dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
/************************************************************************
 * OasisOLC - sedit.c						v1.5	*
 * Copyright 1996 Harvey Gilpin.					*
 ************************************************************************/

#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "comm.h"
#include "utils.h"
#include "db.h"
#include "shop.h"
#include "olc.h"

/*-------------------------------------------------------------------*/

/*
 * External variable declarations.
 */
extern struct shop_data *shop_index;
extern int top_shop;
extern struct char_data *mob_proto;
extern struct obj_data *obj_proto;
extern struct room_data *world;
extern struct zone_data *zone_table;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern const char *trade_letters[];
extern const char *shop_bits[];
extern const char *item_types[];

/*-------------------------------------------------------------------*/

/*
 * Handy macros.
 */
#define S_NUM(i)		((i)->vnum)
#define S_KEEPER(i)		((i)->keeper)
#define S_OPEN1(i)		((i)->open1)
#define S_CLOSE1(i)		((i)->close1)
#define S_OPEN2(i)		((i)->open2)
#define S_CLOSE2(i)		((i)->close2)
#define S_BANK(i)		((i)->bankAccount)
#define S_BROKE_TEMPER(i)	((i)->temper1)
#define S_BITVECTOR(i)		((i)->bitvector)
#define S_NOTRADE(i)		((i)->with_who)
#define S_SORT(i)		((i)->lastsort)
#define S_BUYPROFIT(i)		((i)->profit_buy)
#define S_SELLPROFIT(i)		((i)->profit_sell)
#define S_FUNC(i)		((i)->func)

#define S_ROOMS(i)		((i)->in_room)
#define S_PRODUCTS(i)		((i)->producing)
#define S_NAMELISTS(i)		((i)->type)
#define S_ROOM(i, num)		((i)->in_room[(num)])
#define S_PRODUCT(i, num)	((i)->producing[(num)])
#define S_BUYTYPE(i, num)	(BUY_TYPE((i)->type[(num)]))
#define S_BUYWORD(i, num)	(BUY_WORD((i)->type[(num)]))

#define S_NOITEM1(i)		((i)->no_such_item1)
#define S_NOITEM2(i)		((i)->no_such_item2)
#define S_NOCASH1(i)		((i)->missing_cash1)
#define S_NOCASH2(i)		((i)->missing_cash2)
#define S_NOBUY(i)		((i)->do_not_buy)
#define S_BUY(i)		((i)->message_buy)
#define S_SELL(i)		((i)->message_sell)

/*-------------------------------------------------------------------*/

/*
 * Function prototypes.
 */
int real_shop(int vshop_num);
void sedit_setup_new(struct descriptor_data *d);
void sedit_setup_existing(struct descriptor_data *d, int rmob_num);
void sedit_parse(struct descriptor_data *d, char *arg);
void sedit_disp_menu(struct descriptor_data *d);
void sedit_namelist_menu(struct descriptor_data *d);
void sedit_types_menu(struct descriptor_data *d);
void sedit_products_menu(struct descriptor_data *d);
void sedit_rooms_menu(struct descriptor_data *d);
void sedit_compact_rooms_menu(struct descriptor_data *d);
void sedit_shop_flags_menu(struct descriptor_data *d);
void sedit_no_trade_menu(struct descriptor_data *d);
void sedit_save_internally(struct descriptor_data *d);
void sedit_save_to_disk(int zone);
void copy_shop(struct shop_data *tshop, struct shop_data *fshop);
void copy_list(int **tlist, int *flist);
void copy_type_list(struct shop_buy_data **tlist, struct shop_buy_data *flist);
void sedit_add_to_type_list(struct shop_buy_data **list, struct shop_buy_data *new);
void sedit_remove_from_type_list(struct shop_buy_data **list, int num);
void free_shop_strings(struct shop_data *shop);
void free_type_list(struct shop_buy_data **list);
void free_shop(struct shop_data *shop);
void sedit_modify_string(char **str, char *new);

/*
 * External functions.
 */
SPECIAL(shop_keeper);

/*-------------------------------------------------------------------*\
  utility functions 
\*-------------------------------------------------------------------*/

void sedit_setup_new(struct descriptor_data *d)
{
  struct shop_data *shop;

  /*
   * Allocate a scratch shop structure.
   */
  CREATE(shop, struct shop_data, 1);

  /*
   * Fill in some default values.
   */
  S_KEEPER(shop) = -1;
  S_CLOSE1(shop) = 28;
  S_BUYPROFIT(shop) = 1.0;
  S_SELLPROFIT(shop) = 1.0;
  /*
   * Add a spice of default strings.
   */
  S_NOITEM1(shop) = str_dup("%s Sorry, I don't stock that item.");
  S_NOITEM2(shop) = str_dup("%s You don't seem to have that.");
  S_NOCASH1(shop) = str_dup("%s I can't afford that!");
  S_NOCASH2(shop) = str_dup("%s You are too poor!");
  S_NOBUY(shop) = str_dup("%s I don't trade in such items.");
  S_BUY(shop) = str_dup("%s That'll be %d coins, thanks.");
  S_SELL(shop) = str_dup("%s I'll give you %d coins for that.");
  /*
   * Stir the lists lightly.
   */
  CREATE(S_PRODUCTS(shop), int, 1);

