set mob ARG1 give behavior scriptable +SPEECH_PROG $&ARG2\;if VAR($n MM1_TOOL != '')\;say You have already made a guess on the weapon.\;return\;endif\;MPSETVAR $n MM1_TOOL '$ARG2'\;say Ok, so you think the weapon used was $ARG2.\;MPCALLFUNC winner\;~\;