inherit "room/room"; reset(arg) { if (arg) return; set_light(1); short_desc = "A room"; no_castle_flag = 0; long_desc = "A long room\n"; dest_dir = ({ }); } query_light() { return 1; } query_room_maker() { return 101; } /* remove the comments around the "room is modified()" code below to prevent changes you have done to this room to to be lost by using the room maker */ /* room_is_modified() { return 1; } */ /* make your additions below this comment, do NOT remove this comment --END-ROOM-MAKER-CODE-- */