rasputin/bin/
rasputin/cnf/
rasputin/doc/cwg/
rasputin/lib/
rasputin/lib/etc/
rasputin/lib/etc/boards/
rasputin/lib/house/
rasputin/lib/misc/
rasputin/lib/plralias/A-E/
rasputin/lib/plralias/F-J/
rasputin/lib/plralias/K-O/
rasputin/lib/plralias/P-T/
rasputin/lib/plralias/U-Z/
rasputin/lib/plralias/ZZZ/
rasputin/lib/plrfiles/
rasputin/lib/plrfiles/A-E/
rasputin/lib/plrfiles/F-J/
rasputin/lib/plrfiles/K-O/
rasputin/lib/plrfiles/P-T/
rasputin/lib/plrfiles/U-Z/
rasputin/lib/plrfiles/ZZZ/
rasputin/lib/plrobjs/
rasputin/lib/plrobjs/A-E/
rasputin/lib/plrobjs/F-J/
rasputin/lib/plrobjs/K-O/
rasputin/lib/plrobjs/P-T/
rasputin/lib/plrobjs/U-Z/
rasputin/lib/plrobjs/ZZZ/
rasputin/lib/plrvars/A-E/
rasputin/lib/plrvars/F-J/
rasputin/lib/plrvars/K-O/
rasputin/lib/plrvars/P-T/
rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
rasputin/lib/world/gld/
rasputin/lib/world/trg/
rasputin/src/
rasputin/src/doc/
OGL
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15. COPYRIGHT NOTICE 
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; 
Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, 
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James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 

END OF LICENSE 
#
FEATS

Usage: feats  <available | complete | known>

Feats can grant you a number of different things. Some feats allow you to wear
new armor, or wield new weapons. Some feats will give you bonus to skills you
already know, and other feats may grant you entirely new commands!

The feats command will allow you to see various information related to feats in
the game. Available shows you feats which are currently eligible to learn.
Complete shows all feats in the game. Known shows you feats you currently know.
You gain feats as you increase in level.

Without any argument it defaults to feats known. 
Not all feats are currently implemented.

See also: LEARN GAIN
#
LEARN

Usage: learn <feat name>

The learn command will allow you to gain new feats as you increase in level.
Use of "feats available" will show you feats which are are currently qualified
to learn. Check the help entry for a given feat to see what it's benifit will
be for you. 

Not all feats are currently implemented.

See also: FEATS
#
GAIN

Usage: gain <class>

You can only use the gain command while a trainer mob is present. The gain
command will allow you to incrase 1 rank in the selected class.

See also: LEVEL
#
TRAIN

Usage: train <attribute>

The train command will allow you to increase the specified attribute by 1 point.
As you increase in levels you will gain training points to help improve your
character stats.

See also: GAIN LEVEL
#
MEMORIZE

Usage: memorize <spell name>

The memorize command will allow you to manage your memorized spells, if you
are a spell caster. Without any argument it will display information regarding
The spell levels you can learn, the number of spell slots per spell level, any
spells that are currently memorized, and any spells you are still trying to
commit to memory. You can memorize spells without resting, however it takes
much longer. 

There are two kinds of spell casters in the game, Arcane and Divine. Arcane
spell casters need to have a spell book (or scroll) in their inventory with
the spell they wish to memorize. Divine spell casters need to have an item
of divine favor (holy symbol). Currently an item will qualify as an item
of divine favor if it has the ITEM_BLESS flag set on it.

See also: STOP FORGET AUTOMEM
#
AUTOMEM

Usage: automem

The automem command is a toggle flag which allows you to automatically begin
memorizing a spell when you cast it. The default value is OFF.

See also: MEMORIZE TOGGLE
#
STOP

Usage: stop <spell name>

The stop command will allow you to stop memorization of a spell which you
are currently trying to commit to memory.

See also: MEMORIZE FORGET
#
FORGET

Usage: forget <spell name>

The forget command will allow you to forget a spell which you have already
committed to memory. This allows the spell slot to be free so you can memorize
something else instead.

See also: MEMORIZE STOP
#
SCRIBE

Usage: scribe <spellbook|scroll> <spell name>

The scribe command will allow you to take a spell which you have memorized
and write it into a spellbook or on a blank scroll.

You must have room in your spellbook, or an empty scroll in order to scribe.

See also: MEMORIZE
#
RESURRECT

Usage: resurrect

This command is for players to use once they have died. Unless they can get
a God (or higher) to RAISE them, they will have to use the resurrect command.
While the player is dead they will not be able to interact much with other
players, mobs or objects in the game as they are SPIRITs. In order to resurrect
you must take an experience point penalty.

See also: RAISE
#
$