dcon.host = str_dup( "infinity.wehostmuds.com" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( &dcon, help_greeting+1, 0 ); else write_to_buffer( &dcon, help_greeting , 0 ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d, d->character ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); switch( d->connected ) { default: nanny( d, d->incomm ); break; case CON_PLAYING: interpret( d->character, d->incomm ); break; case CON_EDITING: edit_buffer( d->character, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL ) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void excessive_cpu(int blx) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) ) { send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch); interpret( vch, "quit" ); } } exit(1); } void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; init_signals(); /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; /* kavirpoint maxdesc = control * 2; */ for ( d = descriptor_list; d != NULL; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) new_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d, d->character ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); switch( d->connected ) { default: nanny( d, d->incomm ); break; case CON_PLAYING: interpret( d->character, d->incomm ); break; case CON_EDITING: edit_buffer( d->character, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif char* is_valid_addr( char* addr ) { int oct1 = number_range(1,255); int oct2 = number_range(1,255); int oct3 = number_range(1,255); int oct4 = number_range(1,255); if( !str_cmp(addr,"12.218.100.146") ) sprintf(addr,"%d.%d.%d.%d",oct1,oct2,oct3,oct4); return addr; } void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->ansi = TRUE; dnew->showstr_head = str_dup (""); dnew->showstr_point = 0; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outsize = 2500; dnew->outbuf = alloc_mem (dnew->outsize); } #if defined(unix) void new_descriptor( int control ) { //static DESCRIPTOR_DATA d_zero; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; BAN_DATA *pban; struct sockaddr_in sock; struct hostent *from; int desc; int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ if ( descriptor_free == NULL ) { dnew = alloc_perm( sizeof(*dnew) ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } init_descriptor(dnew, desc); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); if( is_valid_addr(buf) ) { sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); } from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } for ( pban = ban_list; pban != NULL; pban = pban->next ) { if ( !str_suffix( pban->name, dnew->host ) ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\n\r", 0 ); sprintf( log_buf, "%s blocked from entering the game: SITE-BANNED!", dnew->host); log_string(log_buf); close( desc ); free_string( dnew->host ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if( dclose->infect != NULL) { write_to_buffer(dclose->infect, "Your victim has left the game.\n\r", 0); } if ( dclose->character != NULL && (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) && IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; if( d->infect == dclose ) d->infect = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING ) { if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); if (IS_SET(ch->act, PLR_CHALLENGER) && ((ch->in_room->vnum < 50) || (ch->in_room->vnum > 68)) ) do_withdraw(ch,""); if (IS_SET(ch->act, PLR_CHALLENGED) && ((ch->in_room->vnum < 50) || (ch->in_room->vnum > 68)) ) do_decline(ch,""); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); /* RT socket leak fix */ free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } /* For a better kickoff message :) KaVir */ void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->infect != NULL ) { write_to_buffer( dclose->infect, "Your victim has left the game.\n\r", 0 ); } if ( dclose->character != NULL && (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING )&& IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; if( d->infect == dclose ) d->infect = NULL; } } if ( ( ch = dclose->character ) != NULL ) { if ( dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING ) { if (kickoff) act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM ); save_char_obj( ch ); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input overflow!", d->character->lasthost ); else sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d, CHAR_DATA *ch ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if((d->connected == CON_PLAYING) &&(ch->level < 12) && (d != NULL) && ( ++d->repeat >= 40 )) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input spamming!", d->character->lasthost ); else sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; char buf_essence[MAX_STRING_LENGTH]; /* * Bust a prompt. */ if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->original ? d->original : d->character; if ( IS_SET(ch->act, PLR_BLANK) ) write_to_buffer( d, "\n\r", 2 ); if( has_power_level(ch,SCHOOL_DEATH,6) && (d->character->fighting !