ACROBATIC Prerequisite: None Benefit: Provides a +2 on all jump and tumble checks. # AGILE Prerequisite: None Benefit: Provides a +2 on all balance and escape artist checks. # ALERTNESS Prerequisite: None Benefit: Provides a +2 on all listen and spot checks. # AMBIDEXTERITY Prerequisite: Dex 15+ Benefit: Removes -4 penalty to attack rolls with the offhand. # "ANIMAL AFFINITY" Prerequisite: None Benefit: Provides a +2 on all handle animal and ride checks. # ATHLETIC Prerequisite: None Benefit: Provides a +2 on all climb and swim checks. # "COMBAT REFLEXES" Prerequisite: - Benefit: Difficult to implement :) # DECEITFUL Prerequisite: None Benefit: Provides a +2 on all disguise and forgery checks. # "DEFT HANDS" Prerequisite: None Benefit: Provides a +2 on all sleight of hand and use rope checks. # DILIGENT Prerequisite: None Benefit: Provides a +2 on all appraise and decipher script checks. # DODGE Prerequisite: Dex 13+ Benefit: +1 AC Bonus each round. # "GREAT FORTITUDE" Prerequisite: - Benefit: You get a +2 bonus to all Fortitude saving throws. # "HEAVY ARMOR PROFICIENCY" Prerequisite: Light Armor Proficiency, Medium Armor Proficiency. Benefit: You are proficient with heavy armor. A character who is wearing armor with which she is not proficient suffers its armor check penalty on attack rolls and on all skill checks that involve moving. # "IMPROVED CRITICAL" Prerequisite: Proficient with weapon, base attack bonus +8 or higher. Benefit: When using the weapon type selected, the threat range is doubled. # "IMPROVED TWO WEAPON FIGHTING" Prerequisite: Ambidexterity, Two-Weapon Fighting, base attack bonus +9 or higher. Benefit: In addition to the standard single extra attack you recieve via Two-Weapon Fighting, you get a second attack with the off-hand weapon, at a -5 penalty. # INVESTIGATOR Prerequisite: None Benefit: Provides a +2 on all gather information and search checks. # "LIGHT ARMOR PROFICIENCY" Prerequisite: - Benefit: You are proficient with light armor. A character who is wearing armor with which she is not proficient suffers its armor check penalty on attack rolls and on all skill checks that involve moving. # "MAGICAL APTITUDE" Prerequisite: None Benefit: Provides a +2 on all spellcraft information and use magic device checks. # "MARTIAL WEAPON PROFICIENCY" Prerequisite: Benefit: You make attack rolls with simple weapons normally. A character who users a weapon without being proficient with it suffers a -4 penalty on attack rolls. # "MEDIUM ARMOR PROFICIENCY" Prerequisite: Light Armor Proficiency Benefit: You are proficient with medium armor. A character who is wearing armor with which she is not proficient suffers its armor check penalty on attack rolls and on all skill checks that involve moving. # NEGOTIATOR Prerequisite: None Benefit: Provides a +2 on all diplomacy information and sense motive checks. # "NIMBLE FINGERS" Prerequisite: None Benefit: Provides a +2 on all disable device information and open lock checks. # PERSUASIVE Prerequisite: None Benefit: Provides a +2 on all bluff information and intimadate checks. # "POWER ATTACK" Prerequisite: Str 13+ Benefit: Power attack allows you to subtract from your melee attack rolls to add to your melee damage rolls. # "SELF SUFFICIENT" Prerequisite: None Benefit: Provides a +2 on all heal information and survival checks. # "SHIELD ARMOR PROFICIENCY" Prerequisite: - Benefit: Allows you to use a shield without penalty. # "SIMPLE WEAPON PROFICIENCY" Prerequisite: - Benefit: You make attack rolls with simple weapons normally. A character who users a weapon without being proficient with it suffers a -4 penalty on attack rolls. # STEALTHY Prerequisite: None Benefit: Provides a +2 on all hide information and move silently checks. # TOUGHNESS Prerequisite: - Benefit: You gain +10 hit points. A character may gain this feat multiple times. Its effects stack. # "TWO WEAPON FIGHTING" Prerequisite: - Benefit: You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Your penalties for fighting with two weapons are reduced by 2. # "WEAPON FINESSE" Prerequisite: Proficient with weapon, base attack bonus +1 or higher. Benefit: With the selected weapon, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. # "WEAPON FOCUS" Prerequisite: Proficient with weapon, base attack bonus +1 or higher. Benefit: You add +1 to all attack rolls you make using the selected weapon. # "WEAPON SPECIALIZATION" Prerequisite: Weapon Specialization is available only to warriors of 4th or higher level. Weapon Focus with chosen weapon. Benefit: Weapon Specialization adds a +2 damage bonus with a chosen weapon. # $