dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
/**************************************************************************
*  File: objcmd.c                                                         *
*  Usage: contains the command_interpreter for objects,                   *
*         object commands.                                                *
*                                                                         *
*                                                                         *
*  $Author: galion $
*  $Date: 1996/08/04 23:10:16 $
*  $Revision: 3.8 $
**************************************************************************/

#include "conf.h"
#include "sysdep.h"


#include "structs.h"
#include "screen.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"

extern struct room_data *world;
extern struct index_data *obj_index;
extern int dg_owner_purged;

char_data *get_char_by_obj(obj_data *obj, char *name);
obj_data *get_obj_by_obj(obj_data *obj, char *name);
void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
void die(struct char_data * ch, struct char_data *killer);

#define OCMD(name)  \
   void (name)(obj_data *obj, char *argument, int cmd, int subcmd)


struct obj_command_info {
   char *command;
   void	(*command_pointer)(obj_data *obj, char *argument, int cmd, int subcmd);
   int	subcmd;
};


/* do_osend */
#define SCMD_OSEND         0
#define SCMD_OECHOAROUND   1



/* attaches object name and vnum to msg and sends it to script_log */
void obj_log(obj_data *obj, char *msg)
{
    char buf[MAX_INPUT_LENGTH + 100];

    void script_log(char *msg);

    sprintf(buf, "Obj (%s, VNum %d): %s",
	    obj->short_description, GET_OBJ_VNUM(obj), msg);
    script_log(buf);
}


/* returns the real room number that the object or object's carrier is in */
int obj_room(obj_data *obj)
{
    if (obj->in_room != NOWHERE)
	return obj->in_room;
    else if (obj->carried_by)
	return IN_ROOM(obj->carried_by);
    else if (obj->worn_by)
	return IN_ROOM(obj->worn_by);
    else if (obj->in_obj)
	return obj_room(obj->in_obj);
    else
	return NOWHERE;
}


/* returns the real room number, or NOWHERE if not found or invalid */
sh_int find_obj_target_room(obj_data *obj, char *rawroomstr)
{
    int tmp;
    sh_int location;
    char_data *target_mob;
    obj_data *target_obj;
    char roomstr[MAX_INPUT_LENGTH];

    one_argument(rawroomstr, roomstr);

    if (!*roomstr)
	return NOWHERE;

    if (isdigit(*roomstr) && !strchr(roomstr, '.'))
    {
	tmp = atoi(roomstr);
	if ((location = real_room(tmp)) < 0)
	    return NOWHERE;
    }

    else if ((target_mob = get_char_by_obj(obj, roomstr)))
	location = IN_ROOM(target_mob);
    else if ((target_obj = get_obj_by_obj(obj, roomstr)))
    {
	if (target_obj->in_room != NOWHERE)
	    location = target_obj->in_room;
	else 
	    return NOWHERE;
    }
    else
	return NOWHERE;
  
    /* a room has been found.  Check for permission */
    if (ROOM_FLAGGED(location, ROOM_GODROOM) || 
#ifdef ROOM_IMPROOM
	ROOM_FLAGGED(location, ROOM_IMPROOM) ||
#endif
	ROOM_FLAGGED(location, ROOM_HOUSE))
	return NOWHERE;

    if (ROOM_FLAGGED(location, ROOM_PRIVATE) &&
	world[location].people && world[location].people->next_in_room)
	return NOWHERE;

    return location;
}



/* Object commands */

OCMD(do_oecho)
{
    int room;

    skip_spaces(&argument);
  
    if (!*argument) 
	obj_log(obj, "oecho called with no args");

    else if ((room = obj_room(obj)) != NOWHERE)
    {
    	if (world[room].people)
	    sub_write(argument, world[room].people, TRUE, TO_ROOM | TO_CHAR);
    }
  
