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rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
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rasputin/src/
rasputin/src/doc/
#2500
Zone Information Room~
Zone Information Rooms are for the builders to leave notes about the zone for
others.  Mortals are not ment to see these rooms.

The School of Wizardy is the remains of a burned out Wizards school located
under the Redstone Manor in Kaon. The School is also home to the Lich, Azimer.

This zone links up with zone: 114
~
25 dk 0 0 0 0
S
#2501
A staircase decending into the earth~
   In the center of the high-ceilinged, dusty hall is a spiral stairway with
no rail, the stone steps corkscrewing down into darkness. The stairs are 
littered with dust, cobwebs, tiny skeletons of rats that crunch underfoot, 
and fragments of stone fallen from the ceiling.
~
25 d 0 0 0 0
D4
~
~
0 -1 11410 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 2502 20 20 0 0 0 0 65535 65535
E
stairs staircase steps~
It looks as if someone else has come down these steps within the last day,
probably a group of several men judginb by the number of boot prints.
~
S
#2502
Octagonal Room~
   This room was apparently carved out of the surrounding rock, there are 
exits in all directions but down. The spiral staircase you decended is off
to one side of the room. It is very dark and damp here. There are doors in
each direction.
~
25 d 0 0 0 0
D0
~
massive north n~
1 -1 2503 20 20 0 0 0 0 65535 65535
D1
~
wooden east e~
1 -1 2504 20 20 0 0 0 0 65535 65535
D2
~
stone south s~
1 -1 2505 20 20 0 0 0 0 65535 65535
D3
~
door west w~
1 2599 2515 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 2501 20 20 0 0 0 0 65535 65535
S
#2503
Rock filled room~
   The northern wall of this room is nothing but a solid wall of stone 
rubble, it is impossible to tell what once lay beyond.
~
25 d 0 0 0 0
D2
~
massive south s~
1 -1 2502 20 20 0 0 0 0 65535 65535
S
#2504
Cloak Room~
   This smaller room, has several garments hanging on the walls. Stone 
benches are placed in the center of the room and run all around the walls 
of the room.
~
25 d 0 0 0 0
D3
~
wooden west w~
1 -1 2502 20 20 0 0 0 0 65535 65535
E
garments~
The garments hanging on the walls are all old and rotting. They do not smell
very pleasent.
~
S
#2505
Hallway~
   A rather plain looking 30' long stone passage. At both ends you can 
see doorways.
~
25 cd 0 0 0 0
D0
~
stone north n~
1 -1 2502 20 20 0 0 0 0 65535 65535
D2
~
wooden south s~
1 -1 2506 20 20 0 0 0 0 65535 65535
S
#2506
Feasting Hall~
   Rotting long, wooden tables march in two lines down the room, with fifteen
wooden chairs on either side and a high-backed seat at the far end. At the 
far end of the room hangs a rusty iron bar high up on wall brackets; from
the bar hang long tatters of mildewed, black fabric - once some sort of vast
tapestry covering most of the wall.
~
25 d 0 0 0 0
D0
~
wooden north n~
1 -1 2505 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 2507 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2510 20 20 0 0 0 0 65535 65535
E
tapestry long tatters mildewed~
Not enough is left to tell what it depicted.
~
S
#2507
Private Dining Area~
   Here you see a single long table and five chairs drawn up around it. This
was once an exclusive dining are for the teaching wizards, the Masters. A
natural passage leads off to the north.
~
25 d 0 0 0 0
D0
~
~
0 -1 2508 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2506 20 20 0 0 0 0 65535 65535
S
#2508
Garderobe~
   This room contains only a wooden seat with a hole in it, a torch bracket
above and a shelf beside it, and a peg on the wall for coats.
~
25 d 0 0 0 0
D0
~
~
0 -1 2509 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2507 20 20 0 0 0 0 65535 65535
E
hole~
Far below you can hear the sound of running water, perhaps an underground
stream. The hole is far too small for you to fit down, and you are not
too sure that you would want to anyway judging by the smell.
~
E
seat wooden~
It looks like a toilet, I guess even wizards have to make number 2.
~
S
#2509
Garderobe~
   This room contains only a wooden seat with a hole in it, a torch bracket
above and a shelf beside it, and a peg on the wall for coats.
~
25 d 0 0 0 0
D2
~
~
0 -1 2508 20 20 0 0 0 0 65535 65535
E
hole~
Far below you can hear the sound of running water, perhaps an underground
stream. The hole is far too small for you to fit down, and you are not
too sure that you would want to anyway judging by the smell.
~
E
seat wooden~
It looks like a toilet, I guess even wizards have to make number 2.
~
S
#2510
Kitchen~
   This was a kitchen, with a chopping block table and a beam ceiling with
iron hooks overhead. All utensils are gone. A large, sooty stone hearth and
chimney are along the north wall. 
