sunder2.1/clan/
sunder2.1/class/
sunder2.1/class/bak/
sunder2.1/doc/ideas/
sunder2.1/gods/
sunder2.1/log/
sunder2.1/msgbase/
sunder2.1/src/o/
sunder2.1/time/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *  Based on MERC 2.2 MOBprograms by N'Atas-ha.                            *
 *  Written and adapted to ROM 2.4 by                                      *
 *          Markku Nylander (markku.nylander@uta.fi)                       *
 *  Adapted to SunderMud ][ code by Lotherius (aelfwyne@operamail.com)     *
 *                                                                         *
 ***************************************************************************/

/**********************************************************
 *************** S U N D E R M U D *** 2 . 0 **************
 **********************************************************
 * The unique portions of the SunderMud code as well as   *
 * the integration efforts for code from other sources is *
 * based primarily on the efforts of:                     *
 *                                                        *
 * Lotherius <aelfwyne@operamail.com> (Alvin W. Brinson)  *
 *    and many others, see "help sundermud" in the mud.   *
 **********************************************************/

#include "everything.h"
#include "mob_cmds.h"

DECLARE_DO_FUN( do_look         );
extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * );

/*
 * MOBcommand table.
 */
const	struct	mob_cmd_type	mob_cmd_table	[] =
{
     {	"asound", 	do_mpasound	},
     {	"gecho",	do_mpgecho	},
     {	"zecho",	do_mpzecho	},
     {	"kill",		do_mpkill	},
     {	"assist",	do_mpassist	},
     {	"junk",		do_mpjunk	},
     {	"echo",		do_mpecho	},
     {	"echoaround",	do_mpechoaround	},
     {	"echoat",	do_mpechoat	},
     {	"mload",	do_mpmload	},
     {	"oload",	do_mpoload	},
     {	"purge",	do_mppurge	},
     {	"goto",		do_mpgoto	},
     {	"at",		do_mpat		},
     {	"transfer",	do_mptransfer	},
     {	"gtransfer",	do_mpgtransfer	},
     {	"otransfer",	do_mpotransfer	},
     {	"force",	do_mpforce	},
     {	"gforce",	do_mpgforce	},
     {	"vforce",	do_mpvforce	},
     {	"cast",		do_mpcast	},
     {	"damage",	do_mpdamage	},
     {	"remember",	do_mpremember	},
     {	"forget",	do_mpforget	},
     {	"delay",	do_mpdelay	},
     {	"cancel",	do_mpcancel	},
     {	"call",		do_mpcall	},
     {	"flee",		do_mpflee	},
     {	"remove",	do_mpremove	},
     {	"",		0		}
};

/*
 * OBJcommand table.
 */
const	struct	obj_cmd_type	obj_cmd_table	[] =
{
     {	"gecho",       	do_opgecho	},
     {	"zecho",	do_opzecho	},
     {	"echo",		do_opecho	},
     {	"echoaround",	do_opechoaround	},
     {	"echoat",	do_opechoat	},
     {	"mload",	do_opmload	},
     {	"oload",	do_opoload	},
     {	"purge",	do_oppurge	},
     {	"goto",		do_opgoto	},
     {	"transfer",	do_optransfer	},
     {	"gtransfer",	do_opgtransfer	},
     {	"otransfer",	do_opotransfer	},
     {	"force",	do_opforce	},
     {	"gforce",	do_opgforce	},
     {	"vforce",	do_opvforce	},
     {	"damage",	do_opdamage	},
     {	"remember",	do_opremember	},
     {	"forget",	do_opforget	},
     {	"delay",	do_opdelay	},
     {	"cancel",	do_opcancel	},
     {	"call",		do_opcall	},
     {	"remove",	do_opremove	},
     {	"attrib",	do_opattrib 	},
     {	"",		0		}
};

/*
 * ROOMcommand table.
 */
const	struct  room_cmd_type	room_cmd_table	[] =
{
     {	"asound",	do_rpasound	},
     {	"gecho",	do_rpgecho	},
     {	"zecho",	do_rpzecho	},
     {	"echo",		do_rpecho 	},
     {	"echoaround",	do_rpechoaround },
     {	"echoat",	do_rpechoat 	},
     {	"mload",	do_rpmload 	},
     {	"oload",	do_rpoload 	},
     {	"purge",	do_rppurge 	},
     {	"transfer",	do_rptransfer 	},
     {	"gtransfer",	do_rpgtransfer 	},
     {	"otransfer",	do_rpotransfer 	},
     {	"force",	do_rpforce 	},
     {	"gforce",	do_rpgforce 	},
     {	"vforce",	do_rpvforce 	},
     {	"damage",       do_rpdamage 	},
     {	"remember",	do_rpremember 	},
     {	"forget",	do_rpforget 	},
     {	"delay",	do_rpdelay 	},
     {	"cancel",	do_rpcancel 	},
     {	"call",		do_rpcall 	},
     {	"remove",	do_rpremove 	},
     {	"",		0 		},
};

char *prog_type_to_name( int type )
{
     switch ( type )
     {
     case TRIG_ACT:            	return "ACT";
     case TRIG_SPEECH:         	return "SPEECH";
     case TRIG_RANDOM:         	return "RANDOM";
     case TRIG_FIGHT:          	return "FIGHT";
     case TRIG_HPCNT:          	return "HPCNT";
     case TRIG_DEATH:          	return "DEATH";
     case TRIG_ENTRY:          	return "ENTRY";
     case TRIG_GREET:          	return "GREET";
     case TRIG_GRALL:        	return "GRALL";
     case TRIG_GIVE:           	return "GIVE";
     case TRIG_BRIBE:          	return "BRIBE";
     case TRIG_KILL:	      	return "KILL";
     case TRIG_DELAY:          	return "DELAY";
     case TRIG_SURR:	      	return "SURRENDER";
     case TRIG_EXIT:	      	return "EXIT";
     case TRIG_EXALL:	      	return "EXALL";
     case TRIG_GET:		return "GET";
     case TRIG_DROP:		return "DROP";
     case TRIG_SIT:		return "SIT";
     case TRIG_PULL:            return "PULL";
     case TRIG_PUSH:            return "PUSH";
     case TRIG_CLIMB:           return "CLIMB";
     case TRIG_TURN:            return "TURN";
     case TRIG_PLAY:            return "PLAY";
     case TRIG_TWIST:           return "TWIST";
     case TRIG_LIFT:            return "LIFT";
     case TRIG_DIG:             return "DIG";
     case TRIG_ENTER:           return "ENTER";
     case TRIG_WEAR:            return "WEAR";
     case TRIG_REMOVE:          return "REMOVE";
     default:                  	return "ERROR";
     }
}

/*
 * MOBprog section
 */

void do_mob( CHAR_DATA *ch, char *argument )
{
    /*
     * Security check!
     */
     if ( ch->desc != NULL && get_trust(ch) < MAX_LEVEL )
          return;
     mob_interpret( ch, argument );
}
/*
 * Mob command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void mob_interpret( CHAR_DATA *ch, char *argument )
{
     char command[MAX_INPUT_LENGTH];
     int cmd;

     argument = one_argument( argument, command );

    /*
     * Look for command in command table.
     */
     for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ )
     {
          if ( command[0] == mob_cmd_table[cmd].name[0]
               &&   !str_prefix( command, mob_cmd_table[cmd].name ) )
          {
               (*mob_cmd_table[cmd].do_fun) ( ch, argument );
               tail_chain( );
               return;
          }
     }
     bugf ( "Mob_interpret: invalid cmd from mob %d: '%s'",
          IS_NPC(ch) ? ch->pIndexData->vnum : 0, command );
}

/*
 * Displays MOBprogram triggers of a mobile
 *
 * Syntax: mpstat [name]
 */
void do_mpstat( CHAR_DATA *ch, char *argument )
{
     char        arg[MSL];
     PROG_LIST  *mprg;
     CHAR_DATA   *victim;
     int i;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
          send_to_char( "Mpstat whom?\n\r", ch );
          return;
     }

     if ( ( victim = get_char_world( ch, arg ) ) == NULL )
     {
          send_to_char( "No such creature.\n\r", ch );
          return;
     }

     if ( !IS_NPC( victim ) )
     {
          send_to_char( "That is not a mobile.\n\r", ch);
          return;
     }

     form_to_char ( ch, "Mobile #%-6d [%s]\n\r",
                    victim->pIndexData->vnum, victim->short_descr );

     form_to_char ( ch, "Delay   %-6d [%s]\n\r",
                    victim->mprog_delay,
                    victim->mprog_target == NULL
                    ? "No target" : victim->mprog_target->name );

     if ( !victim->pIndexData->mprog_flags )
     {
          send_to_char( "[No programs set]\n\r", ch);
          return;
     }

     for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
           mprg = mprg->next )

     {
          form_to_char ( ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
                         ++i, prog_type_to_name( mprg->trig_type ),
                         mprg->vnum, mprg->trig_phrase );
     }

     return;

}

/*
 * Displays the source code of a given MOBprogram
 *
 * Syntax: mpdump [vnum]
 */
void do_mpdump( CHAR_DATA *ch, char *argument )
{
     char buf[ MAX_INPUT_LENGTH ];
     PROG_CODE *mprg;

     one_argument( argument, buf );
     if ( ( mprg = get_prog_index( atoi(buf), PRG_MPROG ) ) == NULL )
     {
          send_to_char( "No such MOBprogram.\n\r", ch );
          return;
     }
     page_to_char( mprg->code, ch );
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: mob gecho [string]
 */
void do_mpgecho( CHAR_DATA *ch, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf ( "MpGEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Mob echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the argument to all players in the same area as the mob
 *
 * Syntax: mob zecho [string]
 */
void do_mpzecho( CHAR_DATA *ch, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf( "MpZEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ch->in_room == NULL )
          return;

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING
               &&   d->character->in_room != NULL
               &&   d->character->in_room->area == ch->in_room->area )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Mob echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the argument to all the rooms aroud the mobile
 *
 * Syntax: mob asound [string]
 */
void do_mpasound( CHAR_DATA *ch, char *argument )
{

