CircleMUD 3.0 - World Files, Beta Version 12 furry@circlemud.org Contained in this lovely archive is the present shape of the world for Circle 3.0. I have put everything into ascii flags for easy addition and removal of flags. I have also finally gotten around to changing all the shops to the new versions (they make good examples since I tried to include a bit of everything, from wandering shops to shops that don't like certain alignments or classes) I would like to get some feedback on the work I've done thus far... ie... do you like it? Don't you? Why do/don't you like it? That kind of thing. Also, if it is at all possible, could you email me your typos (and possibly bugs for world bugs) file so that I can correct those problems before the Gamma release of Circle 3.0. The zone files have been reformatted so that each has comments (my style of commenting, so that I know what is s'posed to be going on (= ) All the wld files have been properly indented to three spaces in (for consistency mostly and it was easier re-doing about a third of the descripts...) A couple of areas have been shifted around and there have been a few area additions so far with the potential of more to come (see if you can figure out what they are, shouldn't be too hard (= ) Many typos and 'bugs' have been corrected thus far, but I'm sure that more exist yet, so please send me a listing of the ones you find. I thank you for your time, and please direct all comments to: furry@circlemud.org Also, please note the 'zone.lst' file in this directory, which shows all of the zone numbers that are in use, and what is using them. Finally, full credit should be in all of the zone files (please leave it there in case you ever release your mud code and world), and can also be found in 'info.hlp' under 'AREAS ZONES' which gives a current list of zones used in CircleMUD. Please ensure that all credits in there remain, and if you add new areas, please credit them properly.