%rainfall:500 %latitude:45 %mobiles Name = Ymold Pname = "Yellow mold" Eflags {NegMissile NegFrost NegShock} Sflags {Female} Location = Arena5 Strength = 25 Armor = 0 Damage = 2 Aggression = 0 Speed = 0 Description = " Near a small crack in the wall, you notice one rather large, yellow brownish colored mold growing happily in the dark" End = Ymold Name = Crawler Pname = "Carrion Crawler" Location = limbo@limbo Strength = 65 Armor = 10 Damage = 4 Aggression = 100 Speed = 0 Description = " A large worm like creature half way moves toward you, just coming far enough from the hole to attack" End = Crawler %objects Name = Spear Pname = "Spear" Oflags {Weapon GetFlips} Location = IN_ROOM:Arena10 BValue = 20 Damage = 10 Size = 6 Weight = 6 State = 1 MaxState = 1 Desc[0] = "An old blunt spear has been left here." Desc[1] = " An spear is wedged through a shield, and it's former owners ribs, into the rock wall behind." Examine = "The spear looks old, but better than nothing" End = Spear Name = key Location = IN_ROOM:Entrance Oflags {Key} BValue = 10 Size = 1 Weight = 1 Desc[0] = "A long key lies here." Examine = "There is a key here, seeping with deaths essence." End = key Name = Crack Pname = "crack" Oflags {NoGet} Location = IN_ROOM:Arena11 MaxState = 1 Desc[0] = "" End = Crack Name = Curse_scroll Pname = "Scroll" Location = IN_ROOM:niche BValue = 10 Size = 1 Weight = 1 Desc[0] = "A scroll lies on the ground here." Examine = " A scroll with blue writing and runes written onto it. The writing says `&+BRead me while wielding your favourite weapon, and you will get a magical &+Bweapon&N' The runes you can not understand." End = Curse_scroll Name = Dgate_in Pname = "gate" Altname = "gates" Oflags {Openable Lockable NoGet} Location = IN_ROOM:Entrance Linked = Dgate_out State = 2 MaxState = 2 Desc[0] = "Huge wooden gates stand open, allowing access to the arena" Desc[1] = "A Pair of reinforced wooden gates block access to the arena" Desc[2] = "The huge gates to the arena are barred and locked from this side" Examine = " The gates stand 20 feet tall, blocking the entire entrance to the arena, and there is a locking mechanism, to bar and lock the gates from this side. They have been heavily reinforced with steel bindings. Wonder what they keep in there that needs a 20 foot doorway" End = Dgate_in Name = Dgate_out Pname = "gate" Altname = "gates" Oflags {Openable NoGet} Location = IN_ROOM:Arena1 Linked = Dgate_in State = 2 MaxState = 2 Desc[0] = "Huge wooden gates stand open, leading out of the arena" Desc[1] = "The huge reinforced gates are closed, blocking the arena exit" Desc[2] = "The huge reinforced gates are closed, blocking the arena exit" Examine = " The gates stand 20 feet tall, blocking the entire exit to the arena, and sitting flush with the stone walls of the arena. No way you could open these from the inside." End = Dgate_out Name = Void_sign Pname = "sign" Oflags {NoGet} Location = IN_ROOM:Arena0 Desc[0] = " A strange looking sign, made of nothing floats round this room that just is" Examine = " If this is not a tournament, and you are in here, and can't get out. Well this might help, it might not. Tournament: If this is a tournament, then you had better have read info tournament before you leave here and go into the arena. The exit to the arena can be opened by who ever is running the tournament. By setting the state of object `Arena' to 0. EG: set arena 0 (close by setting to 1) They may however choice to summon competitors into the arena. You should ask who ever is running the tournament before entering. They may raise your level or something. You may sit here and watch if you like, but entering the arena means that you have read, and accept the rules. As well as any additional rules the person running it has imposed. If your unsure ask before you go in" End = Void_sign Name = Arena2 Pname = "arena" Oflags {NoGet} Location = IN_ROOM:Arena0 Linked = Arena1 State = 1 MaxState = 1 Desc[0] = "" Desc[1] = "" End = Arena2 Name = Arena1 Pname = "arenaobject" Oflags {NoGet} Location = IN_ROOM:Arena1 Linked = Arena2 State = 1 MaxState = 1 Desc[0] = "" Desc[1] = "" End = Arena1 Name = Porcullis1 Pname = "porcullis" AltName = "Archway" Oflags {NoGet} Location = IN_ROOM:Arena3 Linked = Porcullis2 State = 1 MaxState = 1 Desc[0] = "An Archway leads to a darkened tunnel." Desc[1] = "A huge steel porcullis, blocks the archway to the south." Examine = " The porcullis is very big and very heavy. Hope your not have wild dreams about lifting it are you. Lets just say, if your not as strong as a storm giant, then forget it" End = Porcullis1 Name = Porcullis2 Pname = "porcullis" Oflags {NoGet} Location = IN_ROOM:tunnel Linked = Porcullis1 State = 1 MaxState = 1 Desc[0] = "A raised porcullis allows access to the arena." Desc[1] = "A huge steel porcullis, blocks the archway to the north." End = Porcullis2 Name = Porcullis3 Pname = "Porcullis" Oflags {NoGet} Location = IN_ROOM:Arena6 Linked = Porcullis4 State = 1 MaxState = 1 Desc[0] = "A large porcullis has been raised allowing you to go west" Desc[1] = "The spikes of the porcullis are buried in the dirt" End = Porcullis3 Name = Porcullis4 Pname = "Porcullis" Oflags {NoGet} Location = IN_ROOM:Cave Linked = Porcullis3 State = 1 MaxState = 1 Desc[0] = "A large porcullis has been raised allowing you to go east." Desc[1] = "The spikes of the porcullis are buried in the dirt" End = Porcullis4 %locations Entrance w:^Dgate_in e:nibelung1@nibelung; lflags {NoSummon CantSummon Peaceful NoMagic NoMobile} The entrance to the Arena^ You stand inside the secret entrance to THE arena. Either side of