#include "room.h" #undef EXTRA_RESET #define EXTRA_RESET\ no_castle_flag = 1;\ if (!present("stick")) {\ object stick;\ stick = clone_object("obj/torch");\ move_object(stick, "room/hump");\ call_other(stick, "set_name", "stick");\ call_other(stick, "set_fuel", 500);\ call_other(stick, "set_weight", 1);\ }\ if (!present("money")) {\ object money;\ money = clone_object("obj/money");\ move_object(money, "room/hump");\ call_other(money, "set_money", 10);\ } TWO_EXIT("room/vill_green", "east", "room/wild1", "west", "Humpbacked bridge", "An old humpbacked bridge.\n", 1)