#include "conf.h" #include "sysdep.h" #include "structs.h" #include "dg_scripts.h" #include "utils.h" #include "comm.h" #include "handler.h" #include "db.h" extern struct room_data *world; extern struct descriptor_data *descriptor_list; /* same as any_one_arg except that it stops at punctuation */ char *any_one_name(char *argument, char *first_arg) { char* arg; /* Find first non blank */ while(isspace(*argument)) argument++; /* Find length of first word */ for(arg = first_arg ; *argument && !isspace(*argument) && (!ispunct(*argument) || *argument == '#' || *argument == '-') ; arg++, argument++) *arg = LOWER(*argument); *arg = '\0'; return argument; } void sub_write_to_char(char_data *ch, char *tokens[], void *otokens[], char type[]) { char sb[MAX_STRING_LENGTH]; int i; strcpy(sb,""); for (i = 0; tokens[i + 1]; i++) { strcat(sb,tokens[i]); switch (type[i]) { case '~': if (!otokens[i]) strcat(sb,"someone"); else if ((char_data *)otokens[i] == ch) strcat(sb,"you"); else strcat(sb,PERS((char_data *)otokens[i], ch)); break; case '@': if (!otokens[i]) strcat(sb,"someone's"); else if ((char_data *)otokens[i] == ch) strcat(sb,"your"); else { strcat(sb,PERS((char_data *) otokens[i], ch)); strcat(sb,"'s"); } break; case '^': if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i])) strcat(sb,"its"); else if (otokens[i] == ch) strcat(sb,"your"); else strcat(sb,HSHR((char_data *) otokens[i])); break; case '&': if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i])) strcat(sb,"it"); else if (otokens[i] == ch) strcat(sb,"you"); else strcat(sb,HSSH((char_data *) otokens[i])); break; case '*': if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i])) strcat(sb,"it"); else if (otokens[i] == ch) strcat(sb,"you"); else strcat(sb,HMHR((char_data *) otokens[i])); break; case '`': if (!otokens[i]) strcat(sb,"something"); else strcat(sb,OBJS(((obj_data *) otokens[i]), ch)); break; } } strcat(sb,tokens[i]); strcat(sb,"\n\r"); sb[0] = toupper(sb[0]); send_to_char(sb,ch); } void sub_write(char *arg, char_data *ch, byte find_invis, int targets) { char str[MAX_INPUT_LENGTH * 2]; char type[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH]; char *tokens[MAX_INPUT_LENGTH], *s, *p; void *otokens[MAX_INPUT_LENGTH]; char_data *to; obj_data *obj; int i, tmp; int to_sleeping = 1; /* mainly for windows compiles */ if (!arg) return; tokens[0] = str; for (i = 0, p = arg, s = str; *p;) { switch (*p) { case '~': case '@': case '^': case '&': case '*': /* get char_data, move to next token */ type[i] = *p; *s = '\0'; p = any_one_name(++p, name); (char_data *)otokens[i] = find_invis ? get_char(name) : get_char_room_vis(ch, name); tokens[++i] = ++s; break; case '`': /* get obj_data, move to next token */ type[i] = *p; *s = '\0'; p = any_one_name(++p, name); (obj_data *)otokens[i] = find_invis ? (obj = get_obj(name)) : ((obj = get_obj_in_list_vis(ch, name, world[IN_ROOM(ch)].contents)) ? obj : (obj = get_object_in_equip_vis(ch, name, ch->equipment, &tmp)) ? obj : (obj = get_obj_in_list_vis(ch, name, ch->carrying))); (obj_data *)otokens[i] = obj; tokens[++i] = ++s; break; case '\\': p++; *s++ = *p++; break; default: *s++ = *p++; } } *s = '\0'; tokens[++i] = NULL; if (IS_SET(targets, TO_CHAR) && SENDOK(ch)) sub_write_to_char(ch, tokens, otokens, type); if (IS_SET(targets, TO_ROOM)) for (to = world[ch->in_room].people; to; to = to->next_in_room) if (to != ch && SENDOK(to)) sub_write_to_char(to, tokens, otokens, type); } void send_to_zone(char *messg, int zone_rnum) { struct descriptor_data *i; if (!messg || !*messg) return; for (i = descriptor_list; i; i = i->next) if (!i->connected && i->character && AWAKE(i->character) && (IN_ROOM(i->character) != NOWHERE) && (world[IN_ROOM(i->character)].zone == zone_rnum)) SEND_TO_Q(messg, i); }