#ifndef _EFLAGS_H #define _EFLAGS_H #define EFL_FIREBALL 0 /* Fireball Spell */ #define EFL_F_FIREBALL 1 /* Fear Fireball */ #define EFL_I_FIREBALL 2 /* Immune Fireball */ #define EFL_MISSILE 3 /* Missle Spell */ #define EFL_F_MISSILE 4 /* Fear Missle */ #define EFL_I_MISSILE 5 /* Immune Frost */ #define EFL_FROST 6 /* Frost Spell */ #define EFL_F_FROST 7 /* Fear Frost */ #define EFL_I_FROST 8 /* Immune Frost */ #define EFL_SHOCK 9 /* Shock Spell */ #define EFL_F_SHOCK 10 /* Fear Shock */ #define EFL_I_SHOCK 11 /* Immune Shock */ #define EFL_AID 12 /* Aid Spell */ #define EFL_VTOUCH 13 /* Vtouch Spell */ #define EFL_I_VTOUCH 14 /* Immune Vtouch */ #define EFL_LIGHT 15 /* Light Spell */ #define EFL_DAMAGE 16 /* Damage Spell */ #define EFL_PROTECT 17 /* Armor Spell */ #define EFL_BHANDS 18 /* Burning Hands Spell */ #define EFL_F_BHANDS 19 /* Fear Burning Hands */ #define EFL_I_BHANDS 20 /* Immune Burning Hands */ #define EFL_BLUR 21 /* Blur Spell */ #define EFL_ICESTORM 22 /* Ice Storm Spell */ #define EFL_F_ICESTORM 23 /* Fear Ice Storm */ #define EFL_I_ICESTORM 24 /* Immune Ice Storm */ #define EFL_N_FIREBALL 25 /* Gets stronger from fire */ #define EFL_N_MISSILE 26 /* Gets stronger from missile */ #define EFL_N_FROST 27 /* Gets tronger from frost */ #define EFL_N_SHOCK 28 #define EFL_N_BHANDS 29 #define EFL_N_VTOUCH 30 #define EFL_N_ICESTORM 31 #define EFL_BABEL 32 #define EFL_MAKEPIG 33 #define EFL_MUTE 34 #define EFL_CRIPPLE 35 #define EFL_BLIND 36 #define EFL_DEAFEN 37 #define EFL_WHERE 38 #define EFL_I_MUTE 39 #define EFL_I_CRIPPLE 40 #define EFL_I_BLIND 41 #define EFL_I_DEAFEN 42 #define EFL_MAX 43 #endif