AHELP=\ Command : AHELP\n\r\ Usage : AHELP [TOPICNAME]\n\r\ Example : ahelp ahelp\n\r\ Short(s): \n\r\ A command to view the Administrative help commands. ATOPICS=\ Command : ATOPICS\n\r\ Usage : ATOPICS [TOPICNAME]\n\r\ Example : atopics\n\r\ Short(s): \n\r\ A command to view the Administrative help topics.\n\r\ ANNOUNCE=\ Command : ANNOUNCE\n\r\ Usage : ANNOUNCE message\n\r\ Usage : ANNOUNCETO [ALL/HERE/PLAYER NAME] message\n\r\ Usage : ANNOUNCEMSG new personalized announce message prefix\n\r\ Example : announce A new area is discovered!\n\r\ Example : announceto all A new area is discovered!\n\r\ Example : announceto bob Hi Bob!\n\r\ Example : announcemsg A squeeky voice screeches \n\r\ Short(s): \n\r\ A command to make annoucements to players -- even those \ who don't want to be announced to. This command can be \ used to announce to all players or selected players using \ the announceto syntax. This is also the command used \ to personalize your announce prefix message by using the \ announcemsg syntax. AS=\ Command : AS\n\r\ Usage : AS [PLAYERNAME/MOBNAME] (HERE) [COMMAND]\n\r\ Example : as "bob" inventory\n\r\ Example : as bob here drop all\n\r\ Example : as bob cast fireball monster\n\r\ Short(s): \n\r\ A command that allows one to issue other commands as if they \ were another player or mob. This is the best way to manage \ a players inventory or bank accounts from the command line. \ The optional "here" parameter should follow the name if the \ command is to be issued with the player in the same room as the \ archon. AT=\ Command : AT\n\r\ Usage : AT [ROOM ID/DESC/MOB/AREA] [COMMAND]\n\r\ Example : at "the greasy pub" smile\n\r\ Example : at Midgaard#3001 bow\n\r\ Example : at bob cast fireball bob\n\r\ Short(s): \n\r\ A command that allows one to issue other commands elsewhere in the \ mud. BAN=\ Command : BAN\n\r\ Usage : BAN [PLAYER TYPE/IP ADDRESS]\n\r\ Example : ban bob\n\r\ Example : ban io.com\n\r\ Example : ban isp3.io.com\n\r\ Example : ban 123.32.23.1\n\r\ Example : ban 123.32.23.*\n\r\ Example : ban *the great\n\r\ Example : ban *penis*\n\r\ Short(s): \n\r\ A command to ban the given player or ip address from the \ system. BOOT=\ Command : BOOT\n\r\ Usage : BOOT [PLAYER NAME/IP ADDRESS]\n\r\ Example : boot bob\n\r\ Example : boot 192.168.0.1\n\r\ Short(s): \n\r\ A command to boot off a player. BEACON=\ Command : BEACON\n\r\ Usage : BEACON ([PLAYER TYPE])\n\r\ Example : beacon\n\r\ Example : beacon bob\n\r\ Short(s): \n\r\ A command to change the start room of a player. If no player \ is named, this command will change their own start room to the room \ they occupy. If a player is named, this command changes the players \ start room to the room the player currently occupies. BUG=\ Command : BUG\n\r\ Usage : BUG [MESSAGE]/REVIEW (STARTING MSG)\n\r\ Example : bug nothing is spelled right in this room!\n\r\ Example : bug review\n\r\ Example : bug review 7\n\r\ Short(s): \n\r\ This command can be used to submit bugs to the system. When \ the REVIEW parameter is given, the bugs will be iterated through \ one at a time to give the archon a chance to delete, comment on, \ or email each one. An optional starting number can be given to REVIEW. CLOAK=\ Command : CLOAK\n\r\ Usage : CLOAK (OFF)\n\r\ Example : cloak\n\r\ Example : cloak off\n\r\ Short(s) : \n\r\ Cloak makes the player unable to be seen in the WHO list. They can \ still be seen by players in the same room, however. COPY=\ Command : COPY\n\r\ Usage : COPY ([NUMBER]) [ITEM TYPE]/[DIRECTION] \n\r\ Example : copy joe\n\r\ Example : copy beast sword\n\r\ Example : copy Longsword@room\n\r\ Example : copy Longsword@an orc\n\r\ Example : copy east\n\r\ Short(s): \n\r\ A command for the creation of items, mobs, and rooms. \ Enter COPY for more information on command usage. CREATE=\ Command : CREATE\n\r\ Usage : CREATE [ITEM TYPE] ... \n\r\ Example : create room e StdRoom\n\r\ Example : create item Longsword\n\r\ Example : create item Longsword@room\n\r\ Example : create item Longsword@an orc\n\r\ Example : create StdExit east\n\r\ Short(s): \n\r\ A command for the creation of items, mobs, quests, rooms, polls, exits, classes, races, etc. \ Enter CREATE for more information on command usage on