/* ************************************************************************ * File: comm.c Part of CircleMUD * * Usage: Communication, socket handling, main(), central game loop * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define __COMM_C__ #include "conf.h" #include "sysdep.h" #ifdef CIRCLE_MACINTOSH /* Includes for the Macintosh */ # define SIGPIPE 13 # define SIGALRM 14 /* GUSI headers */ # include <sys/ioctl.h> /* Codesaiyan dependant */ # include <SIOUX.h> # include <console.h> #endif #ifdef CIRCLE_WINDOWS /* Includes for Win32 */ # ifdef __BORLANDC__ # include <dir.h> # else /* MSVC */ # include <direct.h> # endif # include <mmsystem.h> #endif /* CIRCLE_WINDOWS */ #ifdef CIRCLE_AMIGA /* Includes for the Amiga */ # include <sys/ioctl.h> # include <clib/socket_protos.h> #endif /* CIRCLE_AMIGA */ #ifdef CIRCLE_ACORN /* Includes for the Acorn (RiscOS) */ # include <socklib.h> # include <inetlib.h> # include <sys/ioctl.h> #endif /* * Note, most includes for all platforms are in sysdep.h. The list of * files that is included is controlled by conf.h for that platform. */ #include "structs.h" #include "screen.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "house.h" #include "olc.h" #include "dg_scripts.h" #include "color.c" #ifdef HAVE_ARPA_TELNET_H #include <arpa/telnet.h> #else #include "telnet.h" #endif #ifndef INVALID_SOCKET #define INVALID_SOCKET -1 #endif /* externs */ extern struct ban_list_element *ban_list; extern int num_invalid; extern char *startup; extern const char circlemud_version[]; extern int circle_restrict; extern int mini_mud; extern int no_rent_check; extern FILE *player_fl; extern int DFLT_PORT; extern char *DFLT_DIR; extern char *DFLT_IP; extern char *LOGNAME; extern int MAX_PLAYERS; extern struct room_data *world; /* In db.c */ extern int top_of_world; /* In db.c */ extern struct time_info_data time_info; /* In db.c */ extern char help[]; void proc_color(char *inbuf, int color); extern int top_of_zone_table; extern struct zone_data *zone_table; extern const char *save_info_msg[]; /* In olc.c */ /* local globals */ struct descriptor_data *descriptor_list = NULL; /* master desc list */ struct txt_block *bufpool = 0; /* pool of large output buffers */ int buf_largecount = 0; /* # of large buffers which exist */ int buf_overflows = 0; /* # of overflows of output */ int buf_switches = 0; /* # of switches from small to large buf */ int circle_shutdown = 0; /* clean shutdown */ int circle_reboot = 0; /* reboot the game after a shutdown */ int no_specials = 0; /* Suppress ass. of special routines */ int max_players = 0; /* max descriptors available */ int tics = 0; /* for extern checkpointing */ int scheck = 0; /* for syntax checking mode */ int dg_act_check; /* toggle for act_trigger */ unsigned long dg_global_pulse = 0; /* number of pulses since game start */ extern int nameserver_is_slow; /* see config.c */ extern int auto_save; /* see config.c */ extern int autosave_time; /* see config.c */ struct timeval null_time; /* zero-valued time structure */ FILE *logfile = NULL; /* Where to send the log messages. */ /* functions in this file */ RETSIGTYPE reread_wizlists(int sig); RETSIGTYPE unrestrict_game(int sig); RETSIGTYPE reap(int sig); RETSIGTYPE checkpointing(int sig); RETSIGTYPE hupsig(int sig); ssize_t perform_socket_read(socket_t desc, char *read_point,size_t space_left); ssize_t perform_socket_write(socket_t desc, const char *txt,size_t length); void echo_off(struct descriptor_data *d); void echo_on(struct descriptor_data *d); void sanity_check(void); int get_from_q(struct txt_q *queue, char *dest, int *aliased); void init_game(int port); void signal_setup(void); void game_loop(int mother_desc); int init_socket(int port); int new_descriptor(int s); int get_max_players(void); int process_output(struct descriptor_data *t); int process_input(struct descriptor_data *t); struct timeval *timediff(struct timeval a, struct timeval b); struct timeval *timeadd(struct timeval a, struct timeval b); void flush_queues(struct descriptor_data *d); void nonblock(socket_t s); int perform_subst(struct descriptor_data *t, char *orig, char *subst); int perform_alias(struct descriptor_data *d, char *orig); void record_usage(void); char *make_prompt(struct descriptor_data *point); void check_idle_passwords(void); void heartbeat(int pulse); struct in_addr *get_bind_addr(void); int parse_ip(const char *addr, struct in_addr *inaddr); int set_sendbuf(socket_t s); #if defined(POSIX) sigfunc *my_signal(int signo, sigfunc * func); #endif /* extern fcnts */ void reboot_wizlists(void); void boot_world(void); void affect_update(void); /* In spells.c */ void mobile_activity(void); void string_add(struct descriptor_data *d, char *str); void perform_violence(void); void show_string(struct descriptor_data *d, char *input); int isbanned(char *hostname); void weather_and_time(int mode); void redit_save_to_disk(int zone_num); void oedit_save_to_disk(int zone_num); void medit_save_to_disk(int zone_num); void sedit_save_to_disk(int zone_num); void zedit_save_to_disk(int zone_num); int real_zone(int number); #ifdef __CXREF__ #undef FD_ZERO #undef FD_SET #undef FD_ISSET #undef FD_CLR #define FD_ZERO(x) #define FD_SET(x, y) 0 #define FD_ISSET(x, y) 0 #define FD_CLR(x, y) #endif /*********************************************************************** * main game loop and related stuff * ***********************************************************************/ #if defined(CIRCLE_WINDOWS) || defined(CIRCLE_MACINTOSH) /* Windows doesn't have gettimeofday, so we'll simulate it. */ /* The Mac doesn't have gettimeofday either. */ void gettimeofday(struct timeval *t, struct timezone *dummy) { #if defined(CIRCLE_WINDOWS) DWORD millisec = GetTickCount(); #elif defined(CIRCLE_MACINTOSH) unsigned long int millisec; millisec = (int)((float)TickCount() * 1000.0 / 60.0); #endif t->tv_sec = (int) (millisec / 1000); t->tv_usec = (millisec % 1000) * 1000; } #endif /* CIRCLE_WINDOWS || CIRCLE_MACINTOSH */ int main(int argc, char **argv) { int port; int pos = 1; char *dir; /* Initialize these to check for overruns later. */ buf[MAX_STRING_LENGTH - 1] = buf1[MAX_STRING_LENGTH - 1] = MAGIC_NUMBER; buf2[MAX_STRING_LENGTH - 1] = arg[MAX_STRING_LENGTH - 1] = MAGIC_NUMBER; #ifdef CIRCLE_MACINTOSH /* * ccommand() calls the command line/io redirection dialog box from * Codesaiyans's SIOUX library */ argc = ccommand(&argv); /* Initialize the GUSI library calls. */ GUSIDefaultSetup(); #endif port = DFLT_PORT; dir = DFLT_DIR; /* * It would be nice to make this a command line option but the parser uses * the log() function, maybe later. -gg */ if (LOGNAME == NULL || *LOGNAME == '\0') logfile = fdopen(STDERR_FILENO, "w"); else logfile = freopen(LOGNAME, "w", stderr); if (logfile == NULL) { printf("error opening log file %s: %s\n", LOGNAME ? LOGNAME : "stderr", strerror(errno)); exit(1); } log(circlemud_version); log(DG_SCRIPT_VERSION); while ((pos < argc) && (*(argv[pos]) == '-')) { switch (*(argv[pos] + 1)) { case 'd': if (*(argv[pos] + 2)) dir = argv[pos] + 2; else if (++pos < argc) dir = argv[pos]; else { log("SYSERR: Directory arg expected after option -d."); exit(1); } break; case 'm': mini_mud = 1; no_rent_check = 1; log("Running in minimized mode & with no rent check."); break; case 'c': scheck = 1; log("Syntax check mode enabled."); break; case 'q': no_rent_check = 1; log("Quick boot mode -- rent check supressed."); break; case 'r': circle_restrict = 1; log("Restricting game -- no new players allowed."); break; case 's': no_specials = 1; log("Suppressing assignment of special routines."); break; default: log("SYSERR: Unknown option -%c in argument string.", *(argv[pos] + 1)); break; } pos++; } if (pos < argc) { if (!isdigit(*argv[pos])) { log("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n", argv[0]); exit(1); } else if ((port = atoi(argv[pos])) <= 1024) { log("SYSERR: Illegal port number %d.", port); exit(1); } } if (chdir(dir) < 0) { perror("SYSERR: Fatal error changing to data directory"); exit(1); } log("Using %s as data directory.", dir); if (scheck) { boot_world(); log("Done."); } else { log("Running game on port %d.", port); init_game(port); } return 0; } /* Init sockets, run game, and cleanup sockets */ void init_game(int port) { int mother_desc; /* We don't want to restart if we crash before we get up. */ touch(KILLSCRIPT_FILE); circle_srandom(time(0)); log("Finding player limit."); max_players = get_max_players(); log("Opening mother connection."); mother_desc = init_socket(port); boot_db(); #ifdef CIRCLE_UNIX log("Signal trapping."); signal_setup(); #endif /* If we made it this far, we will be able to restart without problem. */ remove(KILLSCRIPT_FILE); log("Entering game loop."); game_loop(mother_desc); log("Closing all sockets."); while (descriptor_list) close_socket(descriptor_list); CLOSE_SOCKET(mother_desc); fclose(player_fl); if (circle_reboot != 2 && olc_save_list) { /* Don't save zones. */ struct olc_save_info *entry, *next_entry; int rznum; for (entry = olc_save_list; entry; entry = next_entry) { next_entry = entry->next; if (entry->type < 0 || entry->type > 4) { sprintf(buf, "OLC: Illegal save type %d!", entry->type); log(buf); } else if ((rznum = real_zone(entry->zone * 100)) == -1) { sprintf(buf, "OLC: Illegal save zone %d!", entry->zone); log(buf); } else if (rznum < 0 || rznum > top_of_zone_table) { sprintf(buf, "OLC: Invalid real zone number %d!", rznum); log(buf); } else { sprintf(buf, "OLC: Reboot saving %s for zone %d.", save_info_msg[(int)entry->type], zone_table[rznum].number); log(buf); switch (entry->type) { case OLC_SAVE_ROOM: redit_save_to_disk(rznum); break; case OLC_SAVE_OBJ: oedit_save_to_disk(rznum); break; case OLC_SAVE_MOB: medit_save_to_disk(rznum); break; case OLC_SAVE_ZONE: zedit_save_to_disk(rznum); break; case OLC_SAVE_SHOP: sedit_save_to_disk(rznum); break; default: log("Unexpected olc_save_list->type"); break; } } } } if (circle_reboot) { log("Rebooting."); exit(52); /* what's so great about HHGTTG, anyhow? */ } log("Normal termination of game."); } /* * init_socket sets up the mother descriptor - creates the socket, sets * its options up, binds it, and listens. */ int init_socket(int port) { int s, opt; struct sockaddr_in sa; #ifdef CIRCLE_WINDOWS { WORD wVersionRequested; WSADATA wsaData; wVersionRequested = MAKEWORD(1, 1); if (WSAStartup(wVersionRequested, &wsaData) != 0) { log("SYSERR: WinSock not available!"); exit(1); } if ((wsaData.iMaxSockets - 4) < max_players) { max_players = wsaData.iMaxSockets - 4; } log("Max players set to %d", max_players); if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) { log("SYSERR: Error opening network connection: Winsock error #%d", WSAGetLastError()); exit(1); } } #else /* * Should the first argument to socket() be AF_INET or PF_INET? I don't * know, take your pick. PF_INET seems to be more widely adopted, and * Comer (_Internetworking with TCP/IP_) even makes a point to say that * people erroneously use AF_INET with socket() when they should be using * PF_INET. However, the man pages of some systems indicate that AF_INET * is correct; some such as ConvexOS even say that you can use either one. * All implementations I've seen define AF_INET and PF_INET to be the same * number anyway, so the point is (hopefully) moot. */ if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) { perror("SYSERR: Error creating socket"); exit(1); } #endif /* CIRCLE_WINDOWS */ #if defined(SO_REUSEADDR) && !defined(CIRCLE_MACINTOSH) opt = 1; if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *) &opt, sizeof(opt)) < 0){ perror("SYSERR: setsockopt REUSEADDR"); exit(1); } #endif set_sendbuf(s); #if defined(SO_LINGER) { struct linger ld; ld.l_onoff = 0; ld.l_linger = 0; if (setsockopt(s, SOL_SOCKET, SO_LINGER, (char *) &ld, sizeof(ld)) < 0) { perror("SYSERR: setsockopt LINGER"); exit(1); } } #endif /* Clear the structure */ memset((char *)&sa, 0, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_port = htons(port); sa.sin_addr = *(get_bind_addr()); if (bind(s, (struct sockaddr *) &sa, sizeof(sa)) < 0) { perror("SYSERR: bind"); CLOSE_SOCKET(s); exit(1); } nonblock(s); listen(s, 5); return s; } int get_max_players(void) { #ifndef CIRCLE_UNIX return MAX_PLAYERS; #else int max_descs = 0; const char *method; /* * First, we'll try using getrlimit/setrlimit. This will probably work * on most systems. HAS_RLIMIT is defined in sysdep.h. */ #ifdef HAS_RLIMIT { struct rlimit limit; /* find the limit of file descs */ method = "rlimit"; if (getrlimit(RLIMIT_NOFILE, &limit) < 0) { perror("SYSERR: calling getrlimit"); exit(1); } /* set the current to the maximum */ limit.rlim_cur = limit.rlim_max; if (setrlimit(RLIMIT_NOFILE, &limit) < 0) { perror("SYSERR: calling setrlimit"); exit(1); } #ifdef RLIM_INFINITY if (limit.rlim_max == RLIM_INFINITY) max_descs = MAX_PLAYERS + NUM_RESERVED_DESCS; else max_descs = MIN(MAX_PLAYERS + NUM_RESERVED_DESCS, limit.rlim_max); #else max_descs = MIN(MAX_PLAYERS + NUM_RESERVED_DESCS, limit.rlim_max); #endif } #elif defined (OPEN_MAX) || defined(FOPEN_MAX) #if !defined(OPEN_MAX) #define OPEN_MAX FOPEN_MAX #endif method = "OPEN_MAX"; max_descs = OPEN_MAX; /* Uh oh.. rlimit didn't work, but we have * OPEN_MAX */ #elif defined (_SC_OPEN_MAX) /* * Okay, you don't have getrlimit() and you don't have OPEN_MAX. Time to * try the POSIX sysconf() function. (See Stevens' _Advanced Programming * in the UNIX Environment_). */ method = "POSIX sysconf"; errno = 0; if ((max_descs = sysconf(_SC_OPEN_MAX)) < 0) { if (errno == 0) max_descs = MAX_PLAYERS + NUM_RESERVED_DESCS; else { perror("SYSERR: Error calling sysconf"); exit(1); } } #else /* if everything has failed, we'll just take a guess */ method = "random guess" max_descs = MAX_PLAYERS + NUM_RESERVED_DESCS; #endif /* now calculate max _players_ based on max descs */ max_descs = MIN(MAX_PLAYERS, max_descs - NUM_RESERVED_DESCS); if (max_descs <= 0) { log("SYSERR: Non-positive max player limit! (Set at %d using %s).", max_descs, method); exit(1); } log("Setting player limit to %d using %s.", max_descs, method); return max_descs; #endif /* CIRCLE_UNIX */ } /* * game_loop contains the main loop which drives the entire