rasputin/bin/
rasputin/cnf/
rasputin/doc/cwg/
rasputin/lib/
rasputin/lib/etc/
rasputin/lib/etc/boards/
rasputin/lib/house/
rasputin/lib/misc/
rasputin/lib/plralias/A-E/
rasputin/lib/plralias/F-J/
rasputin/lib/plralias/K-O/
rasputin/lib/plralias/P-T/
rasputin/lib/plralias/U-Z/
rasputin/lib/plralias/ZZZ/
rasputin/lib/plrfiles/
rasputin/lib/plrfiles/A-E/
rasputin/lib/plrfiles/F-J/
rasputin/lib/plrfiles/K-O/
rasputin/lib/plrfiles/P-T/
rasputin/lib/plrfiles/U-Z/
rasputin/lib/plrfiles/ZZZ/
rasputin/lib/plrobjs/
rasputin/lib/plrobjs/A-E/
rasputin/lib/plrobjs/F-J/
rasputin/lib/plrobjs/K-O/
rasputin/lib/plrobjs/P-T/
rasputin/lib/plrobjs/U-Z/
rasputin/lib/plrobjs/ZZZ/
rasputin/lib/plrvars/A-E/
rasputin/lib/plrvars/F-J/
rasputin/lib/plrvars/K-O/
rasputin/lib/plrvars/P-T/
rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
rasputin/lib/world/gld/
rasputin/lib/world/trg/
rasputin/src/
rasputin/src/doc/
#1500
Zone Information Room~
Zone Information Rooms are for the builders to leave notes about the zone for
others.  Mortals are not ment to see these rooms.
  
This zone was designed as a quest zone for a single player. A player, good
or evil was given a few scrolls of binding (obj 1506) to bind the demon
lord Melchidael to them so they could lead him out of the zone.
This zone also has a corridor room which can be used to drop 'good'
mobs to different zones in the game. There is a portal object which
links to the secret temple of Marduk in the sewers of Kortaal.
  
This zone links up to zones: 24, 30, 31, 60, 70 and 114
~
15 0 0 0 0 0
S
#1501
Corridors of Hek~
    This room is for chaos around the Empire.
~
15 0 0 0 0 0
D0
~
~
0 -1 3016 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 6072 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 6015 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 3143 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 2429 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 11403 20 20 0 0 0 0 65535 65535
S
#1502
The Portal to Elysium~
    Locked away for many years, covered in dust and cobwebs the portal to
Elysium lies dormant set into the north wall. Elysium - home to Hek's mighty
Warhost. Only those deemed truly worthy by Marduk have ever even seen this
room.
~
15 d 0 0 0 0
D1
The chambers of the High Priest of Marduk.
~
door east~
2 1506 -1 20 20 0 0 0 0 65535 65535
S
#1503
Outside Elysium~
    You stand between gates. To the north lies the massive steel gates of the
place known as Elysium, to the south lies the magical portal which brought you
here.
~
15 0 0 0 0 1
D0
Elysium proper lies to the north.
~
gate north~
2 1500 1508 20 20 0 0 0 0 65535 65535
D1
Along the outside of Elysium.
~
~
0 -1 1505 20 20 0 0 0 0 65535 65535
D3
Along the outside of Elysium.
~
~
0 -1 1504 20 20 0 0 0 0 65535 65535
S
#1504
Along the outside of Elysium~
    You can hardly begin to fathom the amount of steel and labor that went into
the construction of the massive walls that surround Elysium. They stand well
over 15' tall, and appear to be solid steel. All around you can feel the
purity of Hek, and are bathed in His glory.
~
15 0 0 0 0 1
D1
The gates of Elysium
~
~
0 -1 1503 20 20 0 0 0 0 65535 65535
S
#1505
Along the outside of Elysium~
    You can hardly begin to fathom the amount of steel and labor that went into
the construction of the massive walls that surround Elysium. They stand well
over 15' tall, and appear to be solid steel. All around you can feel the
purity of Hek, and are bathed in His glory.
~
15 0 0 0 0 1
D1
Along the outside of Elysium
~
~
0 -1 1506 20 20 0 0 0 0 65535 65535
D3
The gates of Elysium
~
~
0 -1 1503 20 20 0 0 0 0 65535 65535
S
#1506
Along the outside of Elysium~
    You can hardly begin to fathom the amount of steel and labor that went into
the construction of the massive walls that surround Elysium. They stand well
over 15' tall, and appear to be solid steel. All around you can feel the
purity of Hek, and are bathed in His glory.
