dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
#500
Namek - Goku vs. Frieza Battleground~
   Huge craters and blasted ground still lingers from the epic battle.  To the
east, an eternal waterfall flows, a reminder of the power of the *Spirit Bomb*
Goku summoned.  You are standing right in front of a skinny, yet long and deep,
gash, where Frieza's Daichiretsuzan literally cut a gash deep into the crust of
Namek.  Also, so much energy has been used here for fighting, one can no longer
get an accurate sense of anythings power in this and the surrounding area.    
~
5 268435648 4
D0
~
~
0 0 2400
D3
You see nothing special.
~
~
0 -1 501
S
#501
Namek - Goku vs. Frieza Battleground~
   You are heading towards an enormous waterfall.  It was caused when Goku
charged a giant spirit bomb and threw it at the evil Frieza in an attempt to
rid the universe of his evil.  Unfortunately Frieza survived and killed Goku's
friend Krillin, sparking Goku into a rage that triggered the Super Saiya-Jin
ability hidden within Goku.  Right here before you is the very spot this
historical transformation took place.  Not many people have been here, so the
ground is still charred from the energy of the transformation.  Also, so much
energy has been used here for fighting, one can no longer get an accurate sense
of anythings power in this and the surrounding area.    
~
5 268435520 4
D0
~
~
0 0 2401
D1
You see nothing special.
~
~
0 -1 500
D3
You see nothing special.
~
~
0 -1 502
S
#502
Namek - Goku vs. Frieza Battleground~
   You are hovering over a giant circular waterfall.  Since the famous battle,
this has become a well known attraction and feature of Namek, visible from
space.  It is possible to travel down into the bottom of the crater, but it is
a good ways down.  Looking down there, you see nothing visible to the greater
eye, and when you extend your power sense down into the depths, the massive
amount of energy remaining there gives you a splitting headache, almost making
you tumble into the water below.    
~
5 268435520 9
D1
You see nothing special.
~
~
0 -1 501
D5
You see nothing special.
~
~
0 -1 503
S
T 152
#503
Namek - Inside SpiritBomb Crater~
   The walls around you are made of solid water, pouring downwards on all sides
of you.  Looking back up you see a small blue dot.  . .the sky, and look down,
realizing you cant see the bottom yet.  The continuous flying downwards
combined with the incredible energy of this pit makes you lose all sense of
direction, making it hard to tell if you are flying sideways or downwards.    
~
5 64 9
D3
You see nothing special.
~
~
0 -1 504
D4
You see nothing special.
~
~
0 -1 502
S
T 154
#504
Namek - Inside SpiritBomb Crater~
   You have been flying for what seems to be an infinity, you have lost all
track of time on the outside world.  You can no longer see the sky anymore.  
Also, for some strange reason, it seems to be light in here, and the water has
begun to stray from it's usual green color and become more of a red color.  
Flying on further, you speculate about the possibilities of this crater
stretching on till you almost reach the other side of the planet.    
~
5 64 9
D1
You see nothing special.
~
~
0 -1 503
D3
You see nothing special.
~
~
0 -1 505
S
#505
Namek - Inside SpiritBomb Crater~
   As you fly further down, you see a raised piece of rock, that stretches down
into the still neverending chasm of the crater.  On top of the platform is a
large building/complex with many different levels and yards and stuff.  
Noticing the animal pens and strange mutants kept in them, you decide that this
must be some sort of laboratory.  As you fly closer, your sense of direction
returns to you.    
~
5 64 9
D1
You see nothing special.
~
~
0 -1 504
D5
You see nothing special.
~
~
0 -1 506
S
T 153
#506
Namek - Platform in SpiritBomb Crater~
   You are standing on a long skinny chunk of rock that survived somehow Goku's
wrath.  In front of you is a strange building that you assume is a laboratory.
There is no security or locks on the doors because hey, who needs security when
your inside the deepest crater on the planet.    
~
5 268435520 2
D0
   You see nothing special.  You see an airlock made from a strange material
and in a different yet effective style then you are used to.    
~
Airlock~
1 -1 507
D4
You see nothing special.
~
~
0 -1 505
S
T 155
#507
Namek - Inside the Building~
   You are standing in a hallway.  Behind you is the exit, and directly in
front of you is an intersection.  There is nothing really interesting in this
room besides the technology of the airlock behind you.    
