/* * This file defines flags that will make the game log facts. * If you change a definition, be sure to remove obj/player.i and * obj/living.i if you have them. */ /* * Log all set and clear of flags. * Log file: log/FLAGS */ #define LOG_FLAGS /* * Define this flag if you want to log what object/player that * marks that a quest is solved. * Log file: log/QUESTS */ #define LOG_SET_QUEST /* * Define this flag if there is to be a log of when players enter the game. * Log file: log/ENTER */ #define LOG_ENTER /* * Define this flag if all new players are to be logged. * Log file: log/NEWPLAYER */ #define LOG_NEWPLAYER /* * Define this flag if you want to log all shutdowns. * Log file: log/GAME_LOG */ #define LOG_SHUTDOWN /* * Define this flag if you want to log when someone is killed, and by what. * Log file: log/KILLS */ #define LOG_KILLS /* * Define this flag when you want to log illegal manipulations of the * player.c object. * Log file: log/ILLEGAL */ /* define LOG_ILLEGAL_PLAYER */ /* * Define this flag if you want to log everytime a player gets experience * points or money from an interactive player. * Log file: log/EXPERIENCE * ROOM_EXP_LIMIT should be defined to the least amount of exp to be logged. */ #define LOG_EXP #define ROOM_EXP_LIMIT 10000