reset(started) { if (!started) set_light(1); } init() { add_action("north"); add_verb("north"); add_action("south"); add_verb("south"); add_action("east"); add_verb("east"); } short() { return "A dimly lit forest"; } long() { write("You are in part of a dimly lit forest.\n" + "Trails lead north, south and east\n"); } north() { call_other(this_player(), "move_player", "north#room/south/sshore19"); return 1; } south() { call_other(this_player(), "move_player", "south#room/south/sforst32"); return 1; } east() { call_other(this_player(), "move_player", "east#room/south/sshore18"); return 1; }