~
5 64 0
D0
You see nothing special.
~
~
0 -1 508
D2
   You see an airlock made from a strange material and in a different yet
effective style then you are used to.    
~
Airlock~
1 -1 506
S
T 156
#508
Namek - Strange Building~
   You are in an unfinished room.  You are at a four-way intersection.  Ahead
of you is a door down a small hallway.  On either side of you are hallways that
stretch around bends you can't see around.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 509
D1
You see nothing special.
~
~
0 -1 511
D2
You see nothing special.
~
~
0 -1 507
D3
You see nothing special.
~
~
0 -1 510
S
#509
Namek - Strange Building~
   You are standing outside a door.  You have no clue what is beyond.  Behind
you is the intersection.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 532
D2
You see nothing special.
~
~
0 -1 508
S
#510
Namek - Strange Building: West Wing~
   You are walking down a hallway.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 508
D3
You see nothing special.
~
~
0 -1 517
S
#511
Namek - Strange Building: East Wing~
   You are walking down a shiny metal hallway.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 514
D3
You see nothing special.
~
~
0 -1 508
S
#512
Namek - Strange Building: Lab Room~
You are standing in a room with scattered lab equipment on tables everywhere.
Maybe you could find something useful in here.
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 515
D2
You see nothing special.
~
~
0 -1 514
D3
You see nothing special.
~
~
0 -1 513
S
T 157
#513
Namek - Strange Building: Lab Room~
   Same old boring laboratory.  Nothing very interesting in here.  Too bad the
scientists are obviously alien, and don't speak english when you try speaking
to them.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 512
S
#514
Namek - Strange Building: East Wing~
   You are walking down a shiny metal hallway.  Looking over, you notice a door
to your left.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 512
D1
You see nothing special.
~
~
0 -1 523
D3
You see nothing special.
~
~
0 -1 511
S
T 158
#515
Namek - Strange Building: Lab Room~
   You are in a lab room, to the east is the safety area.  Right here is where
they handle experiments that might explode, or need great amounts of heat to
work.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 516
D3
You see nothing special.
~
~
0 -1 512
S
#516
Namek - Strange Building: Lab Room~
   Here is where the safety equipment is.  There is an eyewash station, a fire
extinguisher, and lots of other safety equipment.    
~
5 16777280 0
D3
You see nothing special.
~
~
0 -1 515
S
#517
Namek - Strange Building: West Wing~
   You are standing in a hallway outside a room to your right.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 518
D1
You see nothing special.
~
~
0 -1 510
D3
You see nothing special.
~
~
0 -1 522
S
T 157
#518
Namek - Strange Building: Lab Room~
   You are standing in a lab.  Around you are beakers and test tubes, filled
with various liquids.  There are different sections of the lab to the east and
west.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 521
D2
You see nothing special.
~
~
0 -1 517
D3
You see nothing special.
~
~
0 -1 519
S
T 157
#519
Namek - Strange Building: Lab Room~
   You are in the room of the lab specially made to withstand and administer
heat with ease.  Be carefull or be burnt.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 518
D3
You see nothing special.
~
~
0 -1 520
S
#520
Namek - Strange Building: Lab Room~
   You are in the safety area of the lab.  Various instruments of safety are
orderly set around the room.  There is even an eyewash station and fire
extinguisher.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 519
S
#521
Namek - Strange Building: Lab Room~
   You are in a lab room that is being used to conduct tests on one of the
mutants you saw earlier outside the structure.    
~
5 16777280 0
D3
You see nothing special.
~
~
0 -1 518
S
#522
Namek - Strange Building: West Wing~
   You are in a hallway.  There are no rooms nearby.  On both sides of the
walls are sets of two bio-cybernetic Icers, obviously in cold sleep.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 517
D2
You see nothing special.
~
~
0 -1 524
D3
You see nothing special.
~
~
0 -1 526
S
T 157
#523
Namek - Strange Building: East Wing~
   You are in a hallway.  There are no rooms nearby.  On both sides of the
walls are sets of two bio-cybernetic Icers, obviously in cold sleep.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 527
D2
You see nothing special.
~
~
0 -1 525
D3
You see nothing special.
