#8000 Zone Information Room~ Zone Information Rooms are for the builders to leave notes about the zone for others. Mortals are not ment to see these rooms. This zone is for another Empire entirely! It is the Empire of Ohari, which lies on the far side of the world. Contact between Ohari and Toran is therefore very limited. However, there have been magical portals setup between the two to allow for easier travel. You will find Ohari and the followers of Idat an interesting lot... This zone links up with zone: 30 (indirectly via a portal object in room #8055). ~ 80 dk 0 0 0 0 S #8001 Road to Ohari~ You are strolling along a wide dirt road. The road is surrounded small foothills. To the west lie vast plains. To the east, the road continues into the hills. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8002 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8094 20 20 0 0 0 0 65535 65535 S #8002 Road to Ohari~ You are strolling along a wide dirt road. The road is surrounded by small foothills. In the distance, you see mountains. To the east, the road continues into the hills. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8003 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8001 20 20 0 0 0 0 65535 65535 S #8003 Road to Ohari~ You have come to a fork in the road. The main highway continues to run east and west; however, at this point you can follow a disused trail to the south into the hills. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8006 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8004 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8002 20 20 0 0 0 0 65535 65535 S #8004 Forest Path~ You are walking along a relatively disused path through a barren, dusty looking grassland. To the north, you can follow the path back to the main road. To the south, the path ends in a small but well fortified bastion. An emblem above the door claims it as territory of the Oharian Empire. ~ 80 0 0 0 0 2 D0 ~ ~ 0 -1 8003 20 20 0 0 0 0 65535 65535 D2 There is a strong oak door there. ~ door~ 1 -1 8005 20 20 0 0 0 0 65535 65535 S #8005 Fort Imorh~ You are standing in a small but easily defensible bastion of the Ohari National Guard. A few wooden tables, chairs, and things like that are scattered around the room. The only obvious exit is the door you came in, to the north. ~ 80 0 0 0 0 0 D0 There is a strong oak door there. ~ door~ 1 -1 8004 20 20 0 0 0 0 65535 65535 S #8006 Road to kFesdOk City~ You are still following the same dirt path that led you this far. You can reach the Oharian capital of kFesdOk by continuing east, or leave Oharian lands by travelling west. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8007 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8003 20 20 0 0 0 0 65535 65535 S #8007 Road to kFesdOk City~ You are still following the same dirt path that led you this far. You can reach the Oharian capital of kFesdOk by continuing east, or leave Oharian lands by travelling west. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8008 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8006 20 20 0 0 0 0 65535 65535 S #8008 Road to kFesdOk City~ You are still following the same dirt path that led you this far. You can reach the Oharian capital of kFesdOk by continuing east, or leave Oharian lands by travelling west. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8009 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8007 20 20 0 0 0 0 65535 65535 S #8009 Road to kFesdOk City~ You are still following the same dirt path that led you this far. You can reach the Oharian capital of kFesdOk by continuing east, or leave Oharian lands by travelling west. To the east, mountains rise out of the horizons. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8010 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8008 20 20 0 0 0 0 65535 65535 S #8010 Fork in the Road~ You have come to a place where the highway splits in two. Not only does it go east and west like before, but a new highway leads off south. To the east you see tall mountains. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8011 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8018 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8009 20 20 0 0 0 0 65535 65535 S #8011 Outside kFesdOk City~ You appear to be walking along the outside of the ZAGOth-tA'an (pronounced "zay-gohth tay-yan"), the famous black marble wall surrounding the entirity of kFesdOk City. You are in awe of the sleek black surface stretching on for hundreds of yards. Unfortunatly, you can't get IN from here....you will have to continue to follow the road. To the north, your way is blocked by impassible mountains. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8012 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8010 20 20 0 0 0 0 65535 65535 S #8012 Outside kFesdOk City~ You are still following the ZAGOth-tA'an, looking for the gate into the city. ~ 80 0 0 0 0 1 D2 ~ ~ 0 -1 8013 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8011 20 20 0 0 0 0 65535 65535 S #8013 Outside kFesdOk City~ You are still following the ZAGOth-tA'an, looking for the gate into the city. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8012 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8014 20 20 0 0 0 0 65535 65535 S #8014 Outside kFesdOk City~ You are still following the ZAGOth-tA'an, looking for the gate into the city. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8013 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8015 20 20 0 0 0 0 65535 65535 S #8015 Outside kFesdOk City~ You are still following the ZAGOth-tA'an, looking for the gate into the city. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8016 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8014 20 20 0 0 0 0 65535 65535 S #8016 Outside kFesdOk City~ You are still following the ZAGOth-tA'an, looking for the gate into the city. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8017 20 20 0 0 0 0 65535 65535 D3 You see assorted urban chaos... ~ ~ 0 -1 8015 20 20 0 0 0 0 65535 65535 S #8017 The Great Black Gate~ You are standing outside the "ZAGOth-nOtOr"- the "Great Black Gate" into kFesdOk City. Merchants, caravans, soldiers, and a wide assortment of other strange looking human[oid]s are passing in and out of the busy gate, but very few pay any attention to you. A river that drains down from the mountains flows around the outside of the city and continues south into the distance. ~ 80 c 0 0 0 1 D0 You see assorted urban chaos... ~ ~ 0 -1 8020 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8016 20 20 0 0 0 0 65535 65535 S #8018 Road to katO~ You are following a hard-packed dirt road. To the south, you approach the Oharian city of katO. To the north, the road forks. ~ 80 0 0 0 0 1 D0 The road forks east and west. ~ ~ 0 -1 8010 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8019 20 20 0 0 0 0 65535 65535 S #8019 Road to katO~ You are following a hard-packed dirt road. To the south, immediately in front of you, lies the gate leading in to katO. The the north the road leads off into the distance. ~ 80 c 0 0 0 1 D0 ~ ~ 0 -1 8018 20 20 0 0 0 0 65535 65535 D2 You see assorted urban chaos... ~ ~ 0 -1 8036 20 20 0 0 0 0 65535 65535 S #8020 The Great Black Gate~ You are just inside the ZAGOth-tA'an, in the heart of kFesdOk City. Peddlars, merchants, guardsmen, and other less desirable people are milling all about, gibbering and yelling. To the south, you leave kFesdOk city. To the west, you go towards downtown. ~ 80 0 0 0 0 1 D2 ~ ~ 0 -1 8017 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8021 20 20 0 0 0 0 65535 65535 S #8021 teFeskan Corner~ You are walking along teFeskan Corner. The road runs west further into kFesdOk city, and east towards the Great Black Gate. To the north rises a large white building with iron bars on some of the windows. ~ 80 0 0 0 0 1 D0 You see a door into a large white building with bars on some of the windows. ~ ~ 0 -1 8085 20 20 0 0 0 0 65535 65535 D1 You see assorted urban chaos... ~ ~ 0 -1 8020 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8022 20 20 0 0 0 0 65535 65535 S #8022 teFeskan Corner~ You are standing at a bend in teFeskan Corner. There are no buildings here of much interest. You can continue north or east. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8023 20 20 0 0 0 0 65535 65535 D1 You see a large white building with bars on some of the windows. ~ ~ 0 -1 8021 20 20 0 0 0 0 65535 65535 S #8023 teFeskan Corner~ You are walking along teFeskan Corner. There are no buildings here if much interest. To the north, it intersects sOlkharek St. You can also go south. ~ 80 0 0 0 0 1 D0 You see the intersection of teFeskan Corner and sOlkharek Street. ~ ~ 0 -1 8024 20 20 0 0 0 0 65535 65535 D2 You see a bend in teFeskan Corner. ~ ~ 0 -1 8022 20 20 0 0 0 0 65535 65535 S #8024 Intersection~ You are standing at the intersection of teFeskan corner (which leads south) and sOlkharek street (which leads east). Also, to the north, there is another intersection. ~ 80 0 0 0 0 1 D0 You see the intersection of kFesdOk lane and another small street. ~ ~ 0 -1 8027 20 20 0 0 0 0 65535 65535 D1 You see sOlkharek street, which continues east for some distance. ~ ~ 0 -1 8025 20 20 0 0 0 0 65535 65535 D2 You see teFeskan corner, which continues south. ~ ~ 0 -1 8023 20 20 0 0 0 0 65535 65535 S #8025 sOlkharek Street~ You are walking along sOlkharek street. There are no building here of much interest. To the west, it intersects with teFeskan corner. To the east it continues for a while, and you see a building made out of red and black bricks. ~ 80 0 0 0 0 1 D1 You see a red and black brick building. ~ ~ 0 -1 8026 20 20 0 0 0 0 65535 65535 D3 You see the intersection of sOlkharek and teFeskan. ~ ~ 0 -1 8024 20 20 0 0 0 0 65535 65535 S #8026 sOlkharek Street~ You are walking along sOlkharek street. To the west, it continues. To the east is the entrance to the Park of the Vagrant. To the south is a small red and black brick building with an Oharian flag proudly flapping in the breeze on a flagpole. ~ 80 0 0 0 0 1 D1 You see the entrance to the PArk of the Vagrant. ~ ~ 0 -1 8037 20 20 0 0 0 0 65535 65535 D2 You see a red and black brick building. ~ ~ 0 -1 8090 20 20 0 0 0 0 65535 65535 D3 You see sOlkharek Street, which continues west. ~ ~ 0 -1 8025 20 20 0 0 0 0 65535 65535 E flag oharian~ The Oharian flag has 6 wide, diagonal stripes that alternate between royal purple and dark grey. The exact center of the flag contains a black shield. ~ S #8027 Intersection~ You are at the intersection of kFesdOk lane (which runs north) and a small residential street (which runs west). There is another intersection to the south. ~ 80 0 0 0 0 1 D0 You see kFesdOk lane, the main street of downtown Ohari. ~ ~ 0 -1 8032 20 20 0 0 0 0 65535 65535 D2 You see the intersection of sOlkharek street and teFeskan corner. ~ ~ 0 -1 8024 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8028 20 20 0 0 0 0 65535 65535 S #8028 Residential Area~ You are walking along a small suburban-looking street. To the west is a large intersection that leads to kFesdOk lane. To the west is another, smaller intersection. To the north and south are small, unremarkable houses. ~ 80 c 0 0 0 1 D0 You see a small, unremarkable house. ~ door house~ 1 -1 8075 20 20 0 0 0 0 65535 65535 D1 You see the intersection of kFesdOk lane and a small residential area. ~ ~ 0 -1 8027 20 20 0 0 0 0 65535 65535 D2 You see a small, unremarkable house. ~ door house 2.door 2.house~ 1 -1 8072 20 20 0 0 0 0 65535 65535 D3 You see a small residential area with many houses. ~ ~ 0 -1 8029 20 20 0 0 0 0 65535 65535 S #8029 Residential Area~ You are walking through a residential area. Small streets lead north, south, and east. To the west is a small, unremarkable house. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8031 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8028 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8030 20 20 0 0 0 0 65535 65535 D3 You see a small, unremarkable house. ~ door house~ 1 -1 8077 20 20 0 0 0 0 65535 65535 S #8030 Residential Area~ You are walking along a small suburban street. You are at a dead end- the street leads back north. To the west is a small, unremarkable house. To the east is a large, black, high-tech looking house. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8029 20 20 0 0 0 0 65535 65535 D1 You see a glossy black stone door. ~ door glossy black stone~ 2 8099 8079 20 20 0 0 0 0 65535 65535 D3 You see a small, unremarkable house. ~ door house 2.door 2.house~ 1 -1 8076 20 20 0 0 0 0 65535 65535 E house randak randak's randaks~ The house is at least twice as large as any of the others, and is made from some sort of glossy black stone. A silver plaque on the door frame indicates the owner as Warlord randak rasI'arak, commander of the Elite Guard. The door is made of steel and has some sort of barely perceptable, glittering blue force field covering it. No way to bypass it seems apparent. ~ S #8031 Residential Area~ You are walking along a small suburban street. You are at a dead end- the street leads back south. To the east and west are small, unremarkable houses. ~ 80 0 0 0 0 1 D1 You see a small, unremarkable house. ~ door house~ 1 -1 8074 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8029 20 20 0 0 0 0 65535 65535 D3 You see a small, unremarkable house. ~ door house 2.door~ 1 -1 8073 20 20 0 0 0 0 65535 65535 S #8032 kFesdOk Lane~ You are walking along kFesdOk lane, the main street in downtown kFesdOk city. kFesdOk continues east, and intersects with a residential area to the south. To the north is a small merchant shop. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8071 20 20 0 0 0 0 65535 65535 D1 kFesdOk Lane~ You see more of kFesdOk lane, including the Toran Embassy and the Temple of Idat.~ 0 -1 8033 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8027 20 20 0 0 0 0 65535 65535 S #8033 kFesdOk Lane~ You are walking along kFesdOk lane, the main street in downtown kFesdOk city. kFesdOk continues east towards kFesdOk Palace and west towards a small merchant shop. To the north is the Temple of Idat the Dissembler, Goddess of Chaos. Various clerics wearing grey robes walk slowly to and fro, staring into space and trying to understand the ways of their goddess. To the south is a small brick building with the Toran flag hanging in front of the door. A sign on the wall indicates it is the Toran Embassy. ~ 80 0 0 0 0 1 D0 The Temple of Idat is a huge, conical building made of dark grey marble, adorned with ominous, scintillating, blood red, stained-glass windows. ~ ~ 0 -1 8091 20 20 0 0 0 0 65535 65535 D1 You see more of kFesdOk lane, including kFesdOk palace and the Oharian Science Academy. ~ ~ 0 -1 8034 20 20 0 0 0 0 65535 65535 D2 You see a small brick building with the Toran flag hanging in front of the door. A sign on the wall indicates that it is the Toran Embassy. ~ door toran embassy~ 1 -1 8054 20 20 0 0 0 0 65535 65535 D3 You see more of kFesdOk lane, including the small merchant shop. ~ ~ 0 -1 8032 20 20 0 0 0 0 65535 65535 E flag toran~ The Toran flag; that is, the banner of King Chelnar IV, is a purple dragon on a black background. Now that King Chelnar is dead, no one knows what will become of the flag. ~ E temple idat~ The Temple of Idat is a huge, conical building made of dark grey marble, adorned with ominous, scintillating, blood red, stained-glass windows. ~ S #8034 kFesdOk lane~ You are walking along kFesdok lane, the main street in downtown kFesdok city. kFesdOk continues east towards the Park of the Vagrant, and west towards the Toran Embassy and Temple of Idat. To the north rises the spendid kFesdOk palace, throne of Ixe Aeristan, and the most important (not to mention the biggest) building in the entire Oharian Empire. To the south is the equally impressive structure comprising the main campus of the Oharian Science Academy. ~ 80 0 0 0 0 1 D0 kFesdOk palace is built entirely of black marble, with purple pillars spanning the 60 foot height of the building. The doors, pillars, and even the marble stairs are inlaid with silver trim. Several Oharian National Guardsmen stand guard here, watching people pass by. ~ ~ 0 -1 8056 20 20 0 0 0 0 65535 65535 D1 You see more of kFesdOk lane. ~ ~ 0 -1 8035 20 20 0 0 0 0 65535 65535 D2 The Oharian Science Academy's main campus is a large, smooth granite tower painted all over with magical-looking glowing green runes. ~ ~ 0 -1 8066 20 20 0 0 0 0 65535 65535 D3 You see more