dbx/cnf/
dbx/lib/
dbx/lib/misc/
dbx/lib/text/help/
dbx/lib/world/
dbx/lib/world/qst/
dbx/src/
#3000
The Reading Room~
   You are in a small, simple room which is mostly empty, save a few wooden
desks and benches.  To the east you hear the bustle of the Red Square in sharp
contrast to the complete tranquility of this room.    
~
30 140 0
D1
You see the Temple of Midgaard.
~
~
0 -1 3001
S
#3001
&01Red Square&00~
   You are standing on Holy Ground.  This is the fabled and sacred Red Square,
where the governmental form of Communism is said to have originated from.  
Statues line the court, all of influential figures throughout the history of
Japan and Neo-Tokyo..  There are statues of famous war heroes, politicians,
clergymen, even statues from Japanese prose are included in the myriad statues
that adorn the Square.  There is a 8 foot high white marble wall which
encircles the Red Square, restricting the flow of people into the Square
itself.    
~
30 65548 0
D0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
D1
In the east, you see a small alcove with a rickety wooden sign which
reads "Midgaard Donation Room."
~
~
0 -1 3063
D2
You look down the huge stone steps at the temple square below.
~
~
0 -1 3005
D3
You see the Reading Room.
~
~
0 -1 3000
D5
You see the temple square.
~
~
0 -1 3005
S
#3002
The Inner Sanctum of the Enlightened Ones~
   You are nearly knocked over by the power level of the man standing in front
of you.  You is of venerable age, but has the wisdom of what appears to be
centuries of life.  You do not doubt he could lay you low with but a single
Kameha Me Ha.  You can only dream of being as powerful as he...  For now...  

~
30 12 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3003
The Divining Room~
   This room is richly decorated with the Scriptures of Enlightenment.  If you
could speak the language, you could translate their secrets, and wield all the
powers of the known Techniques by yourself...  Your skin tingles from the sheer
grandeur and aura of power within this room.  A few of the Enlightened sit on
pillows and meditate, awaiting their turn with the Sensei.    
~
30 140 0
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
S
#3004
Entrance to the Englightened Shrine~
   You are standing before two grand inlaid-gold doubledoors, which are opened
for you, for the clergy who dwell within here are well aware you are one of the
Enlightened Few who wield the knowledge and power of their Ki.  The Enlightened
Ones can only show you the path and teach you the lessons of life, it is yours
to pick the path and how you use their teachings.    
~
30 8 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
   You are walking down a somewhat-narrow street leading away from Red Square,
Neo-Tokyo's largest tourist attraction.  To the East of you, there is the
illustrious Golden Dragon Inn, THE place for delegates and business people, as
well as prominent members of society, to stay and conduct business meetings as
well as personal vacations.  To your West there is a Temple of somesort,
probably belonging to Buddhists or Clergymen.  Southwards, there is a huge
crowd...  Wonder what all the commotion is down there?    
~
30 0 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics' Guild.
~
~
0 -1 3004
S
#3006
The Lobby to the Golden Dragon Inn~
   As the bellhop opens the beautiful gold-inlaid double doors, you find
yourself awestruck by the sheer beauty of the Lobby...  It's simply dazzling,
in both fields of size and beauty.  The walls are a rich cream colour, with
many paintings and silk tapestries hanging from the walls, in a cyclonic
fashion to keep the viewer's eye moving along the walls at all times...  Its a
bit dizzying at first.  The ceiling is held aloft by 8 IMMENSE marble pillars,
of the same rich creamy colour as the walls.  There are couches and chairs, as
well as a few coffee tables set up in front of an immense Foyer to greet guests
with an "old-fashioned" quaint idea of a cozy little home.  Now you know why
the Golden Dragon is Neo-Tokyo's only 5 star hotel...    
~
30 8 0
D0
You see the Midgaard Post Office.
~
~
0 -1 3062
D1
Surprise!  You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the reception.
~
~
0 -1 3008
S
#3007
The Golden Dragon Bar & Grill~
   You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
30 136 0
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
S
#3008
The Reception~
   You are standing in the reception.  The staircase leads down to the
entrance hall.  An exit to the north leads to the Cryogenic Center.
There is a small sign on the counter.
~
30 8 0
D0
You see the Cryogenic Center.
~
~
0 -1 3064
D5
You see the entrance hall.
~
~
0 -1 3006
E
sign~
Rooms are expensive but good!  You may:

   Offer - get an offer on a room - Time is in real life days.
   Rent  - Rent a room (saves your stuff, and quits the game),
           minimum charge is one day.