~
~
0 -1 514
S
T 157
#524
Namek - Lab Room~
   You are standing in a lab room.  Around you are spare parts and a few
scientists experimenting on how to improve them.  One scientist monitors a
robotic arm, which another scientist is testing.  Another is testing the sight
on an artificial eye.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 522
S
T 158
#525
Namek - Lab Room~
   You are standing in a lab room.  Around you are spare parts and a few
scientists experimenting on how to improve them.  One scientist monitors a
robotic arm, which another scientist is testing.  Another is testing the sight
on an artificial eye.    
~
5 0 0
D0
You see nothing special.
~
~
0 -1 523
S
T 158
#526
Namek - Strange Building: Bend in the Hall~
   After fighting those Cybernetic Icers, you proceed to the west, where you
encounter a bend in the hallway.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 529
D1
You see nothing special.
~
~
0 -1 522
S
#527
Namek - Strange Building: Bend in the Hall~
   You are in an unfinished room.  After fighting those Cybernetic Icers, you
proceed to the east, where you encounter a bend in the hallway.    
~
5 0 0
D0
You see nothing special.
~
~
0 -1 528
D3
You see nothing special.
~
~
0 -1 523
S
#528
Namek - Strange Building: Outside the Icer Training Room~
   This stretch of Hallway contains one door to the east and continues north
down the hall.  Above the door is a sign that says "Training Room 0000002".  

~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 558
D1
You see nothing special.
~
~
0 -1 531
D2
You see nothing special.
~
~
0 -1 527
S
#529
Namek - Strange Building: Outside the Icer Training Room~
   You are in an unfinished room.  This stretch of Hallway contains one door to
the west and continues north down the hall.  Above the door is a sign that says
"Training Room 0000001".    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 554
D2
You see nothing special.
~
~
0 -1 526
D3
You see nothing special.
~
~
0 -1 530
S
#530
Namek - Icer Training Room~
   You are standing in a blast proof room.  There a burn scars all over the
walls.  Devices that look like torture devices, rather than training devices,
stand in the room.  A lone Icer is here training on an electronic dummy.  It
seems the dummy is getting the upper hand.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 529
S
#531
Namek - Icer Training Room~
   As you walk through the door, you stand in a room filled with objects that
look like they are used more for torture than training.  Giving the room a
closer glance, you see a lone Icer, training with a dummy that is fighting
back.  You stifle a laugh when you realize the Icer isn't winning.    
~
5 16777280 0
D3
You see nothing special.
~
~
0 -1 528
S
#532
Namek - Freeza Cloning Lab?!~
   The airlock doors slide shut behind you.  Looking around the room, you see
Icer scientists in suits that completely cover them down to the tail.  What
catches your eye though, is in the center of the room.  There is a tank
containing a floating tail of an Icer, above the tank there is a plaque that
bears one word, "FREEZA".    
~
5 16777416 0
D0
You see nothing special.
~
~
0 -1 533
D1
You see nothing special.
~
~
0 -1 535
D2
You see nothing special.
~
~
0 -1 509
D3
You see nothing special.
~
~
0 -1 534
S
#533
Namek - Freeza Tank~
   You are standing in front of the tank that contains Freeza's tail.  
Scientists try to avoid you, giving you uncertain glances as you approach.  
You decide it would be best if you destroyed the tank, giving these Icers
nothing to create more clones with.    
~
5 18874432 0
D0
You see nothing special.
~
~
0 -1 540
D1
You see nothing special.
~
~
0 -1 537
D2
You see nothing special.
~
~
0 -1 532
D3
You see nothing special.
~
~
0 -1 536
S
#534
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 16777408 0
D0
You see nothing special.
~
~
0 -1 536
D1
You see nothing special.
~
~
0 -1 532
S
#535
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 18874432 0
D0
You see nothing special.
~
~
0 -1 537
D3
You see nothing special.
~
~
0 -1 532
S
#536
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 18874432 0
D0
You see nothing special.
~
~
0 -1 539
D1
You see nothing special.
~
~
0 -1 533
D2
You see nothing special.
~
~
0 -1 534
S
#537
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 18874432 0
D0
You see nothing special.
~
~
0 -1 538
D2
You see nothing special.
~
~
0 -1 535
D3
You see nothing special.
~
~
0 -1 533
S
#538
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 18874432 0
D2
You see nothing special.
~
~
0 -1 537
D3
You see nothing special.
~
~
0 -1 540
S
#539
Namek - Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.    