    else
	obj_log(obj, "oecho called by object in NOWHERE");
}


OCMD(do_oforce)
{
    char_data *ch, *next_ch;
    int room;
    char arg1[MAX_INPUT_LENGTH], *line;

    line = one_argument(argument, arg1);
  
    if (!*arg1 || !*line)
    {
	obj_log(obj, "oforce called with too few args");
	return;
    }
  
    if (!str_cmp(arg1, "all"))
    {
	if ((room = obj_room(obj)) == NOWHERE) 
	    obj_log(obj, "oforce called by object in NOWHERE");
	else
	{
	    for (ch = world[room].people; ch; ch = next_ch)
	    {
		next_ch = ch->next_in_room;
	
		if (GET_LEVEL(ch)<LVL_IMMORT)
		{
		    command_interpreter(ch, line);
		}
	    }
	}      
    }
  
    else
    {
	if ((ch = get_char_by_obj(obj, arg1)))
	{
	    if (GET_LEVEL(ch)<LVL_IMMORT)
	    {
		command_interpreter(ch, line);
	    }
	}
    
	else
	    obj_log(obj, "oforce: no target found");
    }
}


OCMD(do_osend)
{
    char buf[MAX_INPUT_LENGTH], *msg;
    char_data *ch;
  
    msg = any_one_arg(argument, buf);

    if (!*buf)
    {
	obj_log(obj, "osend called with no args");
	return;
    }

    skip_spaces(&msg);

    if (!*msg)
    {
	obj_log(obj, "osend called without a message");
	return;
    }

    if ((ch = get_char_by_obj(obj, buf)))
    {
	if (subcmd == SCMD_OSEND)
	    sub_write(msg, ch, TRUE, TO_CHAR);
	else if (subcmd == SCMD_OECHOAROUND)
	    sub_write(msg, ch, TRUE, TO_ROOM);
    }

    else
	obj_log(obj, "no target found for osend");
}

/* increases the target's exp */
OCMD(do_oexp)
{
    char_data *ch;
    char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];

    two_arguments(argument, name, amount);

    if (!*name || !*amount)
    {
	obj_log(obj, "oexp: too few arguments");
	return;
    }
    
    if ((ch = get_char_by_obj(obj, name))) 
	gain_exp(ch, atoi(amount));
    else
    {
	obj_log(obj, "oexp: target not found");
	return;
    }
}


/* set the object's timer value */
OCMD(do_otimer)
{
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (!*arg)
    obj_log(obj, "otimer: missing argument");
  else if (!isdigit(*arg)) 
    obj_log(obj, "otimer: bad argument");
  else
    GET_OBJ_TIMER(obj) = atoi(arg);
}


/* transform into a different object */
/* note: this shouldn't be used with containers unless both objects */
/* are containers! */
OCMD(do_otransform)
{
  char arg[MAX_INPUT_LENGTH];
  obj_data *o, tmpobj;
  struct char_data *wearer=NULL;
  int pos=-1;

  one_argument(argument, arg);

  if (!*arg)
    obj_log(obj, "otransform: missing argument");
  else if (!isdigit(*arg)) 
    obj_log(obj, "otransform: bad argument");
  else {
    o = read_object(atoi(arg), VIRTUAL);
    if (o==NULL) {
      obj_log(obj, "otransform: bad object vnum");
      return;
    }

    if (obj->worn_by) {
      pos = obj->worn_on;
      wearer = obj->worn_by;
      unequip_char(obj->worn_by, pos);
    }