  S_PRODUCT(shop, 0) = -1;
  CREATE(S_ROOMS(shop), int, 1);

  S_ROOM(shop, 0) = -1;
  CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1);

  S_BUYTYPE(shop, 0) = -1;

  /*
   * Presto! A shop.
   */
  OLC_SHOP(d) = shop;
  sedit_disp_menu(d);
}

/*-------------------------------------------------------------------*/

void sedit_setup_existing(struct descriptor_data *d, int rshop_num)
{
  /*
   * Create a scratch shop structure.
   */
  CREATE(OLC_SHOP(d), struct shop_data, 1);

  copy_shop(OLC_SHOP(d), shop_index + rshop_num);
  sedit_disp_menu(d);
}

/*-------------------------------------------------------------------*/

void copy_shop(struct shop_data *tshop, struct shop_data *fshop)
{
  /*
   * Copy basic information over.
   */
  S_NUM(tshop) = S_NUM(fshop);
  S_KEEPER(tshop) = S_KEEPER(fshop);
  S_OPEN1(tshop) = S_OPEN1(fshop);
  S_CLOSE1(tshop) = S_CLOSE1(fshop);
  S_OPEN2(tshop) = S_OPEN2(fshop);
  S_CLOSE2(tshop) = S_CLOSE2(fshop);
  S_BANK(tshop) = S_BANK(fshop);
  S_BROKE_TEMPER(tshop) = S_BROKE_TEMPER(fshop);
  S_BITVECTOR(tshop) = S_BITVECTOR(fshop);
  S_NOTRADE(tshop) = S_NOTRADE(fshop);
  S_SORT(tshop) = S_SORT(fshop);
  S_BUYPROFIT(tshop) = S_BUYPROFIT(fshop);
  S_SELLPROFIT(tshop) = S_SELLPROFIT(fshop);
  S_FUNC(tshop) = S_FUNC(fshop);

  /*
   * Copy lists over.
   */
  copy_list(&(S_ROOMS(tshop)), S_ROOMS(fshop));
  copy_list(&(S_PRODUCTS(tshop)), S_PRODUCTS(fshop));
  copy_type_list(&(tshop->type), fshop->type);

  /*
   * Copy notification strings over.
   */
  free_shop_strings(tshop);
  S_NOITEM1(tshop) = str_dup(S_NOITEM1(fshop));
  S_NOITEM2(tshop) = str_dup(S_NOITEM2(fshop));
  S_NOCASH1(tshop) = str_dup(S_NOCASH1(fshop));
  S_NOCASH2(tshop) = str_dup(S_NOCASH2(fshop));
  S_NOBUY(tshop) = str_dup(S_NOBUY(fshop));
  S_BUY(tshop) = str_dup(S_BUY(fshop));
  S_SELL(tshop) = str_dup(S_SELL(fshop));

}

/*-------------------------------------------------------------------*/

/*
 * Copy a -1 terminated integer array list.
 */
void copy_list(int **tlist, int *flist)
{
  int num_items, i;

  if (*tlist)
    free(*tlist);

  /*
   * Count number of entries.
   */
  for (i = 0; flist[i] != -1; i++);
  num_items = i + 1;

  /*
   * Make space for entries.
   */
  CREATE(*tlist, int, num_items);

  /*
   * Copy entries over.
   */
  i = 0;
  do {
    (*tlist)[i] = flist[i];
  } while (++i < num_items);
}

/*-------------------------------------------------------------------*/

/*
 * Copy a -1 terminated (in the type field) shop_buy_data 
 * array list.
 */
void copy_type_list(struct shop_buy_data **tlist, struct shop_buy_data *flist)
{
  int num_items, i;

  if (*tlist)
    free_type_list(tlist);

  /*
   * Count number of entries.
   */
  for (i = 0; BUY_TYPE(flist[i]) != -1; i++);
  num_items = i + 1;

  /*
   * Make space for entries.
   */
  CREATE(*tlist, struct shop_buy_data, num_items);

  /*
   * Copy entries over.
   */
  i = 0;
  do {
    (*tlist)[i].type = flist[i].type;
    if (BUY_WORD(flist[i]))
      BUY_WORD((*tlist)[i]) = str_dup(BUY_WORD(flist[i]));
  } while (++i < num_items);
}

/*-------------------------------------------------------------------*/

void sedit_remove_from_type_list(struct shop_buy_data **list, int num)
{
  int i, num_items;
  struct shop_buy_data *nlist;

  /*
   * Count number of entries.
   */
  for (i = 0; (*list)[i].type != -1; i++);

  if (num >= i || num < 0)
    return;
  num_items = i;

