mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
reset(started)
{
    if (!started)
	set_light(1);
}

init()
{
    add_action("south");     add_verb("south");
    add_action("east");      add_verb("east");
    add_action("northwest"); add_verb("northwest");
    add_action("southwest"); add_verb("southwest");
}

short()
{
    return "Link to the mainland";
}

long()
{
    write("You are standing on the shore of the Isle of the Magi\n" +
	  "The shore of the island continues east and southwest from here\n" +
	  "To the south, a hill rises up to the ancient ruins of the Tower\n" +
	  "of Arcanarton, the archmage who used to live on this island\n" +
	  "A magical bridge now stands on the ruins of the old stone bridge\n" +
	  "to the northwest\n");
}

south()
{
     call_other(this_player(), "move_player", "south#room/south/sislnd13");
     return 1;
}

east()
{
     call_other(this_player(), "move_player", "east#room/south/sislnd2");
     return 1;
}

northwest()
{
     write("You trust in your faith and step oun onto the near invisible " +
	   "bridge...");
     call_other(this_player(), "move_player", "northwest#room/south/sshore26");
     return 1;
}

southwest()
{
     call_other(this_player(), "move_player", "southwest#room/south/sislnd12");
     return 1;
}