package com.planet_ink.coffee_mud.Items.Armor; import com.planet_ink.coffee_mud.Items.Basic.StdContainer; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2000-2006 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class StdArmor extends StdContainer implements Armor { public String ID(){ return "StdArmor";} int sheath=0; short layer=0; short layerAttributes=0; public StdArmor() { super(); setName("a shirt of armor"); setDisplayText("a thick armored shirt sits here."); setDescription("Thick padded leather with strips of metal interwoven."); properWornBitmap=Item.WORN_TORSO; wornLogicalAnd=false; baseEnvStats().setArmor(10); baseEnvStats().setAbility(0); baseGoldValue=150; setCapacity(0); setLidsNLocks(false,true,false,false); setUsesRemaining(100); recoverEnvStats(); } public void setUsesRemaining(int newUses) { if(newUses==Integer.MAX_VALUE) newUses=100; super.setUsesRemaining(newUses); } public short getClothingLayer(){return layer;} public void setClothingLayer(short newLayer){layer=newLayer;} public short getLayerAttributes(){return layerAttributes;} public void setLayerAttributes(short newAttributes){layerAttributes=newAttributes;} public boolean canWear(MOB mob, long where) { if(where==0) return (whereCantWear(mob)==0); return mob.freeWearPositions(where,getClothingLayer(),getLayerAttributes())>0; } protected String armorHealth() { if(usesRemaining()>=100) return ""; else if(usesRemaining()>=75) { switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: return name()+" has a small tear ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_PLASTIC: case RawMaterial.MATERIAL_GLASS: return name()+" has a few hairline cracks ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_LEATHER: return name()+" is a bit scuffed ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: return name()+" has some small dents ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_WOODEN: return name()+" has a few small splinters ("+usesRemaining()+"%)"; default: return name()+" is slightly damaged ("+usesRemaining()+"%)"; } } else if(usesRemaining()>=50) { switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_PAPER: return name()+" has a a few tears and rips ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_PLASTIC: case RawMaterial.MATERIAL_GLASS: return name()+" is cracked ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_LEATHER: return name()+" is torn ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: return name()+" is dented ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_WOODEN: return name()+" is splintered ("+usesRemaining()+"%)"; default: return name()+" is damaged ("+usesRemaining()+"%)"; } } else if(usesRemaining()>=25) { switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_PAPER: case RawMaterial.MATERIAL_CLOTH: return name()+" has numerous tears and rips ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_PLASTIC: case RawMaterial.MATERIAL_GLASS: return name()+" has numerous streaking cracks ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_LEATHER: return name()+" is badly torn up ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: return name()+" is badly dented and cracked ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_WOODEN: return name()+" is badly cracked and splintered ("+usesRemaining()+"%)"; default: return name()+" is badly damaged ("+usesRemaining()+"%)"; } } else { switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_PAPER: case RawMaterial.MATERIAL_CLOTH: return name()+" is a shredded mess ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PLASTIC: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_GLASS: return name()+" is practically shardes ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_LEATHER: return name()+" is badly shredded and ripped ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: return name()+" is a crumpled mess ("+usesRemaining()+"%)"; case RawMaterial.MATERIAL_WOODEN: return name()+" is nothing but splinters ("+usesRemaining()+"%)"; default: return name()+" is horribly damaged ("+usesRemaining()+"%)"; } } } public final static long strangeDeviations=Item.WORN_FLOATING_NEARBY|Item.WORN_MOUTH|Item.WORN_EYES|Item.WORN_EARS|Item.WORN_NECK; public