dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
#12810
personal weapon~
1 j 100
~
if (%actor.level% < 100)
oecho %actor.name% you cant use this.
oforce %actor.name% rem %object.name%
oforce %actor% drop %object.name%
~
#12820
Recall item~
1 c 3
activate~
if (%arg% == translocater)
oteleport %actor.name% 12820
oforce %actor.name% look
oecho %actor.name% presses a button on a translocater and dissappears from sight.
end
~
#12877
Godsbane~
1 c 4
escape~
if (%arg% == godsbane)
oecho %actor.name% As you wish %actor.name%.
wait 2
oteleport %actor.name% 12800
~
#12899
new trigger~
1 c 100
home~
mteleport %actor.name% 23800
mat %actor.name% mforce %actor.name% look
mat %actor.name% mecho The computer says, "Bridge"
return 1
end
~
$~