of kFesdOk lane, including the Toran Embassy and the Temple of Idat. ~ ~ 0 -1 8033 20 20 0 0 0 0 65535 65535 E flag oharian~ The Oharian flag has 6 wide, diagonal stripes that alternate between royal purple and dark grey. The exact center of the flag contains a black shield. ~ S #8035 kFesdOk Lane~ You are walking along kFesdOk lane, the main street in downtown kFesdOk city. kFesdOk continues west towards kFesdOk Palace and the Oharian Science Academy. To the south is the entrance to the Park of the Vagrant. ~ 80 0 0 0 0 1 D2 You see the Park of the Vagrant, so named because of the famous squatter, known only as "The Vagrant", who makes the park his home all year round. ~ ~ 0 -1 8045 20 20 0 0 0 0 65535 65535 D3 You see more of kFesdOk lane, including kFesdOk palace and the Oharian Science Academy. ~ ~ 0 -1 8034 20 20 0 0 0 0 65535 65535 S #8036 katO~ You are standing in the city of katO. Not nearly as big as kFesdOk city, there are only a few stores along the main road, after which are about a half-dozen small residential streets. To the north is the gate leading back out into the sparse hills. To the east is a seedy-looking bar, to the west is an ancient structure built out of wooden logs, and to the south is a prosperous merchant shop. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8019 20 20 0 0 0 0 65535 65535 D1 You see a small, seedy-looking bar. Looking in the window, you catch a glimpse of a naked woman dancing on a stage!! A sign next to the door reads, "The Steel Penis Tavern." ~ door steel penis tavern~ 1 -1 8082 20 20 0 0 0 0 65535 65535 D2 You see a small but prosperous-looking equipment shop. A sign next to the door reads, "Adventurers, LTD." ~ door adventurers~ 1 -1 8083 20 20 0 0 0 0 65535 65535 D3 You see an ancient cabin built out of natural pine logs. At first it seems abandoned, but then you see smoke coming out the chimney. ~ door log cabin~ 1 -1 8084 20 20 0 0 0 0 65535 65535 E bar tavern~ You see a small, seedy-looking bar. Looking in the window, you catch a glimpse of a naked woman dancing on a stage!! A sign next to the door reads, "The Steel Penis Tavern." ~ E log cabin~ You see an ancient cabin built out of natural pine logs. At first it seems abandoned, but then you see smoke coming out the chimney. ~ S #8037 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads east. To the west is sOlkharek street. ~ 80 c 0 0 0 1 D1 ~ ~ 0 -1 8038 20 20 0 0 0 0 65535 65535 D3 You see the end of sOlkharek street. There is a small, red and black brick building with on Oharian flag flying in front of it. ~ ~ 0 -1 8026 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8038 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads east and west. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8039 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8037 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8039 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north and west. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8040 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8038 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8040 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north, east and south. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8049 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8039 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8041 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8041 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north and east. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8042 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8040 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8042 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north, south and west. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8045 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8041 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8043 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8043 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north and east. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8044 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8042 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8044 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. You are at a dead end- a path leads south. ~ 80 0 0 0 0 1 D2 ~ ~ 0 -1 8043 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8045 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads south and east. To the north, the Park ends and kFesdOk lane begins. ~ 80 0 0 0 0 1 D0 You see part of kFesdOk lane, including the local Burger Tyrant franchise. ~ ~ 0 -1 8035 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8046 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8042 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8046 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north, east and west. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8047 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8048 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8045 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8047 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. You are at a dead end- a path leads south. ~ 80 0 0 0 0 1 D2 ~ ~ 0 -1 8046 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8048 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. You are at a dead end- a path leads west. ~ 80 0 0 0 0 1 D3 ~ ~ 0 -1 8046 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8049 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads south and east. ~ 80 0 0 0 0 1 D1 ~ ~ 0 -1 8050 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8040 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8050 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads south and west. ~ 80 0 0 0 0 1 D2 ~ ~ 0 -1 8051 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8049 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8051 Park of the Vagrant~ You are in the Park of the Vagrant. You are surrounded by lush, green trees. A path leads north. To the south is Lake Vertigo, so named because of the completely transparent, royal blue water that goes down at least 200 feet below the completely still, mirror-like surface. ~ 80 0 0 0 0 1 D0 ~ ~ 0 -1 8050 20 20 0 0 0 0 65535 65535 D2 You see a placid, motionless, dark blue lake. ~ ~ 0 -1 8052 20 20 0 0 0 0 65535 65535 E trees~ It strikes you as odd that the trees here should be deciduous, having only seen pine and fir trees since you've been in Ohari. Perhaps they have been transplanted from somewhere.... ~ S #8052 Lake Vertigo~ You are softly paddling across the surface of Lake Vertigo. The water is crystal clear, and you can see every feature on the bottom as clearly as if you were looking off the top of a mountain, except for the fact that all is a weird royal blue color. .....wow, that's wild..... ...anyways, to the north is the end of a small, dirt path. To the east is a well-hidden clearing in the trees. ~ 80 c 0 0 0 7 D0 ~ ~ 0 -1 8051 20 20 0 0 0 0 65535 65535 D1 From here, all you can see is a small grassy clearing, although there DOES appear to be people about... ~ ~ 0 -1 8053 20 20 0 0 0 0 65535 65535 E water lake bottom down~ Looking down gives you a major rush..... ~ S #8053 Circle of Transcendence~ You are standing in a small grassy clearing. There is a perfect ring of white stones here, about 40 feet in diameter. Each stone is inscribed with various ancient and indecipherable runes. The entire place has an incredibly powerful aura about it. You get the feeling you are not supposed to be here... ~ 80 j 0 0 0 2 D3 You see a placid, motionless, dark blue lake. ~ ~ 0 -1 8052 20 20 0 0 0 0 65535 65535 E stones white inscriptions runes~ All the white stones and the inscriptions, especially the pentacle, seem VERY magical, but their intended meaning is quite beyond you. ~ S #8054 Toran Embassy~ You are standing in the Toran embassy. A few Oharian and Toran people are walking around talking. They are watched over by a detachment of the Purple Dragon Soldiers. The Purple Dragon Banner is proudly emblazioned on the wall. The exit is to the north, and the building continues to the south. ~ 80 d 0 0 0 0 D0 ~ door toran embassy exit north~ 1 -1 8033 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8055 20 20 0 0 0 0 65535 65535 E banner purple dragon~ The banner of [the late] King Chelnar IV and the Purple Dragon Soldiers is a purple dragon on a black field. ~ S #8055 Toran Embassy~ You are walking around in the Toran Embassy. This area seems to be divided into small rooms and offices, most of which are marked... TOP SECRET This installation is a restricted area. No unauthorized personnel are allowed inside without permission from the instillation commander. However, towards the back of the building, you enter a bare room and see a small door. Along the western wall you see a shimmering, magical portal. There is a small sign next to it. ~ 80 cd 0 0 0 0 D0 ~ ~ 0 -1 8054 20 20 0 0 0 0 65535 65535 E sign~ The sign reads: To the Empire of Toran. ~ S #8056 kFesdOk Palace~ You are standing in the entrance hall of kFesdOk palace, the most important building in Ohari. Large, black pillars stretch upwards to the high ceiling, offseting the deep purple marble walls. The the north the entrance hallway continues. Other exits lead east and west. To the south, you exit the building onto kFesdOk lane. ~ 80 d 0 0 0 0 D0 The entrance hallway continues north towards the throne room. ~ ~ 0 -1 8060 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8057 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8034 20 20 0 0 0 0 65535 65535 D3 You see a small restaurant lit by some bizzare, dark light source. ~ ~ 0 -1 8058 20 20 0 0 0 0 65535 65535 S #8057 Hallway~ You are in a small, disused hallway. The hallway rejoins the main entrance hall to the west. to the north is an obsidian door with scintillating purple runes around the edge. It appears to not only be locked, but magically sealed. You're not sure you want to open it- but then, you're also not sure you could if you wanted to. ~ 80 cd 0 0 0 0 D0 You see an obsidian door with scintillating purple runes around the seal. ~ door obsidian~ 2 8098 8059 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8056 20 20 0 0 0 0 65535 65535 E door obsidian runes~ The door is made of smooth, featureless, completely black obsidian. The seal around the door is covered in minute, dark purple runes that flicker in and out. You can't begin to tell what they mean. On closer inspection, you notice that there is an ancient keyhole in the door frame. ~ S #8058 The Chaos Cafe~ You are standing in a small, bizzare looking cafe lit by a wierd, dark blue light source. Various burnt-out teenagers and adults are sitting about, whispering about incomprehensible, inane topics. (You overhear the words, "Object Glittering in Hyperspace", and you're not sure you WANT to know.) ~ 80 d 0 0 0 0 D1 ~ ~ 0 -1 8056 20 20 0 0 0 0 65535 65535 S #8059 Stairwell down to....?