sunder2.1/clan/
sunder2.1/class/
sunder2.1/class/bak/
sunder2.1/doc/ideas/
sunder2.1/gods/
sunder2.1/log/
sunder2.1/msgbase/
sunder2.1/src/o/
sunder2.1/time/
#8192
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,
green grass. Here the powers of good have managed to create a foothold in 
this realm of darkness, to aid those stranded or trapped here. You may rest
in peace (if you'll pardon the inappropriate euphemism) for as long as you
wish here.
~
~
9220 3
D1
~
~
0 -1 8193
D2
~
~
0 -1 8187
D3
~
~
0 -1 8191
S
#8193
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D1
~
~
0 -1 8194
D2
~
~
0 -1 8188
D3
~
~
0 -1 8192
S
#8194
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D2
~
~
0 -1 8189
D3
~
~
0 -1 8193
S
#8195
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. A gaping hole looms out of the fog in the ground to the right.
~
~
8193 1
D0
~
~
0 -1 8197
D2
~
~
0 -1 8164
D5
~
~
0 -1 8196
S
#8196
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them
is how they decorate their lair. So when you enter and see treasure splashed
everywhere, along with a generous helping of blood and fried corpses, you are
at least 90% sure you have entered the lair of one...
~
~
8193 0
D4
~
~
0 -1 8195
S
#8197
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
~
~
8193 1
D0
~
~
0 -1 8198
D2
~
~
0 -1 8195
S
#8198
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. You aren't sure, but you think you can see a dark tunnel up
ahead.
~
~
8193 1
D0
~
~
0 -1 8199
D2
~
~
0 -1 8197
S
#8199
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell 
of green grass and fresh air. You can clamber through and escape, though
the tunnel is so narrow you doubt you'd be able to return through it.
~
~
8197 1
D0
~
~
0 0 25120
D2
~
~
0 -1 8198
S
#8100
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
~
4 2
E
sign~
W E L C O M E    T O    G H O S T T O W N

                       Population : 0

--- This area brought to you by Yaegar on behalf of AnonyMud ---

~
D0
~
~
0 -1 8101
D2
~
~
0 0 14306
S
#8101
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the
most ghastly of undead, as well as their fell minions. Should you proceed,
you may find yourself unable to return home by conventional means, and
instead have to travel through until you find another means of escape. Your
choice.
~
~
4 1
D0
~
~
0 -1 8102
D2
~
~
0 -1 8100
S
#8102
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread
wash over you. Shaking, you collect yourself and prepare to advance into
this literally god-forsaken area. Houses line the street to the left and
right. Up ahead lies a small town square.
~
~
8192 1
D0
~
~
0 -1 8106
D1
~
~
1 -1 8104
D3
~
~
1 -1 8103
S
#8103
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D1
~
~
1 -1 8102
S
#8104
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D3
~
~
1 -1 8102
S
#8105
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8108
D1
~
~
0 -1 8106
S
#8106
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8109
D1
~
~
0 -1 8107
D2
~
~
0 -1 8102
D3
~
~
0 -1 8105
S
#8107
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8110
D3
~
~
0 -1 8106
S
#8108
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8111
D1
~
~
0 -1 8109
D2
~
~
0 -1 8105
D3
~
~
0 -1 8114
S
#8109
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch
past houses and shops in every direction. There must still be some water in
the well, as a small amount of grass has managed to grow around it.
