/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* * Local functions. */ void vamp_disciplines( CHAR_DATA *ch, char *argument, char *argument2 ); void wolf_disciplines( CHAR_DATA *ch, char *argument, char *argument2 ); void call_all args( ( CHAR_DATA *ch ) ); char buf [MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; FILE *popen args( ( const char *command, const char *type ) ); int pclose args( ( FILE *stream ) ); char *fgetf args( ( char *s, int n, register FILE *iop ) ); void do_checkwizlist( CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; WIZ_DATA *list; for( list = wiz_first; list; list = list->next) { sprintf( buf, "Name: %s\n\r Level: %d\n\r Message: %s\n\r", list->name, list->level, list->message); stc(buf, ch); } return; } void do_delimmortal( CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; WIZ_DATA *list; argument = one_argument( argument, arg); if( IS_NPC(ch)) return; if( (list = get_immortal(arg)) == NULL) { stc("Immortal not found.\n\r", ch); return; } if( (list->level >= ch->level) && str_cmp(ch->pcdata->switchname,"Kline") ) { stc("You are not allowed to delete immortals equal or above you.\n\r", ch); return; } UNLINK( list, wiz_first, wiz_last, next, prev); DISPOSE( list); stc("Immortal deleted.\n\r", ch); return; } void do_savewizlist( CHAR_DATA *ch, char *argument) { FILE *fp; WIZ_DATA *list; if( IS_NPC(ch)) return; if( (fp = fopen( IMM_FILE, "w")) == NULL) { log_string("Can not open IMM_FILE for writing."); return; } for( list = wiz_first; list; list = list->next) { fprintf( fp, "#NEW\n"); fprintf( fp, "Name %s~\n", list->name); fprintf( fp, "Level %d\n", list->level); fprintf( fp, "Message %s~\n", list->message); fprintf( fp, "End\n"); } fprintf( fp, "#END\n"); stc("Wizlist has been saved.\n\r", ch); fclose(fp); return; } WIZ_DATA *get_immortal( char *argument) { WIZ_DATA *list; list = NULL; for( list = wiz_first; list; list = list->next) { if( !str_cmp( list->name, argument)) return list; } return NULL; } void do_makeimmortal( CHAR_DATA *ch, char *argument) { WIZ_DATA *new; char arg[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg); if( IS_NPC(ch)) return; if( get_immortal( arg) != NULL) { stc("An immortal already exists with that name.\n\r", ch); return; } CREATE( new, WIZ_DATA, 1); new->name = strdup( up_case(arg)); new->message = strdup( arg); new->level = 7; LINK( new, wiz_first, wiz_last, next, prev); stc("New immortal file created.\n\r", ch); return; } void do_setimmortal( CHAR_DATA *ch, char *argument) { WIZ_DATA *imm; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; if( IS_NPC(ch)) return; argument = one_argument( argument, arg1); argument = one_argument( argument, arg2); if( arg1[0] =='\0') { stc("Set which immortal file to what?\n\r", ch); return; } if( arg2[0] == '\0') { stc("Options are: name, message, level.\n\r", ch); return; } if( (imm = get_immortal( arg1)) == NULL) { stc("That file does not exist.\n\r", ch); return; } if( imm->level > ch->level) { stc("You can't alter an imm file that is higher than your level.\n\r", ch); return; } if( !str_cmp( arg2, "name")) { argument = one_argument( argument, arg3); if( arg3[0] == '\0') { stc("Set it to what?\n\r", ch); return; } imm->name = strdup( arg3); stc("New name set.\n\r", ch); return; } else if( !str_cmp( arg2, "level")) { argument = one_argument( argument, arg3); if( arg3[0] == '\0') { stc("Set it to what?\n\r", ch); return; } if( !is_number( arg3)) { stc("Thats not a number.\n\r", ch); return; } if( atoi( arg3) > ch->level) { stc("I dont think so.\n\r", ch); return; } if( (atoi( arg3) < 7) || (atoi(arg3) > 12)) { stc("Valid range is 7 to 12.\n\r", ch); return; } imm->level = atoi( arg3); stc("Level set.\n\r", ch); return; } else if( !str_cmp( arg2, "message")) { if( argument[0] == '\0') { stc("Set the message to what?\n\r", ch); return; } imm->message = strdup( argument); stc("Message set.\n\r", ch); return; } else { stc("Valid options are: name, level, message.\n\r", ch); return; } return; } void do_rformat( CHAR_DATA *ch, char *argument) { char *Fstring; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *room; int length = 79; /* default to 79...80 character*/ argument = one_argument(argument, arg); if( arg[0] != '\0' && is_number(arg)) length = atoi(arg); if( !ch->in_room) return; room = ch->in_room; Fstring = format_string(room->description); strcpy(buf, Fstring); free_string(room->description); room->description = str_dup(buf); stc("Done.\n\r", ch); return; } void do_savecommands(CHAR_DATA *ch, char *argument) { if( IS_NPC(ch)) return; save_commands(); stc("Done.\n\r", ch); return; } void do_clearrace(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; int i =0; one_argument(argument, arg); if( IS_NPC(ch)) return; if( arg[0] == '\0') { stc("Clear whose race?\n\r", ch); return; } if( (victim = get_char_world(ch, arg)) == NULL) { stc("They are not here.\n\r", ch); return; } if( victim->trust > ch->trust) { stc("Not on someone with higher trust then you.\n\r", ch); return; } if( IS_NPC(victim)) return; victim->pcdata->race->name = '\0'; victim->pcdata->race->group1 = 0; victim->pcdata->race->group2 = 0; victim->pcdata->race->complete = FALSE; victim->ABlock[POWER_TYPE] = 0; victim->ABlock[POWER_LEVEL] = 0; victim->BBlock[POWER_TYPE] = 0; victim->BBlock[POWER_LEVEL] = 0; victim->CBlock[POWER_TYPE] = 0; victim->CBlock[POWER_LEVEL] = 0; for( i = 0; i < 25; i++) GET_POWERS(victim, i) = 0; victim->class = CLASS_NONE; stc("Race is cleared.\n\r", ch); stc("Your race has been cleared.\n\r", victim); do_save(victim,""); return; } void do_reimb( CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_STRING_LENGTH]; int x; if(IS_NPC(ch)) return; argument = one_argument(argument, arg); if( arg[0] == '\0') { stc("Remimb who?\n\r", ch); return; } if( (victim = get_char_world(ch, arg)) == NULL) { stc("They are not here.\n\r", ch); return; } if( IS_NPC(victim)) return; victim->max_hit = 30000; victim->max_mana = 15000; victim->max_move = 10000; victim->pcdata->quest = 25000; victim->stance[STANCE_CRANE] = 200; victim->stance[STANCE_BULL] = 200; victim->stance[STANCE_MONGOOSE] = 200; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_VIPER] = 200; victim->stance[STANCE_DRAGON] = 200; victim->stance[STANCE_TIGER] = 200; victim->stance[STANCE_SWALLOW] = 200; victim->stance[STANCE_MONKEY] = 200; victim->stance[STANCE_MANTIS] = 200; for( x =0; x < 12; x++) victim->wpn[x] = 200; victim->spl[RED_MAGIC] = 200; victim->spl[BLUE_MAGIC] = 200; victim->spl[YELLOW_MAGIC] = 200; victim->spl[PURPLE_MAGIC] = 200; victim->spl[GREEN_MAGIC] = 200; do_save(victim, ""); stc("Done.\n\r", ch); return; } void do_checkvnum(CHAR_DATA *ch, char *argument) { FILE *list; FILE *area; FILE *save; char *word; char *word2; int high = 0; int low = 0; int holder; char buf[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; return; if( (list = fopen("area.lst", "r")) == NULL) { send_to_char("Cannot open area.lst for reading.\n\r", ch); return; } if( (save = fopen("vnums.txt", "w")) == NULL) { send_to_char("Cannot open area.lst for reading.\n\r", ch); return; } word = fread_word(list); one_argument(word, arg); while( str_cmp(word, "$")) { if( (area = fopen(arg, "r")) == NULL) { sprintf(buf, "Can not open %s for reading.\n\r", word); stc(buf, ch); return; } word2 = fread_word(area); while( str_cmp(word2, "#ROOMS")) word2 = fread_word(area); if( !str_cmp(word2, "#ROOMS")) { while( str_cmp(word2, "#0")) { if( word2[0] == '#') { smash_color(word2); holder = atoi(word2); if(low == 0) low = holder; if( high == 0) high = holder; if( holder < low) low = holder; if( holder > high) high = holder; } fread_word(area); } } fprintf( save, "Low value is :%d\nHigh value is:%d\n", low, high); fclose(area); } fclose(list); fclose(save); return; } void do_anum(CHAR_DATA *ch, char *argument) { FILE *fp; char *word; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int low = 0; int high = 0; int holder; one_argument(argument, arg); if( strlen(arg) < 5) { stc("That is not a valid argument.\n\r", ch); return; } if( (fp = fopen(argument, "r")) == NULL) { stc("That file doesnt exist or can not be read.\n\r", ch); return; } word = fread_word(fp); while( str_cmp(word, "#ROOMS")) { word = fread_word(fp); if( !str_cmp(word, "#$")) return; } if( !str_cmp(word, "#ROOMS")) { while( str_cmp(word, "#0")) { if( word[0] == '#') { smash_color(word); holder = atoi(word); if(low == 0) low = holder; if( high == 0) high = holder; if( holder < low) low = holder; if( holder > high) high = holder; } fread_word(fp); } } sprintf( buf, "Low value is :%d\n\rHigh value is:%d\n\r", low, high); stc(buf, ch); fclose(fp); return; } void do_auto_shutdown() { /*This allows for a shutdown without somebody in-game actually calling it. -Ferric*/ FILE *fp; extern bool merc_down; DESCRIPTOR_DATA *d,*d_next; merc_down = TRUE; /* This is to write to the file. */ fclose(fpReserve); if((fp = fopen(LAST_COMMAND,"a")) == NULL) bug("Error in do_auto_save opening last_command.txt",0); fprintf(fp,"Last Command: %s\n", last_command); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); for ( d = descriptor_list; d != NULL; d = d_next) { if(d->character) do_save (d->character, ""); d_next = d->next; close_socket(d); } abort(); return; } void do_resetarea(CHAR_DATA *ch, char *argument) { send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r",ch); send_to_char("Oh fuck this, you MAKE it reset!\n\r",ch); area_update(); } void do_tick(CHAR_DATA *ch, char *argument) { send_to_char("TICK! Now wasn't that fun for you.\n\r",ch); weather_update(); char_update(); obj_update(); area_update(); room_update(); } void do_form(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (argument[0]=='\0') { send_to_char("Change your form to resemble what?\n\r",ch); return; } if ((!str_cmp(argument, "SaTaN") ||!str_cmp(argument, "Sluggo") ||!str_cmp(argument, "Chasm") ||!str_cmp(argument, "Fang")) && str_cmp(argument,ch->pcdata->switchname)) { send_to_char("Hmmm... not a good idea.\n\r", ch); return; } sprintf(buf, "%s's form blurs and shifts to resemble %s.", ch->name, argument); act(buf,ch,NULL,NULL,TO_ROOM); set_pc_name(ch, argument); send_to_char("Your form blurs and shifts to resemble ",ch); send_to_char(argument,ch); send_to_char(".\n\r",ch); } void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level > LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_testarm( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; CHAR_DATA* victim; OBJ_DATA* obj; argument = one_argument(argument, arg); argument = one_argument(argument, arg2); if (arg[0] == '\0') { send_to_char("Test extra arms on who ?\n\r", ch); return; } if (str_cmp(arg2, "grow") && str_cmp(arg2, "remove")) { send_to_char("Syntax: testarm <char> <grow|remove>\n\r",ch); return; } if ( ( victim = get_char_world(ch, arg)) == NULL) { send_to_char("They are not here.\n\r", ch); return; } if (!str_cmp(arg2, "grow")) { if ( IS_SET(victim->newbits, THIRD_HAND) && IS_SET(victim->newbits, FOURTH_HAND)) { send_to_char("They already have 4 hands!\n\r", ch); return; } if (!IS_SET(victim->newbits, THIRD_HAND)) { SET_BIT(victim->newbits, THIRD_HAND); act("$n grows a third arm!\n\r", victim, NULL, NULL, TO_ROOM); send_to_char("You grow a third arm!\n\r", victim); } if (!IS_SET(victim->newbits, FOURTH_HAND)) { SET_BIT(victim->newbits, FOURTH_HAND); act("$n grows a fourth arm!\n\r", victim, NULL, NULL, TO_ROOM); send_to_char("You grow a fourth arm!\n\r", victim); } send_to_char("Ok.\n\r", ch); return; } else if (!IS_SET(victim->newbits, THIRD_HAND) && !IS_SET(victim->newbits, FOURTH_HAND)) { send_to_char("They do not have any extra arms!