items, mobs, components, and exits. \ Use AHELP QUESTS for more information on creating quests. DESTROY=\ Command : DESTROY\n\r\ Usage : DESTROY [ITEM TYPE] ... \n\r\ Example : destroy room e\n\r\ Example : destroy orc\n\r\ Example : destroy item longsword\n\r\ Example : destroy item longsword@an orc\n\r\ Short(s): \n\r\ A command for the destruction of items, quests, components, mobs, rooms, exits, polls, classes, races, \ and listed bugs, typos, and ideas. \ Enter DESTROY for more information on command usage. DEVIATIONS=\ Command : DEVIATIONS\n\r\ Usage : DEVIATIONS [MOBS/ITEMS/BOTH] [MASK]/ROOM/AREA \n\r\ Example : deviations mobs area\n\r\ Short(s): \n\r\ A command for showing items in a room or area, and how they \ deviate from established norms for their type and level. EXPIRE=\ Command : EXPIRE\n\r\ Usage : EXPIRE [PLAYERNAME] ([NEW DAYS REMAINING]) \n\r\ Example : expire bob\n\r\ Example : expire bob 15\n\r\ Short(s): \n\r\ This command sets and displays the amount of active days a user has left. This command \ is only relevant if the account expiration system is enabled in your coffeemud.ini file. I3_CHANNELS=\ Command : I3 CHANNELS\n\r\ Usage : I3 CHANNELS\n\r\ Example : i3 channels\n\r\ Short(s) : \n\r\ Lists all the channels available on the InterMud3 network, even those \ which your mud does not subscribe to. RESET_ROOM=RESET RESET=\ Command : RESET ROOM\n\r\ Usage : RESET ROOM\n\r\ Example : reset room\n\r\ Short(s) : \n\r\ This command will revive any wandered or dead mobs whose home \ is the same as the invokers room. Any removed items which \ are resettable will also return. LIST=\ Command : LIST\n\r\ Usage : LIST ([SHOPKEEPER])\n\r\ Example : list\n\r\ Short(s): \n\r\ The normal player version of this commannd will display the items \ which a particular shopkeeper MOB may be selling, along with the \ prices being offered to your characters. \n\r\ \n\r\ The Admin version can also be qualified with UNLINKEDEXITS, ITEMS, ARMOR, ENVRESOURCES, \ WEAPONS, MOBS, ROOMS, AREA, LOCALES, BEHAVIORS, EXITS, RACES, CLASSES, STAFF, \ SPELLS, SONGS, PRAYERS, PROPERTIES, THIEFSKILLS, COMMON, JOURNALS, SKILLS, \ QUESTS, DISEASES, POISONS, TICKS, MAGIC, TECH, CLANITEMS, COMMANDJOURNAL, \ TITLES, NOPURGE, BANNED, RACECATS, LOG, USERS, LINKAGES, REPORTS, THREADS, \ RESOURCES, ONEWAYDOORS, CHANTS, POWERS, SUPERPOWERS, \ FACTIONS, MATERIALS, OBJCOUNTERS, POLLS, CONTENTS, BUGS, TYPOS, IDEAS, TASKS, \ or ASSISTS. depending upon the listers security. NOPURGE=\ Command : NOPURGE\n\r\ Usage : NOPURGE [PLAYER NAME]\n\r\ Example : nopurge bob\n\r\ Short(s): \n\r\ Makes a player inelligible for purging by the autopurge system. Use LIST NOPURGE, \ or DESTROY NOPURGE for maintaining the list. LINK=\ Command : LINK\n\r\ Usage : LINK [ROOMID] [DIRECTION]\n\r\ Example : link midgaard#3001 north\n\r\ Short(s): \n\r\ A command for the linking of rooms to each other. LOAD=\ Command : LOAD\n\r\ Usage : LOAD [OBJECT TYPE] [PATH/NAME]\n\r\ Example : load resource banned.ini\n\r\ Example : load ability /myclasses/blah.class\n\r\ Example : load weapon /myclasses/blah2.class\n\r\ Example : load class com.planet_ink.coffee_mud.Items.Weapons.Sword.class\n\r\ Example : load weapon com/planet_ink/coffee_mud/Items/Weapons/Sword.java\n\r\ Short(s): \n\r\ A command for the loading of resources, faction ini files, or class files of \ java or javascript.\n\r\ \n\r\ Use LIST RESOURCES to see a list of resources.\n\r\ \n\r\ For class files, the LIST command can also show whats already loaded. This command \ will automatically attempt to unload a class if it is already loaded. If the specified \ class is a java source file or javascript, it will attempt to compile it first. \ For loading classes, the second parameter may be the word "class" and the system \ will attempt to correct your ambiguity. If it is unable to determine the type of \ class being loaded, however, you may get an error. It is therefore better just \ to use the load [CLASS-TYPE] syntax instead. MODIFY=\ Command : MODIFY\n\r\ Usage : MODIFY [ITEM TYPE] ... \n\r\ Example : modify room name The Grassy Knole\n\r\ Example : modify mob orc\n\r\ Example : modify item longsword\n\r\ Example : modify item "longsword@an orc"\n\r\ Example : modify jscript\n\r\ Short(s): \n\r\ A command for the modification of items, mobs, users, quests, rooms, polls, classes, races, and exits. \ Enter MODIFY for more information on command usage. I3=\ This refers to the InterMud3 system, which may or may not be \ available on your system. Enter I3 by itself for a list of \ available commands. For more help, enter HELP I3 LIST, HELP I3 CHANNELS, \ HELP I3 ADD, HELP I3 DELETE, HELP I3 LISTEN, HELP I3 LOCATE, HELP I3 SILENCE, \ or HELP I3 INFO. I3_LIST=\ Command : I3 LIST\n\r\ Usage : I3 LIST\n\r\ Example : i3 list\n\r\ Short(s): \n\r\ Lists all the muds available on the InterMud3 channels. I3_ADD=\ Command : I3 ADD\n\r\ Usage : I3 ADD [REMOTE CHANNEL NAME]\n\r\ Example : i3 add BADCHAN\n\r\ Short(s): \n\r\ Sends an add-channel message to the InterMud3 router. The channel \ listed must already appear in your coffeemud.ini file. I3_LISTEN=\ Command : I3 LISTEN\n\r\ Usage : I3 LISTEN [REMOTE CHANNEL NAME]\n\r\ Example : i3 listen BADCHAN\n\r\ Short(s): \n\r\ Sends a listen-channel message to the InterMud3 router. The channel \ listed must already appear in your coffeemud.ini file. I3_LOCATE=\ Command : I3 LOCATE\n\r\ Usage : I3 LOCATE [NAME]\n\r\ Example : i3 locate bob\n\r\ Short(s): \n\r\ Sends a player locate message to the InterMud3 router, which will hopefully \ respond some day with the name of a mud where a player of the given name is \ located. I3_SILENCE=\ Command : I3 SILENCE\n\r\ Usage : I3 SILENCE [REMOTE CHANNEL NAME]\n\r\ Example : i3 silence BADCHAN\n\r\ Short(s): \n\r\ Sends a no-listen-channel message to the InterMud3 router. The channel \ listed must already appear in your coffeemud.ini file. This command \ will silence all traffic to your server from that channel. I3_DELETE=\ Command : I3 DELETE\n\r\ Usage : I3 DELETE [LOCAL CHANNEL NAME]\n\r\ Example : i3 delete BADCHAN\n\r\ Short(s): \n\r\ Sends a remove-channel message to the InterMud3 router. The channel \ listed must already appear in your coffeemud.ini file. I3_INFO=\ Command : I3 INFO\n\r\ Usage : I3 INFO [MUD NAME]\n\r\ Example : i3 info coffeemud\n\r\ Short(s): \n\r\ Give some special information about the InterMud3 mud listed. IDEA=\ Command : IDEA\n\r\ Usage : IDEA [MESSAGE]/REVIEW (STARTING MSG)\n\r\ Example : idea nothing is spelled right in this room!\n\r\ Example : idea review\n\r\ Example : idea review 7\n\r\ Short(s): \n\r\ This command can be used to submit ideas to the system. When \ the REVIEW parameter is given, the ideas will be iterated through \ one at a time to give the archon a chance to delete, comment on, \ or email each one. An optional starting number can be given to REVIEW. IMPORT=\ Command : IMPORT\n\r\ Usage : IMPORT (NOPROMPT) [COMPLETE PATH AND FILE NAME(S)] \n\r\ Example : import /areas/myarea.cmare\n\r\ Example : import noprompt /areas/midgaard.are\n\r\ Example : import /areas/midgaard.are /areas/school.are\n\r\ Example : import noprompt /areas/areas.lst\n\r\ Example : import noprompt /areas/\n\r\ Short(s) : \n\r\ The import command will allow you to import official coffeemud \ area files, whose extension is "*.cmare"\n\r\ CoffeeMud may also import, with varying levels of success, the "*.are" \ files used by other muds. Some formats are better supported \ than others, so be sure to carefully examine the imported \ area afterwards.\n\r\ The import command will auto detect, based on the file given, \ whether the file refers to a coffeemud area file, room file, \ a "*.are" from another mud, or a "*.lst" list of other area \ files.\n\r\ The CoffeeMud "resources" directory is the default path. Remember \ that all paths in CoffeeMud treat the install directory as "root'. \ This means that the files being imported must be copied into a \ folder underneath your install directory before use. See the help \ on VFS for more information on this concept. MERGE=\ Command : MERGE\n\r\ Usage : MERGE (AREA/ROOM) (CHANGE=[FIELD,..]) (ON=[FIELD,..]) (IGNORE=[FIELD,..]) [PATH & FILE NAME]\n\r\ Example : merge /myfiles/myitems.cmare\n\r\ Example : merge change=damage,level,ability /myfiles/myweapons.cmare\n\r\ Example : merge area change=material ignore=level /myfiles/myweapons.cmare\n\r\ Example : merge change=damage on=name /myfiles/weapons.cmare\n\r\ Short(s) : \n\r\ Allows you to selectively modify all instances of a mob or item in the world \ based on the contents of a CMARE file containing items or mobs. These files \ are generated using the EXPORT (WORLD/AREA/ROOM) (ITEMS/WEAPONS) command. \ The first parameter specifies whether the items in the text file are to be \ merged with those in the entire world, in your current area, or just the room. \ The second parameter (CHANGE) is implied to be ALL unless specified otherwise. \ It denotes which fields in the existing items may be changed based on what \ changes are seen to the item inside the CMARE file. The third parameter \ (ON) is implied to be ALL unless specified otherwise. It denotes how an item \ in the CMARE file is matched with an existing item in your world. If the \ listed fields from the CMARE file and the existing item are equal, the items \ will be considered a match for the purposes of merging. The fourth parameter \ (IGNORE) is implied to be NONE unless specified otherwise. It denotes \ exceptions to the (ON) parameter, namely which fields are allowed to differ \ between items in the CMARE file and an existing item in cases where they would \ otherwise be considered a match according to the (ON) parameter. Matched \ items in your existing world, in every room, will be modified accordingly, and \ the room will be resaved to your database. The log will reflect all changes \ made to your world. Every room in every area in your world will be reloaded \ from the database prior to any evaluations or changes. EXPORT=\ Command : EXPORT\n\r\ Usage : EXPORT (AREA/ROOM/WORLD/PLAYER) (DATA/ITEMS/MOBS/WEAPONS/ARMOR) ([FILE]/SCREEN/EMAIL)\n\r\ Example : export room myroom\n\r\ Example : export area /home/users/myarea\n\r\ Example : export area weapons /home/users/myarea\n\r\ Example : export area screen\n\r\ Example : export area email\n\r\ Example : export world data /exportfiles/\n\r\ Short(s): \n\r\ The export command will generate the official coffeemud area files, \ whose extension is "*.cmare". This command may also be used to export \ individual rooms, player data, or unique items or mobs as well. If the second parameter \ (ITEMS/MOBS/WEAPONS/etc) is NOT specified, export will produce full \ room data for the scope of the first parameter (AREA, ROOM, or WORLD). \ If the second parameter IS specified, then only the specified data will \ be generated.\n\r\ The results will be written to the file given in the last argument, or to the \ screen if "screen" is given as the last argument, or sent to your email address \ if that is enabled. The extension need not be \ included, as coffeemud will add it if not present. If a directory name \ is given (no file name), the system will reference the AREA ARCHIVE file \ name for an Area, assuming EXPORT AREA or EXPORT WORLD is used. The default \ directory for this command is the CoffeeMud root. ORDER=\ Command : ORDER\n\r\ Usage : ORDER [TARGET NAME] [COMMAND(S)]\n\r\ Example : order dog flee\n\r\ Short(s): \n\r\ This command will allow you to force a mob to perform any command \ listed in the COMMANDS or SOCIALS list. POOF=\ Command : POOF\n\r\ Usage : POOF\n\r\ Short(s): \n\r\ For players with access to the GOTO command, this command will allow the admin to change \ the messages seen when they leave and enter a room via GOTO. The S-NAME, S-HIM-HER and \ other codes may be used so that the admins name is properly presented. Remember to \ surround the codes with the less-than and greater-than tag markers! PURGE=\ Command : PURGE\n\r\ Usage : PURGE [ITEM TYPE] ... \n\r\ Example : purge orc\n\r\ Example : purge item longsword\n\r\ Example : purge item longsword@an orc\n\r\ Short(s): \n\r\ This command is a weak form of DESTROY, allowing only items and mobs to be \ destroyed. Rejuvinating mobs will still rejuvinate when purge is used, unlike \ destroy. SNOOP=\ Command : SNOOP\n\r\ Usage : SNOOP [TARGET NAME]\n\r\ Example : snoop player\n\r\ Short(s): \n\r\ This command will allow you to watch a player play -- seeing everything \ they type in, and everything they read on their screen. STAT=\ Command : STAT\n\r\ Usage : STAT ((SKILL TYPE) [TARGET NAME])/([NUMBER] [DAYS/WEEKS/MONTHS/YEARS)]\n\r\ Example : stat\n\r\ Example : stat 2 weeks\n\r\ Example : stat tom\n\r\ Example : stat equipment bob\n\r\ Example : stat combat bob\n\r\ Example : stat inventory bob\n\r\ Example : stat questwins bob\n\r\ Example : stat tattoos bob\n\r\ Example : stat spell bob\n\r\ Example : stat skill hassan\n\r\ Example : stat chant hassan\n\r\ Example : stat prayer hassan\n\r\ Short(s): \n\r\ This command serves two purposes. The first is to allow you to view \ a usage statistics report on your mud. Entering STAT alone allows you \ to see information gathered since midnight. You may also enter a number \ and a scale (days, weeks, months, or years) to view information going \ farther back.\n\r\ \n\r\ STAT will also allow you to retreive basic stat information on a player \ or mob in the game. Entering STAT and the players name brings up the \ most basic SCORE information. Including a skill type before the name \ will list their abilities of that type. Valid skill types include: SKILL, \ SPELL, PRAYER, SONG, TRAP, PROPERTY, "THIEF SKILL", LANGUAGE, CHANT, \ "COMMON SKILL", DISEASE, POISON. You can also get special reports by \ entering one of the following before the name: EQUIPMENT, COMBAT, INVENTORY, \ QUESTWINS, TATTOOS SAVE=\ Command : SAVE\n\r\ Usage : SAVE [ROOM, QUESTS, MOBS, ITEMS, USERS]\n\r\ Example : save room\n\r\ Short(s): \n\r\ A command to permanently save the contents of a room, the mobs \ in the room, the current quests list, or the users who are logged in. \ The command will apply to the room in which your Character is located. PAUSE=\ Command : PAUSE\n\r\ Usage : PAUSE [ROOM/AREA/OBJECTNAME]\n\r\ Example : pause\n\r\ Example : pause area\n\r\ Example : pause orc\n\r\ Short(s): \n\r\ This very powerful and dangerous command allows you to suspend all thread and \ ticking operations in the entire mud. It can be a quick and easy way to discern \ locked up threads, or to free up CPU time for other purposes. Enter PAUSE alone \ to suspend and resume all threads, or specify room, area, or an object name \ to suspend the ticking of just that object. SYSMSGS=\ Command : SYSMSGS\n\r\ Usage : SYSMSGS\n\r\ Example : sysmsgs\n\r\ Short(s): \n\r\ A command to toggle debug mode, or extended messages. AFTER=\ Command : AFTER\n\r\ Usage : AFTER (EVERY/STOP/LIST) [NUMBER] [SECONDS/TICKS/MINUTES/HOURS] [COMMAND]\n\r\ Example : after 5 seconds smile\n\r\ Example : after every 5 seconds at bob smile\n\r\ Example : after 10 minutes shutdown noprompt\n\r\ Example : after stop\n\r\ Example : after list\n\r\ Short(s): \n\r\ A command to delay the execution of a command. The every parameter \ may be used to make a command automatically recurring. after stop should be \ used to cancel commands created with the every parameter. TAKE=\ Command : TAKE\n\r\ Usage : TAKE (ALL) [ITEM NAME] ([MOB NAME])\n\r\ Example : take all dagger Horice\n\r\ Example : take qp Horice\n\r\ Example : take all Horice\n\r\ Example : take pie Horice\n\r\ Short(s): \n\r\ This is A command that forces the specified mob or character \ to give item that is in his or her inventory or equipment to \ you. If the item is inside a specified container, it will \ be retreived from the container. The very special item name "qp" \ may be used to take Quest Points from players using this command. SHUTDOWN=\ Command : SHUTDOWN\n\r\ Usage : SHUTDOWN (RESTART) (NOPROMPT) \n\r\ Example : shutdown\n\r\ Short(s): \n\r\ With no argument, this command will bring down the CoffeeMud server. \ With the restart argument, it will "bounce" (restart) the server. UNLINK=\ Command : UNLINK\n\r\ Usage : UNLINK [DIRECTION]\n\r\ Example : unlink north\n\r\ Short(s): \n\r\ A command for the unlinking of rooms from each other. GMODIFY=\ Command : GMODIFY\n\r\ Usage : GMODIFY (AREA/ROOM) [FIELD=VAL](&&/||[FIELD=VAL]) (CHANGE=[FIELD=VAL])\n\r\ Example : gmodify area class=genmob&&name=the cityguard change=name=the guard\n\r\ Example : gmodify world class=[cs]GenMob&&name=[ss]city change=name=[ss]\n\r\ Example : gmodify ?\n\r\ Short(s): \n\r\ A command to select objects in a given area, room, or the whole world \ based on the specified field values, and optionally change some of \ those specified fields.