    /* move new obj info over to old object and delete new obj */
    memcpy(&tmpobj, o, sizeof(*o));
    tmpobj.in_room = obj->in_room;
    tmpobj.carried_by = obj->carried_by;
    tmpobj.worn_by = obj->worn_by;
    tmpobj.worn_on = obj->worn_on;
    tmpobj.in_obj = obj->in_obj;
    tmpobj.contains = obj->contains;
    tmpobj.id = obj->id;
    tmpobj.proto_script = obj->proto_script;
    tmpobj.script = obj->script;
    tmpobj.next_content = obj->next_content;
    tmpobj.next = obj->next;
    memcpy(obj, &tmpobj, sizeof(*obj));

    if (wearer) {
      equip_char(wearer, obj, pos);
    }

    extract_obj(o);
  }
}


/* purge all objects an npcs in room, or specified object or mob */
OCMD(do_opurge)
{
    char arg[MAX_INPUT_LENGTH];
    char_data *ch, *next_ch;
    obj_data *o, *next_obj;
    int rm;

    one_argument(argument, arg);
  
    if (!*arg)
    {
	if ((rm = obj_room(obj)) != NOWHERE)
	{
	    for (ch = world[rm].people; ch; ch = next_ch )
	    {
		next_ch = ch->next_in_room;
		if (IS_NPC(ch))
		    extract_char(ch);
	    }
    
	    for (o = world[rm].contents; o; o = next_obj )
	    {
		next_obj = o->next_content;
		if (o != obj)
		    extract_obj(o);
	    }
	}
    
	return;
    }
  
    if (!(ch = get_char_by_obj(obj, arg)))
    {
	if ((o = get_obj_by_obj(obj, arg))) {
            if (o==obj) dg_owner_purged = 1;
	    extract_obj(o);
        } else 
	    obj_log(obj, "opurge: bad argument");
    
	return;
    }
  
    if (!IS_NPC(ch))
    {
	obj_log(obj, "opurge: purging a PC");
	return;
    }
  
    extract_char(ch);
}


OCMD(do_oteleport)
{
    char_data *ch, *next_ch;
    sh_int target, rm;
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];

    two_arguments(argument, arg1, arg2);
  
    if (!*arg1 || !*arg2)
    {
	obj_log(obj, "oteleport called with too few args");
	return;
    }

    target = find_obj_target_room(obj, arg2);
  
    if (target == NOWHERE) 
	obj_log(obj, "oteleport target is an invalid room");
  
    else if (!str_cmp(arg1, "all"))
    {
	rm = obj_room(obj);
	if (target == rm)
	    obj_log(obj, "oteleport target is itself");

	for (ch = world[rm].people; ch; ch = next_ch)
	{
	    next_ch = ch->next_in_room;
	    
	    char_from_room(ch);
	    char_to_room(ch, target);
	}
    }
  
    else
    {
	if ((ch = get_char_by_obj(obj, arg1)))
	{
	    char_from_room(ch);
	    char_to_room(ch, target);
	}
    
	else
	    obj_log(obj, "oteleport: no target found");
    }
}


OCMD(do_dgoload)
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    int number = 0, room;
    char_data *mob;
    obj_data *object;

    two_arguments(argument, arg1, arg2);

    if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0))
    {
        obj_log(obj, "oload: bad syntax");
        return;
    }
 
    if ((room = obj_room(obj)) == NOWHERE)
    {
        obj_log(obj, "oload: object in NOWHERE trying to load");
        return;
    }
    
    if (is_abbrev(arg1, "mob"))
    {
        if ((mob = read_mobile(number, VIRTUAL)) == NULL)
        {
            obj_log(obj, "oload: bad mob vnum");
            return;
        }
        char_to_room(mob, room);
        load_mtrigger(mob);
    }
     
    else if (is_abbrev(arg1, "obj"))
    {
        if ((object = read_object(number, VIRTUAL)) == NULL)
        {
            obj_log(obj, "oload: bad object vnum");
            return;
        }

        obj_to_room(object, room);
        load_otrigger(object);
    }
         
    else
        obj_log(obj, "oload: bad type");