final static long deviation20=Item.WORN_TORSO|Item.WORN_LEGS|Item.WORN_WAIST|Item.WORN_ARMS|Item.WORN_HANDS|Item.WORN_FEET; public boolean okMessage(Environmental myHost, CMMsg msg) { if(!super.okMessage(myHost,msg)) return false; if((msg.amITarget(this)) &&(envStats().height()>0) &&(msg.source().envStats().height()>0) &&(msg.targetMinor()==CMMsg.TYP_WEAR)) { int devianceAllowed=200; if((rawProperLocationBitmap()&deviation20)>0) devianceAllowed=20; else if((rawProperLocationBitmap()&strangeDeviations)>0) { long wcode=rawProperLocationBitmap(); if(CMath.bset(wcode,Item.WORN_HELD)) wcode=wcode-Item.WORN_HELD; if(wcode==Item.WORN_FLOATING_NEARBY) devianceAllowed=-1; else if(wcode==Item.WORN_MOUTH) devianceAllowed=-1; else if(wcode==Item.WORN_EYES) devianceAllowed=1000; else if(wcode==Item.WORN_EARS) devianceAllowed=1000; else if(wcode==Item.WORN_NECK) devianceAllowed=5000; } if(devianceAllowed>0) { if(msg.source().envStats().height()<(envStats().height()-devianceAllowed)) { msg.source().tell(name()+" doesn't fit you -- it's too big."); return false; } if(msg.source().envStats().height()>(envStats().height()+devianceAllowed)) { msg.source().tell(name()+" doesn't fit you -- it's too small."); return false; } } } return true; } public void executeMsg(Environmental myHost, CMMsg msg) { super.executeMsg(myHost,msg); // lets do some damage! if((msg.amITarget(this)) &&((msg.targetMinor()==CMMsg.TYP_LOOK)||(msg.targetMinor()==CMMsg.TYP_EXAMINE)) &&(subjectToWearAndTear()) &&(usesRemaining()<100) &&(CMLib.flags().canBeSeenBy(this,msg.source()))) msg.source().tell(armorHealth()); else if((!amWearingAt(Item.IN_INVENTORY)) &&(owner()!=null) &&(owner() instanceof MOB) &&(msg.amITarget(owner())) &&(CMLib.dice().rollPercentage()>((envStats().level()/2)+(10*envStats().ability())+(CMLib.flags().isABonusItems(this)?20:0))) &&(subjectToWearAndTear()) &&(CMLib.dice().rollPercentage()>(((MOB)owner()).charStats().getStat(CharStats.STAT_DEXTERITY)))) { int weaponType=-1; if((msg.targetMinor()==CMMsg.TYP_DAMAGE) &&((msg.value())>0)) { if((msg.tool()!=null) &&(msg.tool() instanceof Weapon)) weaponType=((Weapon)msg.tool()).weaponType(); else switch(msg.sourceMinor()) { case CMMsg.TYP_FIRE: weaponType=Weapon.TYPE_BURNING; break; case CMMsg.TYP_WATER: weaponType=Weapon.TYPE_FROSTING; break; case CMMsg.TYP_ACID: weaponType=Weapon.TYPE_MELTING; break; case CMMsg.TYP_COLD: weaponType=Weapon.TYPE_FROSTING; break; case CMMsg.TYP_GAS: weaponType=Weapon.TYPE_GASSING; break; case CMMsg.TYP_ELECTRIC: weaponType=Weapon.TYPE_STRIKING; break; } } int oldUses=usesRemaining(); if(weaponType>=0) { switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_PAPER: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_STRIKING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; } break; case RawMaterial.MATERIAL_GLASS: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: break; case Weapon.TYPE_STRIKING: case Weapon.TYPE_FROSTING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,20,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<10) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,10,0)); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; } break; case RawMaterial.MATERIAL_LEATHER: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_STRIKING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: if(CMLib.dice().rollPercentage()<10) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,4,0)); break; case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_MITHRIL: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case RawMaterial.MATERIAL_METAL: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_MELTING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: if((rawWornCode()==Item.WORN_HEAD) &&(CMLib.dice().rollPercentage()==1) &&(CMLib.dice().rollPercentage()==1) &&((msg.value())>10)) { Ability A=CMClass.getAbility("Disease_Tinnitus"); if((A!