\n\r", ch); return; } if (IS_SET(victim->newbits, THIRD_HAND)) { if (( obj = get_eq_char(victim, WEAR_THIRD)) != NULL) { unequip_char(victim, obj); act("$n stops using $p.", ch, obj, NULL, TO_ROOM); act("You stop using $p.", ch, obj, NULL, TO_CHAR); } REMOVE_BIT(victim->newbits, THIRD_HAND); act("$n's third arm shrivels and falls from their body.\n\r", victim, NULL, NULL, TO_ROOM); send_to_char("Your third arm shrivels and falls off.\n\r", victim); } if (IS_SET(victim->newbits, FOURTH_HAND)) { if (( obj = get_eq_char(victim, WEAR_FOURTH)) != NULL) { unequip_char(victim, obj); act("$n stops using $p.", ch, obj, NULL, TO_ROOM); act("You stop using $p.", ch, obj, NULL, TO_CHAR); } REMOVE_BIT(victim->newbits, FOURTH_HAND); act("$n's fourth arm shrivels and falls from their body.\n\r", victim, NULL, NULL, TO_ROOM); send_to_char("Your fourth arm shrivels and falls off.\n\r", victim); } send_to_char("Ok.\n\r", ch); } void do_bamfin( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_astat( CHAR_DATA *ch, char *argument ) { if( arena == FIGHT_OPEN ) send_to_char("Arena is [CLEAR]\n\r",ch); if( arena == FIGHT_START ) send_to_char("A challenge has been started.\n\r",ch); if( arena == FIGHT_BUSY ) send_to_char("Arena is [BUSY]\n\r",ch); if( arena == FIGHT_LOCK ) send_to_char("Arena is [LOCKED]\n\r",ch); return; } void do_aclear( CHAR_DATA *ch, char *argument ) { arena = FIGHT_OPEN; send_to_char("Arena now set [CLEARED]\n\r",ch); return; sprintf(buf,"[Arena] The arena has been opened.\n\r"); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) { if( d->connected == CON_PLAYING) { send_to_char( buf, d->character ); } } } } void do_abusy( CHAR_DATA *ch, char *argument ) { arena = FIGHT_BUSY; send_to_char("Arena now set [BUSY]\n\r",ch); sprintf(buf,"[Arena] The arena is now busy.\n\r"); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) { if( d->connected == CON_PLAYING) { send_to_char( buf, d->character ); } } } } void do_alock( CHAR_DATA *ch, char *argument ) { arena = FIGHT_LOCK; send_to_char("Arena now set [LOCKED]\n\r",ch); sprintf(buf,"[Arena] The arena has been locked.\n\r"); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) { if( d->connected == CON_PLAYING) { send_to_char( buf, d->character ); } } } } void do_nosummon( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( arg[0] == '\0') { send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch ); return; } if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) { REMOVE_BIT(ch->immune, IMM_SUMMON); send_to_char("You now cant be the target of summon and portal.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) { send_to_char("But it is already off!\n\r", ch); return;} else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) { SET_BIT(ch->immune, IMM_SUMMON); send_to_char("You now can be the target of summon and portal.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) { send_to_char("But it is already on!\n\r", ch); return;} else send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch ); return; } void do_transport( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( arg[0] == '\0') { send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch ); return; } if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) { REMOVE_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can no longer be the target of transport spells.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) { send_to_char("But it is already off!\n\r", ch); return;} else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) { SET_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can now be the target of transport spells.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) { send_to_char("But it is already on!\n\r", ch); return;} else send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch ); return; } void do_watcher( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if (IS_NPC(ch) || !IS_SET(ch->act, PLR_WATCHER) || (ch->level > 6) || (ch->level < 2) || (ch->trust > 0) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( arg[0] == '\0' ) { do_users(ch,""); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (ch == victim) { send_to_char( "Not on yourself.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "You better not, they are being snooped.\n\r", ch ); return; } SET_BIT(victim->act, PLR_WATCHER); act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT ); act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR ); return; } void do_deny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Deny %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Deny whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } SET_BIT(victim->act, PLR_DENY); send_to_char( "You are denied access!\n\r", victim ); send_to_char( "OK.\n\r", ch ); do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; sprintf(buf,"%s: Disconnect %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Disconnect whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (ch->level < victim->level) { send_to_char("You cannot disconnect them.\n\r", ch); return; } if ( victim->desc == NULL ) { act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket( d ); send_to_char( "Ok.\n\r", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "Descriptor not found!\n\r", ch ); return; } void do_info( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } if( IS_NPC(ch) ) return; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && !IS_SET(d->character->deaf, CHANNEL_INFO) ) { send_to_char( "#6Info ->#n ",d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_watching( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_SET(d->character->act, PLR_WATCHER) && !IS_SET(d->character->deaf, CHANNEL_INFO) ) { send_to_char( "Monitor -> ",d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void logchan( char *argument ) { CHAR_DATA *ch; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( ( ch = d->character ) == NULL ) continue; if ( (d->connected == CON_PLAYING) && IS_JUDGE(ch) && !IS_SET(ch->deaf,CHANNEL_LOG) ) { send_to_char( "[", ch ); send_to_char( argument, ch ); send_to_char( "]\n\r", ch ); } } return; } void do_echo( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Echo %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( argument[0] == '\0' ) { send_to_char( "Echo what?\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING ) { send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_recho( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Recho %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( argument[0] == '\0' ) { send_to_char( "Recho what?\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number(arg) && atoi(arg) != 30008 ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL) return obj->in_room; if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL) return obj->carried_by->in_room; if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL) return obj->in_obj->in_room; if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL) return obj->in_obj->carried_by->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; CHAR_DATA *mount; sprintf(buf,"%s: Transfer %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\n\r", ch ); if ( (mount = victim->mount) == NULL) return; char_from_room( mount ); char_to_room( mount, get_room_index(victim->in_room->vnum) ); if ( ch != mount ) act( "$n has transferred you.", ch, NULL, mount, TO_VICT ); do_look( mount, "auto" ); } void do_at( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; sprintf(buf,"%s: At %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At where what?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } original = ch->in_room; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); break; } } return; } void do_goto( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *in_room; int vnum; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Goto where?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { vnum = atoi( arg ); if ( vnum < 0 || get_room_index( vnum ) ) { send_to_char( "You cannot find that...\n\r", ch ); return; } if ( get_trust( ch ) < MAX_LEVEL - 2 || vnum < 1 || IS_NPC(ch) ) { send_to_char( "No such location.\n\r", ch ); return; } location = make_room( vnum ); if ( !location ) { bug( "Goto: make_room failed", 0 ); return; } send_to_char( "Waving your hand, you form order from swirling chaos,\n\rand step into a new reality...\n\r", ch ); } in_room = ch->in_room; if ( ch->fighting ) stop_fighting( ch, TRUE ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act( "$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM ); char_from_room( ch ); char_to_room( ch, location ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act("$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM ); do_look( ch, "auto" ); if ( ch->in_room == in_room ) return; return; } void do_rstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; char *area_name; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( location == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( ch->in_room != location && room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } /* area_name fix by Dral */ if ( location->area == NULL ) { area_name = "No area"; } else if ( location->area->name == NULL ) { area_name = "Unnamed area"; } else { area_name = location->area->name; } /* end of area_name fix */ sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r", location->name, area_name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Sector: %d. Light: %d.\n\r", location->vnum, location->sector_type, location->light ); send_to_char( buf, ch ); sprintf( buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description ); send_to_char( buf, ch ); if(location->trapped_by != NULL) { sprintf( buf, "Trapped by: %s\n\r", location->trapped_by); stc(buf, ch); } if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } send_to_char( "Characters:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if( IS_IMMORTAL(rch) && !can_see(ch,rch) ) continue; send_to_char( " ", ch ); one_argument( rch->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\rObjects: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { send_to_char( " ", ch ); one_argument( obj->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\r", ch ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) != NULL ) { sprintf( buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, pexit->to_room != NULL ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); send_to_char( buf, ch ); } } return; } void do_ostat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char nm1[40]; char nm2[40]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ostat what?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) sprintf(nm1,obj->questmaker); else sprintf(nm1,"None"); if (obj->questowner != NULL && strlen(obj->questowner) > 1) sprintf(nm2,obj->questowner); else sprintf(nm2,"None"); sprintf( buf, "Name: %s.\n\r", obj->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Type: %s.\n\r", obj->pIndexData->vnum, item_type_name( obj ) ); send_to_char( buf, ch ); sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r", obj->short_descr, obj->description ); send_to_char( buf, ch ); sprintf( buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points ); send_to_char( buf, ch ); if (obj->quest != 0) { send_to_char( "Quest selections:", ch ); if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch); if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch); if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch); if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch); if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch); if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch); if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch); if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch); if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch); if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch); if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch); send_to_char( ".