}

OCMD(do_odamage) {
    char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
    int dam = 0;
    char_data *ch;

    two_arguments(argument, name, amount);

    if (!*name || !*amount || !isdigit(*amount)) {
	obj_log(obj, "odamage: bad syntax");
	return;
    }

    dam = atoi(amount);

    if ((ch = get_char_by_obj(obj, name))) {
	if (GET_LEVEL(ch)>=LVL_IMMORT) {
	    send_to_char("Being the cool immortal you are, you sidestep a trap, obviously placed to kill you.", ch);
	    return;
	}
	GET_HIT(ch) -= dam;
	update_pos(ch);
	switch (GET_POS(ch)) {
	case POS_MORTALLYW:
 	    act("$n is mortally wounded, and will die soon, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
 	    send_to_char("You are mortally wounded, and will die soon, if not aided.\r\n", ch);
	    break;
	case POS_INCAP:
 	    act("$n is incapacitated and will slowly die, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
 	    send_to_char("You are incapacitated an will slowly die, if not aided.\r\n", ch);
    	    break;
  	case POS_STUNNED:
   	    act("$n is stunned, but will probably regain consciousness again.", TRUE, ch, 0, 0, TO_ROOM);
    	    send_to_char("You're stunned, but will probably regain consciousness again.\r\n", ch);
    	    break;
  	case POS_DEAD:
    	    act("$n is dead!  R.I.P.", FALSE, ch, 0, 0, TO_ROOM);
    	    send_to_char("You are dead!  Sorry...\r\n", ch);
    	    break;

  	default:			/* >= POSITION SLEEPING */
    	    if (dam > (GET_MAX_HIT(ch) >> 2))
      	        act("That really did HURT!", FALSE, ch, 0, 0, TO_CHAR);
 	    if (GET_HIT(ch) < (GET_MAX_HIT(ch) >> 2)) {
        	sprintf(buf2, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n",
	                CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
        	send_to_char(buf2, ch);
       	    }
	}
	if (GET_POS(ch) == POS_DEAD) {
	    if (!IS_NPC(ch)) {
		sprintf(buf2, "%s killed by a trap at %s", GET_NAME(ch),
	      		world[ch->in_room].name);
      		mudlog(buf2, BRF, 0, TRUE);
	    }
    	    die(ch, NULL);
	}
    }
    else
	obj_log(obj, "odamage: target not found");
}

const struct obj_command_info obj_cmd_info[] = {
    { "RESERVED", 0, 0 },/* this must be first -- for specprocs */

    { "oecho"      , do_oecho    , 0 },
    { "oechoaround", do_osend    , SCMD_OECHOAROUND },
    { "oexp"       , do_oexp     , 0 },
    { "oforce"     , do_oforce   , 0 },
    { "oload"	   , do_dgoload	 , 0 },
    { "opurge"     , do_opurge   , 0 },
    { "osend"      , do_osend    , SCMD_OSEND },
    { "oteleport"  , do_oteleport, 0 },
    { "odamage"    , do_odamage,   0 },
    { "otimer"     , do_otimer   , 0 },
    { "otransform" , do_otransform, 0 },
    
    { "\n", 0, 0 }	/* this must be last */
};



/*
 *  This is the command interpreter used by objects, called by script_driver.
 */
void obj_command_interpreter(obj_data *obj, char *argument)
{
    int cmd, length;
    char *line, arg[MAX_INPUT_LENGTH];
  
    skip_spaces(&argument);
  
    /* just drop to next line for hitting CR */
    if (!*argument)
	return;

    line = any_one_arg(argument, arg);


    /* find the command */
    for (length = strlen(arg),cmd = 0;
	 *obj_cmd_info[cmd].command != '\n'; cmd++)
	if (!strncmp(obj_cmd_info[cmd].command, arg, length))
	    break;
  
    if (*obj_cmd_info[cmd].command == '\n')
    {
	sprintf(buf2, "Unknown object cmd: '%s'", argument);
	obj_log(obj, buf2);
    }
    else
	((*obj_cmd_info[cmd].command_pointer) 
	 (obj, line, cmd, obj_cmd_info[cmd].subcmd));
}