                          MY WAY OR THE HIGHWAY
                             PAY YOUR RENT!
                WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
~
S
#3009
Bakery~
   You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
1
~
30 136 0
D2
You see the main street.
~
~
0 -1 3013
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc.  etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.
~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
S
#3010
The General Store~
   You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
30 136 0
D2
You see the main street.
~
~
0 -1 3015
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3011
The Weapon Shop~
   You are inside the weapon shop.  There is a small note on the counter.
~
30 136 0
D2
You see the main street.
~
~
0 -1 3016
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3012
Main Street~
   You are nearing the end of Main Street, Neo-Tokyo.  The road stretches
towards the West, to the metroplois' customs bureau.  If you have any drugs,
you better stash 'em good.  Customs have authority to shoot on sight.    
~
30 0 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
   The crowds are a little less suffocating on this side of the Square, but
still enough to drive a claustorphobic mad.  There is a small bakery to the
north, perhaps you can grab a breather inside?    
~
30 0 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armory.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
   Holy SH#T!  The crowds are suffocating you, you can barely see 3 feet in
front of you!  You had best take cover somewhere, there must be an exit
somewhere...  Dont hesitate to run or you will surely be trampled!    
~
30 0 1
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013
E
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
S
#3015
Main Street~
   You are on the main street crossing through town.  To the north is the
general store, and the main street continues east.  To the west you see and
hear the market place, to the south a small door leads into the Pet Shop.
~
30 0 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see the main street.
~
~
0 -1 3016
D2
You see the Pet Shop.
~
~
0 -1 3031
D3
You see the market square.
~
~
0 -1 3014
S
#3016
Main Street~
   The crowds quickly dwindle as you push your way eastward toward freedom of
the masses.  You pass many a suspicious character, but whenever you try to get
a better look your line of sight is quickly cut off by another group of people,
and then your target is gone..  You get the feeling you are being watched.    
~
30 0 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
The Entrance To The Mages' Guild~
   The entrance hall to this guild is a small, poor lighted room.
~
30 8 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mages' Bar.
~
~
0 -1 3018
S
#3018
The Mages' Bar~
   The bar is one of the weirdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
30 140 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
The Mages' Laboratory~
   This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
30 12 0
D3
You see the bar.
~
~
0 -1 3018
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7017
S
#3020
The Armory~
   The armory with all kinds of armors on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
30 136 0
D0
You see the main street.
~
~
0 -1 3013
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
S
#3021
The Entrance Hall To The Guild Of Swordsmen~
   The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
30 8 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar Of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
30 140 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the warriors' guild.
~
~
0 -1 3021
S
#3023
The Tournament And Practice Yard~
   This is the practice yard of the fighters.  To the north is the bar.
A well leads down into darkness.
~
30 12 0
D0
You see the bar.
~
~
0 -1 3022
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7048
S
#3024
The Eastern End Of Poor Alley~
   You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  The alley continues further west.
~
30 0 1
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Common Square~
   The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
30 0 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see Poor Alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
   A standard issue dark alley.  Westwards is the Common Square and to the
south there is a large house, probably belonging to a prominent member of Neo
Tokyo's society.    
~
30 0 1
D1
The alley continues east.
~
~
0 -1 3045
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves' guild, don't enter if you care about your health or money.
~
S
#3027
The Entrance Hall To The Guild Of Thieves~
   The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
30 8 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves' Bar~
   The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
30 140 0
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves' guild.
~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
The Secret Yard~
   The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
30 12 0
D0
You see the bar.
~
~
0 -1 3028
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7043
S
#3030
The Dump~
   The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  North of here you see the common square.
~
30 4 2
D0
You see the common square.
~
~
0 -1 3025
D5
You see the sewers.
~
grate~
2 3005 7030
S
#3031
The Pet Shop~
   The Pet Shop is a small crowded store, full of cages and animals of
various sizes.  There is a sign on the wall.
~
30 140 0
D0
You see the main street.
~
~
0 -1 3015
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet>' to buy yourself a pet.