\n\r", ch ); } sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r", obj->wear_flags, extra_bit_name( obj->extra_flags ) ); send_to_char( buf, ch ); sprintf( buf, "Weight: %d/%d.\n\r", obj->weight, get_obj_weight( obj ) ); send_to_char( buf, ch ); sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->timer, obj->level ); send_to_char( buf, ch ); sprintf( buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc ); send_to_char( buf, ch ); sprintf( buf, "Values: %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); send_to_char( buf, ch ); if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); send_to_char( buf, ch ); } for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); send_to_char( buf, ch ); } return; } void do_pstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Pstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (IS_NPC(victim) ) { send_to_char("Cannot do that to a mob\n\r", ch); return; } sprintf( buf, "Player Statistics For %s.\n\r", victim->name ); send_to_char( buf, ch ); sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim) ); send_to_char( buf, ch ); sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice ); send_to_char( buf, ch ); send_to_char("Stances.\n\r", ch); sprintf( buf, "Vipe : %3d Cran : %3d Mong : %3d Bull : %3d Crab : %3d\n\r", victim->stance[STANCE_VIPER], victim->stance[STANCE_CRANE], victim->stance[STANCE_MONGOOSE], victim->stance[STANCE_BULL], victim->stance[STANCE_CRAB]); send_to_char( buf, ch); sprintf( buf, "Mant : %3d Tige : %3d Drag : %3d Monk : %3d Swal : %3d", victim->stance[STANCE_MANTIS], victim->stance[STANCE_TIGER], victim->stance[STANCE_DRAGON], victim->stance[STANCE_MONKEY], victim->stance[STANCE_SWALLOW]); send_to_char( buf, ch); send_to_char ("\n\r", ch); send_to_char("Weapon Skills.\n\r", ch); sprintf( buf, "Unarm: %3d Slice: %3d Stab : %3d Slash: %3d Whip : %3d Claw : %3d Blast: %3d\n\r", victim->wpn[0],victim->wpn[1],victim->wpn[2],victim->wpn[3],victim->wpn[4],victim->wpn[5],victim->wpn[6]); send_to_char(buf,ch); sprintf( buf, "Pound: %3d Crush: %3d Grep : %3d Bite : %3d Pierc: %3d Suck : %3d\n\r", victim->wpn[7],victim->wpn[8],victim->wpn[9],victim->wpn[10], victim->wpn[11],victim->wpn[12]); send_to_char(buf,ch); send_to_char("Magic.\n\r", ch); sprintf( buf, "Purpl: %3d Red : %3d Blue : %3d Green: %3d Yello: %3d\n\r", victim->spl[0], victim->spl[1], victim->spl[2], victim->spl[3], victim->spl[4]); send_to_char( buf, ch); } void do_mstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } sprintf( buf, "Name: %s.\n\r", victim->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum ); send_to_char( buf, ch ); sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim) ); send_to_char( buf, ch ); sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice ); send_to_char( buf, ch ); sprintf( buf, "Lv: %d. Align: %d. AC: %d. Exp: %d.\n\r", victim->level, victim->alignment, class_ac(victim), victim->exp ); send_to_char( buf, ch ); sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r", class_hitroll(victim), class_damroll(victim), victim->position, victim->wimpy ); send_to_char( buf, ch ); sprintf( buf, "Fighting: %s.\n\r", victim->fighting ? victim->fighting->name : "(none)" ); send_to_char( buf, ch ); if ( !IS_NPC(victim) ) { sprintf( buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->saving_throw ); send_to_char( buf, ch ); } sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r", victim->carry_number, victim->carry_weight ); send_to_char( buf, ch ); sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r", get_age( victim ), (int) victim->played, victim->timer, victim->act ); send_to_char( buf, ch ); sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name( victim->affected_by ) ); send_to_char( buf, ch ); sprintf( buf, "Short description: %s.\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" ); send_to_char( buf, ch ); if ( IS_NPC(victim) && victim->spec_fun != 0 ) send_to_char( "Mobile has spec fun.\n\r", ch ); if (!IS_NPC(victim)) { for ( paf = victim->affected; paf != NULL; paf = paf->next ) { if( paf->level != 1) { sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ) ); } else { sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name(paf->location), paf->modifier, paf->duration, affect_bit_name2(paf->bitvector)); } } } return; } void do_mfind( CHAR_DATA *ch, char *argument ) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mfind whom?\n\r", ch ); return; } fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( arg, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ofind what?\n\r", ch ); return; } fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( arg, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_mwhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mwhere whom?\n\r", ch ); return; } found = FALSE; for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( IS_NPC(victim) && victim->in_room != NULL && is_name( arg, victim->name ) ) { found = TRUE; sprintf( buf, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name ); send_to_char( buf, ch ); } } if ( !found ) act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); return; } void do_reboo( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to REBOOT, spell it out.\n\r", ch ); return; } void do_reboot( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; sprintf( buf, "\n\rThe Vortex Has Been Rebooted."); do_echo( ch, buf ); do_forceauto(ch,"call all"); call_all(ch); do_forceauto(ch,"save"); do_autosave(ch,""); merc_down = TRUE; return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); do_echo( ch, buf ); do_forceauto(ch,"save"); do_autosave(ch,""); merc_down = TRUE; return; } void do_snoop( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; sprintf(buf,"%s: Snoop %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "Busy already.\n\r", ch ); return; } if (IS_SET(victim->act, PLR_WATCHER)) { send_to_char( "Busy already.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; send_to_char( "Ok.\n\r", ch ); return; } void do_oswitch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; CHAR_DATA *mount; sprintf(buf,"%s: Oswitch %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( IS_NPC(ch) ) return; if ( arg[0] == '\0' ) { send_to_char( "Switch into what?\n\r", ch ); return; } if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) ) { send_to_char( "You are already oswitched.\n\r", ch ); return; } if ( IS_AFFECTED(ch, AFF_POLYMORPH) ) { send_to_char( "Not while polymorphed.\n\r", ch ); return; } if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) ) { send_to_char( "Not while switched.\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( obj->chobj != NULL ) { send_to_char( "Object in use.\n\r", ch ); return; } if ( (mount = ch->mount) != NULL) do_dismount(ch,""); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char( "Ok.\n\r", ch ); return; } void do_oreturn( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; sprintf(buf,"%s: Oreturn",ch->name); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( IS_NPC(ch) ) return; if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) ) { send_to_char( "You are not oswitched.\n\r", ch ); return; } if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL; ch->pcdata->chobj = NULL; REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); REMOVE_BIT(ch->extra, EXTRA_OSWITCH); if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD); free_string(ch->morph); ch->morph = str_dup(""); char_from_room(ch); char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR)); send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Switch %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } if ( victim->desc != NULL ) { send_to_char( "Character in use.\n\r", ch ); return; } if ( !IS_NPC(victim)) { send_to_char( "Only on NPC's.\n\r", ch ); return; } SET_BIT(ch->extra, EXTRA_SWITCH); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Return %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { send_to_char( "You aren't switched.\n\r", ch ); return; } send_to_char( "You return to your original body.\n\r", ch ); REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } void do_mload( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; sprintf(buf,"%s: Mload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number(arg) ) { send_to_char( "Syntax: mload <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { send_to_char( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); act( "You have created $N!", ch, NULL, victim, TO_CHAR ); return; } void do_pload( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; bool fOld; if ( IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL ) return; if ( argument[0] == '\0' ) { send_to_char( "Syntax: pload <name>.\n\r", ch ); return; } if (!check_parse_name( argument )) { send_to_char( "Thats an illegal name.\n\r", ch ); return; } if ( !char_exists(FALSE,argument) ) { send_to_char( "That player doesn't exist.\n\r", ch ); return; } sprintf(buf,"%s: Pload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); argument[0] = UPPER(argument[0]); sprintf(buf,"You transform into %s.\n\r",argument); send_to_char(buf,ch); sprintf(buf,"$n transforms into %s.",argument); act(buf,ch,NULL,NULL,TO_ROOM); d = ch->desc; do_autosave(ch,""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; fOld = load_char_obj( d, argument ); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch,in_room); return; } void do_preturn( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; bool fOld; if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;} if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;} sprintf(arg,ch->pload); if (strlen(arg) < 3 || strlen(arg) > 8) {send_to_char("Huh?\n\r",ch);return;} if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;} d = ch->desc; sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload)); send_to_char(buf,ch); sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload)); act(buf,ch,NULL,NULL,TO_ROOM); do_autosave(ch,""); if (ch != NULL && ch->desc != NULL) extract_char(ch,TRUE); else if (ch != NULL) extract_char(ch,TRUE); if (ch->desc) ch->desc->character = NULL; fOld = load_char_obj(d, capitalize(arg)); if (ch->in_room != NULL) char_to_room(ch,ch->in_room); else char_to_room(ch,get_room_index(3001)); free_string(ch->pload); ch->pload = str_dup(""); return; } void do_oload( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} sprintf(buf,"%s: Oload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { level = get_trust( ch ); } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); if( obj->pIndexData->vnum == 3390 ) newbie_trans(obj); if ( CAN_WEAR(obj, ITEM_TAKE) ) { obj_to_char( obj, ch ); act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM ); } else { obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); } act( "You create $p.", ch, obj, NULL, TO_CHAR ); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } void do_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *mount; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL) extract_char( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char( "Ok.