\n\r\ \n\r\ Searching the entire world is implied, but the first parameter may be \ the word AREA or ROOM to narrow the search. You may also enter WORLD \ to make the world search explicit.\n\r\ \n\r\ The next parameter is the search criteria. \ The key phrase WHEN= may optionally precede it to \ make explicit that you are specifying the search criteria. The search \ criteria fields may be separated by && strings to specify that all of the \ preceding criteria AND the next single criteria must be true. The criteria \ fields may also be separated by || strings to specify that all of the preceding \ criteria OR the next single criteria may be true. One of those strings must \ be present when specifying more than one criteria.\n\r\ \n\r\ Each field in the search criteria must be of the form FIELD=VALUE, FIELD!=VALUE, \ FIELD$VALUE, FIELD>VALUE, FIELD<VALUE, FIELD>=VALUE, or FIELD<=VALUE. Where \ FIELD must be a valid search field. Enter GMODIFY ? for a complete list of all \ valid fields. Not all fields will apply to all object types, so take this into \ account especially when using < or != operators. The operators are all normal \ except for the new one, $, which means that the value is really a regular expression. \ The VALUE portion of the criteria may be prefixed with modifiers, which include: \n\r\ [ss] to specify that the value refers to a substring of the fields whole value.\n\r\ [cs] to specify that the search is case sensitive (case insensitive is implied).\n\r\ \n\r\ The last parameter is the optional change specifications. These specifications \ must be prefixed with the key phrase CHANGE=. If these specifications are not \ included, GMODIFY will display the results of the search. The change specifications \ are similar to the search criteria in that they consist of groupings of FIELD=VALUE \ separated by && strings. Unlike search criteria, however, operators other than =, and \ strings other than || have no special meaning. The fields, like in the search \ criteria, must be valid fields for the options selected by the search criteria. The \ fields on the object will be changed to the specified value UNLESS the following \ conditions are met: the VALUE portion of a field is prefixed with the modifier [ss], \ and the VALUE portion of an identical field in the search criteria was also prefixed with \ the modifier [ss]. Under those special conditions, instead of substituting the entire \ field value on the object with the new value, ONLY the portion of the string selected \ in the search criteria will be substituted. NOWIZINV=\ Command : WIZARD INVISIBILITY\n\r\ Usage : VISIBLE\n\r\ Example : visible\n\r\ Short(s) : nowizinv\n\r\ Wizard Invisibility makes the invoker \ completely undetectable by other mobs or players. This command \ turns wizard invisibility off. See WIZINV for more information. CHARGEN=\ Skill : CHARGEN\n\r\ Usage : CHARGEN\n\r\ Example : chargen\n\r\ Short(s) : \n\r\ A little utility designed to give example characters \ of various levels, for comparison with MOBs of similar \ level. GOTO=\ Skill : GOTO\n\r\ Usage : GOTO [ROOM ID/DESC/MOB/AREA]/PREVIOUS (!)\n\r\ Example : goto Midgaard#3001\n\r\ Example : goto #3001\n\r\ Example : goto north\n\r\ Example : goto hassan\n\r\ Example : goto temple of mota\n\r\ Example : goto midgaard\n\r\ Example : goto previous\n\r\ Short(s) : \n\r\ The invoker and his or her followers will be transported, \ with very little fanfare, to the destination listed. This \ ability is not magical in nature, and is thus not affected \ by no-teleport areas and rooms. Appending an exclaimation \ point to the room will ADD fanfare to the entrance. TRANSFER=\ Skill : TRANSFER\n\r\ Usage : TRANSFER [ALL/[MOB NAME]/"ITEMS X"] [ROOM ID/DESC/MOB/AREA]\n\r\ Example : transfer all Midgaard#3001\n\r\ Example : transfer all midgaard\n\r\ Example : transfer all north\n\r\ Example : transfer bob #3001\n\r\ Example : transfer smurf hassan\n\r\ Example : transfer bobbyjoe temple of mota\n\r\ Example : transfer "item sword" north\n\r\ Example : transfer "all item sword" north\n\r\ Example : transfer "all items" north\n\r\ Short(s) : \n\r\ The targets and their followers will be transported, \ with very little fanfare, to the destination listed. This \ ability is not magical in nature, and is thus not affected \ by no-teleport areas and rooms. If all or item is used, it will refer \ only to those in the same room as the admin. Otherwise, the \ admins present area will be checked for all instances of the name \ and transfers all of them. If none are found in the same area, the \ whole world will be checked. SESSIONS=\ Skill : SESSIONS\n\r\ Usage : SESSIONS (STATUS/VALID/NAME/IP/IDLE)\n\r\ Available: \n\r\ Example : sessions\n\r\ Example : sessions name\n\r\ Short(s) : \n\r\ Lists the players online, their idle time, status, and ip address. An \ optional parameter may be given to sort by one of the fields. WIZEMOTE=\ Command : WIZEMOTE\n\r\ Usage : WIZEMOTE [ALL/HERE/ROOM NAME/AREA NAME/CLAN NAME/PLAYER NAME] message\n\r\ Example : wizemote all You are having fun!\n\r\ Example : wizemote here We are having fun!\n\r\ Example : wizemote bob You are having more fun though.\n\r\ Example : wizemote "Death Area" Something bad happened here!\n\r\ Example : wizemote "Death Area#5320" Something bad happened there!\n\r\ Example : wizemote "The Artisans" Something bad happened to your clan!\n\r\ Short(s): \n\r\ A command to send emote-type messages to everyone in an \ area, a room, a clan, or to a specific player, or to everyone everywhere. POSSESS=\ Skill : POSSESS\n\r\ Usage : POSSESS [MOB NAME]\n\r\ Example : possess dragon\n\r\ Short(s) : \n\r\ This command will allow your character to possess and control \ any given mob. That mob will be controlled \ as if it were your own character. Use the QUIT command to return \ to your own characters body. Should the mob die, you will be \ returned automatically. POSSESS does not transfer your security \ levels to the possessed mob UNLESS you have turned on your SYSMSGS \ flag before possessing. RESTRING=\ Command : RESTRING\n\r\ Usage : RESTRING [ITEM NAME]\n\r\ Example : restring longsword\n\r\ Example : restring "longsword@an orc"\n\r\ Short(s): \n\r\ This command is a weak for of MODIFY. It allows you to modify an items \ name, display text, and description. TASK=\ Command : TASK\n\r\ Usage : TASK [MESSAGE]/REVIEW (STARTING MSG)\n\r\ Example : task nothing is spelled right in this room!\n\r\ Example : task review\n\r\ Example : task review 7\n\r\ Short(s): \n\r\ This command can be used to submit builder tasks to the system. When \ the REVIEW parameter is given, the tasks will be iterated through \ one at a time to give the builder a chance to delete, comment on, \ or email each one. An optional starting number can be given to REVIEW. \ The player must be either an Archon, or a player with the TASKS security \ string to use this feature. TRAILTO=\ Command : TRAILTO\n\r\ Usage : TRAILTO (CONFIRM) (AREANAMES) (IGNOREROOMS=[ROOMS LIST]) [AREA NAME] /[ROOM ID] /EVERYROOM /EVERYAREA\n\r\ Example : trailto MyArea#394\n\r\ Example : trailto everyarea\n\r\ Example : trailto confirm areanames "ignorerooms=myarea#10,myarea#20" everyarea\n\r\ Short(s): \n\r\ This command shows the directions one must travel to get from their current \ position to the destination given. TYPO=\ Command : TYPO\n\r\ Usage : TYPO [MESSAGE]/REVIEW (STARTING MSG)\n\r\ Example : typo nothing is spelled right in this room!\n\r\ Example : typo review\n\r\ Example : typo review 7\n\r\ Short(s): \n\r\ This command can be used to submit typos to the system. When \ the REVIEW parameter is given, the typos will be iterated through \ one at a time to give the archon a chance to delete, comment on, \ or email each one. An optional starting number can be given to REVIEW. SHELL=\ Command : SHELL\n\r\ Usage : SHELL [COMMAND] [PARAMETERS]\n\r\ Example : shell\n\r\ Example : shell ?\n\r\ Example : shell directory\n\r\ Example : shell cd /resources/text\n\r\ Example : shell copy thisfile.txt ::\n\r\ Example : shell del ::thisfile.txt\n\r\ Example : shell edit thisfile.txt\n\r\ Short(s): .\n\r\ This command allows the archon, and users with appropriate FS: and/or VFS: security \ flags to access the file system and/or the virtual file system. See help on CMFS \ or VFS for the difference between the two.