# File to designate spell or skill components/requirements # Format is as follows: # Spell/Skill ID=[PARAMETERS LIST] # [PARAMETERS LIST] are as follows: # Spell_Sleep=([COMPONENT PARAMETER])&&([COMPONENT PARAMETER])||([COMPONENT PARAMETER])&&..etc.. # [COMPONENT PARAMETER] are as follows: # Spell_sleep=([DISPOSITION]:[FATE]:[AMOUNT]:[COMPONENT ID]:[MASK]) # [DISPOSITION] is either: inventory, held, worn (default inventory) # [FATE] is either: consumed, kept (default consumed) # [AMOUNT] is the number of amount of the component required (default 1) # [COMPONENT ID] is one of the following: # a material name for a raw resource (like cloth, metal, mithril, leather, liquid, etc..) # a resource name for a raw resource (like cotton, iron, spidersteel, leather, oil, etc..) # an item name for a string match (like "a long crooked stick" or "stick" or "crooked" # * NOTE! If you use && or || conjunctions, the same item may be found multiple times! # [MASK] is the zapper mask for which players in which conditions require this component. # See the help entry for Prop_HaveZapper for more information on creating zapper masks. # Examples: # Spell_Sleep=(held:consumed:1:cotton:-CLASS +MAGE) || (inventory:consumed:10:sand:-CLASS +MAGE) # (the above requires either cotton in hand, or 10 sand in inventory to cast sleep -- applies only to mages) # Woodchopping=(held:kept:1:*axe*:) # (the above requires an item what the characters "axe" in the name to do woodchopping) Thief_Autocaltrops=(inventory:consumed:10:metal:) Bandaging=(inventory:consumed:1:cloth:)