=null)&&(owner().fetchEffect(A.ID())==null)) A.invoke((MOB)owner(),owner(),true,0); } if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_PLASTIC: switch(weaponType) { case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_BURSTING: case Weapon.TYPE_MELTING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,10,0)); break; case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,4,0)); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,8,0)); break; case Weapon.TYPE_SLASHING: break; } break; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_MELTING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_WOODEN: switch(weaponType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_STRIKING: if(CMLib.dice().rollPercentage()<20) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()<20) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_ENERGY: break; default: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; } } if(oldUses!=usesRemaining()) recoverEnvStats(); if((usesRemaining()<10) &&(oldUses!=usesRemaining()) &&(owner()!=null) &&(owner() instanceof MOB) &&(usesRemaining()>0)) ((MOB)owner()).tell(name()+" is nearly destroyed! ("+usesRemaining()+"%)"); else if((usesRemaining()<=0) &&(owner()!=null) &&(owner() instanceof MOB)) { MOB owner=(MOB)owner(); setUsesRemaining(100); msg.addTrailerMsg(CMClass.getMsg(((MOB)owner()),null,null,CMMsg.MSG_OK_VISUAL,"^I"+name()+" is destroyed!!^?",CMMsg.NO_EFFECT,null,CMMsg.MSG_OK_VISUAL,"^I"+name()+" being worn by <S-NAME> is destroyed!^?")); unWear(); destroy(); owner.recoverEnvStats(); owner.recoverCharStats(); owner.recoverMaxState(); if(owner.location()!=null) owner.location().recoverRoomStats(); } } } public void recoverEnvStats() { super.recoverEnvStats(); if((baseEnvStats().height()==0) &&(!amWearingAt(Item.IN_INVENTORY)) &&(owner() instanceof MOB)) baseEnvStats().setHeight(((MOB)owner()).baseEnvStats().height()); } public void affectEnvStats(Environmental affected, EnvStats affectableStats) { super.affectEnvStats(affected,affectableStats); if((!amWearingAt(Item.IN_INVENTORY)) &&((!amWearingAt(Item.WORN_FLOATING_NEARBY))||(fitsOn(Item.WORN_FLOATING_NEARBY))) &&((!amWearingAt(Item.WORN_HELD))||(this instanceof Shield))) { affectableStats.setArmor(affectableStats.armor()-envStats().armor()); if(envStats().armor()!=0) { if(amWearingAt(Item.WORN_TORSO)) affectableStats.setArmor(affectableStats.armor()-(envStats().ability()*10)); else if((amWearingAt(Item.WORN_HEAD))||(this.amWearingAt(Item.WORN_HELD))) affectableStats.setArmor(affectableStats.armor()-(envStats().ability()*5)); else if(!amWearingAt(Item.WORN_FLOATING_NEARBY)) affectableStats.setArmor(affectableStats.armor()-envStats().ability()); } } } public void affectCharStats(MOB affected, CharStats affectableStats) { super.affectCharStats(affected,affectableStats); if(!amWearingAt(Item.IN_INVENTORY)) switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_METAL: affectableStats.setStat(CharStats.STAT_SAVE_ELECTRIC,affectableStats.getStat(CharStats.STAT_SAVE_ELECTRIC)-2); break; case RawMaterial.MATERIAL_LEATHER: affectableStats.setStat(CharStats.STAT_SAVE_ACID,affectableStats.getStat(CharStats.STAT_SAVE_ACID)+2); break; case RawMaterial.MATERIAL_MITHRIL: affectableStats.setStat(CharStats.STAT_SAVE_MAGIC,affectableStats.getStat(CharStats.STAT_SAVE_MAGIC)+2); break; case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_PAPER: affectableStats.setStat(CharStats.STAT_SAVE_FIRE,affectableStats.getStat(CharStats.STAT_SAVE_FIRE)-2); break; case RawMaterial.MATERIAL_GLASS: case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_VEGETATION: case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_PLASTIC: affectableStats.setStat(CharStats.STAT_SAVE_FIRE,affectableStats.getStat(CharStats.STAT_SAVE_FIRE)+2); break; case RawMaterial.MATERIAL_ENERGY: affectableStats.setStat(CharStats.STAT_SAVE_PARALYSIS,affectableStats.getStat(CharStats.STAT_SAVE_PARALYSIS)+2); break; } } public int value() { if(usesRemaining()<1000) return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100))); return super.value(); } public boolean subjectToWearAndTear() { if((usesRemaining()<=1000)&&(usesRemaining()>=0)) return true; return false; } public String secretIdentity() { String id=super.secretIdentity(); if(envStats().ability()>0) id=name()+" +"+envStats().ability()+((id.length()>0)?"\n\r":"")+id; else if(envStats().ability()<0) id=name()+" "+envStats().ability()+((id.length()>0)?"\n\r":"")+id; return id+"\n\rProtection: "+envStats().armor(); } }