dbsc/clans/
dbsc/deity/
dbsc/houses/
dbsc/player/a/
dbsc/space/
#AREA   Item and Mob Storage~



#VERSION 252
#AUTHOR Goku~

#RANGES
55 65 55 65
$

#PLANET 1

#FLAGS
0

#CLIMATE 2 2 2

#MOBILES
#600
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 C
1 0 100 0d0+0 1d5+0
-1 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#601
Perfect Cell~
Ultra Perfect Cell~
Ultra Perfect Cell is powered up and ready to destroy the universe.
~
~
16777217 524416&16777280 -1000 C
1 0 80 1d20+2 2d5+1
-1 250000000000
112 112 1
85 250 90 100 100
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 2
> death_prog 100~
if pl($n) <= 875000000000
  if rand(1)
    mpoload 604
  else
    mpmload 601
    mpecho &GPerfect Cell regenerates from a small cell that wasn't destroyed
  endif
else
  mpmload 601
  mpecho &GPerfect Cell regenerates from a small cell that wasn't destroyed
endif
~
> fight_prog 2~
mpecho Perfect Cell's veins bulge as he forces five creatures from his tail.
mpmload 602
mpmload 602
mpmload 602
mpmload 602
mpmload 602
~
> fight_prog 25~
mpecho &GCell holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 20~
mpecho &GCell put its arms back and cup its hands. 'KA-ME-HA-ME-HA!!!!'&D
mpechoat $n &GCell pushes its hands forward, throwing a blue beam at you.&D
mpechoaround $n &GCell pushes its hands forward, throwing a blue beam at $n.&D
mppldamage $n 25
~
> fight_prog 15~
mpechoat $n &GTurning one side of Cells's body towards you, it raises its hand, palm facing you.  A huge ball of blue energy begins to form.&D
mpechoat $n &GCell shouts, 'BIG BANG!' as the ball of ki fires from its palm, leaving a trail of energy behind as it rockets towards you.&D
mpechoaround $n &GTurning one side of Cells's body towards $n, it raises its hand, palm facing $n.  A huge ball of blue energy begins to form.&D
mpechoaround $n &GCell shouts, 'BIG BANG!' as the ball of ki fires from its palm, leaving a trail of energy behind as it rockets towards $n.&D
mppldamage $n 32
~
> fight_prog 10~
mpecho &GCell holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GCell throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GCell throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
> fight_prog 10~
mpecho &GCell puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GCell thrusts its fingers toward you, sending out a corkscrew beam.
mpechoaround $n &GCell thrusts its fingers toward $n, sending out a corkscrew beam.
mppldamage $n 25
~
|
#602
A Cell Junior~
A Cell Junior~
A Cell Junior is here making funny faces.
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 25000000000
112 112 0
65 40 60 60 40
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 25~
special beam cannon
~
> fight_prog 25~
kamehameha
~
> fight_prog 25~
final flash
~
> fight_prog 25~
destructo disk
~
|
#603
Majin Buu~
Majin Buu~
Majin Buu is wandering around looking for something to eat.
~
~
3 524416&8192 -1000 C
1 0 25 1d20+0 2d5+0
-1 3500000000000
112 112 0
250 500 250 170 100
0 0 0 0 0
0 3 0 0 1 1 6
0 0 0 0 0 0 0 0
> fight_prog 1~
mpechoaround $n &Y$I points his antennae at $n and yells, 'BECOME CHOCOLATE!!'&D
mpechoat $n &Y$I points his antennae at you and yells, 'BECOME CHOCOLATE!!'&D
mpechoaround $n &Y$n screams in pain as $s body begins to transform.&D
mpechoat $n &YYou scream in pain as your body begins to transform.&D
mpechoaround $n &RWith a *POOF* $n becomes a small bar of chocolate; and $I quickly chows it down.&D
mpechoat $n &RWith a *POOF* you become a small bar of chocolate; and $I quickly chows you down.&D
mpslay $n
~
> death_prog 100~
if pl($n) <= 12250000000000
  if rand(1)
    mpecho _pin Majin Buu is disintegrated, leaving no cells remaining.
    mpoload 605
  else
    mpecho _pin Majin Buu regenerates himself from a small piece of pink
    mpecho _pin material that was left behind.