     ROOM_INDEX_DATA *was_in_room;
     int              door;

     if ( argument[0] == '\0' )
          return;

     was_in_room = ch->in_room;
     for ( door = 0; door < 6; door++ )
     {
          EXIT_DATA       *pexit;

          if ( ( pexit = was_in_room->exit[door] ) != NULL
               &&   pexit->u1.to_room != NULL
               &&   pexit->u1.to_room != was_in_room )
          {
               ch->in_room = pexit->u1.to_room;
               MOBtrigger  = FALSE;
               act( argument, ch, NULL, NULL, TO_ROOM );
               MOBtrigger  = TRUE;
          }
     }
     ch->in_room = was_in_room;
     return;

}

/*
 * Lets the mobile kill any player or mobile without murder
 *
 * Syntax: mob kill [victim]
 */
void do_mpkill( CHAR_DATA *ch, char *argument )
{
     char      arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
          bugf ( "MpKill - no argument: vnum %d.", ch->pIndexData->vnum );
          return;
     }

     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
     {
          bugf ( " MpKill - Victim %s not in room: vnum %d", arg, ch->pIndexData->vnum );
          return;
     }

     if ( victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING )
          return;

     if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim )
     {
          bugf ( "MpKill - Charmed mob attacking master from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     multi_hit( ch, victim, TYPE_UNDEFINED );
     return;
}

/*
 * Lets the mobile assist another mob or player
 *
 * Syntax: mob assist [character]
 */
void do_mpassist( CHAR_DATA *ch, char *argument )
{
     char      arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
          return;

     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
          return;

     if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL )
          return;

     multi_hit( ch, victim->fighting, TYPE_UNDEFINED );
     return;
}

/*
 * Lets the mobile destroy an object in its inventory
 * it can also destroy a worn object and it can destroy
 * items using all.xxxxx or just plain all of them
 *
 * Syntax: mob junk [item]
 */

void do_mpjunk( CHAR_DATA *ch, char *argument )
{
     char      arg[ MAX_INPUT_LENGTH ];
     OBJ_DATA *obj;
     OBJ_DATA *obj_next;

     one_argument( argument, arg );

     if ( arg[0] == '\0')
          return;

     if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) )
     {
          if ( ( obj = get_obj_wear( ch, arg, TRUE ) ) != NULL )
          {
               unequip_char( ch, obj );
               extract_obj( obj );
               return;
          }
          if ( ( obj = get_obj_carry( ch, arg, ch ) ) == NULL )
               return;
          extract_obj( obj );
     }
     else
          for ( obj = ch->carrying; obj != NULL; obj = obj_next )
          {
               obj_next = obj->next_content;
               if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) )
               {
                    if ( obj->wear_loc != WEAR_NONE)
                         unequip_char( ch, obj );
                    extract_obj( obj );
               }
          }

     return;

}

/*
 * Prints the message to everyone in the room other than the mob and victim
 *
 * Syntax: mob echoaround [victim] [string]
 */

void do_mpechoaround( CHAR_DATA *ch, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' )
          return;

     if ( ( victim=get_char_room( ch, NULL, arg ) ) == NULL )
          return;

     act( argument, ch, NULL, victim, TO_NOTVICT );
}

/*
 * Prints the message to only the victim
 *
 * Syntax: mob echoat [victim] [string]
 */
void do_mpechoat( CHAR_DATA *ch, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
          return;

     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
          return;

     act( argument, ch, NULL, victim, TO_VICT );
}

/*
 * Prints the message to the room at large
 *
 * Syntax: mpecho [string]
 */
void do_mpecho( CHAR_DATA *ch, char *argument )
{
     if ( argument[0] == '\0' )
          return;
     act( argument, ch, NULL, NULL, TO_ROOM );
}

/*
 * Lets the mobile load another mobile.
 *
 * Syntax: mob mload [vnum]
 */
void do_mpmload( CHAR_DATA *ch, char *argument )
{
     char            arg[ MAX_INPUT_LENGTH ];
     MOB_INDEX_DATA *pMobIndex;
     CHAR_DATA      *victim;
     int vnum;

     one_argument( argument, arg );

     if ( ch->in_room == NULL || arg[0] == '\0' || !is_number(arg) )
          return;

     vnum = atoi(arg);
     if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
     {
          bugf ( "Mpmload: bad mob index (%d) from mob %d",
               vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     victim = create_mobile( pMobIndex );
     char_to_room( victim, ch->in_room );
     return;
}

/*
 * Lets the mobile load an object
 *
 * Syntax: mob oload [vnum] [level] {R}
 */
void do_mpoload( CHAR_DATA *ch, char *argument )
{
     char arg1[ MAX_INPUT_LENGTH ];
     char arg2[ MAX_INPUT_LENGTH ];
     char arg3[ MAX_INPUT_LENGTH ];
     OBJ_INDEX_DATA *pObjIndex;
     OBJ_DATA       *obj;
     int             level;
     bool            fToroom = FALSE, fWear = FALSE;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     one_argument( argument, arg3 );

     if ( arg1[0] == '\0' || !is_number( arg1 ) )
     {
          bugf( "Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( arg2[0] == '\0' )
     {
          level = get_trust( ch );
     }
     else
     {
	/*
	 * New feature from Alander.
	 */
          if ( !is_number( arg2 ) )
          {
               bugf ( "Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
               return;
          }
          level = atoi( arg2 );
          if ( level < 0 || level > get_trust( ch ) )
          {
               bugf ( "Mpoload - Bad level from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
               return;
          }
     }

    /*
     * Added 3rd argument
     * omitted - load to mobile's inventory
     * 'R'     - load to room
     * 'W'     - load to mobile and force wear
     */
     if ( arg3[0] == 'R' || arg3[0] == 'r' )
          fToroom = TRUE;
     else if ( arg3[0] == 'W' || arg3[0] == 'w' )
          fWear = TRUE;

     if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
     {
          bugf ( "Mpoload - Bad vnum arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     obj = create_object( pObjIndex, level );
     if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) )
     {
          obj_to_char( obj, ch );
          if ( fWear )
               wear_obj( ch, obj, TRUE );
     }
     else
     {
          obj_to_room( obj, ch->in_room );
     }

     return;
}

/*
 * Lets the mobile purge all objects and other npcs in the room,
 * or purge a specified object or mob in the room. The mobile cannot
 * purge itself for safety reasons.
 *
 * syntax mob purge {target}
 */
void do_mppurge( CHAR_DATA *ch, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;
     OBJ_DATA  *obj;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
        /* 'purge' */
          CHAR_DATA *vnext;
          OBJ_DATA  *obj_next;

          for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
          {
               vnext = victim->next_in_room;
               if ( IS_NPC( victim ) && victim != ch
                    &&   !IS_SET(victim->act, ACT_NOPURGE) )
                    extract_char( victim, TRUE );
          }

          for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
          {
               obj_next = obj->next_content;
               if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) )
                    extract_obj( obj );
          }

          return;
     }

     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
     {
          if ( ( obj = get_obj_here( ch, NULL, arg ) ) )
          {
               extract_obj( obj );
          }
          else
          {
               bugf ( "Mppurge - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          }
          return;
     }

     if ( !IS_NPC( victim ) )
     {
          bugf ( "Mppurge - Purging a PC from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     extract_char( victim, TRUE );
     return;
}

/*
 * Lets the mobile goto any location it wishes that is not private.
 *
 * Syntax: mob goto [location]
 */
void do_mpgoto( CHAR_DATA *ch, char *argument )
{
     char             arg[ MAX_INPUT_LENGTH ];
     ROOM_INDEX_DATA *location;

     one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf ( "Mpgoto - No argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ( location = find_location( ch, arg ) ) == NULL )
     {
          bugf ( "Mpgoto - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ch->fighting != NULL )
          stop_fighting( ch, TRUE );

     char_from_room( ch );
     char_to_room( ch, location );

     return;
}

/*
 * Lets the mobile do a command at another location.
 *
 * Syntax: mob at [location] [commands]
 */
void do_mpat( CHAR_DATA *ch, char *argument )
{
     char             arg[ MAX_INPUT_LENGTH ];
     ROOM_INDEX_DATA *location;
     ROOM_INDEX_DATA *original;
     CHAR_DATA       *wch;
     OBJ_DATA 	    *on;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf ( "Mpat - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ( location = find_location( ch, arg ) ) == NULL )
     {
          bugf ( "Mpat - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     original = ch->in_room;
     on = ch->on;
     char_from_room( ch );
     char_to_room( ch, location );
     interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
     for ( wch = char_list; wch != NULL; wch = wch->next )
     {
          if ( wch == ch )
          {
               char_from_room( ch );
               char_to_room( ch, original );
               ch->on = on;
               break;
          }
     }

     return;
}

/*
 * Lets the mobile transfer people.  The 'all' argument transfers
 *  everyone in the current room to the specified location
 *
 * Syntax: mob transfer [target|'all'] [location]
 */
void do_mptransfer( CHAR_DATA *ch, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char             arg2[ MAX_INPUT_LENGTH ];
     char             arg3[ MAX_INPUT_LENGTH ];
     char	     buf[MAX_STRING_LENGTH];
     ROOM_INDEX_DATA *location;
     CHAR_DATA       *victim;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     argument = one_argument( argument, arg3 );

     if ( arg1[0] == '\0' )
     {
          bugf( "Mptransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( !str_cmp( arg1, "all" ) )
     {
          CHAR_DATA *victim_next;

          for ( victim = ch->in_room->people; victim != NULL; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               if ( !IS_NPC(victim) )
               {
                    SNP( buf, "%s %s", victim->name, arg2 );
                    do_mptransfer( ch, buf );
               }
          }
          return;
     }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
     if ( arg2[0] == '\0' )
     {
          location = ch->in_room;
     }
     else
     {
          if ( ( location = find_location( ch, arg2 ) ) == NULL )
          {
               bugf ( "Mptransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
               return;
          }
          if ( room_is_private( location ) )
               return;
     }

     if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
          return;

     if ( victim->in_room == NULL )
          return;

     if ( victim->fighting != NULL )
          stop_fighting( victim, TRUE );
     char_from_room( victim );
     char_to_room( victim, location );
     if ( !str_cmp ( arg3, "look" ) )
          do_look( victim, "auto" );

     return;
}

/*
 * Lets the mobile transfer all chars in same group as the victim.
 *
 * Syntax: mob gtransfer [victim] [location]
 */
void do_mpgtransfer( CHAR_DATA *ch, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char	      buf[MAX_STRING_LENGTH];
     CHAR_DATA       *who, *victim, *victim_next;

     argument = one_argument( argument, arg1 );

     if ( arg1[0] == '\0' )
     {
          bugf ( "Mpgtransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( (who = get_char_room( ch, NULL, arg1 )) == NULL )
          return;

     for ( victim = ch->in_room->people; victim; victim = victim_next )
     {
          victim_next = victim->next_in_room;
          if( is_same_group( who,victim ) )
          {
               SNP( buf, "%s %s", victim->name, argument );
               do_mptransfer( ch, buf );
          }
     }
     return;
}