MUD. It * cycles once every 0.10 seconds and is responsible for accepting new * new connections, polling existing connections for input, dequeueing * output and sending it out to players, and calling "heartbeat" functions * such as mobile_activity(). */ void game_loop(int mother_desc) { fd_set input_set, output_set, exc_set, null_set; struct timeval last_time, before_sleep, opt_time, process_time, now, timeout; char comm[MAX_INPUT_LENGTH]; struct descriptor_data *d, *next_d; int pulse = 0, missed_pulses = 0, maxdesc, aliased; /* initialize various time values */ null_time.tv_sec = 0; null_time.tv_usec = 0; opt_time.tv_usec = OPT_USEC; opt_time.tv_sec = 0; FD_ZERO(&null_set); gettimeofday(&last_time, (struct timezone *) 0); /* The Main Loop. The Big Cheese. The Top Dog. The Head Honcho. The.. */ while (!circle_shutdown) { /* Sleep if we don't have any connections */ if (descriptor_list == NULL) { log("No connections. Going to sleep."); FD_ZERO(&input_set); FD_SET(mother_desc, &input_set); if (select(mother_desc + 1, &input_set, (fd_set *) 0, (fd_set *) 0, NULL) < 0) { if (errno == EINTR) log("Waking up to process signal."); else perror("Select coma"); } else log("New connection. Waking up."); gettimeofday(&last_time, (struct timezone *) 0); } /* Set up the input, output, and exception sets for select(). */ FD_ZERO(&input_set); FD_ZERO(&output_set); FD_ZERO(&exc_set); FD_SET(mother_desc, &input_set); maxdesc = mother_desc; for (d = descriptor_list; d; d = d->next) { #ifndef CIRCLE_WINDOWS if (d->descriptor > maxdesc) maxdesc = d->descriptor; #endif FD_SET(d->descriptor, &input_set); FD_SET(d->descriptor, &output_set); FD_SET(d->descriptor, &exc_set); } /* * At this point, we have completed all input, output and heartbeat * activity from the previous iteration, so we have to put ourselves * to sleep until the next 0.1 second tick. The first step is to * calculate how long we took processing the previous iteration. */ gettimeofday(&before_sleep, (struct timezone *) 0); /* current time */ process_time = *timediff(before_sleep, last_time); /* * If we were asleep for more than one pass, count missed pulses and sleep * until we're resynchronized with the next upcoming pulse. */ if (process_time.tv_sec == 0 && process_time.tv_usec < OPT_USEC) { missed_pulses = 0; } else { missed_pulses = process_time.tv_sec * PASSES_PER_SEC; missed_pulses += process_time.tv_usec / OPT_USEC; process_time.tv_sec = 0; process_time.tv_usec = process_time.tv_usec % OPT_USEC; } /* Calculate the time we should wake up */ last_time = *timeadd(before_sleep, *timediff(opt_time, process_time)); /* Now keep sleeping until that time has come */ gettimeofday(&now, (struct timezone *) 0); timeout = *timediff(last_time, now); /* Go to sleep */ do { #ifdef CIRCLE_WINDOWS Sleep(timeout.tv_sec * 1000 + timeout.tv_usec / 1000); #else if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, &timeout) < 0) { if (errno != EINTR) { perror("SYSERR: Select sleep"); exit(1); } } #endif /* CIRCLE_WINDOWS */ gettimeofday(&now, (struct timezone *) 0); timeout = *timediff(last_time, now); } while (timeout.tv_usec || timeout.tv_sec); /* Poll (without blocking) for new input, output, and exceptions */ if (select(maxdesc + 1, &input_set, &output_set, &exc_set, &null_time) < 0) { perror("Select poll"); return; } /* If there are new connections waiting, accept them. */ if (FD_ISSET(mother_desc, &input_set)) new_descriptor(mother_desc); /* Kick out the freaky folks in the exception set and marked for close */ for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (FD_ISSET(d->descriptor, &exc_set)) { FD_CLR(d->descriptor, &input_set); FD_CLR(d->descriptor, &output_set); close_socket(d); } } /* Process descriptors with input pending */ for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (FD_ISSET(d->descriptor, &input_set)) if (process_input(d) < 0) close_socket(d); } /* Process commands we just read from process_input */ for (d = descriptor_list; d; d = next_d) { next_d = d->next; /* Not combined to retain --(d->wait) behavior. -gg 2/20/98 */ d->wait -= (d->wait > 0); if (d->wait > 0) continue; if (!get_from_q(&d->input, comm, &aliased)) continue; if (d->character) { /* Reset the idle timer & pull char back from void if necessary */ d->character->char_specials.timer = 0; if (STATE(d) == CON_PLAYING && GET_WAS_IN(d->character) != NOWHERE) { if (d->character->in_room != NOWHERE) char_from_room(d->character); char_to_room(d->character, GET_WAS_IN(d->character)); GET_WAS_IN(d->character) = NOWHERE; act("$n has returned.", TRUE, d->character, 0, 0, TO_ROOM); } } d->wait = 1; d->has_prompt = 0; /* * I reversed these top 2 if checks so that you can use the */ if (d->showstr_count) /* Reading something w/ pager */ show_string(d, comm); else if (d->str) string_add(d, comm); else if (STATE(d) != CON_PLAYING) /* In menus, etc. */ nanny(d, comm); else { /* else: we're playing normally. */ if (aliased) /* To prevent recursive aliases. */ d->has_prompt = 1; /* To get newline before next cmd output. */ else if (perform_alias(d, comm)) /* Run it through aliasing system */ get_from_q(&d->input, comm, &aliased); command_interpreter(d->character, comm); /* Send it to interpreter */ } } /* Send queued output out to the operating system (ultimately to user) */ for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (*(d->output) && FD_ISSET(d->descriptor, &output_set)) { /* Output for this player is ready */ if (process_output(d) < 0 && d) close_socket(d); else d->has_prompt = 1; } } /* Print prompts for other descriptors who had no other output */ for (d = descriptor_list; d; d = d->next) { if (!d->has_prompt) { write_to_descriptor(d->descriptor, make_prompt(d)); d->has_prompt = 1; } } /* Kick out folks in the CON_CLOSE or CON_DISCONNECT state */ for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (STATE(d) == CON_CLOSE || STATE(d) == CON_DISCONNECT) close_socket(d); } /* * Now, we execute as many pulses as necessary--just one if we haven't * missed any pulses, or make up for lost time if we missed a few * pulses by sleeping for too long. */ missed_pulses++; if (missed_pulses <= 0) { log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%d), TIME GOING BACKWARDS!!", missed_pulses); missed_pulses = 1; } /* If we missed more than 30 seconds worth of pulses, just do 30 secs */ if (missed_pulses > (30 * PASSES_PER_SEC)) { log("SYSERR: Missed %d seconds worth of pulses.", missed_pulses / PASSES_PER_SEC); missed_pulses = 30 * PASSES_PER_SEC; } /* Now execute the heartbeat functions */ while (missed_pulses--) heartbeat(++pulse); /* Roll pulse over after 10 hours */ if (pulse >= (600 * 60 * PASSES_PER_SEC)) pulse = 0; #ifdef CIRCLE_UNIX /* Update tics for deadlock protection (UNIX only) */ tics++; #endif } } void heartbeat(int pulse) { static int mins_since_crashsave = 0; void process_events(void); dg_global_pulse++; process_events(); if (!(pulse % PULSE_DG_SCRIPT)) script_trigger_check(); if (!(pulse % (30 * PASSES_PER_SEC))) sanity_check(); if (!(pulse % PULSE_ZONE)) zone_update(); if (!(pulse % (15 * PASSES_PER_SEC))) /* 15 seconds */ check_idle_passwords(); if (!