  CREATE(nlist, struct shop_buy_data, num_items);

  for (i = 0; i < num_items; i++)
    nlist[i] = (i < num) ? (*list)[i] : (*list)[i + 1];

  free(BUY_WORD((*list)[num]));
  free(*list);
  *list = nlist;
}

/*-------------------------------------------------------------------*/

void sedit_add_to_type_list(struct shop_buy_data **list, struct shop_buy_data *new)
{
  int i, num_items;
  struct shop_buy_data *nlist;

  /*
   * Count number of entries.
   */
  for (i = 0; (*list)[i].type != -1; i++);
  num_items = i;

  /*
   * Make a new list and slot in the new entry.
   */
  CREATE(nlist, struct shop_buy_data, num_items + 2);

  for (i = 0; i < num_items; i++)
    nlist[i] = (*list)[i];
  nlist[num_items] = *new;
  nlist[num_items + 1].type = -1;

  /*
   * Out with the old, in with the new.
   */
  free(*list);
  *list = nlist;
}

/*-------------------------------------------------------------------*/

void sedit_add_to_int_list(int **list, int new)
{
  int i, num_items, *nlist;

  /*
   * Count number of entries.
   */
  for (i = 0; (*list)[i] != -1; i++);
  num_items = i;

  /*
   * Make a new list and slot in the new entry.
   */
  CREATE(nlist, int, num_items + 2);

  for (i = 0; i < num_items; i++)
    nlist[i] = (*list)[i];
  nlist[num_items] = new;
  nlist[num_items + 1] = -1;

  /*
   * Out with the old, in with the new.
   */
  free(*list);
  *list = nlist;
}

/*-------------------------------------------------------------------*/

void sedit_remove_from_int_list(int **list, int num)
{
  int i, num_items, *nlist;

  /*
   * Count number of entries.
   */
  for (i = 0; (*list)[i] != -1; i++);

  if (num >= i || num < 0)
    return;
  num_items = i;

  CREATE(nlist, int, num_items);

  for (i = 0; i < num_items; i++)
    nlist[i] = (i < num) ? (*list)[i] : (*list)[i + 1];

  free(*list);
  *list = nlist;
}

/*-------------------------------------------------------------------*/

/*
 * Free all the notice character strings in a shop structure.
 */
void free_shop_strings(struct shop_data *shop)
{
  if (S_NOITEM1(shop)) {
    free(S_NOITEM1(shop));
    S_NOITEM1(shop) = NULL;
  }
  if (S_NOITEM2(shop)) {
    free(S_NOITEM2(shop));
    S_NOITEM2(shop) = NULL;
  }
  if (S_NOCASH1(shop)) {
    free(S_NOCASH1(shop));
    S_NOCASH1(shop) = NULL;
  }
  if (S_NOCASH2(shop)) {
    free(S_NOCASH2(shop));
    S_NOCASH2(shop) = NULL;
  }
  if (S_NOBUY(shop)) {
    free(S_NOBUY(shop));
    S_NOBUY(shop) = NULL;
  }
  if (S_BUY(shop)) {
    free(S_BUY(shop));
    S_BUY(shop) = NULL;
  }
  if (S_SELL(shop)) {
    free(S_SELL(shop));
    S_SELL(shop) = NULL;
  }
}

/*-------------------------------------------------------------------*/

/*
 * Free a type list and all the strings it contains.
 */
void free_type_list(struct shop_buy_data **list)
{
  int i;

  for (i = 0; (*list)[i].type != -1; i++)
    if (BUY_WORD((*list)[i]))
      free(BUY_WORD((*list)[i]));
  free(*list);
  *list = NULL;
}

/*-------------------------------------------------------------------*/

/*
 * Free up the whole shop structure and it's content.
 */
void free_shop(struct shop_data *shop)
{
  free_shop_strings(shop);
  free_type_list(&(S_NAMELISTS(shop)));
  free(S_ROOMS(shop));
  free(S_PRODUCTS(shop));
  free(shop);
}

/*-------------------------------------------------------------------*/

int real_shop(int vshop_num)
{
  int rshop_num;

  for (rshop_num = 0; rshop_num < top_shop; rshop_num++)
    if (SHOP_NUM(rshop_num) == vshop_num)
      return rshop_num;

  return -1;
}

/*-------------------------------------------------------------------*/

/*
 * Generic string modifyer for shop keeper messages.
 */
void sedit_modify_string(char **str, char *new)
{
  char *pointer;