  Instructions for having pets:

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order followers <instructions>'

  You can name the pet you buy with: 'buy <pet> <name>'

 Regards,

 The Shopkeeper

~
S
#3032
Pet Shop Store~
   This  is the small dark room in which the Pet shop keeps his pets.
It is vital that this room's virtual number is exactly one larger
than the Pet Shop number.
~
30 1032 0
S
#3033
The Magic Shop~
   Behind the counter you see various items, neatly placed in racks,
presumably most of them are magic.
~
30 136 0
D2
You see the main street.
~
~
0 -1 3012
S
#3040
West Customs~
   You are standing in front of the West Customs building.  There are many
guards all about, spending there time surveying the crowds for suspicious
activity.  Don't make yourself TOO obvious now...    
~
30 0 1
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
1 3112 3052
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3041
Inside The East Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  To the south you see the Water Shop.
~
30 0 1
D1
You see the city gate.
~
gate~
1 3112 3053
D2
You see the water shop.
~
~
0 -1 3058
D3
You see Main Street.
~
~
0 -1 3016
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3042
Wall Road~
   You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
30 0 1
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
Wall Road~
   You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
30 0 1
D0
The road continues further north.
~
~
0 -1 3042
D1
Poor Alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
E
wall writing letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3044
Poor Alley~
   You are on Poor Alley, which continues further east.  You see the
city wall to the west.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3024
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
The Dark Alley At The Levee~
   You are standing in the alley which continues east and west.  South of
here you see the levee.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
The Eastern End Of The Alley~
   You are standing at the eastern end of the alley, the city wall is just
east, blocking any further movement.  A small warehouse is directly south of
here.
~
30 0 1
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
   You are standing on the road next to the western city wall, which
continues north.  South of here is a bridge across the river.
~
30 0 1
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
Grubby Inn~
   You are inside the old Grubby Inn.  This place has not been cleaned for
several decades; vile smells make you dizzy.
~
30 136 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
The Levee~
   You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
~
30 128 1
D0
You see the alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
The Deserted Warehouse~
   You are inside a now Militia-Owned warehouse, used to train grunts in
large-building warfare.  The are boxes, pipes, catwalks and crates everywhere
to serve as cover, with old paint stains around.  Looks like the ideal training
zone.    
~
30 8 0
D0
You see the alley.
~
~
0 -1 3046
S
#3051
On The Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
30 0 1
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3052
Outside The West Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest.
~
30 0 1
D1
The city gate is to the east.
~
gate~
1 3112 3040
D3
The forest edge is to the west.
~
~
0 -1 6092
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3053
Outside The East Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance.
~
30 0 1
D1
You see the plains.
~
~
0 -1 3503
D3
You see the city gate.
~
gate~
1 3112 3041
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3054
The Road to Red Square~
   Marble walls line the road, with the few breaks in the wall from the War of
Neo-Tokyo during the Uprising against Communism.  The walls lead you directly
to the heart of the sacred Red Square.  You can already see some of the statues
that adorn the Square..  I hope you remembered your film, you're gonna want
some pictures.    
~
30 8 0
D0
You see the vast Midgaard countryside.
~
~
0 -1 3059
D2
You see the southern end of the temple.
~
~
0 -1 3001
E
altar~
Even though the altar is more than ten feet long it appears to be made from
a single block of white virgin marble.
~
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
S
#3055
Odin's Store~
   This is the small dark room in which Odin keeps the player items that he
takes care of.  It is vital that this room's virtual number is exactly one
larger than the room by the temple altar.
~
30 520 0
S
#3058
Neo-Tokyo's Water Emporium~
   A stately-family owned business is what you can make of it as you step in
through the automatic doors.  But you kinda wonder what the hell a water store
is doing to keep itself in business..  Ever since the bill was passed in '97
clean water was provided for all members of Neo-Tokyo society..  And hence
that, why do people still buy bottled water?  Jonny has run this business
almost without flaw since he was given it when he was 18, perhaps he has a
clever marketing ploy...    
~
30 136 0
D0
You see the East Gate.
~
~
0 -1 3041
S
#3059
Behind The Temple Altar~
   You are on a dirt path leading away from the Temple Altar which is south
of here.  To the north, the path continues through the lush contryside of
Midgaard towards the Dragonhelm Mountains far off to the north.
~
30 0 1
D0
You see the lush, green countryside of Midgaard.
~
~
0 -1 3060
D2
You see the Temple Altar.
~
~
0 -1 3054
S
#3060
The Great Field Of Midgaard~
   You are walking on a wide dirt path through the lush, green, fresh
Midgaard countryside.  You can see to the horizon to the north, east,
and west; the busy city of Midgaard lies to the south.  All around you
is healthy green grass and an occasional large oak tree.  The sun feels
wonderful on your face and a pleasant wind blows through your hair.  Birds
chirp quietly to themselves and you can smell the faint scent of flowers
and freshly cut grass.  You feel like you could lie down in the grass and
stay here forever, surrounded by powerful beauty in all directions.
   The path you are on continues north through the field and south back
to Midgaard.
~
30 0 1
D0
You see more of the path through the Great Field.
~
~
0 -1 3061
D2
You see the path which goes back to Midgaard.
~
~
0 -1 3059
S
#3061
The Great Field Of Midgaard~
   You are walking on a wide dirt path through the lush, green, fresh
Midgaard countryside.  You can see to the horizon to the north, east,
and west; the busy city of Midgaard lies to the south.  All around you
is healthy green grass and an occasional large oak tree.  The sun feels
wonderful on your face and a pleasant wind blows through your hair.  Birds
chirp quietly to themselves and you can smell the faint scent of flowers
and freshly cut grass.  You feel like you could lie down in the grass and
stay here forever, surrounded by powerful beauty in all directions.
   There is a strange structure on the eastern side of the path.  A small
dirt path splits off of the main path and leads off to the west.
~
30 4 1
D0
The path continues northwards bringing you ever closer to the Dragonhelm
Mountains.
~
~
0 -1 3065
D1
There is a strange structure to the east on the edge of the trail.
~
~
0 -1 18600
D2
You see more of the Field.
~
~
0 -1 3060
D3
There is a strange path leading towards a rusty gate to the west.
~
~
0 -1 3066
S
#3062
The Golden Dragon Post Office~
   The Golden Dragon goes to almost any length to please its customers, which
is one of many reasons it has the only 5 star rating in all of Neo-Tokyo.  One
such perk about the Golden Dragon is that it holds within its own walls a
branch of the Neo-Tokyo Postal Offices, which serves to keep its guests
informed on personal matters.  Such as everything from Stock Quotes to letters
from home.  The Postal Clerk looks up, and nods at you as you approach his
little desk.    
There is a sign here, hanging over the clerk's head.
~
30 152 1
D2
You see the entrance to the Grunting Boar Inn and Tavern.
~
~
0 -1 3006
E
sign~
**********************************************************
*     							 *
*    Mail Instructions:                                  *
*							 *
*      To send a note to someone:                        *
*         MAIL <playername>				 *
*     							 *
*      To see if you have any mail:                      *
*         CHECK						 *
*							 *
*      To get the Postmaster to give you your mail:      *
*         RECEIVE					 *
*							 *
*         Stamps cost 150 coins per letter               *
*         Type 'HELP MAIL' for more info                 *
**********************************************************
~
E
letters envelopes assorted~
Envelopes of all sizes are heaped into hugh piles around the room.  As you
look closer, you see a letter that you had posted a full week ago, laying
unnoticed and slightly rat-chewed towards the bottom of the pile.
~
E
cobwebs~
They seem to cover everything here, even the Postmaster himself.
~
E
crates opened large~
As you know, it is illegal to send contraband items through the Midgaard
Mail.  The customs agents use this as a great excuse to seize liquor,
rare spices, and just about anything they might find useful or profitable.
~
E
WANTED posters poster wall~
Faces of various known Killers and Thieves can barely be seen behind the
crates on the west wall.  Some of them look quite familar, sorta like that
guy who you saw in the Reception a minute ago... but then again, they are
rather hard to see past the crates.
~
S
#3063
The Neo-Tokyo Outreach Center~
   This is the Neo-Tokyo Outreach Center, where powerful and prominent members
of Neo-Tokyo's society leave what they can spare to the needy, with hopes of
rejuvenating their faith in humanity and thus resuscitating their will to fight
for what they believe in.  Many a time and oft will you find good, valuable
pieces of clothing and food for the weary.  But, remember - if you benefit from
that which you find within these walls, choose a path of honour, and when
you're time has come to enter the ranks of prominence in today's Society, never
forget how you were helped by this Center, so as such give generously.    
~
30 28 1
D3
The busy temple is back west.
~
~
0 -1 3001
S
#3064
Hallway in the Golden Dragon~
   This is a hallyway in the golden dragon inn it leads to the personal rooms.
  