~
5 18874432 0
D1
You see nothing special.
~
~
0 -1 540
D2
You see nothing special.
~
~
0 -1 536
S
#540
Namek - Leaving Freeza Cloning Lab~
   You are in the room that contains Freeza's tail.  North of you is a door
that leads out of this area.    
~
5 18874432 0
D0
You see nothing special.
~
~
0 -1 541
D1
You see nothing special.
~
~
0 -1 538
D2
You see nothing special.
~
~
0 -1 533
D3
You see nothing special.
~
~
0 -1 539
S
T 158
#541
Namek - Strange Building: Hallway~
   Standing in this room of the hallway, you notice that there are four
different paths you can choose from here.  There are doors to the north and
south of you, and this hallway continues to the east and west.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 559
D1
You see nothing special.
~
~
0 -1 543
D2
You see nothing special.
~
~
0 -1 540
D3
You see nothing special.
~
~
0 -1 542
S
T 157
#542
Namek - Strange Building: Hallway~
   You are walking down a hallway in a subterrainian lab of sorts.  To the west
is a bend in the hallway.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 541
D3
You see nothing special.
~
~
0 -1 545
S
#543
Namek - Strange Building: Hallway~
   You are walking down a hallway in a subterrainian lab of sorts.  To the east
is a bend in the hallway.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 546
D3
You see nothing special.
~
~
0 -1 541
S
#545
Namek - Strange Building: Bend in Hallway~
   You are at a bend in the hallway.  To the south, the hallway continues.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 542
D2
You see nothing special.
~
~
0 -1 548
S
#546
Namek - Strange Building: Bend in Hallway~
   You are at a bend in the hallway.  To the south, the hallway continues.    
~
5 16777280 0
D2
You see nothing special.
~
~
0 -1 547
D3
You see nothing special.
~
~
0 -1 543
S
#547
Namek - Strange Building: Before a Pillar Room~
   To the south is a small room, there is a pillar in the center of the room,
you can move east or south around it.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 546
D2
You see nothing special.
~
~
0 -1 549
S
#548
Namek - Strange Building: Before a Pillar Room~
   To the south is a small room, there is a pillar in the center of the room,
you can move west or south around it.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 545
D2
You see nothing special.
~
~
0 -1 550
S
#549
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go east or south around the pillar.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 547
D1
You see nothing special.
~
~
0 -1 555
D2
You see nothing special.
~
~
0 -1 556
S
#550
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go west or south around the pillar.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 548
D2
You see nothing special.
~
~
0 -1 553
D3
You see nothing special.
~
~
0 -1 551
S
#551
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go east or south around the pillar.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 550
D2
You see nothing special.
~
~
0 -1 552
S
#552
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go east or north around the pillar, or leave the pillar room to the west.
  
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 551
D1
You see nothing special.
~
~
0 -1 553
D3
You see nothing special.
~
~
0 -1 554
S
#553
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go west or north around the pillar.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 550
D3
You see nothing special.
~
~
0 -1 552
S
#554
Namek - Strange Building: Before a Pillar Room~
   To the east is a small room, there is a pillar in the center of the room,
you can move east or north around it.    
~
5 16777280 0
D1
You see nothing special.
~
~
0 -1 552
D2
You see nothing special.
~
~
0 -1 529
S
#555
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go west or south around the pillar.    
~
5 16777280 0
D2
You see nothing special.
~
~
0 -1 557
D3
You see nothing special.
~
~
0 -1 549
S
#556
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go east or north around the pillar.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 549
D1
You see nothing special.
~
~
0 -1 557
S
#557
Namek - Strange Building: Pillar Room~
   You are standing in a room with one large carved pillar in the center.  You
can go west or north around the pillar, or leave the pillar room to the east.
  
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 555
D1
You see nothing special.
~
~
0 -1 558
D3
You see nothing special.
~
~
0 -1 556
S
#558
Namek - Strange Building: Before a Pillar Room~
   To the west is a small room, there is a pillar in the center of the room,
you can move west or north around it.    
~
5 16777280 0
D2
You see nothing special.
~
~
0 -1 528
D3
You see nothing special.
~
~
0 -1 557
S
#559
Namek - Elevator Hall~
   You are standing on a hallway to the elevator.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 560
D2
You see nothing special.