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( victim->desc != NULL ) { send_to_char( "Not on switched players.\n\r", ch ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_trust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int level; sprintf(buf,"%s: Trust %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: trust <char> <trust>.\n\r", ch ); send_to_char( "Trust being one of: None, Mortal, Avatar, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r",ch); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( !str_cmp( arg2, "none" ) ) level = 0; else if ( !str_cmp( arg2, "mortal" ) ) level = 2; else if ( !str_cmp( arg2, "avatar" ) ) level = 3; else if ( !str_cmp( arg2, "builder" ) ) level = 7; else if ( !str_cmp( arg2, "questmaker" ) ) level = 8; else if ( !str_cmp( arg2, "enforcer" ) ) level = 9; else if ( !str_cmp( arg2, "judge" ) ) level = 10; else if ( !str_cmp( arg2, "highjudge" ) ) level = 11; else { send_to_char( "Please enter: None, Mortal, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch ); return; } if ( level >= get_trust( ch ) ) { send_to_char( "Limited to below your trust.\n\r", ch ); return; } send_to_char("Ok.\n\r",ch); victim->trust = level; return; } void do_restore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; sprintf(buf,"%s: Restore %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Restore whom?\n\r", ch ); return; } if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; { affect_strip(victim,gsn_drowfire); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim); if (victim->in_room != NULL) act("$n has restored you.",ch,NULL,victim,TO_VICT); } } send_to_char("All active players restored.\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); send_to_char( "Ok.\n\r", ch ); return; } void do_freeze( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Freeze %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_FREEZE) ) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char( "You can play again.\n\r", victim ); send_to_char( "FREEZE removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char( "You can't do ANYthing!\n\r", victim ); send_to_char( "FREEZE set.\n\r", ch ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Log %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET(victim->act, PLR_LOG) ) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_LOG); send_to_char( "LOG set.\n\r", ch ); } return; } void do_noemote( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Noemote %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } return; } void do_notell( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Notell %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_NO_TELL) ) { REMOVE_BIT(victim->act, PLR_NO_TELL); send_to_char( "You can tell again.\n\r", victim ); send_to_char( "NO_TELL removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_NO_TELL); send_to_char( "You can't tell!\n\r", victim ); send_to_char( "NO_TELL set.\n\r", ch ); } return; } void do_undeny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Undeny %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Undeny whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_DENY) ) { REMOVE_BIT(victim->act, PLR_DENY); send_to_char( "You are no longer denied.\n\r", victim ); send_to_char( "DENY removed.\n\r", ch ); } return; } void do_silence( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Silence %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Silence whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_SILENCE) ) { REMOVE_BIT(victim->act, PLR_SILENCE); send_to_char( "You can use channels again.\n\r", victim ); send_to_char( "SILENCE removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_SILENCE); send_to_char( "You can't use channels!\n\r", victim ); send_to_char( "SILENCE set.\n\r", ch ); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Peace %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting( rch, TRUE ); } send_to_char( "Ok.\n\r", ch ); return; } BAN_DATA * ban_free; BAN_DATA * ban_list; void do_ban( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char buf2[MAX_STRING_LENGTH]; BAN_DATA *pban; sprintf(buf2,"%s: Ban %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( IS_NPC(ch) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { strcpy( buf, "Banned sites:\n\r" ); for ( pban = ban_list; pban != NULL; pban = pban->next ) { strcat( buf, pban->name ); strcat( buf, "\n\r" ); } send_to_char( buf, ch ); return; } for ( pban = ban_list; pban != NULL; pban = pban->next ) { if ( !str_cmp( arg, pban->name ) ) { send_to_char( "That site is already banned!\n\r", ch ); return; } } if ( ban_free == NULL ) { pban = alloc_perm( sizeof(*pban) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup( arg ); pban->next = ban_list; ban_list = pban; send_to_char( "Ok.\n\r", ch ); save_bans(); return; } void do_allow( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; BAN_DATA *prev; BAN_DATA *curr; sprintf(buf,"%s: Allow %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Remove which site from the ban list?\n\r", ch ); return; } prev = NULL; for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next ) { if ( !str_cmp( arg, curr->name ) ) { if ( prev == NULL ) ban_list = ban_list->next; else prev->next = curr->next; free_string( curr->name ); curr->next = ban_free; ban_free = curr; send_to_char( "Ok.\n\r", ch ); save_bans(); return; } } send_to_char( "Site is not banned.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { extern bool wizlock; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Wizlock %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); wizlock = !wizlock; if ( wizlock ) send_to_char( "Game wizlocked.\n\r", ch ); else send_to_char( "Game un-wizlocked.\n\r", ch ); return; } void do_slookup( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Slookup what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } } else { if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } return; } void do_sset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; sprintf(buf,"%s: Sset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch ); send_to_char( "or: sset <victim> all <value>\n\r", ch ); send_to_char( "Skill being any skill or spell.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } send_to_char("Ok.\n\r",ch); return; } void do_pack(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; OBJ_DATA *obj; OBJ_DATA *obj2; char arg[MAX_STRING_LENGTH]; one_argument(argument,arg); if (arg[0] == '\0') {send_to_char("Newbiepack Who?\n\r",ch); return;} if ((victim=get_char_world(ch,arg)) == NULL) {send_to_char("They arent here.\n\r",ch); return;} obj2 = create_object(get_obj_index(3032),0); obj = create_object(get_obj_index(3374),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3375),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3375),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3376),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3376),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3377),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3377),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3378),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3379),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3380),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3381),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3382),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3383),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3384),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3385),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3386),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3387),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3388),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3389),0); obj_to_char(obj,victim); obj = NULL; obj = create_object(get_obj_index(3390),0); newbie_trans(obj); obj_to_char(obj,victim); obj = NULL; obj_to_char(obj2,victim); send_to_char( "Tons of stuff appears in your hands in a blast of flames.\n\r",victim); send_to_char("You newbiepack them.\n\r",ch); return; } void do_oset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; OBJ_DATA *morph; OBJ_INDEX_DATA *pObjIndex; int value; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} sprintf(buf,"%s: Oset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch ); send_to_char( "or: oset <object> <string> <value>\n\r", ch ); send_to_char( "or: oset <object> <affect> <value>\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Field being one of:\n\r", ch ); send_to_char( " value0 value1 value2 value3\n\r", ch ); send_to_char( " level weight cost timer morph\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "String being one of:\n\r", ch ); send_to_char( " name short long ed type extra wear owner\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Affect being one of:\n\r", ch ); send_to_char( " str dex int wis con\n\r", ch ); send_to_char( " hit dam ac hp mana move\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker))) { send_to_char("You don't have permission to change that item.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) { send_to_char("You are not authorised to create spell weapons.\n\r", ch); return;} else if (obj->item_type == ITEM_QUEST) { send_to_char("You cannot change a quest tokens value with oset.\n\r", ch); return;} else if (obj->item_type == ITEM_ARMOR && value > 15) obj->value[0] = 15; else obj->value[0] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch)) send_to_char("You are not authorised to create spell armour.\n\r", ch); else {obj->value[3] = value; send_to_char("Ok.\n\r",ch);} if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "morph" ) ) { int mnum; if ( IS_SET(obj->spectype, SITEM_MORPH) ) { send_to_char( "This item can already morph.\n\r", ch ); return; } if ( ( pObjIndex = get_obj_index( value ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } morph = create_object( pObjIndex, obj->level ); if ( !CAN_WEAR(morph, ITEM_TAKE) ) SET_BIT(morph->wear_flags, ITEM_TAKE); if ( !IS_SET(obj->spectype, SITEM_MORPH) ) SET_BIT(obj->spectype, SITEM_MORPH); if ( !IS_SET(morph->spectype, SITEM_MORPH) ) SET_BIT(morph->spectype, SITEM_MORPH); obj_to_char( morph, ch ); act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM ); act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR ); mnum = obj->wear_loc; obj_from_char( obj ); obj_to_obj( obj, morph ); if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE ) equip_char( ch, morph, mnum ); if (morph->questmaker != NULL) free_string(morph->questmaker); morph->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "extra" ) ) { if ( !str_cmp( arg3, "glow" )) value = ITEM_GLOW; else if ( !str_cmp( arg3, "hum" )) value = ITEM_HUM; else if ( !str_cmp( arg3, "thrown" )) value = ITEM_THROWN; else if ( !str_cmp( arg3, "vanish" )) value = ITEM_VANISH; else if ( !str_cmp( arg3, "invis" )) value = ITEM_INVIS; else if ( !str_cmp( arg3, "magic" )) value = ITEM_MAGIC; else if ( !str_cmp( arg3, "nodrop" )) value = ITEM_NODROP; else if ( !str_cmp( arg3, "bless" )) value = ITEM_BLESS; else if ( !str_cmp( arg3, "anti-good" )) value = ITEM_ANTI_GOOD; else if ( !str_cmp( arg3, "anti-evil" )) value = ITEM_ANTI_EVIL; else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL; else if ( !str_cmp( arg3, "noremove" )) value = ITEM_NOREMOVE; else if ( !str_cmp( arg3, "inventory" )) value = ITEM_INVENTORY; else if ( !str_cmp( arg3, "loyal" )) value = ITEM_LOYAL; else { send_to_char("Extra flag can be from the following: Glow, Hum, Vanish, Invis,\n\r",ch); stc("Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove,\n\r",ch); stc("Inventory, Loyal.