~
15 0 0 0 0 1
D3
Along the outside of Elysium
~
~
0 -1 1505 20 20 0 0 0 0 65535 65535
S
#1507
Near the home of a Warhost~
    To the west you can see a rather spacious glass and steel dwelling that 
you assume belongs to one of the Warhost. Through some of the glass windows
you can see the trophy room of a hunter.
~
15 0 0 0 0 1
D0
Before the home of a Warhost
~
~
0 -1 1511 20 20 0 0 0 0 65535 65535
D1
Inside Elysium
~
~
0 -1 1508 20 20 0 0 0 0 65535 65535
S
#1508
Inside Elysium~
    You can hardly believe that you are actually standing inside the gates
of Elysium. Due to the bright nature of this place, there are almost no
shadows to hide in which means no where to run from the Warhost should you
be discovered. Elysium itself is, perhaps, the most beautiful place you have
ever seen. Laid out much like a mortal city, you can see a few homes here
and here, and many large towers of glass and steel spiraling up into the
unknown.
~
15 0 0 0 0 1
D0
The main path of Elysium
~
~
0 -1 1510 20 20 0 0 0 0 65535 65535
D1
Near the home of a Warhost
~
~
0 -1 1509 20 20 0 0 0 0 65535 65535
D2
The gates of Elysium
~
gate south~
2 1500 1503 20 20 0 0 0 0 65535 65535
D3
Near the home of a Warhost
~
~
0 -1 1507 20 20 0 0 0 0 65535 65535
S
#1509
Before the home of a Warhost~
    To the east lies the door to the home. The structure itself is a mass of
glass and steel, quite beautiful when the sun hits it just right. You wonder
how many Warhost Hek has at his disposal...
~
15 0 0 0 0 1
D0
Near the home of a Warhost
~
~
0 -1 1518 20 20 0 0 0 0 65535 65535
D1
Inside the home
~
door east~
1 1599 1515 20 20 0 0 0 0 65535 65535
D3
Inside Elysium
~
~
0 -1 1508 20 20 0 0 0 0 65535 65535
S
#1510
Residences of Elysium~
    To the east and west lie many, many dwellings of Hek's Warhost. Given the
strength of the few Warhost you have encountered, it sends chills up your
spine to see this many dwellings.
~
15 0 0 0 0 1
D0
Elysium proper
~
~
0 -1 1519 20 20 0 0 0 0 65535 65535
D1
Before the home of a Warhost
~
~
0 -1 1518 20 20 0 0 0 0 65535 65535
D2
Inside Elysium
~
~
0 -1 1508 20 20 0 0 0 0 65535 65535
D3
Before the home of a Warhost
~
~
0 -1 1511 20 20 0 0 0 0 65535 65535
S
#1511
Before the home of a Warhost~
    To the west lies the door to the home. The structure itself is a mass of
glass and steel, quite beautiful when the sun hits it just right. You wonder
how many Warhost Hek has at his disposal...
~
15 0 0 0 0 1
D1
Residences of Elysium
~
~
0 -1 1510 20 20 0 0 0 0 65535 65535
D3
Inside the home
~
door west~
1 1599 1512 20 20 0 0 0 0 65535 65535
S
#1512
Entry foyer~
    The entry foyer is mid-sized, and impressive. There are many wall hangings
and tapestries here. You feel peace and calm set over you as you enter the 
home.
~
15 d 0 0 0 1
D1
Before the home of a Warhost
~
door east~
1 1599 1511 20 20 0 0 0 0 65535 65535
D2
A trophy room
~
~
0 -1 1514 20 20 0 0 0 0 65535 65535
D3
A bedchamber
~
~
0 -1 1513 20 20 0 0 0 0 65535 65535
E
wall hangings tapestries~
They all depict a beautiful female, a Warhost no doubt, engaged in combat with
various beasts and demons.
~
S
#1513
The bedchamber~
    Unlike anything you have seen before, the bedchamber of the Warhost is, 
like the rest of the house, beautiful. There is a large covered bed here, in
the center of the room, but there is no mattress or pillows.
~
15 d 0 0 0 1
D1
The entry foyer
~
~
0 -1 1512 20 20 0 0 0 0 65535 65535
S
#1514
The trophy room~
   This is the trophy room of the Warhost hunter, and it is filled with various
kinds of trophies. There are heads mounted on many plaques, as well as a few
fully stuffed monsters.