(pulse % PULSE_MOBILE)) mobile_activity(); if (!(pulse % PULSE_VIOLENCE)) perform_violence(); if (!(pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) { weather_and_time(1); affect_update(); point_update(); fflush(player_fl); } if (auto_save && !(pulse % (60 * PASSES_PER_SEC))) { /* 1 minute */ if (++mins_since_crashsave >= autosave_time) { mins_since_crashsave = 0; Crash_save_all(); House_save_all(); } } if (!(pulse % (5 * 60 * PASSES_PER_SEC))) /* 5 minutes */ record_usage(); } /* ****************************************************************** * general utility stuff (for local use) * ****************************************************************** */ /* * new code to calculate time differences, which works on systems * for which tv_usec is unsigned (and thus comparisons for something * being < 0 fail). Based on code submitted by ss@sirocco.cup.hp.com. */ /* * code to return the time difference between a and b (a-b). * always returns a nonnegative value (floors at 0). * * Fixed the 'aggregate return' warning. Now it's not thread-safe. * -gg 6/18/98 */ struct timeval *timediff(struct timeval a, struct timeval b) { static struct timeval rslt; if (a.tv_sec < b.tv_sec) return &null_time; else if (a.tv_sec == b.tv_sec) { if (a.tv_usec < b.tv_usec) return &null_time; else { rslt.tv_sec = 0; rslt.tv_usec = a.tv_usec - b.tv_usec; return &rslt; } } else { /* a->tv_sec > b->tv_sec */ rslt.tv_sec = a.tv_sec - b.tv_sec; if (a.tv_usec < b.tv_usec) { rslt.tv_usec = a.tv_usec + 1000000 - b.tv_usec; rslt.tv_sec--; } else rslt.tv_usec = a.tv_usec - b.tv_usec; return &rslt; } } /* * add 2 timevals * * Fixed the 'aggregate return' warning. Not thread-safe now. * -gg 6/18/98 */ struct timeval *timeadd(struct timeval a, struct timeval b) { static struct timeval rslt; rslt.tv_sec = a.tv_sec + b.tv_sec; rslt.tv_usec = a.tv_usec + b.tv_usec; while (rslt.tv_usec >= 1000000) { rslt.tv_usec -= 1000000; rslt.tv_sec++; } return &rslt; } void record_usage(void) { int sockets_connected = 0, sockets_playing = 0; struct descriptor_data *d; for (d = descriptor_list; d; d = d->next) { sockets_connected++; if (STATE(d) == CON_PLAYING) sockets_playing++; } log("nusage: %-3d sockets connected, %-3d sockets playing", sockets_connected, sockets_playing); #ifdef RUSAGE { struct rusage ru; getrusage(RUSAGE_SELF, &ru); log("rusage: user time: %ld sec, system time: %ld sec, max res size: %ld", ru.ru_utime.tv_sec, ru.ru_stime.tv_sec, ru.ru_maxrss); } #endif } /* * Turn off echoing (specific to telnet client) */ void echo_off(struct descriptor_data *d) { char off_string[] = { (char) IAC, (char) WILL, (char) TELOPT_ECHO, (char) 0, }; SEND_TO_Q(off_string, d); } /* * Turn on echoing (specific to telnet client) */ void echo_on(struct descriptor_data *d) { char on_string[] = { (char) IAC, (char) WONT, (char) TELOPT_ECHO, (char) TELOPT_NAOFFD, (char) TELOPT_NAOCRD, (char) 0, }; SEND_TO_Q(on_string, d); } char *make_prompt(struct descriptor_data *d) { static char prompt[256]; /* Note, prompt is truncated at MAX_PROMPT_LENGTH chars (structs.h )*/ /* * These two checks were reversed to allow page_string() to work in the * online editor. */ if (d->showstr_count) sprintf(prompt, "\r[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (%d/%d) ]", d->showstr_page, d->showstr_count); else if (d->str) strcpy(prompt, "] "); else if (STATE(d) == CON_PLAYING && !IS_NPC(d->character)) { *prompt = '\0'; if (PRF_FLAGGED(d->character, PRF_DISPHP) && GET_HIT(d->character)) sprintf(prompt + strlen(prompt), "\x1B[37m(\x1B[1;34mPl\x1B[37m:\x1B[1;32m%Ld\x1B[37m)\r\n", GET_STR(d->character)*2+GET_MANA(d->character)/4*GET_LEVEL(d->character)+GET_DAMROLL(d->character)); sprintf(prompt + strlen(prompt), "\x1B[37m(\x1B[1;31mHp\x1B[1;37m:\x1B[36m%d\x1B[1;31m|", GET_HIT(d->character)); if (PRF_FLAGGED(d->character, PRF_DISPMANA)) sprintf(prompt + strlen(prompt), "\x1B[1;33mKi\x1B[1;37m:\x1B[36m%d\x1B[1;31m|\x1B[1;32mEn\x1B[1;37m:\x1B[36m%d\x1B[37m)\x1B[0;0m", GET_MANA(d->character), GET_MOVE(d->character)); strcat(prompt, ""); } else if (STATE(d) == CON_PLAYING && IS_NPC(d->character)) sprintf(prompt, "%s ", GET_NAME(d->character)); else *prompt = '\0'; return prompt; } void write_to_q(const char *txt, struct txt_q *queue, int aliased) { struct txt_block *newt; CREATE(newt, struct txt_block, 1); CREATE(newt->text, char, strlen(txt) + 1); strcpy(newt->text, txt); newt->aliased = aliased; /* queue empty? */ if (!queue->head) { newt->next = NULL; queue->head = queue->tail = newt; } else { queue->tail->next = newt; queue->tail = newt; newt->next = NULL; } } int get_from_q(struct txt_q *queue, char *dest, int *aliased) { struct txt_block *tmp; /* queue empty? */ if (!queue->head) return 0; tmp = queue->head; strcpy(dest, queue->head->text); *aliased = queue->head->aliased; queue->head = queue->head->next; free(tmp->text); free(tmp); return 1; } /* Empty the queues before closing connection */ void flush_queues(struct descriptor_data *d) { int dummy; if (d->large_outbuf) { d->large_outbuf->next = bufpool; bufpool = d->large_outbuf; } while (get_from_q(&d->input, buf2, &dummy)); } /* Add a new string to a player's output queue */ void write_to_output(const char *txt, struct descriptor_data *t) { int size; size = strlen(txt); /* if we're in the overflow state already, ignore this new output */ if (t->bufptr < 0) return; /* if we have enough space, just write to buffer and that's it! */ if (t->bufspace >= size) { strcpy(t->output + t->bufptr, txt); t->bufspace -= size; t->bufptr += size; return; } /* * If the text is too big to fit into even a large buffer, chuck the * new text and switch to the overflow state. */ if (size + t->bufptr > LARGE_BUFSIZE - 1) { t->bufptr = -1; buf_overflows++; return; } buf_switches++; /* if the pool has a buffer in it, grab it */ if (bufpool != NULL) { t->large_outbuf = bufpool; bufpool = bufpool->next; } else { /* else create a new one */ CREATE(t->large_outbuf, struct txt_block, 1); CREATE(t->large_outbuf->text, char, LARGE_BUFSIZE); buf_largecount++; } strcpy(t->large_outbuf->text, t->output); /* copy to big buffer */ t->output = t->large_outbuf->text; /* make big buffer primary */ strcat(t->output, txt); /* now add new text */ /* set the pointer for the next write */ t->bufptr = strlen(t->output); /* calculate how much space is left in the buffer */ t->bufspace = LARGE_BUFSIZE - 1 - t->bufptr; } /* ****************************************************************** * socket handling * ****************************************************************** */ /* * get_bind_addr: Return a struct in_addr that should be used in our * call to bind(). If the user has specified a desired binding * address, we try to bind to it; otherwise, we bind to INADDR_ANY. * Note that inet_aton() is preferred over inet_addr() so we use it if * we can. If neither is available, we always bind to INADDR_ANY. */ struct in_addr *get_bind_addr() { static struct in_addr bind_addr; /* Clear the structure */ memset((char *) &bind_addr, 0, sizeof(bind_addr)); /* If DLFT_IP is unspecified, use INADDR_ANY */ if (DFLT_IP == NULL) { bind_addr.s_addr = htonl(INADDR_ANY); } else { /* If the parsing fails, use INADDR_ANY */ if (!parse_ip(DFLT_IP, &bind_addr)) { log("SYSERR: DFLT_IP of %s appears to be an invalid IP address",DFLT_IP); bind_addr.s_addr = htonl(INADDR_ANY); } } /* Put the address that we've finally decided on into the logs */ if (bind_addr.s_addr == htonl(INADDR_ANY)) log("Binding to all IP interfaces on this host."); else log("Binding only to IP address %s", inet_ntoa(bind_addr)); return &bind_addr; } #ifdef HAVE_INET_ATON /* * inet_aton's interface is the same as parse_ip's: 0 on failure, non-0 if * successful */ int parse_ip(const char *addr, struct in_addr *inaddr) { return inet_aton(addr, inaddr); } #elif HAVE_INET_ADDR /* inet_addr has a different interface, so we emulate inet_aton's */ int parse_ip(const char *addr, struct in_addr *inaddr) { long ip; if ((ip = inet_addr(addr)) == -1) { return 0; } else { inaddr->s_addr = (unsigned long) ip; return 1; } } #else /* If you have neither function - sorry, you can't do specific binding. */ int parse_ip(const char *addr, struct in_addr *inaddr) { log("SYSERR: warning: you're trying to set DFLT_IP but your system has no\n" "functions to parse IP addresses (how bizarre!)"); return 0; } #endif /* INET_ATON and INET_ADDR */ /* Sets the kernel's send buffer size for the descriptor */ int set_sendbuf(socket_t s) { #if defined(SO_SNDBUF) && !defined(CIRCLE_MACINTOSH) int opt = MAX_SOCK_BUF; if (setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *) &opt, sizeof(opt)) < 0) { perror("SYSERR: setsockopt SNDBUF"); return -1; } #if 0 if (setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *) &opt, sizeof(opt)) < 0) { perror("SYSERR: setsockopt RCVBUF"); return -1; } #endif #endif return 0; } int new_descriptor(int s) { socket_t desc; int sockets_connected = 0; unsigned int i; static int last_desc = 0; /* last descriptor number */ struct descriptor_data *newd; struct sockaddr_in peer; struct hostent *from; /* accept the new connection */ i = sizeof(peer); if ((desc = accept(s, (struct sockaddr *) &peer, &i)) == INVALID_SOCKET) { perror("accept"); return -1; } /* keep it from blocking */ nonblock(desc); /* set the send buffer size */ if (set_sendbuf(desc) < 0) { CLOSE_SOCKET(desc); return 0; } /* make sure we have room for it */ for (newd = descriptor_list; newd; newd = newd->next) sockets_connected++; if (sockets_connected >= max_players) { write_to_descriptor(desc, "Sorry, CircleMUD is full right now... please try again later!\r\n"); CLOSE_SOCKET(desc); return 0; } /* create a new descriptor */ CREATE(newd, struct descriptor_data, 1); memset((char *) newd, 0, sizeof(struct descriptor_data)); /* find the sitename */ if (nameserver_is_slow || !(from = gethostbyaddr((char *) &peer.sin_addr, sizeof(peer.sin_addr), AF_INET))) { /* resolution failed */ if (!nameserver_is_slow) perror("gethostbyaddr"); /* find the numeric site address */ strncpy(newd->host, inet_ntoa(peer.sin_addr), HOST_LENGTH); *(newd->host + HOST_LENGTH) = '\0'; } else { strncpy(newd->host, from->h_name, HOST_LENGTH); *(newd->host + HOST_LENGTH) = '\0'; } /* determine if the site is banned */ if (isbanned(newd->host) == BAN_ALL) { CLOSE_SOCKET(desc); sprintf(buf2, "Connection attempt denied from [%s]", newd->host); mudlog(buf2, CMP, LVL_GOD, TRUE); free(newd); return 0; } #if 0 /* Log new connections - probably unnecessary, but you may want it */ sprintf(buf2, "New connection from [%s]", newd->host); mudlog(buf2, CMP, LVL_GOD, FALSE); #endif /* initialize descriptor data */ newd->descriptor = desc; newd->connected = CON_GET_NAME; newd->idle_tics = 0; newd->wait = 1; newd->output = newd->small_outbuf; newd->bufspace = SMALL_BUFSIZE - 1; newd->login_time = time(0); *newd->output = '\0'; newd->bufptr = 0; newd->has_prompt = 1; /* prompt is part of greetings */ /* * This isn't exactly optimal but allows us to make a design choice. * Do we embed the history in descriptor_data or keep it dynamically * allocated and allow a user defined history size? */ CREATE(newd->history, char *, HISTORY_SIZE); if (++last_desc == 1000) last_desc = 1; newd->desc_num = last_desc; /* prepend to list */ newd->next = descriptor_list; descriptor_list = newd; SEND_TO_Q(startup, newd); SEND_TO_Q("By what name do you wish to be known? ", newd); return 0; } /* * Send all of the output that we've accumulated for a player out to * the player's descriptor. * FIXME - This will be rewritten before 3.1, this code is dumb. */ int process_output(struct descriptor_data *t) { char i[MAX_SOCK_BUF]; int result; /* we may need this \r\n for later -- see below */ strcpy(i, "\r\n"); /* now, append the 'real' output */ strcpy(i + 2, t->output); /* if we're in the overflow state, notify the user */ if (t->bufptr < 0) strcat(i, "**OVERFLOW**\r\n"); /* add the extra CRLF if the person isn't in compact mode */ if (STATE(t) == CON_PLAYING && t->character && !IS_NPC(t->character) && !PRF_FLAGGED(t->character, PRF_COMPACT)) strcat(i + 2, "\r\n"); if(t->character) proc_color(i, (clr(t->character, C_NRM))); /* add a prompt */ strncat(i + 2, make_prompt(t), MAX_PROMPT_LENGTH); /* * now, send the output. If this is an 'interruption', use the prepended * CRLF, otherwise send the straight output sans CRLF. */ if (t->has_prompt) /* && !t->connected) */ result = write_to_descriptor(t->descriptor, i); else result = write_to_descriptor(t->descriptor, i + 2); /* handle snooping: prepend "% " and send to snooper */ if (t->snoop_by) { SEND_TO_Q("% ", t->snoop_by); SEND_TO_Q(t->output, t->snoop_by); SEND_TO_Q("%%", t->snoop_by); } /* * if we were using a large buffer, put the large buffer on the buffer pool * and switch back to the small one */ if (t->large_outbuf) { t->large_outbuf->next = bufpool; bufpool = t->large_outbuf; t->large_outbuf = NULL; t->output = t->small_outbuf; } /* reset total bufspace back to that of a small buffer */ t->bufspace = SMALL_BUFSIZE - 1; t->bufptr = 0; *(t->output) = '\0'; return result; } /* * perform_socket_write: takes a descriptor, a pointer to text, and a * text length, and tries once to send that text to the OS. This is * where we stuff all the platform-dependent stuff that used to be * ugly #ifdef's in write_to_descriptor(). * * This function must return: * * -1 If a fatal error was encountered in writing to the descriptor. * 0 If a transient failure was encountered (e.g. socket buffer full). * >0 To indicate the number of bytes successfully written, possibly * fewer than the number the caller requested be written. * * Right now there are two versions of this function: one for Windows, * and one for all other platforms. */ #if defined(CIRCLE_WINDOWS) ssize_t perform_socket_write(socket_t desc, const char *txt, size_t length) { ssize_t result; result = send(desc, txt, length, 0); if (result > 0) { /* Write was sucessful */ return result; } if (result == 0) { /* This should never happen! */ log("SYSERR: Huh?? write() returned 0??? Please report this!"); return -1; } /* result < 0: An error was encountered. */ /* Transient error? */ if (WSAGetLastError() == WSAEWOULDBLOCK) return 