/* Fantasy Zone * by Illusion */ #include "undef.h" #include "cflags.h" %zone:fantasy %rainfall:480 %latitude:30 %mobiles Name = squirrel Pname = "Squirrel" Location = forest2 Strength = 30 Damage = 8 Armor = 0 Aggression = 10 Speed = 10 Description = "A curious little squirrel is here looking around." End = squirrel Name = muckman Pname = "Muckman" Location = swamp3 Strength = 120 Damage = 10 Armor = 0 Aggression = 90 Speed = 2 Description = "An angry looking muckman is here, dripping with his own mud." End = muckman Name = snake Pname = "Snake" Location = swamp5 Strength = 70 Damage = 10 Armor = 0 Aggression = 70 Description = "A rather large snake is here hissing at you." Speed = 5 End = snake Name = crow Pname = "Crow" Location = dforest4 Strength = 60 Damage = 8 Armor = 0 Aggression = 40 Speed = 8 Description = "A black crow is perched on a nearby tree." End = crow Name = wolf Pname = "Wolf" Location = dforest9 Strength = 100 Damage = 10 Armor = 0 Aggression = 70 Speed = 4 Description = "A large mean looking wolf is here." End = wolf Name = dwarf Pname = "Dwarf" Location = dcave7 Strength = 120 Damage = 8 Armor = 0 Aggression = 80 Speed = 5 Description = "A crazed dwarf is here swinging his axe around." End = dwarf Name = bat Pname = "Bat" Location = dcave11 Strength = 60 Damage = 8 Armor = 0 Aggression = 80 Speed = 4 Description = "A large black bat hovers above you." End = bat Name = goldminer Pname = "Miner" Location = mountain13 Pflags { NoSteal } Strength = 100 Damage = 10 Armor = 0 Aggression = 100 Speed = 0 Description = "An old miner is here digging away with a gleam in his eye for gold." End = goldminer Name = miner Pname = "Miner" Location = mountain9 Strength = 100 Damage = 8 Armor = 0 Aggression = 40 Speed = 2 Description = "A dwarven miner is here chipping away at the rocks." End = miner Name = shopkeeperone Pname = "Shopkeeper" Location = ForestShop Pflags { NoSteal NoHassle } Strength = 100 Damage = 0 Armor = 0 Aggression = 0 Speed = 0 Description = "An old elven shopkeeper stands at his counter eager to serve you." End = shopkeeperone Name = shopkeepertwo Pname = "Shopkeeper" Location = DForestShop Pflags { NoSteal NoHassle } Strength = 100 Damage = 0 Armor = 0 Aggression = 0 Speed = 0 Description = "An old dwarven shopkeeper stands at his counter eager to serve you." End = shopkeepertwo Name = silvermonster Pname = "Snake Creature" Location = dcave16 Strength = 380 Damage = 15 Armor = 10 Aggression = 100 Speed = 0 Description = "An ancient snake creature stands here hissing at you." End = silvermonster Name = guard Pname = "Guard" Location = castle3 Mflags { BarNorth } Strength = 150 Damage = 14 Armor = 10 Aggression = 0 Speed = 0 Description = "A castle guard stands here, not letting you pass to the north." End = guard Name = julius Pname = "Julius" Location = castle8 Pflags { NoSteal } Eflags { Fireball Missile } Strength = 400 Damage = 12 Armor = 10 Aggression = 10 Speed = 0 Description = "Lord Glaive's magician Julius is here studying various spells." End = julius Name = glaive Pname = "Lord Glaive" Location = tree2 Pflags { NoSteal } Strength = 500 Damage = 15 Armor = 15 Aggression = 10 Speed = 0 Description = "Lord Glaive is standing here with his sword at his side." End = glaive %objects Name = dwarfaxe AltName = axe Pname = Axe Location = WIELDED_BY:dwarf Oflags { Weapon } State = 0 MaxState = 0 BValue = 280 Damage = 12 Size = 10 Weight = 10 Desc[0] = "A large battleaxe has been left here." Examine = "A mighty weapon, sure to strike fear into your enemies!" End = dwarfaxe Name = dwarfarmor AltName = armor Pname = Armor Location = WORN_BY:dwarf Oflags { Armor Wearable } Aflags { Head Arms Legs Chest Back } State = 1 MaxState = 1 BValue = 400 Armor = 45 Size = 60 Weight = 60 Desc[0] = "A full suit of armor has been left on the ground." Examine = "It looks to have been used before, but still looks protective." End = dwarfarmor Name = guardsword AltName = sword Pname = Sword Location = WIELDED_BY:guard Oflags { Weapon } State = 0 MaxState = 0 BValue = 200 Damage = 20 Size = 10 Weight = 10 Desc[0] = "A