cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
char *Classes[] = {
  "Warrior",	"Thief",	"Priest",	"Mage"
};

char *MWizLevels[] = {
  NULL,		"Apprentice",	"Emeriti",	"Wizard",	
  "Istari",	"ArchWizard",	"DemiGod",	"Shalafi",	
  "God",	"Creator",	TABLE_END
};

char *FWizLevels[] = {
  NULL,		"Apprentice",	"Emeriti",	"Wizardess",	
  "Istari",	"ArchWizard",	"DemiGoddess",	"Shalafi",	
  "Goddess",	"Padishah",	TABLE_END
};

char *MageLevels[LVL_WIZARD + 2] = {
  "Guest",		"Novice",		"Trickster",
  "Cabalist",		"Visionist",		"Phantasmist",
  "Shadowist",		"Spellbinder",		"Illusionist",
  "Evoker",		"Conjurer",		"Theurgist",
  "Thaumaturge",        "Magician",             "Enchanter",
  "Warlock",            "Mage(1st)",		"Mage(2nd)",
  "Mage(3rd)",		"Mage(4th)",		"Mage(5th)",
  "Wizard",		TABLE_END};

char *WarriorLevels[LVL_WIZARD + 2] = {
  "Rookie",		"Private",		"Soldier",
  "Mercenary",		"Vetran",		"Warrior",
  "Swordsman",		"Hero",			"Myrmidon",
  "Champion",		"Superhero",		"Knight",		
  "Guardian",		"Legend",		"Baron",		
  "Duke",		"Lord(1st)",		"Lord(2nd)",
  "Lord(3rd)",		"Lord(4th)",		"Lord(5th)",
  "High Lord",		TABLE_END};

char *PriestLevels[LVL_WIZARD + 2] = {
  "Believer",		"Acolyte",		"Adept",
  "Priest",		"Curate",		"Canon",
  "Low Lama",		"Lama",			"High Lama",
  "Great Lama",		"Patriarch",		"Priest(1st)",	
  "Priest(2nd)",	"Priest(3rd)",		"Priest(4th)",	
  "Priest(5th)",	"High Priest",		"Saint",
  "Angel(1st)",		"Angel(2nd)",		"Angel(3rd)",
  "ArchAngel",		TABLE_END};

char *ThiefLevels[LVL_WIZARD + 2] = {
  "Vagabond",		"Footpad",		"Cutpurse",
  "Robber",		"Burglar",		"Filcher",
  "Sharper",		"Magsman",		"Rogue",
  "High Rogue",		"Chief Rogue",		"Prime Rogue",		
  "Low Thief",		"Thief(1st)",		"Thief(2nd)",
  "Thief(3rd)",         "Thief(4th)",		"Thief(5th)",
  "High Thief",		"Executioner",		"Assassin",		
  "Guildmaster",	TABLE_END};