  /*
   * Check the '%s' is present, if not, add it.
   */
  if (*new != '%') {
    strcpy(buf, "%s ");
    strcat(buf, new);
    pointer = buf;
  } else
    pointer = new;

  if (*str)
    free(*str);
  *str = str_dup(pointer);
}

/*-------------------------------------------------------------------*/

void sedit_save_internally(struct descriptor_data *d)
{
  int rshop, found = 0;
  struct shop_data *shop;
  struct shop_data *new_index;

  rshop = real_shop(OLC_NUM(d));
  shop = OLC_SHOP(d);
  S_NUM(shop) = OLC_NUM(d);

  if (rshop > -1) {	/* The shop already exists, just update it. */
    copy_shop((shop_index + rshop), shop);
  } else {		/* Doesn't exist - have to insert it. */
    CREATE(new_index, struct shop_data, top_shop + 1);

    for (rshop = 0; rshop < top_shop; rshop++) {
      if (!found) {	/* Is this the place? */
	if (SHOP_NUM(rshop) > OLC_NUM(d)) {	/* Yep, stick it in here. */
	  found = 1;
	  copy_shop(&(new_index[rshop]), shop);
	  /*
	   * Move the entry that used to go here up a place.
	   */
	  new_index[rshop + 1] = shop_index[rshop];
	} else	/* This isn't the place, copy over info. */
	  new_index[rshop] = shop_index[rshop];
      } else {	/* Shop's already inserted, copy rest over. */
	new_index[rshop + 1] = shop_index[rshop];
      }
    }
    if (!found)
      copy_shop(&(new_index[rshop]), shop);

    /*
     * Switch the new index in.
     */
    free(shop_index);
    shop_index = new_index;
    top_shop++;
  }
  olc_add_to_save_list(zone_table[OLC_ZNUM(d)].number, OLC_SAVE_SHOP);
}

/*-------------------------------------------------------------------*/

void sedit_save_to_disk(int zone_num)
{
  int i, j, rshop, zone, top;
  FILE *shop_file;
  char fname[64];
  struct shop_data *shop;

  zone = zone_table[zone_num].number;
  top = zone_table[zone_num].top;

  sprintf(fname, "%s/%d.new", SHP_PREFIX, zone);
  if (!(shop_file = fopen(fname, "w"))) {
    mudlog("SYSERR: OLC: Cannot open shop file!", BRF, LVL_BUILDER, TRUE);
    return;
  } else if (fprintf(shop_file, "CircleMUD v3.0 Shop File~\n") < 0) {
    mudlog("SYSERR: OLC: Cannot write to shop file!", BRF, LVL_BUILDER, TRUE);
    fclose(shop_file);
    return;
  }
  /*
   * Search database for shops in this zone.
   */
  for (i = zone * 100; i <= top; i++) {
    if ((rshop = real_shop(i)) != -1) {
      fprintf(shop_file, "#%d~\n", i);
      shop = shop_index + rshop;

      /*
       * Save the products.
       */
      for (j = 0; S_PRODUCT(shop, j) != -1; j++)
	fprintf(shop_file, "%d\n", obj_index[S_PRODUCT(shop, j)].vnum);

      /*
       * Save the rates.
       */
      fprintf(shop_file, "-1\n%1.2f\n%1.2f\n", S_BUYPROFIT(shop), S_SELLPROFIT(shop));

      /*
       * Save the buy types and namelists.
       */
      j = -1;
      do {
	j++;
	fprintf(shop_file, "%d%s\n", S_BUYTYPE(shop, j),
		S_BUYWORD(shop, j) ? S_BUYWORD(shop, j) : "");
      } while (S_BUYTYPE(shop, j) != -1);

      /*
       * Save messages'n'stuff.
       * Added some small'n'silly defaults as sanity checks.
       */
      fprintf(shop_file,
	      "%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n"
	      "%d\n%d\n%d\n%d\n",
	      S_NOITEM1(shop) ? S_NOITEM1(shop) : "%s Ke?!",
	      S_NOITEM2(shop) ? S_NOITEM2(shop) : "%s Ke?!",
	      S_NOBUY(shop) ? S_NOBUY(shop) : "%s Ke?!",
	      S_NOCASH1(shop) ? S_NOCASH1(shop) : "%s Ke?!",
	      S_NOCASH2(shop) ? S_NOCASH2(shop) : "%s Ke?!",
	      S_BUY(shop) ? S_BUY(shop) : "%s Ke?! %d?",
	      S_SELL(shop) ? S_SELL(shop) : "%s Ke?! %d?",
	      S_BROKE_TEMPER(shop),
	      S_BITVECTOR(shop),
	      mob_index[S_KEEPER(shop)].vnum,
	      S_NOTRADE(shop)
	      );

      /*
       * Save the rooms.
       */
      j = -1;
      do {
	j++;
	fprintf(shop_file, "%d\n", S_ROOM(shop, j));
      } while (S_ROOM(shop, j) != -1);

