#2500 Zone Information Room~ Zone Information Rooms are for the builders to leave notes about the zone for others. Mortals are not ment to see these rooms. The School of Wizardy is the remains of a burned out Wizards school located under the Redstone Manor in Kaon. The School is also home to the Lich, Azimer. This zone links up with zone: 114 ~ 25 dk 0 0 0 0 S #2501 A staircase decending into the earth~ In the center of the high-ceilinged, dusty hall is a spiral stairway with no rail, the stone steps corkscrewing down into darkness. The stairs are littered with dust, cobwebs, tiny skeletons of rats that crunch underfoot, and fragments of stone fallen from the ceiling. ~ 25 d 0 0 0 0 D4 ~ ~ 0 -1 11410 20 20 0 0 0 0 65535 65535 D5 ~ ~ 0 -1 2502 20 20 0 0 0 0 65535 65535 E stairs staircase steps~ It looks as if someone else has come down these steps within the last day, probably a group of several men judginb by the number of boot prints. ~ S #2502 Octagonal Room~ This room was apparently carved out of the surrounding rock, there are exits in all directions but down. The spiral staircase you decended is off to one side of the room. It is very dark and damp here. There are doors in each direction. ~ 25 d 0 0 0 0 D0 ~ massive north n~ 1 -1 2503 20 20 0 0 0 0 65535 65535 D1 ~ wooden east e~ 1 -1 2504 20 20 0 0 0 0 65535 65535 D2 ~ stone south s~ 1 -1 2505 20 20 0 0 0 0 65535 65535 D3 ~ door west w~ 1 2599 2515 20 20 0 0 0 0 65535 65535 D4 ~ ~ 0 -1 2501 20 20 0 0 0 0 65535 65535 S #2503 Rock filled room~ The northern wall of this room is nothing but a solid wall of stone rubble, it is impossible to tell what once lay beyond. ~ 25 d 0 0 0 0 D2 ~ massive south s~ 1 -1 2502 20 20 0 0 0 0 65535 65535 S #2504 Cloak Room~ This smaller room, has several garments hanging on the walls. Stone benches are placed in the center of the room and run all around the walls of the room. ~ 25 d 0 0 0 0 D3 ~ wooden west w~ 1 -1 2502 20 20 0 0 0 0 65535 65535 E garments~ The garments hanging on the walls are all old and rotting. They do not smell very pleasent. ~ S #2505 Hallway~ A rather plain looking 30' long stone passage. At both ends you can see doorways. ~ 25 cd 0 0 0 0 D0 ~ stone north n~ 1 -1 2502 20 20 0 0 0 0 65535 65535 D2 ~ wooden south s~ 1 -1 2506 20 20 0 0 0 0 65535 65535 S #2506 Feasting Hall~ Rotting long, wooden tables march in two lines down the room, with fifteen wooden chairs on either side and a high-backed seat at the far end. At the far end of the room hangs a rusty iron bar high up on wall brackets; from the bar hang long tatters of mildewed, black fabric - once some sort of vast tapestry covering most of the wall. ~ 25 d 0 0 0 0 D0 ~ wooden north n~ 1 -1 2505 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 2507 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2510 20 20 0 0 0 0 65535 65535 E tapestry long tatters mildewed~ Not enough is left to tell what it depicted. ~ S #2507 Private Dining Area~ Here you see a single long table and five chairs drawn up around it. This was once an exclusive dining are for the teaching wizards, the Masters. A natural passage leads off to the north. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2508 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2506 20 20 0 0 0 0 65535 65535 S #2508 Garderobe~ This room contains only a wooden seat with a hole in it, a torch bracket above and a shelf beside it, and a peg on the wall for coats. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2509 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2507 20 20 0 0 0 0 65535 65535 E hole~ Far below you can hear the sound of running water, perhaps an underground stream. The hole is far too small for you to fit down, and you are not too sure that you would want to anyway judging by the smell. ~ E seat wooden~ It looks like a toilet, I guess even wizards have to make number 2. ~ S #2509 Garderobe~ This room contains only a wooden seat with a hole in it, a torch bracket above and a shelf beside it, and a peg on the wall for coats. ~ 25 d 0 0 0 0 D2 ~ ~ 0 -1 2508 20 20 0 0 0 0 65535 65535 E hole~ Far below you can hear the sound of running water, perhaps an underground stream. The hole is far too small for you to fit down, and you are not too sure that you would want to anyway judging by the smell. ~ E seat wooden~ It looks like a toilet, I guess even wizards have to make number 2. ~ S #2510 Kitchen~ This was a kitchen, with a chopping block table and a beam ceiling with iron hooks overhead. All utensils are gone. A large, sooty stone hearth and chimney are along the north wall. ~ 25 d 0 0 0 0 D1 ~ ~ 0 -1 2506 