~ You are in a room that feels older that anything you have ever seen, felt, or thought about. There is an inch think layer of dust on the floor. An incredibly ancient stairwell leads down into complete blackness... ~ 80 cd 0 0 0 0 D2 You see an obsidian door with scintillating purple runes around the seal. ~ door obsidian~ 2 8098 8057 20 20 0 0 0 0 65535 65535 D5 You sense only vague malice and overwhelming antiquity... ~ ~ 0 -1 -1 20 20 0 0 0 0 65535 65535 S #8060 kFesdOk Palace~ You are walking along the entrance hall of kFesdOk palace. To the north is the throne room of Ixe Aeristan himself. to the south is the entrance to the building. There is a beutifully crafted door to the west here. ~ 80 d 0 0 0 0 D0 You see the throne room of Ixe Aeristan himself! ~ ~ 0 -1 8064 20 20 0 0 0 0 65535 65535 D2 You see the entrance to the Palace. ~ ~ 0 -1 8056 20 20 0 0 0 0 65535 65535 D3 You see a beautifully crafted door. ~ door beautifully crafted~ 1 8097 8061 20 20 0 0 0 0 65535 65535 S #8061 Sarjenka's Bedroom~ You are standing in a richly-furnished bedroom. It looks like some sort of Royalty must live here! There is a bed here, a dresser drawer, a mirror, and other fascinating things laying about. You notice that the room smells of female perfume of a VERY high quality. You suspect that whoever lives here is a very beautiful woman... ~ 80 d 0 0 0 0 D1 You see a beautifully crafted door. ~ door beautifully crafted~ 1 8097 8060 20 20 0 0 0 0 65535 65535 E bed~ The bed is made out of expensive oak finished dark brown, and is made up with black satin sheets and many pillows. ~ E dresser drawer drawers~ The drawers are filled with black silk and lace lingerie of such exquisite skimpiness that you would LOVE to see it on it's owner... On top of the dresser are things like combs, makeup items, and a picture framed in glass. ~ E mirror~ You see yourself...what do you expect? ~ E picture glass frame zizazat~ The picture is of a tall, gaunt drow elf in a noble pose. He wields two long swords, and wears the red symbol of Marduk on his cloak. The picture is signed "Love, Zizazat". ~ S #8062 Ixe's Chambers~ You stand in the bedchambers of Ixe Aeristan, Emperor of Ohari, founder of a dynasty, and chosen of Idat to lead the Oharian people. The place is a damn pigsty! Strewn about on the floor are quasi-official looking papers, clean and dirty clothes alike, and food remnants in various stages of decay. The bed is unmade and lcothes are spilling out of the dresser. Obviously, a genius lives here. ~ 80 d 0 0 0 0 D1 You see a sturdy looking door. ~ door sturdy~ 2 8096 8064 20 20 0 0 0 0 65535 65535 S #8063 Museum~ You are in a small, well decorated room. There are various gold plaques on the walls commemorating significant events in Oharian history. Other than that, not much is of interest. ~ 80 d 0 0 0 0 D3 You see the throne room of Ixe Aeristan himself! ~ ~ 0 -1 8064 20 20 0 0 0 0 65535 65535 S #8064 Throne Room~ You are standing in the throne room of Ixe Aeristan, Emperor of Ohari. Here he looks down upon his kingdom (so to speak) and holds court on a throne made of granite inlaid with obsidian, set upon a raised dias of purple marble. People come from all over the world to do official, semi-important things here, and Ixe gives them all his [somewhat] undivided attention. To the south, the entrance hallway leads back out of kFesdOk palace. To the east is a small museum. There is a sturdy-looking door in the west wall. ~ 80 d 0 0 0 0 D1 ~ ~ 0 -1 8063 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8060 20 20 0 0 0 0 65535 65535 D3 You see a sturdy looking door. ~ door sturdy~ 2 8096 8062 20 20 0 0 0 0 65535 65535 S #8065 Oharian Science Academy~ You are walking around in the south wing of the Oharian Science Academy- the College of the Magical Arts. Various students, wizards, and other intelligent looking people wander aimlessly about, reading books and talking about incomprehensible subjects. There is a door set in the east wall. There is a sign on the door. ~ 80 d 0 0 0 0 D0 You see the entrance to the Oharian Science Academy. ~ ~ 0 -1 8066 20 20 0 0 0 0 65535 65535 D1 You see a door with a sign on it. ~ door lab~ 1 8095 8068 20 20 0 0 0 0 65535 65535 E sign~ The sign reads, Oharian Science Academy College of the Magical Arts Department of Necromancy Research and Design Laboratory <<< OFF LIMITS TO NON-STUDENTS! >>> ~ S #8066 Oharian Science Academy~ You are standing in the lobby of the oharian Science Academy. Young, intillectual students are sitting all around here, discussing their lessons amongst themselves. To the north, you leave the building onto kFesdOk lane. To the east and south are hallways. There is a sign posted on the wall here. ~ 80 d 0 0 0 0 D0 ~ ~ 0 -1 8034 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8067 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8065 20 20 0 0 0 0 65535 65535 E sign~ The sign reads, EAST WING - College of Physical Science SOUTH WING - College of the Magical Arts ~ S #8067 Oharian Science Academy~ You are in the east wing of the Oharian Science Academy- the College of Physical Science. There are several clasrooms and laboratories here, all of which are filled with complex looking equipment and cryptic charts. However, there doesn't appear to be anything useful to do here... ~ 80 d 0 0 0 0 D3 ~ ~ 0 -1 8066 20 20 0 0 0 0 65535 65535 S #8068 Department of Necromancy~ You have entered the Department of Necromancy's Secret Research and Design Laboratory. The question