~
~
8192 1
D0
~
~
0 -1 8112
D1
~
~
0 -1 8110
D2
~
~
0 -1 8106
D3
~
~
0 -1 8108
S
#8110
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8113
D1
~
~
0 -1 8124
D2
~
~
0 -1 8107
D3
~
~
0 -1 8109
S
#8111
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D1
~
~
0 -1 8112
D2
~
~
0 -1 8108
S
#8112
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D0
~
~
0 -1 8134
D1
~
~
0 -1 8113
D2
~
~
0 -1 8109
D3
~
~
0 -1 8111
S
#8113
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
~
8192 1
D2
~
~
0 -1 8110
D3
~
~
0 -1 8112
S
#8114
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
~
8192 1
D0
~
~
1 -1 8115
D1
~
~
0 -1 8108
D2
~
~
1 -1 8116
D3
~
~
0 -1 8117
S
#8115
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8114
S
#8116
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8114
S
#8117
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
~
8192 1
D0
~
~
1 -1 8118
D1
~
~
0 -1 8114
D2
~
~
1 -1 8119
D3
~
~
0 -1 8120
S
#8118
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8117
S
#8119
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8117
S
#8120
A Side Street~
You have reached the end of a side street that runs west away from the Town
Square. Houses lie to the north, west and south.
~
~
8192 1
D0
~
~
1 -1 8121
D1
~
~
0 -1 8117
D2
~
~
1 -1 8122
D3
~
~
1 -1 8123
S
#8121
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8120
S
#8122
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8120
S
#8123
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D1
~
~
1 -1 8120
S
#8124
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
~
8192 1
D0
~
~
1 -1 8125
D1
~
~
0 -1 8127
D2
~
~
1 -1 8126
D3
~
~
0 -1 8110
S
#8125
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8124
S
#8126
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8124
S
#8127
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
~
8192 1
D0
~
~
1 -1 8128
D1
~
~
0 -1 8130
D2
~
~
1 -1 8129
D3
~
~
0 -1 8124
S
#8128
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8127
S
#8129
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8127
S
#8130
A Side Street~
You have reached the end of a side street that runs east away from the Town
Square. Houses lie to the north, east and south.
~
~
8192 1
D0
~
~
1 -1 8131
D1
~
~
1 -1 8133
D2
~
~
1 -1 8132
D3
~
~
0 -1 8127
S
#8131
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D2
~
~
1 -1 8130
S
#8132
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D0
~
~
1 -1 8130
S
#8133
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D3
~
~
1 -1 8130
S
#8134
Main Street~
You are heading along Main Street, which heads south to the Town Square and
North toward an intersection. Houses line the street.
~
~
8192 1
D0
~
~
0 -1 8137
D1
~
~
1 -1 8136
D2
~
~
0 -1 8112
D3
~
~
1 -1 8135
S
#8135
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D1
~
~
1 -1 8134
S
#8136
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
~
8200 0
D3
~
~
1 -1 8134
S
#8137
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the
northwest of here, while the former residences of the Mayor lie directly
west. You aren't sure where the northern path goes, as that area is
enshrouded in dark fog...
~
~
8192 1
D0
~
~
0 -1 8155
D2
~
~
0 -1 8134
D3
~
~
0 -1 8138
S
#8138
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with
debris and overgrown with tough, gray weeds that have sprouted through the
carefully-laid cobblestones. There are junctions to the east and west of
here.
~
~
8192 1
D1
~
~
0 -1 8137
D3
~
~
0 -1 8139
S
#8139
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that
once flourished with the most beautiful flora on the continent, but is now
home to the same sickly-gray weeds that sprout through the footpath, as well
as some very tall, sinister-looking trees.
~
~
8192 1
D0
~
~
0 -1 8171
D1
~
~
0 -1 8138
D3
~
~
0 -1 8140
S
#8140
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor
of this town. Since the incursion of the undead, it has fallen into
disrepair, though not to the state that the other dwellings have, leading
you to suspect that perhaps someone (or thing) important now resides here...
~
~
8192 1
D1
~
~
0 -1 8139
D3
~
~
1 -1 8141
S
#8141
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
~
8201 0
D0
~
~
1 -1 8143
D1
~
~
1 -1 8140
D2
~
~
1 -1 8142
D3
~
~
0 -1 8144
S
#8142
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D0
~
~
1 -1 8141
S
#8143
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D2
~
~
1 -1 8141
S
#8144
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
~
8201 0
D0
~
~
1 -1 8146
D1
~
~
0 0 8141
D2
~
~
1 -1 8145
D3
~
~
0 -1 8147
S
#8145
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D0
~
~
1 -1 8144
S
#8146
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D2
~
~
1 -1 8144
S
#8147
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the 
dreadful stench emanating from upstairs, makes you reluctant to proceed...