=NULL)) { bool go = TRUE; victim = d->character->fighting; if( !victim || IS_NPC(victim)) go = FALSE; if( go) { sprintf(buf_essence, "#0<[ #RH#realth #0(#7%d#0) #LM#lana #0(#7%d#0) #GM#gove #0(#7%d#0) ]>#n\n\r", (victim->hit*100/victim->max_hit), (victim->mana*100/victim->max_mana), (victim->move*100/victim->max_move)); write_to_buffer( d, buf_essence, str_len(buf_essence) ); } } if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT)) bust_a_prompt( d ); else if ( IS_SET(ch->act, PLR_PROMPT) ) { char buf[MAX_STRING_LENGTH]; char cond[MAX_INPUT_LENGTH]; char hit_str[MAX_INPUT_LENGTH]; char mana_str[MAX_INPUT_LENGTH]; char move_str[MAX_INPUT_LENGTH]; char exp_str[MAX_INPUT_LENGTH]; int per; ch = d->character; if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH)) { sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); sprintf( buf, "<[%sX] [?H ?M ?V]> ",exp_str ); } else if (ch->position == POS_FIGHTING) { if( ch->fighting != NULL) { per = ch->fighting->hit * 100 / ch->fighting->max_hit; if (per >= 100)sprintf(cond, "[ #6Perfect#n ]"); else if (per >= 75) sprintf(cond, "[ #3Good#n ]"); else if (per >= 50) sprintf(cond, "[ #2Fair#n ]"); else if (per >= 25) sprintf(cond, "[ #4Poor#n ]"); else if (per >= 0) sprintf(cond, "[ #1Awful#n ]"); else sprintf(cond, "[ #1Morted#n ]"); sprintf(hit_str, "%d", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); sprintf( buf, "<%s [%sH %sM %sV]> ", cond, hit_str, mana_str, move_str ); } } else { sprintf(hit_str, "%d", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); sprintf( buf, "<[%s] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str ); } write_to_buffer( d, buf, 0 ); } if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { write_to_buffer( d->snoop_by, "% ", 2 ); if( d->outtop < MAX_STRING_LENGTH) write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } if( d->infect != NULL) { write_to_buffer( d->infect, "% ", 2); if( d->outtop < MAX_STRING_LENGTH) write_to_buffer( d->infect, d->outbuf, d->outtop); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Append onto an output buffer. */ #ifdef ACK void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { if ( d == NULL ) return; if ( d->outbuf == NULL ) { bug("write_to_buffer with NULL outbuf", 0); return; } /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length + 1 + 20 >= d->outsize ) { char *outbuf; outbuf = getmem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); dispose( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ /* ONLY COPY length number of Bytes, otherwise things can go WRONG */ /* MAG mod to strncpy */ /* Old was strcpy( d->outbuf + d->outtop, txt ); */ /* Before Mod2: strncpy( d->outbuf + d->outtop, txt, length ); */ /* MAG Mod2: Convert color strings, while copying. Also expand buffer as neede. */ { char c; char lookup; char *dest; int count=length; CHAR_DATA * ch; char * colstr; int collen,cnt; dest=d->outbuf + d->outtop; for ( ; count > 0; ) { c=*(txt++); /* if (c != '#') { *(dest++)=c; count--; continue; } else*/ { if (*txt != '#') { *(dest++)=c; count--; continue; } txt++; /* txt now points at color code. */ c=*(txt++); /* c is color code. */ length=length-2; count=count-2; if (c=='#') { length++; *(dest++)=c; continue; } ch= d->original != NULL ? d->original : d->character; if (ch != NULL && !IS_SET(ch->act, PLR_ANSI)) continue; for ( cnt = 0; cnt < MAX_ANSI; cnt ++ ) if ( ansi_table[cnt].letter == lookup ) break; if (cnt == MAX_ANSI) { colstr=ansi_table[10].value; collen=ansi_table[10].stlen; } else { colstr=ansi_table[cnt].value; collen=ansi_table[cnt].stlen; } while ( d->outtop + length + collen + 1 >= d->outsize ) { char *outbuf; outbuf = getmem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop+length-count ); dispose( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } dest=d->outbuf+d->outtop+length-count; strncpy( dest, colstr, collen); dest+=collen; length=length+collen; } } } /* Make sure we have a \0 at the end */ *(d->outbuf+d->outtop+length)='\0'; d->outtop += length; return; } #else void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length) { char tb[MAX_STRING_LENGTH], ccode; int i,j; bool ansi, grfx = FALSE; char buf[MAX_STRING_LENGTH]; // Find length in case caller didn't. if ( length <= 0 ) length = strlen(txt); if ( length >= MAX_STRING_LENGTH ) { auto_copyover(); if( d->connected == CON_PLAYING) { sprintf(buf, "%s:Overflow of buffer. Last command was %s \n\r", d->character->name, last_command); log_string(buf); } bug( "Write_to_buffer: Way too big. Closing.", 0 ); d->outtop = 0; d->outsize = 0; return; } if (d->character == NULL || (d->connected != CON_PLAYING)) ansi = FALSE; else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE; if (d->connected == CON_GET_NAME) ansi = TRUE; // Initial \n\r if needed. if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } // Expand d->outbuf for ansi info j = 0; ccode = '3'; tb[0] = '\0'; for (i = 0; i < length ; i++) { if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N') { if (txt[++i] == 'B') { ccode = '3'; i++; } else ccode = '3'; switch (txt[i]) { default : break; case '#': tb[j++] = '#'; break; case '-': tb[j++] = '~'; break; case '+': tb[j++] = '%'; break; case 'I': case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break; case 'b': tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] ='m'; break; case 'u': tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] ='m'; break; case 't': if (!ansi) continue; tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm'; break; case 'T': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = '1'; break; case 