longsword has been dropped here." End = guardsword Name = guardarmor AltName = armor Pname = Armor Location = WORN_BY:guard Oflags { Armor Wearable } Aflags { Chest Back Arms Legs } State = 0 MaxState = 0 BValue = 300 Armor = 55 Size = 8 Weight = 8 Desc[0] = "A suit of armor has been left here." End = guardarmor Name = glaivesword AltName = sword Pname = Sword Location = WIELDED_BY:glaive Oflags { Weapon } State = 0 MaxState = 0 BValue = 300 Damage = 25 Size = 10 Weight = 10 Desc[0] = "Lord Glaive's longsword has been dropped here." End = glaivesword Name = glaivearmor AltName = armor Pname = Armor Location = WORN_BY:glaive Oflags { Armor Wearable } Aflags { Head Arms Legs Back Chest } State = 0 MaxState = 0 BValue = 300 Armor = 60 Size = 8 Weight = 8 Desc[0] = "Lord Glaive's suit of armor has been left here." End = glaivearmor Name = minerpick AltName = pick Pname = Pick Location = WIELDED_BY:goldminer Oflags { Weapon } State = 0 MaxState = 0 BValue = 100 Damage = 12 Size = 10 Weight = 10 Desc[0] = "A pickaxe has been dropped here." End = minerpick Name = pick Pname = Pick Location = WIELDED_BY:miner Oflags { Weapon } State = 0 MaxState = 0 BValue = 90 Damage = 10 Size = 10 Weight = 10 Desc[0] = "A miner's pick has been left here." End = pick Name = stonesword Pname = stonesword Location = IN_ROOM:dcave14 Oflags { NoGet } State = 0 MaxState = 0 Size = 0 Desc[0] = "A massive stone block rests in the middle of the room." End = stonesword Name = swordinstone AltName = sword Pname = Sword Location = IN_ROOM:dcave14 Oflags { GetFlips Weapon } State = 1 MaxState = 1 BValue = 400 Damage = 20 Size = 20 Weight = 20 Desc[0] = "A finely crafted greatsword rests on the ground." Desc[1] = "A mighty greatsword sticks out of the stone." Examine = "It is a finely crafted greatsword with ancient dwarven writing on the hilt." End = swordinstone Name = goldnugget AltName = gold Pname = Gold Location = CARRIED_BY:miner State = 0 MaxState = 0 BValue = 100 Size = 2 Weight = 2 Desc[0] = "A large gold nugget rests on the ground nearby." Examine = "A real 24 karet hunk of gold, probably good for trading." End = goldnugget Name = goldsword AltName = sword Pname = Sword Location = IN_ROOM:ForestShop Oflags { Weapon } State = 1 MaxState = 1 BValue = 400 Damage = 18 Size = 18 Weight = 18 Desc[0] = "A finely crafted golden sword lays on the ground." Desc[1] = "A finely crafted golden sword rests behind the counter." Examine = "A fine golden sword that looks to be very powerful." End = goldsword Name = silver Pname = Silver Location = IN_ROOM:dcave17 State = 0 MaxState = 0 BValue = 300 Size = 3 Weight = 2 Desc[0] = "A bag full of silver has been left on the ground." Examine = "A large bag with a good amount of silver in it." End = silver Name = ruby Pname = Ruby Location = IN_ROOM:dcave17 State = 0 MaxState = 0 BValue = 200 Size = 1 Weight = 1 Desc[0] = "A large red ruby lays on the ground." Examine = "A fine ruby, sure to please the Gods." End = ruby Name = diamond Pname = Diamond Location = IN_ROOM:dcave17 State = 0 MaxState = 0 BValue = 200 Size = 1 Weight = 1 Desc[0] = "A gleaming diamond rests of the ground for the taking." Examine = "A very beautiful diamond." End = diamond Name = shield Pname = Shield Location = IN_ROOM:dcave17 Oflags { Armor Wearable Shield } State = 0 MaxState = 0 Armor = 55 BValue = 150 Size = 5 Weight = 5 Desc[0] = "A finely polished shield lays on the ground." End = shield Name = gauntlets Pname = Gauntlets Location = IN_ROOM:dcave17 Oflags { Armor Wearable } Aflags { Hands } State = 0 MaxState = 0 Armor = 70 BValue = 200 Size = 4 Weight = 4 Desc[0] = "A set of gauntlets have been left on the ground." Examine = "A very protective looking set of gauntlets." End = gauntlets Name = bag Pname = Bag Location = IN_ROOM:dcave17 Oflags { GetFlips Container } State = 0 MaxState = 0 BValue = 100 Size = 30 Weight = 25 Desc[0] = "A nice sized bag rests on the ground." Desc[1] = "A nice sized bag rests in the corner." End = bag Name = silversword AltName = sword Pname = Sword Location = IN_ROOM:DForestShop Oflags { Weapon } State = 1 