    mpmload 603
    mpecho _pin $I yells, 'Buu!'
  endif
else
    mpecho _pin Majin Buu regenerates himself from a small piece of pink
    mpecho _pin material that was left behind.
    mpmload 603
    mpecho _pin $I yells, 'Buu!'
endif
~
> fight_prog 1~
mpechoaround $n &Y$I points his antennae at $n and yells, 'BECOME A COOKIE!!'&D
mpechoat $n &Y$I points his antennae at you and yells, 'BECOME A COOKIE!!'&D
mpechoaround $n &Y$n screams in pain as $s body begins to transform.&D
mpechoat $n &YYou scream in pain as your body begins to transform.&D
mpechoaround $n &RWith a *POOF* $n becomes a large cookie; and $I quickly chows it down.&D
mpechoat $n &RWith a *POOF* you become a large cookie; and $I quickly chows you down.&D
mpslay $n
~
> fight_prog 20~
mpechoat $n &GTurning one side of Buu's body towards you, he raises his hand, palm facing you.  A huge ball of blue energy begins to form.&D
mpechoat $n &GBuu shouts, 'BIG BANG!' as the ball of ki fires from his palm, leaving a trail of energy behind as it rockets towards you.&D
mpechoaround $n &GTurning one side of Buu's body towards $n, he raises his hand, palm facing $n.  A huge ball of blue energy begins to form.&D
mpechoaround $n &GBuu shouts, 'BIG BANG!' as the ball of ki fires from his palm, leaving a trail of energy behind as it rockets towards $n.&D
mppldamage $n 32
~
> fight_prog 45~
mpecho &GBuu put his arms back and cup his hands. 'KA-ME-HA-ME-HA!!!!'&D
mpechoat $n &GBuu pushes his hands forward, throwing a blue beam at you.&D
mpechoaround $n &GBuu pushes his hands forward, throwing a blue beam at $n.&D
mppldamage $n 25
~
> fight_prog 25~
mpecho &GBuu leans his head back for a short second.&D
mpechoat $n &GBuu throws his head forward, a yellow bolt of energy firing from his antennae, striking you.&D
mpechoaround $n &GBuu throws his head forward, a yellow bolt of energy firing from his antennae, striking $n.&D
mppldamage $n 50
~
> fight_prog 100~
if pl($n) > 12250000000000
  mpecho &PSensing the power radiating from $n, Buu decides to end the fight now.&D
  mpechoat $n &PBuu points his antennae at you, and you turn into a tiny coffee jawbreaker.&D
  mpechoaround $n &PBuu points his antennae at $n, and $e turns into a tiny coffee jawbreaker.&D
  mpslay $n
endif
~
|
#604
Your Mother~
Your Mother~
Your Mother is standing here.
~
~
285474821 0 0 C
1 0 5 1d20+0 2d5+0
-1 1000000000
112 112 2
125 125 125 125 10
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> hitprcnt_prog 10~
say Talk to the hand!
mpdamage $n 10
if hitprcnt($n) < 5
  if rand(50)
    say Go to your room!
  else
    say Your grounded!
  endif
  if ispc($n)
    mpecho $n bows his head in shame and heads to his room.
  else
    mpecho $I bows his head in shame and heads to his room.
  endif
endif
  if position($n) > 0
    mptransfer $n 200
  endif
mprestore self 100
~
> fight_prog 10~
say What did you say!?!
mpdamage $n 5
if hitprcnt($n) < 5
  if rand(50)
    say Go to your room!
  else
    say Your grounded!
  endif
  if ispc($n)
    mpecho $n bows his head in shame and heads to his room.
    mptransfer $n 262
  else
    mpecho $I bows his head in shame and heads to his room.
    mppurge $n
  endif
endif
~
> fight_prog 10~
say Oh no you didn't!
mpdamage $n 5
if hitprcnt($n) < 5
  if rand(50)
    say Go to your room!
  else
    say Your grounded!
  endif
  if ispc($n)
    mpecho $n bows his head in shame and heads to his room.
    mptransfer $n 262
  else
    mpecho $I bows his head in shame and heads to his room.
    mppurge $n
  endif
endif
~
> fight_prog 10~
say Don't make me break my foot off in your ass!