~
~
0 -1 541
S
T 161
#560
Namek - Elevator Hall~
   You are standing on a hallway to the elevator.  To the north is the elevator
door.    
~
5 16777280 0
D0
You see nothing special.
~
Elevator Door~
1 -1 561
D2
You see nothing special.
~
~
0 -1 559
S
T 163
#561
Namek - Elevator~
   You are standing in an elevator in the middle of a bizarre laboratory.  
There are flashing lights and buttons all over the place.    
~
5 16777280 0
D2
You see nothing special.
~
~
0 -1 560
D5
You see nothing special.
~
~
0 -1 562
S
T 162
#562
Namek - Elevator~
   You are standing in an elevator in the middle of a bizarre laboratory.  
There are flashing lights and buttons all over the place.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 563
D4
You see nothing special.
~
~
0 -1 561
S
T 162
#563
Namek - Hall of the Immortal Icers~
   Stepping out of the elevator, you find yourself inside a great hall.  There
is a red carpet leading from the elevator, boardered on both sides by huge
banquet tables.  At the end of the hall is a double door.    
~
5 16777280 0
D0
You see nothing special.
~
~
0 -1 564
D2
You see nothing special.
~
~
0 -1 562
S
#564
Namek - Hall of the Immortal Icers~
   Walking along the hall, you happen to notice that all the decorations around
this room are made from Namek skin, even down to the last table mat at the
tables.  After realizing this, you pick up your pace on the way to the other
side of the hall.    
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5 16777280 0
D0
You see nothing special.
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0 -1 565
D2
You see nothing special.
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0 -1 563
S
#565
Namek - Hall of the Immortal Icers~
   Portraits of famous Icers, including Freeza, Cooler, and King Cold, line the
walls of this room.  You wonder what must be ahead.    
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5 16777280 0
D0
You see nothing special.
~
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0 -1 566
D2
You see nothing special.
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0 -1 564
S
#566
Namek - Hall of the Immortal Icers: Before a Large Double Door~
   You are standing at the top of a small two stair.  In front of you are these
massive wooden double doors.  There is a big door knocker, shaped like an
Icer's claw, on the left door.    
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5 16777280 0
D0
You see a solid wooden pair of double doors.
~
Large Double Doors~
1 -1 567
D2
You see nothing special.
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0 -1 565
S
#567
Namek - Cryo's Chambers~
   You walk into a room fit for a king.  This room belongs to the second Freeza
Clone to be created, and also the current mastermind behind the Freeza Cloning.
Cryo.  Cryo is an Icer, exactly like Freeza in everyway, but has been forced to
train since creation, making him far stronger than the likes of Freeza.  In
addition to what you know about Cryo, paintings on the wall show he has
numerous mechanical implants.  At the far side of the room, you can make out
the shape of an Icer, sitting in a large backed chair.    
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5 16777280 0
D0
You see nothing special.
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0 -1 568
D2
You see a solid wooden pair of double doors.
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Large Double Doors~
1 -1 566
S
#568
Namek - Cryo's Chambers~
   This is it, this is where the famed Cryo lives.  His great-backed throne
sits in front of you, sparkles catching your eyes from the large amounts of
jewels embedded in the chair.  The room has no visible light source, yet the
room is as light as day.  The carpet is soft, so soft you sink a full five
inches into it, perhaps you should take off your boots.    
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5 16777280 0
D2
You see nothing special.
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0 -1 567
S
#580
&09In the Middle of Sukuido Space&00~
   Nothing can be seen here.  Complete black, yet you can see, to the east and
west platforms can be seen, also to the north and south.    
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5 0 0
D0
You see nothing special.
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0 -1 583
D1
You see nothing special.
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0 -1 582
D3
You see nothing special.
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0 -1 581
D5
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0 0 1380
S
#581
&12A Small Sparing Platform&00~
   All this is, is a large white platform floating in nothingness for people to
train on.    
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5 1073741824 0
D1
You see nothing special.
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0 -1 580
S
#582
&15A Small Room&00~
   &15This is a small white room where the gravity seems farely stronger, maybe
this would be a good place to train.    
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5 2097152 0
D3
You see nothing special.
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0 -1 580
S
#583
&11A Resting Room&00~
   This is a small room with 4 beds, a fridge and some desks in the corner, not
much to it, but a nice place to rest.    
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5 65536 0
D2
You see nothing special.
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0 -1 580
S
$~