\n\r",ch); return;} /* Removing magic flag allows multiple enchants */ if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch)) {send_to_char("Sorry, no can do...\n\r",ch); return;} if (IS_SET(obj->extra_flags,value)) REMOVE_BIT(obj->extra_flags, value); else SET_BIT(obj->extra_flags, value); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "wear" ) ) { if ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" )) { obj->wear_flags = 0; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if ( !str_cmp( arg3, "take" )) { if (IS_SET(obj->wear_flags,ITEM_TAKE)) REMOVE_BIT(obj->wear_flags, ITEM_TAKE); else SET_BIT(obj->wear_flags, ITEM_TAKE); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER; else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK; else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY; else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD; else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS; else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET; else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS; else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS; else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT; else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST; else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST; else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD; else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE; else { send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs,\n\r",ch); stc("Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;} if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1; obj->wear_flags = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "level" ) ) { if (value < 1) value = 1; else if (value > 50) value = 50; if (!IS_JUDGE(ch)) send_to_char("You are not authorised to change an items level.\n\r", ch); else {obj->level = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name);} return; } if ( !str_cmp( arg2, "weight" ) ) { obj->weight = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "cost" ) ) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r",ch); else {obj->cost = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name);} return; } if ( !str_cmp( arg2, "timer" ) ) { obj->timer = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) ) {oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;} else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) ) {oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;} else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) ) {oset_affect(ch,obj,value,APPLY_AC,FALSE);return;} else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) ) {oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;} else if ( !str_cmp( arg2, "mana" ) ) {oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;} else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) ) {oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;} else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) ) {oset_affect(ch,obj,value,APPLY_STR,FALSE);return;} else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) ) {oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;} else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) ) {oset_affect(ch,obj,value,APPLY_INT,FALSE);return;} else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) ) {oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;} else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) ) {oset_affect(ch,obj,value,APPLY_CON,FALSE);return;} if ( !str_cmp( arg2, "type" ) ) { if (!IS_JUDGE(ch)) { send_to_char("You are not authorised to change an item type.\n\r", ch); return; } if (!str_cmp( arg3, "light")) obj->item_type = 1; else if (!str_cmp( arg3, "scroll")) obj->item_type = 2; else if (!str_cmp( arg3, "wand")) obj->item_type = 3; else if (!str_cmp( arg3, "staff")) obj->item_type = 4; else if (!str_cmp( arg3, "weapon")) obj->item_type = 5; else if (!str_cmp( arg3, "treasure")) obj->item_type = 8; else if (!str_cmp( arg3, "armor")) obj->item_type = 9; else if (!str_cmp( arg3, "armour")) obj->item_type = 9; else if (!str_cmp( arg3, "potion")) obj->item_type = 10; else if (!str_cmp( arg3, "furniture")) obj->item_type = 12; else if (!str_cmp( arg3, "trash")) obj->item_type = 13; else if (!str_cmp( arg3, "container")) obj->item_type = 15; else if (!str_cmp( arg3, "drink")) obj->item_type = 17; else if (!str_cmp( arg3, "key")) obj->item_type = 18; else if (!str_cmp( arg3, "food")) obj->item_type = 19; else if (!str_cmp( arg3, "money")) obj->item_type = 20; else if (!str_cmp( arg3, "boat")) obj->item_type = 22; else if (!str_cmp( arg3, "corpse")) obj->item_type = 23; else if (!str_cmp( arg3, "fountain")) obj->item_type = 25; else if (!str_cmp( arg3, "pill")) obj->item_type = 26; else if (!str_cmp( arg3, "portal")) obj->item_type = 27; else if (!str_cmp( arg3, "stake")) obj->item_type = 30; else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor,\n\r",ch); stc("Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse,\n\r",ch); stc("Fountain, Pill, Portal, Stake.\n\r", ch); return;} send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "owner" ) ) { if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;} if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker))) {send_to_char("Someone else has already changed this item.\n\r",ch);return;} if ( ( victim = get_char_world( ch, arg3 ) ) == NULL ) {send_to_char("You cannot find any player by that name.\n\r",ch);return;} if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;} if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->name); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "ed" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); if ( argument == NULL ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = ed; } ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; int value; sprintf(buf,"%s: Rset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: rset <location> <field> value\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Field being one of:\n\r", ch ); send_to_char( " flags sector\n\r", ch ); return; } if ( ( location = find_location( ch, arg1 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_cmp( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } void do_expmult( CHAR_DATA *ch, char *argument) { char arg[MAX_STRING_LENGTH]; argument = one_argument(argument, arg); if( !is_number(arg)) return; if( IS_NPC(ch)) return; if( atoi(arg) > 3) { send_to_char("3 is the limit.\n\n", ch); return; } /*if( (ch->level < 11) || (ch->trust < 11)) { send_to_char("You are not godly enough for that.\n\r", ch); return; } else {*/ send_to_char("Done.\n\r", ch); if( atoi(arg) == 2) do_info(ch, "Oh yeah! Double Exp!\n\r"); if( atoi(arg) == 3 && ch->level > 10 && ch->trust > 10 ) do_info(ch, "OOOOHH YYEEAAAHH! Triple exp!\n\r"); if( atoi(arg) == 3 && ch->level <= 10 && ch->trust <= 10 ) { stc("Try as you might, double is the best you can do...\n\r", ch); return; } if( atoi(arg) == 1) do_info(ch, "Fun's over. Expereince back to normal.\n\r"); global_exp_mult = atoi(arg); /* return; }*/ return; } void do_omni(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (IS_NPC(ch)) return; sprintf(buf, " Name|Level|Trust|Class|Gen| Hit| Mana| Move| HR| DR| AC|Quest|Stat\n\r"); send_to_char(buf,ch); sprintf(buf, "------------|-----|-----|-----|---|-----|-----|-----|----|----|-----|-----|----\n\r"); send_to_char(buf,ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING) continue; wch = ( d->original != NULL) ? d->original : d->character; if( !can_see(ch, wch)) continue; sprintf(buf,"%12s|%5d|%5d|%5d|%3d|%5d|%5d|%5d|%4d|%4d|%5d|%5d|%4d\n\r", wch->pcdata->switchname, wch->level, wch->trust, wch->class, wch->generation, wch->max_hit, wch->max_mana, wch->max_move, class_hitroll(wch), class_damroll(wch), class_ac(wch), wch->pcdata->quest, wch->race ); send_to_char(buf,ch); } return; } void do_users( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; char *st; count = 0; buf[0] = '\0'; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && can_see( ch, d->character ) ) { count++; switch (d->connected) { case CON_PLAYING: st = " PLAYING "; break; case CON_GET_NAME: st = " Get Name "; break; case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break; case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break; case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break; case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break; case CON_GET_NEW_SEX: st = " Get New Sex "; break; case CON_GET_NEW_VT102: st = " Picking VT102 "; break; case CON_GET_NEW_ANSI: st = " Picking ANSI "; break; case CON_GET_NEW_CLASS: st = " Get New Class "; break; case CON_READ_MOTD: st = " Reading MOTD "; break; case CON_NOT_PLAYING: st = " *Not* Playing "; break; default: st = " !UNKNOWN! "; break; } if (strlen(d->character->lasthost) < 2) { sprintf( buf + strlen(buf), "[%3d %16s] [Idle %3d] %s@%s\n\r", d->descriptor, st, d->character->timer, d->original ? d->original->pcdata->switchname : d->character ? d->character->pcdata->switchname : "(none)", d->host ); } else { sprintf( buf + strlen(buf), "[%3d %16s] [Idle %3d] %s@%s\n\r", d->descriptor, st, d->character->timer, d->original ? d->original->pcdata->switchname : d->character ? d->character->pcdata->switchname : "(none)", d->character->lasthost ); } } } sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); send_to_char( buf2, ch ); send_to_char( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Force %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 4) { send_to_char("Not at your level!\n\r",ch); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Do it yourself!\n\r", ch ); return; } act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\n\r", ch ); return; } void do_forceauto( CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && vch != ch ) { act( "Autocommand: $t.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); } } return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_WIZINVIS) ) { REMOVE_BIT(ch->act, PLR_WIZINVIS); act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); SET_BIT(ch->act, PLR_WIZINVIS); } return; } void do_incog( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_INCOG) ) { REMOVE_BIT(ch->act, PLR_INCOG); act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); SET_BIT(ch->act, PLR_INCOG); } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode off.\n\r", ch ); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode on.\n\r", ch ); } return; } void do_safe( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) ) send_to_char( "You cannot be attacked by other players here.\n\r", ch ); else send_to_char( "You are not safe from player attacks in this room.\n\r", ch ); return; } void do_qstat( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char("Which item?\n\r",ch); return; } if ( ( obj = get_obj_carry( ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } sprintf(buf,"Object %s.