rasputin/bin/
rasputin/cnf/
rasputin/doc/cwg/
rasputin/lib/
rasputin/lib/etc/
rasputin/lib/etc/boards/
rasputin/lib/house/
rasputin/lib/misc/
rasputin/lib/plralias/A-E/
rasputin/lib/plralias/F-J/
rasputin/lib/plralias/K-O/
rasputin/lib/plralias/P-T/
rasputin/lib/plralias/U-Z/
rasputin/lib/plralias/ZZZ/
rasputin/lib/plrfiles/
rasputin/lib/plrfiles/A-E/
rasputin/lib/plrfiles/F-J/
rasputin/lib/plrfiles/K-O/
rasputin/lib/plrfiles/P-T/
rasputin/lib/plrfiles/U-Z/
rasputin/lib/plrfiles/ZZZ/
rasputin/lib/plrobjs/
rasputin/lib/plrobjs/A-E/
rasputin/lib/plrobjs/F-J/
rasputin/lib/plrobjs/K-O/
rasputin/lib/plrobjs/P-T/
rasputin/lib/plrobjs/U-Z/
rasputin/lib/plrobjs/ZZZ/
rasputin/lib/plrvars/A-E/
rasputin/lib/plrvars/F-J/
rasputin/lib/plrvars/K-O/
rasputin/lib/plrvars/P-T/
rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
rasputin/lib/world/gld/
rasputin/lib/world/trg/
rasputin/src/
rasputin/src/doc/
ACROBATIC
Prerequisite: None
Benefit: Provides a +2 on all jump and tumble checks.
#
AGILE
Prerequisite: None
Benefit: Provides a +2 on all balance and escape artist checks.
#
ALERTNESS
Prerequisite: None
Benefit: Provides a +2 on all listen and spot checks.
#
AMBIDEXTERITY
Prerequisite: Dex 15+
Benefit: Removes -4 penalty to attack rolls with the offhand.
#
"ANIMAL AFFINITY"
Prerequisite: None
Benefit: Provides a +2 on all handle animal and ride checks.
#
ATHLETIC
Prerequisite: None
Benefit: Provides a +2 on all climb and swim checks.
#
"COMBAT REFLEXES"
Prerequisite: -
Benefit: Difficult to implement :)
#
DECEITFUL
Prerequisite: None
Benefit: Provides a +2 on all disguise and forgery checks.
#
"DEFT HANDS"
Prerequisite: None
Benefit: Provides a +2 on all sleight of hand and use rope checks.
#
DILIGENT
Prerequisite: None
Benefit: Provides a +2 on all appraise and decipher script checks.
#
DODGE
Prerequisite: Dex 13+
Benefit: +1 AC Bonus each round.
#
"GREAT FORTITUDE"
Prerequisite: -
Benefit: You get a +2 bonus to all Fortitude saving throws.
#
"HEAVY ARMOR PROFICIENCY"
Prerequisite: Light Armor Proficiency, Medium Armor Proficiency.
Benefit: You are proficient with heavy armor. A character who is wearing armor 
	 with which she is not proficient suffers its armor check penalty on 
	 attack rolls and on all skill checks that involve moving.
#
"IMPROVED CRITICAL"
Prerequisite: Proficient with weapon, base attack bonus +8 or higher.
Benefit: When using the weapon type selected, the threat range is doubled.
#
"IMPROVED TWO WEAPON FIGHTING"
Prerequisite: Ambidexterity, Two-Weapon Fighting, base attack bonus +9 or 
              higher.
Benefit: In addition to the standard single extra attack you recieve via
         Two-Weapon Fighting, you get a second attack with the off-hand
         weapon, at a -5 penalty.
#
INVESTIGATOR
Prerequisite: None
Benefit: Provides a +2 on all gather information and search checks.
#
"LIGHT ARMOR PROFICIENCY"
Prerequisite: -
Benefit: You are proficient with light armor. A character who is wearing armor 
	 with which she is not proficient suffers its armor check penalty on 
	 attack rolls and on all skill checks that involve moving.
#
"MAGICAL APTITUDE"
Prerequisite: None
Benefit: Provides a +2 on all spellcraft information and use magic device checks.
#
"MARTIAL WEAPON PROFICIENCY"
Prerequisite:
Benefit: You make attack rolls with simple weapons normally. A character who
	 users a weapon without being proficient with it suffers a -4
	 penalty on attack rolls.
#
"MEDIUM ARMOR PROFICIENCY"
Prerequisite: Light Armor Proficiency
Benefit: You are proficient with medium armor. A character who is wearing armor 
	 with which she is not proficient suffers its armor check penalty on 
	 attack rolls and on all skill checks that involve moving.
#
NEGOTIATOR
Prerequisite: None
Benefit: Provides a +2 on all diplomacy information and sense motive checks.
#
"NIMBLE FINGERS"
Prerequisite: None
Benefit: Provides a +2 on all disable device information and open lock checks.
#
PERSUASIVE
Prerequisite: None
Benefit: Provides a +2 on all bluff information and intimadate checks.
#
"POWER ATTACK"
Prerequisite: Str 13+
Benefit: Power attack allows you to subtract from your melee attack rolls 
         to add to your melee damage rolls.
#
"SELF SUFFICIENT"
Prerequisite: None
Benefit: Provides a +2 on all heal information and survival checks.
#
"SHIELD ARMOR PROFICIENCY"
Prerequisite: -
Benefit: Allows you to use a shield without penalty.
#
"SIMPLE WEAPON PROFICIENCY"
Prerequisite: -
Benefit: You make attack rolls with simple weapons normally. A character who
	 users a weapon without being proficient with it suffers a -4
	 penalty on attack rolls.
#
STEALTHY
Prerequisite: None
Benefit: Provides a +2 on all hide information and move silently checks.
#
TOUGHNESS
Prerequisite: -
Benefit: You gain +10 hit points. A character may gain this feat multiple
	 times. Its effects stack.
#
"TWO WEAPON FIGHTING"
Prerequisite: -
Benefit: You can fight with a weapon in each hand. You can make one extra attack
	 each round with the second weapon. Your penalties for fighting with
	 two weapons are reduced by 2.
#
"WEAPON FINESSE"
Prerequisite: Proficient with weapon, base attack bonus +1 or higher.
Benefit: With the selected weapon, you may use your Dexterity modifier instead
	 of your Strength modifier on attack rolls.
#
"WEAPON FOCUS"
Prerequisite: Proficient with weapon, base attack bonus +1 or higher.
Benefit: You add +1 to all attack rolls you make using the selected weapon.
#
"WEAPON SPECIALIZATION"
Prerequisite: Weapon Specialization is available only to warriors of 4th or
	      higher level. Weapon Focus with chosen weapon.
Benefit: Weapon Specialization adds a +2 damage bonus with a chosen weapon.
#
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