sunder2.1/clan/
sunder2.1/class/
sunder2.1/class/bak/
sunder2.1/doc/ideas/
sunder2.1/gods/
sunder2.1/log/
sunder2.1/msgbase/
sunder2.1/src/o/
sunder2.1/time/
#15700
The Path to the Keep~
You are heading toward a bleak blackstone keep, sitting in the middle of
a field of scorched earth. Surly guards patrol both on the battlements and
below before the gate, but they pay you little heed. Evidently the guards
are used to strange visitors...
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5 2
D1
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D3
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S
#15701
Before the Keep~
You are standing outside the massive bronze-bound oak portals that bar the
way into the keep. They currently stand open, though, as if the warlock
were expecting visitors...
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1 1
D1
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0 -1 15700
D3
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1 -1 15704
S
#15702
A Guard Tower~
This tower sits above the gate you just entered. Guards march back and forth.
They seem mildly surprised by your entrance, but they don't move to hinder
you. The stairs continue up and down.
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9 0
D4
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D5
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0 -1 15704
S
#15703
The Roof of the Tower~
You emerge onto the roof of the tower. From here you can see far across the
plains of Past Anon. The ancient city of Thalos, ruined in your own time,
lies far to the south, while to the east lie the jagged peaks of the first
mountain range of Anon. It is rumored that the gods temselves reside at their
lofty peaks. Beyond them, you can see the peak of Mount Doom, whereupon
the castle of the dread Lord Krogthar is located.
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0 1
D5
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0 -1 15702
S
#15704
Inside the Keep~
Guards march to and fro in this small courtyard.  Wooden portals lie to
the north, west and south, while the entry gate looms to the east.  A set of
stairs leads up into the tower of the gatehouse.  The floor looks funny
here.  
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~
1 1
E
floor~
It looks like a panel has been replaced recently.  Odd.  
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D0
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D1
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1 -1 15701
D2
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D3
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1 -1 15707
D4
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0 -1 15702
D5
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193 -1 15100
S
#15705
The Stables~
Here the guards of the Keep keep, or kept, rather, their steeds. A
particularly harsh winter left the Keep short of food, and necessitated
the eating of the horses. They have not been replaced yet.
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9 0
D2
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1 -1 15704
S
#15706
Barracks~
This room quarters some of the guards of the Keep. There are several bunks
littered with dirty underwear and frayed tunics- evidently the warlock is
not a stickler for discipline.
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9 0
D0
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1 -1 15704
S
#15707
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...
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~
1 1
D0
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0 -1 15708
D1
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1 -1 15704
D2
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D3
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0 -1 15710
S
#15708
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...
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1 1
D0
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1 -1 15741
D2
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0 -1 15707
D3
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0 0 15711
S
#15709
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...
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1 1
D0
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0 -1 15707
D2
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1 -1 15742
D3
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0 -1 15712
S
#15710
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...

The doors to the inner keep lie to the west of here.
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1 1
D0
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D1
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0 0 15707
D2
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0 -1 15712
D3
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1 -1 15715
S
#15711
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...
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1 1
D1
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0 0 15708
D2
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0 -1 15710
D5
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1 -1 15713
S
#15712
The Inner Courtyard~
You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides Baragar and his consort Alara.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold...
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~
1 1
D0
~
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0 -1 15710
D1
~
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1 0 15709
D5
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1 -1 15714
S
#15713
The Garbage Pit~
Here the keep's occupants dump their garbage, to be devoured by the offal-
eating creature they keep in here. It smells very bad.... very VERY bad...
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9 0
D4
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1 -1 15711
S
#15714
The Crocodile Pit~
Here Baragar keeps his pet crocodiles, whom he feeds insubordinate guards
or slaves to. They are rather hungry, and they would take great pleasure
in devouring you.
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9 0
D4
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1 -1 15712
S
#15715
The Inner Keep~
You stand within the inner keep. The entry room is a small dark chamber,
with only four wooden doors to break the monotony of the black walls.
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9 0
D0
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1 -1 15716
D1
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1 -1 15710
D2
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1 -1 15717
D3
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1 -1 15718
S
#15716
Guard Room~
here some of the Trollish guards of the inner keep reside. They dislike
intruders, though they are under orders from Baragar not to slay any, for
he is intensely curious as to the nature of any visitors, welcome or not.
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9 0
D2
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1 -1 15715
S
#15717
Guard Room~
here some of the Trollish guards of the inner keep reside. They dislike
intruders, though they are under orders from Baragar not to slay any, for
he is intensely curious as to the nature of any visitors, welcome or not.
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9 0
D0
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1 -1 15715
S
#15718
A Stairwell~
These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below.
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9 0
D1
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D4
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0 -1 15719
D5
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0 -1 15727
S
#15719
A Stairwell~
These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below.
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9 0
D1
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1 -1 15720
D4
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0 -1 15726
D5
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0 -1 15718
S
#15720
Antechamber~
This small room is totally windowless, and would be utterly dark were it
not for your pale light source. You feel uneasy here. Far away, someone
screams, and you shiver uncomfortably.
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8201 0
D0
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D2
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1 -1 15722
D3
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1 -1 15719
S
#15721
Assassins' Quarters~
Here the assassins of Baragar reside, spending their spare time playing
cards, making poisons, killing peasant rabble captured by the guards, etc.
They will not be impressed by your intrusion...
