#8192 The Garden~ You suddenly enter a brightly-lit glade full of towering oaks and fresh, green grass. Here the powers of good have managed to create a foothold in this realm of darkness, to aid those stranded or trapped here. You may rest in peace (if you'll pardon the inappropriate euphemism) for as long as you wish here. ~ ~ 9220 3 D1 ~ ~ 0 -1 8193 D2 ~ ~ 0 -1 8187 D3 ~ ~ 0 -1 8191 S #8193 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D1 ~ ~ 0 -1 8194 D2 ~ ~ 0 -1 8188 D3 ~ ~ 0 -1 8192 S #8194 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D2 ~ ~ 0 -1 8189 D3 ~ ~ 0 -1 8193 S #8195 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. A gaping hole looms out of the fog in the ground to the right. ~ ~ 8193 1 D0 ~ ~ 0 -1 8197 D2 ~ ~ 0 -1 8164 D5 ~ ~ 0 -1 8196 S #8196 The Dragon's Lair~ Dragons of all types, alive or undead, keep certain habits, and one of them is how they decorate their lair. So when you enter and see treasure splashed everywhere, along with a generous helping of blood and fried corpses, you are at least 90% sure you have entered the lair of one... ~ ~ 8193 0 D4 ~ ~ 0 -1 8195 S #8197 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ ~ 8193 1 D0 ~ ~ 0 -1 8198 D2 ~ ~ 0 -1 8195 S #8198 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. You aren't sure, but you think you can see a dark tunnel up ahead. ~ ~ 8193 1 D0 ~ ~ 0 -1 8199 D2 ~ ~ 0 -1 8197 S #8199 A Dark Tunnel~ Can it be? YES! An escape route! From this tunnel emanates the sweet smell of green grass and fresh air. You can clamber through and escape, though the tunnel is so narrow you doubt you'd be able to return through it. ~ ~ 8197 1 D0 ~ ~ 0 0 25120 D2 ~ ~ 0 -1 8198 S #8100 A Dusty Trail~ You are heading along a dusty trail that runs toward the town ahead. There is a horrid stench detectable even here. You see a sign up ahead. ~ ~ 4 2 E sign~ W E L C O M E T O G H O S T T O W N Population : 0 --- This area brought to you by Yaegar on behalf of AnonyMud --- ~ D0 ~ ~ 0 -1 8101 D2 ~ ~ 0 0 14306 S #8101 The Town~ You have reached the Ghost Town, a place rumored to be inhabited by the most ghastly of undead, as well as their fell minions. Should you proceed, you may find yourself unable to return home by conventional means, and instead have to travel through until you find another means of escape. Your choice. ~ ~ 4 1 D0 ~ ~ 0 -1 8102 D2 ~ ~ 0 -1 8100 S #8102 The Main Street~ Stepping onto this street, you immediately feel a wave of fear and dread wash over you. Shaking, you collect yourself and prepare to advance into this literally god-forsaken area. Houses line the street to the left and right. Up ahead lies a small town square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8106 D1 ~ ~ 1 -1 8104 D3 ~ ~ 1 -1 8103 S #8103 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D1 ~ ~ 1 -1 8102 S #8104 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D3 ~ ~ 1 -1 8102 S #8105 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8108 D1 ~ ~ 0 -1 8106 S #8106 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8109 D1 ~ ~ 0 -1 8107 D2 ~ ~ 0 -1 8102 D3 ~ ~ 0 -1 8105 S #8107 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8110 D3 ~ ~ 0 -1 8106 S #8108 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8111 D1 ~ ~ 0 -1 8109 D2 ~ ~ 0 -1 8105 D3 ~ ~ 0 -1 8114 S #8109 The Well in the Town Square~ You are standing in the middle of the town square, at the well. Paths stretch past houses and shops in every direction. There must still be some water in the well, as a small amount of grass has managed to grow around it. ~ ~ 8192 1 D0 ~ ~ 0 -1 8112 D1 ~ ~ 0 -1 8110 D2 ~ ~ 0 -1 8106 D3 ~ ~ 0 -1 8108 S #8110 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8113 D1 ~ ~ 0 -1 8124 D2 ~ ~ 0 -1 8107 D3 ~ ~ 0 -1 8109 S #8111 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D1 ~ ~ 0 -1 8112 D2 ~ ~ 0 -1 8108 S #8112 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D0 ~ ~ 0 -1 8134 D1 ~ ~ 0 -1 8113 D2 ~ ~ 0 -1 8109 D3 ~ ~ 0 -1 8111 S #8113 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ ~ 8192 1 D2 ~ ~ 0 -1 8110 D3 ~ ~ 0 -1 8112 S #8114 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8115 D1 ~ ~ 0 -1 