/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Character saving and loading module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <sys/stat.h> #ifndef WIN32 #include <dirent.h> #endif #include "mud.h" /* * Increment with every major format change. */ #define SAVEVERSION 4 /* * Array to keep track of equipment temporarily. -Thoric */ OBJ_DATA *save_equipment[MAX_WEAR][8]; CHAR_DATA *quitting_char, *loading_char, *saving_char; int file_ver; /* * Externals */ void fwrite_comments( CHAR_DATA *ch, FILE *fp ); void fread_comment( CHAR_DATA *ch, FILE *fp ); bool check_parse_name args( ( char *name, bool newchar ) ); extern char * GfpName; extern bool StopFP; void transStatApply(CHAR_DATA *ch, int strMod, int spdMod, int intMod, int conMod); /* * Array of containers read for proper re-nesting of objects. */ static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp, bool preload) ); void write_corpses args( ( CHAR_DATA *ch, char *name, OBJ_DATA *objrem ) ); #ifdef WIN32 /* NJG */ UINT timer_code = 0; /* needed to kill the timer */ /* Note: need to include: WINMM.LIB to link to timer functions */ void caught_alarm(); void CALLBACK alarm_handler( UINT IDEvent, /* identifies timer event */ UINT uReserved, /* not used */ DWORD dwUser, /* application-defined instance data */ DWORD dwReserved1, /* not used */ DWORD dwReserved2) /* not used */ { caught_alarm(); } void kill_timer() { if (timer_code) timeKillEvent(timer_code); timer_code = 0; } #endif void fixTransStatAffects( CHAR_DATA *ch) { AFFECT_DATA *tAff; if ( !ch->first_affect ) return; for (tAff = ch->first_affect;tAff;tAff = tAff->next) { if (tAff->affLocator == LOC_TRANS_STAT_APPLY) { switch (tAff->location) { case APPLY_STR: ch->mod_str += tAff->modifier; break; case APPLY_DEX: ch->mod_dex += tAff->modifier; break; case APPLY_INT: ch->mod_int += tAff->modifier; break; case APPLY_CON: ch->mod_con += tAff->modifier; break; } } } return; } /* * Un-equip character before saving to ensure proper -Thoric * stats are saved in case of changes to or removal of EQ */ void de_equip_char( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int x,y; for ( x = 0; x < MAX_WEAR; x++ ) for ( y = 0; y < MAX_LAYERS; y++ ) save_equipment[x][y] = NULL; for ( obj = ch->first_carrying; obj; obj = obj->next_content ) if ( obj->wear_loc > -1 && obj->wear_loc < MAX_WEAR ) { if ( ch->exp >= obj->level ) { for ( x = 0; x < MAX_LAYERS; x++ ) if ( !save_equipment[obj->wear_loc][x] ) { save_equipment[obj->wear_loc][x] = obj; break; } if ( x == MAX_LAYERS ) { sprintf( buf, "%s had on more than %d layers of clothing in one location (%d): %s", ch->name, MAX_LAYERS, obj->wear_loc, obj->name ); bug( buf, 0 ); } } else { sprintf( buf, "%s had on %s: ch->exp = %.0Lf obj->level = %.0Lf", ch->name, obj->name, ch->exp, obj->level ); bug( buf, 0 ); } unequip_char(ch, obj); } } /* * Re-equip character -Thoric */ void re_equip_char( CHAR_DATA *ch ) { int x,y; for ( x = 0; x < MAX_WEAR; x++ ) for ( y = 0; y < MAX_LAYERS; y++ ) if ( save_equipment[x][y] != NULL ) { if ( quitting_char != ch ) equip_char(ch, save_equipment[x][y], x); save_equipment[x][y] = NULL; } else break; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; char strback[MAX_INPUT_LENGTH]; FILE *fp; if ( !ch ) { bug( "Save_char_obj: null ch!", 0 ); return; } if ( IS_NPC(ch) || NOT_AUTHED(ch) ) return; saving_char = ch; if ( ch->desc && ch->desc->original ) ch = ch->desc->original; de_equip_char( ch ); ch->save_time = current_time; sprintf( strsave, "%s%c/%s",PLAYER_DIR,tolower(ch->pcdata->filename[0]), capitalize( ch->pcdata->filename ) ); /* * Auto-backup pfile (can cause lag with high disk access situtations). */ /* Backup of each pfile on save as above can cause lag in high disk access situations on big muds like Realms. Quitbackup saves most of that and keeps an adequate backup -- Blodkai, 10/97 */ if ( IS_SET( sysdata.save_flags, SV_BACKUP ) || ( IS_SET( sysdata.save_flags, SV_QUITBACKUP ) && quitting_char == ch )) { sprintf( strback,"%s%c/%s",BACKUP_DIR,tolower(ch->pcdata->filename[0]), capitalize( ch->pcdata->filename ) ); rename( strsave, strback ); } /* * Save immortal stats, level & vnums for wizlist -Thoric * and do_vnums command * * Also save the player flags so we the wizlist builder can see * who is a guest and who is retired. */ if ( ch->level >= LEVEL_IMMORTAL ) { sprintf( strback, "%s%s", GOD_DIR, capitalize( ch->pcdata->filename ) ); if ( ( fp = fopen( strback, "w" ) ) == NULL ) { perror( strsave ); bug( "Save_god_level: fopen", 0 ); } else { fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Pcflags %d\n", ch->pcdata->flags ); if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); if ( ch->pcdata->email && ch->pcdata->email[0] != '\0' ) fprintf( fp, "Email %s~\n", ch->pcdata->email ); if ( ch->pcdata->icq > 0 ) fprintf( fp, "ICQ %d\n", ch->pcdata->icq ); fprintf( fp, "End\n" ); fclose( fp ); } } if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { perror( strsave ); bug( "Save_char_obj: fopen", 0 ); } else { bool ferr; fwrite_char( ch, fp ); if ( ch->morph ) fwrite_morph_data ( ch, fp ); if ( ch->first_carrying ) fwrite_obj( ch, ch->last_carrying, fp, 0, OS_CARRY ); if ( sysdata.save_pets && ch->pcdata->pet ) fwrite_mobile( fp, ch->pcdata->pet ); if ( ch->comments ) /* comments */ fwrite_comments( ch, fp ); /* comments */ fprintf( fp, "#END\n" ); ferr = ferror(fp); fclose( fp ); if (ferr) { perror(strsave); bug("Error writing temp file for %s -- not copying", strsave); } else rename(TEMP_FILE, strsave); } re_equip_char( ch ); quitting_char = NULL; saving_char = NULL; return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, track,i; sh_int pos; SKILLTYPE *skill = NULL; fprintf( fp, "#PLAYER\n" ); fprintf( fp, "Version %d\n", SAVEVERSION ); fprintf( fp, "Name %s~\n", ch->name ); if (ch->pcdata->last_name && strlen(ch->pcdata->last_name) >= 3) fprintf( fp, "Last_Name %s~\n", ch->pcdata->last_name ); if (ch->pcdata->creation_date == 0) fprintf( fp, "Creation_date %d\n", (int)current_time ); else fprintf( fp, "Creation_date %d\n", (int)ch->pcdata->creation_date ); fprintf( fp, "C_date_word %s~\n", ctime(&ch->pcdata->creation_date) ); if ( ch->description[0] != '\0' ) fprintf( fp, "Description %s~\n", ch->description ); if ( ch->pcdata->description1[0] != '\0' ) fprintf( fp, "Description1 %s~\n", ch->pcdata->description1 ); if ( ch->pcdata->description2[0] != '\0' ) fprintf( fp, "Description2 %s~\n", ch->pcdata->description2 ); if ( ch->pcdata->description3[0] != '\0' ) fprintf( fp, "Description3 %s~\n", ch->pcdata->description3 ); if ( ch->pcdata->description4[0] != '\0' ) fprintf( fp, "Description4 %s~\n", ch->pcdata->description4 ); if ( ch->pcdata->description5[0] != '\0' ) fprintf( fp, "Description5 %s~\n", ch->pcdata->description5 ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Languages %d %d\n", ch->speaks, ch->speaking ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "UpgradeL %d\n", ch->pcdata->upgradeL ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Zeni %d\n", ch->gold ); fprintf( fp, "Exp %.0Lf\n", ch->exp ); fprintf( fp, "PL %.0Lf\n", ch->pl ); if (ch->race == 1) fprintf( fp, "HeartPL %.0Lf\n", ch->heart_pl ); if ( ((is_saiyan(ch) || is_hb(ch)) && ch->exp > 8000000) || (is_bio(ch) && ch->exp > 7500000)) fprintf( fp, "Rage %d\n", ch->rage ); fprintf( fp, "Corespl %0.Lf\n", ch->corespl ); fprintf( fp, "Cores %d %d %d\n", ((ch->fm_core) ? 1 : 0), ((ch->e_core) ? 1 : 0), ((ch->h_core) ? 