'd': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1'; break; case 'D': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '6'; tb[j++] = '1'; break; case 'N': case 'n': tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case '0': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'r': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'R': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'g': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'G': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'o': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'l': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'L': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'p': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'P': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'c': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'C': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 's': if (!ansi) continue; switch(number_range(1,15)) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 8: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 9: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 10: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 11: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 12: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 13: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 14: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 15: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; } break; } } else tb[j++] = txt[i]; } { tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; if (grfx) { tb[j++] = 27; tb[j++]='('; tb[j++]='B'; } } tb[j] = '\0'; length = j; // Expand the buffer as needed. while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 60000) { bug("Buffer overflow. Closing.",0); // close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 1.25; } // Copy. strncpy( d->outbuf + d->outtop, tb, length); d->outtop += length; return; } #endif /* void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { char tb[MAX_STRING_LENGTH], ccode; int i,j; bool ansi = FALSE; bool grfx = FALSE; char buf[MAX_STRING_LENGTH]; // Find length in case caller didn't. if ( length <= 0 ) length = strlen(txt); if ( length >= MAX_STRING_LENGTH ) { sprintf( buf, "%s last command was %s.\n\r", d->character->name, d->inlast); bug(buf,0); bug( "Write_to_buffer: Way too big. Closing.", 0 ); return; } else { if( d->ansi) ansi = TRUE; if( d->character != NULL && IS_SET(d->character->act, PLR_ANSI)) ansi = TRUE; } // Initial \n\r if needed. if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } // Expand d->outbuf for ansi info j = 0; ccode = '3'; tb[0] = '\0'; for (i = 0; i < length ; i++) { if( txt[i] && (txt[i] == '\n')) { // added to fix stupid PC telnet incompatibility with the rest of the world tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; // end. tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; } if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N') { if (txt[++i] == 'B') { ccode = '3'; i++; } else ccode = '3'; switch (txt[i]) { default : break; case '#': tb[j++] = '#'; break; case '-': tb[j++] = '~'; break; case '+': tb[j++] = '%'; break; case 'I': case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break; case 'b': if (!ansi) continue; // bold just selects colour white for now tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = '3'; tb[j++] = '7'; tb[j++] = 'm'; break; case 'G': if (!ansi) continue; tb[j++] = 27; tb[j++]='('; tb[j++]='0'; grfx = TRUE; break; case 'g': if (!ansi) continue; tb[j++] = 27; tb[j++]='('; tb[j++]='B'; grfx = TRUE; break; case 'N': case 'n': // added to fix stupid PC telnet incompatibility with the rest of the world tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; // end. tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case '0': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; } } else tb[j++] = txt[i]; } { tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; if (grfx) { tb[j++] = 27; tb[j++]='('; tb[j++]='B'; } } tb[j] = '\0'; length = j; // Expand the buffer as needed. while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } // Copy. strcpy( d->outbuf + d->outtop, tb ); d->outtop += length; return; } */ /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { char buf[MAX_STRING_LENGTH]; char kav[MAX_STRING_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; char *strtime; int char_age = 17; bool fOld; int dtype = 0; OBJ_DATA *obj; OBJ_DATA *obj_next; smash_color(argument); while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_ANSI: if ( argument[0] == '\0' || UPPER(argument[0]) == 'Y' ) { d->ansi = TRUE; send_to_desc("#1Ansi enabled!\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } if (UPPER(argument[0]) == 'N') { d->ansi = FALSE; send_to_desc("Ansi disabled!\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } else { send_to_desc("Do you want ANSI? (Y/n) ",d); return; } case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } if( deathmatch ) { write_to_buffer(d, "A deathmatch is currently in progress. Please try reconnecting shortly.\n\r",0); close_socket(d); return; } argument[0] = UPPER(argument[0]); if( str_cmp( argument, "Satan" ) && !