      /*
       * Save open/closing times 
       */
      fprintf(shop_file, "%d\n%d\n%d\n%d\n", S_OPEN1(shop), S_CLOSE1(shop),
		S_OPEN2(shop), S_CLOSE2(shop));
    }
  }
  fprintf(shop_file, "$~\n");
  fclose(shop_file);
  sprintf(buf2, "%s/%d.shp", SHP_PREFIX, zone);
  /*
   * We're fubar'd if we crash between the two lines below.
   */
  remove(buf2);
  rename(fname, buf2);

  olc_remove_from_save_list(zone_table[zone_num].number, OLC_SAVE_SHOP);
}

/**************************************************************************
 Menu functions 
 **************************************************************************/

void sedit_products_menu(struct descriptor_data *d)
{
  struct shop_data *shop;
  int i;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  send_to_char("##     VNUM     Product\r\n", d->character);
  for (i = 0; S_PRODUCT(shop, i) != -1; i++) {
    sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i,
	    cyn, obj_index[S_PRODUCT(shop, i)].vnum, nrm,
	    yel, obj_proto[S_PRODUCT(shop, i)].short_description, nrm);
    send_to_char(buf, d->character);
  }
  sprintf(buf, "\r\n"
	  "%sA%s) Add a new product.\r\n"
	  "%sD%s) Delete a product.\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
  send_to_char(buf, d->character);

  OLC_MODE(d) = SEDIT_PRODUCTS_MENU;
}

/*-------------------------------------------------------------------*/

void sedit_compact_rooms_menu(struct descriptor_data *d)
{
  struct shop_data *shop;
  int i, count = 0;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  for (i = 0; S_ROOM(shop, i) != -1; i++) {
    sprintf(buf, "%2d - [%s%5d%s]  | %s", i, cyn, S_ROOM(shop, i), nrm,
			!(++count % 5) ? "\r\n" : "");
    send_to_char(buf, d->character);
  }
  sprintf(buf, "\r\n"
	  "%sA%s) Add a new room.\r\n"
	  "%sD%s) Delete a room.\r\n"
	  "%sL%s) Long display.\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
  send_to_char(buf, d->character);

  OLC_MODE(d) = SEDIT_ROOMS_MENU;
}

/*-------------------------------------------------------------------*/

void sedit_rooms_menu(struct descriptor_data *d)
{
  struct shop_data *shop;
  int i;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  send_to_char("##     VNUM     Room\r\n\r\n", d->character);
  for (i = 0; S_ROOM(shop, i) != -1; i++) {
    sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i, cyn, S_ROOM(shop, i), nrm,
	    yel, world[real_room(S_ROOM(shop, i))].name, nrm);
    send_to_char(buf, d->character);
  }
  sprintf(buf, "\r\n"
	  "%sA%s) Add a new room.\r\n"
	  "%sD%s) Delete a room.\r\n"
	  "%sC%s) Compact Display.\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
  send_to_char(buf, d->character);

  OLC_MODE(d) = SEDIT_ROOMS_MENU;
}

/*-------------------------------------------------------------------*/

void sedit_namelist_menu(struct descriptor_data *d)
{
  struct shop_data *shop;
  int i;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  send_to_char("##              Type   Namelist\r\n\r\n", d->character);
  for (i = 0; S_BUYTYPE(shop, i) != -1; i++) {
    sprintf(buf, "%2d - %s%15s%s - %s%s%s\r\n", i, cyn,
		item_types[S_BUYTYPE(shop, i)], nrm, yel,
		S_BUYWORD(shop, i) ? S_BUYWORD(shop, i) : "<None>", nrm);
    send_to_char(buf, d->character);
  }
  sprintf(buf, "\r\n"
	  "%sA%s) Add a new entry.\r\n"
	  "%sD%s) Delete an entry.\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
  send_to_char(buf, d->character);
  OLC_MODE(d) = SEDIT_NAMELIST_MENU;
}

/*-------------------------------------------------------------------*/

void sedit_shop_flags_menu(struct descriptor_data *d)
{
  int i, count = 0;

  get_char_cols(d->character);
#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  for (i = 0; i < NUM_SHOP_FLAGS; i++) {
    sprintf(buf, "%s%2d%s) %-20.20s   %s", grn, i + 1, nrm, shop_bits[i],
		!(++count % 2) ? "\r\n" : "");
    send_to_char(buf, d->character);
  }
  sprintbit(S_BITVECTOR(OLC_SHOP(d)), shop_bits, buf1);
  sprintf(buf, "\r\nCurrent Shop Flags : %s%s%s\r\nEnter choice : ",
		cyn, buf1, nrm);
  send_to_char(buf, d->character);
  OLC_MODE(d) = SEDIT_SHOP_FLAGS;
}

/*-------------------------------------------------------------------*/

void sedit_no_trade_menu(struct descriptor_data *d)
{
  int i, count = 0;

  get_char_cols(d->character);
#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  for (i = 0; i < NUM_TRADERS; i++) {
    sprintf(buf, "%s%2d%s) %-20.20s   %s", grn, i + 1, nrm, trade_letters[i],
		!(++count % 2) ? "\r\n" : "");
    send_to_char(buf, d->character);
  }
  sprintbit(S_NOTRADE(OLC_SHOP(d)), trade_letters, buf1);
  sprintf(buf, "\r\nCurrently won't trade with: %s%s%s\r\n"
	  "Enter choice : ", cyn, buf1, nrm);
  send_to_char(buf, d->character);
  OLC_MODE(d) = SEDIT_NOTRADE;
}