1 : 0) ); fprintf( fp, "Fusionflags %d\n", ch->fusionflags ); fprintf( fp, "Fusions %d\n", ch->fusions ); fprintf( fp, "Fusiontimer %d\n", ch->fusiontimer ); if( ch->fusions > 0 ) { int b = 0; for( b = 0; b < ch->fusions; b++ ) { fprintf( fp, "Fused %d %s~\n", b, ch->fused[b] ); } fprintf( fp, "Bck_name %s~\n", ch->bck_name ); fprintf( fp, "Bck_pl %0.Lf\n", ch->bck_pl ); fprintf( fp, "Bck_race %d\n", ch->bck_race ); } fprintf( fp, "Kairank %d\n", ch->kairank ); if( ch->demonrank > -1 && is_demon( ch ) ) fprintf( fp, "Demonrank %d\n", ch->demonrank ); fprintf( fp, "Evilmod %d\n", ch->evilmod ); fprintf( fp, "Height %d\n", ch->height ); fprintf( fp, "Weight %d\n", ch->weight ); if ( !xIS_EMPTY(ch->act) ) fprintf( fp, "Act %s\n", print_bitvector(&ch->act) ); if ( ch->pcdata->combatFlags != 0 ) fprintf( fp, "CombatFlags %d\n", ch->pcdata->combatFlags ); if ( !xIS_EMPTY(ch->affected_by) ) fprintf( fp, "AffectedBy %s\n", print_bitvector(&ch->affected_by) ); if ( !xIS_EMPTY(ch->no_affected_by) ) fprintf( fp, "NoAffectedBy %s\n", print_bitvector(&ch->no_affected_by) ); /* * Strip off fighting positions & store as * new style (pos>=100 flags new style in character loading) */ pos = ch->position; if ( pos == POS_BERSERK || pos == POS_AGGRESSIVE || pos == POS_FIGHTING || pos == POS_DEFENSIVE || pos == POS_EVASIVE ) pos = POS_STANDING; pos +=100; fprintf( fp, "Position %d\n", pos); fprintf( fp, "Style %d\n", ch->style); /* fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "MaxPrac %d\n", ch->max_prac ); */ fprintf( fp, "Train %d\n", ch->train ); fprintf( fp, "MaxTrain %d\n", ch->max_train ); fprintf( fp, "XTrain %d\n", ch->pcdata->xTrain ); fprintf( fp, "TotalXTrain %d\n", ch->pcdata->total_xTrain ); fprintf( fp, "MaxEnergy %d\n", ch->max_energy ); fprintf( fp, "Powerup %d\n", ch->powerup ); fprintf( fp, "SavingThrows %d %d %d %d %d\n", ch->saving_poison_death, ch->saving_wand, ch->saving_para_petri, ch->saving_breath, ch->saving_spell_staff ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Favor %d\n", ch->pcdata->favor ); fprintf( fp, "Glory %d\n", ch->pcdata->quest_curr ); fprintf( fp, "MGlory %d\n", ch->pcdata->quest_accum ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "NaturalAC %d\n", ch->pcdata->natural_ac_max ); if ( ch->wimpy ) fprintf( fp, "Wimpy %d\n", ch->wimpy ); if ( !xIS_EMPTY(ch->deaf) ) fprintf( fp, "Deaf %s\n", print_bitvector(&ch->deaf) ); if ( ch->resistant ) fprintf( fp, "Resistant %d\n", ch->resistant ); if ( ch->no_resistant ) fprintf( fp, "NoResistant %d\n", ch->no_resistant ); if ( ch->immune ) fprintf( fp, "Immune %d\n", ch->immune ); if ( ch->no_immune ) fprintf( fp, "NoImmune %d\n", ch->no_immune ); if ( ch->susceptible ) fprintf( fp, "Susceptible %d\n", ch->susceptible ); if ( ch->no_susceptible ) fprintf( fp, "NoSusceptible %d\n",ch->no_susceptible ); if ( ch->pcdata && ch->pcdata->outcast_time ) fprintf( fp, "Outcast_time %ld\n",ch->pcdata->outcast_time ); if ( ch->pcdata && ch->pcdata->nuisance ) fprintf( fp, "NuisanceNew %ld %ld %d %d\n", ch->pcdata->nuisance->time, ch->pcdata->nuisance->max_time,ch->pcdata->nuisance->flags, ch->pcdata->nuisance->power ); if ( ch->mental_state != -10 ) fprintf( fp, "Mentalstate %d\n", ch->mental_state ); fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); if ( ch->pcdata->rank && ch->pcdata->rank[0] != '\0' ) fprintf( fp, "Rank %s~\n", ch->pcdata->rank ); if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) fprintf( fp, "Bestowments %s~\n", ch->pcdata->bestowments ); if ( ch->pcdata->pretitle && ch->pcdata->pretitle[0] != '\0' ) fprintf( fp, "Pretitle %s~\n", ch->pcdata->pretitle ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); if ( ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0' ) fprintf( fp, "Homepage %s~\n", ch->pcdata->homepage ); if ( ch->pcdata->email && ch->pcdata->email[0] != '\0' ) /* Samson 4-19-98 */ fprintf( fp, "Email %s~\n", ch->pcdata->email ); if ( ch->pcdata->icq > 0 ) /* Samson 1-4-99 */ fprintf( fp, "ICQ %d\n", ch->pcdata->icq ); if ( ch->pcdata->bio && ch->pcdata->bio[0] != '\0' ) fprintf( fp, "Bio %s~\n", ch->pcdata->bio ); if ( ch->pcdata->authed_by && ch->pcdata->authed_by[0] != '\0' ) fprintf( fp, "AuthedBy %s~\n", ch->pcdata->authed_by ); if ( ch->pcdata->min_snoop ) fprintf( fp, "Minsnoop %d\n", ch->pcdata->min_snoop ); if ( ch->pcdata->prompt && *ch->pcdata->prompt ) fprintf( fp, "Prompt %s~\n", ch->pcdata->prompt ); if ( ch->pcdata->fprompt && *ch->pcdata->fprompt ) fprintf( fp, "FPrompt %s~\n", ch->pcdata->fprompt ); if ( ch->pcdata->pagerlen != 24 ) fprintf( fp, "Pagerlen %d\n", ch->pcdata->pagerlen ); /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); /* If ch is ignoring players then store those players */ { IGNORE_DATA *temp; for(temp = ch->pcdata->first_ignored; temp; temp = temp->next) { fprintf(fp,"Ignored %s~\n", temp->name); } } if ( IS_IMMORTAL( ch ) ) { if ( ch->pcdata->bamfin && ch->pcdata->bamfin[0] != '\0' ) fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); if ( ch->pcdata->bamfout && ch->pcdata->bamfout[0] != '\0' ) fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); if ( ch->trust ) fprintf( fp, "Trust %d\n", ch->trust ); if ( ch->pcdata && ch->pcdata->restore_time ) fprintf( fp, "Restore_time %ld\n",ch->pcdata->restore_time ); fprintf( fp, "WizInvis %d\n", ch->pcdata->wizinvis ); fprintf( fp, "Ghost %d\n", ch->pcdata->ghost_level ); fprintf( fp, "Incog %d\n", ch->pcdata->incog_level ); if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } if ( ch->pcdata->council) fprintf( fp, "Council %s~\n", ch->pcdata->council_name ); if ( ch->pcdata->deity_name && ch->pcdata->deity_name[0] != '\0' ) fprintf( fp, "Deity %s~\n", ch->pcdata->deity_name ); if ( ch->pcdata->clan_name && ch->pcdata->clan_name[0] != '\0' ) { fprintf( fp, "Clan %s~\n", ch->pcdata->clan_name ); fprintf( fp, "ClanRank %d\n", ch->pcdata->clanRank ); fprintf( fp, "ClanZeniDon %f\n", ch->pcdata->clanZeniDonated ); fprintf( fp, "ClanZeniTax %f\n", ch->pcdata->clanZeniClanTax ); fprintf( fp, "ClanItemsDon %d\n", ch->pcdata->clanItemsDonated ); } fprintf( fp, "Flags %d\n", ch->pcdata->flags ); if ( ch->pcdata->release_date ) fprintf( fp, "Helled %d %s~\n", (int)ch->pcdata->release_date, ch->pcdata->helled_by ); if( ch->pcdata->gnote_date ) fprintf( fp, "Nognote %d\n", (int)ch->pcdata->gnote_date ); if( ch->pcdata->nextHBTCDate > 0 ) fprintf( fp, "NextHBTC %d\n", (int)ch->pcdata->nextHBTCDate ); if( ch->pcdata->nextspartime > 0 ) fprintf( fp, "Nextspar %d\n", (int)ch->pcdata->nextspartime ); if( ch->pcdata->HBTCTimeLeft > 0 ) fprintf( fp, "HBTCLeft %d\n", ch->pcdata->HBTCTimeLeft ); if( ch->pcdata->lastTaxation > 0 ) fprintf( fp, "LastTax %d\n", (int)ch->pcdata->lastTaxation ); fprintf( fp, "PKills %d\n", ch->pcdata->pkills ); fprintf( fp, "PDeaths %d\n", ch->pcdata->pdeaths ); if ( get_timer( ch , TIMER_PKILLED) && ( get_timer( ch , TIMER_PKILLED) > 0 ) ) fprintf( fp, "PTimer %d\n", get_timer(ch, TIMER_PKILLED)); fprintf( fp, "MKills %d\n", ch->pcdata->mkills ); fprintf( fp, "MDeaths %d\n", ch->pcdata->mdeaths ); fprintf( fp, "IllegalPK %d\n", ch->pcdata->illegal_pk ); fprintf( fp, "SparWins %d\n", ch->pcdata->spar_wins ); fprintf( fp, "SparLoss %d\n", ch->pcdata->spar_loss ); fprintf( fp, "Sparcount %d\n", ch->pcdata->sparcount ); fprintf( fp, "Bounty %d\n", ch->pcdata->bounty ); fprintf( fp, "Bowed %d\n", ch->pcdata->bowed ); fprintf( fp, "Bkills %d\n", ch->pcdata->bkills ); fprintf( fp, "B_timeleft %d\n", ch->pcdata->b_timeleft ); if (ch->pcdata->bounty_by) fprintf( fp, "BountyBy %s~\n", ch->pcdata->bounty_by ); if (ch->pcdata->hunting) fprintf( fp, "Hunting %s~\n", ch->pcdata->hunting ); if( ch->pcdata->gohometimer != 0 ) fprintf( fp, "Gohome %d\n", ch->pcdata->gohometimer ); if( get_true_rank( ch ) >= 11 ) { fprintf( fp, "KaiTimer %d\n", ch->pcdata->eKTimer ); fprintf( fp, "KaiMessage %s~\n",ch->pcdata->kaiRestoreMsg ); } fprintf( fp, "Silence %d\n", ch->pcdata->silence ); if( ch->pcdata->silence != 0 ) fprintf( fp, "Silencedby %s~\n", ch->pcdata->silencedby ); fprintf( fp, "PK_timer %d\n", ch->pcdata->pk_timer ); fprintf( fp, "Age %d\n", ch->pcdata->age ); fprintf( fp, "Build %d\n", ch->pcdata->build ); fprintf( fp, "Haircolor %d\n", ch->pcdata->haircolor ); fprintf( fp, "Orignalhaircolor %d\n", ch->pcdata->orignalhaircolor ); fprintf( fp, "Eyes %d\n", ch->pcdata->eyes ); fprintf( fp, "Orignaleyes %d\n", ch->pcdata->orignaleyes ); fprintf( fp, "AuraPowerUp %d\n", ch->pcdata->auraColorPowerUp ); fprintf( fp, "Complexion %d\n", ch->pcdata->complexion ); fprintf( fp, "Secondarycolor %d\n", ch->pcdata->secondarycolor ); fprintf( fp, "Hairstyle %d\n", ch->pcdata->hairstyle ); fprintf( fp, "Hairlen %d\n", ch->pcdata->hairlen ); fprintf( fp, "Tail %d\n", ch->pcdata->tail ); fprintf( fp, "Suppress %.0Lf\n", ch->pcdata->suppress ); fprintf( fp, "Spouse %s~\n", ch->pcdata->spouse ); fprintf( fp, "Auction_PL %.0Lf\n", ch->pcdata->auction_pl ); fprintf( fp, "NPromptCFG %d\n", ch->pcdata->normalPromptConfig ); fprintf( fp, "BPromptCFG %d\n", ch->pcdata->battlePromptConfig ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck ); /* For the android enhance command, so that the base stats can be modified without interfering with transformations. At the time, only str and dex are needed here. The other stats are added just in case of any future need for them. I also realise that this is the sort of thing that AttrMod is for, however I am creating this seperately to avoid any conflicts with pre-existing code. -Karma. */ fprintf( fp, "AttrAdd %d %d %d %d %d\n", ch->add_str, ch->add_dex, ch->add_int, ch->add_con, ch->add_lck ); fprintf( fp, "PermTStats %d %d %d %d\n", ch->pcdata->permTstr, ch->pcdata->permTint, ch->pcdata->permTspd, ch->pcdata->permTcon ); fprintf( fp, "AttrTrain %d %d %d %d\n", ch->pcdata->tStr, ch->pcdata->tInt, ch->pcdata->tSpd, ch->pcdata->tCon ); fprintf( fp, "AttrMod 0 0 0 0 0\n" ); /* fprintf( fp, "AttrMod %d %d %d %d %d\n", ch->mod_str - ch->perm_str, ch->mod_int - ch->perm_int, ch->mod_dex - ch->perm_dex, ch->mod_con - ch->perm_con, ch->mod_lck - ch->perm_lck ); */ fprintf( fp, "Condition %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); if (ch->race == 6) { fprintf( fp, "Absorb_Race %d %d %d %d %d %d %d\n", ch->pcdata->absorb_race[0], ch->pcdata->absorb_race[1], ch->pcdata->absorb_race[2], ch->pcdata->absorb_race[3], ch->pcdata->absorb_race[4], ch->pcdata->absorb_race[5], ch->pcdata->absorb_race[6] ); fprintf( fp, "Absorb_Pc %d\n", ch->pcdata->absorb_pc ); fprintf( fp, "Absorb_Mob %d\n", ch->pcdata->absorb_mob ); fprintf( fp, "Absorb_Pl_Mod %d\n", ch->pcdata->absorb_pl_mod ); } fprintf( fp, "LastIntrest %d %d\n", ch->pcdata->interestLastMonth, ch->pcdata->interestLastYear ); if (ch->race == 6 || is_android(ch) ) fprintf( fp, "SD_Charge %d\n", ch->pcdata->sd_charge ); if( is_android(ch) ) fprintf( fp, "Battery %d\n", ch->battery ); if ( ch->desc && ch->desc->host ) fprintf( fp, "Site %s\n", ch->desc->host ); else fprintf( fp, "Site %s\n", ch->pcdata->lasthost ); fprintf( fp, "LastOn %d\n", (int)current_time ); for (sn = 0; sn < AT_MAXCOLOR; ++sn) if (ch->pcdata->colorize[sn] != -1) fprintf( fp, "Color %s %d\n", at_color_table[sn].name, ch->pcdata->colorize[sn] ); for ( sn = 1; sn < top_sn; sn++ ) { if ( skill_table[sn]->name && ch->pcdata->learned[sn] > 0 ) switch( skill_table[sn]->type ) { default: fprintf( fp, "Skill %f '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_ABILITY: fprintf( fp, "Ability %f '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_SPELL: fprintf( fp, "Spell %.0f '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_WEAPON: fprintf( fp, "Weapon %.0f '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_TONGUE: fprintf( fp, "Tongue %.0f '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; } } for ( paf = ch->first_affect; paf; paf = paf->next ) { if ( paf->type >= 0 && (skill=get_skilltype(paf->type)) == NULL ) continue; if ( paf->type >= 0 && paf->type < TYPE_PERSONAL ) fprintf( fp, "AffectData '%s' %3d %3d %3d %3d %s\n", skill->name, paf->duration, paf->modifier, paf->location, paf->affLocator, print_bitvector(&paf->bitvector) ); else fprintf( fp, "Affect %3d %3d %3d %3d %3d %s\n", paf->type, paf->duration, paf->modifier, paf->location, paf->affLocator, print_bitvector(&paf->bitvector) ); } track = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK ); for ( sn = 0; sn < track; sn++ ) { if ( ch->pcdata->killed[sn].vnum == 0 ) break; fprintf( fp, "Killed %d %d\n", ch->pcdata->killed[sn].vnum, ch->pcdata->killed[sn].count ); } #ifdef IMC imc_savechar( ch, fp ); #endif fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, sh_int os_type ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; sh_int wear, wear_loc, x; if ( iNest >= MAX_NEST ) { bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest ); return; } /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->prev_content && os_type != OS_CORPSE ) fwrite_obj( ch, obj->prev_content, fp, iNest, OS_CARRY ); /* * Castrate storage characters. * Catch deleted objects -Thoric * Do NOT save prototype items! -Thoric */ /* if ( (ch && ch->exp < (obj->level * 0.30)) || ( obj->item_type == ITEM_KEY && !IS_OBJ_STAT(obj, ITEM_CLANOBJECT )) || obj_extracted(obj) || IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) ) return; */ /* Munch magic flagged containers for now - bandaid */ if ( obj->item_type == ITEM_CONTAINER && IS_OBJ_STAT( obj, ITEM_MAGIC ) ) xTOGGLE_BIT( obj->extra_flags, ITEM_MAGIC ); /* Corpse saving. -- Altrag */ fprintf( fp, (os_type == OS_CORPSE ? "#CORPSE\n" : "#OBJECT\n") ); if ( iNest ) fprintf( fp, "Nest %d\n", iNest ); if ( obj->count > 1 ) fprintf( fp, "Count %d\n", obj->count ); if ( QUICKMATCH( obj->name, obj->pIndexData->name ) == 0 ) fprintf( fp, "Name %s~\n", obj->name ); if ( QUICKMATCH( obj->short_descr, obj->pIndexData->short_descr ) == 0 ) fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); if ( QUICKMATCH( obj->description, obj->pIndexData->description ) == 0 ) fprintf( fp, "Description %s~\n", obj->description ); if ( QUICKMATCH( obj->action_desc, obj->pIndexData->action_desc ) == 0 ) fprintf( fp, "ActionDesc %s~\n", obj->action_desc ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->origin) fprintf( fp, "Origin %d, PRE-ORIGIN~\n",ORIGIN_UNKNOWN ); else fprintf( fp, "Origin %s~\n",obj->origin ); if ( os_type == OS_CORPSE && obj->in_room ) fprintf( fp, "Room %d\n", obj->in_room->vnum ); if ( !xSAME_BITS(obj->extra_flags, obj->pIndexData->extra_flags) ) fprintf( fp, "ExtraFlags %s\n", print_bitvector(&obj->extra_flags) ); if ( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf( fp, "WearFlags %d\n", obj->wear_flags ); wear_loc = -1; for ( wear = 0; wear < MAX_WEAR; wear++ ) for ( x = 0; x < MAX_LAYERS; x++ ) if ( obj == save_equipment[wear][x] ) { wear_loc = wear; break; } else if ( !save_equipment[wear][x] ) break; if ( wear_loc != -1 ) fprintf( fp, "WearLoc %d\n", wear_loc ); if ( obj->item_type != obj->pIndexData->item_type ) fprintf( fp, "ItemType %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight ) fprintf( fp, "Weight %d\n", obj->weight ); if ( obj->level ) fprintf( fp, "Level %.0Lf\n", obj->level ); if ( obj->timer ) fprintf( fp, "Timer %d\n", obj->timer ); if ( obj->cost != obj->pIndexData->cost ) fprintf( fp, "Cost %d\n", obj->cost ); if ( obj->value[0] || obj->value[1] || obj->value[2] || obj->value[3] || obj->value[4] || obj->value[5] ) fprintf( fp, "Values %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] ); switch ( obj->item_type ) { case ITEM_PILL: /* was down there with staff and wand, wrongly - Scryn */ case ITEM_POTION: case ITEM_SCROLL: if ( IS_VALID_SN(obj->value[1]) ) fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]]->name ); if ( IS_VALID_SN(obj->value[2]) ) fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]]->name ); if ( IS_VALID_SN(obj->value[3]) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_STAFF: case ITEM_WAND: if ( IS_VALID_SN(obj->value[3]) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_SALVE: if ( IS_VALID_SN(obj->value[4]) ) fprintf( fp, "Spell 4 '%s'\n", skill_table[obj->value[4]]->name ); if ( IS_VALID_SN(obj->value[5]) ) fprintf( fp, "Spell 5 '%s'\n", skill_table[obj->value[5]]->name ); break; } for ( paf = obj->first_affect; paf; paf = paf->next ) { /* * Save extra object affects -Thoric */ if ( paf->type < 0 || paf->type >= top_sn ) { fprintf( fp, "Affect %d %d %d %d %s\n", paf->type, paf->duration, ((paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL) && IS_VALID_SN(paf->modifier)) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, print_bitvector(&paf->bitvector) ); } else fprintf( fp, "AffectData '%s' %d %d %d %s\n", skill_table[paf->type]->name, paf->duration, ((paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL) && IS_VALID_SN(paf->modifier)) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, print_bitvector(&paf->bitvector) ); } for ( ed = obj->first_extradesc; ed; ed = ed->next ) fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); fprintf( fp, "End\n\n" ); if ( obj->first_content ) fwrite_obj( ch, obj->last_content, fp, iNest + 1, OS_CARRY ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool preload ) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; struct stat fst; int i, x; extern FILE *fpArea; extern char strArea[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; CREATE( ch, CHAR_DATA, 1 ); for ( x = 0; x < MAX_WEAR; x++ ) for ( i = 0; i < MAX_LAYERS; i++ ) save_equipment[x][i] = NULL; clear_char( ch ); loading_char = ch; CREATE( ch->pcdata, PC_DATA, 1 ); d->character = ch; ch->desc = d; ch->pcdata->filename = STRALLOC( name ); ch->name = NULL; ch->act = multimeb(PLR_BLANK, PLR_COMBINE, PLR_PROMPT, -1); ch->perm_str = 10; ch->perm_int = 10; ch->perm_dex = 10; ch->perm_con = 10; ch->perm_lck = 0; ch->no_resistant = 0; ch->no_susceptible = 0; ch->no_immune = 0; ch->was_in_room = NULL; xCLEAR_BITS(ch->no_affected_by); ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->nuisance = NULL; ch->pcdata->wizinvis = 0; ch->pcdata->ghost_level = 0; ch->pcdata->incog_level = 0; ch->pcdata->charmies = 0; ch->mental_state = -10; ch->mobinvis = 0; ch->pcdata->admintalk = 0; for(i = 0; i < MAX_SKILL; i++) ch->pcdata->learned[i] = 0; ch->pcdata->release_date = 0; ch->pcdata->gnote_date = 0; ch->pcdata->nextHBTCDate = 0; ch->pcdata->nextspartime = 0; ch->pcdata->HBTCTimeLeft = 0; ch->pcdata->HBTCPartner = NULL; ch->pcdata->lastTaxation = 0; ch->pcdata->creation_date = 0; ch->pcdata->helled_by = NULL; ch->saving_poison_death = 0; ch->saving_wand = 0; ch->saving_para_petri = 0; ch->saving_breath = 0; ch->saving_spell_staff = 0; ch->style = STYLE_FIGHTING; ch->comments = NULL; /* comments */ ch->pcdata->pagerlen = 24; ch->pcdata->first_ignored = NULL; /* Ignore list */ ch->pcdata->last_ignored = NULL; ch->pcdata->tell_history = NULL; /* imm