MaxState = 1 BValue = 500 Damage = 25 Size = 20 Weight = 20 Desc[0] = "A beautiful silver greatsword lies on the ground." Desc[1] = "A beautiful silver greatsword rests behind the counter." Examine = "A very finely crafted silver greatsword with an ancient inscription on it." End = silversword Name = silverarmor AltName = armor Pname = Armor Location = IN_ROOM:DForestShop Oflags { Armor Wearable } Aflags { Head Arms Legs Back Chest } State = 1 MaxState = 1 BValue = 500 Armor = 60 Size = 60 Weight = 60 Desc[0] = "A full suit of silver armor rests on the ground." Desc[1] = "A full suit of silver armor rests behind the counter." Examine = "A full suit of shiny silver armor that looks extremely protectful." End = silverarmor Name = branch AltName = stick Pname = Branch Location = IN_ROOM:dcave1 Oflags { Lightable } State = 0 MaxState = 0 BValue = 40 Size = 1 Weight = 1 Desc[0] = "A nice sized branch rests on the ground." End = branch Name = mana Pname = Mana Location = WORN_BY:glaive Oflags { Wearable } Aflags { Neck } State = 0 MaxState = 0 BValue = 600 Size = 2 Weight = 2 Desc[0] = "The pendant of mana has been left here on the ground." Examine = " The pendant is attached to a necklace. As you feel the pendant in your hand, you feel a magical force." End = mana Name = leafshield AltName = leaf Pname = Shield Location = IN_ROOM:tree1 Oflags { Wearable Armor } Aflags { Arm } State = 0 MaxState = 0 Armor = 65 BValue = 200 Size = 5 Weight = 5 Desc[0] = "A large leaf from the mana tree has fell to the ground." Examine = "A leaf from the tree of mana, looks quite protective." End = leafshield Name = dcavefire AltName = torch Pname = Fire Location = IN_ROOM:dcave2 Oflags { NoGet Lit } State = 0 MaxState = 0 Desc[0] = "A small torch hangs on the cave wall." Examine = "It is fastened securely to the wall." End = dcavefire Name = treeforest AltName = tree Pname = Tree Linked = treecave Location = IN_ROOM:dforest14 Oflags { Pushable NoGet } State = 1 MaxState = 1 Desc[0] = "A fallen tree reveals an entrance to a cave." Examine = "An old rotten tree, looks like it could be easily pushed over." End = treeforest Name = treecave AltName = tree Pname = Tree Linked = treeforest Location = IN_ROOM:dcave1 Oflags { NoGet } State = 1 MaxState = 1 End = treecave Name = cavewallin AltName = wall Pname = Wall Linked = cavewallout Location = IN_ROOM:dcave17 Oflags { NoGet } State = 1 MaxState = 1 Desc[0] = "A collapsed wall gives an exit to the east." End = cavewallin Name = cavewallout AltName = wall Pname = Wall Linked = cavewallin Location = IN_ROOM:dcave16 Oflags { NoGet } State = 1 MaxState = 1 Desc[0] = "A collapsed wall gives an exit to the west." End = cavewallout %locations start e:forest1 w:shady@blizzard; Altitude = 450 lflags { Outdoors NoMobiles } Forest Clearing^ You are standing in a clearing in a forest. All around the clearing there are trees that stand as tall as giants, this must be a very old forest. To the north you see a large waterfall that seems to go up for miles and miles and you stare at it in awe. The clearing becomes smaller and turns into a very large path to the east. ^ forest1 w:start e:forest2; Altitude = 450 lflags { Outdoors } Old Forest^ As you look up you notice that the trees seem to almost touch the sky. The path that you are walking on is covered with pine needles and pine cones of various sizes and sorts. The path continues to the east and there is a clearing to the west. ^ forest2 w:forest1 n:mountain1 e:forest3; Altitude = 450 lflags { Outdoors } Aside the River in the Forest^ You are next to a river that you figure runs from the waterfall that you saw back in a clearing. The trees here are a little shorter than the other ones that you have seen. There is a bridge that goes over the river that leads up to some mountains to the north and to the east the forest continues. ^ forest3 w:forest2 e:forest4; Altitude = 450 lflags { Outdoors } Old Forest^ You are once again in the forest with trees that seem to have been growing for centuries. The sound of chipmunks running on the branches of the trees seems to sooth you