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2511 20 20 0 0 0 0 65535 65535 D3 ~ door west w~ 1 -1 2512 20 20 0 0 0 0 65535 65535 E block chopping table~ The table has a meat cleaver laying on top of it, and both the table and cleaver are covered with a strange, gummy ichor. You can also make out what appears to be some of the intestines of small creature. ~ E cleaver~ The large meat cleaver lies on the table, and is covered with a strange, gummy ichor. ~ S #2511 Root Cellar~ This deep root cellar has a low, arched stone-block ceiling and a fairly level solid stone floor. In it are bunches of old, mouldering onions, a spongy, pungent-smelling keg of beer (now spoiled), a large plie of straw, and a row of six empty earthenware jugs. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2510 20 20 0 0 0 0 65535 65535 S #2512 Pantry~ This room looks as if it has been empty for quite some time, but still smells faintly of herbs, apples, onions, and the like. The floor is strewn with damp, rotting rushes. There is a wooden door in the north wall. ~ 25 d 0 0 0 0 D0 ~ wooden north n~ 1 -1 2513 20 20 0 0 0 0 65535 65535 D1 ~ door east e~ 1 -1 2510 20 20 0 0 0 0 65535 65535 S #2513 Pantry~ This room looks as if it has been empty for quite some time, but still smells faintly of herbs, apples, onions, and the like. The floor is strewn with damp, rotting rushes. ~ 25 d 0 0 0 0 D1 ~ ~ 0 -1 2514 20 20 0 0 0 0 65535 65535 D2 ~ wooden south s~ 1 -1 2512 20 20 0 0 0 0 65535 65535 S #2514 Small Cave~ A dark, rough-walled, natural stone passage with uneven footing, slick with damp and harmless molds and lichens, leads you into this natural cavern. The cavern smells of wine and something rotting. ~ 25 d 0 0 0 0 D3 ~ ~ 0 -1 2513 20 20 0 0 0 0 65535 65535 D5 ~ trapdoor down d~ 1 -1 2534 20 20 0 0 0 0 65535 65535 S #2515 Hallway~ It is a long, wide hallway running east-west. From your dim light, you can see it opens into something large to the west. There is a stone door to the north. ~ 25 d 0 0 0 0 D0 ~ stone north n~ 1 2599 2516 20 20 0 0 0 0 65535 65535 D1 ~ door east e~ 1 2599 2502 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2517 20 20 0 0 0 0 65535 65535 S #2516 Empty Storeroom~ Apparently once a store room, it is now empty. ~ 25 d 0 0 0 0 D2 ~ stone south s~ 1 -1 2515 20 20 0 0 0 0 65535 65535 S #2517 Hallway~ It is a long, wide hallway running east-west. From your dim light, you can see it opens into something large to the west. There is a stone door to the north. ~ 25 d 0 0 0 0 D0 ~ stone north n~ 1 -1 2518 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 2515 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2519 20 20 0 0 0 0 65535 65535 S #2518 Storeroom~ Apparently once a storeroom, it looks as if it has been cleared out some time ago. ~ 25 d 0 0 0 0 D2 ~ stone south s~ 1 -1 2517 20 20 0 0 0 0 65535 65535 S #2519 Large Chasm~ The chasm is dark, with a rocky floor strewn with sand, a few bones, and other assorted junk. Much of the walls are covered with glowing molds and fungi. You can hear the sound of cave crickets in the distance. ~ 25 d 0 0 0 0 D1 ~ ~ 0 -1 2517 20 20 0 0 0 0 65535 65535 D3 ~ door west w~ 1 -1 2521 20 20 0 0 0 0 65535 65535 S #2520 Mob Room~ This room is for chaos. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2504 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 2507 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2533 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2532 20 20 0 0 0 0 65535 65535 D4 ~ ~ 0 -1 2525 20 20 0 0 0 0 65535 65535 D5 ~ ~ 0 -1 2517 20 20 0 0 0 0 65535 65535 S #2521 A small room~ Two featureless stone doors and a corridor open out ofrom this chamber, which contains an empty torch bracket set into the wall in one corner and a sigil in red mosaic tiles inlaid in the center of the pale gray floor. ~ 25 d 0 0 0 0 D0 ~ stone north n~ 1 -1 2522 20 20 0 0 0 0 65535 65535 D1 ~ door east e~ 1 -1 2519 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2528 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2523 20 20 0 0 0 0 65535 65535 E red tile tiles mosaic~ The mosaic pattern is that of the wizard's school that once flourished here. ~ S #2522 Storage Room~ This room is lined with deep, floor-to-ceiling shelves covering all four walls (except for the door). In the center of the room is a sturdy trestle table and two high stools. The shelves are crammed with stored material components for spells. ~ 25 d 0 0 0 0 D2 ~ stone south s~ 1 -1 2521 20 20 0 0 0 0 65535 65535 E components material shelves~ You see a wide assortment of jars containing everything from coal to crystals to human eylashes. ~ S #2523 Statue lined hallway~ This