mpdamage $n 5
if hitprcnt($n) < 5
  if rand(50)
    say Go to your room!
  else
    say Your grounded!
  endif
  if ispc($n)
    mpecho $n bows his head in shame and heads to his room.
    mptransfer $n 262
  else
    mpecho $I bows his head in shame and heads to his room.
    mppurge $n
  endif
endif
~
> fight_prog 100~
if hitprcnt($n) < 5
  if rand(50)
    say Go to your room!
  else
    say Your grounded!
  endif
  if ispc($n)
    mpecho $n bows his head in shame and heads to his room.
    mptransfer $n 262
  else
    mpecho $I bows his head in shame and heads to his room.
    mppurge $n
  endif
endif
~
> entry_prog 100~
if rand(33)
  say What are YOU looking at?
else if rand(33)
  say You did NOT just look at me!
else
  say Don't you sass me!
endif
~
|
#605
Prototype X~
Prototype X~
Prototype X is here causing havoc.
~
~
65 128 -1000 C
1 0 100 1d20+0 2d5+0
-1 4000000000000
112 112 0
20 18 19 18 20
0 0 0 0 0
4 4 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 15~
absorb
~
> fight_prog 30~
scatter shot
~
> fight_prog 10~
rocket punch
~
> fight_prog 45 ~
heal
mpecho $I says, &R'Repairing systems'
~
|
#606
SSJ4 Vegeta~
Super Saiya-jin 4 Vegeta~
Vegeta stands here, powered up into full Super Saiya-jin 4.
~
~
1 128&960 0 C
1 0 100 1d20+0 2d5+0
-1 10000000000000
112 112 1
200 500 100 500 15
0 0 0 0 0
9 9 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpjunk royal
if pl($n) <= 35000000000000
  if rand(1)
    mpecho &RVegeta does not rise this time.&D
    mpecho }C$n has slain the Price of all Saiya-jins!!&D
    mpoload 613
  else
    mpecho &RVegeta arrogantly jumps back on his feet, still determined to win.&D
    mpmload 606
    mpforce 2.vegeta mpoload 612
    mpforce 2.vegeta wear armor
  endif
else
  mpecho &RVegeta arrogantly jumps back up onto his feet, still determined to win.&D
  mpecho }C$n is too powerful to claim the prize.&D
  mpmload 606
  mpforce 2.vegeta mpoload 612
  mpforce 2.vegeta wear armor
endif
~
> fight_prog 25~
if pl($n) > pl($i)
  if hps($i) <= 25
    mpecho &RVegeta, determined to win, summons all of his remaining power in a last-ditch effort!&D
    mpecho &RIn the ultimate act of spite, Vegeta overloads his power, and annhilates himself in a gigantic explosion!&D
    mpechoat $n &GYou are caught up in Vegeta's explosion and are severely wounded. &W[40]&D
    mpechoaround $n &G$n is caught up in Vegeta's explosion and $e is severely wounded. &W[40]&D
    mpdamage $n 40
    mpecho &RBut Vegeta emerges from the smoke of the explosion, completely restored.&D
    mpmload 606
    mpforce 2.vegeta mpoload 612
    mpforce 2.vegeta wear armor
    mptransfer vegeta 601
    say tangoepsilontheta
  endif
endif
~
> fight_prog 25~
mpecho &GVegeta holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GVegeta pulls its hands to one side of its body, a dark purple sphere of energy flaring up suddenly around him.&D
mpechoat $n &GVegeta thrusts both hands towards you, a beam of ki blasting from his purple aura, screaming, 'Gallic Gun...FIRE!'&D
mpechoaround $n &GVegeta thrusts both hands towards $n, a beam of ki blasting from his purple aura, screaming, 'Gallic Gun...FIRE!'&D
mppldamage $n 30
~
> fight_prog 100~
if pl($n) > 35000000000000
  mpecho &RVegeta, determined to win, summons all of his remaining power in a last-ditch effort!&D
  mpecho &RIn the ultimate act of spite, Vegeta overloads his power, and annhilates himself in a gigantic explosion!&D
  mpechoat $n &GYou are caught up in Vegeta's explosion and are severely wounded. &W40&D
  mpechoaround $n &G$n is caught up in Vegeta's explosion and $e is severely wounded. &W40&D
  mpdamage $n 40
  mpecho &RBut Vegeta emerges from the smoke of the explosion, completely restored.&D
  mpmload 606
  mpforce 2.vegeta mpoload 612
  mpforce 2.vegeta wear armor
  mptransfer vegeta 601
  say tangoepsilontheta
endif
~
|
#607
vpurger~
The Vegeta Purger~
The Vegeta Purger - Do Not Purge This Room
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog tangoepsilontheta~
mppurge vegeta
~
|
#608
Meta King Cold~
Meta King Cold~
Meta King Cold is standing tall, arms folded across his chest.