a little bit and you look down the path and notice a small pond up ahead. ^ forest4 w:forest3 n:forestshop e:swamp1; Altitude = 450 lflags { Outdoors NoMobiles } Small Pond in Forest^ There is a large clearing in the forest here with a small pond in the middle of it. The pond is a beautiful shade of blue and you can see little fish swimming around in it. To the north is a small shop and to the east is what looks to be the beginning of a swamp. ^ forestshop s:forest4; lflags { NoMobiles Peaceful } Small Shop^ This is a small shop with assorted weapons hanging on the walls behind the large desk that the shopkeep is sitting at. The shopkeep smiles at you and gestures for you to sit down and rest. ^ mountain1 s:forest2 n:mountain2; Altitude = 550 lflags { Outdoors NoMobiles } Head of Mountain Path^ Looking ahead you notice that the mountains that this path goes through are pretty impressive. They seem to just continue onward and upward forever. The path continues to the north and the forest is to the south. ^ mountain2 s:mountain1 u:mountain3; Altitude = 750 lflags { Outdoors } Mountain Path^ The mountain path is climbing quite quickly and you stop to catch your breath before deciding to go onward. Against a cliff face to the north there are a few vines that look to be a few inches thick which would give plenty of support for a body to climb up them. ^ mountain3 d:mountain2 u:mountain4; Altitude = 800 lflags { Outdoors } Vines leading up the mountain^ You are climbing up a large set of vines that leads up the side of the mountain. The vines continue to the north and to the south is a path. ^ mountain4 u:mountain5 d:mountain3 e:mountain6; Altitude = 900 lflags { Outdoors } Ledge^ You are standing on a ledge that leads to the east of here. You look at the mountain wall and notice some more vines leading to the north but they don't look quite as supportive as the ones that you just climbed up with. ^ mountain5; Altitude = 950 lflags { Outdoors Death } Vines leading up the mountain^ You grab ahold of the vines and start to climb up them. About halfway up the vine starts to rip and tear, you try to climb down as fast as you can but it's too late..the vine rips and you plummet hundreds of feet to the ground smashing your head against a large rock... ^ mountain6 w:mountain4 e:mountain7; Altitude = 900 lflags { Outdoors } Mountain Path^ You are on a small mountain path that is only a few feet wide as you look down the side of the mountain you feel a little sick to your stomach. The path winds to the east and goes back to a ledge to the west. ^ mountain7 w:mountain6 e:mountain8; Altitude = 900 lflags { Outdoors } In front of Cave^ The path here leads right into a cave that looks to be lit by something from inside. ^ mountain8 w:mountain7 n:mountain9; lflags { NoMobiles } Cave Entrance^ You are at the cave entrance that is lit by several torches that have been stuck into the walls. The cave leads to the north. ^ mountain9 s:mountain8 e:mountain11 w:mountain10; lflags { } Mountain Cave^ You are inside of the cave now and it is a little dark in here but you can still see fairly well. To the east the cave continues and to the west there is a rather dark mine shaft, you can't see where it leads to.. ^ mountain10; lflags { Death } Mine Shaft^ You walk into the mine shaft and start to fall..you land in a pool of water and knock your head on the bottom and are knocked out..you drown.. ^ mountain11 w:mountain9 e:mmaze1; lflags { } Mountain Cave^ The cave is a little bit lighter here and to the east the passage looks to start twisting and turning alot. ^ mountain12 w:mmaze7 e:mountain13; lflags { } Mountain Cave^ The cave is a little bit lighter here and to the west the passage looks to start twisting and turning alot. ^ mountain13 w:mountain12; lflags { } End of Mountain Cave^ The cave looks to end here. There are shovels and picks laying around that the miners must use to chip away the rock to search for gold. ^ mmaze1 n:mmaze2 e:mmaze5 s:mmaze3 w:mountain11; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. You can see a lighter area to the