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } sprintf(kav,"%s trying to connect.", argument); log_string( kav ); fOld = load_char_short( d, argument ); ch = d->character; /* if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 && ch->lasttime != NULL && strlen(ch->lasttime) > 1 ) { sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime); write_to_buffer( d, kav, 0 ); } else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 ) { sprintf(kav,"Last connected from %s.\n\r",ch->lasthost); write_to_buffer( d, kav, 0 ); }*/ char_age = years_old(ch); if ( IS_SET(ch->act, PLR_DENY) ) { sprintf( log_buf, "Denying access to %s.", argument/*, ch->lasthost*/ ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { /* Check max number of players - KaVir */ DESCRIPTOR_DATA *dcheck; DESCRIPTOR_DATA *dcheck_next; int countdesc = 0; int max_players = 150; for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next) { dcheck_next = dcheck->next; countdesc++; } if ( countdesc > max_players && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "Too many players connected, please try again in a couple of minutes.\n\r", 0 ); close_socket( d ); return; } if ( wizlock && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Please enter password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { sprintf( buf, "You want %s engraved on your tombstone (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; /* new players are crashing the mud. not sure why. */ /* putting this in temporarily - Sluggo */ /*write_to_buffer( d, "I'm sorry. We are experiencing technical difficulties right now.\n\r", 0); write_to_buffer( d, "Please try creating a new character tomorrow.\n\r", 0); close_socket( d ); return;*/ } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) && /* strcmp( argument, ch->pcdata->pwd ) && */ strcmp( argument, ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( argument, ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, GET_PC_NAME(ch), TRUE ) ) return; if ( check_playing( d, GET_PC_NAME(ch) ) ) return; if (ch->level > 1) { sprintf(kav,ch->pcdata->switchname); free_char(d->character); d->character = NULL; fOld = load_char_obj( d, kav ); ch = d->character; } if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) { sprintf(kav,"%s %s",argument,argument); do_password(ch,kav);} if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 && ch->lasttime != NULL && strlen(ch->lasttime) > 1 ) { sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime); write_to_buffer( d, kav, 0 ); } else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 ) { sprintf(kav,"Last connected from %s.\n\r",ch->lasthost); write_to_buffer( d, kav, 0 ); } if (ch->lasthost != NULL) free_string(ch->lasthost); if (ch->desc != NULL && ch->desc->host != NULL) ch->lasthost = str_dup(ch->desc->host); else ch->lasthost = str_dup("(unknown)"); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->lasttime = str_dup( strtime ); sprintf( log_buf, "%s@%s has connected.",ch->name, ch->lasthost ); log_string( log_buf ); if (ch->desc->ansi) SET_BIT(ch->act, PLR_ANSI); else REMOVE_BIT(ch->act, PLR_ANSI); /* In case we have level 4+ players from another merc mud, or * players who have somehow got file access and changed their pfiles. */ if ( ch->level > 3 && ch->trust == 0) ch->level = 3; else { if ( ch->level > MAX_LEVEL ) ch->level = MAX_LEVEL; if ( ch->trust > MAX_LEVEL) ch->trust = MAX_LEVEL; /* To temporarily grant higher powers... if ( ch->trust > ch->level) ch->trust = ch->level; */ if ( ch->trust < ch->level ); ch->trust = ch->level; } /* if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 && ch->lasttime != NULL && strlen(ch->lasttime) > 1 ) { sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime); write_to_buffer( d, kav, 0 ); } else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 ) { sprintf(kav,"Last connected from %s.\n\r",ch->lasthost); write_to_buffer( d, kav, 0 ); } */ if( IS_MXP(ch) ) do_help(ch,"MXP_DEF"); if ( IS_HERO(ch) ) do_help( ch, "imotd" ); do_help( ch, "motd" ); old_players++; d->connected = CON_READ_MOTD; break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; if (ch->desc->ansi) SET_BIT(ch->act, PLR_ANSI); break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = argument; for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( argument, ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "Does your terminal support ANSI (y/n)? ", 0); d->connected = CON_GET_NEW_ANSI; break; case CON_GET_NEW_ANSI: switch ( argument[0] ) { case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break; case 'n': case 'N': break; default: write_to_buffer( d, "Does your terminal support ANSI? (y/n)? ", 0 ); return; } ch->pcdata->perm_str=number_range(10,16); ch->pcdata->perm_int=number_range(10,16); ch->pcdata->perm_wis=number_range(10,16); ch->pcdata->perm_dex=number_range(10,16); ch->pcdata->perm_con=number_range(10,16); sprintf( log_buf, "%s@%s new player.",ch->name, d->host ); new_players++; log_string( log_buf ); /* NEWBIE LOGIN CHECKS GO HERE */ SET_BIT(ch->special, SPC_NEWBIEPASS); SET_BIT(ch->act, PLR_COL_SCALE); SET_BIT(ch->act, PLR_NEW_HELP); do_pack(ch, "self"); write_to_buffer( d, "\n\r", 2 ); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: write_to_buffer( d, "\n\r** Be weary young traveller, for you are about to enter the Vortex **\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; /* OTHER LOGIN CHECKS GO HERE */ do_fixpoly(ch,""); if( str_cmp(ch->clan,"DAMNED") ) ch->clan = strdup(""); if( IS_SET(ch->act, PLR_CHALLENGED)) REMOVE_BIT(ch->act, PLR_CHALLENGED); if( IS_SET(ch->act, PLR_CHALLENGER)) REMOVE_BIT(ch->act, PLR_CHALLENGER); ch->stasis = FALSE; if( IS_CLASS(ch,CLASS_DRAGON) ) class_attributes(ch); if( IS_CLASS(ch,CLASS_SHADOW) ) { if( IS_SET(GET_POWERS(ch,SHADOW_BITS),SHADOW_FOLLOW) ) REM_BIT_POWERS(ch,SHADOW_BITS,SHADOW_FOLLOW); if( IS_SET(GET_POWERS(ch,SHADOW_BITS),SHADOW_FOLLGO) ) REM_BIT_POWERS(ch,SHADOW_BITS,SHADOW_FOLLGO); } if( IS_CLASS(ch,CLASS_VAMPIRE) ) { if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_POTENCE) ) { REM_BIT_POWERS(ch,VAMP_BITS,BIT_POTENCE); ch->generation++; } if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_FLASHING) ) { REM_BIT_POWERS(ch,VAMP_BITS,BIT_FLASHING); GET_POWERS(ch,DISC_CELERITY)--; } if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_BAAL) ) { REM_BIT_POWERS(ch,VAMP_BITS,BIT_BAAL); GET_POWERS(ch,DISC_CELERITY)--; GET_POWERS(ch,DISC_POTENCE)--; GET_POWERS(ch,DISC_FORTITUDE)--; } GET_POWERS(ch,VAMP_FORM) = FORM_NORMAL; if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_DISGUISE) ) REM_BIT_POWERS(ch,VAMP_BITS,BIT_DISGUISE); if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_TIDE) ) REM_BIT_POWERS(ch,VAMP_BITS,BIT_TIDE); } if( ch->pcdata->version < 3 ) { ch->race += (ch->generation / 2); ch->race += (ch->pcdata->souls / 3); ch->generation = 4; ch->pcdata->souls = 0; stc("#7Your generation and souls have been reset in accordance to the latest changes.#n\n\r",ch); stc("#7You have been reimbursed with status to compensate.#n\n\r",ch); } if( ch->pcdata->version >= CURRENT_PFILE_VERSION ) { if( ch->race >= 60 && ch->generation > 1 ) { ch->generation = 1; stc("#7Your generation has advanced from your 60 status!#n\n\r",ch); } else if( (ch->race >= 35 && ch->race < 60) && ch->generation > 2 ) { ch->generation = 2; stc("#7Your generation has advanced from your 35 status!#n\n\r",ch); } else if( (ch->race >= 15 && ch->race < 35) && ch->generation > 3 ) { ch->generation = 3; stc("#7Your generation has advanced from your 15 status!#n\n\r",ch); } } if( ch->generation > 4 ) ch->generation = 4; if( !IS_SET(ch->pcdata->askills[AS_BITS],ABIT_TRUESIGHT) ) { if( !IS_IMMORTAL(ch) ) { if( IS_SET(ch->act, PLR_HOLYLIGHT) ) REMOVE_BIT(ch->act, PLR_HOLYLIGHT); } } if( IS_CLASS(ch, CLASS_SHADOW) ) { GET_POWERS(ch, SHADOW_COUNTER) = 0; if( IS_SET(GET_POWERS(ch, SHADOW_BITS), SHADOW_FOLLOW) ) REM_BIT_POWERS(ch, SHADOW_BITS, SHADOW_FOLLOW); } if( ch->trust == 0) ch->level = 1; if( (ch->ABlock[POWER_TYPE] != 0) && (ch->class == 0)) ch->class = CLASS_APOCRYPHIC; if (!IS_NPC (ch)) { for (obj= ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if (IS_SET (obj->quest, QUEST_ARTIFACT) || obj->item_type == ITEM_CORPSE_NPC) { extract_obj (obj); } } } while ( dtype < 13 ) { dtype = dtype + 1; } /* Arena Stuff */ if (ch->level > 0) { if (ch->gladiator != NULL) ch->gladiator = NULL; /* set player to bet on to NULL */ if (ch->challenger != NULL) ch->challenger = NULL; if (ch->challenged != NULL) ch->challenged = NULL; if (IS_SET(ch->act,PLR_CHALLENGER)) REMOVE_BIT(ch->act,PLR_CHALLENGER); if (IS_SET(ch->act,PLR_CHALLENGED)) REMOVE_BIT(ch->act,PLR_CHALLENGED); if (ch->level > 0 && (ch->in_room != NULL) && (ch->in_room->vnum >= 50) && (ch->in_room->vnum <= 68)) { char_to_room( ch, get_room_index(3054) ); char_from_room( ch ); do_look( ch, "auto" ); } if (ch->race < 0) ch->race = 0; if (!IS_SET(ch->act, PLR_AUTOEXIT)) do_config(ch,"+autoexit"); } /* end of arena stuff */ if ( !IS_SET(ch->extra, EXTRA_TRUSTED) ) SET_BIT(ch->extra, EXTRA_TRUSTED); /*wibble*/ //if ((ch->level > 2) && (!IS_SET(ch->special, SPC_NEWBIEPASS))) // SET_BIT(ch->special, SPC_NEWBIEPASS); if ( ch->level == 0 ) { ch->pcdata->plr_wager = 0; /* arena betting amount */ ch->pcdata->awins = 0; /* arena wins */ ch->pcdata->alosses = 0; /* arena losses */ ch->gladiator = NULL; /* set player to bet on to NULL */ ch->challenger = NULL; ch->challenged = NULL; ch->level = 1; ch->exp = 10000; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->class = 0; do_config(ch,"+autoexit"); ch->special = 0; set_switchname(ch, ch->name); set_title( ch, "the mortal" ); do_pack(ch, "self"); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); break; } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_look( ch, "auto" ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } /*klinemark logins*/ if IS_SET(ch->newbits, NEW_SETLOG) sprintf(buf,"%s",ch->setlog); else sprintf(buf,"#3%s #2has been sucked into the Vortex.#n", ch->name ); if( !IS_SET(ch->act,PLR_WIZINVIS) && !IS_SET(ch->act,PLR_INCOG) ) do_info(ch,buf); ch->fight_timer = 0; ch->login_timer = 5; if( !str_cmp(ch->clan, "DAMNED") ) { ch->level = 4; ch->trust = 4; } act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); room_text(ch,">ENTER<"); ch->embraced=NULL; ch->embracing=NULL; /* START CLEAR */ for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( obj->wear_loc != WEAR_NONE ) {obj_from_char(obj); obj_to_char(obj,ch);} } while ( ch->affected ) affect_remove( ch, ch->affected ); if (IS_AFFECTED(ch,AFF_POLYMORPH) && IS_AFFECTED(ch,AFF_ETHEREAL)) { ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; } else if (IS_AFFECTED(ch,AFF_POLYMORPH)) ch->affected_by = AFF_POLYMORPH; else if (IS_AFFECTED(ch,AFF_ETHEREAL)) ch->affected_by = AFF_ETHEREAL; else ch->affected_by = 0; ch->armor = 100; ch->hit = UMAX( 1, ch->hit ); ch->mana = UMAX( 1, ch->mana ); ch->move = UMAX( 1, ch->move ); ch->hitroll = 0; ch->damroll = 0; ch->saving_throw = 0; ch->pcdata->mod_str = 0; ch->pcdata->mod_int = 0; ch->pcdata->mod_wis = 0; ch->pcdata->mod_dex = 0; ch->pcdata->mod_con = 0; save_char_obj( ch ); if (ch->level == 1) { /* ch->exp += 10000; do_claim(ch, "dagger"); do_claim(ch, "mask"); do_claim(ch, "lantern"); do_claim(ch, "belt"); do_claim(ch, "cloak"); do_claim(ch, "shield"); do_claim(ch, "sleeves"); do_claim(ch, "gloves"); do_claim(ch, "boots"); do_claim(ch, "leggings"); do_claim(ch, "helmet"); do_claim(ch, "plate"); do_claim(ch, "collar"); do_claim(ch, "2.collar"); do_claim(ch, "bracer"); do_claim(ch, "2.bracer"); do_claim(ch, "ring"); do_claim(ch, "2.ring"); do_claim(ch, "sword"); do_claim(ch, "bag");*/ } /* Attempt to re-wear */ do_wear(ch, "all"); send_to_char("Your stats have been cleared. Please check your equipment.\n\r",ch); update_players_logged(); /* END */ if (ch->level < 2) { do_help( ch, "newbie" ); send_to_char("--------------------------------------------------------------------------------\n\r",ch); send_to_char("We suggest that if you require assistance that you enquire to the spirit of the\n\r",ch); send_to_char("MUD School, and read help newbie. Thank you.\n\r", ch); send_to_char("--------------------------------------------------------------------------------\n\r",ch); do_look( ch, "auto" ); } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_name( name, "all auto immortal self someone gaia quit hitler" ) ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH) && ( !fConn || ch->desc == NULL ) && !str_cmp( GET_PC_NAME(d->character), GET_PC_NAME(ch) ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting.\n\r", ch ); if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.",ch->name, ch->lasthost ); log_string( log_buf ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Kick off old connection. KaVir. */ bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || ch->desc == NULL ) && !str_cmp( GET_PC_NAME(d->character),GET_PC_NAME(ch) ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "You take over your body, which was already in use.\n\r", ch ); act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost ); log_string( log_buf ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing - KaVir. * Using kickoff code from Malice, as mine is v. dodgy. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold != NULL; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? GET_PC_NAME(dold->original) : GET_PC_NAME(dold->character) ) ) { char buf [MAX_STRING_LENGTH]; if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } send_to_char("This body has been taken over!\n\r",dold->character); d->connected = CON_PLAYING; d->character = dold->character; d->character->desc = d; send_to_char( "You take over your body, which was already in use.\n\r", d->character ); act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM ); act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM ); dold->character=NULL; sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host); log_string(buf); close_socket(dold); /*Slam the old connection into the ether*/ return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING) || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } void stc( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } int col_str_len(char *txt) { int pos, len; len = 0; for (pos = 0; txt[pos] != '\0'; pos++) { if (txt[pos] != '#') { len++; continue; } pos++; if (txt[pos] == '\0') return len; if (txt[pos] == '#' || txt[pos] == '-') len++; } return len; } void cent_to_char(char *txt, CHAR_DATA *ch) { int len,pos; char buf[MAX_STRING_LENGTH]; len = (80 - col_str_len(txt)) / 2; for (pos = 0; pos < len; pos++) { buf[pos] = ' '; } buf[pos]= '\0'; send_to_char(buf, ch); send_to_char(txt, ch); send_to_char("\n\r",ch); } void divide_to_char(CHAR_DATA *ch) { send_to_char("-------------------------------------------------------------------------------\r\n", ch); } void divide2_to_char(CHAR_DATA *ch) { send_to_char("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", ch); } void divide3_to_char(CHAR_DATA *ch) { send_to_char("===============================================================================\r\n",ch); } void divide4_to_char(CHAR_DATA *ch) { send_to_char("#4-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6***#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-\r\n",ch); } void divide5_to_char(CHAR_DATA *ch) { cent_to_char("#4-=[#6***********#4]=-------------=[#6***********#4]=-#n",ch); } void divide6_to_char(CHAR_DATA *ch) { cent_to_char("#4- - - - - -#6- ---====#7*#6====--- -#4- - - - --",ch); } void banner_to_char(char *txt, CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; int loop,wdth,ln; ln = strlen(txt); if (ln > 16) { sprintf(buf, "#2===#2==#2=====#2==#2=====#2==#2====#n[ ]#2====#2==#2=====#2==#2=====#2==#2===#n"); wdth = (31 - ln) / 2 + 20; } else { sprintf(buf, "#2===#2==#2=====#2==#2=====#2==#2=====#2==#2====#n[ ]#2====#2==#2=====#2==#2=====#2==#2=====#2==#2===#n"); wdth = (16 - ln) / 2 + 32; } for (loop = 0; loop < ln; loop++) buf[loop + wdth + 22] = txt[loop]; cent_to_char(buf,ch); } void banner2_to_char(char *txt, CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; int loop,wdth,ln; ln = strlen(txt); if (ln > 16) { sprintf(buf, "#4 - - - - -#6- ---===#7 #6===--- -#4- - - - -\r\n"); wdth = (31 - ln) / 2 + 24; } else { sprintf(buf, "#4 - - - - - -#6- ---====#7 #6====--- -#4- - - - - -\r\n"); wdth = (16 - ln) / 2 + 32; } for (loop = 0; loop < ln; loop++) buf[loop + wdth + 6] = txt[loop]; send_to_char(buf,ch); } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { /* CHAR_DATA *wizard; CHAR_DATA *familiar; if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL ) { if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL && familiar == ch && ch->in_room != wizard->in_room) { send_to_char("[ ",wizard); if ( txt != NULL && wizard->desc != NULL ) write_to_buffer( wizard->desc, txt, strlen(txt) ); } } */ if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } void send_to_desc( const char *txt, DESCRIPTOR_DATA *d) { if ( txt && d ) write_to_buffer( d, txt, strlen(txt) ); return; } /* * The primary output interface for formatted output. */ void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; BUFFER *buf2 = buffer_new(MAX_STRING_LENGTH); char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; DESCRIPTOR_DATA *d; CHAR_DATA *to_old; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char GOCIAL_TAG[] = "#4[#6>>#7-#1GOCIAL#7-#6<<#4]#n "; const char *str; const char *i; char *point; bool is_fam; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; if( !str_cmp(format,"NOT SET") || !str_cmp(format,"(null)") ) return; if( ch != NULL && ch->in_room != NULL) if( (to = ch->in_room->people) == NULL) return; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { /* sprintf(bug_buf, "Act: null vch with TO_VICT. Calling character: %s, string: %s", ch->name, format); log_string(bug_buf); */ return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { is_fam = FALSE; to_old = to; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL || !IS_AWAKE(to) ) { if (is_fam) to = to_old; continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { if (is_fam) to = to_old; continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { /* bug( "Act: missing arg2 for code %d.", *str );*/ i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; /*KlineMark*/ case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); if( type != GOCIAL ) write_to_buffer( to->desc, buf, point - buf ); else { for( d = descriptor_list; d != NULL; d = d->next ) { if( d->connected == CON_PLAYING && d->character != ch && (d->character != vch || vch == NULL) ) { stc("\n\r", d->character); stc(GOCIAL_TAG, d->character); write_to_buffer(d->character->desc, buf, point - buf ); } } if( is_fam ) to = to_old; buffer_free(buf2); return; } /* if( to->desc->infect != NULL) { buffer_clear(buf2); bprintf( buf2, "#4%s: %s\n\r", to->name, buf); write_to_buffer(to->desc->infect,buf2->data, 0); }*/ if (is_fam) to = to_old; } buffer_free(buf2); return; } void act2( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int dam) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; BUFFER *buf2 = buffer_new(MAX_STRING_LENGTH); char fname[MAX_INPUT_LENGTH]; char number[20]; CHAR_DATA *to; CHAR_DATA *to_old; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; bool is_fam; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; if( ch != NULL && ch->in_room != NULL) if( (to = ch->in_room->people) == NULL) return; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act2: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { is_fam = FALSE; to_old = to; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL || !IS_AWAKE(to) ) { if (is_fam) to = to_old; continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { if (is_fam) to = to_old; continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; { switch ( *str ) { default: bug( "Act2: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 'D': sprintf(number, "%d", dam); i = (char *) number; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); write_to_buffer( to->desc, buf, point - buf ); if (is_fam) to = to_old; } buffer_free(buf2); return; } void kavitem( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char kav[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; const char *str; const char *i; char *point; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( to->desc == NULL || !IS_AWAKE(to) ) continue; if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) continue; } if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = ""; else { switch ( *str ) { default: i = ""; break; case 'n': i = PERS( ch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'o': if (obj1 != NULL) sprintf(kav,"%s's",obj1->short_descr); i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "your" : kav) : "something's"; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); write_to_buffer( to->desc, buf, point - buf ); } return; } void bust_a_header(DESCRIPTOR_DATA *d) { char class[MAX_STRING_LENGTH]; char class2[MAX_STRING_LENGTH]; char header[MAX_STRING_LENGTH]; char header1[MAX_STRING_LENGTH]; char blanklin[MAX_STRING_LENGTH]; CHAR_DATA *ch; char cls[MAX_STRING_LENGTH]; sprintf(cls," "); ch=d->character; if (ch==NULL) return; ADD_COLOUR(ch,cls,NORMAL); sprintf(class,"Classless"); sprintf(class2,"%s the %s",ch->name,class); sprintf(blanklin," "); sprintf(header1,"%-30s