~
~
1 128&2048 0 C
1 0 100 1d20+0 2d5+0
-1 50000000000
112 112 1
100 500 10 100 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if level($n) < 10
if pl($n) <= 175000000000
  if rand(1)
    mpecho &PKing Cold's meta enhancements fail to regenerate him this time.&D
    mpoload 614
  else
    mpecho &PKing Cold's meta enhancements regenerate his damaged body, and he rises to his feet once more.&D
    mpmload 608
  endif
else
  mpecho &PKing Cold's meta enhancements regenerate his damaged body, and he rises to his feet once more.&D
  mpecho }C$n is too powerful to claim victory over King Cold.&D
  mpmload 608
endif
else
  mpecho &PKing Cold's meta enhancements regenerate his damaged body, and he rises to his feet once more.&D
  mpecho }COnly warriors below the rank of kai can kill King Cold. $n is a kai!!&D
  mpmload 608
endif
~
> fight_prog 20~
mpechoat $n &GKing Cold charges a huge ball of energy on the tip of his finger and then directs it quickly towards you.&D
mpechoaround $n &GKing Cold charges a huge ball of energy on the tip of his finger and then directs it quickly towards $n.&D
mppldamage $n 55
~
> fight_prog 45~
mpechoat $n &GKing Cold charges two spinning energy disks above his head and hurls them towards you.&D
mpechoaround $n &GKing Cold charges two spinning energy disks above his head and hurls them towards $n.&D
mppldamage $n 30
~
> fight_prog 2~
mpechoat $n &GKing Cold points one finger from each hand at you, repeatedly jabbing them at you.&D
mpechoaround $n &GKing Cold points one finger from each hand at $n, repeatedly jabbing them at $m.&D
mpechoat $n &GYou stagger as 50 tiny beams of energy are fired at you from King Cold's stabbing fingers.&D
mpechoaround $n &G$n staggers as 50 tiny beams of energy are fired at $m from King Cold's stabbing fingers.&D
mppldamage $n 100
~
|
#609
Brolli~
Brolli, Super Saiya-jin of Legend~
Brolli, the Super Saiya-jin of Legend stands here.
~
~
83886081 128&-1073741760 0 C
1 0 100 1d20+0 2d5+0
-1 10000000000000000
112 112 1
300 500 200 500 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> entry_prog 100~
glare $n
~
> fight_prog 50~
final
~
> fight_prog 60~
big bang
~
|
#610
namek body~
An empty namek body~
An empty namek body is standing here.
~
~
16777219 0 0 C
1 0 100 1d20+0 2d4+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#620
bioandroid invader~
Puff~
Puff the Fractal Dragon is here, contemplating a higher reality.
~
~
1073741827 4203176 1000 C
50 20 -30 5d10+30550 4d10+200
-1 1000
112 112 2
13 13 13 13 13
0 0 0 0 0
31 0 0 0 1 1 0
0 0 0 0 3156992 0 2 3
#630
onetril bioandroid invader~
an invading bioandroid~
&gA large bioandroid stands here, peering about for its next target.&D
~
~
1 128&8388608 0 C
10 0 100 1d20+0 2d5+0
-1 1000000000000
112 112 0
150 150 150 150 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &g$I's eyes suddenly lock on you as you enter its field of vision.&D
say DIE!!