/*
 * Lets the mobile force someone to do something. Must be mortal level
 * and the all argument only affects those in the room with the mobile.
 *
 * Syntax: mob force [victim] [commands]
 */
void do_mpforce( CHAR_DATA *ch, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf ( "Mpforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( !str_cmp( arg, "all" ) )
     {
          CHAR_DATA *vch;
          CHAR_DATA *vch_next;

          for ( vch = char_list; vch != NULL; vch = vch_next )
          {
               vch_next = vch->next;

               if ( vch->in_room == ch->in_room
                    && get_trust( vch ) < get_trust( ch )
                    && can_see( ch, vch ) )
               {
                    interpret( vch, argument );
               }
          }
     }
     else
     {
          CHAR_DATA *victim;

          if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
               return;

          if ( victim == ch )
               return;

          interpret( victim, argument );
     }

     return;
}

/*
 * Lets the mobile force a group something. Must be mortal level.
 *
 * Syntax: mob gforce [victim] [commands]
 */
void do_mpgforce( CHAR_DATA *ch, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim, *vch, *vch_next;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf ( "MpGforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
          return;

     if ( victim == ch )
          return;

     for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
     {
          vch_next = vch->next_in_room;

          if ( is_same_group(victim,vch) )
          {
               interpret( vch, argument );
          }
     }
     return;
}

/*
 * Forces all mobiles of certain vnum to do something (except ch)
 *
 * Syntax: mob vforce [vnum] [commands]
 */
void do_mpvforce( CHAR_DATA *ch, char *argument )
{
     CHAR_DATA *victim, *victim_next;
     char arg[ MAX_INPUT_LENGTH ];
     int vnum;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf ( "MpVforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( !is_number( arg ) )
     {
          bugf ( "MpVforce - Non-number argument vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     vnum = atoi( arg );

     for ( victim = char_list; victim; victim = victim_next )
     {
          victim_next = victim->next;
          if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
               &&   ch != victim && victim->fighting == NULL )
               interpret( victim, argument );
     }
     return;
}

/*
 * Lets the mobile cast spells --
 * Beware: this does only crude checking on the target validity
 * and does not account for mana etc., so you should do all the
 * necessary checking in your mob program before issuing this cmd!
 *
 * Syntax: mob cast [spell] {target}
 */

void do_mpcast( CHAR_DATA *ch, char *argument )
{
     CHAR_DATA *vch;
     OBJ_DATA *obj;
     void *victim = NULL;
     char spell[ MAX_INPUT_LENGTH ],
          target[ MAX_INPUT_LENGTH ];
     int sn;

     argument = one_argument( argument, spell );
     one_argument( argument, target );

     if ( spell[0] == '\0' )
     {
          bugf ( "MpCast - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }

     if ( ( sn = skill_lookup( spell ) ) < 0 )
     {
          bugf ( "MpCast - No such spell from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     vch = get_char_room( ch, NULL, target );
     obj = get_obj_here( ch, NULL, target );
     switch ( skill_table[sn].target )
     {
     default: return;
     case TAR_IGNORE:
          break;
     case TAR_CHAR_OFFENSIVE:
          if ( vch == NULL || vch == ch )
               return;
          victim = ( void * ) vch;
          break;
     case TAR_CHAR_DEFENSIVE:
          victim = vch == NULL ? ( void *) ch : (void *) vch; break;
     case TAR_CHAR_SELF:
          victim = ( void *) ch; break;
          //     case TAR_OBJ_CHAR_DEF:  // Unused in Sunder
          //     case TAR_OBJ_CHAR_OFF:  // Unused in Sunder
     case TAR_OBJ_INV:
          if ( obj == NULL )
               return;
          victim = ( void * ) obj;
     }
     //     (*skill_table[sn].spell_fun)( sn, ch->level, ch, victim, skill_table[sn].target );
     (*skill_table[sn].spell_fun)( sn, ch->level, ch, victim );

     return;
}

/*
 * Lets mob cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: mob damage [victim] [min] [max] {kill}
 */
void do_mpdamage( CHAR_DATA *ch, char *argument )
{
     CHAR_DATA *victim = NULL, *victim_next;
     char target[ MAX_INPUT_LENGTH ], min[ MAX_INPUT_LENGTH ], max[ MAX_INPUT_LENGTH ];
     int low, high;
     bool fAll = FALSE, fKill = FALSE;

     argument = one_argument( argument, target );
     argument = one_argument( argument, min );
     argument = one_argument( argument, max );

     if ( target[0] == '\0' )
     {
          bugf ( "MpDamage - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     if( !str_cmp( target, "all" ) )
          fAll = TRUE;
     else if( ( victim = get_char_room( ch, NULL, target ) ) == NULL )
          return;

     if ( is_number( min ) )
          low = atoi( min );
     else
     {
          bugf ( "MpDamage - Bad damage min vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     if ( is_number( max ) )
          high = atoi( max );
     else
     {
          bugf ( "MpDamage - Bad damage max vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     one_argument( argument, target );

    /*
     * If kill parameter is omitted, this command is "safe" and will not
     * kill the victim.
     */

     if ( target[0] != '\0' )
          fKill = TRUE;
     if ( fAll )
     {
          for( victim = ch->in_room->people; victim; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               if ( victim != ch )
                    damage( victim, victim, fKill
                            ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                            TYPE_UNDEFINED, DAM_NONE, FALSE );
          }
     }
     else
          damage( victim, victim, fKill
                  ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                  TYPE_UNDEFINED, DAM_NONE, FALSE );
     return;
}

/*
 * Lets the mobile to remember a target. The target can be referred to
 * with $q and $Q codes in MOBprograms. See also "mob forget".
 *
 * Syntax: mob remember [victim]
 */
void do_mpremember( CHAR_DATA *ch, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     one_argument( argument, arg );
     if ( arg[0] != '\0' )
          ch->mprog_target = get_char_world( ch, arg );
     else
          bugf( "MpRemember: missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
}

/*
 * Reverse of "mob remember".
 *
 * Syntax: mob forget
 */
void do_mpforget( CHAR_DATA *ch, char *argument )
{
     ch->mprog_target = NULL;
}

/*
 * Sets a delay for MOBprogram execution. When the delay time expires,
 * the mobile is checked for a MObprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_MOBILE
 *
 * Syntax: mob delay [pulses]
 */
void do_mpdelay( CHAR_DATA *ch, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     one_argument( argument, arg );
     if ( !is_number( arg ) )
     {
          bugf ( "MpDelay: invalid arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     ch->mprog_delay = atoi( arg );
}

/*
 * Reverse of "mob delay", deactivates the timer.
 *
 * Syntax: mob cancel
 */
void do_mpcancel( CHAR_DATA *ch, char *argument )
{
     ch->mprog_delay = -1;
}
/*
 * Lets the mobile to call another MOBprogram withing a MOBprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the same room with the
 * mobile.
 *
 * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void do_mpcall( CHAR_DATA *ch, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *vch;
     OBJ_DATA *obj1, *obj2;
     PROG_CODE *prg;
     extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int );

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf ( "MpCall: missing arguments from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     if ( ( prg = get_prog_index( atoi(arg), PRG_MPROG ) ) == NULL )
     {
          bugf ( "MpCall: invalid prog from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     vch = NULL;
     obj1 = obj2 = NULL;
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          vch = get_char_room( ch, NULL, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj1 = get_obj_here( ch, NULL, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj2 = get_obj_here( ch, NULL, arg );
     program_flow( prg->vnum, prg->code, ch, NULL, NULL, vch, (void *)obj1, (void *)obj2, PROG_MOB );
}

/*
 * Forces the mobile to flee.
 *
 * Syntax: mob flee
 *
 */
void do_mpflee( CHAR_DATA *ch, char *argument )
{
     ROOM_INDEX_DATA *was_in;
     EXIT_DATA *pexit;
     int door, attempt;

     if ( ch->fighting != NULL )
          return;

     if ( (was_in = ch->in_room) == NULL )
          return;

     for ( attempt = 0; attempt < 6; attempt++ )
     {
          door = number_door( );
          if ( ( pexit = was_in->exit[door] ) == 0
               ||   pexit->u1.to_room == NULL
               ||   IS_SET(pexit->exit_info, EX_CLOSED)
               || ( IS_NPC(ch)
                    &&   IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB) ) )
               continue;

          move_char( ch, door, FALSE );
          if ( ch->in_room != was_in )
               return;
     }
}

/*
 * Lets the mobile to transfer an object. The object must be in the same
 * room with the mobile.
 *
 * Syntax: mob otransfer [item name] [location]
 */
void do_mpotransfer( CHAR_DATA *ch, char *argument )
{
     OBJ_DATA *obj;
     ROOM_INDEX_DATA *location;
     char arg[ MAX_INPUT_LENGTH ];
     char buf[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf ( "MpOTransfer - Missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     one_argument( argument, buf );
     if ( ( location = find_location( ch, buf ) ) == NULL )
     {
          bugf ( "MpOTransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     if ( (obj = get_obj_here( ch, NULL, arg )) == NULL )
          return;
     if ( obj->carried_by == NULL )
          obj_from_room( obj );
     else
     {
          if ( obj->wear_loc != WEAR_NONE )
               unequip_char( ch, obj );
          obj_from_char( obj );
     }
     obj_to_room( obj, location );
}