is...why? In fact, I'm sure any necromancers you meet will want to know the very same thing. The lab is filled with old books, evil symbols, bones of creatures you hope to never meet, and a pervading sense of malevolence you can't put your finger on... ~ 80 0 0 0 0 0 D3 You see a door. ~ door~ 1 8095 8065 20 20 0 0 0 0 65535 65535 E books symbols bones~ You can barely stand to look at these...these things. You feel like you are being driven insane by their presence... ~ S #8071 Merchant Shop~ You are inside a small equipment shop. Various canteens, lanterns, and other useful, handy items are all behind the counter, just waiting for you to buy them. ~ 80 d 0 0 0 0 D2 ~ ~ 0 -1 8032 20 20 0 0 0 0 65535 65535 S #8072 House~ You are in a small house. The occupant is either not home or hiding from you. ~ 80 d 0 0 0 0 D0 You see the front door. ~ door front~ 1 -1 8028 20 20 0 0 0 0 65535 65535 S #8073 House~ You are in a small house. The occupant is either not home or hiding from you. ~ 80 d 0 0 0 0 D1 You see the front door. ~ door front~ 1 -1 8031 20 20 0 0 0 0 65535 65535 S #8074 House~ You are in a small house. The occupant is either not home or hiding from you. ~ 80 d 0 0 0 0 D3 You see the front door. ~ door front~ 1 -1 8031 20 20 0 0 0 0 65535 65535 S #8075 House~ You are in a small house. The occupant is either not home or hiding from you. ~ 80 d 0 0 0 0 D2 You see the front door. ~ door front~ 1 -1 8028 20 20 0 0 0 0 65535 65535 S #8076 House~ You are in a small house. The occupant is either not home or hiding from you. ~ 80 d 0 0 0 0 D1 You see the front door. ~ door front~ 1 -1 8030 20 20 0 0 0 0 65535 65535 S #8077 House~ You are in a medium-sized house. Modest furniture and decorations abound. ~ 80 d 0 0 0 0 D1 You see the front door. ~ door front~ 1 -1 8029 20 20 0 0 0 0 65535 65535 D2 You see a small closet door. ~ door closet small~ 1 -1 8078 20 20 0 0 0 0 65535 65535 S #8078 Closet~ You are standing in a small, dusty closet. Not much is remarkable... ~ 80 cd 0 0 0 0 D0 You see the closet door. ~ door closet~ 1 -1 8077 20 20 0 0 0 0 65535 65535 S #8079 Randak's House~ You are standing in a VERY high tech-looking dwelling. Lots of neon blue indicators, blinking panels, and glowing symbols are doing unknown things all over the place. Whoever lives here is obviously a genius, and an insane one at that. From here, a mechanical door opens to the south, and you can leave the house to the west. ~ 80 d 0 0 0 0 D2 You see a mechanical door. ~ door mechanical~ 1 -1 8080 20 20 0 0 0 0 65535 65535 D3 You see a glossy black stone door. ~ glossy black stone~ 2 8099 8030 20 20 0 0 0 0 65535 65535 E indicators symbols panels~ Well, they blink, and display lots of very technical readouts. You really can't tell what they mean... ~ S #8080 Randak's Bedroom~ You are standing in a small room in the house. Although the floors and walls are wood and a window open to the sunlight, this room is still shows signs of being inhabited by someone who is greatly disturbed. On the window seal is a bottle full of some sort of green slime. Also, sitting on the desk is a small, metal box with a large, square crystal sitting on top of it. From here you can go north to the entrance, or east through a thick steel door. ~ 80 d 0 0 0 0 D0 You see a mechanical door. ~ door mechanical~ 1 -1 8079 20 20 0 0 0 0 65535 65535 D1 You see a thick steel door. ~ door thick steel~ 1 -1 8081 20 20 0 0 0 0 65535 65535 E box metal crystal~ When you approach the box, the crystal flares to life with scintillating colors. The face of a noble, statuesque woman appears within! She turns to you and says in a soft but metallic voice, "Password." After a pause, she blinks and repeats, "Password." You wait a couple seconds, after which she sighs almost imperceptably and says, "Password invalid or not supplied. System lockout." The crystal fades to black. ~ E bottle slime green algae~ The bottle is labeled "CONTENTS UNKNOWN", and is dated a couple years ago. ~ S #8081 Randak's Laboratory~ This place is even MORE high-technology and polished metal than the rest of the house. There are large tables and desks here crammed with all sorts of parts, notes, scribblings, fused metals, and obtruse blinking devices. The most noteworthy of features, however, is the 10' cube of sparkling blue light swirling in one corner of the room. ~ 80 d 0 0 0 0 D1 You see vague, frightening THINGS throgh the blue glitter....you also see a force field preventing anyone from getting in. (Or anything from getting out.) ~ field force wall~ 2 8093 -1 20 20 0 0 0 0 65535 65535 D3 You see a thick steel door. ~ door thick steel~ 1 -1 8080 20 20 0 0 0 0 65535 65535 E cube sparkling blue light~ The area is filled with neon blue particles of...well, pure light, apparently. Upon, closer inspection, you realize that the only reason it doesn't disperse to fill the entire room (or the entire universe) is the wall of force surrounding it, which is being generated by a glowing metal device nearby. ~ E metal device wall force~ The wall of force is being generated by a small metal device with many blinking indicators. There is an ON / OFF switch, but it is protected by some sort of lock... ~ S #8082 The Steel Penis Tavern~ You are standing in the Steel Penis Tavern. It is a small, seedy-looking bar with shady characters whispering amongst themselves. There is a large stage in the center of the bar, adorned with lots of cheap flashing lights, probably intended for the nude dancers that work here. You can leave this place to the west. ~ 80 d 0 0 0 0 D3 You see the door you came in through. ~ door~ 1 -1 8036 20 20 0 0 0 0 65535 65535 S #8083 Adventurers, Ltd.