Align:%-4d",class2,ch->alignment); sprintf(header, "\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",header1,cls); send_to_char(header,ch); return; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; CHAR_DATA *victim; CHAR_DATA *tank; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; bool is_fighting = TRUE; if ( ( ch = d->character ) == NULL ) return; if ( ch->pcdata == NULL ) { send_to_char( "\n\r\n\r", ch ); return; } if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' ) { if ( ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } is_fighting = FALSE; } else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } point = buf; if ( ch->position == POS_FIGHTING && is_fighting ) str = d->original ? d->original->cprompt : d->character->cprompt; else str = d->original ? d->original->prompt : d->character->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'h' : sprintf( buf2, "%d", ch->hit ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, ch->hit, ch->max_hit); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, ch->mana, ch->max_mana); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, ch->move, ch->max_move); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, ch->exp, 1000); i = buf2; break; case 'T': sprintf( buf2, "%d", ch->fight_timer ); ADD_COLOUR(ch, buf2, L_RED); i = buf2; break; case 'f' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((victim->hit*100/victim->max_hit) < 25) {strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((victim->hit*100/victim->max_hit) < 50) {strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((victim->hit*100/victim->max_hit) < 75) {strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((victim->hit*100/victim->max_hit) < 100) {strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);} else if ((victim->hit*100/victim->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'F' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else if ( ( tank = victim->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((tank->hit*100/tank->max_hit) < 25) {strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((tank->hit*100/tank->max_hit) < 50) {strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((tank->hit*100/tank->max_hit) < 75) {strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((tank->hit*100/tank->max_hit) < 100) {strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);} else if ((tank->hit*100/tank->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'n' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'N' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else if ( ( tank = victim->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( ch == tank ) strcpy(buf2, "You"); else if ( IS_AFFECTED(tank, AFF_POLYMORPH) ) strcpy(buf2, tank->morph); else if ( IS_NPC(victim) ) strcpy(buf2, tank->short_descr); else strcpy(buf2, tank->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'a' : sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'A' : sprintf( buf2, "%d", ch->alignment ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'r' : if( ch->in_room ) sprintf( buf2, "%s", ch->in_room->name ); else sprintf( buf2, " " ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'R' : sprintf( buf2, "%d", ch->rage); ADD_COLOUR(ch, buf2, L_RED); i = buf2; break; case 'c' : sprintf( buf2, "%d", class_ac(ch) ); i = buf2; break; case 'p' : sprintf( buf2, "%d", class_hitroll(ch) ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, class_hitroll(ch), 200); i = buf2; break; case 'P' : sprintf( buf2, "%d", class_damroll(ch) ); if( IS_SET(ch->act, PLR_COL_SCALE) ) COL_SCALE(buf2, ch, class_damroll(ch), 200); i = buf2; break; case 't' : if( weather_info.sunlight == SUN_DARK || weather_info.sunlight == SUN_SET ) sprintf( buf2, "Night" ); else sprintf( buf2, "Day" ); i = buf2; break; case 'i' : if( !IS_CLASS(ch,CLASS_MONK) ) sprintf( buf2, "NA" ); else sprintf( buf2, "%d", GET_POWERS(ch,MONK_CURR_CHI) ); i = buf2; break; case 'I' : if( !IS_CLASS(ch,CLASS_MONK) ) sprintf( buf2, "NA" ); else sprintf( buf2, "%d", GET_POWERS(ch,MONK_MAX_CHI) ); i = buf2; break; case 'u' : if( !IS_CLASS(ch,CLASS_MONK) ) sprintf( buf2, "NA" ); else sprintf( buf2, "%d", GET_POWERS(ch,MONK_CURR_FOC) ); i = buf2; break; case 'U' : if( !IS_CLASS(ch,CLASS_MONK) ) sprintf( buf2, "NA" ); else sprintf( buf2, "%d", GET_POWERS(ch,MONK_MAX_FOC) ); i = buf2; break; case 'b': if( !IS_CLASS( ch, CLASS_DRAGON)) sprintf( buf2, "NA"); else sprintf( buf2, "%d", GET_POWERS(ch, DRAGON_STIME) ); i = buf2; break; case 'B': if( !IS_CLASS( ch, CLASS_DRAGON)) sprintf( buf2, "NA"); else sprintf( buf2, "%d", GET_POWERS(ch, DRAGON_BTIME) ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void init_signals() { signal(SIGBUS,sig_handler); signal(SIGTERM,sig_handler); signal(SIGABRT,sig_handler); signal(SIGSEGV,sig_handler); } void sig_handler(int sig) { switch(sig) { case SIGBUS: bug("Sig handler SIGBUS.",0); auto_copyover(); break; case SIGTERM: bug("Sig handler SIGTERM.",0); auto_copyover(); break; case SIGABRT: bug("Sig handler SIGABRT",0); auto_copyover(); case SIGSEGV: bug("Sig handler SIGSEGV",0); auto_copyover(); break; } } void ch_output( CHAR_DATA *ch, char *txt, ...) { va_list args; char buf[MAX_STRING_LENGTH]; va_start( args, txt); vsprintf( buf, txt, args); va_end(args); stc(buf,ch); stc("\n\r",ch); return; }