reset(started) { if (!started) set_light(1); } init() { add_action("north"); add_verb("north"); add_action("south"); add_verb("south"); add_action("west"); add_verb("west"); } short() { return "A dimly lit forest"; } long() { write("You are in part of a dimly lit forest.\n" + "Trails lead north, south and west\n"); } north() { call_other(this_player(), "move_player", "north#room/south/sforst15"); return 1; } south() { call_other(this_player(), "move_player", "south#room/south/sforst17"); return 1; } west() { call_other(this_player(), "move_player", "west#room/south/sforst19"); return 1; }