/*-------------------------------------------------------------------*/

void sedit_types_menu(struct descriptor_data *d)
{
  struct shop_data *shop;
  int i, count = 0;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

#if defined(CLEAR_SCREEN)
  send_to_char("", d->character);
#endif
  for (i = 0; i < NUM_ITEM_TYPES; i++) {
    sprintf(buf, "%s%2d%s) %s%-20s%s  %s", grn, i, nrm, cyn, item_types[i],
		nrm, !(++count % 3) ? "\r\n" : "");
    send_to_char(buf, d->character);
  }
  sprintf(buf, "%sEnter choice : ", nrm);
  send_to_char(buf, d->character);
  OLC_MODE(d) = SEDIT_TYPE_MENU;
}

/*-------------------------------------------------------------------*/

/*
 * Display main menu.
 */
void sedit_disp_menu(struct descriptor_data *d)
{
  struct shop_data *shop;

  shop = OLC_SHOP(d);
  get_char_cols(d->character);

  sprintbit(S_NOTRADE(shop), trade_letters, buf1);
  sprintbit(S_BITVECTOR(shop), shop_bits, buf2);
  sprintf(buf,
#if defined(CLEAR_SCREEN)
	  ""
#endif
	  "-- Shop Number : [%s%d%s]\r\n"
	  "%s0%s) Keeper      : [%s%d%s] %s%s\r\n"
   "%s1%s) Open 1      : %s%4d%s          %s2%s) Close 1     : %s%4d\r\n"
   "%s3%s) Open 2      : %s%4d%s          %s4%s) Close 2     : %s%4d\r\n"
	  "%s5%s) Sell rate   : %s%1.2f%s          %s6%s) Buy rate    : %s%1.2f\r\n"
	  "%s7%s) Keeper no item : %s%s\r\n"
	  "%s8%s) Player no item : %s%s\r\n"
	  "%s9%s) Keeper no cash : %s%s\r\n"
	  "%sA%s) Player no cash : %s%s\r\n"
	  "%sB%s) Keeper no buy  : %s%s\r\n"
	  "%sC%s) Buy sucess     : %s%s\r\n"
	  "%sD%s) Sell sucess    : %s%s\r\n"
	  "%sE%s) No Trade With  : %s%s\r\n"
	  "%sF%s) Shop flags     : %s%s\r\n"
	  "%sR%s) Rooms Menu\r\n"
	  "%sP%s) Products Menu\r\n"
	  "%sT%s) Accept Types Menu\r\n"
	  "%sQ%s) Quit\r\n"
	  "Enter Choice : ",

	  cyn, OLC_NUM(d), nrm,
	  grn, nrm, cyn, S_KEEPER(shop) == -1 ?
	  -1 : mob_index[S_KEEPER(shop)].vnum, nrm,
	  yel, S_KEEPER(shop) == -1 ?
	  "None" : mob_proto[S_KEEPER(shop)].player.short_descr,
	  grn, nrm, cyn, S_OPEN1(shop), nrm,
	  grn, nrm, cyn, S_CLOSE1(shop),
	  grn, nrm, cyn, S_OPEN2(shop), nrm,
	  grn, nrm, cyn, S_CLOSE2(shop),
	  grn, nrm, cyn, S_BUYPROFIT(shop), nrm,
	  grn, nrm, cyn, S_SELLPROFIT(shop),
	  grn, nrm, yel, S_NOITEM1(shop),
	  grn, nrm, yel, S_NOITEM2(shop),
	  grn, nrm, yel, S_NOCASH1(shop),
	  grn, nrm, yel, S_NOCASH2(shop),
	  grn, nrm, yel, S_NOBUY(shop),
	  grn, nrm, yel, S_BUY(shop),
	  grn, nrm, yel, S_SELL(shop),
	  grn, nrm, cyn, buf1,
	  grn, nrm, cyn, buf2,
	  grn, nrm, grn, nrm, grn, nrm, grn, nrm
	  );
  send_to_char(buf, d->character);

  OLC_MODE(d) = SEDIT_MAIN_MENU;
}

/**************************************************************************
  The GARGANTUAN event handler
 **************************************************************************/

void sedit_parse(struct descriptor_data *d, char *arg)
{
  int i;

  if (OLC_MODE(d) > SEDIT_NUMERICAL_RESPONSE) {
    if (!isdigit(arg[0]) && ((*arg == '-') && (!isdigit(arg[1])))) {
      send_to_char("Field must be numerical, try again : ", d->character);
      return;
    }
  }
  switch (OLC_MODE(d)) {
/*-------------------------------------------------------------------*/
  case SEDIT_CONFIRM_SAVESTRING:
    switch (*arg) {
    case 'y':
    case 'Y':
      send_to_char("Saving shop to memory.\r\n", d->character);
      sedit_save_internally(d);
      sprintf(buf, "OLC: %s edits shop %d", GET_NAME(d->character),
	      OLC_NUM(d));
      mudlog(buf, CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE);
      cleanup_olc(d, CLEANUP_STRUCTS);
      return;
    case 'n':
    case 'N':
      cleanup_olc(d, CLEANUP_ALL);
      return;
    default:
      send_to_char("Invalid choice!\r\nDo you wish to save the shop? : ", d->character);
      return;
    }
    break;