~
25 d 0 0 0 0
D1
~
~
0 -1 2506 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2511 20 20 0 0 0 0 65535 65535
D3
~
door west w~
1 -1 2512 20 20 0 0 0 0 65535 65535
E
block chopping table~
The table has a meat cleaver laying on top of it, and both the table and
cleaver are covered with a strange, gummy ichor. You can also make out what
appears to be some of the intestines of small creature.
~
E
cleaver~
The large meat cleaver lies on the table, and is covered with a strange, gummy
ichor.
~
S
#2511
Root Cellar~
   This deep root cellar has a low, arched stone-block ceiling and a fairly
level solid stone floor. In it are bunches of old, mouldering onions, a
spongy, pungent-smelling keg of beer (now spoiled), a large plie of straw, and
a row of six empty earthenware jugs. 
~
25 d 0 0 0 0
D0
~
~
0 -1 2510 20 20 0 0 0 0 65535 65535
S
#2512
Pantry~
   This room looks as if it has been empty for quite some time, but still
smells faintly of herbs, apples, onions, and the like.  The floor is strewn
with damp, rotting rushes.  There is a wooden door in the north wall.    
~
25 d 0 0 0 0
D0
~
wooden north n~
1 -1 2513 20 20 0 0 0 0 65535 65535
D1
~
door east e~
1 -1 2510 20 20 0 0 0 0 65535 65535
S
#2513
Pantry~
   This room looks as if it has been empty for quite some time, but still
smells faintly of herbs, apples, onions, and the like. The floor is strewn
with damp, rotting rushes.
~
25 d 0 0 0 0
D1
~
~
0 -1 2514 20 20 0 0 0 0 65535 65535
D2
~
wooden south s~
1 -1 2512 20 20 0 0 0 0 65535 65535
S
#2514
Small Cave~
   A dark, rough-walled, natural stone passage with uneven footing, slick
with damp and harmless molds and lichens, leads you into this natural cavern.
The cavern smells of wine and something rotting. 
~
25 d 0 0 0 0
D3
~
~
0 -1 2513 20 20 0 0 0 0 65535 65535
D5
~
trapdoor down d~
1 -1 2534 20 20 0 0 0 0 65535 65535
S
#2515
Hallway~
   It is a long, wide hallway running east-west. From your dim light, you can
see it opens into something large to the west. There is a stone door to the
north.
~
25 d 0 0 0 0
D0
~
stone north n~
1 2599 2516 20 20 0 0 0 0 65535 65535
D1
~
door east e~
1 2599 2502 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2517 20 20 0 0 0 0 65535 65535
S
#2516
Empty Storeroom~
   Apparently once a store room, it is now empty.
~
25 d 0 0 0 0
D2
~
stone south s~
1 -1 2515 20 20 0 0 0 0 65535 65535
S
#2517
Hallway~
   It is a long, wide hallway running east-west. From your dim light, you can
see it opens into something large to the west. There is a stone door to the
north.
~
25 d 0 0 0 0
D0
~
stone north n~
1 -1 2518 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 2515 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2519 20 20 0 0 0 0 65535 65535
S
#2518
Storeroom~
   Apparently once a storeroom, it looks as if it has been cleared out some
time ago.
~
25 d 0 0 0 0
D2
~
stone south s~
1 -1 2517 20 20 0 0 0 0 65535 65535
S
#2519
Large Chasm~
   The chasm is dark, with a rocky floor strewn with sand, a few bones, and
other assorted junk. Much of the walls are covered with glowing molds and
fungi. You can hear the sound of cave crickets in the distance. 
~
25 d 0 0 0 0
D1
~
~
0 -1 2517 20 20 0 0 0 0 65535 65535
D3
~
door west w~
1 -1 2521 20 20 0 0 0 0 65535 65535
S
#2520
Mob Room~
   This room is for chaos.
~
25 d 0 0 0 0
D0
~
~
0 -1 2504 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 2507 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2533 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2532 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 2525 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 2517 20 20 0 0 0 0 65535 65535
S
#2521
A small room~
   Two featureless stone doors and a corridor open out ofrom this chamber,
which contains an empty torch bracket set into the wall in one corner and a
sigil in red mosaic tiles inlaid in the center of the pale gray floor. 
~
25 d 0 0 0 0
D0
~
stone north n~
1 -1 2522 20 20 0 0 0 0 65535 65535
D1
~
door east e~
1 -1 2519 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2528 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2523 20 20 0 0 0 0 65535 65535
E
red tile tiles mosaic~
The mosaic pattern is that of the wizard's school that once flourished here.
~
S
#2522
Storage Room~
   This room is lined with deep, floor-to-ceiling shelves covering all four
walls (except for the door). In the center of the room is a sturdy trestle
table and two high stools. The shelves are crammed with stored material 
components for spells. 
~
25 d 0 0 0 0
D2
~
stone south s~
1 -1 2521 20 20 0 0 0 0 65535 65535
E
components material shelves~
You see a wide assortment of jars containing everything from coal to crystals
to human eylashes. 
~
S
#2523
Statue lined hallway~
   This hallway is lined on both sides with a total of fifteen life-sized
stone statues, standing on 1-foot-tall blocks of stone. They are all extremely
lifelike, and are well-sculpted statues of famous magi. 
