#include "quests.h" /* Make sure that the # define in quests.h, match the entries in here. EG */ /* EFOREST is defined as 0, then the first entry here is for EFOREST. */ /* { POINTS, CRITICAL?, NAME } */ QUEST Quests[] = { { 2, True, "ElvenForest" }, { 2, False, "Shazareth" }, { 1, False, "Excalibur" }, { 2, False, "HolyGrail" }, { 2, False, "FireKings" }, { 1, False, "Spike" }, { 3, True, "Painting" }, { 4, False, "Draknor" }, { 4, True, "Evolution" }, { 3, True, "Zodiac" }, { 3, False, "SunDisc" }, { 1, True, "Volcano" }, { 2, True, "Sabre" }, { 4, False, "Rainforest" }, { 1, True, "Noxypickle" }, { 4, False, "Talon" }, { 2, False, "Abyss" }, { 1, False, "Mithdan" }, { 1, False, "Orchold" }, { 1, False, "Ramses" }, { 1, False, "Faffner" }, { 1, False, "Chlyon" }, { 1, False, "Mithril" }, { 1, False, "PinkElephant" }, { 0, False, TABLE_END } };