only lasttell cmnd */ ch->pcdata->lt_index = 0; /* last tell index */ ch->morph = NULL; ch->pcdata->email = NULL; /* Initialize email address - Samson 1-4-99 */ ch->pcdata->homepage = NULL; /* Initialize homepage - Samson 1-4-99 */ ch->pcdata->icq = 0; /* Initalize icq# - Samson 1-4-99 */ ch->pcdata->bounty_by = str_dup( "" ); ch->pcdata->hunting = str_dup( "" ); ch->pcdata->spouse = str_dup( "" ); ch->pcdata->last_name = str_dup( "" ); ch->charge = 0; ch->skillGsn = 0; #ifdef IMC imc_initchar( ch ); #endif for (i = 0; i < AT_MAXCOLOR; ++i) ch->pcdata->colorize[i] = -1; ch->pcdata->absorb_race[0] = 0; ch->pcdata->absorb_race[1] = 0; ch->pcdata->absorb_race[2] = 0; ch->pcdata->absorb_race[3] = 0; ch->pcdata->absorb_race[4] = 0; ch->pcdata->absorb_race[5] = 0; ch->pcdata->absorb_race[6] = 0; ch->pcdata->absorb_race[7] = 0; ch->pcdata->absorb_race[8] = 0; ch->pcdata->absorb_race[9] = 0; ch->pcdata->absorb_race[10] = 0; ch->pcdata->absorb_pc = 0; ch->pcdata->absorb_mob = 0; ch->pcdata->absorb_pl_mod = 0; ch->pcdata->absorb_pl = 0; ch->pcdata->absorb_sn = 0; ch->pcdata->absorb_learn = 0; ch->pcdata->pIdle[0] = 0; ch->pcdata->pIdle[1] = 0; ch->pcdata->pIdle[2] = 0; ch->pcdata->pIdle[3] = 0; ch->pcdata->pIdle[4] = 0; ch->pcdata->iIdle = 0; ch->pcdata->bot_warn[0] = 0; ch->pcdata->bot_warn[1] = 0; ch->pcdata->bot_warn[2] = 0; ch->pcdata->tStr = 0; ch->pcdata->tInt = 0; ch->pcdata->tSpd = 0; ch->pcdata->tCon = 0; ch->pcdata->permTstr = 0; ch->pcdata->permTint = 0; ch->pcdata->permTspd = 0; ch->pcdata->permTcon = 0; ch->pcdata->upgradeL = 0; ch->pcdata->auraColorPowerUp = -1; ch->pcdata->interestLastMonth = 0; ch->pcdata->interestLastYear = 0; ch->focus = 0; found = FALSE; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]), capitalize( name ) ); GfpName = strsave; if ( stat( strsave, &fst ) != -1 ) { if ( fst.st_size == 0 ) { sprintf( strsave, "%s%c/%s", BACKUP_DIR, tolower(name[0]), capitalize( name ) ); send_to_char( "Restoring your backup player file...", ch ); } else { if ( !strcmp(ch->pcdata->filename, "Goku") || !strcmp(ch->pcdata->filename, "Guava") ) { sprintf( buf, "%s player data for: %s (%dK)", preload ? "Preloading" : "Loading", ch->pcdata->filename, (int) fst.st_size/1024 ); log_string_plus( buf, LOG_COMM, LEVEL_SUPREME ); } else { sprintf( buf, "%s player data for: %s (%dK)", preload ? "Preloading" : "Loading", ch->pcdata->filename, (int) fst.st_size/1024 ); log_string_plus( buf, LOG_COMM, LEVEL_GREATER ); } } } /* else no player file */ if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; /* Cheat so that bug will show line #'s -- Altrag */ fpArea = fp; strcpy(strArea, strsave); for ( ; ; ) { char letter; char *word; if (StopFP) { bug("Bad Pfile detected. Stoping proccessing of bad Pfile."); StopFP = FALSE; return found; } letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); bug( name, 0 ); break; } word = fread_word( fp ); if ( !strcmp( word, "PLAYER" ) ) { fread_char ( ch, fp, preload ); if ( preload ) break; } else if ( !strcmp( word, "OBJECT" ) ) /* Objects */ fread_obj ( ch, fp, OS_CARRY ); else if ( !strcmp( word, "MorphData") ) /* Morphs */ fread_morph_data ( ch, fp ); else if ( !strcmp( word, "COMMENT") ) fread_comment(ch, fp ); /* Comments */ else if ( !strcmp( word, "MOBILE") ) { CHAR_DATA *mob; mob = fread_mobile( fp ); ch->pcdata->pet = mob; mob->master = ch; xSET_BIT(mob->affected_by, AFF_CHARM); } else if ( !strcmp( word, "END" ) ) /* Done */ break; else { bug( "Load_char_obj: bad section.", 0 ); bug( name, 0 ); break; } } fclose( fp ); fpArea = NULL; strcpy(strArea, "$"); } if ( !found ) { ch->name = STRALLOC( name ); ch->short_descr = STRALLOC( "" ); ch->long_descr = STRALLOC( "" ); ch->description = STRALLOC( "" ); ch->pcdata->description1 = STRALLOC( "" ); ch->pcdata->description2 = STRALLOC( "" ); ch->pcdata->description3 = STRALLOC( "" ); ch->pcdata->description4 = STRALLOC( "" ); ch->pcdata->description5 = STRALLOC( "" ); ch->editor = NULL; ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; ch->pcdata->pet = NULL; ch->pcdata->pwd = str_dup( "" ); /* every characters starts at default board from login.. this board should be read_level == 0 ! */ ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->rank = str_dup( "" ); ch->pcdata->bestowments = str_dup( "" ); ch->pcdata->pretitle = STRALLOC( "" ); ch->pcdata->title = STRALLOC( "" ); ch->pcdata->homepage = str_dup( "" ); ch->pcdata->email = str_dup( "" ); /* Samson 4-19-98 */ ch->pcdata->icq = 0; /* Samson 1-4-99 */ ch->pcdata->bio = STRALLOC( "" ); ch->pcdata->authed_by = STRALLOC( "" ); ch->pcdata->prompt = STRALLOC( "" ); ch->pcdata->fprompt = STRALLOC( "" ); ch->pcdata->kaiRestoreMsg = str_dup( "" ); ch->pcdata->bounty_by = str_dup( "" ); ch->pcdata->hunting = str_dup( "" ); ch->pcdata->spouse = str_dup( "" ); ch->pcdata->last_name = str_dup( "" ); ch->pcdata->r_range_lo = 0; ch->pcdata->r_range_hi = 0; ch->pcdata->m_range_lo = 0; ch->pcdata->m_range_hi = 0; ch->pcdata->o_range_lo = 0; ch->pcdata->o_range_hi = 0; ch->pcdata->wizinvis = 0; ch->pcdata->ghost_level = 0; ch->pcdata->incog_level = 0; ch->pcdata->admintalk = 0; ch->pcdata->silence = 0; ch->pcdata->eKTimer = 0; ch->pcdata->pk_timer = 0; ch->pcdata->auction_pl = 0; ch->pcdata->pIdle[0] = 0; ch->pcdata->pIdle[1] = 0; ch->pcdata->pIdle[2] = 0; ch->pcdata->pIdle[3] = 0; ch->pcdata->pIdle[4] = 0; ch->pcdata->iIdle = 0; ch->pcdata->bot_warn[0] = 0; ch->pcdata->bot_warn[1] = 0; ch->pcdata->bot_warn[2] = 0; ch->pcdata->auraColorPowerUp = -1; ch->pcdata->interestLastMonth = 0; ch->pcdata->interestLastYear = 0; } else { if ( !ch->name ) ch->name = STRALLOC( name ); if ( !ch->pcdata->clan_name ) { ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; } if ( !ch->pcdata->council_name ) { ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; } if ( !ch->pcdata->deity_name ) { ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; } if ( !ch->pcdata->bio ) ch->pcdata->bio = STRALLOC( "" ); if ( !ch->pcdata->authed_by ) ch->pcdata->authed_by = STRALLOC( "" ); if ( xIS_SET(ch->act, PLR_FLEE) ) xREMOVE_BIT(ch->act, PLR_FLEE); if ( IS_IMMORTAL( ch ) ) { if ( ch->pcdata->wizinvis < 2 ) ch->pcdata->wizinvis = ch->level; if ( ch->pcdata->ghost_level < 2 ) ch->pcdata->ghost_level = ch->level; if ( ch->pcdata->incog_level < 2 ) ch->pcdata->incog_level = ch->level; assign_area( ch ); } if ( file_ver > 1 ) { for ( i = 0; i < MAX_WEAR; i++ ) for ( x = 0; x < MAX_LAYERS; x++ ) if ( save_equipment[i][x] ) { equip_char( ch, save_equipment[i][x], i ); save_equipment[i][x] = NULL; } else break; } /* Must be done *AFTER* eq is worn because of wis/int modifiers */ /* if ( !IS_IMMORTAL(ch) ) REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race]->language); if ( countlangs(ch->speaks) < (ch->level / 10) && !IS_IMMORTAL(ch) ) { int prct = 5 + (get_curr_int(ch) / 6) + (get_curr_wis(ch) / 7); do { int iLang; int lang = 1; int need = (ch->level / 10) - countlangs(ch->speaks); int prac = 2 - (get_curr_cha(ch) / 17) * (70 / prct) * need; if ( ch->practice >= prac ) break; for ( iLang = 1; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( number_range( 1, iLang ) == 1 ) lang = iLang; if ( (iLang = bsearch_skill_exact( lang_names[lang], gsn_first_tongue, gsn_top_sn-1 )) < 0 ) continue; if ( ch->pcdata->learned[iLang] > 0 ) continue; SET_BIT(ch->speaks, lang_array[lang]); ch->pcdata->learned[iLang] = 70; ch->speaks &= VALID_LANGS; REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race]->language); } }*/ } /* Rebuild affected_by and RIS to catch errors - FB */ update_aris(ch); loading_char = NULL; return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !strcmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp, bool preload ) { char buf[MAX_STRING_LENGTH]; char *line; char *word; int x1, x2, x3, x4, x5, x6, x7; sh_int killcnt; bool fMatch; file_ver = 0; killcnt = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; if (StopFP) { bug("Bad Pfile detected. Stoping proccessing of bad Pfile."); StopFP = FALSE; return; } switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !strcmp( word, "Ability" ) ) { int sn; double value; if ( preload ) word = "End"; else { value = fread_number_skill( fp ); if ( file_ver < 3 ) sn = skill_lookup( fread_word( fp ) ); else sn = bsearch_skill_exact( fread_word( fp ), gsn_first_ability, gsn_first_weapon-1 ); if ( sn < 0 ) bug( "Fread_char: unknown ability.", 0 ); else { ch->pcdata->learned[sn] = value; /* Take care of people who have stuff they shouldn't * * Assumes class and level were loaded before. -- Altrag * * Assumes practices are loaded first too now. -- Altrag */ if ( skill_table[sn]->skill_level[ch->class] <= 0 ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; break; } } if ( !str_cmp( word, "Absorb_Race" ) ) { line = fread_line( fp ); sscanf( line, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); ch->pcdata->absorb_race[0] = x1; ch->pcdata->absorb_race[1] = x2; ch->pcdata->absorb_race[2] = x3; ch->pcdata->absorb_race[3] = x4; ch->pcdata->absorb_race[4] = x5; ch->pcdata->absorb_race[5] = x6; ch->pcdata->absorb_race[6] = x7; fMatch = TRUE; break; } KEY( "Absorb_Pc", ch->pcdata->absorb_pc, fread_number( fp ) ); KEY( "Absorb_Mob", ch->pcdata->absorb_mob, fread_number( fp ) ); KEY( "Absorb_Pl_Mod", ch->pcdata->absorb_pl_mod, fread_number( fp ) ); KEY( "Act", ch->act, fread_bitvector( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_bitvector( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Age", ch->pcdata->age, fread_number( fp ) ); KEY( "AuraPowerUp", ch->pcdata->auraColorPowerUp, fread_number( fp ) ); if ( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( preload ) { fMatch = TRUE; fread_to_eol( fp ); break; } CREATE( paf, AFFECT_DATA, 1 ); if ( !strcmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; char *sname = fread_word(fp); if ( (sn=skill_lookup(sname)) < 0 ) { if ( (sn=herb_lookup(sname)) < 0 ) bug( "Fread_char: unknown skill.", 0 ); else sn += TYPE_HERB; } paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( paf->modifier ); paf->affLocator = fread_number( fp ); paf->bitvector = fread_bitvector( fp ); LINK(paf, ch->first_affect, ch->last_affect, next, prev ); fMatch = TRUE; break; } if ( !strcmp( word, "AttrMod" ) ) { line = fread_line( fp ); x1=x2=x3=x4=x5=13; sscanf( line, "%d %d %d %d %d", &x1, &x2, &x3, &x4, &x5 ); ch->mod_str = x1; ch->mod_int = x2; ch->mod_dex = x3; ch->mod_con = x4; ch->mod_lck = x5; if (!x5) ch->mod_lck = 0; fMatch = TRUE; break; } if ( !strcmp( word, "AttrPerm" ) ) { line = fread_line( fp ); x1=x2=x3=x4=x5=0; sscanf( line, "%d %d %d %d %d", &x1, &x2, &x3, &x4, &x5 ); ch->perm_str = x1; ch->perm_int = x2; ch->perm_dex = x3; ch->perm_con = x4; ch->perm_lck = x5; if (!x5) ch->perm_lck = 0; fMatch = TRUE; break; } if ( !strcmp( word, "AttrAdd" ) ) { line = fread_line( fp ); x1=x2=x3=x4=x5=0; sscanf( line, "%d %d %d %d %d", &x1, &x2, &x3, &x4, &x5 ); ch->add_str = x1; ch->add_dex = x2; ch->add_int = x3; ch->add_con = x4; ch->add_lck = x5; if (!x5) ch->add_lck = 0; fMatch = TRUE; break; } if ( !strcmp( word, "AttrTrain" ) ) { line = fread_line( fp ); x1=x2=x3=x4=0; sscanf( line, "%d %d %d %d", &x1, &x2, &x3, &x4 ); ch->pcdata->tStr = x1; ch->pcdata->tInt = x2; ch->pcdata->tSpd = x3; ch->pcdata->tCon = x4; fMatch = TRUE; break; } KEY( "Auction_PL", ch->pcdata->auction_pl, fread_number_ld( fp ) ); KEY( "AuthedBy", ch->pcdata->authed_by, fread_string( fp ) ); break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string_nohash( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string_nohash( fp ) ); /* Read in board status */ if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string (buf); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number (fp); } /* for */ if( ch->pcdata->board == NULL ) { for (i = 0; i < MAX_BOARD; i++) { ch->pcdata->board = &boards[i]; } ch->pcdata->board = &boards[0]; } fMatch = TRUE; } /* Boards */ KEY( "Battery", ch->battery, fread_number( fp ) ); KEY( "BPromptCFG", ch->pcdata->battlePromptConfig, fread_number( fp ) ); KEY( "Bkills", ch->pcdata->bkills, fread_number( fp ) ); KEY( "Bounty", ch->pcdata->bounty, fread_number( fp ) ); KEY( "B_timeleft", ch->pcdata->b_timeleft, fread_number( fp ) ); KEY( "BountyBy", ch->pcdata->bounty_by, fread_string_nohash( fp ) ); KEY( "Bowed", ch->pcdata->bowed, fread_number( fp ) ); KEY( "Bestowments", ch->pcdata->bestowments, fread_string_nohash( fp ) ); KEY( "Bio", ch->pcdata->bio, fread_string( fp ) ); KEY( "Build", ch->pcdata->build, fread_number( fp ) ); KEY( "Bck_name", ch->bck_name, fread_string( fp ) ); KEY( "Bck_pl", ch->bck_pl, fread_number_ld( fp ) ); KEY( "Bck_race", ch->bck_race, fread_number( fp ) ); break; case 'C': if ( !strcmp( word, "Clan" ) ) { ch->pcdata->clan_name = fread_string( fp ); if ( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } KEY( "ClanRank", ch->pcdata->clanRank, fread_number( fp ) ); KEY( "ClanZeniDon", ch->pcdata->clanZeniDonated, fread_number_skill( fp ) ); KEY( "ClanZeniTax", ch->pcdata->clanZeniClanTax, fread_number_skill( fp ) ); KEY( "ClanItemsDon", ch->pcdata->clanItemsDonated, fread_number( fp ) ); KEY( "Class", ch->class, fread_number( fp ) ); KEY( "CombatFlags", ch->pcdata->combatFlags, fread_number( fp ) ); KEY( "Corespl", ch->corespl, fread_number_ld( fp ) ); if ( !str_cmp( word, "Cores" ) ) { int fm_core = fread_number(fp); int e_core = fread_number(fp); int h_core = fread_number(fp); if( fm_core == 1 ) ch->fm_core = TRUE; else ch->fm_core = FALSE; if( e_core == 1 ) ch->e_core = TRUE; else ch->e_core = FALSE; if( h_core == 1 ) ch->h_core = TRUE; else ch->h_core = FALSE; fMatch = TRUE; break; } KEY( "Creation_date", ch->pcdata->creation_date, fread_number( fp ) ); if ( !str_cmp( word, "C_date_word" ) ) { fread_string_nohash( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Color" ) ) { char *cword; int at; cword = fread_word(fp); for (at = 0; at < AT_MAXCOLOR; ++at) if (!str_cmp(cword, at_color_table[at].name)) break; if (at < AT_MAXCOLOR) ch->pcdata->colorize[at] = fread_number(fp); else { bug("Fread_char: color %s invalid.", cword); fread_number(fp); } fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) ) { line = fread_line( fp ); sscanf( line, "%d %d %d %d", &x1, &x2, &x3, &x4 ); ch->pcdata->condition[0] = x1; ch->pcdata->condition[1] = x2; ch->pcdata->condition[2] = x3; ch->pcdata->condition[3] = x4; fMatch = TRUE; break; } if ( !strcmp( word, "Council" ) ) { ch->pcdata->council_name = fread_string( fp ); if ( !preload && ch->pcdata->council_name[0] != '\0' && ( ch->pcdata->council = get_council( ch->pcdata->council_name )) == NULL ) { sprintf( buf, "Warning: the council %s no longer exists, and herefore you no longer\n\rbelong to a council.\n\r", ch->pcdata->council_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->council_name ); ch->pcdata->council_name = STRALLOC( "" ); } fMatch = TRUE; break; } KEY( "Complexion", ch->pcdata->complexion, fread_number( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_bitvector( fp ) ); if ( !strcmp( word, "Deity" ) ) { ch->pcdata->deity_name = fread_string( fp ); if ( !preload && ch->pcdata->deity_name[0] != '\0' && ( ch->pcdata->deity = get_deity( ch->pcdata->deity_name )) == NULL ) { sprintf( buf, "Warning: the deity %s no longer exists.\n\r", ch->pcdata->deity_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->deity_name ); ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->favor = 0; } fMatch = TRUE; break; } KEY( "Demonrank", ch->demonrank, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Description1",ch->pcdata->description1, fread_string( fp ) ); KEY( "Description2",ch->pcdata->description2, fread_string( fp ) ); KEY( "Description3",ch->pcdata->description3, fread_string( fp ) ); KEY( "Description4",ch->pcdata->description4, fread_string( fp ) ); KEY( "Description5",ch->pcdata->description5, fread_string( fp ) ); break; /* 'E' was moved to after 'S' */ case 'F': KEY( "Favor", ch->pcdata->favor, fread_number( fp ) ); if ( !strcmp( word, "Filename" ) ) { /* * File Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Flags", ch->pcdata->flags, fread_number( fp ) ); KEY( "FPrompt", ch->pcdata->fprompt, fread_string( fp ) ); KEY( "Fusionflags", ch->fusionflags, fread_number( fp ) ); KEY( "Fusions", ch->fusions, fread_number( fp ) ); KEY( "Fusiontimer", ch->fusiontimer, fread_number( fp ) ); if ( !strcmp( word, "Fused" ) ) { fMatch = TRUE; x1 = fread_number(fp); ch->fused[x1] = fread_string(fp); break; } break; case 'G': KEY( "Ghost", ch->pcdata->ghost_level, fread_number( fp ) ); KEY( "Glory", ch->pcdata->quest_curr, fread_number( fp ) ); KEY( "Gold", ch->gold, fread_number( fp ) ); KEY( "Gohome", ch->pcdata->gohometimer, fread_number( fp ) ); /* temporary measure */ if ( !strcmp( word, "Guild" ) ) { ch->pcdata->clan_name = fread_string( fp ); if ( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } break; case 'H': KEY( "HeartPL", ch->heart_pl, fread_number_ld( fp ) ); KEY( "Height", ch->height, fread_number( fp ) ); KEY( "HBTCLeft", ch->pcdata->HBTCTimeLeft, fread_number( fp ) ); if ( !strcmp(word, "Helled") ) { ch->pcdata->release_date = fread_number(fp); ch->pcdata->helled_by = fread_string(fp); fMatch = TRUE; break; } KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Homepage", ch->pcdata->homepage, fread_string_nohash( fp ) ); if ( !strcmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); ch->mod = 1; fMatch = TRUE; break; } KEY( "Haircolor", ch->pcdata->haircolor, fread_number( fp ) ); KEY( "Hairstyle", ch->pcdata->hairstyle, fread_number( fp ) ); KEY( "Hairlen", ch->pcdata->hairlen, fread_number( fp ) ); KEY( "Hunting", ch->pcdata->hunting, fread_string_nohash( fp ) ); break; case 'I': KEY( "ICQ", ch->pcdata->icq, fread_number( fp ) ); if(!strcmp(word, "Ignored")) { char *temp; char fname[1024]; struct stat fst; int ign; IGNORE_DATA *inode; /* Get the name */ temp = fread_string(fp); sprintf(fname, "%s%c/%s", PLAYER_DIR, tolower(temp[0]), capitalize(temp)); /* If there isn't a pfile for the name */ /* then don't add it to the list */ if(stat(fname, &fst) == -1) { fMatch = TRUE; break; } /* Count the number of names already ignored */ for(ign = 0, inode = ch->pcdata->first_ignored; inode; inode = inode->next) { ign++; } /* Add the name unless the limit has been reached */ if(ign >= MAX_IGN) { bug("fread_char: too many ignored names"); } else { /* Add the name to the list */ CREATE(inode, IGNORE_DATA, 1); inode->name = STRALLOC(temp); inode->next = NULL; inode->prev = NULL; LINK(inode, ch->pcdata->first_ignored, ch->pcdata->last_ignored, next, prev); } fMatch = TRUE; break; } KEY( "IllegalPK", ch->pcdata->illegal_pk, fread_number( fp ) ); KEY( "Immune", ch->immune, fread_number( fp ) ); KEY( "Incog", ch->pcdata->incog_level, fread_number( fp ) ); #ifdef IMC if( ( fMatch = imc_loadchar( ch, fp, word ) ) ) break; #endif break; case 'K': KEY( "Kairank", ch->kairank, fread_number( fp ) ); KEY( "KaiTimer", ch->pcdata->eKTimer, fread_number( fp ) ); KEY( "KaiMessage", ch->pcdata->kaiRestoreMsg, fread_string_nohash( fp ) ); if ( !strcmp( word, "Killed" ) ) { fMatch = TRUE; if ( killcnt >= MAX_KILLTRACK ) bug( "fread_char: killcnt (%d) >= MAX_KILLTRACK", killcnt ); else { ch->pcdata->killed[killcnt].vnum = fread_number( fp ); ch->pcdata->killed[killcnt++].count = fread_number( fp ); } } break; case 'L': KEY( "LastOn", ch->pcdata->lastlogon, fread_number( fp ) ); if ( !strcmp( word, "LastIntrest" ) ) { line = fread_line( fp ); x1=x2=0; sscanf( line, "%d %d", &x1, &x2 ); ch->pcdata->interestLastMonth = x1; ch->pcdata->interestLastYear = x2; fMatch = TRUE; break; } if ( !strcmp( word, "Last_Name" ) ) { ch->pcdata->last_name = fread_string_nohash( fp ); { sprintf( buf, " %s", ch->pcdata->last_name ); if ( ch->pcdata->last_name ) { DISPOSE(ch->pcdata->last_name); ch->pcdata->last_name = str_dup( "" ); } ch->pcdata->last_name = strdup(buf); } fMatch = TRUE; break; } KEY( "Level", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); if ( !strcmp( word, "Languages" ) ) { ch->speaks = fread_number( fp ); ch->speaking = fread_number( fp ); fMatch = TRUE; } if( !strcmp( "LastTax", word ) ) { ch->pcdata->lastTaxation = fread_number(fp); fMatch = TRUE; } break; case 'M': KEY( "MaxEnergy", ch->max_energy, fread_number( fp ) ); KEY( "MaxPrac", ch->max_prac, fread_number( fp ) ); KEY( "MaxTrain", ch->max_train, fread_number( fp ) ); KEY( "MDeaths", ch->pcdata->mdeaths, fread_number( fp ) ); KEY( "Mentalstate", ch->mental_state, fread_number( fp ) ); KEY( "MGlory", ch->pcdata->quest_accum,fread_number( fp ) ); KEY( "Minsnoop", ch->pcdata->min_snoop, fread_number( fp ) ); KEY( "MKills", ch->pcdata->mkills, fread_number( fp ) ); KEY( "Mobinvis", ch->mobinvis, fread_number( fp ) ); if ( !strcmp( word, "MobRange" ) ) { ch->pcdata->m_range_lo = fread_number( fp ); ch->pcdata->m_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'N': KEY( "NPromptCFG", ch->pcdata->normalPromptConfig, fread_number( fp ) ); KEY( "NaturalAC", ch->pcdata->natural_ac_max, fread_number( fp ) ); KEY ("Name", ch->name, fread_string( fp ) ); KEY ("NoAffectedBy", ch->no_affected_by, fread_bitvector( fp ) ); KEY( "Nognote", ch->pcdata->gnote_date, fread_number( fp ) ); KEY ("NoImmune", ch->no_immune, fread_number( fp ) ); KEY ("NoResistant", ch->no_resistant, fread_number( fp ) ); KEY ("NoSusceptible", ch->no_susceptible, fread_number( fp ) ); if ( !strcmp ( "Nuisance", word ) ) { fMatch = TRUE; CREATE( ch->pcdata->nuisance, NUISANCE_DATA, 1 ); ch->pcdata->nuisance->time = fread_number( fp ); ch->pcdata->nuisance->max_time = fread_number( fp ); ch->pcdata->nuisance->flags = fread_number( fp ); ch->pcdata->nuisance->power = 1; } if ( !strcmp ( "NuisanceNew", word ) ) { fMatch = TRUE; CREATE( ch->pcdata->nuisance, NUISANCE_DATA, 1 ); ch->pcdata->nuisance->time = fread_number( fp ); ch->pcdata->nuisance->max_time = fread_number( fp ); ch->pcdata->nuisance->flags = fread_number( fp ); ch->pcdata->nuisance->power = fread_number( fp ); } if( !strcmp( "NextHBTC", word ) ) { ch->pcdata->nextHBTCDate = fread_number(fp); fMatch = TRUE; } if( !strcmp( "Nextspar", word ) ) { ch->pcdata->nextspartime = fread_number(fp); fMatch = TRUE; } break; case 'O': KEY( "Orignaleyes", ch->pcdata->orignaleyes, fread_number( fp ) ); KEY( "Orignalhaircolor", ch->pcdata->orignalhaircolor, fread_number( fp ) ); KEY( "Outcast_time", ch->pcdata->outcast_time, fread_number( fp ) ); if ( !strcmp( word, "ObjRange" ) ) { ch->pcdata->o_range_lo = fread_number( fp ); ch->pcdata->o_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'P': KEY( "Pagerlen", ch->pcdata->pagerlen, fread_number( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string_nohash( fp ) ); if ( !strcmp( word, "PermTStats" ) ) { line = fread_line( fp ); x1=x2=x3=x4=0; sscanf( line, "%d %d %d %d", &x1, &x2, &x3, &x4 ); ch->pcdata->permTstr = x1; ch->pcdata->permTint = x2; ch->pcdata->permTspd = x3; ch->pcdata->permTcon = x4; fMatch = TRUE; break; } KEY( "PDeaths", ch->pcdata->pdeaths, fread_number( fp ) ); KEY( "PK_timer", ch->pcdata->pk_timer, fread_number( fp ) ); KEY( "PKills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "PL", ch->pl, fread_number_ld( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); /* KEY( "Position", ch->position, fread_number( fp ) );*/ /* * new positions are stored in the file from 100 up * old positions are from 0 up * if reading an old position, some translation is necessary */ if (!strcmp ( word, "Position" ) ) { ch->position = fread_number( fp ); if(ch->position<100){ switch(ch->position){ default: ; case 0: ; case 1: ; case 2: ; case 3: ; case 4: break; case 5: ch->position=6; break; case 6: ch->position=8; break; case 7: ch->position=9; break; case 8: ch->position=12; break; case 9: ch->position=13; break; case 10: ch->position=14; break; case 11: ch->position=15; break; } fMatch = TRUE; } else { ch->position-=100; fMatch = TRUE; } } KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Powerup", ch->powerup, fread_number( fp ) ); KEY( "Pretitle", ch->pcdata->pretitle, fread_string( fp ) ); KEY( "Prompt", ch->pcdata->prompt, fread_string( fp ) ); if (!strcmp ( word, "PTimer" ) ) { add_timer( ch , TIMER_PKILLED, fread_number(fp), NULL, 0 ); fMatch = TRUE; break; } break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Rage", ch->rage, fread_number( fp ) ); KEY( "Rank", ch->pcdata->rank, fread_string_nohash( fp ) ); KEY( "Resistant", ch->resistant, fread_number( fp ) ); KEY( "Restore_time",ch->pcdata->restore_time, fread_number( fp ) ); if ( !strcmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if ( !strcmp( word, "RoomRange" ) ) { ch->pcdata->r_range_lo = fread_number( fp ); ch->pcdata->r_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'S': KEY( "SD_Charge", ch->pcdata->sd_charge, fread_number( fp ) ); KEY( "Secondarycolor", ch->pcdata->secondarycolor, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "Silence", ch->pcdata->silence, fread_number( fp ) ); KEY( "Silencedby", ch->pcdata->silencedby, fread_string( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Sparcount", ch->pcdata->sparcount, fread_number( fp ) ); KEY( "Spouse", ch->pcdata->spouse, fread_string_nohash( fp ) ); KEY( "Style", ch->style, fread_number( fp ) ); KEY( "Suppress", ch->pcdata->suppress, fread_number_ld( fp ) ); KEY( "Susceptible", ch->susceptible, fread_number( fp ) ); if ( !strcmp( word, "SavingThrow" ) ) { ch->saving_wand = fread_number( fp ); ch->saving_poison_death = ch->saving_wand; ch->saving_para_petri = ch->saving_wand; ch->saving_breath = ch->saving_wand; ch->saving_spell_staff = ch->saving_wand; fMatch = TRUE; break; } if ( !strcmp( word, "SavingThrows" ) ) { ch->saving_poison_death = fread_number( fp ); ch->saving_wand = fread_number( fp ); ch->saving_para_petri = fread_number( fp ); ch->saving_breath = fread_number( fp ); ch->saving_spell_staff = fread_number( fp ); fMatch = TRUE; break; } if ( !strcmp( word, "Site" ) ) { if ( !preload ) { ch->pcdata->lasthost = STRALLOC( fread_word(fp) ); sprintf( buf, "Last connected from: %s\n\r", ch->pcdata->lasthost ); send_to_char( buf, ch ); if (ch->desc && ch->desc->host) ch->pcdata->lasthost = STRALLOC( ch->desc->host ); } else fread_to_eol( fp ); fMatch = TRUE; if ( preload ) word = "End"; else break; } if ( !strcmp( word, "Skill" ) ) { int sn; double value; if ( preload ) word = "End"; else { value = fread_number_skill( fp ); if ( file_ver < 3 ) sn = skill_lookup( fread_word( fp ) ); else sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_ability-1 ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else { ch->pcdata->learned[sn] = value; /* Take care of people who have stuff they shouldn't * * Assumes class and level were loaded before. -- Altrag * * Assumes practices are loaded first too now. -- Altrag */ if ( skill_table[sn]->skill_level[ch->class] <= 0 ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; break; } } KEY( "SparLoss", ch->pcdata->spar_loss, fread_number( fp ) ); KEY( "SparWins", ch->pcdata->spar_wins, fread_number( fp ) ); if ( !strcmp( word, "Spell" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_spell, gsn_first_skill-1 ); if ( sn < 0 ) bug( "Fread_char: unknown spell.