you, to the north and south are the inner walls of this hole that has been cut into the side of the cliff. This place has been magically protected and no violence may take place here. A few burn marks scar the walls, around small archways leading to the stairway up into the viewing area. ^ Arena0 n:^Arena2 ; lflags {NoSummon Peaceful NoMagic CantSummon Soundproof NoMobile} The Arena Void^ You stand in a strange looking room, most definately magical, for it does not seem to have any walls, or floor or roof, or anything much for that matter. It just is. Or is it? Maybe your imagining this. There are no exits, as you know them, but then again, there is nothing apparently stopping you from going any way in which you please, except, you can't quite tell which ways is which. ^ Arena1 n:Arena10 e:^Dgate_out s:Arena2 w:Arena12 ; lflags {NoSummon CantSummon} The Arena^ An artificial light fills your eyes as you look round this place. It has been cut into the cliff and is completely inside it. The stone walls round the lower part of the arena stand some 30 feet up, to the lowest viewing area. The roof, also made of stone, is extremely high, and you dare not guess at it's exact height. The air in here is dry, and a little stale, the ground hard. A little dust floats into the air as you move. ^ Arena2 n:Arena1 w:Arena3 ; lflags{NoSummon CantSummon} The Arena^ Dust floats up into the stale air as you move acorss the dry hard ground underfoot. The Southern wall here has a large rock chip missing from it, and the wire mesh above to protect the people watching has been torn open leaving a small hole. Well out of your reach. The eastern wall looks very solid and extends all the way to the roof. ^ Arena3 n:Arena12 w:Arena4 e:Arena2 s:^Porcullis1 ; lflags {NoSummon CantSummon NoMagic} The Arena^ The arena extends north, east and west from here. A small draft comes from the south, carrying an evil chill from behind a set of large steal bars. The air is thick, and shimmers something like it does on extremely hot days but this is clearly from the presense of a strong anti-magic field. Possibly to keep whats behind those bars in. The seats above here have been placed behind a strange, clear type of rock, that allows light, but air to pass. ^ Arena4 n:Arena11 e:Arena3 w:Arena5 ; lflags {NoSummon CantSummon Dark} The Arena^ The magical light in this area seems to have been dispelled by some powerful mage or wizard. The ground is starting to crack, and one of larger ones continues north. The arena extend to the north, east and west. ^ Arena5 n:Arena6 e:Arena4 ; lflags {NoSummon CantSummon Dark} The Arena^ The corner of the arena have had the magical light drained from them somehow. Growing on the blood stained walls are a few kinda of lichen. The ground is cold, but for once no dust puffs up as you move across it. ^ Arena6 n:Arena7 e:Arena11 s:Arena5 w:^Porcullis3 ; lflags {NoSummon CantSummon NoMagic Hot} The Arena^ The far end of the arena looks much like the rest of it. A wave of heat wafts over you from beyond the archway to the west. It feels very warm, here indeed. Looking upward, you notice that the veiwing area here is protected no by the usual wire mesh, but by a clear rock like substance. ^ Arena7 e:Arena8 s:Arena6 ; lflags {NoSummon CantSummon} The Arena^ The northwest corner of the arena looks badly damaged. The walls are blackened, and in parts seem to have melted a little. The wire mesh above has been destroyed. You can see the charred remains of a less than fortunate spectator caught in the mesh. ^ Arena8 e:Arena9 s:Arena11 w:Arena7 ; lflags {NoSummon CantSummon} The Arena^ The arena extends to the south east and west from here. The dry ground is covered with small rocks. ^ Arena9 e:Arena2 w:Arena11 ; lflags {NoSummon CantSummon NoMagic} The Arena^ There are a few large boulders blocking the way south of here, far to large for any mortal to consider moving. They appear to have fallen from the roof above. You sure hope one don't fall on you. There is a small bush growing against the northern wall, and a pleasant smell in the air. You feel a little strange. ^ Arena10 s:Arena1 w:Arena9 ; lflags {NoSummon CantSummon} The Arena^ The north east corner of the arena has several bones scattered about, some human others not so. To the south west you see some fallen rocks. ^ Arena11 n:Arena8 s:Arena4 w:Arena6 ; lflags {NoSummon CantSummon} The Arena^ The arena extends in all directions from here, except for a large pile of rocks blocking the way south. The ground here is dry and the air stale. One large crack, big enough for you to look into, stretches across your path. ^ Arena12 e:Arena1 s:Arena3 ; lflags {NoSummon CantSummon} The Arena^ It looks dangerous here. There are numerous piles of rubble laying about, some containing large boulders. A few pieces of the crumbling roof fall beside you. ^ Niche s:Arena12 ; lflags {NoSummon CantSummon NegRegen} Small niche^ You look around this place and get a pleasant peaceful feeling. There is a nice smell in the air, and you begin to think this is a nice quiet place to rest. There is certainly no other way in here, and any creature larger than human size would not fit. ^ Cave e:^Porcullis4 ; lflags {Dark} Cave^ This is a large dark cave cut into the stone of the cliff. The walls are burnt, and few rocks lay round on the ground. Perhaps this is some sort of cage for beasts to be used in sporting battle. ^ Tunnel n:^Porcullis2 ; lflags {NoMagic} Tunnel^ A damp tunnel extends southward, but suddenly blocked by a pile of stones, with bright red spray paint on them reading '&+rUnder construction&N' ^