~
~
8201 0
D1
~
~
0 -1 8144
D4
~
~
0 -1 8148
S
#8148
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately
sorry as horrid-smelling air fills your lungs. Coughing, you fight to 
breathe, and steel yourself to continue.
~
~
8201 0
D1
~
~
0 -1 8149
D5
~
~
0 -1 8147
S
#8149
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. Doors lie to the north 
and south of here. The hall ends at an impressive portal to the east.
~
~
8201 0
D0
~
~
1 -1 8150
D1
~
~
1 -1 8152
D2
~
~
1 -1 8151
D3
~
~
0 -1 8148
S
#8150
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D2
~
~
1 -1 8149
S
#8151
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
~
8201 0
D0
~
~
1 -1 8149
S
#8152
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the
stench you detected earlier. In addition, you are further amazed to notice
the surprisingly good condition of this study, a comfortable den lined with
shelves full of ancient texts. A large oak desk dominates the room, and
behind this sits a plush leather chair. Wonder whose domain this is...?
~
~
8200 0
D0
~
~
1 -1 8153
D2
~
~
1 -1 8154
D3
~
~
1 -1 8149
S
#8153
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets. 
Opposite it lies a comfortable divan, upon which the maidens of the master
of this domain usually recline. A painting on one wall catches your eye.
~
~
8201 0
E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but
evil-looking gentleman of middle years.
~
D2
~
~
1 -1 8152
S
#8154
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as 
decayed and despoiled as it was well-presented and comfortable. The furniture,
while obviously once fine, is now ruined beyond repair. Blood stains coat
the walls, and a corpse hangs by a rope from the chandelier in the center
of the room. Whoever lives here must have a disagreeable personality to say
the very least...
~
~
8201 0
D0
~
~
1 -1 8152
S
#8155
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
~
8193 1
D1
~
~
0 -1 8156
D2
~
~
0 -1 8137
S
#8156
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
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8193 1
D0
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0 -1 8159
D2
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0 -1 8157
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S
#8157
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather
creepy little stone dwelling, with no windows, but a stout oak door 
directly to the east.
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8192 1
D0
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0 -1 8156
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1 -1 8158
S
#8158
Temporary Residence of a Demon~
OH NO!

You have inadvertently stumbled upon the temporary Prime Material Plane lair
of ORCUS! If he isn't here, leave quickly. If he is...

There is a shimmering portal to his home dimension to the east.
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8200 0
D3
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1 -1 8157
S
#8159
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
~
8193 1
D0
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0 -1 8163
D1
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0 -1 8160
D2
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0 -1 8156
S
#8160
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage
whose door lies to the east. Peering through the windows, you imagine you
can see shapes moving about.
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8192 1
D1
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1 -1 8161
D3
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0 -1 8159
S
#8161
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.
Broken furniture and decaying corpses litter the floor. To the east, you
can see a staircase leading down.
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8193 0
D1
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0 -1 8162
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1 -1 8160
S
#8162
A Staircase~
This staircase is an ancient stone structure that looks far older than the
other structures in the village. You peer down in an attempt to ascertain
what may below, but can see only darkness.
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8197 0
D3
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0 -1 8161
S
#8163
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
~
8193 1
D0
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~
0 -1 8164
D2
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0 -1 8159
S
#8164
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
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8193 1
D0
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0 -1 8195
D1
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0 -1 8165
D2
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0 -1 8163
S
#8165
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,
not surprising considering the nature of the current inhabitants of this
ghoulish town. A large iron door looms to the east, and you notice runes
inscribed into its surface in silver.
