mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
reset(started)
{
    if (!started)
	set_light(1);
}

init()
{
    add_action("northwest"); add_verb("northwest");
    add_action("south");     add_verb("south");
    add_action("west");      add_verb("west");
    add_action("southeast"); add_verb("southeast");
}

short()
{
    return "The shore of Crescent Lake";
}

long()
{
    write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
	  "clear lake. Out in the centre of the lake stands the Isle\n" +
	  "of the Magi.\n" +
	  "Trails lead into the forest to the south and west.\n" +
	  "The shore of Crescent Lake continues northwest and southeast\n");
}

northwest()
{
    call_other(this_player(),"move_player", "northwest#room/south/sshore16");
    return 1;
}

south()
{
    call_other(this_player(), "move_player", "south#room/south/sforst41");
    return 1;
}

southeast()
{
    call_other(this_player(),"move_player", "southeast#room/south/sshore14");
    return 1;
}

west()
{
    call_other(this_player(),"move_player", "west#room/south/sforst40");
    return 1;
}