8108 D2 ~ ~ 1 -1 8116 D3 ~ ~ 0 -1 8117 S #8115 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8114 S #8116 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8114 S #8117 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8118 D1 ~ ~ 0 -1 8114 D2 ~ ~ 1 -1 8119 D3 ~ ~ 0 -1 8120 S #8118 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8117 S #8119 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8117 S #8120 A Side Street~ You have reached the end of a side street that runs west away from the Town Square. Houses lie to the north, west and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8121 D1 ~ ~ 0 -1 8117 D2 ~ ~ 1 -1 8122 D3 ~ ~ 1 -1 8123 S #8121 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8120 S #8122 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8120 S #8123 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D1 ~ ~ 1 -1 8120 S #8124 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8125 D1 ~ ~ 0 -1 8127 D2 ~ ~ 1 -1 8126 D3 ~ ~ 0 -1 8110 S #8125 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8124 S #8126 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8124 S #8127 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8128 D1 ~ ~ 0 -1 8130 D2 ~ ~ 1 -1 8129 D3 ~ ~ 0 -1 8124 S #8128 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8127 S #8129 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8127 S #8130 A Side Street~ You have reached the end of a side street that runs east away from the Town Square. Houses lie to the north, east and south. ~ ~ 8192 1 D0 ~ ~ 1 -1 8131 D1 ~ ~ 1 -1 8133 D2 ~ ~ 1 -1 8132 D3 ~ ~ 0 -1 8127 S #8131 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D2 ~ ~ 1 -1 8130 S #8132 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D0 ~ ~ 1 -1 8130 S #8133 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D3 ~ ~ 1 -1 8130 S #8134 Main Street~ You are heading along Main Street, which heads south to the Town Square and North toward an intersection. Houses line the street. ~ ~ 8192 1 D0 ~ ~ 0 -1 8137 D1 ~ ~ 1 -1 8136 D2 ~ ~ 0 -1 8112 D3 ~ ~ 1 -1 8135 S #8135 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D1 ~ ~ 1 -1 8134 S #8136 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ ~ 8200 0 D3 ~ ~ 1 -1 8134 S #8137 An Intersection~ You are standing at an intersection devoid of houses. A park looms to the northwest of here, while the former residences of the Mayor lie directly west. You aren't sure where the northern path goes, as that area is enshrouded in dark fog... ~ ~ 8192 1 D0 ~ ~ 0 -1 8155 D2 ~ ~ 0 -1 8134 D3 ~ ~ 0 -1 8138 S #8138 The Road to the Mayor's House~ This road was at one time spacious and beautiful, but is now cluttered with debris and overgrown with tough, gray weeds that have sprouted through the carefully-laid cobblestones. There are junctions to the east and west of here. ~ ~ 8192 1 D1 ~ ~ 0 -1 8137 D3 ~ ~ 0 -1 8139 S #8139 A Junction~ At this point, a dirt track runs north toward a dismal-looking garden that once flourished with the most beautiful flora on the continent, but is now home to the same sickly-gray weeds that sprout through the footpath, as well as some very tall, sinister-looking trees. ~ ~ 8192 1 D0 ~ ~ 0 -1 8171 D1 ~ ~ 0 -1 8138 D3 ~ ~ 0 -1 8140 S #8140 Outside the Mayor's House~ The path ends at a decrepit manse that once served as home for the Mayor of this town. Since the incursion of the undead, it has fallen into disrepair, though not to the state that the other dwellings have, leading you to suspect that perhaps someone (or thing) important now resides here... ~ ~ 8192 1 D1 ~ ~ 0 -1 8139 D3 ~ ~ 1 -1 8141 S #8141 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ ~ 8201 0 D0 ~ ~ 1 -1 8143 D1 ~ ~ 1 -1 8140 D2 ~ ~ 1 -1 8142 D3 ~ ~ 0 -1 8144 S #8142 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D0 ~ ~ 1 -1 8141 S #8143 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D2 ~ ~ 1 -1 8141 S #8144 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ ~ 8201 0 D0 ~ ~ 1 -1 8146 D1 ~ ~ 0 0 8141 D2 ~ ~ 1 -1 8145 D3 ~ ~ 0 -1 8147 S #8145 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D0 ~ ~ 1 -1 8144 S #8146 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D2 ~ ~ 1 -1 8144 S #8147 The Stairway~ This crooked staircase looks very unstable, and this, coupled with the dreadful stench emanating from upstairs, makes you reluctant to proceed... ~ ~ 8201 0 D1 ~ ~ 0 -1 8144 D4 ~ ~ 0 -1 8148 S #8148 The Stairway~ At the top of the stairs you pause to catch your breath, and are immediately sorry as horrid-smelling air fills your lungs. Coughing, you fight to breathe, and steel yourself to continue. ~ ~ 8201 0 D1 ~ ~ 0 -1 8149 D5 ~ ~ 0 -1 8147 S #8149 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. Doors lie to the north and south of here. The hall ends at an impressive portal to the east. ~ ~ 8201 0 D0 ~ ~ 1 -1 8150 D1 ~ ~ 1 -1 8152 D2 ~ ~ 1 -1 8151 D3 ~ ~ 0 -1 8148 S #8150 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D2 ~ ~ 1 -1 8149 S #8151 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ ~ 8201 0 D0 ~ ~ 1 -1 8149 S #8152 The Mayor's Study~ As you enter this room, you are amazed to notice a complete absence of the stench you detected earlier. In addition, you are further amazed to notice the surprisingly good condition of this study, a comfortable den lined with shelves full of ancient texts. A large oak desk dominates the room, and behind this sits a plush leather chair. Wonder whose domain this is...? ~ ~ 8200 0 D0 ~ ~ 1 -1 8153 D2 ~ ~ 1 -1 8154 D3 ~ ~ 1 -1 8149 S #8153 A Bedroom~ In this room lies an ornately-carved four poster bed with satin sheets. Opposite it lies a comfortable divan, upon which the maidens of the master of this domain usually recline. A painting on one wall catches your eye. ~ ~ 8201 0 E painting~ It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but evil-looking gentleman of middle years. ~ D2 ~ ~ 1 -1 8152 S #8154 A Bedroom~ This bedroom is as ruinous as its northern counterpart was lavish, as decayed and despoiled as it was well-presented and comfortable. The furniture, while obviously once fine, is now ruined beyond repair. Blood stains coat the walls, and a corpse hangs by a rope from the chandelier in the center of the room. Whoever lives here must have a disagreeable personality to say the very least... ~ ~ 8201 0 D0 ~ ~ 1 -1 8152 S #8155 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ ~ 8193 1 D1 ~ ~ 0 -1 8156 D2 ~ ~ 0 -1 8137 S #8156 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ ~ 8193 1 D0 ~ ~ 0 -1 8159 D2 ~ ~ 0 -1 8157 D3 ~ ~ 0 -1 8155 S #8157 A Small House~ The mist clears suddenly, and you find yourself standing outside a rather creepy little stone dwelling, with no windows, but a stout oak door directly to the east. ~ ~ 8192 1 D0 ~ ~ 0 -1 8156 D1 ~ ~ 1 -1 8158 S #8158 Temporary Residence of a Demon~ OH NO! You have inadvertently stumbled upon the temporary Prime Material Plane lair of ORCUS! If he isn't here, leave quickly. If he is... There is a shimmering portal to his home dimension to the east. ~ ~ 8200 0 D3 ~ ~ 1 -1 8157 S #8159 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ ~ 8193 1 D0 ~ ~ 0 -1 8163 D1 ~ ~ 0 -1 8160 D2 ~ ~ 0 -1 8156 S #8160 A Clearing~ You have reached an area devoid of mist, the front yard of a ruined cottage whose door lies to the east. Peering through the windows, you imagine you can see shapes moving about. ~ ~ 8192 1 D1 ~ ~ 1 -1 8161 D3 ~ ~ 0 -1 8159 S #8161 The Interior of the Cottage~ This cottage is, as all the other residences of this place, a ruined mess. Broken furniture and decaying corpses litter the floor. To the east, you can see a staircase leading down. ~ ~ 8193 0 D1 ~ ~ 0 -1 8162 D3 ~ ~ 1 -1 8160 S #8162 A Staircase~ This staircase is an ancient stone structure that looks far older than the other structures in the village. You peer down in an attempt to ascertain what may below, but can see only darkness. ~ ~ 8197 0 D3 ~ ~ 0 -1 8161 S #8163 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ ~ 8193 1 D0 ~ ~ 0 -1 8164 D2 ~ ~ 0 -1 8159 S #8164 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ ~ 8193 1 D0 ~ ~ 0 -1 8195 D1 ~ ~ 0 -1 8165 D2 ~ ~ 0 -1 8163 S #8165 Outside The Crypt~ The small stone building is actually a crypt, which is in good condition, not surprising considering the nature of the current inhabitants of this ghoulish town. A large iron door looms to the east, and you notice runes inscribed into its surface in silver. ~ ~ 8196 1 E runes door~ The runes on the door read- "Here is the final resting place of the Evil Baron Shereck, former tyrant of the Barony of Palem, and his two foul brothers. Imprisoned here by the powerful magic of Xanad, the ArchMage of Anon, their rest may not be disturbed by their undead allies. Pray, whoever reads this, do not breach this portal, for you will once again unleash their undead madness upon the world." ~ D1 ~ ~ 1 -1 8166 D3 ~ ~ 0 -1 8164 S #8166 Inside The Crypt~ The interior of the crypt is dark, damp and cramped. It looks as though no-one has been here in centuries. A layer of dust ankle-deep makes progress difficult, as do the hanging cobwebs, with strands as thick as your wrist. You hope you don't run into the spinner of these webs. ~ ~ 8321 0 D3 ~ ~ 1 -1 8165 D5 ~ ~ 0 -1 8167 S #8167 The Crypt Proper~ Three doors and a staircase allow escape from this area, and that is a prominent urge you have right now as you glance about the hellish murals on the walls, and the rotting corpses hanging in metal frames from the arched ceiling. ~ ~ 8321 0 D0 ~ ~ 1 -1 8168 D1 ~ ~ 1 -1 8170 D2 ~ ~ 1 -1 8169 D4 ~ ~ 0 -1 8166 S #8168 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ ~ 8321 0 D2 ~ ~ 1 -1 8167 S #8169 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ ~ 8321 0 D0 ~ ~ 1 -1 8167 S #8170 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ ~ 8321 0 D3 ~ ~ 1 -1 8167 S #8171 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth... ~ ~ 8192 3 D0 ~ ~ 0 -1 8172 D2 ~ ~ 0 -1 8139 S #8172 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. You suddenly curse as you nearly fall into a small hole in the center of the path which was partially covered by a nest of branches. ~ ~ 8196 3 D0 ~ ~ 0 -1 8173 D2 ~ ~ 0 -1 8171 D5 ~ ~ 0 -1 8174 S #8173 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. The garden gates are directly ahead... Peering through, you become reluctant to enter. It looks like a virtual maze... ~ ~ 8196 3 D0 ~ ~ 1 0 8177 D2 ~ ~ 0 -1 8172 S #8174 A Bolthole~ Here the cowardly necromancer Xantharus lurks, terrified of the evil he brought to his village. He would do anything to escape, but is currently too petrified to leave his hole. ~ ~ 8193 0 D4 ~ ~ 0 -1 8172 S #8175 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D2 ~ ~ 0 -1 8176 D3 ~ ~ 0 -1 8180 S #8176 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D1 ~ ~ 0 -1 8177 D2 ~ ~ 0 -1 8175 D3 ~ ~ 0 -1 8181 S #8177 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8182 D1 ~ ~ 0 -1 8176 D3 ~ ~ 0 -1 8178 S #8178 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D1 ~ ~ 0 -1 8177 D2 ~ ~ 0 -1 8179 D3 ~ ~ 0 -1 8183 S #8179 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D1 ~ ~ 0 -1 8178 D2 ~ ~ 0 -1 8184 S #8180 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D1 ~ ~ 0 -1 8185 D2 ~ ~ 0 -1 8181 D3 ~ ~ 0 -1 8175 S #8181 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8182 D1 ~ ~ 0 -1 8176 D2 ~ ~ 0 -1 8180 D3 ~ ~ 0 -1 8186 S #8182 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8187 D1 ~ ~ 0 -1 8183 D2 ~ ~ 0 -1 8181 D3 ~ ~ 0 -1 8177 S #8183 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8182 D1 ~ ~ 0 -1 8188 D2 ~ ~ 0 -1 8184 D3 ~ ~ 0 -1 8178 S #8184 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8183 D2 ~ ~ 0 -1 8179 D3 ~ ~ 0 -1 8189 S #8185 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8186 D1 ~ ~ 0 -1 8180 D2 ~ ~ 0 -1 8190 S #8186 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8185 D1 ~ ~ 0 -1 8191 D2 ~ ~ 0 -1 8181 D3 ~ ~ 0 -1 8187 S #8187 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8182 D1 ~ ~ 0 -1 8188 D2 ~ ~ 0 -1 8192 D3 ~ ~ 0 -1 8186 S #8188 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8193 D1 ~ ~ 0 -1 8189 D2 ~ ~ 0 -1 8183 D3 ~ ~ 0 -1 8187 S #8189 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8188 D1 ~ ~ 0 -1 8194 D2 ~ ~ 0 -1 8184 S #8190 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D2 ~ ~ 0 -1 8191 D3 ~ ~ 0 -1 8185 S #8191 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ ~ 8193 3 D0 ~ ~ 0 -1 8186 D1 ~ ~ 0 -1 8192 D3 ~ ~ 0 -1 8190 S #0