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8196 1
E
runes door~
The runes on the door read-

  "Here is the final resting place of the Evil Baron Shereck, former
   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned
   here by the powerful magic of Xanad, the ArchMage of Anon, their
   rest may not be disturbed by their undead allies. Pray, whoever reads
   this, do not breach this portal, for you will once again unleash their
   undead madness upon the world."
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D1
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1 -1 8166
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S
#8166
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though
no-one has been here in centuries. A layer of dust ankle-deep makes progress
difficult, as do the hanging cobwebs, with strands as thick as your wrist.
You hope you don't run into the spinner of these webs.
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8321 0
D3
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1 -1 8165
D5
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0 -1 8167
S
#8167
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a
prominent urge you have right now as you glance about the hellish murals
on the walls, and the rotting corpses hanging in metal frames from the 
arched ceiling.
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8321 0
D0
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1 -1 8168
D1
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1 -1 8170
D2
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1 -1 8169
D4
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0 -1 8166
S
#8168
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
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8321 0
D2
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1 -1 8167
S
#8169
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
~
8321 0
D0
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1 -1 8167
S
#8170
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
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8321 0
D3
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1 -1 8167
S
#8171
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth...
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8192 3
D0
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0 -1 8172
D2
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0 -1 8139
S
#8172
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. You suddenly curse as you nearly fall into a
small hole in the center of the path which was partially covered by a nest
of branches.
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8196 3
D0
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0 -1 8173
D2
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0 -1 8171
D5
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0 -1 8174
S
#8173
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. The garden gates are directly ahead... Peering
through, you become reluctant to enter. It looks like a virtual maze...
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8196 3
D0
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1 0 8177
D2
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0 -1 8172
S
#8174
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he
brought to his village. He would do anything to escape, but is currently
too petrified to leave his hole.
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8193 0
D4
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0 -1 8172
S
#8175
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
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8193 3
D2
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0 -1 8176
D3
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0 -1 8180
S
#8176
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D1
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0 -1 8177
D2
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0 -1 8175
D3
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0 -1 8181
S
#8177
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
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8193 3
D0
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0 -1 8182
D1
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0 -1 8176
D3
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0 -1 8178
S
#8178
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D1
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0 -1 8177
D2
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~
0 -1 8179
D3
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0 -1 8183
S
#8179
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D1
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0 -1 8178
D2
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0 -1 8184
S
#8180
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D1
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0 -1 8185
D2
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0 -1 8181
D3
~
~
0 -1 8175
S
#8181
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
~
~
0 -1 8182
D1
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~
0 -1 8176
D2
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0 -1 8180
D3
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0 -1 8186
S
#8182
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D0
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0 -1 8187
D1
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0 -1 8183
D2
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~
0 -1 8181
D3
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0 -1 8177
S
#8183
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D0
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~
0 -1 8182
D1
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~
0 -1 8188
D2
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0 -1 8184
D3
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0 -1 8178
S
#8184
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D0
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0 -1 8183
D2
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~
0 -1 8179
D3
~
~
0 -1 8189
S
#8185
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
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0 -1 8186
D1
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0 -1 8180
D2
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0 -1 8190
S
#8186
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
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8193 3
D0
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~
0 -1 8185
D1
~
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0 -1 8191
D2
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~
0 -1 8181
D3
~
~
0 -1 8187
S
#8187
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
~
~
0 -1 8182
D1
~
~
0 -1 8188
D2
~
~
0 -1 8192
D3
~
~
0 -1 8186
S
#8188
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
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0 -1 8193
D1
~
~
0 -1 8189
D2
~
~
0 -1 8183
D3
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~
0 -1 8187
S
#8189
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
~
~
0 -1 8188
D1
~
~
0 -1 8194
D2
~
~
0 -1 8184
S
#8190
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D2
~
~
0 -1 8191
D3
~
~
0 -1 8185
S
#8191
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
~
8193 3
D0
~
~
0 -1 8186
D1
~
~
0 -1 8192
D3
~
~
0 -1 8190
S
#0