<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>CoffeeMud Default Player Race Reference</title> <link rel="StyleSheet" href="style.css" type="text/css" media="screen" /> </head> <body> <center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr> <td width=100% colspan=2 bgcolor=#DFDFDF align=left> <h1>Default Player Race Reference</h1> <h2> CoffeeMud 5.2 </h2> </td></tr><tr><td width=20% valign=top align=left> <ul> <li><a href="#Drow">Drow</a> <li><a href="#Dwarf">Dwarf</a> <li><a href="#Elf">Elf</a> <li><a href="#Gnome">Gnome</a> <li><a href="#Goblin">Goblin</a> <li><a href="#HalfElf">Half Elf</a> <li><a href="#Halfling">Halfling</a> <li><a href="#Human">Human</a> <li><a href="#Ogre">Ogre</a> </ul> </td><td valign=top align=left> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Drow"><H3>Drow</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Drow are the dark cousins to elves. Their existence living<BR>underground had radiated their bodies with dark magic and give them<BR>advantages in the cold, dark world. However, they hurt plenty when<BR>exposed to light. They have the ability to see in the dark, and can<BR>prove to be fiercesome fighters. All Drow start off with the ability to<BR>cast darkness and faerie fire.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>darkvision, infravision, Darkness(25%), Faerie Fire(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Drowish(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>430 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Dwarf"><H3>Dwarf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Dwarves are shorter than humans, but much stockier, and enjoy<BR>sporting beards (including the women). They receive one bonus<BR>Constitution point, but lose one Charisma point. They also have<BR>Infravision, or the ability to see other creatures in the dark. Dwarves<BR>are natural Miners, though their class choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Mining(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Dwarven(100%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>290 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Elf"><H3>Elf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Elves are slightly shorter and more slender than humans, but are<BR>quick and agile. They receive one bonus Dexterity point, but lose one<BR>Constitution point. Elves have Infravision, are skilled at Foraging.<BR>Though their class choices are more limited than humans, they have the<BR>broadest choices of all demi-humans.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Foraging(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>430 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Gnome"><H3>Gnome</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Gnomes are curious and quick-witted folk, resembling small dwarves. <BR>They receive one bonus Intelligence point, but lose one Wisdom point due<BR>to their carelessness. They also have Infravision, are skilled at Gem<BR>Digging, though their class choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Gem Digging(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Gnomish(100%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>260 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Delver Diviner Doomsayer Enchanter Evoker Fighter Gaoler Healer Illusionist Jester Mage Minstrel Missionary Necromancer Oracle Purist Shaman Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Goblin"><H3>Goblin</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Goblins are small twisted creatures, quick on their feat, and natural<BR>tinkerers with all manner of wicked traps and devices Their class<BR>choices are limited, but they excel at thieving, and make great miners<BR>and delvers.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>strength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.-1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.-1, max wisdom adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Mining(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Goblinese(100%), Orcish(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>63 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a small ratty tunic, a cotton loincloth, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="HalfElf"><H3>Half Elf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Half Elves are a mixture of humans and elves, possing human drive and<BR>elven grace. They have Infravision, are skilled Fishermen, and have<BR>almost as many class choices as normal Humans.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>justice save+5, save vs magic+5</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Fishing(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>137 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Halfling"><H3>Halfling</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Halflings are a very short fur-footed folk. They receive one bonus<BR>Dexterity point, but lose one point of Strength. They have Infravision,<BR>make excellent Cooks, though their class choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Cooking(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>120 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a small tunic, some small pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Delver Doomsayer Fighter Gaian Gaoler Healer Jester Minstrel Missionary Necromancer Oracle Dancer Purist Shaman Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Human"><H3>Human</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Just like you and me! Humans are versatile and successful<BR>adventurers. They receive 2 bonus training points at first level, make<BR>powerful lumberjacks. Humans also have the broadest class choices.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>justice save+10, trains+2</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>Wood Chopping(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD></TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>78 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Paladin Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Ogre"><H3>Ogre</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Ogres are the less enlightened kin to the giants, possessing great<BR>strength and ferociousness at the expense of their intellect and<BR>dexterity . As they are naturals at ripping things apart, they make<BR>excellent butchers. Their class choices are limited, but any kind of<BR>Fighter or Barbarian would suit an ogre very well.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>strength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.-1, max dexterity adj.-2, max charisma adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>Butchering(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Gigantic(100%), Orcish(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>148 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a large patchy tunic, some torn leggings, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Arcanist Artisan Assassin Barbarian Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper </TD> </TR> </TABLE> </P> </td></tr></table></center> </body> </html>