mpkill $n
~
> death_prog 100~
if pl($n) < 3500000000000
  if rand(10)
    mpecho &pThe invader is totally destroyed.&D
    mpoload 630
  else
    mpecho &pThe bioandroid regenerates from a few remaining cells and rises to its feet again.&D
    mpmload 630
  endif
else
  mpecho &pFeeding on $n's massive power, the bioandroid regenerates from what would have been total annhilation.&D
  mpmload 630
endif
~
> fight_prog 25~
mpecho &GThe invader holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GThe invader puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GThe invader thrusts its fingers toward you, sending out a corkscrew beam.&D
mpechoaround $n &GThe invader thrusts its fingers toward $n, sending out a corkscrew beam.&D
mppldamage $n 25
~
> fight_prog 75~
mpecho &GThe invader holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
|
#631
fivetril bioandroid invader~
an invading bioandroid~
&gA large bioandroid stands here, peering about for its next target.&D
~
~
1 128&8388608 0 C
1 0 100 1d20+0 2d5+0
-1 5000000000000
112 112 0
150 500 150 150 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &g$I's eyes suddenly lock on you as you enter its field of vision.&D
say DIE!!
mpkill $n
~
> death_prog 100~
if pl($n) < 17500000000000
  if rand(10)
  mpecho &pThe invader is totally destroyed.&D
  mpoload 631
  else
    mpecho &pThe bioandroid regenerates from a few remaining cells and rises to its feet again.&D
    mpmload 631
  endif
else
  mpecho &pFeeding on $n's massive power, the bioandroid regenerates from what would have been total annhilation.&D
  mpmload 631
endif
~
> fight_prog 25~
mpecho &GThe invader holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GThe invader puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GThe invader thrusts its fingers toward you, sending out a corkscrew beam.&D
mpechoaround $n &GThe invader thrusts its fingers toward $n, sending out a corkscrew beam.&D
mppldamage $n 25
~
> fight_prog 75~
mpecho &GThe invader holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
|
#632
tentril bioandroid invader~
an invading bioandroid~
&gA large bioandroid stands here, peering about for its next target.&D
~
~
1 128&8388608 0 C
1 0 100 1d20+0 2d5+0
-1 10000000000000
112 112 0
150 500 150 150 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &g$I's eyes suddenly lock on you as you enter its field of vision.&D
say DIE!!
mpkill $n
~
> death_prog 100~
if pl($n) < 35000000000000
  if rand(10)
    mpecho &pThe invader is totally destroyed.&D
    mpoload 632
  else
    mpecho &pThe bioandroid regenerates from a few remaining cells and rises to its feet again.&D
    mpmload 632
  endif
else
  mpecho &pFeeding on $n's massive power, the bioandroid regenerates from what would have been total annhilation.&D
  mpmload 632
endif
~
> fight_prog 25~
mpecho &GThe invader holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GThe invader puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GThe invader thrusts its fingers toward you, sending out a corkscrew beam.&D
mpechoaround $n &GThe invader thrusts its fingers toward $n, sending out a corkscrew beam.&D
mppldamage $n 25
~
> fight_prog 75~
mpecho &GThe invader holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
|
#633
twentyfivetril bioandroid invader~
an invading bioandroid~
&gA large bioandroid stands here, peering about for its next target.&D
~
~
1 128&8388608 0 C
1 0 100 1d20+0 2d5+0
-1 25000000000000
112 112 0
150 500 150 150 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &g$I's eyes suddenly lock on you as you enter its field of vision.&D
say DIE!!
mpkill $n
~
> death_prog 100~
if pl($n) < 87500000000000
  if rand(5)
    mpecho &pThe invader is totally destroyed.&D
    mpoload 633
  else
    mpecho &pThe bioandroid regenerates from a few remaining cells and rises to its feet again.&D
    mpmload 633
  endif
else
  mpecho &pFeeding on $n's massive power, the bioandroid regenerates from what would have been total annhilation.&D
  mpmload 633
endif
~
> fight_prog 25~
mpecho &GThe invader holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GThe invader puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GThe invader thrusts its fingers toward you, sending out a corkscrew beam.&D
mpechoaround $n &GThe invader thrusts its fingers toward $n, sending out a corkscrew beam.&D
mppldamage $n 25
~
> fight_prog 75~
mpecho &GThe invader holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GThe invader throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
|
#634
fiftytril bioandroid invader commander~
the Invasion Commander~
&gThe Invasion Commander stands here, issuing orders to his troops.&D
~
~
1 128&16777216 0 C
1 0 100 1d20+0 2d5+0
-1 50000000000000
112 112 0
150 500 150 150 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &g$I's eyes suddenly lock on you as you enter its field of vision.&D
say DIE!!
