cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
#ifndef _EFLAGS_H
#define _EFLAGS_H

#define	EFL_FIREBALL	0	/* Fireball Spell	*/
#define EFL_F_FIREBALL	1	/* Fear Fireball	*/
#define	EFL_I_FIREBALL	2	/* Immune Fireball	*/
#define	EFL_MISSILE	3	/* Missle Spell		*/
#define EFL_F_MISSILE	4	/* Fear Missle		*/
#define	EFL_I_MISSILE	5	/* Immune Frost		*/
#define	EFL_FROST	6	/* Frost Spell		*/
#define EFL_F_FROST	7	/* Fear Frost		*/
#define	EFL_I_FROST	8	/* Immune Frost		*/
#define	EFL_SHOCK	9	/* Shock Spell		*/
#define EFL_F_SHOCK	10	/* Fear Shock		*/
#define	EFL_I_SHOCK	11	/* Immune Shock		*/
#define	EFL_AID		12	/* Aid Spell		*/
#define EFL_VTOUCH	13	/* Vtouch Spell		*/
#define	EFL_I_VTOUCH	14	/* Immune Vtouch	*/
#define	EFL_LIGHT	15	/* Light Spell		*/
#define	EFL_DAMAGE	16	/* Damage Spell		*/
#define	EFL_PROTECT	17	/* Armor Spell		*/
#define	EFL_BHANDS	18	/* Burning Hands Spell	*/
#define EFL_F_BHANDS	19	/* Fear Burning Hands	*/
#define	EFL_I_BHANDS	20	/* Immune Burning Hands	*/
#define	EFL_BLUR	21	/* Blur Spell		*/
#define	EFL_ICESTORM	22	/* Ice Storm Spell	*/
#define EFL_F_ICESTORM	23	/* Fear Ice Storm	*/
#define	EFL_I_ICESTORM	24	/* Immune Ice Storm	*/
#define EFL_N_FIREBALL  25      /* Gets stronger from fire */
#define EFL_N_MISSILE   26      /* Gets stronger from missile */
#define EFL_N_FROST     27      /* Gets tronger from frost */
#define EFL_N_SHOCK     28
#define EFL_N_BHANDS    29
#define EFL_N_VTOUCH    30
#define EFL_N_ICESTORM  31
#define EFL_BABEL       32
#define EFL_MAKEPIG     33
#define EFL_MUTE        34
#define EFL_CRIPPLE     35
#define EFL_BLIND       36
#define EFL_DEAFEN      37
#define EFL_WHERE       38
#define EFL_I_MUTE      39
#define EFL_I_CRIPPLE   40
#define EFL_I_BLIND     41
#define EFL_I_DEAFEN    42
#define EFL_MAX         43
#endif