\n\r",obj->short_descr); send_to_char(buf,ch); sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron); send_to_char(buf,ch); sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron); send_to_char(buf,ch); sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff); send_to_char(buf,ch); sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff); send_to_char(buf,ch); sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse); send_to_char(buf,ch); sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse); send_to_char(buf,ch); send_to_char("Type:",ch); if ( IS_SET(obj->spectype, SITEM_ACTIVATE)) send_to_char(" Activate",ch); if ( IS_SET(obj->spectype, SITEM_TWIST)) send_to_char(" Twist",ch); if ( IS_SET(obj->spectype, SITEM_PRESS)) send_to_char(" Press",ch); if ( IS_SET(obj->spectype, SITEM_PULL)) send_to_char(" Pull",ch); if ( IS_SET(obj->spectype, SITEM_TARGET)) send_to_char(" Target",ch); if ( IS_SET(obj->spectype, SITEM_SPELL)) send_to_char(" Spell",ch); if ( IS_SET(obj->spectype, SITEM_TRANSPORTER)) send_to_char(" Transporter",ch); if ( IS_SET(obj->spectype, SITEM_TELEPORTER)) send_to_char(" Teleporter",ch); if ( IS_SET(obj->spectype, SITEM_OBJECT)) send_to_char(" Object",ch); if ( IS_SET(obj->spectype, SITEM_MOBILE)) send_to_char(" Mobile",ch); if ( IS_SET(obj->spectype, SITEM_ACTION)) send_to_char(" Action",ch); if ( IS_SET(obj->spectype, SITEM_DELAY1)) send_to_char(" Delay1",ch); if ( IS_SET(obj->spectype, SITEM_DELAY2)) send_to_char(" Delay2",ch); if ( !IS_SET(obj->spectype, SITEM_ACTIVATE ) && !IS_SET(obj->spectype, SITEM_TWIST ) && !IS_SET(obj->spectype, SITEM_PRESS ) && !IS_SET(obj->spectype, SITEM_PULL ) && !IS_SET(obj->spectype, SITEM_TARGET ) && !IS_SET(obj->spectype, SITEM_SPELL ) && !IS_SET(obj->spectype, SITEM_TELEPORTER ) && !IS_SET(obj->spectype, SITEM_DELAY1 ) && !IS_SET(obj->spectype, SITEM_DELAY2 ) && !IS_SET(obj->spectype, SITEM_OBJECT ) && !IS_SET(obj->spectype, SITEM_MOBILE ) && !IS_SET(obj->spectype, SITEM_ACTION ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER ) ) send_to_char(" No flags set",ch); send_to_char(".\n\r",ch); sprintf(buf,"Power: %d.\n\r",obj->specpower); send_to_char(buf,ch); return; } void do_qset( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' ) { send_to_char("You can change the following fields...\n\r", ch); send_to_char("chwear = Message to owner when item is worn.\n\r",ch); send_to_char("chrem = Message to owner when item is removed.\n\r",ch); send_to_char("chuse = Message to owner when item is used.\n\r",ch); send_to_char("victwear = Message to others in room when item is worn.\n\r",ch); send_to_char("victrem = Message to others in room when item is removed.\n\r",ch); send_to_char("victuse = Message to others in room when item is used.\n\r",ch); send_to_char("type activate = Item can be activated.\n\r",ch); send_to_char(" twist = Item can be twisted.\n\r",ch); send_to_char(" press = Item can be pressed.\n\r",ch); send_to_char(" pull = Item can be pulled.\n\r",ch); send_to_char(" target = Item can target people (for spell, etc).\n\r",ch); send_to_char(" spell = Item can cast spells.\n\r",ch); send_to_char(" transporter = Owner can transport freely between two locations.\n\r",ch); send_to_char(" teleporter = Owner can transport to target location at will.\n\r",ch); send_to_char(" object = Owner can create the specified object.\n\r",ch); send_to_char(" mobile = Owner can create the specified mobile.\n\r",ch); send_to_char(" action = Target must perform an action.\n\r",ch); send_to_char(" delay1 = Sets a delay of half a round on spell items.\n\r",ch); send_to_char(" delay2 = Sets a delay of one round on spell items.\n\r",ch); send_to_char("power <value> = Spell number/transporter room number.\n\r",ch); return; } if ( ( obj = get_obj_carry( ch, arg1) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } value = is_number( arg3 ) ? atoi( arg3 ) : -1; if (!str_cmp(arg2,"chwear") ) { if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweron ); obj->chpoweron = str_dup( "(null)" ); } else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweron ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweron = str_dup( buf ); } } else { free_string( obj->chpoweron ); obj->chpoweron = str_dup( arg3 ); } } else if (!str_cmp(arg2,"chrem") ) { if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweroff ); obj->chpoweroff = str_dup( "(null)" ); } else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweroff ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweroff = str_dup( buf ); } } else { free_string( obj->chpoweroff ); obj->chpoweroff = str_dup( arg3 ); } } else if (!str_cmp(arg2,"chuse") ) { if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweruse ); obj->chpoweruse = str_dup( "(null)" ); } else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweruse ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweruse = str_dup( buf ); } } else { free_string( obj->chpoweruse ); obj->chpoweruse = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victwear") ) { if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweron ); obj->victpoweron = str_dup( "(null)" ); } else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweron ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweron = str_dup( buf ); } } else { free_string( obj->victpoweron ); obj->victpoweron = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victrem") ) { if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweroff ); obj->victpoweroff = str_dup( "(null)" ); } else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweroff ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweroff = str_dup( buf ); } } else { free_string( obj->victpoweroff ); obj->victpoweroff = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victuse") ) { if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweruse ); obj->victpoweruse = str_dup( "(null)" ); } else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweruse ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweruse = str_dup( buf ); } } else { free_string( obj->victpoweruse ); obj->victpoweruse = str_dup( arg3 ); } } else if ( !str_cmp( arg2, "type" ) ) { if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) ) REMOVE_BIT(obj->spectype, SITEM_ACTIVATE); else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) ) SET_BIT(obj->spectype, SITEM_ACTIVATE); else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) ) REMOVE_BIT(obj->spectype, SITEM_TWIST); else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) ) SET_BIT(obj->spectype, SITEM_TWIST); else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) ) REMOVE_BIT(obj->spectype, SITEM_PRESS); else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) ) SET_BIT(obj->spectype, SITEM_PRESS); else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) ) REMOVE_BIT(obj->spectype, SITEM_PULL); else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) ) SET_BIT(obj->spectype, SITEM_PULL); else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) ) REMOVE_BIT(obj->spectype, SITEM_TARGET); else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) ) SET_BIT(obj->spectype, SITEM_TARGET); else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) ) REMOVE_BIT(obj->spectype, SITEM_SPELL); else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) ) SET_BIT(obj->spectype, SITEM_SPELL); else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) ) REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER); else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) ) SET_BIT(obj->spectype, SITEM_TRANSPORTER); else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) ) REMOVE_BIT(obj->spectype, SITEM_TELEPORTER); else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) ) SET_BIT(obj->spectype, SITEM_TELEPORTER); else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) ) REMOVE_BIT(obj->spectype, SITEM_OBJECT); else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) ) SET_BIT(obj->spectype, SITEM_OBJECT); else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) ) REMOVE_BIT(obj->spectype, SITEM_MOBILE); else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) ) SET_BIT(obj->spectype, SITEM_MOBILE); else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) ) REMOVE_BIT(obj->spectype, SITEM_ACTION); else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) ) SET_BIT(obj->spectype, SITEM_ACTION); else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) ) REMOVE_BIT(obj->spectype, SITEM_DELAY1); else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) ) SET_BIT(obj->spectype, SITEM_DELAY1); else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) ) REMOVE_BIT(obj->spectype, SITEM_DELAY2); else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) ) SET_BIT(obj->spectype, SITEM_DELAY2); else { send_to_char("No such flag to set.\n\r",ch); return; } sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3)); send_to_char(buf,ch); return; } else if ( !str_cmp( arg2, "power" ) ) obj->specpower = value; else { send_to_char("No such flag.\n\r",ch); return; } send_to_char("Ok.\n\r",ch); return; } void do_oclone( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; OBJ_DATA *obj2; AFFECT_DATA *paf; AFFECT_DATA *paf2; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Make a clone of what object?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } /* if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You can only clone your own creations.\n\r", ch); return; } */ pObjIndex = get_obj_index( obj->pIndexData->vnum); obj2 = create_object( pObjIndex, obj->level ); /* Copy any changed parts of the object. */ free_string(obj2->name); obj2->name=str_dup(obj->name); free_string(obj2->short_descr); obj2->short_descr=str_dup(obj->short_descr); free_string(obj2->description); obj2->description=str_dup(obj->description); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) { free_string(obj2->questmaker); obj2->questmaker=str_dup(obj->questmaker); } if (obj->chpoweron != NULL) { free_string(obj2->chpoweron); obj2->chpoweron=str_dup(obj->chpoweron); } if (obj->chpoweroff != NULL) { free_string(obj2->chpoweroff); obj2->chpoweroff=str_dup(obj->chpoweroff); } if (obj->chpoweruse != NULL) { free_string(obj2->chpoweruse); obj2->chpoweruse=str_dup(obj->chpoweruse); } if (obj->victpoweron != NULL) { free_string(obj2->victpoweron); obj2->victpoweron=str_dup(obj->victpoweron); } if (obj->victpoweroff != NULL) { free_string(obj2->victpoweroff); obj2->victpoweroff=str_dup(obj->victpoweroff); } if (obj->victpoweruse != NULL) { free_string(obj2->victpoweruse); obj2->victpoweruse=str_dup(obj->victpoweruse); } obj2->item_type = obj->item_type; obj2->extra_flags = obj->extra_flags; obj2->wear_flags = obj->wear_flags; obj2->weight = obj->weight; obj2->spectype = obj->spectype; obj2->specpower = obj->specpower; obj2->condition = obj->condition; obj2->toughness = obj->toughness; obj2->resistance = obj->resistance; obj2->quest = obj->quest; obj2->points = obj->points; obj2->cost = obj->cost; obj2->value[0] = obj->value[0]; obj2->value[1] = obj->value[1]; obj2->value[2] = obj->value[2]; obj2->value[3] = obj->value[3]; /*****************************************/ obj_to_char(obj2,ch); if (obj->affected != NULL) { for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (affect_free == NULL) paf2 = alloc_perm( sizeof(*paf) ); else { paf2 = affect_free; affect_free = affect_free->next; } paf2->type = 0; paf2->duration = paf->duration; paf2->location = paf->location; paf2->modifier = paf->modifier; paf2->bitvector = 0; paf2->next = obj2->affected; obj2->affected = paf2; } } act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR ); return; } void do_artifact( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} found = FALSE; for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !IS_SET(obj->quest, QUEST_ARTIFACT) ) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL ) { sprintf( buf, "%s is being carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch) ); } else { sprintf( buf, "%s is lying in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name ); } buf[0] = UPPER(buf[0]); send_to_char( buf, ch ); } if ( !found ) send_to_char( "There are no artifacts in the game.