/*
 * Lets the mobile to strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: mob remove [victim] [object vnum|'all']
 */
void do_mpremove( CHAR_DATA *ch, char *argument )
{
     CHAR_DATA *victim;
     OBJ_DATA *obj, *obj_next;
     int vnum = 0;
     bool fAll = FALSE;
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );
     if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
          return;

     one_argument( argument, arg );
     if ( !str_cmp( arg, "all" ) )
          fAll = TRUE;
     else if ( !is_number( arg ) )
     {
          bugf ( "MpRemove: Invalid object from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
          return;
     }
     else
          vnum = atoi( arg );

     for ( obj = victim->carrying; obj; obj = obj_next )
     {
          obj_next = obj->next_content;
          if ( fAll || obj->pIndexData->vnum == vnum )
          {
               unequip_char( victim, obj );
               obj_from_char( obj );
               extract_obj( obj );
          }
     }
}

/*
 * OBJprog section
 */
void do_obj( OBJ_DATA *obj, char *argument )
{
    /*
     * Security check!
     */
     if ( obj->level < MAX_LEVEL )
          return;
     obj_interpret( obj, argument );
}
/*
 * Obj command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void obj_interpret( OBJ_DATA *obj, char *argument )
{
     char command[MAX_INPUT_LENGTH];
     int cmd;

     argument = one_argument( argument, command );

    /*
     * Look for command in command table.
     */
     for ( cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++ )
     {
          if ( command[0] == obj_cmd_table[cmd].name[0]
               &&   !str_prefix( command, obj_cmd_table[cmd].name ) )
          {
               (*obj_cmd_table[cmd].obj_fun) ( obj, argument );
               tail_chain( );
               return;
          }
     }
     bugf ( "Obj_interpret: invalid cmd from obj %d: '%s'",
          obj->pIndexData->vnum, command );
}

/*
 * Displays OBJprogram triggers of an object
 *
 * Syntax: opstat [name]
 */
void do_opstat( CHAR_DATA *ch, char *argument )
{
     char        arg[ MAX_STRING_LENGTH  ];
     PROG_LIST  *oprg;
     OBJ_DATA   *obj;
     int i;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
          send_to_char( "Opstat what?\n\r", ch );
          return;
     }

     if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
     {
          send_to_char( "No such object.\n\r", ch );
          return;
     }

     form_to_char ( ch, "Object #%-6d [%s]\n\r",
                    obj->pIndexData->vnum, obj->short_descr );

     form_to_char ( ch, "Delay   %-6d [%s]\n\r",
                    obj->oprog_delay,
                    obj->oprog_target == NULL
                    ? "No target" : obj->oprog_target->name );

     if ( !obj->pIndexData->oprog_flags )
     {
          send_to_char( "[No programs set]\n\r", ch);
          return;
     }

     for ( i = 0, oprg = obj->pIndexData->oprogs; oprg != NULL; oprg = oprg->next )

     {
          form_to_char ( ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
                         ++i, prog_type_to_name( oprg->trig_type ),
                         oprg->vnum, oprg->trig_phrase );
     }

     return;

}

/*
 * Displays the source code of a given OBJprogram
 *
 * Syntax: opdump [vnum]
 */
void do_opdump( CHAR_DATA *ch, char *argument )
{
     char buf[ MAX_INPUT_LENGTH ];
     PROG_CODE *oprg;

     one_argument( argument, buf );
     if ( ( oprg = get_prog_index( atoi(buf), PRG_OPROG ) ) == NULL )
     {
          send_to_char( "No such OBJprogram.\n\r", ch );
          return;
     }
     page_to_char( oprg->code, ch );
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: obj gecho [string]
 */
void do_opgecho( OBJ_DATA *obj, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf ( "OpGEcho: missing argument from vnum %d", obj->pIndexData->vnum );
          return;
     }

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Obj echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the argument to all players in the same area as the mob
 *
 * Syntax: obj zecho [string]
 */
void do_opzecho( OBJ_DATA *obj, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf ( "OpZEcho: missing argument from vnum %d", obj->pIndexData->vnum );
          return;
     }

     if ( obj->in_room == NULL && (obj->carried_by == NULL || obj->carried_by->in_room == NULL) )
          return;

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING
               &&   d->character->in_room != NULL
               &&   ( (obj->in_room && d->character->in_room->area == obj->in_room->area)
                      || (obj->carried_by && d->character->in_room->area == obj->carried_by->in_room->area) ) )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Obj echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the message to everyone in the room other than the mob and victim
 *
 * Syntax: obj echoaround [victim] [string]
 * Should this echoaround the object, or the player? Case in point, if the
 * player is transferred, how do you echoaround him/her - Lotherius
 * For now I suppose have the object move itself... and then move itself back..
 * bleh.
 */

void do_opechoaround( OBJ_DATA *obj, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim, *vch;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' )
          return;

     if ( ( victim=get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
          return;

     if ( obj->in_room && obj->in_room->people )
          vch = obj->in_room->people;
     else if ( obj->carried_by && obj->carried_by->in_room )
          vch = obj->carried_by->in_room->people;
     else
          vch = NULL;

     for ( ; vch; vch = vch->next_in_room )
     {
          if ( vch == victim )
               continue;
          send_to_char( argument, vch );
     }
}

/*
 * Prints the message to only the victim
 *
 * Syntax: obj echoat [victim] [string]
 * TO_VICT fails on the act here, if the CH and VICT are the same, which is
 * going to happen with objprogs. We have found our own victim, however, so we
 * can pass the victim as ch for a TO_CHAR act - Lotherius
 */
void do_opechoat( OBJ_DATA *obj, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
          return;

     if ( ( victim = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
          return;

     act ( argument, victim, obj, NULL, TO_CHAR );
     //     act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, obj, victim, TO_VICT );
}

/*
 * Prints the message to the room at large
 *
 * Syntax: obj echo [string]
 */
void do_opecho( OBJ_DATA *obj, char *argument )
{
     if ( argument[0] == '\0' )
          return;

     if ( !obj->carried_by && !obj->in_room->people )
          return;

     act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_ROOM );
     act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_CHAR );
}

/*
 * Lets the object load a mobile.
 *
 * Syntax: obj mload [vnum]
 */
void do_opmload( OBJ_DATA *obj, char *argument )
{
     char            arg[ MAX_INPUT_LENGTH ];
     MOB_INDEX_DATA *pMobIndex;
     CHAR_DATA      *victim;
     int vnum;

     one_argument( argument, arg );

     if ( (obj->in_room == NULL
           && (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
          || arg[0] == '\0' || !is_number(arg) )
          return;

     vnum = atoi(arg);
     if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
     {
          bugf ( "Opmload: bad mob index (%d) from obj %d",
               vnum, obj->pIndexData->vnum );
          return;
     }
     victim = create_mobile( pMobIndex );
     char_to_room( victim, obj->in_room?obj->in_room:obj->carried_by->in_room );
     return;
}

/*
 * Lets the object load another object
 *
 * Syntax: obj oload [vnum] [level]
 */
void do_opoload( OBJ_DATA *obj, char *argument )
{
     char arg1[ MAX_INPUT_LENGTH ];
     char arg2[ MAX_INPUT_LENGTH ];
     OBJ_INDEX_DATA *pObjIndex;
     OBJ_DATA       *nobj;
     int             level;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );

     if ( arg1[0] == '\0' || !is_number( arg1 ) )
     {
          bugf ( "Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum );
          return;
     }

     if ( arg2[0] == '\0' )
     {
          level = obj->level;
     }
     else
     {
	/*
	 * New feature from Alander.
	 */
          if ( !is_number( arg2 ) )
          {
               bugf ( "Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum );
               return;
          }
          level = atoi( arg2 );
          if ( level < 0 || level > obj->level )
          {
               bugf ( "Opoload - Bad level from vnum %d.", obj->pIndexData->vnum );
               return;
          }
     }

     if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
     {
          bugf ( "Opoload - Bad vnum arg from vnum %d.", obj->pIndexData->vnum );
          return;
     }

     nobj = create_object( pObjIndex, level );
     obj_to_room( nobj, obj->in_room?obj->in_room:obj->carried_by->in_room );

     return;
}

/*
 * Lets the object purge all other objects and npcs in the room,
 * or purge a specified object or mob in the room. The object cannot
 * purge itself for safety reasons.
 *
 * syntax obj purge {target}
 */
void do_oppurge( OBJ_DATA *obj, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;
     OBJ_DATA  *vobj;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
        /* 'purge' */
          CHAR_DATA *vnext;
          OBJ_DATA  *obj_next;

          if ( obj->in_room && obj->in_room->people )
               victim = obj->in_room->people;
          else if ( obj->carried_by && obj->carried_by->in_room )
               victim = obj->carried_by->in_room->people;
          else
               victim = NULL;

          for ( ; victim != NULL; victim = vnext )
          {
               vnext = victim->next_in_room;
               if ( IS_NPC( victim )
                    &&   !IS_SET(victim->act, ACT_NOPURGE) )
                    extract_char( victim, TRUE );
          }

          if ( obj->in_room )
               vobj = obj->in_room->contents;
          else
               vobj = obj->carried_by->in_room->contents;

          for ( ; vobj != NULL; vobj = obj_next )
          {
               obj_next = vobj->next_content;
               if ( !IS_SET(vobj->extra_flags, ITEM_NOPURGE) && vobj != obj )
                    extract_obj( vobj );
          }

          return;
     }

     if ( ( victim = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
     {
          if ( ( vobj = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) )
          {
               extract_obj( vobj );
          }
          else if ( obj->carried_by && (vobj = get_obj_carry( obj->carried_by, arg, NULL )) != NULL)
          {
               extract_obj( vobj );
          }
          else if ( obj->carried_by && (vobj = get_obj_wear( obj->carried_by, arg, FALSE )) != NULL )
          {
               unequip_char( vobj->carried_by, vobj );
               extract_obj( vobj );
          }
          else
          {
               bugf ( "Oppurge - Bad argument from vnum %d.", obj->pIndexData->vnum );
          }
          return;
     }

     if ( !IS_NPC( victim ) )
     {
          bugf ( "Oppurge - Purging a PC from vnum %d.", obj->pIndexData->vnum );
          return;
     }
     extract_char( victim, TRUE );
     return;
}