/*-------------------------------------------------------------------*/
  case SEDIT_MAIN_MENU:
    i = 0;
    switch (*arg) {
    case 'q':
    case 'Q':
      if (OLC_VAL(d)) {		/* Anything been changed? */
	send_to_char("Do you wish to save the changes to the shop? (y/n) : ", d->character);
	OLC_MODE(d) = SEDIT_CONFIRM_SAVESTRING;
      } else
	cleanup_olc(d, CLEANUP_ALL);
      return;
    case '0':
      OLC_MODE(d) = SEDIT_KEEPER;
      send_to_char("Enter virtual number of shop keeper : ", d->character);
      return;
    case '1':
      OLC_MODE(d) = SEDIT_OPEN1;
      i++;
      break;
    case '2':
      OLC_MODE(d) = SEDIT_CLOSE1;
      i++;
      break;
    case '3':
      OLC_MODE(d) = SEDIT_OPEN2;
      i++;
      break;
    case '4':
      OLC_MODE(d) = SEDIT_CLOSE2;
      i++;
      break;
    case '5':
      OLC_MODE(d) = SEDIT_BUY_PROFIT;
      i++;
      break;
    case '6':
      OLC_MODE(d) = SEDIT_SELL_PROFIT;
      i++;
      break;
    case '7':
      OLC_MODE(d) = SEDIT_NOITEM1;
      i--;
      break;
    case '8':
      OLC_MODE(d) = SEDIT_NOITEM2;
      i--;
      break;
    case '9':
      OLC_MODE(d) = SEDIT_NOCASH1;
      i--;
      break;
    case 'a':
    case 'A':
      OLC_MODE(d) = SEDIT_NOCASH2;
      i--;
      break;
    case 'b':
    case 'B':
      OLC_MODE(d) = SEDIT_NOBUY;
      i--;
      break;
    case 'c':
    case 'C':
      OLC_MODE(d) = SEDIT_BUY;
      i--;
      break;
    case 'd':
    case 'D':
      OLC_MODE(d) = SEDIT_SELL;
      i--;
      break;
    case 'e':
    case 'E':
      sedit_no_trade_menu(d);
      return;
    case 'f':
    case 'F':
      sedit_shop_flags_menu(d);
      return;
    case 'r':
    case 'R':
      sedit_rooms_menu(d);
      return;
    case 'p':
    case 'P':
      sedit_products_menu(d);
      return;
    case 't':
    case 'T':
      sedit_namelist_menu(d);
      return;
    default:
      sedit_disp_menu(d);
      return;
    }

    if (i != 0) {
      send_to_char(i == 1 ? "\r\nEnter new value : " : (i == -1 ?
		"\r\nEnter new text :\r\n] " : "Oops...\r\n"), d->character);
      return;
    }
    break;
/*-------------------------------------------------------------------*/
  case SEDIT_NAMELIST_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      sedit_types_menu(d);
      return;
    case 'd':
    case 'D':
      send_to_char("\r\nDelete which entry? : ", d->character);
      OLC_MODE(d) = SEDIT_DELETE_TYPE;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
  case SEDIT_PRODUCTS_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      send_to_char("\r\nEnter new product virtual number : ", d->character);
      OLC_MODE(d) = SEDIT_NEW_PRODUCT;
      return;
    case 'd':
    case 'D':
      send_to_char("\r\nDelete which product? : ", d->character);
      OLC_MODE(d) = SEDIT_DELETE_PRODUCT;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
  case SEDIT_ROOMS_MENU:
    switch (*arg) {
    case 'a':
    case 'A':
      send_to_char("\r\nEnter new room virtual number : ", d->character);
      OLC_MODE(d) = SEDIT_NEW_ROOM;
      return;
    case 'c':
    case 'C':
      sedit_compact_rooms_menu(d);
      return;
    case 'l':
    case 'L':
      sedit_rooms_menu(d);
      return;
    case 'd':
    case 'D':
      send_to_char("\r\nDelete which room? : ", d->character);
      OLC_MODE(d) = SEDIT_DELETE_ROOM;
      return;
    case 'q':
    case 'Q':
      break;
    }
    break;
/*-------------------------------------------------------------------*/
    /*
     * String edits.
     */
  case SEDIT_NOITEM1:
    sedit_modify_string(&S_NOITEM1(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOITEM2:
    sedit_modify_string(&S_NOITEM2(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOCASH1:
    sedit_modify_string(&S_NOCASH1(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOCASH2:
    sedit_modify_string(&S_NOCASH2(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NOBUY:
    sedit_modify_string(&S_NOBUY(OLC_SHOP(d)), arg);
    break;
  case SEDIT_BUY:
    sedit_modify_string(&S_BUY(OLC_SHOP(d)), arg);
    break;
  case SEDIT_SELL:
    sedit_modify_string(&S_SELL(OLC_SHOP(d)), arg);
    break;
  case SEDIT_NAMELIST:
    {
      struct shop_buy_data new_entry;

