############################################################################################################### # This script presents several randomly choosable options for applying evidence. # This script will be called once for all possible tool<->agent combinations # and one option will be chose among them to be executed. # That option then will create some sort of evidence regarding that combination. ############################################################################################################### # The expected arguments are ARG1= $ARG1 WHERE HAPPENED, # ARG2= TOOL from TOOLGROUP, # ARG3= AGENT from AGENTGROUP. ############################################################################################################### <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9I've heard $ARG3 is scared of $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9I've heard $ARG3 hates $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9I've heard $ARG3 thinks $ARG2 is creepy. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 thinks $ARG2 clumsy and awkward. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 never touches $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 won't use $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 doesn't like $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 wouldn't be caught dead using $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 is too proud to use $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 doesn't know how to use $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 is too dumb to figure out $ARG2. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 is far too skilled for $ARG2. give affect Spell_LedFoot </OPTION>