~
30 8 1
D2
The Reception is to the south.
~
~
0 -1 3008
S
#3065
The Great Field Of Midgaard~
   You are walking on a wide dirt path through the lush, green, fresh
Midgaard countryside.  You can see to the horizon to the north, east,
and west; the busy city of Midgaard lies to the south.  All around you
is healthy green grass and an occasional large oak tree.  The sun feels
wonderful on your face and a pleasant wind blows through your hair.  Birds
chirp quietly to themselves and you can smell the faint scent of flowers
and freshly cut grass.  You feel like you could lie down in the grass and
stay here forever, surrounded by powerful beauty in all directions.
   The way north appears to be blocked by a large plot device and you cannot
see any way around it.
~
30 0 2
D0
Unfortunately the way north is blocked by a large plot device and there
does not seem to be any way around it.
~
~
0 -1 -1
D2
The path continues through the field to the south past an odd structure
on the eastern side of the path.
~
~
0 -1 3061
E
plot device~
What more is a plot device than something to block a certain direction
for reasons beyond your comprehension.
~
S
#3066
The Dirt Path~
   You are walking along a narrow dirt path through the lush, green,
fresh Midgaard countryside.  You can see to the horizon to the north
and east; the busy city of Midgaard lies to the south.  All around
you is healthy green grass and an occasional large oak tree.  The sun
feels wonderful on your face and a pleasant wind blows through your
hair.  Birds chirp quietly to themselves and you can smell the faint
scent of flowers and freshly cut grass.  You feel like you could lie
down in the grass and stay here forever, surrounded by powerful beauty
in all directions.
   There is a large rusty gate sitting in a stone archway just to the
west.
~
30 0 2
D1
The path meets up with a larger path just to the east.
~
~
0 -1 3061
D3
There is a large rusty gate just to the west.
~
~
0 -1 3600
S
#3067
Entrance to the Militia Bunker~
   An automatic door slides open as you near it, revealing the inside of the
Neo-Tokyo Militia's Garrison house.  You can tell immediately this is a
well-fortified building, automated turrets are strategically placed around
every room-even the entrance way.  You lift you arms and allow the Militants to
frisk you for weapons and illegal substances before they allow you entry.  The
main lobby isnt too well furnished, but what can you expect, its a military HQ
based on strict regime and discipline, they aren't here to make it look nice.
  