mpkill $n
~
> death_prog 100~
if pl($n) < 175000000000000
  if rand(2)
    mpecho &pThe invasion commander is totally destroyed!&D
    mpoload 634
  else
    mpecho &pThe invasion commander regenerates from a few remaining cells and rises to its feet again.&D
    mpmload 634
  endif
else
  mpecho &pFeeding on $n's massive power, the commander regenerates from what would have been total annhilation.&D
  mpmload 634
endif
~
> fight_prog 25~
mpecho &GThe commander holds both arms forward, hands together.&D
mpechoat $n &GA large ball of ki forms and turns into a beam, heading towards you.&D
mpechoaround $n &GA large ball of ki forms and turns into a beam, heading towards $n.&D
mppldamage $n 60
~
> fight_prog 40~
mpecho &GThe commander puts two fingers to its forehead, crackling energy gathering at their tips.&D
mpechoat $n &GThe commander thrusts its fingers toward you, sending out a corkscrew beam.&D
mpechoaround $n &GThe commander thrusts its fingers toward $n, sending out a corkscrew beam.&D
mppldamage $n 25
~
> fight_prog 75~
mpecho &GThe commander holds its hand aloft and create a spinning ki disk above its palm.&D
mpechoat $n &GThe commander throws the whirling disk and it quickly slices through the air on its way to you.&D
mpechoaround $n &GThe commander throws the whirling disk and it quickly slices through the air on its way to $n.&D
mppldamage $n 15
~
|
#666
anti-bug bug~
The anti-bug bug~
The anti-bug bug is crawling around here.
~
~
67 2 0 C
1 0 100 0d0+0 1d5+0
-1 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#999
last mob~
last mob~
Last mob
~
~
1140850691 0 0 C
1 0 100 0d0+0 1d5+0
-1 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#600
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#601
furry tail~
%s's tail~
A furry monkey tail.~
~
13 0 18437
0 0 0 0 0 0
1 0 0
 0
#602
beer keg~
A beer keg~
A full beer keg is here.~
~
25 0 0
0 100 1 0 0 0
1 0 0
 0
#603
beer mug~
A beer mug~
A nice cool refreshing beer is here.~
~
17 0 1
5 5 1 0 0 0
1 0 0
 0
#604
bio-synth armor~
Bio-synth armor~
A green scale-like casing is lying on the ground.~
~
9 0 1025 1
0 0 0 0 2000 2000
1 200000 400
 100000000
> wear_prog 100~
mpecho The armor molds itself to the body of $n as they wear it
~
|
#605
A Sparkling Golden Aura~
A Sparkling Golden Aura~
Some god dropped a newly created A Sparkling Golden Aura here.~
~
9 8388609 1025 128
0 0 0 0 1000 1000
1 175000 17500
 2147483647
A
3 20
A
2 10
> wear_prog 100~
if name($n) == seraphim
  mpecho _yel $n upgrades to Super Hellfighter $n as $e wears an upgrade frame.
else
mpecho _yel $n sparkles and shimmers as the aura flares up around $m.
endif
~
|
#606
A Large Striped Candycane~
A Large Striped Candycane~
A large striped candycane has been left here.~
~
9 8388865 16385
0 0 0 0 50 50
1 7000 700
 0
A
25 2
> wear_prog 100~
mpecho &RM&We&Rr&Wr&Ry &WC&Rh&Wr&Ri&Ws&Rt&Wm&Ra&Ws &R!
~
|
#607
A X-1 prototype chip~
A X-1 prototype chip~
A small piece of silicon and metal is lying here.~
~
9 1818626 4194305
0 0 0 0 1250 1250
1 5000000 500000
 0
A
1 25
A
2 25
A
3 25
A
4 25
> remove_prog 100 ~
mpechoat $n &RYou feel drained as the chip is removed.
mpplmult $n 1
~
> wear_prog 100~
mpechoat $n &RA dark red aura explodes around you as you fit the chip into place.
mpechoaround $n &RA dark red aura explodes around $n as they fit the chip into place.