/*
 * Lets the object goto any location it wishes that is not private.
 *
 * Syntax: obj goto [location]
 */
void do_opgoto( OBJ_DATA *obj, char *argument )
{
     char             arg[ MAX_INPUT_LENGTH ];
     ROOM_INDEX_DATA *location;
     CHAR_DATA *victim;
     OBJ_DATA *dobj;

     one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf ( "Opgoto - No argument from vnum %d.", obj->pIndexData->vnum );
          return;
     }

     if ( is_number(arg) )
          location = get_room_index( atoi( arg ) );
     else if ( (victim = get_char_world( NULL, arg )) != NULL )
          location = victim->in_room;
     else if ( ( dobj = get_obj_world( NULL, arg )) != NULL )
          location = dobj->in_room;
     else
     {
          bugf ( "Opgoto - No such location from vnum %d.", obj->pIndexData->vnum );
          return;
     }

     if ( obj->in_room != NULL )
          obj_from_room( obj );
     else if ( obj->carried_by != NULL )
          obj_from_char( obj );
     obj_to_room( obj, location );

     return;
}

/*
 * Lets the object transfer people.  The 'all' argument transfers
 *  everyone in the current room to the specified location
 *
 * Syntax: obj transfer [target|'all'] [location]
 */
void do_optransfer( OBJ_DATA *obj, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char             arg2[ MAX_INPUT_LENGTH ];
     char             arg3[ MAX_INPUT_LENGTH ];
     char	     buf[MAX_STRING_LENGTH];
     ROOM_INDEX_DATA *location;
     CHAR_DATA       *victim;
     OBJ_DATA	    *dobj;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     argument = one_argument( argument, arg3 );

     if ( arg1[0] == '\0' )
     {
          bugf ( "Optransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum );
          return;
     }

     if ( !str_cmp( arg1, "all" ) )
     {
          CHAR_DATA *victim_next;

          if ( obj->in_room && obj->in_room->people )
               victim = obj->in_room->people;
          else if ( obj->carried_by )
               victim = obj->carried_by->in_room->people;
          else
               victim = NULL;
          for ( ; victim != NULL; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               if ( !IS_NPC(victim) )
               {
                    SNP( buf, "%s %s", victim->name, arg2 );
                    do_optransfer( obj, buf );
               }
          }
          return;
     }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
     if ( arg2[0] == '\0' )
     {
          location = obj->in_room?obj->in_room:obj->carried_by->in_room;
     }
     else
     {
          if ( is_number(arg2))
               location = get_room_index( atoi(arg2) );
          else if ( (victim = get_char_world( NULL, arg2 )) != NULL )
               location = victim->in_room;
          else if ( ( dobj = get_obj_world( NULL, arg2 )) != NULL )
               location = dobj->in_room;
          else
          {
               bugf ( "Optransfer - No such location from vnum %d.", obj->pIndexData->vnum );
               return;
          }

          if ( room_is_private( location ) )
               return;
     }

     if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL )
          return;

     if ( victim->in_room == NULL )
          return;

     if ( victim->fighting != NULL )
          stop_fighting( victim, TRUE );
     char_from_room( victim );
     char_to_room( victim, location );
     if ( !str_cmp ( arg3, "look" ) )
          do_look( victim, "auto" );

     return;
}

/*
 * Lets the object transfer all chars in same group as the victim.
 *
 * Syntax: obj gtransfer [victim] [location]
 */
void do_opgtransfer( OBJ_DATA *obj, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char	     buf[MAX_STRING_LENGTH];
     CHAR_DATA       *who, *victim, *victim_next;

     argument = one_argument( argument, arg1 );

     if ( arg1[0] == '\0' )
     {
          bugf( "Opgtransfer - Bad syntax from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     if ( (who = get_char_room( NULL, (obj->in_room)?obj->in_room:obj->carried_by->in_room, arg1 )) == NULL )
          return;

     if ( obj->in_room && obj->in_room->people )
          victim = obj->in_room->people;
     else if ( obj->carried_by && obj->carried_by->in_room)
          victim = obj->carried_by->in_room->people;
     else
          victim = NULL;

     for ( ; victim; victim = victim_next )
     {
          victim_next = victim->next_in_room;
          if( is_same_group( who,victim ) )
          {
               SNP( buf, "%s %s", victim->name, argument );
               do_optransfer( obj, buf );
          }
     }
     return;
}

/*
 * Lets the object force someone to do something. Must be mortal level
 * and the all argument only affects those in the room with the object.
 *
 * Syntax: obj force [victim] [commands]
 */
void do_opforce( OBJ_DATA *obj, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "Opforce - Bad syntax from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     if ( !obj->in_room && !obj->carried_by )
          return;
     if ( obj->in_room && !obj->in_room->people )
          return;
     if ( obj->carried_by && !obj->carried_by->in_room )
          return;

     if ( !str_cmp( arg, "all" ) )
     {
          CHAR_DATA *vch;
          CHAR_DATA *vch_next;

          for ( vch = char_list; vch != NULL; vch = vch_next )
          {
               vch_next = vch->next;

               if ( ((obj->in_room && vch->in_room == obj->in_room)
                     || (obj->carried_by && vch->in_room == obj->carried_by->in_room))
                    && get_trust( vch ) < obj->level )
               {
                    interpret( vch, argument );
               }
          }
     }
     else
     {
          CHAR_DATA *victim;

          if ( ( victim = get_char_room( NULL, (obj->in_room)?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
               return;

          interpret( victim, argument );
     }

     return;
}

/*
 * Lets the object force a group something. Must be mortal level.
 *
 * Syntax: obj gforce [victim] [commands]
 */
void do_opgforce( OBJ_DATA *obj, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim, *vch, *vch_next;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "OpGforce - Bad syntax from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     if ( ( victim = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
          return;

     for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
     {
          vch_next = vch->next_in_room;

          if ( is_same_group(victim,vch) )
          {
               interpret( vch, argument );
          }
     }
     return;
}

/*
 * Forces all mobiles of certain vnum to do something
 *
 * Syntax: obj vforce [vnum] [commands]
 */
void do_opvforce( OBJ_DATA *obj, char *argument )
{
     CHAR_DATA *victim, *victim_next;
     char arg[ MAX_INPUT_LENGTH ];
     int vnum;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "OpVforce - Bad syntax from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     if ( !is_number( arg ) )
     {
          bugf( "OpVforce - Non-number argument vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     vnum = atoi( arg );

     for ( victim = char_list; victim; victim = victim_next )
     {
          victim_next = victim->next;
          if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
               && victim->fighting == NULL )
               interpret( victim, argument );
     }
     return;
}

/*
 * Lets obj cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: obj damage [victim] [min] [max] {kill}
 */
void do_opdamage( OBJ_DATA *obj, char *argument )
{
     CHAR_DATA *victim = NULL, *victim_next;
     char target[ MAX_INPUT_LENGTH ],
          min[ MAX_INPUT_LENGTH ],
          max[ MAX_INPUT_LENGTH ];
     int low, high;
     bool fAll = FALSE, fKill = FALSE;

     argument = one_argument( argument, target );
     argument = one_argument( argument, min );
     argument = one_argument( argument, max );

     if ( target[0] == '\0' )
     {
          bugf( "OpDamage - Bad syntax from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     if( !str_cmp( target, "all" ) )
          fAll = TRUE;
     else if( ( victim = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, target ) ) == NULL )
          return;

     if ( is_number( min ) )
          low = atoi( min );
     else
     {
          bugf( "OpDamage - Bad damage min vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     if ( is_number( max ) )
          high = atoi( max );
     else
     {
          bugf( "OpDamage - Bad damage max vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     one_argument( argument, target );

    /*
     * If kill parameter is omitted, this command is "safe" and will not
     * kill the victim.
     */

     if ( target[0] != '\0' )
          fKill = TRUE;
     if ( fAll )
     {
          if ( obj->in_room && obj->in_room->people )
               victim = obj->in_room->people;
          else if ( obj->carried_by )
               victim = obj->carried_by->in_room->people;
          else
               victim = NULL;

          for( ; victim; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               if ( obj->carried_by && victim != obj->carried_by )
                    damage( victim, victim,
                            fKill ?
                            number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                            TYPE_UNDEFINED, DAM_NONE, FALSE );
          }
     }
     else
          damage( victim, victim,
                  fKill ?
                  number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                  TYPE_UNDEFINED, DAM_NONE, FALSE );
     return;
}

/*
 * Lets the object to remember a target. The target can be referred to
 * with $q and $Q codes in OBJprograms. See also "obj forget".
 *
 * Syntax: obj remember [victim]
 */
void do_opremember( OBJ_DATA *obj, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj->oprog_target = get_char_world( NULL, arg );
     else
          bugf( "OpRemember: missing argument from vnum %d.",
               obj->pIndexData->vnum );
}

/*
 * Reverse of "obj remember".
 *
 * Syntax: obj forget
 */
void do_opforget( OBJ_DATA *obj, char *argument )
{
     obj->oprog_target = NULL;
}

/*
 * Sets a delay for OBJprogram execution. When the delay time expires,
 * the object is checked for a OBJprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_TICK
 *
 * Syntax: obj delay [pulses]
 */
void do_opdelay( OBJ_DATA *obj, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     one_argument( argument, arg );
     if ( !is_number( arg ) )
     {
          bugf( "OpDelay: invalid arg from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     obj->oprog_delay = atoi( arg );
}