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; break; } } if ( strcmp( word, "End" ) ) break; case 'E': if ( !strcmp( word, "End" ) ) { ch->logon_start = ch->exp; if (!ch->short_descr) ch->short_descr = STRALLOC( "" ); if (!ch->long_descr) ch->long_descr = STRALLOC( "" ); if (!ch->description) ch->description = STRALLOC( "" ); if (!ch->pcdata->description1) ch->pcdata->description1 = STRALLOC( "" ); if (!ch->pcdata->description2) ch->pcdata->description2 = STRALLOC( "" ); if (!ch->pcdata->description3) ch->pcdata->description3 = STRALLOC( "" ); if (!ch->pcdata->description4) ch->pcdata->description4 = STRALLOC( "" ); if (!ch->pcdata->description5) ch->pcdata->description5 = STRALLOC( "" ); if (!ch->pcdata->pwd) ch->pcdata->pwd = str_dup( "" ); if (!ch->pcdata->bamfin) ch->pcdata->bamfin = str_dup( "" ); if (!ch->pcdata->bamfout) ch->pcdata->bamfout = str_dup( "" ); if (!ch->pcdata->bounty_by) ch->pcdata->bounty_by = str_dup( "" ); if (!ch->pcdata->hunting) ch->pcdata->hunting = str_dup( "" ); if (!ch->pcdata->last_name) ch->pcdata->last_name = str_dup( "" ); if (!ch->pcdata->spouse) ch->pcdata->spouse = str_dup( "" ); if (!ch->pcdata->bio) ch->pcdata->bio = STRALLOC( "" ); if (!ch->pcdata->rank) ch->pcdata->rank = str_dup( "" ); if (!ch->pcdata->bestowments) ch->pcdata->bestowments = str_dup( "" ); if (!ch->pcdata->pretitle) ch->pcdata->pretitle = STRALLOC( "" ); if (!ch->pcdata->title) ch->pcdata->title = STRALLOC( "" ); if (!ch->pcdata->homepage) ch->pcdata->homepage = str_dup( "" ); if (!ch->pcdata->email) ch->pcdata->email = str_dup( "" ); if (!ch->pcdata->authed_by) ch->pcdata->authed_by = STRALLOC( "" ); if (!ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC( "" ); if (!ch->pcdata->fprompt ) ch->pcdata->fprompt = STRALLOC( "" ); ch->editor = NULL; killcnt = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK ); if ( killcnt < MAX_KILLTRACK ) ch->pcdata->killed[killcnt].vnum = 0; /* no good for newbies at all */ if ( !IS_IMMORTAL( ch ) && !ch->speaking ) ch->speaking = LANG_COMMON; /* ch->speaking = race_table[ch->race]->language; */ if ( IS_IMMORTAL( ch ) ) { int i; ch->speaks = ~0; if ( ch->speaking == 0 ) ch->speaking = ~0; CREATE(ch->pcdata->tell_history, char *, 26); for(i = 0; i < 26; i++) ch->pcdata->tell_history[i] = NULL; } if ( !ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC(""); /* reapply stat bonuses */ fixTransStatAffects(ch); return; } KEY( "Email", ch->pcdata->email, fread_string_nohash( fp ) ); KEY( "Evilmod", ch->evilmod, fread_number( fp ) ); KEY( "Exp", ch->exp, fread_number_ld( fp ) ); KEY( "Eyes", ch->pcdata->eyes, fread_number( fp ) ); break; case 'T': KEY( "Tail", ch->pcdata->tail, fread_number( fp ) ); if ( !strcmp( word, "Tongue" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_tongue, gsn_top_sn-1 ); if ( sn < 0 ) bug( "Fread_char: unknown tongue.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Train", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); /* Let no character be trusted higher than one below maxlevel -- Narn */ ch->trust = UMIN( ch->trust, MAX_LEVEL - 1 ); KEY( "TotalXTrain", ch->pcdata->total_xTrain, fread_number( fp ) ); if ( !strcmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); if ( ch->pcdata->title ) STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); } fMatch = TRUE; break; } break; case 'U': KEY( "UpgradeL", ch->pcdata->upgradeL, fread_number( fp ) ); break; case 'V': if ( !strcmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } if( !str_cmp( word, "Version" ) ) { file_ver = fread_number( fp ); ch->pcdata->version = file_ver; fMatch = TRUE; break; } break; case 'W': KEY( "Weight", ch->weight, fread_number( fp ) ); if ( !strcmp( word, "Weapon" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue-1 ); if ( sn < 0 ) bug( "Fread_char: unknown weapon.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "WizInvis", ch->pcdata->wizinvis, fread_number( fp ) ); break; case 'X': KEY( "XTrain", ch->pcdata->xTrain, fread_number( fp ) ); break; case 'Z': KEY( "Zeni", ch->gold, fread_number( fp ) ); } if ( !fMatch ) { sprintf( buf, "Fread_char: no match: %s", word ); bug( buf, 0 ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp, sh_int os_type ) { OBJ_DATA *obj; char *word; char buf[MAX_STRING_LENGTH]; int iNest; bool fMatch; bool fNest; bool fVnum; ROOM_INDEX_DATA *room = NULL; if ( ch ) room = ch->in_room; CREATE( obj, OBJ_DATA, 1 ); obj->count = 1; obj->wear_loc = -1; obj->weight = 1; fNest = TRUE; /* Requiring a Nest 0 is a waste */ fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "ActionDesc", obj->action_desc, fread_string( fp ) ); if ( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) { AFFECT_DATA *paf; int pafmod; CREATE( paf, AFFECT_DATA, 1 ); if ( !strcmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); pafmod = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_bitvector( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( pafmod ); else paf->modifier = pafmod; LINK(paf, obj->first_affect, obj->last_affect, next, prev ); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "Count", obj->count, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_bitvector( fp ) ); if ( !strcmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK(ed, obj->first_extradesc, obj->last_extradesc, next, prev ); fMatch = TRUE; } if ( !strcmp( word, "End" ) ) { if ( !fNest || !fVnum ) { if ( obj->name ) sprintf ( buf, "Fread_obj: %s incomplete object.", obj->name ); else sprintf ( buf, "Fread_obj: incomplete object." ); bug( buf, 0 ); if ( obj->name ) STRFREE( obj->name ); if ( obj->description ) STRFREE( obj->description ); if ( obj->short_descr ) STRFREE( obj->short_descr ); DISPOSE( obj ); return; } else { sh_int wear_loc = obj->wear_loc; if ( !obj->name ) obj->name = QUICKLINK( obj->pIndexData->name ); if ( !obj->description ) obj->description = QUICKLINK( obj->pIndexData->description ); if ( !obj->short_descr ) obj->short_descr = QUICKLINK( obj->pIndexData->short_descr ); if ( !obj->action_desc ) obj->action_desc = QUICKLINK( obj->pIndexData->action_desc ); LINK(obj, first_object, last_object, next, prev ); if ( ( !IS_OBJ_STAT( obj, ITEM_RARE ) && !IS_OBJ_STAT( obj, ITEM_UNIQUE ) ) || IS_NPC( ch ) ) { obj->pIndexData->count += obj->count; } if ( !obj->serial ) { cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1); obj->serial = obj->pIndexData->serial = cur_obj_serial; } if ( fNest ) rgObjNest[iNest] = obj; numobjsloaded += obj->count; ++physicalobjects; if ( file_ver > 1 || obj->wear_loc < -1 || obj->wear_loc >= MAX_WEAR ) obj->wear_loc = -1; /* Corpse saving. -- Altrag */ if ( os_type == OS_CORPSE ) { if ( !room ) { bug( "Fread_obj: Corpse without room", 0); room = get_room_index(ROOM_VNUM_LIMBO); } /* Give the corpse a timer if there isn't one */ if ( obj->timer < 1 ) obj->timer = 40; if ( room->vnum == ROOM_VNUM_HALLOFFALLEN && obj->first_content ) obj->timer = -1; obj = obj_to_room( obj, room ); } else if ( iNest == 0 || rgObjNest[iNest] == NULL ) { int slot = -1; bool reslot = FALSE; if ( file_ver > 1 && wear_loc > -1 && wear_loc < MAX_WEAR ) { int x; for ( x = 0; x < MAX_LAYERS; x++ ) if ( !save_equipment[wear_loc][x] ) { save_equipment[wear_loc][x] = obj; slot = x; reslot = TRUE; break; } if ( x == MAX_LAYERS ) bug( "Fread_obj: too many layers %d", wear_loc ); } obj = obj_to_char( obj, ch ); if ( reslot && slot != -1 ) save_equipment[wear_loc][slot] = obj; } else { if ( rgObjNest[iNest-1] ) { separate_obj( rgObjNest[iNest-1] ); obj = obj_to_obj( obj, rgObjNest[iNest-1] ); } else bug( "Fread_obj: nest layer missing %d", iNest-1 ); } if ( fNest ) rgObjNest[iNest] = obj; return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number_ld( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !strcmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); iNest = 0; fNest = FALSE; } fMatch = TRUE; } break; case 'O': KEY( "Origin", obj->origin, fread_string( fp ) ); case 