west of here. ^ mmaze2 n:mmaze3 e:mmaze4 s:mmaze4 w:mmaze2; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ mmaze3 n:mmaze8 e:mmaze2 s:mmaze3 w:mmaze4; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ mmaze4 n:mmaze1 e:mmaze2 s:mmaze3 w:mmaze6; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ mmaze5 n:mmaze1 e:mmaze5 s:mmaze4 w:mmaze5; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ mmaze6 n:mmaze3 e:mmaze7 s:mmaze7 w:mmaze6; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ mmaze7 n:mmaze6 e:mountain12; s:mmaze5 w:mmaze2; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. You see a lighter area to the east of here. ^ mmaze8 n:mmaze7 e:mmaze5 s:mmaze2 w:mmaze6; lflags { Maze } Lost in Mountain Cave^ The cave twists and turns here and you cannot tell which direction you last came from. ^ swamp1 w:forest4 e:swamp2; Altitude = 350 lflags { Outdoors NoMobiles } Swampy Forest Path^ The forest seems to mix into a swamp here. The swamp looks to extend to the east. ^ swamp2 w:swamp1 s:swamp3; Altitude = 350 lflags { Outdoors } Swampy Path^ You are now inside of a swamp area. The air has a foul odor to it and you start to feel a little sick as you look down at the mud around your feet. The path looks to head to the south from here. ^ swamp3 n:swamp2 s:swamp4; Altitude = 350 lflags { Outdoors } Swamp^ The path that you thought you were walking on seems to have disappeared. You are starting to get a little sick of this swamp as you pick up your feet and look at the sludge on the bottom of your shoes. ^ swamp4 n:swamp3 s:swamp5; Altitude = 350 lflags { Outdoors } Murky Swamp^ The swamp here is a little more murky than the other swampy areas that you have seen so far. The mud is very cold here and you start to feel like this swamp will never end. ^ swamp5 n:swamp4 s:swamp6; Altitude = 350 lflags { Outdoors } Murkier Swamp^ The swamp is still getting murkier and even colder as you trudge onward. Your legs are half frozen now and you are starting to lose all hope of ever making it out of this swamp. ^ swamp6 n:swamp5 s:swamp7; Altitude = 350 lflags { Outdoors } Less Murky Swamp^ The swamp is looking a little murky here. You feel a little bit better as you look to the south and notice that the swamp is coming to an end. ^ swamp7 n:swamp6 s:dforest1; Altitude = 350 lflags { Outdoors } End of Swamp^ You smile happily and sigh a breath of relief as you realize that you have reached the end of the swamp. To the south you can see a forest which makes you feel even better. ^ dforest1 n:swamp7 w:dforest2; Altitude = 350 lflags { Outdoors NoMobiles } Beginning of Dwarven Forest^ A sign here tells you that you are entering the Dwarven Forest. You know that the dwarfs are a nice bunch of people, but the monsters lurking in their ancient forest are not. ^ dforest2 e:dforest1 w:dforest3; Altitude = 350 lflags { Outdoors } Beginning of Path^ You are on what looks to be the beginning of a path that winds through the vast forest ahead of you. You are surrounded by a huge forest that seems to never end. ^ dforest3 w:dforest4 e:dforest2; Altitude = 350 lflags { Outdoors } Path^ You are on a path that leads through the dwarven forest. You marvel at the beauty of this ancient forest and look up towards the clear blue sky. ^ dforest4 n:dforestshop e:dforest3 w:dforest5; Altitude = 350 lflags { Outdoors } In Front of a Shop^ To the north of here is a little shop that has a sign that shows that it is a weapons and armor shop. Perhaps you can get a good deal on a new sword in here. ^ dforestshop s:dforest4; Altitude = 350 lflags { NoMobiles Peaceful } Dwarf Shop^ This is a fine shop full of many powerful looking weapons and strong armor. The shopkeep is busy polishing up silver weapons and silver armor as he looks up at you and fixes his hair. He greets you and welcomes you to his shop. ^ dforest5 e:dforest4 u:dforest6 w:dforest7; Altitude = 350 lflags { Outdoors } Fork in Path^ The path looks to fork into two different directions here. You can stay on the path through the Dwarven Forest, or you can hike up to the Cave of Gaia. ^ dforest6 