~
15 d 0 0 0 1
D0
The entry foyer
~
~
0 -1 1512 20 20 0 0 0 0 65535 65535
E
trophy trophies plaques monsters heads~
Mostly demon followers of Marduk, the trophies reflect the skill of the hunter
against the forces of evil. You notice that one of the heads is that of the
dreaded Sandalphon Dragon.
~
S
#1515
Entry foyer~
    The entry foyer is mid-sized, and impressive. There are many wall hangings
and tapestries here. You feel peace and calm set over you as you enter the 
home.
~
15 d 0 0 0 1
D0
The trophy room of a Warhost
~
~
0 -1 1516 20 20 0 0 0 0 65535 65535
D3
Before the home of a Warhost
~
door west~
1 1599 1509 20 20 0 0 0 0 65535 65535
E
wall hangings tapestries~
They all depict a beautiful female, a Warhost no doubt, engaged in combat with
various beasts and demons.
~
S
#1516
The trophy room~
   This is the trophy room of the Warhost hunter, and it is filled with various
kinds of trophies. There are heads mounted on many plaques, as well as a few
fully stuffed monsters.
~
15 d 0 0 0 1
D1
The bedchamber of a Warhost
~
~
0 -1 1517 20 20 0 0 0 0 65535 65535
D2
The entry foyer
~
~
0 -1 1515 20 20 0 0 0 0 65535 65535
E
trophy trophies plaques monsters heads~
Mostly demon followers of Marduk, the trophies reflect the skill of the hunter
against the forces of evil. You notice that one of the heads is that of the
dreaded Sandalphon Dragon.
~
S
#1517
The bedchamber~
    Unlike anything you have seen before, the bedchamber of the Warhost is, 
like the rest of the house, beautiful. There is a large covered bed here, in
the center of the room, but there is no mattress or pillows.
~
15 d 0 0 0 1
D3
The trophy room
~
~
0 -1 1516 20 20 0 0 0 0 65535 65535
S
#1518
Near the home of a Warhost~
    To the east you can see a rather spacious glass and steel dwelling that 
you assume belongs to one of the Warhost. Through some of the glass windows
you can see the trophy room of a hunter.
~
15 0 0 0 0 1
D2
Before the home of a Warhost
~
~
0 -1 1509 20 20 0 0 0 0 65535 65535
D3
Residences of Elysium
~
~
0 -1 1510 20 20 0 0 0 0 65535 65535
S
#1519
Elysium proper~
   The crossroads of Elysium lies before you, in all directions you can see
the beauty and splendor of this realm of Hek. To the north, west and east you
can see massive towers of glass and steel spiraling upward into the heavens.
~
15 0 0 0 0 1
D0
~
~
0 -1 1529 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 1524 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 1510 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 1520 20 20 0 0 0 0 65535 65535
S
#1520
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the west, in the distance is a large tower
spiraling up into the heavens.
~
15 0 0 0 0 1
D1
Elysium proper
~
~
0 -1 1519 20 20 0 0 0 0 65535 65535
D3
More path
~
~
0 -1 1521 20 20 0 0 0 0 65535 65535
S
#1521
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the west, in the distance is a large tower
spiraling up into the heavens.
~
15 0 0 0 0 1
D1
More path
~
~
0 -1 1520 20 20 0 0 0 0 65535 65535
D3
More path
~
~
0 -1 1522 20 20 0 0 0 0 65535 65535
S
#1522
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the west lies a large tower spiraling up into 
the heavens.
~
15 0 0 0 0 1
D1
More path
~
~
0 -1 1521 20 20 0 0 0 0 65535 65535
D3
Before a Tower
~
~
0 -1 1523 20 20 0 0 0 0 65535 65535
S
#1523
Before a Tower~
    You stand before one of the many glass and steel spires of Elysium. The
entrance is to the north. You wonder how they could build something this 
massive.
~
15 0 0 0 0 1
D0
Inside the tower
~
door north~
1 1599 1530 20 20 0 0 0 0 65535 65535
D1
More path
~
~
0 -1 1522 20 20 0 0 0 0 65535 65535
S
#1524
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the east lies a large tower spiraling up into 
the heavens.
~
15 0 0 0 0 1
D1
More path
~
~
0 -1 1525 20 20 0 0 0 0 65535 65535
D3
Elysium proper
~
~
0 -1 1519 20 20 0 0 0 0 65535 65535
S
#1525
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the east lies a large tower spiraling up into 
the heavens.