'R': KEY( "Room", room, get_room_index(fread_number(fp)) ); case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !strcmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 5 ) bug( "Fread_obj: bad iValue %d.", iValue ); else if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else obj->value[iValue] = sn; fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !strcmp( word, "Values" ) ) { int x1,x2,x3,x4,x5,x6; char *ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); /* clean up some garbage */ if ( file_ver < 3 ) x5=x6=0; obj->value[0] = x1; obj->value[1] = x2; obj->value[2] = x3; obj->value[3] = x4; obj->value[4] = x5; obj->value[5] = x6; fMatch = TRUE; break; } if ( !strcmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); /* bug( "Fread_obj: bad vnum %d.", vnum ); */ if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) { fVnum = FALSE; break; } else { fVnum = TRUE; obj->cost = obj->pIndexData->cost; obj->weight = obj->pIndexData->weight; obj->item_type = obj->pIndexData->item_type; obj->wear_flags = obj->pIndexData->wear_flags; obj->extra_flags = obj->pIndexData->extra_flags; } fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; bug( "Fread_obj: no match.", 0 ); bug( word, 0 ); fread_to_eol( fp ); if ( obj->name ) STRFREE( obj->name ); if ( obj->description ) STRFREE( obj->description ); if ( obj->short_descr ) STRFREE( obj->short_descr ); while ( (ed=obj->first_extradesc) != NULL ) { STRFREE( ed->keyword ); STRFREE( ed->description ); UNLINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev ); DISPOSE( ed ); } while ( (paf=obj->first_affect) != NULL ) { UNLINK( paf, obj->first_affect, obj->last_affect, next, prev ); DISPOSE( paf ); } DISPOSE( obj ); return; } } } void set_alarm( long seconds ) { #ifdef WIN32 kill_timer (); /* kill old timer */ timer_code = timeSetEvent(seconds * 1000L, 1000, alarm_handler, 0, TIME_PERIODIC); #else alarm( seconds ); #endif } /* * Based on last time modified, show when a player was last on -Thoric */ void do_last( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH]; struct stat fst; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Usage: last <playername>\n\r", ch ); return; } strcpy( name, capitalize(arg) ); sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name ); if ( stat( buf, &fst ) != -1 && check_parse_name( capitalize(name), FALSE )) sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) ); else sprintf( buf, "%s was not found.\n\r", name ); send_to_char( buf, ch ); } /* * Added support for removeing so we could take out the write_corpses * so we could take it out of the save_char_obj function. --Shaddai */ void write_corpses( CHAR_DATA *ch, char *name, OBJ_DATA *objrem ) { OBJ_DATA *corpse; FILE *fp = NULL; /* Name and ch support so that we dont have to have a char to save their corpses.. (ie: decayed corpses while offline) */ if ( ch && IS_NPC(ch) ) { bug( "Write_corpses: writing NPC corpse.", 0 ); return; } if ( ch ) name = ch->name; /* Go by vnum, less chance of screwups. -- Altrag */ for ( corpse = first_object; corpse; corpse = corpse->next ) if ( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC && corpse->in_room != NULL && !str_cmp(corpse->short_descr+14, name) && objrem != corpse ) { if ( !fp ) { char buf[127]; sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name)); if ( !(fp = fopen(buf, "w")) ) { bug( "Write_corpses: Cannot open file.", 0 ); perror(buf); return; } } fwrite_obj(ch, corpse, fp, 0, OS_CORPSE); } if ( fp ) { fprintf(fp, "#END\n\n"); fclose(fp); } else { char buf[127]; sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name)); remove(buf); } return; } void load_corpses( void ) { DIR *dp; struct dirent *de; extern FILE *fpArea; extern char strArea[MAX_INPUT_LENGTH]; extern int falling; if ( !(dp = opendir(CORPSE_DIR)) ) { bug( "Load_corpses: can't open CORPSE_DIR", 0); perror(CORPSE_DIR); return; } falling = 1; /* Arbitrary, must be >0 though. */ while ( (de = readdir(dp)) != NULL ) { if ( de->d_name[0] != '.' ) { sprintf(strArea, "%s%s", CORPSE_DIR, de->d_name ); fprintf(stderr, "Corpse -> %s\n", strArea); if ( !(fpArea = fopen(strArea, "r")) ) { perror(strArea); continue; } for ( ; ; ) { char letter; char *word; letter = fread_letter( fpArea ); if ( letter == '*' ) { fread_to_eol(fpArea); continue; } if ( letter != '#' ) { bug( "Load_corpses: # not found.", 0 ); break; } word = fread_word( fpArea ); if ( !strcmp(word, "CORPSE" ) ) fread_obj( NULL, fpArea, OS_CORPSE ); else if ( !strcmp(word, "OBJECT" ) ) fread_obj( NULL, fpArea, OS_CARRY ); else if ( !strcmp( word, "END" ) ) break; else { bug( "Load_corpses: bad section.", 0 ); break; } } fclose(fpArea); } } fpArea = NULL; strcpy(strArea, "$"); closedir(dp); falling = 0; return; } /* * This will write one mobile structure pointed to be fp --Shaddai */ void fwrite_mobile( FILE *fp, CHAR_DATA *mob ) { if ( !IS_NPC( mob ) || !fp ) return; fprintf( fp, "#MOBILE\n" ); fprintf( fp, "Vnum %d\n", mob->pIndexData->vnum ); if ( mob->in_room ) fprintf( fp, "Room %d\n", ( mob->in_room == get_room_index( ROOM_VNUM_LIMBO ) && mob->was_in_room ) ? mob->was_in_room->vnum : mob->in_room->vnum ); if ( QUICKMATCH( mob->name, mob->pIndexData->player_name) == 0 ) fprintf( fp, "Name %s~\n", mob->name ); if ( QUICKMATCH( mob->short_descr, mob->pIndexData->short_descr) == 0 ) fprintf( fp, "Short %s~\n", mob->short_descr ); if ( QUICKMATCH( mob->long_descr, mob->pIndexData->long_descr) == 0 ) fprintf( fp, "Long %s~\n", mob->long_descr ); if ( QUICKMATCH( mob->description, mob->pIndexData->description) == 0 ) fprintf( fp, "Description %s~\n", mob->description ); fprintf( fp, "Position %d\n", mob->position ); fprintf( fp, "Flags %s\n", print_bitvector(&mob->act) ); /* Might need these later --Shaddai de_equip_char( mob ); re_equip_char( mob ); */ if ( mob->first_carrying ) fwrite_obj( mob, mob->last_carrying, fp, 0, OS_CARRY ); fprintf( fp, "EndMobile\n" ); return; } /* * This will read one mobile structure pointer to by fp --Shaddai */ CHAR_DATA * fread_mobile( FILE *fp ) { CHAR_DATA *mob = NULL; char *word; bool fMatch; int inroom = 0; ROOM_INDEX_DATA *pRoomIndex = NULL; word = feof( fp ) ? "EndMobile" : fread_word( fp ); if ( !strcmp(word, "Vnum") ) { int vnum; vnum = fread_number( fp ); mob = create_mobile( get_mob_index(vnum) ); if ( !mob ) { for ( ; ; ) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); /* So we don't get so many bug messages when something messes up * --Shaddai */ if ( !strcmp( word, "EndMobile" ) ) break; } bug("Fread_mobile: No index data for vnum %d", vnum ); return NULL; } } else { for ( ; ; ) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); /* So we don't get so many bug messages when something messes up * --Shaddai */ if ( !strcmp( word, "EndMobile" ) ) break; } extract_char(mob, TRUE); bug("Fread_mobile: Vnum not found", 0 ); return NULL; } for ( ; ;) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case '#': if ( !strcmp( word, "#OBJECT" ) ) fread_obj ( mob, fp, OS_CARRY ); case 'D': KEY( "Description", mob->description, fread_string(fp)); break; case 'E': if ( !strcmp( word, "EndMobile" ) ) { if ( inroom == 0 ) inroom = ROOM_VNUM_TEMPLE; pRoomIndex = get_room_index( inroom ); if ( !pRoomIndex ) pRoomIndex = get_room_index( ROOM_VNUM_TEMPLE ); char_to_room(mob, pRoomIndex); return mob; } break; case 'F': KEY( "Flags", mob->act, fread_bitvector(fp)); case 'L': KEY( "Long", mob->long_descr, fread_string(fp ) ); break; case 'N': KEY( "Name", mob->name, fread_string( fp ) ); break; case 'P': KEY( "Position", mob->position, fread_number( fp ) ); break; case 'R': KEY( "Room", inroom, fread_number(fp)); break; case 'S': KEY( "Short", mob->short_descr, fread_string(fp)); break; } if ( !fMatch ) { bug ( "Fread_mobile: no match.", 0 ); bug ( word, 0 ); } } return NULL; } /* * This will write in the saved mobile for a char --Shaddai */ void write_char_mobile( CHAR_DATA *ch , char *argument ) { FILE *fp; CHAR_DATA *mob; char buf[MAX_STRING_LENGTH]; if ( IS_NPC( ch ) || !ch->pcdata->pet ) return; fclose( fpReserve ); if ( (fp = fopen( argument, "w")) == NULL ) { sprintf(buf, "Write_char_mobile: couldn't open %s for writing!\n\r", argument ); bug(buf, 0 ); fpReserve = fopen( NULL_FILE, "r" ); return; } mob = ch->pcdata->pet; xSET_BIT( mob->affected_by, AFF_CHARM ); fwrite_mobile( fp, mob ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * This will read in the saved mobile for a char --Shaddai */ void read_char_mobile( char *argument ) { FILE *fp; CHAR_DATA *mob; char buf[MAX_STRING_LENGTH]; fclose( fpReserve ); if ( (fp = fopen( argument, "r")) == NULL ) { sprintf(buf, "Read_char_mobile: couldn't open %s for reading!\n\r", argument ); bug(buf, 0 ); fpReserve = fopen( NULL_FILE, "r" ); return; } mob = fread_mobile( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }