/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /********************************************************** *************** S U N D E R M U D *** 2 . 0 ************** ********************************************************** * The unique portions of the SunderMud code as well as * * the integration efforts for code from other sources is * * based primarily on the efforts of: * * * * Lotherius <aelfwyne@operamail.com> (Alvin W. Brinson) * * and many others, see "help sundermud" in the mud. * **********************************************************/ #include "everything.h" extern int _filbuf args ((FILE *)); extern bool fCopyOver; /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args ((CHAR_DATA * ch, FILE * fp)); void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)); void fwrite_pet args ((CHAR_DATA * pet, FILE * fp)); void fread_char args ((CHAR_DATA * ch, FILE * fp)); void fread_pet args ((CHAR_DATA * ch, FILE * fp)); void fread_obj args ((CHAR_DATA * ch, FILE * fp)); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj (CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; FILE *fp; if (IS_NPC (ch)) return; if (!ch) { bugf ("save_char_obj: Trying to save thin air."); return; } if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; if (ch->level == 0) return; /* We don't wanna save folks during creation. Sowwy. */ /* create god log */ if (IS_HERO (ch) || ch->level >= LEVEL_HERO) { fclose (fpReserve); SNP (strsave, "%s%s", GOD_DIR, capitalize (ch->name)); if ((fp = fopen (strsave, "w")) == NULL) bugf ("Save_char_obj: couldn't open %s", strsave ); fprintf (fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust (ch), ch->name, ch->pcdata->title); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } fclose (fpReserve); SNP (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); if ((fp = fopen (PLAYER_TEMP, "w")) == NULL) bugf ("Save_char_obj: couldn't open %s", strsave ); else { fwrite_char (ch, fp); if (ch->carrying != NULL) fwrite_obj (ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet (ch->pet, fp); fprintf (fp, "#END\n"); } fclose (fp); /* move the file */ #if !defined(WIN32) umask (006); SNP (buf, "mv %s %s", PLAYER_TEMP, strsave); system (buf); # if defined(COMPRESS_PFILES) SNP (buf, "gzip -fq %s", strsave); system (buf); # endif #else SNP (buf, "copy %s %s", PLAYER_TEMP, strsave); system (buf); SNP (buf, "del %s", PLAYER_TEMP ); system ( buf ); #endif fpReserve = fopen (NULL_FILE, "r"); return; } /* * Write the char. */ void fwrite_char (CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, i; fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER"); fprintf (fp, "Name %s~\n", ch->name); fprintf (fp, "Vers %d\n", 7); fprintf (fp, "Mort %d\n", ch->pcdata->mortal); if (ch->short_descr[0] != '\0') fprintf (fp, "ShD %s~\n", ch->short_descr); if (ch->long_descr[0] != '\0') fprintf (fp, "LnD %s~\n", ch->long_descr); if (ch->description[0] != '\0') fprintf (fp, "Desc %s~\n", ch->description); if (ch->short_descr_orig[0] != '\0') fprintf (fp, "ShDOrig %s~\n", ch->short_descr_orig); if (ch->long_descr_orig[0] != '\0') fprintf (fp, "LnDOrig %s~\n", ch->long_descr_orig); if (ch->description_orig[0] != '\0') fprintf (fp, "DescOrig %s~\n", ch->description_orig); if (ch->poly_name[0] != '\0') fprintf (fp, "Polyname %s~\n", ch->poly_name); fprintf (fp, "Race %s~\n", pc_race_table[ch->pcdata->pcrace].name); fprintf (fp, "Sex %d\n", ch->sex); fprintf (fp, "Cla %d\n", ch->pcdata->pclass); fprintf (fp, "Levl %d\n", ch->level); fprintf (fp, "VM %d\n", ch->pcdata->mvolume); fprintf (fp, "VS %d\n", ch->pcdata->svolume); fprintf (fp, "Bank %ld\n", ch->pcdata->bankaccount ); if (ch->pcdata->questpoints != 0) fprintf (fp, "QuestPnts %ld\n", ch->pcdata->questpoints); if (ch->pcdata->questearned != 0) fprintf (fp, "QuestErnd %ld\n", ch->pcdata->questearned); if (ch->pcdata->nextquest != 0) fprintf (fp, "QuestNext %d\n", ch->pcdata->nextquest); else if (ch->pcdata->countdown != 0) fprintf (fp, "QuestNext %d\n", 10); if (ch->trust != 0) fprintf (fp, "Tru %d\n", ch->trust); fprintf (fp, "Sec %d\n", ch->pcdata->security); /* OLC */ if (ch->recall_perm) fprintf (fp, "Recall %d\n", ch->recall_perm); fprintf (fp, "Home %d\n", ch->pcdata->home_room); fprintf (fp, "Speaking %s~\n", ch->speaking); fprintf (fp, "Clrank %d\n", ch->pcdata->clrank); fprintf (fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon)); fprintf (fp, "Brating %d\n", ch->pcdata->battle_rating); if (ch->pcdata->clan) fprintf (fp, "Clan %s~\n", ch->pcdata->clan->clan_short); fprintf (fp, "Mrate %ld\n", ch->pcdata->mob_rating); fprintf (fp, "Pkwin %d\n", ch->pcdata->pkill_wins); fprintf (fp, "Pkloss %d\n", ch->pcdata->pkill_losses); fprintf (fp, "Mwin %ld\n", ch->pcdata->mob_wins); fprintf (fp, "Mloss %ld\n", ch->pcdata->mob_losses); fprintf (fp, "Note %ld\n", ch->last_note); fprintf (fp, "Scro %d\n", ch->lines ); fprintf (fp, "Room %d\n", (ch->in_room == get_room_index (ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? ch->recall_perm : ch->in_room->vnum); fprintf (fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); if (ch->gold > 0) fprintf (fp, "Gold %ld\n", ch->gold); else fprintf (fp, "Gold %d\n", 0); fprintf (fp, "Exp %d\n", ch->exp); if (ch->act != 0) fprintf (fp, "Act %ld\n", ch->act); if (ch->affected_by != 0) fprintf( fp, "AfBy %ld\n", ch->affected_by ); if (ch->detections != 0) fprintf( fp, "Detc %ld\n", ch->detections ); if (ch->protections != 0) fprintf( fp, "Prot %ld\n", ch->protections ); fprintf (fp, "Comm %ld\n", ch->comm); if (get_trust (ch) >= LEVEL_IMMORTAL) fprintf (fp, "Wiznet %ld\n", ch->pcdata->wiznet); fprintf (fp, "Notify %ld\n", ch->pcdata->notify); if (ch->invis_level != 0) fprintf (fp, "Invi %d\n", ch->invis_level); if (ch->cloak_level != 0) fprintf (fp, "Cloak %d\n", ch->cloak_level); fprintf (fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); if (ch->pcdata->practice != 0) fprintf (fp, "Prac %d\n", ch->pcdata->practice); if (ch->pcdata->train != 0) fprintf (fp, "Trai %d\n", ch->pcdata->train); if (ch->saving_throw != 0) fprintf (fp, "Save %d\n", ch->saving_throw); fprintf (fp, "Alig %d\n", ch->alignment); if (ch->hitroll != 0) fprintf (fp, "Hit %d\n", ch->hitroll); if (ch->damroll != 0) fprintf (fp, "Dam %d\n", ch->damroll); // fprintf (fp, "ACs %d %d %d %d\n", // ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); fprintf ( fp, "ACs %d\n", ch->armor ); if (ch->wimpy != 0) fprintf (fp, "Wimp %d\n", ch->wimpy); fprintf (fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]); if (IS_NPC (ch)) { fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum); } else { fprintf (fp, "Pass %s~\n", ch->pcdata->pwd); if (ch->pcdata->bamfin[0] != '\0') fprintf (fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf (fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf (fp, "Titl %s~\n", ch->pcdata->title); fprintf (fp, "Emai %s~\n", ch->pcdata->email); fprintf (fp, "Acct %s~\n", ch->pcdata->account->acc_name); fprintf (fp, "Enc %d\n", ch->encumbrance); fprintf (fp, "ImTi %s~\n", ch->pcdata->immtitle); if (ch->pcdata->startyear < 1) { ch->pcdata->startyear = time_info.year; ch->pcdata->startmonth = time_info.month; ch->pcdata->startday = time_info.day; } fprintf (fp, "Syer %d\n", ch->pcdata->startyear); fprintf (fp, "Smnt %d\n", ch->pcdata->startmonth); fprintf (fp, "Sday %d\n", ch->pcdata->startday); fprintf (fp, "Agemod %d\n", ch->pcdata->age_mod); fprintf (fp, "Pnts %d\n", ch->pcdata->points); fprintf (fp, "TSex %d\n", ch->pcdata->true_sex); fprintf (fp, "LLev %d\n", ch->pcdata->last_level); fprintf (fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf (fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2]); fprintf (fp, "Prompt %s~\n", ch->pcdata->prompt); { struct alias_data *tmp; int counter; fprintf (fp, "Alias\n"); for (counter = 0; counter < MAX_ALIAS; counter++) { tmp = ch->pcdata->aliases[counter]; if (tmp != NULL) fprintf (fp, "%s~%s~\n", tmp->name, tmp->command_string); else continue; } fprintf (fp, "@~\n"); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { fprintf (fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name); } } } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf (fp, "End\n\n"); return; } /* write a pet */ void fwrite_pet (CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf (fp, "#PET\n"); fprintf (fp, "Vnum %d\n", pet->pIndexData->vnum); fprintf (fp, "Name %s~\n", pet->name); if (pet->short_descr != pet->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf (fp, "LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf (fp, "Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf (fp, "Race %s~\n", race_table[pet->race].name); fprintf (fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf (fp, "Levl %d\n", pet->level); fprintf (fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf (fp, "Gold %ld\n", pet->gold); if (pet->exp > 0) fprintf (fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf (fp, "Act %ld\n", pet->act); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %ld\n", pet->affected_by); if (pet->detections != pet->pIndexData->detections) fprintf(fp, "Detc %ld\n", pet->detections); if (pet->protections != pet->pIndexData->protections) fprintf(fp, "Prot %ld\n", pet->protections); if (pet->comm != 0) fprintf (fp, "Comm %ld\n", pet->comm); fprintf (fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf (fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf (fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf (fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf (fp, "Dam %d\n", pet->damroll); // fprintf (fp, "ACs %d %d %d %d\n", // pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); fprintf ( fp, "ACs %d\n", pet->armor ); fprintf (fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf (fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for (paf = pet->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf (fp, "End\n"); return; } /* * Need to rewrite this someday to ONLY save that which is different from the "model" object. */ /* * Write an object and its contents. */ void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj (ch, obj->next_content, fp, iNest); /* * Castrate storage characters. */ /* Castrate disappearing items. */ /* if ( (ch->level < obj->level - 10 && obj->item_type != ITEM_CONTAINER) */ if ((obj->item_type == ITEM_KEY && !ITEM_NOPURGE) || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf (fp, "#O\n"); fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum); if (!obj->pIndexData->new_format) fprintf (fp, "Oldstyle\n"); if (obj->enchanted) fprintf (fp, "Enchanted\n"); fprintf (fp, "Nest %d\n", iNest); fprintf (fp, "Size %d\n", obj->size); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) fprintf (fp, "Name %s~\n", obj->name); if (obj->short_descr != obj->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf (fp, "Desc %s~\n", obj->description); if (obj->owner && obj->owner[0] != '\0') fprintf (fp, "Owner %s~\n", obj->owner); if (obj->extra_flags != obj->pIndexData->extra_flags) fprintf (fp, "ExtF %d\n", obj->extra_flags); if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf (fp, "WeaF %d\n", obj->wear_flags); if (obj->item_type != obj->pIndexData->item_type) fprintf (fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf (fp, "Wt %d\n", obj->weight); /* variable data */ fprintf (fp, "Wear %d\n", obj->wear_loc); if (obj->level != 0) fprintf (fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf (fp, "Time %d\n", obj->timer); fprintf (fp, "Cost %d\n", obj->cost); if (obj->serialnum != 0) fprintf (fp, "Serial %d\n", obj->serialnum); fprintf (fp, "Cond %d\n", obj->condition); fprintf (fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); fprintf (fp, "ValOrig %d %d %d %d %d\n", obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], obj->valueorig[3], obj->valueorig[4]); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: if (obj->value[1] > 0) { fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "AffD '%s' %d %d %d %d %d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf (fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj (ch, obj->contains, fp, iNest + 1); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj (DESCRIPTOR_DATA * d, char *name) { static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; struct char_group *tmp; FILE *fp; bool found; int stat; if (char_free == NULL) { ch = alloc_perm (sizeof (*ch), "ch:load_char_obj"); } else { ch = char_free; char_free = char_free->next; } clear_char (ch); if (pcdata_free == NULL) { ch->pcdata = alloc_perm (sizeof (*ch->pcdata), "pcdata:load_char_obj"); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup (name); /* Add Self To Group - Kludgy */ tmp = newgroup (); ch->group[MAX_GMEMBERS - 1] = tmp; tmp->gch = ch; ch->leader = ch; ch->poly_name = str_dup (""); ch->description = str_dup (""); ch->short_descr = str_dup (""); ch->long_descr = str_dup (""); ch->description_orig = str_dup (""); ch->short_descr_orig = str_dup (""); ch->long_descr_orig = str_dup (""); ch->speaking = str_dup(""); ch->version = 0; ch->race = race_lookup ("human"); ch->pcdata->pcrace = pcrace_lookup ("human"); ch->affected_by = 0; ch->detections = 0; ch->protections = 0; ch->act = PLR_NOSUMMON; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->pcdata->notify = 0; ch->pcdata->wiznet = 0; ch->pcdata->afk_tell_first = NULL; ch->pcdata->afk_tell_last = NULL; ch->invis_level = 0; ch->cloak_level = 0; ch->pcdata->clrank = -1; ch->pcdata->practice = 0; ch->pcdata->train = 0; ch->hitroll = 0; ch->damroll = 0; ch->trust = 0; ch->recall_perm = ROOM_VNUM_LIMBO; ch->recall_temp = 0; ch->wimpy = 0; ch->quitting = FALSE; ch->searching = FALSE; ch->saving_throw = 0; ch->pcdata->points = 0; ch->pcdata->pwd_tries = 0; ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup (""); ch->pcdata->bamfin = str_dup (""); ch->pcdata->bamfout = str_dup (""); ch->pcdata->title = str_dup (""); ch->pcdata->email = str_dup (""); ch->pcdata->immtitle = str_dup (""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->startyear = time_info.year; ch->pcdata->startmonth = time_info.month; ch->pcdata->startday = time_info.day; ch->pcdata->age_mod = 0; { int counter; for (counter = 0; counter < MAX_ALIAS; counter++) ch->pcdata->aliases[counter] = NULL; } ch->pcdata->has_alias = FALSE; ch->pcdata->perm_hit = 0; ch->pcdata->perm_mana = 0; ch->pcdata->perm_move = 0; ch->pcdata->true_sex = 0; ch->pcdata->last_level = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->security = 0; /* OLC */ ch->pcdata->mvolume = 50; ch->pcdata->svolume = 75; ch->pcdata->prompt = str_dup ("{G({W$h/$Hhp $m/$Mmn $v/$Vmv{G){w"); ch->pcdata->home_room = ROOM_VNUM_TEMPLE; ch->pcdata->clan = NULL; ch->pcdata->cedit = NULL; ch->pcdata->petition = NULL; found = FALSE; fclose (fpReserve); /* decompress if .gz file exists */ SNP (strsave, "%s%s%s", PLAYER_DIR, capitalize (name), ".gz"); if ((fp = fopen (strsave, "r")) != NULL) { fclose (fp); SNP (buf, "gzip -dfq %s", strsave); system (buf); } SNP (strsave, "%s%s", PLAYER_DIR, capitalize (name)); log_string ( strsave ); if ((fp = fopen (strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter (fp); if (letter == '*') { fread_to_eol (fp); continue; } if (letter != '#') { bugf ("Load_char_obj: # not found in file : %s", strsave); break; } word = fread_word (fp); if (!str_cmp (word, "PLAYER")) fread_char (ch, fp); else if (!str_cmp (word, "O")) { fread_obj (ch, fp); } else if (!str_cmp (word, "PET")) fread_pet (ch, fp); else if (!str_cmp (word, "END")) break; else { bugf ("Load_char_obj: bad section in file : %s", strsave ); break; } } fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); /* initialize race */ if (found) { if (ch->race == 0) { ch->race = race_lookup ("human"); ch->pcdata->pcrace = pcrace_lookup ("human"); } else ch->pcdata->pcrace = pcrace_lookup ( race_table[ch->race].name ); ch->size = pc_race_table[ch->pcdata->pcrace].size; ch->encumbrance = race_table[ch->race].encumbrance; ch->dam_type = 17; /*punch */ if (ch->speaking == NULL) ch->speaking = str_dup (race_table[ch->race].name); ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->detections = ch->detections | race_table[ch->race].detect; ch->protections = ch->protections | race_table[ch->race].protect; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* Set common tongue language skill to 100% always */ /* Set player race language to 100% always */ ch->pcdata->learned[skill_lookup ("common tongue")] = 100; if (found && ch->race) { char buf[128]; SNP (buf, "%s tongue", race_table[ch->race].name); ch->pcdata->learned[skill_lookup (buf)] = 100; } // Set desc ansi flag if ( IS_SET ( ch->comm, COMM_COLOUR ) ) ch->desc->ansi = TRUE; if ( fCopyOver ) // If recovering from a copyover, then we want to go with what is on the pfile so we don't have to re-detect. { if ( IS_SET ( ch->comm, COMM_PUEBLO ) ) // If saved pfile had Pueblo, then re-enable pueblo now. ch->desc->pueblo = TRUE; if ( IS_SET ( ch->comm, COMM_MXP ) ) ch->desc->mxp = TRUE; } return found; } /* * Read in a char. As of Version 7, older pfiles no longer supported. * Thus, tons of no longer used keywords can now be removed from here. - Lotherius */ void fread_char (CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", ch->act, fread_number (fp)); KEY ("AfBy", ch->affected_by, fread_number(fp)); KEY ("Alig", ch->alignment, fread_number (fp)); KEY ("Agemod", ch->pcdata->age_mod, fread_number (fp)); /* I'd call the next routine a bit "loopy"... */ if (!str_cmp (word, "Acct")) { struct account_type *tmp; int i = 0; char *tword; bool foundmatch = FALSE; fMatch = TRUE; tword = fread_string (fp); for ( tmp = account_list; tmp != NULL; tmp = tmp->next ) { if (!strcmp (tword, tmp->acc_name) ) { ch->pcdata->account = tmp; foundmatch = TRUE; break; } } if (!foundmatch) bugf ( "Can't find an account for %s. Probably fatal.", ch->name ); /* Sanity Check - in case the mud crashed before saving account data or sumthin. */ foundmatch = FALSE; for (i = 0 ; i < MAX_CHARS ; i++) { if (ch->pcdata->account->char_name[i]) { if (!strcmp (ch->name, ch->pcdata->account->char_name[i]) ) { foundmatch = TRUE; break; } } } if (!foundmatch) /* This time, not so fatal - run through the list again */ { for (i = 0 ; i < MAX_CHARS ; i++) { /* Got a live one! */ if (!ch->pcdata->account->char_name[i]) { foundmatch = TRUE; ch->pcdata->account->char_name[i] = str_dup (ch->name); break; } } } if (!foundmatch) /* This time more annoying, but still not fatal. */ { bugf ( "Existing Char %s:%s no account slot.", ch->name, ch->pcdata->account->acc_name ); } free_string ( tword ); break; } /* End of "Account" */ if (!str_cmp (word, "Alias")) { struct alias_data *tmp; int counter = 0; char *tword; bool done = FALSE; while (!done) { tword = fread_string (fp); if (!str_cmp (tword, "@")) done = TRUE; else { tmp = alloc_mem ( sizeof ( struct alias_data ), "alias_data" ); tmp->name = str_dup (tword); tmp->command_string = fread_string (fp); ch->pcdata->aliases[counter] = tmp; ch->pcdata->has_alias = TRUE; counter++; } free_string (tword); } fMatch = TRUE; break; } /* End of "Alias */ if (!str_cmp (word, "ACs")) { // for (i = 0; i < 4; i++) ch->armor = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AffD") ) { int sn; AFFECT_DATA *paf; if (!affect_free) { paf = alloc_perm (sizeof (*paf), "paf:fread_char"); } else { paf = affect_free; affect_free = affect_free->next; } sn = skill_lookup (fread_word (fp) ); if (sn < 0) bugf ("Fread_char: unknown skill on player %s:", ( ch->name ? ch->name : "Unknown" ) ); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); affect_to_char ( ch, paf ); // Makes sure affect is properly initialized fMatch = TRUE; break; } if (!str_cmp (word, "AMod") ) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr") ) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'B': KEYS ("Bin", ch->pcdata->bamfin, fread_string (fp)); if (!str_cmp (word, "Boards")) { int i; int num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num; num--) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup ( boardname ); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { bugf ( "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number (fp); } fMatch = TRUE; break; /* Zeran - this was missing... */ } /* End of Boards */ KEY ("Bank", ch->pcdata->bankaccount, fread_number(fp)); KEYS ("Bout", ch->pcdata->bamfout, fread_string (fp)); KEY ("Brating", ch->pcdata->battle_rating, fread_number (fp)); break; case 'C': KEY ("Cloak", ch->cloak_level, fread_number (fp)); KEY ("Cla", ch->pcdata->pclass, fread_number (fp)); KEY ("Clrank", ch->pcdata->clrank, fread_number (fp)); if (!str_cmp (word, "Clan")) { char *dummy; dummy = fread_string (fp); ch->pcdata->clan = clan_by_short (dummy); fMatch = TRUE; free_string (dummy); /* Wow someone actually freed the string! */ if (ch->pcdata->clrank < 0 || ch->pcdata->clrank > 6) ch->pcdata->clrank = 5; break; } if ( !str_cmp (word, "Cond")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); fMatch = TRUE; break; } KEY ("Comm", ch->comm, fread_number (fp)); break; case 'D': KEY ("Dam", ch->damroll, fread_number (fp)); KEYS ("Desc", ch->description, fread_string (fp)); KEYS ("DescOrig", ch->description_orig, fread_string (fp)); KEY ("Detc", ch->detections, fread_number(fp)); break; case 'E': if (!str_cmp (word, "End")) { return; } KEY ("Exp", ch->exp, fread_number (fp)); KEYS ("Emai", ch->pcdata->email, fread_string (fp)); KEY ("Enc", ch->encumbrance, fread_number (fp)); break; case 'G': KEY ("Gold", ch->gold, fread_number (fp)); case 'H': KEY ("Hit", ch->hitroll, fread_number (fp)); KEY ("Home", ch->pcdata->home_room, fread_number (fp)); if ( !str_cmp (word, "HMV") ) { ch->hit = fread_number (fp); ch->max_hit = fread_number (fp); ch->mana = fread_number (fp); ch->max_mana = fread_number (fp); ch->move = fread_number (fp); ch->max_move = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "HMVP") ) { ch->pcdata->perm_hit = fread_number (fp); ch->pcdata->perm_mana = fread_number (fp); ch->pcdata->perm_move = fread_number (fp); fMatch = TRUE; break; } break; case 'I': KEYS ("ImTi", ch->pcdata->immtitle, fread_string (fp)); KEY ("Invi", ch->invis_level, fread_number (fp)); break; case 'L': KEY ("LLev", ch->pcdata->last_level, fread_number (fp)); KEY ("Levl", ch->level, fread_number (fp)); KEYS ("LnD", ch->long_descr, fread_string (fp)); KEYS ("LnDOrig", ch->long_descr_orig, fread_string (fp)); break; case 'M': KEY ("Mort", ch->pcdata->mortal, fread_number(fp)); KEY ("Mrate", ch->pcdata->mob_rating, fread_number (fp)); KEY ("Mwin", ch->pcdata->mob_wins, fread_number (fp)); KEY ("Mloss", ch->pcdata->mob_losses, fread_number (fp)); break; case 'N': KEYS ("Name", ch->name, fread_string (fp)); KEY ("Note", ch->last_note, fread_number (fp)); KEY ("Notify", ch->pcdata->notify, fread_number (fp)); break; case 'P': KEYS ("Prompt", ch->pcdata->prompt, fread_string (fp)); KEYS ("Pass", ch->pcdata->pwd, fread_string (fp)); KEY ("Plyd", ch->played, fread_number (fp)); KEY ("Pnts", ch->pcdata->points, fread_number (fp)); KEY ("Pos", ch->position, fread_number (fp)); KEY ("Prac", ch->pcdata->practice, fread_number (fp)); KEY ("Prot", ch->protections, fread_number(fp)); KEYS ("Polyname", ch->poly_name, fread_string (fp)); KEY ("Pkwin", ch->pcdata->pkill_wins, fread_number (fp)); KEY ("Pkloss", ch->pcdata->pkill_losses, fread_number (fp)); break; case 'Q': KEY ("QuestPnts", ch->pcdata->questpoints, fread_number (fp)); KEY ("QuestErnd", ch->pcdata->questearned, fread_number (fp)); KEY ("QuestNext", ch->pcdata->nextquest, fread_number (fp)); break; case 'R': KEY ("Race", ch->race, race_lookup (fread_string (fp))); KEY ("Recall", ch->recall_perm, fread_number (fp)); if (!str_cmp (word, "Room")) { ch->in_room = get_room_index (fread_number (fp)); if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_LIMBO); fMatch = TRUE; break; } break; case 'S': KEY ("Save", ch->saving_throw, fread_number (fp)); KEY ("Scro", ch->lines, fread_number (fp)); KEY ("Sex", ch->sex, fread_number (fp)); KEYS ("ShD", ch->short_descr, fread_string (fp)); KEY ("Sec", ch->pcdata->security, fread_number (fp)); /* OLC */ KEY ("Syer", ch->pcdata->startyear, fread_number (fp)); KEY ("Smnt", ch->pcdata->startmonth, fread_number (fp)); KEY ("Sday", ch->pcdata->startday, fread_number (fp)); KEYS ("ShDOrig", ch->short_descr_orig, fread_string (fp)); KEYS ("Speaking", ch->speaking, fread_string ( fp )); if (!str_cmp (word, "Sk")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = skill_lookup (temp); /* sn = skill_lookup( fread_word( fp ) ); */ if (sn < 0) { bugf ("Fread_char: unknown skill on player %s:", ( ch->name ? ch->name : "Unknown" ) ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY ("TSex", ch->pcdata->true_sex, fread_number (fp)); KEY ("Trai", ch->pcdata->train, fread_number (fp)); KEY ("Tru", ch->trust, fread_number (fp)); if ( !str_cmp (word, "Titl")) { char *temp; temp = fread_string ( fp ); ch->pcdata->title = str_dup ( temp ); free_string ( temp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { SNP (buf, " %s", ch->pcdata->title); free_string (ch->pcdata->title); ch->pcdata->title = str_dup (buf); } fMatch = TRUE; break; } break; case 'V': KEY ("Vers", ch->version, fread_number (fp)); KEY ("VM", ch->pcdata->mvolume, fread_number (fp)); /* MSP Music Volume */ KEY ("VS", ch->pcdata->svolume, fread_number (fp)); /* MSP Sound Volume */ if (!str_cmp (word, "Vnum") ) // Guess I can leave this... not like we ever have mobs here. { ch->pIndexData = get_mob_index (fread_number (fp)); fMatch = TRUE; break; } break; case 'W': KEY ("Wimpy", ch->wimpy, fread_number (fp)); KEY ("Wimp", ch->wimpy, fread_number (fp)); KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp)); break; } if (!fMatch) { bugf ( "fread_char: No Match: %s on %s", word, ( ch->name ? ch->name : "Unknown player" ) ); fread_to_eol (fp); } } } /* load a pet from the forgotten reaches */ void fread_pet (CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; /* first entry had BETTER be the vnum or we barf */ word = feof (fp) ? "END" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if (get_mob_index (vnum) == NULL) { bugf ("Fread_pet: bad vnum %d.", vnum); pet = create_mobile (get_mob_index (MOB_VNUM_ZOMBIE)); } else pet = create_mobile (get_mob_index (vnum)); } else { bugf ("Fread_pet: no vnum in file."); pet = create_mobile (get_mob_index (MOB_VNUM_ZOMBIE)); } for (;;) { word = feof (fp) ? "END" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", pet->act, fread_number (fp)); KEY ("Afby", pet->affected_by, fread_number (fp)); KEY ("Alig", pet->alignment, fread_number (fp)); if (!str_cmp (word, "ACs")) { pet->armor = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; if (affect_free == NULL) paf = alloc_perm (sizeof (*paf), "paf:fread_pet"); else { paf = affect_free; affect_free = affect_free->next; } sn = skill_lookup ( fread_word(fp) ); if (sn < 0) bugf ("Fread_char: unknown skill."); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); affect_to_char ( pet, paf ); fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'C': KEY ("Comm", pet->comm, fread_number (fp)); break; case 'D': KEY ("Dam", pet->damroll, fread_number (fp)); KEYS ("Desc", pet->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; return; } KEY ("Exp", pet->exp, fread_number (fp)); break; case 'G': KEY ("Gold", pet->gold, fread_number (fp)); break; case 'H': KEY ("Hit", pet->hitroll, fread_number (fp)); if (!str_cmp (word, "HMV")) { pet->hit = fread_number (fp); pet->max_hit = fread_number (fp); pet->mana = fread_number (fp); pet->max_mana = fread_number (fp); pet->move = fread_number (fp); pet->max_move = fread_number (fp); fMatch = TRUE; break; } break; case 'L': KEY ("Levl", pet->level, fread_number (fp)); KEYS ("LnD", pet->long_descr, fread_string (fp)); break; case 'N': KEYS ("Name", pet->name, fread_string (fp)); break; case 'P': KEY ("Pos", pet->position, fread_number (fp)); break; case 'R': KEY ("Race", pet->race, race_lookup (fread_string (fp))); break; case 'S': KEY ("Save", pet->saving_throw, fread_number (fp)); KEY ("Sex", pet->sex, fread_number (fp)); KEYS ("ShD", pet->short_descr, fread_string (fp)); break; if (!fMatch) { bugf ( "fread_pet: No Match: %s", word ); fread_to_eol (fp); } } } } void fread_obj (CHAR_DATA * ch, FILE * fp) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { bugf ("Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object (get_obj_index (vnum), -1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { if (obj_free == NULL) { obj = alloc_perm (sizeof (*obj), "obj:fread_obj"); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->owner = str_dup (""); obj->description = str_dup (""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "AffD") ) { int sn; AFFECT_DATA *paf; if (affect_free == NULL) { paf = alloc_perm (sizeof (*paf), "paf:fread_obj"); } else { paf = affect_free; affect_free = affect_free->next; } sn = skill_lookup (fread_word (fp)); if (sn < 0) bugf ("Fread_obj: unknown skill."); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY ("Cost", obj->cost, fread_number (fp)); KEY ("Cond", obj->condition, fread_number (fp)); break; case 'D': KEYS ("Desc", obj->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtF", obj->extra_flags, fread_number (fp)); if ( !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed; if (extra_descr_free == NULL) { ed = alloc_perm (sizeof (*ed), "ed:fread_obj"); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if (!str_cmp (word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { bugf ("Fread_obj: incomplete object."); extract_obj (obj); return; } else { if (!fVnum) { free_string (obj->name); free_string (obj->description); free_string (obj->short_descr); obj->next = obj_free; obj_free = obj; obj = create_object (get_obj_index (OBJ_VNUM_DUMMY), 0); } /* Someday this new_format junk needs to be ripped out */ if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj (obj); obj = create_object (obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char (obj, ch); else obj_to_obj (obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'L': KEY ("Lev", obj->level, fread_number (fp)); break; case 'N': KEYS ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { bugf ("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEYS ("Owner", obj->owner, fread_string(fp)); if (!str_cmp (word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY ("Serial", obj->serialnum, fread_number(fp)); KEYS ("ShortDescr", obj->short_descr, fread_string (fp)); KEYS ("ShD", obj->short_descr, fread_string (fp)); KEY ("Size", obj->size, fread_number (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 3) { bugf ("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bugf ("Fread_obj: unknown skill."); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "ValOrig")) { obj->valueorig[0] = fread_number (fp); obj->valueorig[1] = fread_number (fp); obj->valueorig[2] = fread_number (fp); obj->valueorig[3] = fread_number (fp); obj->valueorig[4] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) bugf ("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("Wear", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); break; } if (!fMatch) { bugf ( "fread_obj: No Match: %s", word ); fread_to_eol (fp); } } }