~
15 0 0 0 0 1
D1
More path
~
~
0 -1 1526 20 20 0 0 0 0 65535 65535
D3
More path
~
~
0 -1 1524 20 20 0 0 0 0 65535 65535
S
#1526
Path through Elysium~
    The path you walk upon is slightly raised off of the ground, and appears
to be made of glass. The walkway runs east-west and you can see right though
it to the ground underneath. To the east lies a large tower spiraling up into 
the heavens.
~
15 0 0 0 0 1
D1
Before a Tower
~
~
0 -1 1527 20 20 0 0 0 0 65535 65535
D3
More path
~
~
0 -1 1525 20 20 0 0 0 0 65535 65535
S
#1527
Before a Tower~
    You stand before one of the many glass and steel spires of Elysium. The
entrance is to the north. You wonder how they could build something this 
massive.
~
15 0 0 0 0 1
D0
Inside the tower
~
door north~
1 1599 1528 20 20 0 0 0 0 65535 65535
D3
More path
~
~
0 -1 1526 20 20 0 0 0 0 65535 65535
S
#1528
Inside the Tower~
    You can see many Warhost, and other followers of Hek, flying around on the
upper levels of the tower. Going about daily business no doubt. Just to the
north you notice a holding area.
~
15 d 0 0 0 1
D0
A holding area
~
~
0 -1 1542 20 20 0 0 0 0 65535 65535
D2
Before the Tower
~
door south~
1 1599 1527 20 20 0 0 0 0 65535 65535
S
#1529
Path through Elysium, near a house~
    The path runs from the gate, far to the south, toward a massive tower to
the north. Up ahead, just to the west is the home of another Warhost.
~
15 d 0 0 0 1
D0
Before the home
~
~
0 -1 1533 20 20 0 0 0 0 65535 65535
D2
Elysium proper
~
~
0 -1 1519 20 20 0 0 0 0 65535 65535
S
#1530
Inside the Tower~
    You can see many Warhost, and other followers of Hek, flying around on the
upper levels of the tower. Going about daily business no doubt. Just to the
north you notice a holding area.
~
15 d 0 0 0 1
D0
A holding area
~
~
0 -1 1531 20 20 0 0 0 0 65535 65535
D2
Before the Tower
~
door south~
1 1599 1523 20 20 0 0 0 0 65535 65535
S
#1531
Holding area~
    This area is a guard post. There is a cell to the north, which contains
any manner of evil beast that is awaiting trial by the Warhost. You doubt that
the guards will be happy with you poking around here.
~
15 d 0 0 0 1
D0
A cell
~
cell door north n~
1 1501 1532 20 20 0 0 0 0 65535 65535
D2
Inside the Tower
~
~
0 -1 1530 20 20 0 0 0 0 65535 65535
S
#1532
A cell~
    The cell is made of pure steel, and is rather drab. It looks nearly escape
proof.
~
15 d 0 0 0 1
D2
A holding area
~
cell door south s~
1 1501 1531 20 20 0 0 0 0 65535 65535
S
#1533
Before the home of a Warhost~
    To the west lies the door to the home. The structure itself is a mass of
glass and steel, quite beautiful when the sun hits it just right. You wonder
how many Warhost Hek has at his disposal...
    There is a massive tower to the north.
~
15 0 0 0 0 1
D0
Before a Tower
~
~
0 -1 1537 20 20 0 0 0 0 65535 65535
D2
A path through Elysium
~
~
0 -1 1529 20 20 0 0 0 0 65535 65535
D3
Inside the home
~
door west~
1 1599 1534 20 20 0 0 0 0 65535 65535
S
#1534
Entry foyer~
    The entry foyer is large, and impressive. There are many wall hangings
and tapestries here. You feel peace and calm set over you as you enter the 
home.
~
15 d 0 0 0 1
D1
Before the home of a Warhost
~
door east~
1 1599 1533 20 20 0 0 0 0 65535 65535
D2
A trophy room
~
~
0 -1 1536 20 20 0 0 0 0 65535 65535
D3
A bedchamber
~
~
0 -1 1535 20 20 0 0 0 0 65535 65535
E
wall hangings tapestries~
They all depict a beautiful female, a Warhost no doubt, engaged in combat with
various beasts and demons.
