/* ************************************************************************
* File: spec_assign.c Part of CircleMUD *
* Usage: Functions to assign function pointers to objs/mobs/rooms *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "db.h"
#include "interpreter.h"
#include "utils.h"
extern int top_of_world;
extern int dts_are_dumps;
extern int mini_mud;
extern struct room_data *world;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
SPECIAL(dump);
SPECIAL(pet_shops);
SPECIAL(postmaster);
SPECIAL(cityguard);
SPECIAL(receptionist);
SPECIAL(cryogenicist);
SPECIAL(guild_guard);
SPECIAL(guild);
SPECIAL(puff);
SPECIAL(fido);
SPECIAL(janitor);
SPECIAL(mayor);
SPECIAL(snake);
SPECIAL(icer);
SPECIAL(Human);
SPECIAL(bank);
SPECIAL(gen_board);
SPECIAL(meta_physician);
void assign_kings_castle(void);
/* local functions */
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void ASSIGNROOM(int room, SPECIAL(fname));
void ASSIGNMOB(int mob, SPECIAL(fname));
void ASSIGNOBJ(int obj, SPECIAL(fname));
/* functions to perform assignments */
void ASSIGNMOB(int mob, SPECIAL(fname))
{
int rnum;
if ((rnum = real_mobile(mob)) >= 0)
mob_index[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant mob #%d", mob);
}
void ASSIGNOBJ(int obj, SPECIAL(fname))
{
if (real_object(obj) >= 0)
obj_index[real_object(obj)].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant obj #%d", obj);
}
void ASSIGNROOM(int room, SPECIAL(fname))
{
if (real_room(room) >= 0)
world[real_room(room)].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant room #%d", room);
}
/* ********************************************************************
* Assignments *
******************************************************************** */
/* assign special procedures to mobiles */
void assign_mobiles(void)
{
assign_kings_castle();
ASSIGNMOB(1, puff);
/* Immortal Zone */
ASSIGNMOB(1200, receptionist);
ASSIGNMOB(1201, postmaster);
ASSIGNMOB(1202, janitor);
/* Midgaard */
ASSIGNMOB(3005, receptionist);
ASSIGNMOB(3010, postmaster);
ASSIGNMOB(3020, guild);
ASSIGNMOB(3021, guild);
ASSIGNMOB(3022, guild);
ASSIGNMOB(3023, guild);
ASSIGNMOB(3024, guild_guard);
ASSIGNMOB(3025, guild_guard);
ASSIGNMOB(3026, guild_guard);
ASSIGNMOB(3027, guild_guard);
ASSIGNMOB(3059, cityguard);
ASSIGNMOB(3060, cityguard);
ASSIGNMOB(3061, janitor);
ASSIGNMOB(3062, fido);
ASSIGNMOB(3066, fido);
ASSIGNMOB(3067, cityguard);
ASSIGNMOB(3068, janitor);
ASSIGNMOB(3095, cryogenicist);
ASSIGNMOB(3105, mayor);
/* MORIA */
ASSIGNMOB(4000, snake);
ASSIGNMOB(4001, snake);
ASSIGNMOB(4053, snake);
ASSIGNMOB(4100, Human);
ASSIGNMOB(4102, snake);
ASSIGNMOB(4103, icer);
/* Redferne's */
ASSIGNMOB(7900, cityguard);
/* PYRAMID */
ASSIGNMOB(5300, snake);
ASSIGNMOB(5301, snake);
ASSIGNMOB(5304, icer);
ASSIGNMOB(5305, icer);
ASSIGNMOB(5309, Human); /* should breath fire */
ASSIGNMOB(5311, Human);
ASSIGNMOB(5313, Human); /* should be a Namek */
ASSIGNMOB(5314, Human); /* should be a Namek */
ASSIGNMOB(5315, Human); /* should be a Namek */
ASSIGNMOB(5316, Human); /* should be a Namek */
ASSIGNMOB(5317, Human);
/* High Tower Of Sorcery */
ASSIGNMOB(2501, Human); /* should likely be Namek */
ASSIGNMOB(2504, Human);
ASSIGNMOB(2507, Human);
ASSIGNMOB(2508, Human);
ASSIGNMOB(2510, Human);
ASSIGNMOB(2511, icer);
ASSIGNMOB(2514, Human);
ASSIGNMOB(2515, Human);