n:gaia1 d:dforest5; Altitude = 350 lflags { Outdoors } In front of the Gaia Cave^ As you stand in front of this cave you notice that the cave entrance looks alot like a face of somesort. There are tiny holes for eyes and a large hole for a mouth. You notice that the "mouth" has some silver on it. ^ dforest7 e:dforest5 w:dforest8; Altitude = 350 lflags { Outdoors } Forest Path^ The path is partially covered with leaves that are falling from the branches of the trees above you. The sound of the leaves rustling from the wind is very soothing to you and you sigh happily. ^ dforest8 e:dforest7 n:dforest9; Altitude = 350 lflags { Outdoors } Shady Path^ The trees have blocked out the sun here making it a little shadier than the other parts of the forest. A cool breeze blows through your hair sending a small chill down your neck. ^ dforest9 n:dforest10 s:dforest8; Altitude = 350 lflags { Outdoors NoMobiles } End of the Path^ The path seems to end here and the dwarven forest continues onward. You look into the forest and see the rustling of animals of various shapes and sizes. You know that the dwarven forest is a place that is full of danger and evil monsters. You also know that the forest is a place full of mystery and many treasures lie within it. ^ dforest10 s:dforest9 w:dforest11; Altitude = 350 lflags { Outdoors } Inside of the Dwarven Forest^ The dwarven forest seems to be a lot darker than the other parts that you have been through so far. You can not hear the sounds of birds chirping here and you feel a little uneasy because of it. ^ dforest11 e:dforest10 w:dforest12; Altitude = 350 lflags { Outdoors } Dwarven Forest^ As you go further into the forest you being to feel a little more uneasy about being here. You have a feeling that there are things looking at you but when you turn around there is nothing there. ^ dforest12 n:dforest13 e:dforest11 w:dforest15; Altitude = 350 lflags { Outdoors } Southeast corner of a circular path^ The path seems to be in the shape of a circle through here. The path curves to the north and to the west. The trees here are very dense and you figure that they are at least a few hundred years old. ^ dforest13 w:dforest14 s:dforest12; Altitude = 350 lflags { Outdoors } Northeast corner of a circular path^ The path seems to be in the shape of a circle through here. The path curves to the west and to the south. The trees here look very healthy and green. ^ dforest14 e:dforest13 s:dforest15 w:^treeforest; Altitude = 350 lflags { Outdoors } Northwest corner of a circular path^ The path seems to be in the shape of a circle through here. The path curves to the south and to the east. The trees here look very weak and brittle. ^ dforest15 n:dforest14 e:dforest12; Altitude = 350 lflags { Outdoors } Southwest corner of a circular path^ The path seems to be in the shape of a circle through here. The path curves to the east and the north. The trees look very ancient and admirable and you just start to wonder how old they could be. ^ dforest16 s:gaia5 w:dforest17; Altitude = 350 lflags { Outdoors } Dwarven Forest^ You have reached the other side of the dwarven forest on the other side of the Gaia cave. A small path leads to the west and the entrance to the Gaia cave is to the south. Looking to the north you see the top of the waterfall that you saw from the clearing earlier. ^ dforest17 w:dforest18 e:dforest16; Altitude = 350 lflags { Outdoors } Further into the Forest^ The forest seems to have a large clearing up ahead to the west. You can still see the waterfall to the north, and you see some sort of large tree at the top of the waterfall. ^ dforest18 w:airship1 e:dforest17; Altitude = 350 lflags { Outdoors } Large Clearing^ You are standing in a large clearing. To the west is what looks like an airship of some sort. The waterfall and the tree at the top of it are much clearer now, and you realize that the tree is the Tree of Mana, the source of life for the world. ^ dcave1 e:^treecave w:dcave2; Altitude = 350 lflags { Outdoors } In front of the Dwarf Mine^ You are in front of what looks to be an old abandoned