#12810 personal weapon~ 1 j 100 ~ if (%actor.level% < 100) oecho %actor.name% you cant use this. oforce %actor.name% rem %object.name% oforce %actor% drop %object.name% ~ #12820 Recall item~ 1 c 3 activate~ if (%arg% == translocater) oteleport %actor.name% 12820 oforce %actor.name% look oecho %actor.name% presses a button on a translocater and dissappears from sight. end ~ #12877 Godsbane~ 1 c 4 escape~ if (%arg% == godsbane) oecho %actor.name% As you wish %actor.name%. wait 2 oteleport %actor.name% 12800 ~ #12899 new trigger~ 1 c 100 home~ mteleport %actor.name% 23800 mat %actor.name% mforce %actor.name% look mat %actor.name% mecho The computer says, "Bridge" return 1 end ~ $~