\n\r", ch ); return; } void do_locate( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} found = FALSE; for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || strlen(obj->questowner) < 2 || str_cmp( ch->pcdata->switchname, obj->questowner )) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL ) { sprintf( buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch) ); } else { sprintf( buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name ); } buf[0] = UPPER(buf[0]); send_to_char( buf, ch ); } if ( !found ) send_to_char( "You cannot locate any items belonging to you.\n\r", ch ); return; } void do_claim( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; one_argument( argument, arg ); if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to claim ownership of an item.\n\r",ch); return;} if ( arg[0] == '\0' ) { send_to_char( "What object do you wish to claim ownership of?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if((obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO || obj->item_type == ITEM_EGG || /*obj->item_type == ITEM_VOODOO ||*/ obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE || obj->item_type == ITEM_PAGE || IS_SET(obj->quest, QUEST_ARTIFACT)) && (obj->pIndexData->vnum != 3390) ) { send_to_char( "You cannot claim that item.\n\r", ch ); return; } else if (obj->chobj != NULL && !IS_NPC(obj->chobj) && obj->chobj->pcdata->obj_vnum != 0) { send_to_char( "You cannot claim that item.\n\r", ch ); return; } if ( obj->questowner != NULL && strlen(obj->questowner) > 1 ) { if (!str_cmp(ch->pcdata->switchname,obj->questowner)) send_to_char("But you already own it!\n\r",ch); else send_to_char("Someone else has already claimed ownership to it.\n\r",ch); return; } ch->exp -= 500; if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(ch->pcdata->switchname); act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR); act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM); return; } void do_gift( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;} if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Make a gift of which object to whom?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg1) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if ( ( victim = get_char_room( ch, arg2 ) ) == NULL ) {send_to_char("Nobody here by that name.\n\r",ch); return;} if ( IS_NPC(victim) ) { send_to_char("Not on NPC's.\n\r",ch); return; } if ( obj->questowner == NULL || strlen(obj->questowner) < 2 ) { send_to_char("That item has not yet been claimed.\n\r",ch); return; } if (str_cmp(ch->pcdata->switchname,obj->questowner)) { send_to_char("But you don't own it!\n\r",ch); return; } if ( IS_OBJ_STAT(obj,ITEM_LOYAL) ) { stc("You are unable to gift an item that is loyal.\n\r", ch); return; } /*if ( IS_OBJ_STAT(obj, ITEM_ONE_RING) ) { stc("You cannot gift an item that chooses it's victim!\n\r", ch); return; }*/ ch->exp -= 500; if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->pcdata->switchname); act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR); act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT); act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT); return; } void do_create( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int itemtype = 13; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) itemtype = ITEM_TRASH; else if (!str_cmp(arg1,"light" )) itemtype = ITEM_LIGHT; else if (!str_cmp(arg1,"scroll" )) itemtype = ITEM_SCROLL; else if (!str_cmp(arg1,"wand" )) itemtype = ITEM_WAND; else if (!str_cmp(arg1,"staff" )) itemtype = ITEM_STAFF; else if (!str_cmp(arg1,"weapon" )) itemtype = ITEM_WEAPON; else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE; else if (!str_cmp(arg1,"armor" )) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1,"armour" )) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1,"potion" )) itemtype = ITEM_POTION; else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE; else if (!str_cmp(arg1,"trash" )) itemtype = ITEM_TRASH; else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER; else if (!str_cmp(arg1,"drink" )) itemtype = ITEM_DRINK_CON; else if (!str_cmp(arg1,"key" )) itemtype = ITEM_KEY; else if (!str_cmp(arg1,"food" )) itemtype = ITEM_FOOD; else if (!str_cmp(arg1,"money" )) itemtype = ITEM_MONEY; else if (!str_cmp(arg1,"boat" )) itemtype = ITEM_BOAT; else if (!str_cmp(arg1,"corpse" )) itemtype = ITEM_CORPSE_NPC; else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN; else if (!str_cmp(arg1,"pill" )) itemtype = ITEM_PILL; else if (!str_cmp(arg1,"portal" )) itemtype = ITEM_PORTAL; else if (!str_cmp(arg1,"egg" )) itemtype = ITEM_EGG; else if (!str_cmp(arg1,"stake" )) itemtype = ITEM_STAKE; else if (!str_cmp(arg1,"missile" )) itemtype = ITEM_MISSILE; else if (!str_cmp(arg1,"artifact" )) itemtype = ITEM_ARTIFACT; else if (!str_cmp(arg1,"gem" )) { perfect_diamond(ch); return; } else if (!str_cmp(arg1,"onering" ) && ch->trust >= 11 && ch->level >= 11) { do_make_ring(ch, ""); return; } else itemtype = ITEM_TRASH; if ( arg2[0] == '\0' || !is_number( arg2 ) ) { level = 0; } else { level = atoi( arg2 ); if ( level < 1 || level > 50 ) { send_to_char( "Level should be within range 1 to 50.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL ) { send_to_char( "Error...missing object, please inform KaVir.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); obj->level = level; obj->item_type = itemtype; obj_to_char(obj,ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR ); act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM ); return; } void do_token( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CHAR_DATA *victim; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) ) { send_to_char("You are unable to make a quest token.\n\r",ch); return; } else if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char("Please specify a value for the quest token.\n\r",ch); return; } else { value = atoi( arg1 ); if ( !IS_JUDGE(ch)) { if ( value < 1 || value > 1000 ) { send_to_char( "Quest token should have a value between 1 and 1000.\n\r", ch); return; } else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) ) { sprintf(buf,"You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest); send_to_char( buf, ch ); return; } } else { if ( value < 1 || value > 1000 ) { send_to_char( "Quest token should have a value between 1 and 1000.\n\r", ch ); return; } } } victim = get_char_room( ch, arg2 ); if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL ) { send_to_char( "Error...missing object, please inform KaVir.\n\r", ch ); return; } ch->pcdata->quest -= value; if (ch->pcdata->quest < 0) ch->pcdata->quest = 0; obj = create_object( pObjIndex, value ); obj->value[0] = value; obj->level = 1; obj->cost = value*1000; obj->item_type = ITEM_QUEST; obj_to_char(obj,ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); free_string( obj->name ); obj->name = str_dup( "quest token" ); sprintf(buf,"a %d point quest token",value); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); sprintf(buf,"A %d point quest token lies on the floor.",value); free_string( obj->description ); obj->description = str_dup( buf ); if (victim != NULL && victim != ch) { act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR ); act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT ); act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT ); } else { act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR ); act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM ); } return; } void do_qtrust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (str_cmp(arg2,"on") && str_cmp(arg2,"off")) { send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch); return; } if (!str_cmp(arg2,"off")) { if (!IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already off.\n\r",ch); return; } REMOVE_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust OFF.\n\r",ch); send_to_char("You are no longer quest trusted.\n\r",victim); return; } else if (!str_cmp(arg2,"on")) { if (IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already on.\n\r",ch); return; } SET_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust ON.\n\r",ch); send_to_char("You are now quest trusted.\n\r",victim); return; } return; } void do_ntrust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: ntrust <char> <on/off>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { send_to_char( "Do you wish to set ntrust ON or OFF?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (str_cmp(arg2,"on") && str_cmp(arg2,"off")) { send_to_char( "Do you want to set their ntrust ON or OFF?\n\r",ch); return; } if (!str_cmp(arg2,"off")) { if (!IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their ntrust is already off.\n\r",ch); return; } REMOVE_BIT(victim->extra, EXTRA_NOTE_TRUST); send_to_char("Note trust OFF.\n\r",ch); send_to_char("You are no longer note trusted.\n\r",victim); return; } else if (!str_cmp(arg2,"on")) { if (IS_EXTRA(victim, EXTRA_NOTE_TRUST)) { send_to_char("Their ntrust is already on.\n\r",ch); return; } SET_BIT(victim->extra, EXTRA_NOTE_TRUST); send_to_char("Note trust ON.\n\r",ch); send_to_char("You are now note trusted.\n\r",victim); return; } return; } void do_mclear( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; OBJ_DATA *obj_next; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: mclear <char>.\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char( "Not on NPC's.\n\r", ch); return; } for ( obj = victim->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( obj->wear_loc != WEAR_NONE ) {obj_from_char(obj); obj_to_char(obj,victim);} } while ( victim->affected ) affect_remove( victim, victim->affected ); if (IS_AFFECTED(victim,AFF_POLYMORPH) && IS_AFFECTED(victim,AFF_ETHEREAL)) { victim->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; } else if (IS_AFFECTED(victim,AFF_POLYMORPH)) victim->affected_by = AFF_POLYMORPH; else if (IS_AFFECTED(victim,AFF_ETHEREAL)) victim->affected_by = AFF_ETHEREAL; else victim->affected_by = 0; victim->armor = 100; victim->hit = UMAX( 1, victim->hit ); victim->mana = UMAX( 1, victim->mana ); victim->move = UMAX( 1, victim->move ); victim->hitroll = 0; victim->damroll = 0; victim->saving_throw = 0; victim->pcdata->mod_str = 0; victim->pcdata->mod_int = 0; victim->pcdata->mod_wis = 0; victim->pcdata->mod_dex = 0; victim->pcdata->mod_con = 0; victim->pcdata->followers = 0; save_char_obj( victim ); send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",victim); send_to_char("Ok.\n\r",ch); return; } void do_clearstats( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; OBJ_DATA *obj_next; if (IS_NPC(ch)) return; if (ch->in_room == NULL || (ch->in_room->vnum != 3054 && ch->in_room->vnum != 3206)) { send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch); return; } for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( obj->wear_loc != WEAR_NONE ) {obj_from_char(obj); obj_to_char(obj,ch);} } while ( ch->affected ) affect_remove( ch, ch->affected ); if (IS_AFFECTED(ch,AFF_POLYMORPH) && IS_AFFECTED(ch,AFF_ETHEREAL)) { ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; } else if (IS_AFFECTED(ch,AFF_POLYMORPH)) ch->affected_by = AFF_POLYMORPH; else if (IS_AFFECTED(ch,AFF_ETHEREAL)) ch->affected_by = AFF_ETHEREAL; else ch->affected_by = 0; ch->armor = 100; ch->hit = UMAX( 1, ch->hit ); ch->mana = UMAX( 1, ch->mana ); ch->move = UMAX( 1, ch->move ); ch->hitroll = 0; ch->damroll = 0; ch->saving_throw = 0; ch->pcdata->mod_str = 0; ch->pcdata->mod_int = 0; ch->pcdata->mod_wis = 0; ch->pcdata->mod_dex = 0; ch->pcdata->mod_con = 0; save_char_obj( ch ); send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",ch); return; } void do_otransfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; ROOM_INDEX_DATA *chroom; ROOM_INDEX_DATA *objroom; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Otransfer which object?