ASSIGNMOB(2516, Human);
ASSIGNMOB(2517, Human);
ASSIGNMOB(2518, Human);
ASSIGNMOB(2520, Human);
ASSIGNMOB(2521, Human);
ASSIGNMOB(2522, Human);
ASSIGNMOB(2523, Human);
ASSIGNMOB(2524, Human);
ASSIGNMOB(2525, Human);
ASSIGNMOB(2526, Human);
ASSIGNMOB(2527, Human);
ASSIGNMOB(2528, Human);
ASSIGNMOB(2529, Human);
ASSIGNMOB(2530, Human);
ASSIGNMOB(2531, Human);
ASSIGNMOB(2532, Human);
ASSIGNMOB(2533, Human);
ASSIGNMOB(2534, Human);
ASSIGNMOB(2536, Human);
ASSIGNMOB(2537, Human);
ASSIGNMOB(2538, Human);
ASSIGNMOB(2540, Human);
ASSIGNMOB(2541, Human);
ASSIGNMOB(2548, Human);
ASSIGNMOB(2549, Human);
ASSIGNMOB(2552, Human);
ASSIGNMOB(2553, Human);
ASSIGNMOB(2554, Human);
ASSIGNMOB(2556, Human);
ASSIGNMOB(2557, Human);
ASSIGNMOB(2559, Human);
ASSIGNMOB(2560, Human);
ASSIGNMOB(2562, Human);
ASSIGNMOB(2564, Human);
/* SEWERS */
ASSIGNMOB(7006, snake);
ASSIGNMOB(7009, Human);
ASSIGNMOB(7200, Human);
ASSIGNMOB(7201, Human);
ASSIGNMOB(7202, Human);
/* FOREST */
ASSIGNMOB(6112, Human);
ASSIGNMOB(6113, snake);
ASSIGNMOB(6114, Human);
ASSIGNMOB(6115, Human);
ASSIGNMOB(6116, Human); /* should be a Namek */
ASSIGNMOB(6117, Human);
/* ARACHNOS */
ASSIGNMOB(6302, Human);
ASSIGNMOB(6309, Human);
ASSIGNMOB(6312, Human);
ASSIGNMOB(6314, Human);
ASSIGNMOB(6315, Human);
/* Desert */
ASSIGNMOB(5004, Human);
ASSIGNMOB(5005, guild_guard); /* brass dragon */
ASSIGNMOB(5010, Human);
ASSIGNMOB(5014, Human);
/* Drow City */
ASSIGNMOB(5103, Human);
ASSIGNMOB(5104, Human);
ASSIGNMOB(5107, Human);
ASSIGNMOB(5108, Human);
/* Old Thalos */
ASSIGNMOB(5200, Human);
ASSIGNMOB(5201, Human);
ASSIGNMOB(5209, Human);
/* New Thalos */
/* 5481 - Namek (or Mage... but he IS a high priest... *shrug*) */
ASSIGNMOB(5404, receptionist);
ASSIGNMOB(5421, Human);
ASSIGNMOB(5422, Human);
ASSIGNMOB(5423, Human);
ASSIGNMOB(5424, Human);
ASSIGNMOB(5425, Human);
ASSIGNMOB(5426, Human);
ASSIGNMOB(5427, Human);
ASSIGNMOB(5428, Human);
ASSIGNMOB(5434, cityguard);
ASSIGNMOB(5440, Human);
ASSIGNMOB(5455, Human);
ASSIGNMOB(5461, cityguard);
ASSIGNMOB(5462, cityguard);
ASSIGNMOB(5463, cityguard);
ASSIGNMOB(5482, cityguard);
/* ROME */
ASSIGNMOB(12009, Human);
ASSIGNMOB(12018, cityguard);
ASSIGNMOB(12020, Human);
ASSIGNMOB(12021, cityguard);
ASSIGNMOB(12025, Human);
ASSIGNMOB(12030, Human);
ASSIGNMOB(12031, Human);
ASSIGNMOB(12032, Human);
/* King Welmar's castle (not covered in castle.c) */
ASSIGNMOB(15015, icer); /* Ergan... have a better idea? */
ASSIGNMOB(15032, Human); /* Pit Fiend, have something better? Use it */
/* DWARVEN KINGDOM */
ASSIGNMOB(6500, cityguard);
ASSIGNMOB(6502, Human);
ASSIGNMOB(6509, Human);
ASSIGNMOB(6516, Human);
}
/* assign special procedures to objects */
void assign_objects(void)
{
ASSIGNOBJ(3096, gen_board); /* social board */
ASSIGNOBJ(3097, gen_board); /* freeze board */
ASSIGNOBJ(3098, gen_board); /* immortal board */
ASSIGNOBJ(3099, gen_board); /* mortal board */
ASSIGNOBJ(252, gen_board); /* mortal board */
ASSIGNOBJ(253, gen_board); /* mortal board */
ASSIGNOBJ(254, gen_board); /* mortal board */
ASSIGNOBJ(3034, bank); /* atm */
ASSIGNOBJ(3036, bank); /* cashcard */
}
/* assign special procedures to rooms */
void assign_rooms(void)
{
int i;
ASSIGNROOM(3030, dump);
ASSIGNROOM(3031, pet_shops);
if (dts_are_dumps)
for (i = 0; i < top_of_world; i++)
if (ROOM_FLAGGED(i, ROOM_DEATH))
world[i].func = dump;
}