      BUY_TYPE(new_entry) = OLC_VAL(d);
      BUY_WORD(new_entry) = (arg && *arg) ? str_dup(arg) : NULL;
      sedit_add_to_type_list(&(S_NAMELISTS(OLC_SHOP(d))), &new_entry);
    }
    sedit_namelist_menu(d);
    return;

/*-------------------------------------------------------------------*/
    /*
     * Numerical responses.
     */
  case SEDIT_KEEPER:
    i = atoi(arg);
    if ((i = atoi(arg)) != -1)
      if ((i = real_mobile(i)) < 0) {
	send_to_char("That mobile does not exist, try again : ", d->character);
	return;
      }
    S_KEEPER(OLC_SHOP(d)) = i;
    if (i == -1)
      break;
    /*
     * Fiddle with special procs.
     */
    S_FUNC(OLC_SHOP(d)) = mob_index[i].func;
    mob_index[i].func = shop_keeper;
    break;
  case SEDIT_OPEN1:
    S_OPEN1(OLC_SHOP(d)) = MAX(0, MIN(28, atoi(arg)));
    break;
  case SEDIT_OPEN2:
    S_OPEN2(OLC_SHOP(d)) = MAX(0, MIN(28, atoi(arg)));
    break;
  case SEDIT_CLOSE1:
    S_CLOSE1(OLC_SHOP(d)) = MAX(0, MIN(28, atoi(arg)));
    break;
  case SEDIT_CLOSE2:
    S_CLOSE2(OLC_SHOP(d)) = MAX(0, MIN(28, atoi(arg)));
    break;
  case SEDIT_BUY_PROFIT:
    sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
    break;
  case SEDIT_SELL_PROFIT:
    sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
    break;
  case SEDIT_TYPE_MENU:
    OLC_VAL(d) = MAX(0, MIN(NUM_ITEM_TYPES - 1, atoi(arg)));
    send_to_char("Enter namelist (return for none) :-\r\n] ", d->character);
    OLC_MODE(d) = SEDIT_NAMELIST;
    return;
  case SEDIT_DELETE_TYPE:
    sedit_remove_from_type_list(&(S_NAMELISTS(OLC_SHOP(d))), atoi(arg));
    sedit_namelist_menu(d);
    return;
  case SEDIT_NEW_PRODUCT:
    if ((i = atoi(arg)) != -1)
      if ((i = real_object(i)) == -1) {
	send_to_char("That object does not exist, try again : ", d->character);
	return;
      }
    if (i > 0)
      sedit_add_to_int_list(&(S_PRODUCTS(OLC_SHOP(d))), i);
    sedit_products_menu(d);
    return;
  case SEDIT_DELETE_PRODUCT:
    sedit_remove_from_int_list(&(S_PRODUCTS(OLC_SHOP(d))), atoi(arg));
    sedit_products_menu(d);
    return;
  case SEDIT_NEW_ROOM:
    if ((i = atoi(arg)) != -1)
      if ((i = real_room(i)) < 0) {
	send_to_char("That room does not exist, try again : ", d->character);
	return;
      }
    if (i >= 0)
      sedit_add_to_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
    sedit_rooms_menu(d);
    return;
  case SEDIT_DELETE_ROOM:
    sedit_remove_from_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
    sedit_rooms_menu(d);
    return;
  case SEDIT_SHOP_FLAGS:
    if ((i = MAX(0, MIN(NUM_SHOP_FLAGS, atoi(arg)))) > 0) {
      TOGGLE_BIT(S_BITVECTOR(OLC_SHOP(d)), 1 << (i - 1));
      sedit_shop_flags_menu(d);
      return;
    }
    break;
  case SEDIT_NOTRADE:
    if ((i = MAX(0, MIN(NUM_TRADERS, atoi(arg)))) > 0) {
      TOGGLE_BIT(S_NOTRADE(OLC_SHOP(d)), 1 << (i - 1));
      sedit_no_trade_menu(d);
      return;
    }
    break;

/*-------------------------------------------------------------------*/
  default:
    /*
     * We should never get here.
     */
    cleanup_olc(d, CLEANUP_ALL);
    mudlog("SYSERR: OLC: sedit_parse(): Reached default case!", BRF, LVL_BUILDER, TRUE);
    send_to_char("Oops...\r\n", d->character);
    break;
  }

/*-------------------------------------------------------------------*/

/*
 * END OF CASE 
 * If we get here, we have probably changed something, and now want to
 * return to main menu.  Use OLC_VAL as a 'has changed' flag.
 */
  OLC_VAL(d) = 1;
  sedit_disp_menu(d);
}