~
S
#1535
The bedchamber~
    Unlike anything you have seen before, the bedchamber of the Warhost is, 
like the rest of the house, beautiful. There is a large covered bed here, in
the center of the room, but there is no mattress or pillows.
~
15 d 0 0 0 1
D1
The entry foyer
~
~
0 -1 1534 20 20 0 0 0 0 65535 65535
S
#1536
The trophy room~
   This is the trophy room of the Warhost hunter, and it is filled with various
kinds of trophies. There are heads mounted on many plaques, as well as a few
fully stuffed monsters.
~
15 d 0 0 0 1
D0
The entry foyer
~
~
0 -1 1534 20 20 0 0 0 0 65535 65535
E
trophy trophies plaques monsters heads~
Mostly demon followers of Marduk, the trophies reflect the skill of the hunter
against the forces of evil. You notice that one of the heads is that of the
dreaded Sandalphon Dragon.
~
S
#1537
Before a Tower~
    You stand before one of the many glass and steel spires of Elysium. The
entrance is to the north. You wonder how they could build something this 
massive.
~
15 0 0 0 0 1
D0
Inside the tower
~
door north~
1 1599 1538 20 20 0 0 0 0 65535 65535
D2
A path through Elysium
~
~
0 -1 1533 20 20 0 0 0 0 65535 65535
S
#1538
Inside the Tower~
    You can see many Warhost, and other followers of Hek, flying around on the
upper levels of the tower. Going about daily business no doubt. There is a
beautiful glass staircase spiraling up into the tower.
~
15 d 0 0 0 1
D2
Before the Tower
~
door south~
1 1599 1537 20 20 0 0 0 0 65535 65535
D4
A landing
~
~
0 -1 1539 20 20 0 0 0 0 65535 65535
S
#1539
A landing~
    After many, many stairs you have arrived on a landing but it looks empty
and deserted.
~
15 d 0 0 0 1
D4
A landing
~
~
0 -1 1540 20 20 0 0 0 0 65535 65535
D5
Inside the Tower
~
~
0 -1 1538 20 20 0 0 0 0 65535 65535
S
#1540
A landing~
    It looks as if this landing gets a bit more use than the 
last. There is a massive door set into the north wall.
~
15 d 0 0 0 1
D0
An office of some sort
~
door massive north~
2 1503 1541 20 20 0 0 0 0 65535 65535
D5
A landing
~
~
0 -1 1539 20 20 0 0 0 0 65535 65535
S
#1541
Gabrielle's Office~
    You stand in the office of Gabrielle, ancient by any elven 
standard, she is the director of affairs for the Warhost in 
Elysium.
~
15 d 0 0 0 1
D2
A landing
~
door massive south~
2 1502 1540 20 20 0 0 0 0 65535 65535
S
#1542
Holding area~
    This area is a guard post. There is a cells in all directions but south,
which contain all manner of evil beast that is awaiting trial by the Warhost.
You doubt that the guards will be happy with you poking around here.
~
15 d 0 0 0 1
D0
A cell
~
cell door north n~
2 1504 1543 20 20 0 0 0 0 65535 65535
D1
A cell
~
cell door east e~
1 1502 1544 20 20 0 0 0 0 65535 65535
D2
Inside the Tower
~
~
0 -1 1528 20 20 0 0 0 0 65535 65535
D3
A cell
~
cell door west w~
1 1502 1545 20 20 0 0 0 0 65535 65535
S
#1543
A cell~
    The cell is made of pure steel, and is rather drab. It looks nearly escape
proof.
~
15 d 0 0 0 1
D2
A holding area
~
cell door south s~
2 1504 1542 20 20 0 0 0 0 65535 65535
S
#1544
A cell~
    The cell is made of pure steel, and is rather drab. It looks nearly escape
proof.
~
15 d 0 0 0 1
D3
A holding area
~
cell door west~
1 1502 1542 20 20 0 0 0 0 65535 65535
S
#1545
A cell~
    The cell is made of pure steel, and is rather drab. It looks nearly escape
proof.
~
15 d 0 0 0 1
D1
A holding area
~
cell door east~
1 1502 1542 20 20 0 0 0 0 65535 65535
S
#1546
Corridors of Hek~
    This room is for chaos around Elysium.
~
15 0 0 0 0 0
D0
~
~
0 -1 1506 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 1508 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 1516 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 1512 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 1519 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 1537 20 20 0 0 0 0 65535 65535
S
$~