rasputin/bin/
rasputin/cnf/
rasputin/doc/cwg/
rasputin/lib/
rasputin/lib/etc/
rasputin/lib/etc/boards/
rasputin/lib/house/
rasputin/lib/misc/
rasputin/lib/plralias/A-E/
rasputin/lib/plralias/F-J/
rasputin/lib/plralias/K-O/
rasputin/lib/plralias/P-T/
rasputin/lib/plralias/U-Z/
rasputin/lib/plralias/ZZZ/
rasputin/lib/plrfiles/
rasputin/lib/plrfiles/A-E/
rasputin/lib/plrfiles/F-J/
rasputin/lib/plrfiles/K-O/
rasputin/lib/plrfiles/P-T/
rasputin/lib/plrfiles/U-Z/
rasputin/lib/plrfiles/ZZZ/
rasputin/lib/plrobjs/
rasputin/lib/plrobjs/A-E/
rasputin/lib/plrobjs/F-J/
rasputin/lib/plrobjs/K-O/
rasputin/lib/plrobjs/P-T/
rasputin/lib/plrobjs/U-Z/
rasputin/lib/plrobjs/ZZZ/
rasputin/lib/plrvars/A-E/
rasputin/lib/plrvars/F-J/
rasputin/lib/plrvars/K-O/
rasputin/lib/plrvars/P-T/
rasputin/lib/plrvars/U-Z/
rasputin/lib/plrvars/ZZZ/
rasputin/lib/world/gld/
rasputin/lib/world/trg/
rasputin/src/
rasputin/src/doc/
#100
Zone Information Room~
Zone Information Rooms are for the builders to leave notes about the zone for
others.  Mortals are not ment to see these rooms.
  
This zone is not directly connected to the game. It is a quest zone for
those who wish to follow Marduk and become one of His clerics or a rune-mage
Tsalari.
  
It probably could use some rework.
  
This zone links back up with zone: 30
~
1 dk 0 0 0 0
S
#101
Tower enterance~
    You stand in the entryway of the Tower of the Ordeal. In order to recieve
magical gifts from Marduk, you must pass through this tower alive. It is dark
and cold within the tower, and you hear screams in the distance. 
    There is a magical mouth on the east wall.
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1 d 0 0 0 0
D0
~
~
0 -1 102 20 20 0 0 0 0 65535 65535
E
magical mouth east~
As you look at the mouth, it comes alive and speaks!
 
The mouth says, "To die is to fail. To quit is to fail. In order win the 
gifts of Marduk, you must reach the top. If you fail, you will not be 
readmitted. You have been warned."
 
~
S
#102
Center of the tower~
    Every surface of the tower has been worn smooth with age, you wonder how
long this place has stood. It is obviously quite old. Oddly you notice 
there are no cobwebs or dust...just smooth, black stone. There is a wooden door
to the north that is close, and presumeably locked.
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1 d 0 0 0 0
D0
~
door wooden north n~
2 100 105 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 103 20 20 0 0 0 0 65535 65535
D2
~
~
0 -1 101 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 104 20 20 0 0 0 0 65535 65535
S
#103
East end~
    It is very dark inside the tower, as there are no windows whatever. This
whole area glows with an unnatural light, the source of which you are not
quite sure.
~
1 d 0 0 0 0
D3
~
~
0 -1 102 20 20 0 0 0 0 65535 65535
S
#104
West end~
   It is very dark inside the tower, as there are no windows whatever. This
whole area glows with an unnatural light, the source of which you are not
quite sure.
~
1 d 0 0 0 0
D1
~
~
0 -1 102 20 20 0 0 0 0 65535 65535
S
#105
A ladder to the next level~
    You have made it to the ladder to the second level, congradulations. The
ladder itself is cold to the touch and made of steel bolted to the north 
wall.
~
1 d 0 0 0 0
D2
~
door wooden south s~
2 100 102 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 106 20 20 0 0 0 0 65535 65535
S
#106
The second level~
    You stand in a small room, with a door to the south. You give silent 
prayer to Marduk to grant you the strength to finish this ordeal. Along the 
north wall there is a ladder bolted to the wall leading downward.
~
1 d 0 0 0 0
D2
~
door wooden south s~
1 0 107 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 105 20 20 0 0 0 0 65535 65535
S
#107
Center of the tower~
    You stand in the center of the tower, you can feel magical energy flowing
through the stones of the tower. Marduk's power flowing into the tower. 
If you survive the ordeal, you will feel that power flowing into you as 
well. To the north and south are small doorways. You hear a faint prayer 
nearby also. 
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1 d 0 0 0 0
D0
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door n north~
1 0 106 20 20 0 0 0 0 65535 65535
D1
~
~
0 -1 108 20 20 0 0 0 0 65535 65535
D2
~
wooden south s~
2 101 110 20 20 0 0 0 0 65535 65535
D3
~
~
0 -1 109 20 20 0 0 0 0 65535 65535
S
#108
East end~
    It is very dark inside the tower, as there are no windows whatever. This
whole area glows with an unnatural light, the source of which you are not
quite sure.
~
1 d 0 0 0 0
D3
~
~
0 -1 107 20 20 0 0 0 0 65535 65535
S
#109
West end~
   It is very dark inside the tower, as there are no windows whatever. This
whole area glows with an unnatural light, the source of which you are not
quite sure. It looks as if someone has been living in this end of the tower,
there is a small straw bed here and some food scraps.
~
1 d 0 0 0 0
D1
~
~
0 -1 107 20 20 0 0 0 0 65535 65535
S
#110
A ladder to the next level~
    You have made it to the ladder to the third level, congradulations. The
ladder itself is cold to the touch and made of steel bolted to the south 
wall.
~
1 d 0 0 0 0
D0
~
wooden n north~
2 101 107 20 20 0 0 0 0 65535 65535
D4
~
~
0 -1 111 20 20 0 0 0 0 65535 65535
S
#111
A small landing~
    The ladder back to the second level is bolted to the southern wall, and
there is a door leading toward the tower's center to the north. 
~
1 d 0 0 0 0
D0
~
door wooden n north~
2 101 112 20 20 0 0 0 0 65535 65535
D5
~
~
0 -1 110 20 20 0 0 0 0 65535 65535
S
#112
A magical workshop~
    Here is the labrotory of the tower's master. You can see many bottle and
beakers here. Some are being warmed over flame, or mixed to seperated. There
is a rather large bookshelf on the western wall containing, you'd guess, many
books on a large varitiy of subjects. There is a magical portal set into
the north wall, which lies dormant and closed. It is the exit you seek.
~
1 d 0 0 0 0
D0
~
portal magical n north~
2 7001 3001 20 20 0 0 0 0 65535 65535
D2
~
door wooden south s~
1 0 111 20 20 0 0 0 0 65535 65535
E
portal magical north~
The portal is your escape from the ordeal, and your path toward the glory of
Marduk. Once active it will transport you out of the tower.
~
S
$~