&+WThe CDirt Virtual BodyCombat System &+GGeneral Info. &+B------------------------------------------------------------------------- The combat system on this mud is unlike any other. It has been redesigned from scratch to be more realistic and entertainging. Each player has a "virtual body" which was created after general size and shape measurements of a human. In this model, for instance, the head is a smaller percentage of the whole than the back or chest, and therefore is less prone to attack. &+GDamage. &+B------------------------------------------------------------------------- Furthermore each part can suffer damage which is *not* replenished by sitting around or healing. This is shown by the vitality measurements in the SCORE command. When a body part's vitality drops below zero, and the attacker has a weapon capable of severing it off, it drops to the ground where the fight is happening. Watch your vitality carefully, since many nasty things can happen to you in addition to losing your arm or whatever; your player will even be deleted if you lose your head - It's a good idea to keep your neck intact :) You may travel to the Hospital to heal your body, or use a colored potion which has a one-third chance of restoring all your vitality. &+GArmor. &+B------------------------------------------------------------------------- To increase realism, each armor has been assigned a bodypart or parts. This makes reaching max ac rather difficult, but each piece of armor does help (this has recently been adjusted). Players now will receive twice the damage from mobiles, so the average hit points have been raised a little to make up for increased difficulty. &+GSpells. &+B------------------------------------------------------------------------- The spell system has been rewritten to make it impossible for mages or priests to cast more than one spell per round. Casting a spell takes time and concentration.. it is extremely unlikely that a mage would be able to cast seven or more fireballs in a row :) &+GCombat. &+B------------------------------------------------------------------------- Players may kill other players in PK-Zones or with use of a unique new command, CHALLENGE. This will send a message to the other player that a challenge to a duel has been made. The player may then accept or refuse the challenge. If they accept, a fight begins, otherwise you may not challenge that person again. In order to be fair, no general messages are sent out when you refuse a challenge. The only other person that knows is the challenger. When a fight has ended and if you fought well, the gods will drop you a gold coin which is automatically added to your inventory. Coins may be spent at the store on keys, food, and storage space for weapons or armor. At any time you may type ARMOR to list the armor you are wearing.