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8201 0
D2
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1 -1 15720
S
#15722
Apprentice Quarters~
Here resides Alara's apprentice and sometime bed-partner. The apprentice
has little to do with Baragar, as Baragar envies and distrusts her, but he
dares not slay her for Alara would be displeased...
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8201 0
D0
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1 -1 15720
S
#15723
Antechamber~
This small room is totally windowless, and would be utterly dark were it
not for your pale light source. You feel uneasy here. Far away, someone
screams, and you shiver uncomfortably.
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8201 0
D0
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1 -1 15724
D2
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1 -1 15725
D3
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1 -1 15726
S
#15724
Baragar's Chambers~
Baragar himself resides here, in this small room. It is rather spartan,
furnished only with a small military cot, a desk and a shelf full of books.
You are surprised that such a wicked man would be so neat and disciplined.
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8201 0
D2
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S
#15725
Alara's Chamber~
Yang to Baragar's Yin, Alara's room represents just how different they are.
Her room is sloppy and messy, filled with useless junk and piles of unwashed
clothing. There are two large beds, covered with expensive silks and pillows.
A set of manacles hangs from one wall, used for some perversion you don't
care to find out more about.
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8201 0
D0
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S
#15726
A Stairwell~
These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below.
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9 0
D1
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1 -1 15723
D4
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0 -1 15736
D5
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0 -1 15719
S
#15727
The Dungeons~
You are in the dank, damp and dirty dungeons of the Keep. The passage you
are in extends west into darkness. You can hear the sounds of construction
more clearly now.
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9 0
D3
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0 -1 15728
D4
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0 -1 15718
S
#15728
The Dungeons~
You are in the dank, damp and dirty dungeons of the Keep. The passage you
are in extends west into darkness. You can hear the sounds of construction
more clearly now.

Doors lie to the north and south of here. The southern door has strange
runes inscribed upon it.
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D0
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D1
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D2
This door is inscribed with strange runes~
door~
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D3
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0 -1 15731
S
#15729
A Treasure Room~
This room has a huge chest cram-packed with loot in the middle of it. But
as you enter, you feel rather uneasy about the whole situation.
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9 0
D2
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1 -1 15728
S
#15730
A Summoning Room~
Baragar and Alara use (or used) this room for practicing their gate spells,
but when one spell summoned a denizen of the lower planes that they couldn't
control, they hastily sealed it in this room. And now you have released it.
Way to go.
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D0
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1 -1 15728
S
#15731
A Junction~
You are at a rather busy junction in the dungeons. To the north runs a dark
passage, while to the south lies a door. To the west lies the source of
the noises you heard earlier. it is obvious that a team of workers is
excavating down here. Perhaps Baraga wishes to unearth the treasures
rumored to lie in the ancient caverns beneath his keep...?
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D0
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D2
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D3
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S
#15732
The Entryway to the Mines~
Here there is a crude elevator which you can use to lower yourself into
the lower caverns, wherein the excavation is occuring. But also down there
lies the entryway to the ancient caverns, where no one dares travel.
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9 0
D1
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D5
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S
#15733
A Dark Passage~
This passage extends north into a large cave. The cave emits a glow visible
from here, permeating the perpetual darkness here.
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8 0
D0
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D2
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0 -1 15731
S
#15734
A Fiery Cavern~
This cave is illuminated by a lava pool in the center of the room, in which
a fire drake is currently dozing. He awakes as you enter, and prepares to
cast you out!
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8 0
D2
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0 -1 15733
S
#15735
A Lab~
This room was once used as a lab, but Baragar grew bored with alchemy,
and abandoned it. Eventually a Grell from the lower caverns made its way
up here, and created a nest in this lab. Baragar was fascinated by the
bizarre creature, and sealed it within, intending one day to study it. He
occasionally feeds it the odd slave or guard.
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9 0
D0
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S
#15736
The Roof of the Inner Keep~
You are standing on the roof, atop the highest point of the whole keep.
The lands of Past Anon lay spread out before you, and from this windswept
position you can see for miles. You hear the cry of some bird, and look
above to see several vultures slowly winging their way toward the desolate
deserts to the south. In those deserts there is rumored to be a fantastic
place filled with wondrous treasures.
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0 1
D5
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0 -1 15726
S
#15737
The Mines~
Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for Baragar to
ignore such wealth.
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9 0
D0
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0 -1 15738
D4
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0 -1 15732
S
#15738
The Mines~
Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for Baragar to
ignore such wealth.
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9 0
D0
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0 -1 15740
D2
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0 -1 15737
D3
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0 -1 15739
S
#15739
The Mines~
Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for Baragar to
ignore such wealth.
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~
9 0
D1
~
~
0 -1 15738
S
#15740
The Mines~
Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for Baragar to
ignore such wealth.
~
~
9 0
D2
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0 -1 15738
S
#15741
The Dog Pits~
Here Baragar keeps his vicious war dogs, which he takes with him when on
campaigns as guards and hunters of fleeing prey. They are incredibly savage
and will attack anyone on sight save Baragar. They will even attack Alara if
she enters unaccompanied.
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9 0
D2
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1 -1 15708
S
#15742
The Dog Pits~
Here Baragar keeps his vicious war dogs, which he takes with him when on
campaigns as guards and hunters of fleeing prey. They are incredibly savage
and will attack anyone on sight save Baragar. They will even attack Alara if
she enters unaccompanied.
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9 0
D0
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1 -1 15709
S
#0