mine. This area looks to be long forgotten as well, there are overgrown shrubs and bushes that are partially covering the entrance to the cave. ^ dcave2 e:dcave1 n:dcave3; lflags { NoMobiles } Entrance to Dwarf Mine^ Once inside of the mine you realize that your first impression was probably correct, this mine has been long forgotten. A thick layer of dust covers the walls, the floor and the ceiling. The mine looks to lead to the north, and the exit is to the east. ^ dcave3 n:dcave4 s:dcave2; lflags { Dark } Dwarf Mine^ The mine has gotten a little darker now that you are past the entrance. It is a little colder too and you shiver slightly and look around. You can see that the mine leads onward to the north and you can see the entrance to the south. ^ dcave4 s:dcave3 w:dcave5; lflags { Dark } Turn in the Dwarf Mine^ The mine has not gotten much colder, but it sure is getting a little bit darker. Looking around you see that the mine turns to the west. ^ dcave5 e:dcave4 w:dcave6; lflags { Dark } Dwarf Mine^ A cold chill blows in from the tunnel in front of you and you clench your teeth to stop them from chattering from the cold. Looking at the walls you notice that there may be some minerals still left here for the taking. The passage continues to the west. ^ dcave6 e:dcave5 s:dcave7; lflags { Dark } Another turn in the mine^ You can no longer see any kind of light coming from the way you came and it is still getting colder in here. You look around for an exit and find one to the south. ^ dcave7 n:dcave6 w:dcave8; lflags { Dark } Yet another turn in the mine^ While shining around your light you notice that the walls seem to sparkle a little bit. Looking around you find an exit to the west. ^ dcave8 e:dcave7 s:dcave9; lflags { Dark } And another turn in the mine^ You are hit by a smell of rotting meat as you enter this corridor and you being to feel a little sick to your stomach. You figure that some worker just left some food down here long ago and it has been rotting ever sense. The passage leads to the south. ^ dcave9 n:dcave8 s:dcave10; lflags { Dark } Mine gets a little smaller^ The mine seems to get a little bit smaller here and you begin to feel claustrophobia set in. You look down the passage way and see that it turns up ahead. ^ dcave10 n:dcave9 e:dcave11; lflags { Dark } Turn in the mine^ Looking around this mine is beginning to make you feel uneasy and you don't know how much longer you can stand being in here. You can see that the passage turns to the east. ^ dcave11 e:dcave12 s:dcave15 w:dcave10; lflags { Dark } A fork in the passage^ The passage looks to lead in three different directions here. The passage leads to the east, to the south, and back to the west. ^ dcave12 e:dcave13 w:dcave11; lflags { Dark } Eastern Passageway^ This passageway is a little bit warmer than the passages that you have been in already, this makes you feel a little bit better. The passage continues to the east. ^ dcave13 s:dcave14 w:dcave12; lflags { Dark } Turn in the passageway^ The passageway turns to the south here. You can see some sort of light coming from the end of the passage. ^ dcave14 n:dcave13; lflags { } End of Passageway^ This room is warm and bright and you start to feel a sense of good enter your soul. Upon the walls are pictures of what looks like an evil being that destroyed part of the dwarven empire. It shows a great fight between the monster and a dwarf with a sword. ^ dcave15 n:dcave11 d:dcave16; lflags { Dark } Southern Passageway^ A cold blast of air jets from the chamber below you and you turn your head from the freezing jet of air. The blast of air also brought up a horrible stench of rotting meat and you start to choke a little. You can turn back and go north or go downward. ^ dcave16 n:dcave15 w:^cavewallout; lflags { Dark } Lower Passage^ Now you see where the stench was coming from, there are rotting bodies all over the floor and the walls have blood stains on them. ^ dcave17 e:^cavewallin; lflags { Dark } Treasure Room^ Now you see what the monster was guarding all this time, a treasure room filled with many