0; /* Must be a fatal error. */ return -1; } #else #if defined(CIRCLE_ACORN) #define write socketwrite #endif /* perform_socket_write for all Non-Windows platforms */ ssize_t perform_socket_write(socket_t desc, const char *txt, size_t length) { ssize_t result; result = write(desc, txt, length); if (result > 0) { /* Write was successful. */ return result; } if (result == 0) { /* This should never happen! */ log("SYSERR: Huh?? write() returned 0??? Please report this!"); return -1; } /* * result < 0, so an error was encountered - is it transient? * Unfortunately, different systems use different constants to * indicate this. */ #ifdef EAGAIN /* POSIX */ if (errno == EAGAIN) return 0; #endif #ifdef EWOULDBLOCK /* BSD */ if (errno == EWOULDBLOCK) return 0; #endif #ifdef EDEADLK /* Macintosh */ if (errno == EDEADLK) return 0; #endif /* Looks like the error was fatal. Too bad. */ return -1; } #endif /* CIRCLE_WINDOWS */ /* * write_to_descriptor takes a descriptor, and text to write to the * descriptor. It keeps calling the system-level write() until all * the text has been delivered to the OS, or until an error is * encountered. * * Returns: * 0 If all is well and good, * -1 If an error was encountered, so that the player should be cut off */ int write_to_descriptor(socket_t desc, const char *txt) { size_t total; ssize_t bytes_written; total = strlen(txt); while (total > 0) { bytes_written = perform_socket_write(desc, txt, total); if (bytes_written < 0) { /* Fatal error. Disconnect the player. */ perror("Write to socket"); return -1; } else if (bytes_written == 0) { /* * Temporary failure -- socket buffer full. For now we'll just * cut off the player, but eventually we'll stuff the unsent * text into a buffer and retry the write later. JE 30 June 98. */ log("process_output: socket write would block, about to close"); return -1; } else { txt += bytes_written; total -= bytes_written; } } return 0; } /* * Same information about perform_socket_write applies here. I like * standards, there are so many of them. -gg 6/30/98 */ ssize_t perform_socket_read(socket_t desc, char *read_point, size_t space_left) { ssize_t ret; #if defined(CIRCLE_ACORN) ret = recv(desc, read_point, space_left, MSG_DONTWAIT); #elif defined(CIRCLE_WINDOWS) ret = recv(desc, read_point, space_left, 0); #else ret = read(desc, read_point, space_left); #endif /* Read was successful. */ if (ret > 0) return ret; /* read() returned 0, meaning we got an EOF. */ if (ret == 0) { log("EOF on socket read (connection broken by peer)"); return -1; } /* * read returned a value < 0: there was an error */ #if defined(CIRCLE_WINDOWS) /* Windows */ if (WSAGetLastError() == WSAEWOULDBLOCK) return 0; #else #ifdef EINTR /* Interrupted system call - various platforms */ if (errno == EINTR) return 0; #endif #ifdef EAGAIN /* POSIX */ if (errno == EAGAIN) return 0; #endif #ifdef EWOULDBLOCK /* BSD */ if (errno == EWOULDBLOCK) return 0; #endif /* EWOULDBLOCK */ #ifdef EDEADLK /* Macintosh */ if (errno == EDEADLK) return 0; #endif #endif /* CIRCLE_WINDOWS */ /* We don't know what happened, cut them off. */ perror("process_input: about to lose connection"); return -1; } /* * ASSUMPTION: There will be no newlines in the raw input buffer when this * function is called. We must maintain that before returning. */ int process_input(struct descriptor_data *t) { int buf_length, failed_subst; ssize_t bytes_read; size_t space_left; char *ptr, *read_point, *write_point, *nl_pos = NULL; char tmp[MAX_INPUT_LENGTH + 8]; /* first, find the point where we left off reading data */ buf_length = strlen(t->inbuf); read_point = t->inbuf + buf_length; space_left = MAX_RAW_INPUT_LENGTH - buf_length - 1; do { if (space_left <= 0) { log("process_input: about to close connection: input overflow"); return -1; } bytes_read = perform_socket_read(t->descriptor, read_point, space_left); if (bytes_read < 0) /* Error, disconnect them. */ return -1; else if (bytes_read == 0) /* Just blocking, no problems. */ return 0; /* at this point, we know we got some data from the read */ *(read_point + bytes_read) = '\0'; /* terminate the string */ /* search for a newline in the data we just read */ for (ptr = read_point; *ptr && !nl_pos; ptr++) if (ISNEWL(*ptr)) nl_pos = ptr; read_point += bytes_read; space_left -= bytes_read; /* * on some systems such as AIX, POSIX-standard nonblocking I/O is broken, * causing the MUD to hang when it encounters input not terminated by a * newline. This was causing hangs at the Password: prompt, for example. * I attempt to compensate by always returning after the _first_ read, instead * of looping forever until a read returns -1. This simulates non-blocking * I/O because the result is we never call read unless we know from select() * that data is ready (process_input is only called if select indicates that * this descriptor is in the read set). JE 2/23/95. */ #if !defined(POSIX_NONBLOCK_BROKEN) } while (nl_pos == NULL); #else } while (0); if (nl_pos == NULL) return 0; #endif /* POSIX_NONBLOCK_BROKEN */ /* * okay, at this point we have at least one newline in the string; now we * can copy the formatted data to a new array for further processing. */ read_point = t->inbuf; while (nl_pos != NULL) { write_point = tmp; space_left = MAX_INPUT_LENGTH - 1; for (ptr = read_point; (space_left > 0) && (ptr < nl_pos); ptr++) { if (*ptr == '\b' || *ptr == 127) { /* handle backspacing or delete key */ if (write_point > tmp) { if (*(--write_point) == '$') { write_point--; space_left += 2; } else space_left++; } } else if (isascii(*ptr) && isprint(*ptr)) { if ((*(write_point++) = *ptr) == '$') { /* copy one character */ *(write_point++) = '$'; /* if it's a $, double it */ space_left -= 2; } else space_left--; } } *write_point = '\0'; if ((space_left <= 0) && (ptr < nl_pos)) { char buffer[MAX_INPUT_LENGTH + 64]; sprintf(buffer, "Line too long. Truncated to:\r\n%s\r\n", tmp); if (write_to_descriptor(t->descriptor, buffer) < 0) return -1; } if (t->snoop_by) { SEND_TO_Q("% ", t->snoop_by); SEND_TO_Q(tmp, t->snoop_by); SEND_TO_Q("\r\n", t->snoop_by); } failed_subst = 0; if (*tmp == '!' && !(*(tmp + 1))) /* Redo last command. */ strcpy(tmp, t->last_input); else if (*tmp == '!' && *(tmp + 1)) { char *commandln = (tmp + 1); int starting_pos = t->history_pos, cnt = (t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1); skip_spaces(&commandln); for (; cnt != starting_pos; cnt--) { if (t->history[cnt] && is_abbrev(commandln, t->history[cnt])) { strcpy(tmp, t->history[cnt]); strcpy(t->last_input, tmp); break; } if (cnt == 0) /* At top, loop to bottom. */ cnt = HISTORY_SIZE; } } else if (*tmp == '^') { if (!(failed_subst = perform_subst(t, t->last_input, tmp))) strcpy(t->last_input, tmp); } else { strcpy(t->last_input, tmp); if (t->history[t->history_pos]) free(t->history[t->history_pos]); /* Clear the old line. */ t->history[t->history_pos] = str_dup(tmp); /* Save the new. */ if (++t->history_pos >= HISTORY_SIZE) /* Wrap to top. */ t->history_pos = 0; } if (!failed_subst) write_to_q(tmp, &t->input, 0); /* find the end of this line */ while (ISNEWL(*nl_pos)) nl_pos++; /* see if there's another newline in the input buffer */ read_point = ptr = nl_pos; for (nl_pos = NULL; *ptr && !nl_pos; ptr++) if (ISNEWL(*ptr)) nl_pos = ptr; } /* now move the rest of the buffer up to the beginning for the next pass */ write_point = t->inbuf; while (*read_point) *(write_point++) = *(read_point++); *write_point = '\0'; return 1; } /* perform substitution for the '^..