/*
 * Reverse of "obj delay", deactivates the timer.
 *
 * Syntax: obj cancel
 */
void do_opcancel( OBJ_DATA *obj, char *argument )
{
     obj->oprog_delay = -1;
}
/*
 * Lets the object to call another OBJprogram withing a OBJprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the same room with the
 * mobile.
 *
 * Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void do_opcall( OBJ_DATA *obj, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *vch;
     OBJ_DATA *obj1, *obj2;
     PROG_CODE *prg;
     extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int );

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf( "OpCall: missing arguments from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     if ( ( prg = get_prog_index( atoi(arg), PRG_OPROG ) ) == NULL )
     {
          bugf( "OpCall: invalid prog from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     vch = NULL;
     obj1 = obj2 = NULL;
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          vch = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj1 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj2 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
     program_flow( prg->vnum, prg->code, NULL, obj, NULL, vch, (void *)obj1, (void *)obj2, PROG_OBJ );
}

/*
 * Lets the object to transfer an object. The object must be in the same
 * room with the object.
 *
 * Syntax: obj otransfer [item name] [location]
 */
void do_opotransfer( OBJ_DATA *obj, char *argument )
{
     OBJ_DATA *obj1, *dobj;
     ROOM_INDEX_DATA *location;
     char arg[ MAX_INPUT_LENGTH ];
     char buf[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf( "OpOTransfer - Missing argument from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }
     one_argument( argument, buf );
     if ( is_number( buf ) )
          location = get_room_index( atoi(buf) );
     else if ( (victim = get_char_world( NULL, buf )) != NULL )
          location = victim->in_room;
     else if ( ( dobj = get_obj_world( NULL, arg )) != NULL )
          location = dobj->in_room;
     else
     {
          bugf( "OpOTransfer - No such location from vnum %d.",
               obj->pIndexData->vnum );
          return;
     }

     if ( (obj1 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg )) == NULL )
          return;
     if ( obj1->carried_by == NULL )
          obj_from_room( obj1 );
     else
     {
          if ( obj1->wear_loc != WEAR_NONE )
               unequip_char( obj1->carried_by, obj1 );
          obj_from_char( obj1 );
     }
     obj_to_room( obj1, location );
}

/*
 * Lets the object to strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: obj remove [victim] [object vnum|'all']
 */
void do_opremove( OBJ_DATA *obj, char *argument )
{
     CHAR_DATA *victim;
     OBJ_DATA *obj1, *obj_next;
     int vnum = 0;
     bool fAll = FALSE;
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );
     if ( ( victim = get_char_room( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
          return;

     one_argument( argument, arg );
     if ( !str_cmp( arg, "all" ) )
          fAll = TRUE;
     else if ( !is_number( arg ) )
     {
          bugf ( "OpRemove: Invalid object from vnum %d.",
		obj->pIndexData->vnum );
          return;
     }
     else
          vnum = atoi( arg );

     for ( obj1 = victim->carrying; obj1; obj1 = obj_next )
     {
          obj_next = obj1->next_content;
          if ( fAll || obj1->pIndexData->vnum == vnum )
          {
               unequip_char( victim, obj1 );
               obj_from_char( obj1 );
               extract_obj( obj1 );
          }
     }
}

/*
 * Lets the object change its stats, can be related to the
 * target's level by adding a +,-,*,/ to the end of the value.
 *
 * Syntax: obj attrib [target] [level] [condition] [v0] [v1] [v2] [v3] [v4]
 */
void do_opattrib( OBJ_DATA *obj, char *argument )
{
     CHAR_DATA *ch;
     char target[MAX_INPUT_LENGTH], arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
     char arg3[MAX_INPUT_LENGTH], arg4[MAX_INPUT_LENGTH], arg5[MAX_INPUT_LENGTH];
     char arg6[MAX_INPUT_LENGTH], arg7[MAX_INPUT_LENGTH];
     char mod, *p;
     int i, level, condition, value0, value1, value2, value3, value4;

     argument = one_argument( argument, target );
     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     argument = one_argument( argument, arg3 );
     argument = one_argument( argument, arg4 );
     argument = one_argument( argument, arg5 );
     argument = one_argument( argument, arg6 );
     one_argument( argument, arg7 );

     if ( !strcmp( target, "worn" ) )
     {
          if ( !obj->carried_by )
               return;
          else
               ch = obj->carried_by;
     }
     else if ( ( ch = get_char_room( NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, target ) ) == NULL )
          return;

     if ( !strcmp( arg1, "none" ) )
          level = obj->level;
     else if ( !isdigit( arg1[0] ) )
     {
          p = arg1;
          mod = arg1[0];

          for ( i = 1; i; i++ )
          {
               if ( arg1[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg1[i];
               p++;
          }

          if ( !is_number( arg1 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               level = ch->level + atoi( arg1 );
               break;
          case '-':
               level = ch->level - atoi( arg1 );
               break;
          case '*':
               level = ch->level * atoi( arg1 );
               break;
          case '/':
               level = ch->level / atoi( arg1 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg1 ) )
          level = atoi( arg1 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg2, "none" ) )
          condition = obj->condition;
     else if ( !isdigit( arg2[0] ) )
     {
          p = arg2;
          mod = arg2[0];

          for ( i = 1; i; i++ )
          {
               if ( arg2[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg2[i];
               p++;
          }

          if ( !is_number( arg2 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               condition = ch->level + atoi( arg2 );
               break;
          case '-':
               condition = ch->level - atoi( arg2 );
               break;
          case '*':
               condition = ch->level * atoi( arg2 );
               break;
          case '/':
               condition = ch->level / atoi( arg2 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg2 ) )
          condition = atoi( arg2 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg3, "none" ) )
          value0 = obj->value[0];
     else if ( !isdigit( arg3[0] ) )
     {
          p = arg3;
          mod = arg3[0];

          for ( i = 1; i; i++ )
          {
               if ( arg3[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg3[i];
               p++;
          }

          if ( !is_number( arg3 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               value0 = ch->level + atoi( arg3 );
               break;
          case '-':
               value0 = ch->level - atoi( arg3 );
               break;
          case '*':
               value0 = ch->level * atoi( arg3 );
               break;
          case '/':
               value0 = ch->level / atoi( arg3 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg3 ) )
          value0 = atoi( arg3 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg4, "none" ) )
          value1 = obj->value[1];
     else if ( !isdigit( arg4[0] ) )
     {
          p = arg4;
          mod = arg4[0];

          for ( i = 1; i; i++ )
          {
               if ( arg4[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg4[i];
               p++;
          }

          if ( !is_number( arg4 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               value1 = ch->level + atoi( arg4 );
               break;
          case '-':
               value1 = ch->level - atoi( arg4 );
               break;
          case '*':
               value1 = ch->level * atoi( arg4 );
               break;
          case '/':
               value1 = ch->level / atoi( arg4 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg4 ) )
          value1 = atoi( arg4 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg5, "none" ) )
          value2 = obj->value[2];
     else if ( !isdigit( arg5[0] ) )
     {
          p = arg5;
          mod = arg5[0];

          for ( i = 1; i; i++ )
          {
               if ( arg5[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg5[i];
               p++;
          }

          if ( !is_number( arg5 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               value2 = ch->level + atoi( arg5 );
               break;
          case '-':
               value2 = ch->level - atoi( arg5 );
               break;
          case '*':
               value2 = ch->level * atoi( arg5 );
               break;
          case '/':
               value2 = ch->level / atoi( arg5 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg5 ) )
          value2 = atoi( arg5 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg6, "none" ) )
          value3 = obj->value[3];
     else if ( !isdigit( arg6[0] ) )
     {
          p = arg6;
          mod = arg6[0];

          for ( i = 1; i; i++ )
          {
               if ( arg6[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg6[i];
               p++;
          }

          if ( !is_number( arg6 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               value3 = ch->level + atoi( arg6 );
               break;
          case '-':
               value3 = ch->level - atoi( arg6 );
               break;
          case '*':
               value3 = ch->level * atoi( arg6 );
               break;
          case '/':
               value3 = ch->level / atoi( arg6 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg6 ) )
          value3 = atoi( arg6 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     if ( !strcmp( arg7, "none" ) )
          value4 = obj->value[4];
     else if ( !isdigit( arg7[0] ) )
     {
          p = arg7;
          mod = arg7[0];

          for ( i = 1; i; i++ )
          {
               if ( arg7[i] == '\0' )
               {
                    *p = '\0';
                    break;
               }

               *p = arg7[i];
               p++;
          }

          if ( !is_number( arg7 ) )
          {
               bugf( "OpAttrib: received non-number argument from vnum %d",
                    obj->pIndexData->vnum );
               return;
          }

          switch ( mod )
          {
          case '+':
               value4 = ch->level + atoi( arg7 );
               break;
          case '-':
               value4 = ch->level - atoi( arg7 );
               break;
          case '*':
               value4 = ch->level * atoi( arg7 );
               break;
          case '/':
               value4 = ch->level / atoi( arg7 );
               break;
          default:
               bugf( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
               return;
          }
     }
     else if ( is_number( arg7 ) )
          value4 = atoi( arg7 );
     else
     {
          bugf( "OpAttrib: received non-number argument from vnum %d",
               obj->pIndexData->vnum );
          return;
     }

     obj->level = level;
     obj->condition = condition;
     obj->value[0] = value0;
     obj->value[1] = value1;
     obj->value[2] = value2;
     obj->value[3] = value3;
     obj->value[4] = value4;
}

/*
 * ROOMprog section
 */

void do_room( ROOM_INDEX_DATA *room, char *argument )
{
     room_interpret( room, argument );
}

/*
 * Room command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void room_interpret( ROOM_INDEX_DATA *room, char *argument )
{
     char command[MAX_INPUT_LENGTH];
     int cmd;

     argument = one_argument( argument, command );