hallway is lined on both sides with a total of fifteen life-sized stone statues, standing on 1-foot-tall blocks of stone. They are all extremely lifelike, and are well-sculpted statues of famous magi. ~ 25 d 0 0 0 0 D0 ~ door north n~ 1 -1 2524 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 2521 20 20 0 0 0 0 65535 65535 D3 ~ granite west w~ 1 -1 2525 20 20 0 0 0 0 65535 65535 S #2524 Azimer's Room~ This room is furnished with a massive carved wooden armchair, an oval side- table with a large book on it, and a purple tapestry on the south wall adorned with a golden sigil of the magi school. The room is illuminated by a brightly glowing ball of green fungus that sits in a bowl full of what looks like water and old, black blood. ~ 25 d 0 0 0 0 D2 ~ door south s~ 1 -1 2523 20 20 0 0 0 0 65535 65535 E ball green bowl fungus~ A skeletal hand, still blotched with scraps of rotting flesh, is visible, projecting half out of the bowl; the fungus is growing on the carrion. ~ E book spellbook~ Given the nature of the writing you can see in the book, it is either Elvish or magical in nature. ~ S #2525 Ruined Library~ This room was once the library of the School of Wizardry, but now lies in fire-scarred ruin. Ashes and crumbling, charred shelves line the walls and litter the floor in the center of the room, where remnants show that three tables, with four chairs at each, stood here. Dust lies thick on the ashes; the fire was not a recent thing, and surprisingly few ashes are on the shelves. Walls, floor, and ceiling are all blackened by smoke, and there is a narrow outline on the north wall. ~ 25 d 0 0 0 0 D0 ~ secret north n~ 3 -1 2526 20 20 0 0 0 0 65535 65535 D1 ~ granite east e~ 1 -1 2523 20 20 0 0 0 0 65535 65535 E narrow outline wall north~ It appears that there is a secret door in the north wall. ~ S #2526 Hidden Cave~ An unremarkable natural cave, hidden behind the ruins of the library. A tunnel runs to the west into another cavern. ~ 25 d 0 0 0 0 D2 ~ secret south s~ 3 -1 2525 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 2527 20 20 0 0 0 0 65535 65535 S #2527 Old Room~ An irregular, natural passage leads into a natural rock cavern, once the quarters of the Master of the School. This cavern room is lined with books. There are also two wooden armchairs, a wide cot with cotton sheets and a wool blanket, a rug, a table, and a chamber pot. ~ 25 d 0 0 0 0 D1 ~ ~ 0 -1 2526 20 20 0 0 0 0 65535 65535 S #2528 Hallway~ It is a long, wide hallway running north-south. From your dim light, you can see it opens into something large to the south. There is are doors to the east and west. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2521 20 20 0 0 0 0 65535 65535 D1 ~ stone east e~ 1 -1 2529 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2531 20 20 0 0 0 0 65535 65535 D3 ~ door west w~ 1 2599 2530 20 20 0 0 0 0 65535 65535 S #2529 Classroom~ This room contains only a wooden armchair and circular table, with a ring of eight stools around it. All are rotting and somewhat rickety. ~ 25 d 0 0 0 0 D3 ~ stone west w~ 1 -1 2528 20 20 0 0 0 0 65535 65535 S #2530 Summoning Chamber~ This huge chamber, carved from solid rock, contains a huge crescent-shaped table fashioned of black wood, with thirty-three straight backed chairs of the same material drawn up around it. Also there is a strange, perhaps magical, symbol carved into the floor. ~ 25 d 0 0 0 0 D1 ~ door east e~ 1 -1 2528 20 20 0 0 0 0 65535 65535 S #2531 Hallway~ It is a long, wide hallway running north-south. From your dim light, you can see it opens into something large to the south. There is a door to the east. ~ 25 cd 0 0 0 0 D0 ~ ~ 0 -1 2528 20 20 0 0 0 0 65535 65535 D1 ~ door east e~ 1 -1 2532 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 2533 20 20 0 0 0 0 65535 65535 S #2532 Empty room~ There is nothing very special in this small room. You can see some scribbles on one of the walls. ~ 25 d 0 0 0 0 D3 ~ door west w~ 1 -1 2531 20 20 0 0 0 0 65535 65535 E walls wall scribbles~ It is little more than illegible scrawl. It looks as if it could possibly be a formula for something. ~ S #2533 Large cavern~ This large irregular, natural cavern has a sandy floor, and a clear-watered, cold, swift-flowing stream at its southern end. The water falls down the rock face from clefts high up, clooects in a tiny pool, and flows swiftly to the northeast where the cavern narrows too much for you to see further. ~ 25 d 0 0 0 0 D0 ~ ~ 0 -1 2531 20 20 0 0 0 0 65535 65535 S #2534 A small chamber~ A tiny natural cavern underneath the kitchen area. ~ 25 d 0 0 0 0 D4 ~ trapdoor up u~ 1 -1 2514 20 20 0 0 0 0 65535 65535 S $~