^' csh-esque syntax orig is the * orig string, i.e. the one being modified. subst contains the * substition string, i.e. "^telm^tell" */ int perform_subst(struct descriptor_data *t, char *orig, char *subst) { char newsub[MAX_INPUT_LENGTH + 5]; char *first, *second, *strpos; /* * first is the position of the beginning of the first string (the one * to be replaced */ first = subst + 1; /* now find the second '^' */ if (!(second = strchr(first, '^'))) { SEND_TO_Q("Invalid substitution.\r\n", t); return 1; } /* terminate "first" at the position of the '^' and make 'second' point * to the beginning of the second string */ *(second++) = '\0'; /* now, see if the contents of the first string appear in the original */ if (!(strpos = strstr(orig, first))) { SEND_TO_Q("Invalid substitution.\r\n", t); return 1; } /* now, we construct the new string for output. */ /* first, everything in the original, up to the string to be replaced */ strncpy(newsub, orig, (strpos - orig)); newsub[(strpos - orig)] = '\0'; /* now, the replacement string */ strncat(newsub, second, (MAX_INPUT_LENGTH - strlen(newsub) - 1)); /* now, if there's anything left in the original after the string to * replaced, copy that too. */ if (((strpos - orig) + strlen(first)) < strlen(orig)) strncat(newsub, strpos + strlen(first), (MAX_INPUT_LENGTH - strlen(newsub) - 1)); /* terminate the string in case of an overflow from strncat */ newsub[MAX_INPUT_LENGTH - 1] = '\0'; strcpy(subst, newsub); return 0; } void close_socket(struct descriptor_data *d) { char buf[128]; struct descriptor_data *temp; REMOVE_FROM_LIST(d, descriptor_list, next); CLOSE_SOCKET(d->descriptor); flush_queues(d); /* Forget snooping */ if (d->snooping) d->snooping->snoop_by = NULL; if (d->snoop_by) { SEND_TO_Q("Your victim is no longer among us.\r\n", d->snoop_by); d->snoop_by->snooping = NULL; } /*. Kill any OLC stuff .*/ switch(d->connected) { case CON_OEDIT: case CON_REDIT: case CON_ZEDIT: case CON_MEDIT: case CON_SEDIT: case CON_HEDIT: case CON_AEDIT: case CON_TRIGEDIT: cleanup_olc(d, CLEANUP_ALL); default: break; } if (d->character) { /* * Plug memory leak, from Eric Green. */ if (PLR_FLAGGED(d->character, PLR_MAILING) && d->str) { if (*(d->str)) free(*(d->str)); free(d->str); } if (STATE(d) == CON_PLAYING || STATE(d) == CON_DISCONNECT) { save_char(d->character, NOWHERE); act("$n has lost $s link.", TRUE, d->character, 0, 0, TO_ROOM); sprintf(buf, "Closing link to: %s.", GET_NAME(d->character)); mudlog(buf, NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE); d->character->desc = NULL; } else { sprintf(buf, "Losing player: %s.", GET_NAME(d->character) ? GET_NAME(d->character) : "<null>"); mudlog(buf, CMP, LVL_IMMORT, TRUE); free_char(d->character); } } else mudlog("Losing descriptor without char.", CMP, LVL_IMMORT, TRUE); /* JE 2/22/95 -- part of my unending quest to make switch stable */ if (d->original && d->original->desc) d->original->desc = NULL; /* Clear the command history. */ if (d->history) { int cnt; for (cnt = 0; cnt < HISTORY_SIZE; cnt++) if (d->history[cnt]) free(d->history[cnt]); free(d->history); } if (d->showstr_head) free(d->showstr_head); if (d->showstr_count) free(d->showstr_vector); free(d); } void check_idle_passwords(void) { struct descriptor_data *d, *next_d; for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (STATE(d) != CON_PASSWORD && STATE(d) != CON_GET_NAME) continue; if (!d->idle_tics) { d->idle_tics++; continue; } else { echo_on(d); SEND_TO_Q("\r\nTimed out... goodbye.\r\n", d); STATE(d) = CON_CLOSE; } } } /* * I tried to universally convert Circle over to POSIX compliance, but * alas, some systems are still straggling behind and don't have all the * appropriate defines. In particular, NeXT 2.x defines O_NDELAY but not * O_NONBLOCK. Krusty old NeXT machines! (Thanks to Michael Jones for * this and various other NeXT fixes.) */ #if defined(CIRCLE_WINDOWS) void nonblock(socket_t s) { long val; val = 1; ioctlsocket(s, FIONBIO, &val); } #elif defined(CIRCLE_AMIGA) void nonblock(socket_t s) { long val; val = 1; IoctlSocket(s, FIONBIO, &val); } #elif defined(CIRCLE_ACORN) void nonblock(socket_t s) { int val = 1; socket_ioctl(s, FIONBIO, &val); } #elif defined(CIRCLE_UNIX) || defined(CIRCLE_OS2) || defined(CIRCLE_MACINTOSH) #ifndef O_NONBLOCK #define O_NONBLOCK O_NDELAY #endif void nonblock(socket_t s) { int flags; flags = fcntl(s, F_GETFL, 0); flags |= O_NONBLOCK; if (fcntl(s, F_SETFL, flags) < 0) { perror("SYSERR: Fatal error executing nonblock (comm.c)"); exit(1); } } #endif /* CIRCLE_UNIX || CIRCLE_OS2 || CIRCLE_MACINTOSH */ /* ****************************************************************** * signal-handling functions (formerly signals.c). UNIX only. * ****************************************************************** */ #if defined(CIRCLE_UNIX) || defined(CIRCLE_MACINTOSH) RETSIGTYPE reread_wizlists(int sig) { mudlog("Signal received - rereading wizlists.", CMP, LVL_IMMORT, TRUE); reboot_wizlists(); } RETSIGTYPE unrestrict_game(int sig) { mudlog("Received SIGUSR2 - completely unrestricting game (emergent)", BRF, LVL_IMMORT, TRUE); ban_list = NULL; circle_restrict = 0; num_invalid = 0; } #ifdef CIRCLE_UNIX /* clean up our zombie kids to avoid defunct processes */ RETSIGTYPE reap(int sig) { while (waitpid(-1, NULL, WNOHANG) > 0); my_signal(SIGCHLD, reap); } RETSIGTYPE checkpointing(int sig) { if (!tics) { log("SYSERR: CHECKPOINT shutdown: tics not updated. (Infinite loop suspected)"); abort(); } else tics = 0; } RETSIGTYPE hupsig(int sig) { log("SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down..."); exit(1); /* perhaps something more elegant should * substituted */ } /* * This is an implementation of signal() using sigaction() for portability. * (sigaction() is POSIX; signal() is not.) Taken from Stevens' _Advanced * Programming in the UNIX Environment_. We are specifying that all system * calls _not_ be automatically restarted for uniformity, because BSD systems * do not restart select(), even if SA_RESTART is used. * * Note that NeXT 2.x is not POSIX and does not have sigaction; therefore, * I just define it to be the old signal. If your system doesn't have * sigaction either, you can use the same fix. * * SunOS Release 4.0.2 (sun386) needs this too, according to Tim Aldric. */ #ifndef POSIX #define my_signal(signo, func) signal(signo, func) #else sigfunc *my_signal(int signo, sigfunc * func) { struct sigaction act, oact; act.sa_handler = func; sigemptyset(&act.sa_mask); act.sa_flags = 0; #ifdef SA_INTERRUPT act.sa_flags |= SA_INTERRUPT; /* SunOS */ #endif if (sigaction(signo, &act, &oact) < 0) return SIG_ERR; return oact.sa_handler; } #endif /* POSIX */ void signal_setup(void) { #ifndef CIRCLE_MACINTOSH