#ifndef _GLOBAL_H #define _GLOBAL_H FILE *log_fl; char **messages; char **verbtxt; int levels[LVL_WIZARD + 1]; char nserv_addr[100]; char *progname; char **envp; Location *room_data; OBJECT *objs; ZONE *zones; UBLOCK_REC *ublock; PLAYER_REC *players; RPLR_REC *rplrs; IO_REC *iplrs; WORLD_REC the_world_rec; WORLD_REC *the_world = &the_world_rec; XRWEATHER_REC global_weather_record; XRWEATHER_REC *global_weather = &global_weather_record; int mynum; /* current player slot-number */ int real_mynum; /* real mynum if mynum is fake due to aliasing */ int quit_list; /* real mynum of player to quit */ PLAYER_REC *cur_player; /* Current player info. */ UBLOCK_REC *cur_ublock; /* Current ublock info. */ int max_players = 32; /* Max number of players */ int num_const_chars; /* Number of non-cloned mobiles */ int numchars; /* Number of players + mobiles */ int num_const_obs; /* Number of non-cloned objects */ int numobs; /* Number of objects in the game */ int numzon; /* Number of zones in the world */ int num_const_zon; /* Number of non-cloned zones */ int num_const_locs; /* Number of non-cloned locations */ int numloc; /* Number of locations */ int *verbnum; char item1[MAX_COM_LEN]; /* first non-preposition word */ char item2[MAX_COM_LEN]; /* second word */ char item3[MAX_COM_LEN]; /* third word */ char strbuf[MAX_COM_LEN]; /* the entire buffer */ char wordbuf[MAX_COM_LEN]; /* word stored after brkword() */ int ob1; /* first obj assigned by parser (excluding preps) */ int ob2; /* second obj*/ int ob3; /* third obj */ int pl1; /* first mob assigned by parser (exlucing preps) */ int pl2; /* second mob */ int pl3; /* third mob */ char *txt1; /* text from first word on */ char *txt2; /* text from second word on */ char *txt3; /* text from third word on */ int pptr; /* The parameter pointer --- ??? */ int prep; /* prep -? */ int stp; int verbcode; time_t next_event; /* check mud.c */ time_t last_reset; /* Last reset time */ time_t global_clock; /* current time */ time_t last_startup; /* Last startup time */ time_t last_healall; /* Last healall */ time_t last_autosave; /* Autosave counter */ int numresets; /* Number of resets */ int numreboots; /* Number of reboots */ int numcrashes; /* Number of crashes */ long tourn_prize; /* Tournament Prize */ Boolean norun; /* Do not allow players to go anywhere */ Boolean breset; /* Reboot the game on the next reset */ Boolean crashing; /* Game is crashing */ Boolean updating; /* Game is in the process of updating */ Actionptr actions; /* List of actions */ int sock_fds[MAX_FDS] = {-1}; /* socket fd index */ T_elemptr verb_t; /* verbs */ FILE *logptr; /* b&w mudlog */ FILE *clogptr; /* color mudlog */ #ifdef LOG_INPUT FILE *plogptr; /* player logfile */ #endif #ifdef BOB FILE *dfile = NULL; /* bob dictionary file */ #endif fd_set input_set, output_set, exception_set; /* io stuff from main.c */ Boolean clear_syslog_file = CLEAR_SYSLOG; Boolean stay_foreground = FOREGROUND; Boolean sig_term_happened = False; Boolean dns_output = False; Boolean kill_other_mud = KILL_MUD; Boolean quiet = QUIET; char *data_dir = DATA_DIR; int mud_port = PORT; int old_proc_num = 0; int update = 0; int main_socket = -1; int width = 0; #ifdef IO_STATS int bytes_sent = 0; /* total bytes sent */ int bytes_read = 0; /* total bytes read */ int unres_hosts = 0; /* unresolved hosts */ int cut_conns = 0; /* cut connections */ int sock_conns = 0; /* total connections */ #endif #endif