assorted treasures and wonders. You also see dead bodies laying around, people that have tried to get to this room before but have failed in their quest for riches. ^ gaia1 s:dforest6 n:gaia2; lflags { Dark NoMobiles } Entrance to Gaia Cave^ The Gaia cave is a very strange place, you can feel that something is alive in here yet you do not see anything moving. ^ gaia2 s:gaia1 w:gaia3; lflags { Dark } Entering the Gaia Cave^ You swear that something is alive in this cave, you just can't figure out what it is. ^ gaia3 e:gaia2 w:gaia4; lflags { Dark } Past the Entrance^ It is beginning to get a bit darker in the cave as you go furthur into the cave. You still have this feeling that something is watching you in here, you just can't figure out what it is. ^ gaia4 n:gaia5 e:gaia3; lflags { Dark } Towards the Exit^ Looking to the north you can see the end of the Gaia cave. You still have an uneasy feeling of something watching you though. ^ gaia5 n:dforest16 s:gaia4; lflags { Dark NoMobiles } End of the Gaia Cave^ You have reached the end of the Gaia cave, looking out of the cave you notice that the dwarven forest must cover the entire area around the cave. ^ airship1 e:dforest18; Altitude = 500 lflags { Outdoors NoMobiles } On The Airship..^ You are onboard of a mighty airship.. ^ airship2 w:castle1; Altitude = 500 lflags { Outdoors NoMobiles } On The Airship..^ You are onboard of a mighty airship.. ^ castle1 e:airship2 n:castle2; Altitude = 500 lflags { Outdoors } In Front of Castle Glaive^ You are standing in front of a monsterous looking castle that seems to reach up to the sky. The black walls block out most of the sunlight allowing only a few rays on sunlight to strike against the ground revealing large bushes that climb the sides of the castle walls. The drawbridge leading into the castle is open allowing you to see inside of the dimly lit entrance. ^ castle2 n:castle3 s:castle1; lflags { } Entrance to Castle Glaive^ The inside of Castle Glaive is just as illumating as the outside is. Dark statues are set along the walls and you can make out shadows of figures lurking in the dark corners. ^ castle3 n:castle4 s:castle2; lflags { } Main Hallway^ You are in the main hallway of Castle Glaive. You look to the north to see what is furthur up ahead but the dim lighting prevents you from doing so. ^ castle4 s:castle3 e:castle5; lflags { } Main Hallway^ The hallway is very dim and you can only make out the direction the hall goes, which is to the east. ^ castle5 e:castle6 w:castle4; lflags { } Eastern Hallway^ There is a bit of light coming from the hallway to the east of here that helps to illuminate this hallway. You see blocked off doors to the north and south in the hallway and realize that there is no way to go through them and decide to head to the east instead. ^ castle6 n:castle7 w:castle5; lflags { } Eastern Hallway^ This looks to the be the end of the eastern hallway as it branches to the north. ^ castle7 n:castle8 s:castle6; lflags { } Northern Hallway^ Looking at the walls you see writings of the Tree of Mana, the very lifeforce of this world. There is a room to the north with an eerie light burning in it and you can see a dark figure moving around. ^ castle8 s:castle7; lflags { } The Magician's Room^ This is the room of Julius, the magician to Lord Glaive. Looking at the walls you see more writings of the Tree of Mana and many scriptures that you can not even read. The room is slightly cluttered with various papers and books and you wonder what Julius could be up to. ^ tree1 n:tree2; lflags { FastHeal FastMana } The Path to the Tree of Mana^ You look to the north and see the mighty Tree of Mana. You can feel it's magical energy even from this distance and begin to feel your very lifeforce be returned to you. ^ tree2 s:tree1; lflags { FastHeal FastMana } The Tree of Mana^ You are standing before the mighty Tree of Mana. Its great branches loom up towards the sky as it takes in the sun's warm rays and passes the life of the sun back onto the land. Large green leaves that have fallen from the tree partially cover the ground. ^