struct itimerval itime; struct timeval interval; /* user signal 1: reread wizlists. Used by autowiz system. */ my_signal(SIGUSR1, reread_wizlists); /* * user signal 2: unrestrict game. Used for emergencies if you lock * yourself out of the MUD somehow. (Duh...) */ my_signal(SIGUSR2, unrestrict_game); /* * set up the deadlock-protection so that the MUD aborts itself if it gets * caught in an infinite loop for more than 3 minutes. */ interval.tv_sec = 180; interval.tv_usec = 0; itime.it_interval = interval; itime.it_value = interval; setitimer(ITIMER_VIRTUAL, &itime, NULL); my_signal(SIGVTALRM, checkpointing); /* just to be on the safe side: */ my_signal(SIGHUP, hupsig); my_signal(SIGCHLD, reap); #endif /* CIRCLE_MACINTOSH */ my_signal(SIGINT, hupsig); my_signal(SIGTERM, hupsig); my_signal(SIGPIPE, SIG_IGN); my_signal(SIGALRM, SIG_IGN); } #endif /* CIRCLE_UNIX */ #endif /* CIRCLE_UNIX || CIRCLE_MACINTOSH */ /* **************************************************************** * Public routines for system-to-player-communication * **************************************************************** */ void send_to_char(const char *messg, struct char_data *ch) { if (ch->desc && messg) SEND_TO_Q(messg, ch->desc); } void send_to_all(const char *messg) { struct descriptor_data *i; if (messg == NULL) return; for (i = descriptor_list; i; i = i->next) if (STATE(i) == CON_PLAYING) SEND_TO_Q(messg, i); } void send_to_outdoor(const char *messg) { struct descriptor_data *i; if (!messg || !*messg) return; for (i = descriptor_list; i; i = i->next) { if (STATE(i) != CON_PLAYING || i->character == NULL) continue; if (!AWAKE(i->character) || !OUTSIDE(i->character)) continue; SEND_TO_Q(messg, i); } } void send_to_room(const char *messg, int room) { struct char_data *i; if (messg == NULL) return; for (i = world[room].people; i; i = i->next_in_room) if (i->desc) SEND_TO_Q(messg, i->desc); } const char *ACTNULL = "<NULL>"; #define CHECK_NULL(pointer, expression) \ if ((pointer) == NULL) i = ACTNULL; else i = (expression); /* higher-level communication: the act() function */ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, const void *vict_obj, struct char_data *to) { const char *i = NULL; char lbuf[MAX_STRING_LENGTH], *buf; struct char_data *dg_victim = NULL; struct obj_data *dg_target = NULL; char *dg_arg = NULL; buf = lbuf; for (;;) { if (*orig == '$') { switch (*(++orig)) { case 'n': i = PERS(ch, to); break; case 'N': CHECK_NULL(vict_obj, PERS((struct char_data *) vict_obj, to)); dg_victim = (struct char_data *) vict_obj; break; case 'm': i = HMHR(ch); break; case 'M': CHECK_NULL(vict_obj, HMHR((struct char_data *) vict_obj)); dg_victim = (struct char_data *) vict_obj; break; case 's': i = HSHR(ch); break; case 'S': CHECK_NULL(vict_obj, HSHR((struct char_data *) vict_obj)); dg_victim = (struct char_data *) vict_obj; break; case 'e': i = HSSH(ch); break; case 'E': CHECK_NULL(vict_obj, HSSH((struct char_data *) vict_obj)); dg_victim = (struct char_data *) vict_obj; break; case 'o': CHECK_NULL(obj, OBJN(obj, to)); break; case 'O': CHECK_NULL(vict_obj, OBJN((struct obj_data *) vict_obj, to)); dg_target = (struct obj_data *) vict_obj; break; case 'p': CHECK_NULL(obj, OBJS(obj, to)); break; case 'P': CHECK_NULL(vict_obj, OBJS((struct obj_data *) vict_obj, to)); dg_target = (struct obj_data *) vict_obj; break; case 'a': CHECK_NULL(obj, SANA(obj)); break; case 'A': CHECK_NULL(vict_obj, SANA((struct obj_data *) vict_obj)); dg_target = (struct obj_data *) vict_obj; break; case 'T': CHECK_NULL(vict_obj, (char *) vict_obj); dg_arg = (char *) vict_obj; break; case 't': CHECK_NULL(obj, (char *) obj); break; case 'F': CHECK_NULL(vict_obj, fname((char *) vict_obj)); break; case '$': i = "$"; break; default: log("SYSERR: Illegal $-code to act(): %c", *orig); log("SYSERR: %s", orig); break; } while ((*buf = *(i++))) buf++; orig++; } else if (!(*(buf++) = *(orig++))) break; } *(--buf) = '\r'; *(++buf) = '\n'; *(++buf) = '\0'; if (to->desc) SEND_TO_Q(CAP(lbuf), to->desc); if ((IS_NPC(to) && dg_act_check) && (to != ch)) act_mtrigger(to, lbuf, ch, dg_victim, obj, dg_target, dg_arg); } /* moved this to utils.h --- mah */ #ifndef SENDOK #define SENDOK(ch) ((ch)->desc && (to_sleeping || AWAKE(ch)) && \ !PLR_FLAGGED((ch), PLR_WRITING)) #endif void act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, const void *vict_obj, int type) { struct char_data *to = NULL; int to_sleeping; if (!str || !*str) return; if (!(dg_act_check = !(type & DG_NO_TRIG))) type &= ~DG_NO_TRIG; /* * Warning: the following TO_SLEEP code is a hack. * * I wanted to be able to tell act to deliver a message regardless of sleep * without adding an additional argument. TO_SLEEP is 128 (a single bit * high up). It's ONLY legal to combine TO_SLEEP with one other TO_x * command. It's not legal to combine TO_x's with each other otherwise. * TO_SLEEP only works because its value "happens to be" a single bit; * do not change it to something else. In short, it is a hack. */ /* check if TO_SLEEP is there, and remove it if it is. */ if ((to_sleeping = (type & TO_SLEEP))) type &= ~TO_SLEEP; if (type == TO_CHAR) { if (ch && SENDOK(ch)) perform_act(str, ch, obj, vict_obj, ch); return; } if (type == TO_VICT) { if ((to = (struct char_data *) vict_obj) && SENDOK(to)) perform_act(str, ch, obj, vict_obj, to); return; } /* ASSUMPTION: at this point we know type must be TO_NOTVICT or TO_ROOM */ if (ch && ch->in_room != NOWHERE) to = world[ch->in_room].people; else if (obj && obj->in_room != NOWHERE) to = world[obj->in_room].people; else { log("SYSERR: no valid target to act()!"); return; } for (; to; to = to->next_in_room) { if (!SENDOK(to) || (to == ch)) continue; if (hide_invisible && ch && !CAN_SEE(to, ch)) continue; if (type != TO_ROOM && to == vict_obj) continue; perform_act(str, ch, obj, vict_obj, to); } } /* * This function is called every 30 seconds from heartbeat(). It checks * the four global buffers in CircleMUD to ensure that no one has written * past their bounds. If our check digit is not there (and the position * doesn't have a NUL which may result from snprintf) then we gripe that * someone has overwritten our buffer. This could cause a false positive * if someone uses the buffer as a non-terminated character array but that * is not likely. -gg */ #define offset (MAX_STRING_LENGTH - 1) void sanity_check(void) { int ok = TRUE; /* * If any line is false, 'ok' will become false also. */ ok &= (buf[offset] == MAGIC_NUMBER || buf[offset] == '\0'); ok &= (buf1[offset] == MAGIC_NUMBER || buf1[offset] == '\0'); ok &= (buf2[offset] == MAGIC_NUMBER || buf2[offset] == '\0'); ok &= (arg[offset] == MAGIC_NUMBER || arg[offset] == '\0'); /* * This isn't exactly the safest thing to do (referencing known bad memory) * but we're doomed to crash eventually, might as well try to get something * useful before we go down. -gg */ if (!ok) log("SYSERR: *** Buffer overflow! ***\n" "buf: %s\nbuf1: %s\nbuf2: %s\narg: %s", buf, buf1, buf2, arg); #if 0 log("Statistics: buf=%d buf1=%d buf2=%d arg=%d", strlen(buf), strlen(buf1), strlen(buf2), strlen(arg)); #endif }