    /*
     * Look for command in command table.
     */
     for ( cmd = 0; room_cmd_table[cmd].name[0] != '\0'; cmd++ )
     {
          if ( command[0] == room_cmd_table[cmd].name[0]
               &&   !str_prefix( command, room_cmd_table[cmd].name ) )
          {
               (*room_cmd_table[cmd].room_fun) ( room, argument );
               tail_chain( );
               return;
          }
     }
     bugf ( "Room_interpret: invalid cmd from room %d: '%s'",
          room->vnum, command );
}

/*
 * Displays ROOMprogram triggers of a room
 *
 * Syntax: rpstat [name]
 */
void do_rpstat( CHAR_DATA *ch, char *argument )
{
     char        arg[ MAX_STRING_LENGTH  ];
     PROG_LIST  *rprg;
     ROOM_INDEX_DATA   *room;
     int i;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
          room = ch->in_room;
     else if ( !is_number( arg ) )
     {
          send_to_char( "You must provide a number.\n\r", ch );
          return;
     }
     else if ( ( room = get_room_index( atoi(arg) ) ) == NULL )
     {
          send_to_char( "No such room.\n\r", ch );
          return;
     }

     form_to_char ( ch, "Room #%-6d [%s]\n\r",
                    room->vnum, room->name );
     form_to_char ( ch, "Delay   %-6d [%s]\n\r",
                    room->rprog_delay,
                    room->rprog_target == NULL
                    ? "No target" : room->rprog_target->name );

     if ( !room->rprog_flags )
     {
          send_to_char( "[No programs set]\n\r", ch);
          return;
     }

     for ( i = 0, rprg = room->rprogs; rprg != NULL; rprg = rprg->next )

     {
          form_to_char ( ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
                         ++i, prog_type_to_name( rprg->trig_type ),
                         rprg->vnum, rprg->trig_phrase );
     }

     return;

}

/*
 * Displays the source code of a given ROOMprogram
 *
 * Syntax: rpdump [vnum]
 */
void do_rpdump( CHAR_DATA *ch, char *argument )
{
     char buf[ MAX_INPUT_LENGTH ];
     PROG_CODE *rprg;

     one_argument( argument, buf );
     if ( ( rprg = get_prog_index( atoi(buf), PRG_RPROG ) ) == NULL )
     {
          send_to_char( "No such ROOMprogram.\n\r", ch );
          return;
     }
     page_to_char( rprg->code, ch );
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: room gecho [string]
 */
void do_rpgecho( ROOM_INDEX_DATA *room, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf( "RpGEcho: missing argument from vnum %d",
               room->vnum );
          return;
     }

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Room echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the argument to all players in the same area as the room
 *
 * Syntax: room zecho [string]
 */
void do_rpzecho( ROOM_INDEX_DATA *room, char *argument )
{
     DESCRIPTOR_DATA *d;

     if ( argument[0] == '\0' )
     {
          bugf( "RpZEcho: missing argument from vnum %d",
               room->vnum );
          return;
     }

     for ( d = descriptor_list; d; d = d->next )
     {
          if ( d->connected == CON_PLAYING
               &&   d->character->in_room != NULL
               &&   d->character->in_room->area == room->area )
          {
               if ( IS_IMMORTAL(d->character) )
                    send_to_char( "Room echo> ", d->character );
               send_to_char( argument, d->character );
               send_to_char( "\n\r", d->character );
          }
     }
}

/*
 * Prints the argument to all the rooms aroud the room
 *
 * Syntax: room asound [string]
 */
void do_rpasound( ROOM_INDEX_DATA *room, char *argument )
{
     int              door;

     if ( argument[0] == '\0' )
          return;

     for ( door = 0; door < 6; door++ )
     {
          EXIT_DATA       *pexit;

          if ( ( pexit = room->exit[door] ) != NULL
               &&   pexit->u1.to_room != NULL
               &&   pexit->u1.to_room != room
               &&   pexit->u1.to_room->people != NULL )
          {
               act( argument, pexit->u1.to_room->people, NULL, NULL, TO_ROOM );
               act( argument, pexit->u1.to_room->people, NULL, NULL, TO_CHAR );
          }
     }
     return;

}

/*
 * Prints the message to everyone in the room other than the victim
 *
 * Syntax: room echoaround [victim] [string]
 */

void do_rpechoaround( ROOM_INDEX_DATA *room, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' )
          return;

     if ( ( victim=get_char_room( NULL, room, arg ) ) == NULL )
          return;

     act( argument, victim, NULL, victim, TO_NOTVICT );
}

/*
 * Prints the message to only the victim
 *
 * Syntax: room echoat [victim] [string]
 */
void do_rpechoat( ROOM_INDEX_DATA *room, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
          return;

     if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL )
          return;

     act( argument, victim, NULL, NULL, TO_CHAR );
}

/*
 * Prints the message to the room at large
 *
 * Syntax: rpecho [string]
 */
void do_rpecho( ROOM_INDEX_DATA *room, char *argument )
{
     if ( argument[0] == '\0' )
          return;

     if ( !room->people )
          return;

     act( argument, room->people, NULL, NULL, TO_ROOM );
     act( argument, room->people, NULL, NULL, TO_CHAR );
}

/*
 * Lets the room load a mobile.
 *
 * Syntax: room mload [vnum]
 */
void do_rpmload( ROOM_INDEX_DATA *room, char *argument )
{
     char            arg[ MAX_INPUT_LENGTH ];
     MOB_INDEX_DATA *pMobIndex;
     CHAR_DATA      *victim;
     int vnum;

     one_argument( argument, arg );

     if ( arg[0] == '\0' || !is_number(arg) )
          return;

     vnum = atoi(arg);
     if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
     {
          bugf ( "Rpmload: bad mob index (%d) from room %d",
               vnum, room->vnum );
          return;
     }
     victim = create_mobile( pMobIndex );
     char_to_room( victim, room );
     return;
}

/*
 * Lets the room load an object
 *
 * Syntax: room oload [vnum] [level]
 */
void do_rpoload( ROOM_INDEX_DATA *room, char *argument )
{
     char arg1[ MAX_INPUT_LENGTH ];
     char arg2[ MAX_INPUT_LENGTH ];
     char arg3[ MAX_INPUT_LENGTH ];
     OBJ_INDEX_DATA *pObjIndex;
     OBJ_DATA       *obj;
     int             level;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     one_argument( argument, arg3 );

     if ( arg1[0] == '\0' || !is_number( arg1 ) || arg2[0] == '\0'
          || !is_number( arg2 ) )
     {
          bugf( "Rpoload - Bad syntax from vnum %d.",
               room->vnum );
          return;
     }

     level = atoi( arg2 );
     if ( level < 0 || level > LEVEL_IMMORTAL )
     {
          bugf( "Rpoload - Bad level from vnum %d.", room->vnum );
          return;
     }

     if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
     {
          bugf( "Rpoload - Bad vnum arg from vnum %d.", room->vnum );
          return;
     }

     obj = create_object( pObjIndex, level );
     obj_to_room( obj, room );

     return;
}

/*
 * Lets the room purge all objects npcs in the room,
 * or purge a specified object or mob in the room.
 *
 * syntax room purge {target}
 */
void do_rppurge( ROOM_INDEX_DATA *room, char *argument )
{
     char       arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;
     OBJ_DATA  *obj;

     one_argument( argument, arg );

     if ( arg[0] == '\0' )
     {
        /* 'purge' */
          CHAR_DATA *vnext;
          OBJ_DATA  *obj_next;

          for ( victim = room->people; victim != NULL; victim = vnext )
          {
               vnext = victim->next_in_room;
               if ( IS_NPC( victim )
                    &&   !IS_SET(victim->act, ACT_NOPURGE) )
                    extract_char( victim, TRUE );
          }

          for ( obj = room->contents; obj != NULL; obj = obj_next )
          {
               obj_next = obj->next_content;
               if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) )
                    extract_obj( obj );
          }

          return;
     }

     if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL )
     {
          if ( ( obj = get_obj_here( NULL, room, arg ) ) )
          {
               extract_obj( obj );
          }
          else
          {
               bugf( "Rppurge - Bad argument from vnum %d.", room->vnum );
          }
          return;
     }

     if ( !IS_NPC( victim ) )
     {
          bugf( "Rppurge - Purging a PC from vnum %d.", room->vnum );
          return;
     }
     extract_char( victim, TRUE );
     return;
}

/*
 * Lets the room transfer people.  The 'all' argument transfers
 *  everyone in the room to the specified location
 *
 * Syntax: room transfer [target|'all'] [location]
 */
void do_rptransfer( ROOM_INDEX_DATA *room, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char             arg2[ MAX_INPUT_LENGTH ];
     char             arg3[ MAX_INPUT_LENGTH ];
     char	      buf[MAX_STRING_LENGTH];
     ROOM_INDEX_DATA *location;
     CHAR_DATA       *victim;
     OBJ_DATA	     *tobj;

     argument = one_argument( argument, arg1 );
     argument = one_argument( argument, arg2 );
     argument = one_argument( argument, arg3 );

     if ( arg1[0] == '\0' )
     {
          bugf( "Rptransfer - Bad syntax from vnum %d.", room->vnum );
          return;
     }

     if ( !str_cmp( arg1, "all" ) )
     {
          CHAR_DATA *victim_next;

          for ( victim = room->people; victim != NULL; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               if ( !IS_NPC(victim) )
               {
                    SNP( buf, "%s %s", victim->name, arg2 );
                    do_rptransfer( room, buf );
               }
          }
          return;
     }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
     if ( arg2[0] == '\0' )
     {
          location = room;
     }
     else
     {
          if ( is_number(arg2))
               location = get_room_index( atoi(arg2) );
          else if ( (victim = get_char_world( NULL, arg2 )) != NULL )
               location = victim->in_room;
          else if ( ( tobj = get_obj_world( NULL, arg2 )) != NULL )
               location = tobj->in_room;
          else
          {
               bugf( "Rptransfer - No such location from vnum %d.", room->vnum );
               return;
          }

          if ( room_is_private( location ) )
               return;
     }

     if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL )
          return;

     if ( victim->in_room == NULL )
          return;

     if ( victim->fighting != NULL )
          stop_fighting( victim, TRUE );
     char_from_room( victim );
     char_to_room( victim, location );
     if ( !str_cmp ( arg3, "look" ) )
          do_look( victim, "auto" );

     return;
}

/*
 * Lets the room transfer all chars in same group as the victim.
 *
 * Syntax: room gtransfer [victim] [location]
 */
void do_rpgtransfer( ROOM_INDEX_DATA *room, char *argument )
{
     char             arg1[ MAX_INPUT_LENGTH ];
     char	     buf[MAX_STRING_LENGTH];
     CHAR_DATA       *who, *victim, *victim_next;

     argument = one_argument( argument, arg1 );

     if ( arg1[0] == '\0' )
     {
          bugf( "Rpgtransfer - Bad syntax from vnum %d.", room->vnum );
          return;
     }

     if ( (who = get_char_room( NULL, room, arg1 )) == NULL )
          return;

     for ( victim = room->people; victim; victim = victim_next )
     {
          victim_next = victim->next_in_room;
          if( is_same_group( who,victim ) )
          {
               SNP( buf, "%s %s", victim->name, argument );
               do_rptransfer( room, buf );
          }
     }
     return;
}