~
0 33554440 0
S
#3068
The Check-In Desk~
   A beautiful oriental woman sits behind a wall of bulletproof glass with a
small slit in the pane so she can speak with you, and as such guide you.  She
is sitting behind a computer terminal, and you notice two militia-men, in full
combat attire, behind her at full attention.  They appear to be awaiting their
relief.    
~
0 0 0
S
#3069
Surveillance Tower~
   You are standing in a large, circular room where all the walls are made of a
transparent material so you are able to watch the soldiers in training.  
Outside the southern section of the window, you can see soldiers running laps
and doing circuit training.  To your east, there is a field mechanics drill,
displaying the proper use of terrain and camouflage, as well as distraction
techniques.  Outside the west section of the wall, you can see a fierce game of
paintball taking part between rival teams.  And, finally, your north overlooks
a Top Secret section of the Militia Compound.  It appears to be under guard by
automated turrets as well as veteran soldiers.    
~
0 0 0
S
#3070
Intelligence & Comm~
   You have never laid eyes upon a more technical room.  Computer terminals,
screens, telephones, radios, telegraph machines, faxes..  They are simply
everywhere.  There is more than one technician running around, carrying stacks
of documents or files and placing them somewhere else.  Faxes are coming in
every other minute.  Open doors lead in all directions.    
~
0 0 0
S
#3071
Radio Comm~
   Technicians dont even notice your entrance as they huddle around their
terminals, scribbling down whatever they can catch from whoever it is sending
the transmissions.  There is a large coffee machine on one side of the room, in
between filing cabinets.  Bulletin Boards are stocked to the limit with the
minutes of previous meetings and orders and protocols.  Each technician is
wearing monogrammed headsets, with monogrammed coffee mugs.    
What a boring job.
~
0 0 0
S
#3072
Lemur Charlie~
   This appears to be head Intelligence room, as you are quickly escorted out
of the room after more than a few threats to be shot on site.  You do however
catch a glimpse of some Brass in the room...  This must be Top Secret shit...
Kinda like Central Command.  Shrugging at the guns, you turn to leave.    
~
0 0 0
S
$~