~
25 d 0 0 0 0
D0
~
door north n~
1 -1 2524 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 2521 20 20 0 0 0 0 65535 65535
D3
~
granite west w~
1 -1 2525 20 20 0 0 0 0 65535 65535
S
#2524
Azimer's Room~
   This room is furnished with a massive carved wooden armchair, an oval side-
table with a large book on it, and a purple tapestry on the south wall 
adorned with a golden sigil of the magi school. The room is illuminated by a
brightly glowing ball of green fungus that sits in a bowl full of what looks
like water and old, black blood. 
~
25 d 0 0 0 0
D2
~
door south s~
1 -1 2523 20 20 0 0 0 0 65535 65535
E
ball green bowl fungus~
A skeletal hand, still blotched with scraps of rotting flesh, is visible, 
projecting half out of the bowl; the fungus is growing on the carrion.
~
E
book spellbook~
Given the nature of the writing you can see in the book, it is either Elvish
or magical in nature.
~
S
#2525
Ruined Library~
   This room was once the library of the School of Wizardry, but now lies in
fire-scarred ruin. Ashes and crumbling, charred shelves line the walls and
litter the floor in the center of the room, where remnants show that three
tables, with four chairs at each, stood here. Dust lies thick on the ashes;
the fire was not a recent thing, and surprisingly few ashes are on the 
shelves. Walls, floor, and ceiling are all blackened by smoke, and there is
a narrow outline on the north wall.
~
25 d 0 0 0 0
D0
~
secret north n~
3 -1 2526 20 20 0 0 0 0 65535 65535
D1
~
granite east e~
1 -1 2523 20 20 0 0 0 0 65535 65535
E
narrow outline wall north~
It appears that there is a secret door in the north wall.
~
S
#2526
Hidden Cave~
   An unremarkable natural cave, hidden behind the ruins of the library. 
A tunnel runs to the west into another cavern.
~
25 d 0 0 0 0
D2
~
secret south s~
3 -1 2525 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 2527 20 20 0 0 0 0 65535 65535
S
#2527
Old Room~
   An irregular, natural passage leads into a natural rock cavern, once the
quarters of the Master of the School. This cavern room is lined with books.
There are also two wooden armchairs, a wide cot with cotton sheets and a wool
blanket, a rug, a table, and a chamber pot.
~
25 d 0 0 0 0
D1
~
~
0 -1 2526 20 20 0 0 0 0 65535 65535
S
#2528
Hallway~
   It is a long, wide hallway running north-south. From your dim light, you can
see it opens into something large to the south. There is are doors to the
east and west.
~
25 d 0 0 0 0
D0
~
~
0 -1 2521 20 20 0 0 0 0 65535 65535
D1
~
stone east e~
1 -1 2529 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2531 20 20 0 0 0 0 65535 65535
D3
~
door west w~
1 2599 2530 20 20 0 0 0 0 65535 65535
S
#2529
Classroom~
   This room contains only a wooden armchair and circular table, with a ring
of eight stools around it. All are rotting and somewhat rickety.
~
25 d 0 0 0 0
D3
~
stone west w~
1 -1 2528 20 20 0 0 0 0 65535 65535
S
#2530
Summoning Chamber~
   This huge chamber, carved from solid rock, contains a huge crescent-shaped
table fashioned of black wood, with thirty-three straight backed chairs of 
the same material drawn up around it. Also there is a strange, perhaps magical,
symbol carved into the floor. 
~
25 d 0 0 0 0
D1
~
door east e~
1 -1 2528 20 20 0 0 0 0 65535 65535
S
#2531
Hallway~
   It is a long, wide hallway running north-south. From your dim light, you can
see it opens into something large to the south. There is a door to the east.
~
25 cd 0 0 0 0
D0
~
~
0 -1 2528 20 20 0 0 0 0 65535 65535
D1
~
door east e~
1 -1 2532 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 2533 20 20 0 0 0 0 65535 65535
S
#2532
Empty room~
   There is nothing very special in this small room. You can see some
scribbles on one of the walls.
~
25 d 0 0 0 0
D3
~
door west w~
1 -1 2531 20 20 0 0 0 0 65535 65535
E
walls wall scribbles~
It is little more than illegible scrawl. It looks as if it could possibly
be a formula for something.
~
S
#2533
Large cavern~
   This large irregular, natural cavern has a sandy floor, and a clear-watered,
cold, swift-flowing stream at its southern end. The water falls down the rock
face from clefts high up, clooects in a tiny pool, and flows swiftly to the 
northeast where the cavern narrows too much for you to see further.
~
25 d 0 0 0 0
D0
~
~
0 -1 2531 20 20 0 0 0 0 65535 65535
S
#2534
A small chamber~
   A tiny natural cavern underneath the kitchen area.
~
25 d 0 0 0 0
D4
~
trapdoor up u~
1 -1 2514 20 20 0 0 0 0 65535 65535
S
$~