mpplmult $n 25
~
|
#608
Some of THIS~
Some of THIS~
Some of THIS is lying here.~
~
8 0 1
0 0 0 0 0 0
1 0 0
 0
#609
A Pumpkin Mask~
A Pumpkin Mask~
A pumpkin-like visage lies here.~
~
9 0 17
0 0 0 0 200 200
1 22500 2250
 0
A
2 1
#610
%s death certificate~
%s's death certificate~
Someone's death certificate is laying here.~
~
8 0 1
0 0 0 0 0 0
1 0 0
 0
#611
proof purchase~
A proof of purchase for a space pod~
Some god dropped a newly created proof purchase here.~
~
8 0 1
0 0 0 0 0 0
1 0 0
 0
#612
armor royal vegeta~
Vegeta's Royal Armor~
Vegeta's Royal Armor is lying here on the ground.~
~
9 2080768 1025
0 0 0 0 5000 5000
1000 500000 50000
 0
#613
quest token~
a quest token~
A small, shiny object is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#614
royal icerian armor cold~
royal icerian armor~
A piece of pink and white armor, with the emblem of House Cold, rests on the ground.~
~
9 0 1025
0 0 0 0 2000 2000
1 250000 25000
 1000000000
A
1 5
A
2 5
A
3 5
A
4 5
> wear_prog 100~
if level($n) > 9
  mpechoat $n &PYou are too powerful to use this armor.&D
  mpforce $n remove cold
endif
~
|
#615
ring ages~
&zThe Ring of Ages~
A gold band engraved with archaic writing rests on the ground.~
~
9 0 3
0 0 0 0 0 0
1 200000 20000
 100000000000
A
1 20
A
2 20
A
3 20
A
4 20
#616
typo finder badge~
&YA &CTypo &Yfinder badge&D~
A nifty little badge is sitting on the ground.~
~
9 0 9 64
0 0 0 0 5 5
1 8000 800
 0
A
3 1
A
29 1
#617
koronto says I'm cool badge~
&YA large badge that reads: &G"Koronto says I'm cool!"&D~
A nifty little badge is sitting on the ground.~
~
9 0 9 64
0 0 0 0 0 0
1 7500 750
 0
A
3 1
A
29 1
#618
an IT~
an IT~
An IT is hovering here~
~
9 0 1
0 0 0 0 0 0
1 0 0
 0
#620
random item~
a newly created random item~
Some god dropped a newly created random item here.~
~
9 0 1
0 0 0 0 0 0
1 0 0
 0
#630
onetril bioandroid invader head~
a one-tril bioandroid's head~
The head of an invading bioandroid is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#631
fivetril bioandroid invader head~
a five-tril bioandroid's head~
The head of an invading bioandroid is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#632
tentril bioandroid invader head~
a ten-tril bioandroid's head~
The head of an invading bioandroid is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#633
twentyfivetril bioandroid invader head~
a twenty-five-tril bioandroid's head~
The head of an invading bioandroid is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#634
fiftytril bioandroid invader head commander~
the Invasion Commander's head~
The head of an invading bioandroid is lying on the ground.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#635
note notice prominently pinned wall selling~
A Notice Regarding Selling Items~
A note is pinned prominently to the wall.~
~
13 0&2048 0
0 0 0 0 0 0
1 0 0
 0
E
note notice prominently pinned wall selling~
NOTICE:
-------
Sorry, but we're unable to purchase any items from the general public
at this time. Try going elsewhere. We've heard that there may be a man
buying all sorts of trash and useful items somewhere on Earth.
~
#999
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#600
Work Shop Alpha~
   You are in a small work shop.  There are all kinds of strange, unknown
pieces of junk and debris laying around.  You can't even begin to describe
some of the items in here.
~
0 4 1
S
#601
Floating in a void~
~
0 2097156 1
S
#602
Floating in a void~
~
0 1073741828 1
S
#666
The REAL hell~
This should be hell, if you ask us.
~
0 1073741828 1
S
#999
Mob-Purging Room~
This room is here to purge mobs, since having them purge themselves gives
bug messages, and we don't need a seperate room for this function in each
area.

To use this room, have a mob mpgoto 999, and then say "purge"
~
0 4 1
> speech_prog purge~
if isnpc($n)
mpsleep 1
mppurge $n
endif
~
|
S
#0


#RESETS
M 0 666 1 600
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  620 spec_breath_gas
S


#$