\n\r\ \n\r\ The commands are case-insensitive, except where dealing with the local file system, where \ it may be case-sensitive depending upon the host system. As mentioned in the CMFS docs, \ filenames and paths may be preceded by a :: string to denote forced VFS access, or // \ to denote forced local file-system access. When neither is specified for a given \ shell command, the VFS file is always preferred. The / character is always used to separate \ directory paths and folders, such as /resources/text/down.txt would refer to the file \ down.txt in the text folder, which in turn is in the resources folder, which in turn is \ located in the root directory.\n\r\ \n\r\ The shell command may be entered with no parameter to see the players current directory. \ When viewing directories, a "-" character will precede a file which exists only in the \ VFS system. A "+" character will precede a file which exists in both the local file \ system and the VFS system. Since folders always exist in the VFS, they will always \ be seen with the "+" character preceding them.\n\r\ \n\r\ The shell command can be used to create directories, delete files or directories, \ copy files, search for files with given names, search inside text files for a \ text string, display a text file, or edit a text file. Many commands support a \ mask to limit the files displayed. The mask may include "*" characters anywhere \ in the string to match 0 or more unknown characters in the filenames. A "?" \ character always matches a single unknown character in a filename. \n\r\ \n\r\ See HELP CMFS for more information on CoffeeMuds file system. WHERE=\ Command : WHERE\n\r\ Usage : WHERE (AREA) (ROOM/MOB/ITEM/MOBMASK/ITEMMASK) ([MASK])\n\r\ Example : where\n\r\ Example : where dog\n\r\ Example : where area item knife\n\r\ Example : where area mobmask -race +orc -levels +>=10\n\r\ Example : where !\n\r\ Short(s): \n\r\ Without an argument, this command displays the names and locations of \ all players online. With the ROOM, MOB, ITEM, or no argument, it will show \ all mobs, rooms, and/or items the match the given key words in the mask, \ along with room locations. With the MOBMASK, ITEMMASK arguments, it will \ show all mobs or items that match the given Zapper Mask (See Prop_HaveZapper). \ The arguments may be qualified with AREA to show only the Archons current area. \ The argument ! will show the mundane/player version of the WHERE command. WIZINVISIBLE=WIZINV WIZINV=\ Skill : WIZARD INVISIBILITY\n\r\ Usage : WIZINV (OFF/NOCLOAK)\n\r\ Example : wizinv\n\r\ Example : wizinv nocloak\n\r\ Short(s) : \n\r\ Wizard Invisibility makes the invoker \ completely undetectable by other mobs or players. In addition, \ the invoker will not hunger or thirst, may pass through any \ terrain unhindered (except doors), and is invulnerable to sleep \ spells. Lastly, unless the nocloak parameter is specified, the \ Archon is completely cloaked as per the CLOAK command. XML=\ Command : \n\r\ Usage : By MUDGrinder only\n\r\ Example : \n\r\ Short(s) : \n\r\ This command exist to fascillitate the transfer of information \ between MUDGrinder and CoffeeMud. Do not use this command for \ any reason. UNLOAD=\ Command : UNLOAD\n\r\ Usage : UNLOAD HELP/CLASS/USER/FACTION/ALL/[RESOURCE NAME]\n\r\ Example : unload help\n\r\ Example : unload all\n\r\ Example : unload armorsmith\n\r\ Example : unload class Thief_Search\n\r\ Example : unload user joe\n\r\ Short(s) : \n\r\ Unloads most resource text, cached users, class objects, and help files for easy refreshing. DUMPFILE=\ Command : DUMPFILE\n\r\ Usage : DUMPFILE (RAW) [USER/ALL] [FILENAME]\n\r\ Example : dumpfile all classes.txt\n\r\ Short(s) : \n\r\ Unloads most resource text and help files for easy refreshing. JRUN=\ Command : JRUN\n\r\ Usage : JRUN [FILENAME] [PARM1] ... \n\r\ Example : jrun resources/myscript.js parm1 parm2\n\r\ Short(s) : \n\r\ Runs the given file as Javascript. See the Programming Guide for more information \ on how to write Javascript for CoffeeMud. WIZINFO=\ Command : WIZINFO\n\r\ Short(s): \n\r\ The automatic information channel available to admins and \ area admins. Turned off with NOWIZINFO NOWIZINFO=\ Command : NOWIZINFO\n\r\ Usage : NOWIZINFO\n\r\ Example : nowizinfo\n\r\ Short(s): \n\r\ Turn off the automatic information channel available to admins and \ area admins.