~ You are standing in a prosperous store. Shiny new weapons, both rare and common, hang on display here. ~ 80 d 0 0 0 0 D0 You see the door you came in through. ~ door~ 1 -1 8036 20 20 0 0 0 0 65535 65535 S #8084 Log Cabin~ This spacious wooden house is the home of Ymzara, the Grand Druid of the Oharian Region. Although she is not often here (as is common with Druids), she uses this house to meet the occasional visitor and store any belongings she does not need to carry with her. Although the house is made completely of wood, it is very warm and cozy inside, and looks very comfortable. ~ 80 cd 0 0 0 0 D1 You see the door you came in through. ~ door~ 1 -1 8036 20 20 0 0 0 0 65535 65535 S #8085 Hospital of the VOZd~ You are standing in the lobby of the Hospital of the VOZd. The building is immaculately clean and white. To the north is the Nurses' Station. To the east is a long hallway. ~ 80 cd 0 0 0 0 D0 ~ ~ 0 -1 8086 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8087 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8021 20 20 0 0 0 0 65535 65535 S #8086 Nurses' Station~ You are standing at the end of a short hallway. There is a large desk here cluttered with clipboards and appointment books. ~ 80 d 0 0 0 0 D2 ~ ~ 0 -1 8085 20 20 0 0 0 0 65535 65535 S #8087 Hallway~ You are walking down a clean, white hallway. There are various secure- looking rooms at regular intervals here, behind which issue forth strange and frightening noises. You are not sure you WANT to find out what is behind them... Two such rooms are to the north and east. The hallway continues to the west. ~ 80 d 0 0 0 0 D0 You see a cell door. ~ cell door~ 1 8092 8088 20 20 0 0 0 0 65535 65535 D1 You see a battered cell door. ~ cell door 2.cell 2.door battered~ 1 8092 8089 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8085 20 20 0 0 0 0 65535 65535 S #8088 Padded Cell~ You are standing in a small room with pillows sewn down to the walls and thick, iron bars on the windows. It looks like a place that you couldn't hurt yourself in if you tried.... ~ 80 d 0 0 0 0 D2 You see a cell door. ~ cell door~ 1 8092 8087 20 20 0 0 0 0 65535 65535 S #8089 Padded Cell~ You are standing in a small room with pillows sewn down to the walls and thick, iron bars on the windows. It looks like a place that you couldn't hurt yourself in if you tried.... ~ 80 d 0 0 0 0 D3 You see a cell door. ~ cell door~ 1 8092 8087 20 20 0 0 0 0 65535 65535 S #8090 Guard House~ You are standing in the Headquarters of the Oharian Elite Guard and the Oharian National Guard. The building is made of red and black bricks and has an atmosphere of beautiful, technological funtionality. Every now and then a guardsman walks by and smiles at you in greeting. There are several offices here, the most notable of which is the one to the east. ~ 80 d 0 0 0 0 D0 ~ ~ 0 -1 8026 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8092 20 20 0 0 0 0 65535 65535 S #8091 Temple of Idat~ You are standing in the temple of Idat the Dissembler, the most powerful Goddess in the Oharian pantheon. Idat is mistress of Chaos and is random beyond human comprehension. Your breath is taken away by the high, conical ceiling with long, vertical panes of scintillating, blood-red stained glass. There are many stone pews here, forming circles about a huge granite altar of irregular shape on a raised dias in the center of the building. ~ 80 d 0 0 0 0 D2 ~ ~ 0 -1 8033 20 20 0 0 0 0 65535 65535 E glass stained red~ The stained glass windows are about 30 feet high and 8 feet wide. They are placed in regular intervals around the conical ceiling, and they illuminate the entire building with a bright, eerie, blood-red glow. ~ E altar granite~ The altar is an irregular, four-sided slab of stone standing on thick legs of uneven height. The entire thing is more or less 8 feet on each side. There are runes engraved on the altar, and if you didn't know better, you'd swear that they were continuously morphing almost imperceptably. ~ S #8092 Randak's Office~ You are standing in the office of Randak Rasiarak, the Warlord of the Oharian Elite Guard and therefore the highest-ranking official in the entire Oharian military. His desk is made of dark brown mahogany wood and is bigger than many people's double beds. Behind the chair hangs a silk Oharian flag. His desk is quite clutter-free, making you suspect he does not actually do all that much. ~ 80 d 0 0 0 0 D3 ~ ~ 0 -1 8090 20 20 0 0 0 0 65535 65535 S #8093 Dispersion Area~ If you've gotten here, you're immortal. You know what this area is for. ~ 80 dj 0 0 0 0 D0 ~ ~ 0 -1 8034 20 20 0 0 0 0 65535 65535 D1 ~ ~ 0 -1 8027 20 20 0 0 0 0 65535 65535 D2 ~ ~ 0 -1 8026 20 20 0 0 0 0 65535 65535 D3 ~ ~ 0 -1 8041 20 20 0 0 0 0 65535 65535 D4 ~ ~ 0 -1 8021 20 20 0 0 0 0 65535 65535 D5 ~ ~ 0 -1 8033 20 20 0 0 0 0 65535 65535 S #8094 Road to Ohari~ You are strolling along a wide dirt road. The road is surrounded by plains and small foothills. To the west lie plains, and eventually a river. To the east, the road continues into the woods. There is a small wooden signpost here. ~ 80 c 0 0 0 1 D1 ~ ~ 0 -1 8001 20 20 0 0 0 0 65535 65535 D3 Road~ ~ 0 -1 -1 20 20 0 0 0 0 65535 65535 E sign~ The sign reads, "Welcome, traveler, to the Oharian Empire. May Idat roll dice in your favor during your stay in our realm. (Please observe all local laws.)" ~ S $~