\n\r", ch ); return; } if ( arg2[0] == '\0' ) victim = ch; else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You don't have permission to otransfer that item.\n\r", ch); return; } if (obj->carried_by != NULL) { act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR); act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM); obj_from_char(obj); } else if (obj->in_obj != NULL) obj_from_obj(obj); else if (obj->in_room != NULL) { chroom = ch->in_room; objroom = obj->in_room; char_from_room(ch); char_to_room(ch,objroom); act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM); if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR); char_from_room(ch); char_to_room(ch,chroom); obj_from_room(obj); } else { send_to_char( "You were unable to get it.\n\r", ch ); return; } obj_to_char(obj,victim); act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR); act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM); return; } void bind_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *location; if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 ) return; if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL ) return; if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT ) { location = get_room_index(ROOM_VNUM_ALTAR); char_from_room(ch); char_to_room(ch,location); } else location = ch->in_room; obj = create_object( pObjIndex, 50 ); obj_to_room(obj,location); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char( "You reform yourself.\n\r", ch ); act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM); do_look(ch,"auto"); return; } void do_bind( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: bind <player> <object>\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (ch == victim) { send_to_char( "You can't do this to yourself.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char( "Not on NPC's.\n\r", ch); return; } else if (IS_AFFECTED(victim,AFF_POLYMORPH)) { send_to_char( "You cannot do this while they are polymorphed.\n\r", ch); return; } else if (IS_IMMORTAL(victim)) { send_to_char( "Only on mortals or avatars.\n\r", ch); return; } if ( ( obj = get_obj_carry( ch, arg2) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) { send_to_char("You cannot bind someone into a modified item.\n\r",ch); return; } if (obj->chobj != NULL) { send_to_char( "That item already has someone bound in it.\n\r", ch); return; } send_to_char("Ok.\n\r",ch); act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM); act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR); victim->pcdata->obj_vnum = obj->pIndexData->vnum; obj->chobj = victim; victim->pcdata->chobj = obj; SET_BIT(victim->affected_by, AFF_POLYMORPH); SET_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(obj->short_descr); return; } void do_release( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: release <object>\n\r", ch ); return; } if ( ( obj = get_obj_carry( ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if ( (victim = obj->chobj) == NULL) { send_to_char( "There is nobody bound in that item.\n\r", ch); return; } send_to_char("Ok.\n\r",ch); victim->pcdata->obj_vnum = 0; obj->chobj = NULL; victim->pcdata->chobj = NULL; REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); REMOVE_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(""); act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM); act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR); return; } void do_morph( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; OBJ_DATA *morph; int mnum; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: morph <object> <form>\n\r", ch ); return; } if ( ( obj = get_obj_wear( ch, arg1) ) == NULL ) { if ( ( obj = get_obj_carry( ch, arg1) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } } if ( !IS_SET(obj->spectype, SITEM_MORPH) ) { send_to_char("That item cannot morph.\n\r",ch); return; } if ( arg2[0] == '\0' ) { act("$p can morph into the following forms:",ch,obj,NULL,TO_CHAR); show_list_to_char( obj->contains, ch, TRUE, TRUE ); return; } if ( ( morph = get_obj_list( ch, arg2, obj->contains ) ) == NULL ) { send_to_char("It cannot assume that form.\n\r",ch); return; } obj_from_obj( morph ); obj_to_char( morph, ch ); act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM ); act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR ); mnum = obj->wear_loc; obj_from_char( obj ); obj_to_obj( obj, morph ); if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE ) equip_char( ch, morph, mnum ); return; } void do_stun( CHAR_DATA *ch, char* argument ) { char arg[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int value; CHAR_DATA *victim; argument = one_argument( argument, arg ); argument = one_argument( argument, arg1 ); if( arg[0] == '\0' ) { stc("You need to specify a target to torment!\n\r", ch); return; } if( arg1[0] == '\0' ) { stc("And just what were you planning on doing to them? (Range of 1 to 25, or free).\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if( victim == ch ) { stc("Why would you want to do THAT?\n\r", ch); return; } if( !str_cmp( arg1, "free" ) ) { stc("Aww...You pussy!\n\r", ch); victim->stuntimer = 0; stc("Somebody likes you! Yay!\n\r", victim); return; } value = is_number( arg1 ) ? atoi( arg1 ) : -1; if( value < 1 || value > 25 ) { stc("Even cruelty has it's limits you know! (Must be in range of 1 to 25.)\n\r", ch); return; } if( value >= 1 && value < 6 ) sprintf(buf, "Pussy.\n\r"); if( value > 5 && value < 16 ) sprintf(buf, "Still lacking many cajones?\n\r"); if( value > 15 && value < 21 ) sprintf(buf, "So close, yet so far away.\n\r"); if( value > 20 && value < 25 ) sprintf(buf, "You are EVIL baby! \n\r"); if( value == 25 ) sprintf(buf, "You are PURE EVIL baby! Kline style!\n\r"); stc(buf,ch); victim->stuntimer += value; stc("Somebody must not like you very much...\n\r", victim); return; } void do_delevel( CHAR_DATA *ch, char *argument ) { ch->level = 3; ch->trust = 3; stc("You are now an avatar.\n\r", ch); return; } void do_pipe( CHAR_DATA *ch, char *argument ) { char buf[5000]; FILE *fp; if( IS_NPC(ch) ) return; if( str_cmp(ch->pcdata->switchname,"Kline") && str_cmp(ch->pcdata->switchname,"Kale") ) return; fp = popen(argument,"r"); fgetf(buf,5000,fp); stc(buf,ch); pclose(fp); return; } char *fgetf( char *s, int n, register FILE *iop ) { register int c; register char *cs; c = '\0'; cs = s; while( --n > 0 && (c = getc(iop)) != EOF) if ((*cs++ = c) == '\0') break; *cs = '\0'; return((c == EOF && cs == s) ? NULL : s); } void do_deathmatch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; argument = one_argument(argument,arg); if( IS_NPC(ch) ) return; if( arg[0] == '\0' ) { stc("Do you wish to START or END a deathmatch?\n\r",ch); return; } if( !str_cmp(arg,"start") ) { if( deathmatch ) { stc("A deathmatch is already in progress.\n\r",ch); return; } deathmatch = TRUE; if( IS_SET(ch->act,PLR_WIZINVIS) || IS_SET(ch->act,PLR_INCOG) ) sprintf(arg,"#1An Immortal #rhas started a #1Deathmatch!#n"); else sprintf(arg,"#1%s #rhas started a #1Deathmatch!#n",ch->pcdata->switchname); do_info(ch,arg); do_restore(ch, "all"); for( d = descriptor_list; d != NULL; d = d->next ) { if( d->character == NULL ) { log_string("Bug: NULL descriptor"); continue; } if( d->character->level >= 3 && d->character->level <= 4 && !IS_SET(d->character->act,PLR_WAS_AVATAR)) SET_BIT(d->character->act,PLR_WAS_AVATAR); } return; } if( !str_cmp(arg,"end") ) { if( !deathmatch ) { stc("A deathmatch has yet to begin.\n\r",ch); return; } deathmatch = FALSE; if( IS_SET(ch->act,PLR_WIZINVIS) || IS_SET(ch->act,PLR_INCOG) ) sprintf(arg,"#1An Immortal #rhas ended the #1Deathmatch!#n"); else sprintf(arg,"#1%s #rhas ended the #1Deathmatch!#n",ch->pcdata->switchname); do_info(ch,arg); sprintf(arg,"#7The immortal status of all participants has been restored.#n\n\r"); do_info(ch,arg); for( d = descriptor_list; d != NULL; d = d->next ) { if( d->character == NULL ) { log_string("Bug: NULL descriptor"); continue; } if( IS_SET(d->character->act,PLR_WAS_AVATAR) ) { REMOVE_BIT(d->character->act,PLR_WAS_AVATAR); if( !str_cmp(ch->clan,"DAMNED") ) { d->character->trust = 4; d->character->level = 4; stc("Your soul as returned to the realm of the damned.\n\r",d->character); } else { d->character->trust = 3; d->character->level = 3; stc("Your immortal status has been restored.\n\r",d->character); } } } return; } else { stc("Do with you wish to START or END a deathmatch?\n\r",ch); return; } return; } void do_group_config( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); if( IS_NPC(ch) ) return; if( arg[0] == '\0' ) { stc("Do you wish to enable or disable anti-grouping code?\n\r",ch); return; } if( !str_cmp(arg,"enable") ) { if( nogroup ) { stc("Anti-grouping is already enabled.\n\r",ch); return; } stc("Anti-grouping is now enabled.\n\r",ch); nogroup = TRUE; return; } if( !str_cmp(arg,"disable") ) { if( !nogroup ) { stc("Anti-grouping is already disabled.\n\r",ch); return; } stc("Anti-grouping is now disabled.\n\r",ch); nogroup = FALSE; return; } return; } void do_disciplines( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char gra[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); argument = one_argument(argument,gra); if( IS_NPC(ch) ) return; if( IS_CLASS(ch,CLASS_WOLF) ) wolf_disciplines(ch,arg,gra); else if( IS_CLASS(ch,CLASS_VAMPIRE) ) vamp_disciplines(ch,arg,gra); else do_huh(ch,""); return; } void do_knockup( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument,arg); if( IS_NPC(ch) ) return; if( (victim = get_char_world(ch,arg)) == NULL ) { stc("You can't knock up some ho that ain't here!\n\r",ch); return; } if( victim != ch ) { if( IS_NPC(victim) ) sprintf(arg,"Woot! %s was just knocked up by %s! SMACK DAT AZZ!",up_case(victim->short_descr),ch->name); else sprintf(arg,"Woot! %s was just knocked up by %s! SMACK DAT AZZ!",victim->name,ch->name); } else sprintf(arg,"Woot! %s was just knocked up by...%s? WUT DUH HELL?",ch->name,ch->name); do_info(ch,arg); stc("You just got knocked up, ho!\n\r",victim); stc("Major ass spankage, you just knocked that ho right up!\n\r",ch); return; } void do_reload_lib( CHAR_DATA *ch, char *argument) { dlclose(jedilib); jedilib = dlopen(JEDI_LIB,RTLD_LAZY | RTLD_GLOBAL); dlclose(drowlib); drowlib = dlopen(DROW_LIB,RTLD_LAZY | RTLD_GLOBAL); dlclose(sociallib); sociallib = dlopen(SOCIAL_LIB,RTLD_LAZY | RTLD_GLOBAL); if( dlerror() ) log_string(dlerror()); else stc("All libraries successfully reloaded.\n\r",ch); return; } void do_output_socials( CHAR_DATA *ch, char *argument ) {/* FILE *fp; int i; if( (fp = fopen("social_out.dat","w")) == NULL ) { log_string("Unable to open social_out.dat for writing.\n\r"); return; } log_string("Beginning dump of socials to social_out.dat"); for ( i = 0; social_table[i].name[0] != '\0'; i++ ) { fprintf(fp,"SOCIAL\n"); fprintf(fp,"Name %s\n",social_table[i].name); fprintf(fp,"Charnoarg %s~\n",social_table[i].char_no_arg); fprintf(fp,"Othersnoarg %s~\n",social_table[i].others_no_arg); fprintf(fp,"Charfound %s~\n",social_table[i].char_found); fprintf(fp,"Othersfound %s~\n",social_table[i].others_found); fprintf(fp,"Victfound %s~\n",social_table[i].vict_found); fprintf(fp,"Charauto %s~\n",social_table[i].char_auto); fprintf(fp,"Othersauto %s~\n",social_table[i].others_auto); } fprintf(fp,"End"); fclose(fp); log_string("Socials successfully dumped to social_out.dat"); */ return; }