#1 memory test trigger~ 0 o 100 ~ * assign this to a mob, force the mob to mremember you, then enter the * room the mob is in while visible (not via goto) say I remember you, %actor.name%! ~ #2 mob greet test~ 0 g 100 ~ say Hello, %actor.name%, how are things to the %direction%? ~ #3 obj get test~ 1 g 100 ~ oecho You hear, 'Please put me down, %actor.name%' ~ #4 room test~ 2 g 100 ~ wait 50 wsend %actor% you enter a room ~ #5 car/cdr test~ 0 d 100 test~ say speech: %speech% say car: %speech.car% say cdr: %speech.cdr% ~ #6 subfield test~ 0 c 100 test~ * test to make sure %actor.skill(skillname)% works say your hide ability is %actor.skill(hide)% percent. ~ #7 object otransform test~ 1 jl 7 test~ * test of object transformation (and remove trigger) * test is designed for objects 3020 and 3021 * assign the trigger then wear/remove the item * repeatedly. oecho Beginning object transform. if %self.vnum% == 3020 otransform 3021 else otransform 3020 end oecho Transform complete. ~ #8 makeuid and remote testing~ 2 c 100 test~ * makeuid test ---- assuming your MOBOBJ_ID_BASE is 200000, * this will display the names of the first 10 mobs loaded on your MUD, * if they are still around. eval counter 0 while (%counter% < 10) makeuid mob 200000+%counter% wecho #%counter% %mob.id% %mob.name% eval counter %counter% + 1 done * * * this will also serve as a test of getting a remote mob's globals. * we know that puff, when initially loaded, is id 200000. We'll use remote * to give her a global, then %mob.globalname% to read it. makeuid mob 200000 eval globalname 12345 remote globalname %mob.id% wecho %mob.name%'s "globalname" value is %mob.globalname% wecho %globalname% wecho %mob.id% ~ #9 mtransform test~ 0 g 100 ~ * mtransform test * as a greet trigger, entering the room will cause * the mob this is attached to, to toggle between mob 1 and 99. mecho Beginning transform. if %self.vnum%==1 mtransform 99 else mtransform 1 end mecho Transform complete. ~ #10 Ginawa's guard~ 0 g 100 ~ if (%direction% == north) wait 1 cackle wait 1 say Good another victim! wait 1 say Ya want out? Well you are gonna have to give me 1000 bucks! end ~ #11 Ginawa's Guard part 2~ 0 m 1000 ~ wait 1 say I can't believe you actually paid that! wait 1 say But thanks for the cash! wait 1 unlock door open door say You have "FIVE" seconds to get out of my sight! wait 5 s close door lock door end ~ #12 Ginawa's guard 3~ 0 m 1 ~ wait 1 say This is not enough!So you are stuck here!! give %amount% coins %actor% ~ #20 Jail~ 2 bfg 100 ~ say My trigger commandlist is not complete! You feel very cold, and sick. wait 240 s You have the strangest feeling you are being watched. wait 240 s You feel very cold, and sick. wait 480 s You hear some very loud high pitched screams coming from outside of your cell. ~ #43 Reccom~ 0 g 100 ~ My name is Recoom, it rhymes with doom, and you will feel it all too soon. ~ #45 Reccom~ 0 g 100 ~ say My name is Reccom, it rhymes with doom, and you will feel it all too soon. ~ #46 Tank?~ 1 c 3 activate~ if (%arg%==regeneration tank) oecho %actor.name% enters a regeneration capsule. oteleport %actor.name% 880 oforce %actor.name% rest wait 10 sec oteleport %actor.name% 1200 end if (%arg%==regeneration tank) oecho %actor.name% enters a regeneration capsule. oteleport %actor.name% 880 oforce %actor.name% rest wait 10 oteleport %actor.name% 1200 end ~ #50 Majinia greeting~ 2 g 100 ~ wait 1 wsend %actor% a pleasant voice says, "Welcome to Majinia, drink, eat, and partake in the land of happiness." ~ #51 a Buu-Buu Armor Shop trigger~ 0 g 100 ~ wait 1 s say Welcome to the Buuuu WUUU Buuu Armor Shop, look about and have a happy day! ~ #52 Bloodlust~ 0 agi 100 ~ say I don't like sharing this cell, it's either you or me, sorry I'm afraid I must kill you. ~ #53 Bloodlust2~ 0 g 100 ~ emote stands up and cracks his knuckles. say Hehe this'll be fun. emote begins to &11powerup!&11 emote &00moves toward you, then steps next to you.&00 ~ #54 Chibi-Daos greeting trigger!~ 0 g 100 ~ wait 1 emote sings, "Hello Hello! Welcome to my Shop! Bubble Gum goes *Pop* *Pop* *POP*!" ~ #55 Bubble Gum Sword trigger~ 1 j 100 ~ wait 1 osend The bubble gum stick morphs into a sharp blade when picked up. wait 1 oecho The bubble gum stick morphs into a sharp blade when wielded by, %actor.name%. ~ #56 Large sword trigger~ 1 j 100 ~ wait 1 oecho The large sword in %actor.name%'s hands shines brightly. ~ #57 Cloak Trigger~ 1 j 100 ~ oecho A breeze of wind passes through the cloak worn about %actor.name%'s body. ~ $~