dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
#1
memory test trigger~
0 o 100
~
* assign this to a mob, force the mob to mremember you, then enter the
* room the mob is in while visible (not via goto)
say I remember you, %actor.name%!
~
#2
mob greet test~
0 g 100
~
say Hello, %actor.name%, how are things to the %direction%?
~
#3
obj get test~
1 g 100
~
oecho You hear, 'Please put me down, %actor.name%'
~
#4
room test~
2 g 100
~
wait 50
wsend %actor% you enter a room
~
#5
car/cdr test~
0 d 100
test~
say speech: %speech%
say car: %speech.car%
say cdr: %speech.cdr%
~
#6
subfield test~
0 c 100
test~
* test to make sure %actor.skill(skillname)% works
say your hide ability is %actor.skill(hide)% percent.
~
#7
object otransform test~
1 jl 7
test~
* test of object transformation (and remove trigger)
* test is designed for objects 3020 and 3021
* assign the trigger then wear/remove the item
* repeatedly.
oecho Beginning object transform.
if %self.vnum% == 3020
  otransform 3021
else
  otransform 3020
end
oecho Transform complete.
~
#8
makeuid and remote testing~
2 c 100
test~
* makeuid test ---- assuming your MOBOBJ_ID_BASE is 200000,
* this will display the names of the first 10 mobs loaded on your MUD,
* if they are still around.
eval counter 0
while (%counter% < 10)
  makeuid mob 200000+%counter%
  wecho #%counter%      %mob.id%   %mob.name%
  eval counter %counter% + 1
done
*
*
* this will also serve as a test of getting a remote mob's globals.
* we know that puff, when initially loaded, is id 200000. We'll use remote
* to give her a global, then %mob.globalname% to read it.
makeuid mob 200000
eval globalname 12345
remote globalname %mob.id%
wecho %mob.name%'s "globalname" value is %mob.globalname%
wecho %globalname%
wecho %mob.id%
~
#9
mtransform test~
0 g 100
~
* mtransform test
* as a greet trigger, entering the room will cause
* the mob this is attached to, to toggle between mob 1 and 99.
mecho Beginning transform.
if %self.vnum%==1
  mtransform 99
else
  mtransform 1
end
mecho Transform complete.
~
#10
Ginawa's guard~
0 g 100
~
if (%direction% == north)
wait 1
cackle
wait 1
say Good another victim!
wait 1
say Ya want out? Well you are gonna have to give me 1000 bucks!
end
~
#11
Ginawa's Guard part 2~
0 m 1000
~
wait 1
say I can't believe you actually paid that!
wait 1
say But thanks for the cash!
wait 1
unlock door
open door
say You have "FIVE" seconds to get out of my sight!
wait 5 s
close door
lock door
end
~
#12
Ginawa's guard 3~
0 m 1
~
wait 1
say This is not enough!So you are stuck here!!
give %amount% coins %actor%
~
#20
Jail~
2 bfg 100
~
say My trigger commandlist is not complete!
You feel very cold, and sick.
wait 240 s
You have the strangest feeling you are being watched.
wait 240 s
You feel very cold, and sick.
wait 480 s
You hear some very loud high pitched screams coming from outside of your cell.
~
#43
Reccom~
0 g 100
~
My name is Recoom, it rhymes with doom, and you will feel it all too soon.
~
#45
Reccom~
0 g 100
~
say My name is Reccom, it rhymes with doom, and you will feel it all too soon.
~
#46
Tank?~
1 c 3
activate~
if (%arg%==regeneration tank)
oecho %actor.name% enters a regeneration capsule.
oteleport %actor.name% 880
oforce %actor.name% rest
wait 10 sec
oteleport %actor.name% 1200
end
if (%arg%==regeneration tank)
oecho %actor.name% enters a regeneration capsule.
oteleport %actor.name% 880
oforce %actor.name% rest
wait 10
oteleport %actor.name% 1200
end
~
#50
Majinia greeting~
2 g 100
~
wait 1
wsend %actor% a pleasant voice says, "Welcome to Majinia, drink, eat, and partake in the land of happiness."
~
#51
a Buu-Buu Armor Shop trigger~
0 g 100
~
wait 1 s
say Welcome to the Buuuu WUUU Buuu Armor Shop, look about and have a happy day!
~
#52
Bloodlust~
0 agi 100
~
say I don't like sharing this cell, it's either you or me, sorry I'm afraid I must kill you.
~
#53
Bloodlust2~
0 g 100
~
emote stands up and cracks his knuckles.
say Hehe this'll be fun.
emote begins to &11powerup!&11
emote &00moves toward you, then steps next to you.&00
~
#54
Chibi-Daos greeting trigger!~
0 g 100
~
wait 1
emote sings, "Hello Hello! Welcome to my Shop! Bubble Gum goes *Pop* *Pop* *POP*!"
~
#55
Bubble Gum Sword trigger~
1 j 100
~
wait 1
osend The bubble gum stick morphs into a sharp blade when picked up.
wait 1
oecho The bubble gum stick morphs into a sharp blade when wielded by, %actor.name%.
~
#56
Large sword trigger~
1 j 100
~
wait 1
oecho The large sword in %actor.name%'s hands shines brightly.
~
#57
Cloak Trigger~
1 j 100
~
oecho A breeze of wind passes through the cloak worn about %actor.name%'s body.
~
$~