/*
 * Lets the room force someone to do something. Must be mortal level
 * and the all argument only affects those in the room.
 *
 * Syntax: room force [victim] [commands]
 */
void do_rpforce( ROOM_INDEX_DATA *room, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "Rpforce - Bad syntax from vnum %d.", room->vnum );
          return;
     }

     if ( !str_cmp( arg, "all" ) )
     {
          CHAR_DATA *vch;
          CHAR_DATA *vch_next;

          for ( vch = char_list; vch != NULL; vch = vch_next )
          {
               vch_next = vch->next;

               if ( vch->in_room == room && !IS_IMMORTAL( vch ) )
                    interpret( vch, argument );
          }
     }
     else
     {
          CHAR_DATA *victim;

          if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL )
               return;

          interpret( victim, argument );
     }

     return;
}

/*
 * Lets the room force a group something. Must be mortal level.
 *
 * Syntax: room gforce [victim] [commands]
 */
void do_rpgforce( ROOM_INDEX_DATA *room, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim, *vch, *vch_next;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "RpGforce - Bad syntax from vnum %d.", room->vnum );
          return;
     }

     if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL )
          return;

     for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
     {
          vch_next = vch->next_in_room;

          if ( is_same_group(victim,vch) )
               interpret( vch, argument );
     }
     return;
}

/*
 * Forces all mobiles of certain vnum to do something
 *
 * Syntax: room vforce [vnum] [commands]
 */
void do_rpvforce( ROOM_INDEX_DATA *room, char *argument )
{
     CHAR_DATA *victim, *victim_next;
     char arg[ MAX_INPUT_LENGTH ];
     int vnum;

     argument = one_argument( argument, arg );

     if ( arg[0] == '\0' || argument[0] == '\0' )
     {
          bugf( "RpVforce - Bad syntax from vnum %d.", room->vnum );
          return;
     }

     if ( !is_number( arg ) )
     {
          bugf( "RpVforce - Non-number argument vnum %d.", room->vnum );
          return;
     }

     vnum = atoi( arg );

     for ( victim = char_list; victim; victim = victim_next )
     {
          victim_next = victim->next;
          if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
               && victim->fighting == NULL )
               interpret( victim, argument );
     }
     return;
}

/*
 * Lets room cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: room damage [victim] [min] [max] {kill}
 */
void do_rpdamage( ROOM_INDEX_DATA *room, char *argument )
{
     CHAR_DATA *victim = NULL, *victim_next;
     char target[ MAX_INPUT_LENGTH ],
          min[ MAX_INPUT_LENGTH ],
          max[ MAX_INPUT_LENGTH ];
     int low, high;
     bool fAll = FALSE, fKill = FALSE;

     argument = one_argument( argument, target );
     argument = one_argument( argument, min );
     argument = one_argument( argument, max );

     if ( target[0] == '\0' )
     {
          bugf( "RpDamage - Bad syntax from vnum %d.", room->vnum );
          return;
     }
     if( !str_cmp( target, "all" ) )
          fAll = TRUE;
     else if( ( victim = get_char_room( NULL, room, target ) ) == NULL )
          return;

     if ( is_number( min ) )
          low = atoi( min );
     else
     {
          bugf( "RpDamage - Bad damage min vnum %d.", room->vnum );
          return;
     }
     if ( is_number( max ) )
          high = atoi( max );
     else
     {
          bugf( "RpDamage - Bad damage max vnum %d.", room->vnum );
          return;
     }
     one_argument( argument, target );

    /*
     * If kill parameter is omitted, this command is "safe" and will not
     * kill the victim.
     */

     if ( target[0] != '\0' )
          fKill = TRUE;
     if ( fAll )
     {
          for( victim = room->people; victim; victim = victim_next )
          {
               victim_next = victim->next_in_room;
               damage( victim, victim,
                       fKill ?
                       number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                       TYPE_UNDEFINED, DAM_NONE, FALSE );
          }
     }
     else
          damage( victim, victim,
                  fKill ?
                  number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
                  TYPE_UNDEFINED, DAM_NONE, FALSE );
     return;
}

/*
 * Lets the room remember a target. The target can be referred to
 * with $q and $Q codes in ROOMprograms. See also "room forget".
 *
 * Syntax: room remember [victim]
 */
void do_rpremember( ROOM_INDEX_DATA *room, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     one_argument( argument, arg );
     if ( arg[0] != '\0' )
          room->rprog_target = get_char_world( NULL, arg );
     else
          bugf( "RpRemember: missing argument from vnum %d.", room->vnum );
}

/*
 * Reverse of "room remember".
 *
 * Syntax: room forget
 */
void do_rpforget( ROOM_INDEX_DATA *room, char *argument )
{
     room->rprog_target = NULL;
}

/*
 * Sets a delay for ROOMprogram execution. When the delay time expires,
 * the room is checked for a ROOMprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_AREA
 *
 * Syntax: room delay [pulses]
 */
void do_rpdelay( ROOM_INDEX_DATA *room, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];

     one_argument( argument, arg );
     if ( !is_number( arg ) )
     {
          bugf( "RpDelay: invalid arg from vnum %d.", room->vnum );
          return;
     }
     room->rprog_delay = atoi( arg );
}

/*
 * Reverse of "room delay", deactivates the timer.
 *
 * Syntax: room cancel
 */
void do_rpcancel( ROOM_INDEX_DATA *room, char *argument )
{
     room->rprog_delay = -1;
}
/*
 * Lets the room call another ROOMprogram within a ROOMprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the room.
 *
 * Syntax: room call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void do_rpcall( ROOM_INDEX_DATA *room, char *argument )
{
     char arg[ MAX_INPUT_LENGTH ];
     CHAR_DATA *vch;
     OBJ_DATA *obj1, *obj2;
     PROG_CODE *prg;
     extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int );

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf( "RpCall: missing arguments from vnum %d.", room->vnum );
          return;
     }
     if ( ( prg = get_prog_index( atoi(arg), PRG_RPROG ) ) == NULL )
     {
          bugf( "RpCall: invalid prog from vnum %d.", room->vnum );
          return;
     }
     vch = NULL;
     obj1 = obj2 = NULL;
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          vch = get_char_room( NULL, room, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj1 = get_obj_here( NULL, room, arg );
     argument = one_argument( argument, arg );
     if ( arg[0] != '\0' )
          obj2 = get_obj_here( NULL, room, arg );
     program_flow( prg->vnum, prg->code, NULL, NULL, room, vch, (void *)obj1, (void *)obj2, PROG_ROOM );
}

/*
 * Lets the room transfer an object. The object must be in the room.
 *
 * Syntax: room otransfer [item name] [location]
 */
void do_rpotransfer( ROOM_INDEX_DATA *room, char *argument )
{
     OBJ_DATA *obj, *tobj;
     ROOM_INDEX_DATA *location;
     char arg[ MAX_INPUT_LENGTH ];
     char buf[ MAX_INPUT_LENGTH ];
     CHAR_DATA *victim;

     argument = one_argument( argument, arg );
     if ( arg[0] == '\0' )
     {
          bugf( "RpOTransfer - Missing argument from vnum %d.", room->vnum );
          return;
     }
     one_argument( argument, buf );

     if ( is_number( buf ) )
          location = get_room_index( atoi(buf) );
     else if ( (victim = get_char_world( NULL, buf )) != NULL )
          location = victim->in_room;
     else if ( ( tobj = get_obj_world( NULL, arg )) != NULL )
          location = tobj->in_room;
     else
     {
          bugf( "RpOTransfer - No such location from vnum %d.", room->vnum );
          return;
     }

     if ( (obj = get_obj_here( NULL, room, arg )) == NULL )
          return;

     if ( obj->carried_by == NULL )
          obj_from_room( obj );
     else
     {
          if ( obj->wear_loc != WEAR_NONE )
               unequip_char( obj->carried_by, obj );
          obj_from_char( obj );
     }
     obj_to_room( obj, location );
}

/*
 * Lets the room strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: room remove [victim] [object vnum|'all']
 */
void do_rpremove( ROOM_INDEX_DATA *room, char *argument )
{
     CHAR_DATA *victim;
     OBJ_DATA *obj, *obj_next;
     int vnum = 0;
     bool fAll = FALSE;
     char arg[ MAX_INPUT_LENGTH ];

     argument = one_argument( argument, arg );
     if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL )
          return;

     one_argument( argument, arg );
     if ( !str_cmp( arg, "all" ) )
          fAll = TRUE;
     else if ( !is_number( arg ) )
     {
          bugf ( "RpRemove: Invalid object from vnum %d.", room->vnum );
          return;
     }
     else
          vnum = atoi( arg );

     for ( obj = victim->carrying; obj; obj = obj_next )
     {
          obj_next = obj->next_content;
          if ( fAll || obj->pIndexData->vnum == vnum )
          {
               unequip_char( victim, obj );
               obj_from_char( obj );
               extract_obj( obj );
          }
     }
}