rasputin/bin/
rasputin/cnf/
rasputin/doc/cwg/
rasputin/lib/
rasputin/lib/etc/
rasputin/lib/etc/boards/
rasputin/lib/house/
rasputin/lib/misc/
rasputin/lib/plralias/A-E/
rasputin/lib/plralias/F-J/
rasputin/lib/plralias/K-O/
rasputin/lib/plralias/P-T/
rasputin/lib/plralias/U-Z/
rasputin/lib/plralias/ZZZ/
rasputin/lib/plrfiles/
rasputin/lib/plrfiles/A-E/
rasputin/lib/plrfiles/F-J/
rasputin/lib/plrfiles/K-O/
rasputin/lib/plrfiles/P-T/
rasputin/lib/plrfiles/U-Z/
rasputin/lib/plrfiles/ZZZ/
rasputin/lib/plrobjs/
rasputin/lib/plrobjs/A-E/
rasputin/lib/plrobjs/F-J/
rasputin/lib/plrobjs/K-O/
rasputin/lib/plrobjs/P-T/
rasputin/lib/plrobjs/U-Z/
rasputin/lib/plrobjs/ZZZ/
rasputin/lib/plrvars/A-E/
rasputin/lib/plrvars/F-J/
rasputin/lib/plrvars/K-O/
rasputin/lib/plrvars/P-T/
rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
rasputin/lib/world/gld/
rasputin/lib/world/trg/
rasputin/src/
rasputin/src/doc/
        --==** OasisOLC Version 2.0.5 For CircleMUD Version 3.1 **==-

* Maintenance Release 2.0.5:
  Upped version number to 2.0.5
  Now can_edit_zone() works as advertised--reversed TRUE/FALSE
  Rlist no longer displays exits to rooms that don't exist
  Rlist shows exits even if low/high arguments aren't provided
  Merged in some can_edit_zone() checks from DG Scripts
  Combined ACMD(do_oasis_[morsz]list) into ACMD(do_oasis_list)
  Made unaffect work when an object has been edited then removed
  Added a links command for displaying exits from a zone
  Added checks for CONFIG_AUTO_SAVE in [morsz]edit_parse()
  Turn on smash_tilde() by default
  Added smash_tilde() calls in MEDIT_(ALIAS|S_DESC|L_DESC) cases
  REMOVE_BIT AFF_(CHARM|POISON|GROUP|SLEEP) in MEDIT_AFF_FLAGS case
  Added an abort option to oedit
  Fixed bounds checking in the OEDIT_TYPE case
  Limit oedit weapon modifiers to +/-50 and dice to 50
  Check more out of range oedit values for scrolls and potions
  Don't allow assigning shop_keeper specproc in sedit_parse()
  Call zedit_save_to_disk() from zedit_new_zone()
  Various int to rnum fixes throughout gen(mob|obj|wld).c
  Cedit no longer accumulates MENU WELC_MESSG START_MESSG newlines
* Maintenance Release 2.0.4:
  Upped version number to 2.0.4
  Added empty builder field to lib/world/zon/*.zon
  Moved Oasis docfiles into doc/
  Fixed missing/skewed menu items in cedit
  Text editor cedit items now clean up properly on exit
  Repaired cosmetic bug in munged circlemud_version string
  Kludged around a chicken and egg problem in load_config()
  Repaired a bunch of potential format string exploits
  Added missing can_edit check to zedit
  Fixed free_strings() crash for rooms with multiple ex_description
* Alterations by Welcor:
  Upped version number to 2.0.3 (I think the new additions warrant it)
  oasis-ified tedit (a bit) and made d->olc a struct oasis_olc_data *
    instead of void *
  All olc files: Dependency on global buffers removed.
  All olc files: ->in_room -> IN_ROOM() change.
  All files (olc files + comm.c): update to circle 3.1
  All olc files: removed some buffers, changed to write_to_output and
    send_to_char
  db.c, db.h: Changed config_info to a static variable (to save some
    malloc/free'ing)
  structs.h: Embedded substructs in config_data struct instead of using
    pointers (same reason)
  utils.h: Added macros to configure options.
  All olc files: Removed some outdated comments.
  oasis_copy.c: Fixed serious buffer size error in do_dig and cleaned the
    code up.
  All olc files: Added support for unsigned IDXTYPE by removing checks for
    <0 and ==-1
  comm.c: Added support for auto prompt. (hey, the bit was there...)
* BugFix zedit.
    Modified the message to the user from "Zone create successfully\r\n" to
    "Zone created successfully.\r\n".
* BugFix (Not really) save
    Added a check to make sure the zone is in the save_list before calling
    remove_from_save_list.  This was a problem because everytime a builder
    saved his/her zone, but it wasn't in the save list, an error was sent
    to the log file, erraneous.
* RLIST command.  Lists all rooms in a given zone.
* (D) command in redit.  Allows the builder to delete the room from memory.
* Added a builders list for zones.