cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
%rainfall:1040

%latitude:60

%mobiles

Name             = armadillo
PName            = "Armadillo"
Location         = camelot1
Strength         = 200
Damage           = 15
Armor            = 99
Aggression       = 0
Speed            = 100
Description      = "A Spanish armadillo is here, looking for pickles."
End              = armadillo

Name             = gareth
PName            = "Gareth"
Location         = camelot10
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Description      = "Sir Gareth says 'Why have you disturbed my rest?'"
End              = gareth

Name             = gawaine
PName            = "Gawaine"
Location         = camelot11
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 97
Speed            = 0
Description      = "Sir Gawaine has been sharpening his sword. He would like to test it now."
End              = gawaine

Name             = galahad
PName            = "Galahad"
Location         = camelot13
Strength         = 140
Damage           = 15
Armor            = 0
Aggression       = 96
Speed            = 0
Description      = "Sir Galahad, the White Knight, is here."
End              = galahad

Name             = lamorak
PName            = "Lamorak"
Location         = camelot14
Strength         = 145
Damage           = 15
Armor            = 0
Aggression       = 95
Speed            = 0
Description      = "Sir Lamorak stands before you, ready to do battle."
End              = lamorak

Name             = palomides
PName            = "Palomides"
Location         = camelot16
Strength         = 155
Damage           = 15
Armor            = 0
Aggression       = 94
Speed            = 0
Description      = "Sir Palomides the Saracen draws his scimitar and turns to meet you."
End              = palomides

Name             = pellinore
PName            = "Pellinore"
Location         = camelot17
Strength         = 185
Damage           = 15
Armor            = 0
Aggression       = 93
Speed            = 0
Description      = "King Pellinore is looking for Questor, The Questing Beast."
End              = pellinore

Name             = tristam
PName            = "Tristam"
Location         = camelot19
Strength         = 190
Damage           = 15
Armor            = 0
Aggression       = 92
Speed            = 0
Description      = "Sir Tristam of Lyoness is here, thinking about his Lady, Isolde."
End              = tristam

Name             = launcelot
PName            = "Launcelot"
Location         = camelot20
Strength         = 400
Damage           = 15
Armor            = 0
Aggression       = 91
Speed            = 0
Description      = "Sir Launcelot Du Lake is here, ready to defend his King against all comers."
End              = launcelot

Name             = morgana
PName            = "Morgana"
Location         = camelot25
Sflags           {Female}
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Description      = "You have interupted Morgana Le Fay in one of her plots against Arthur!"
End              = morgana

Name             = ector
PName            = "Ector"
Location         = camelot4
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Sir Ector has a new sword. He wants to try it out on you!"
End              = ector

Name             = ewaine
PName            = "Ewaine"
Mflags           { BarN BarE }
Location         = camelot8
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 89
Speed            = 0
Description      = "Duke Ewaine says 'Stop! None may pass save with the Kings leave!'"
End              = ewaine

Name             = hector
PName            = "Hector"
Location         = camelot28
Strength         = 220
Damage           = 15
Armor            = 0
Aggression       = 88
Speed            = 0
Description      = "Sir Hector hates it when people interupt his meditations."
End              = hector

Name             = kay
PName            = "Kay"
Mflags           { BarN BarE BarW }
Location         = camelot1
Strength         = 275
Damage           = 15
Armor            = 0
Aggression       = 87
Speed            = 0
Description      = "Sir Kay, Seneschal, bids you welcome and asks your business here."
End              = kay

Name             = lionel
PName            = "Lionel"
Location         = camelot5
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 86
Speed            = 0
Description      = "Sir Lionel is practicing his swordplay. Would you like to play?"
End              = lionel

Name             = percivale
PName            = "Percivale"
Location         = camelot7
Strength         = 175
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Description      = "Sir Percivale is here, thinking about the Grail Quest."
End              = percivale

Name             = uwaine
PName            = "Uwaine"
Location         = camelot29
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 84
Speed            = 0
Description      = "Sir Uwaine sits here quietly, lost in his thoughts."
End              = uwaine

Name             = mordred
PName            = "Mordred"
Location         = camelot6
Strength         = 350
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Description      = "Sir Mordred wants Arthurs Crown. He thinks you may have it."
End              = mordred

Name             = andred
PName            = "Andred"
Location         = camelot59
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Description      = "Sir Andred wants to go pillage the village. He'll start with you!"
End              = andred

Name             = damas
PName            = "Damas"
Location         = camelot61
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Sir Damas is here, checking on his horse."
End              = damas

Name             = gringamore
PName            = "Gringamore"
Location         = camelot63
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 45
Speed            = 0
Description      = "Sir Gringamore is here, and man does he look mean!"
End              = gringamore

Name             = phelot
PName            = "Phelot"
Location         = camelot73
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 40
Speed            = 0
Description      = "Sir Phelot has a hangover, and the icy water is not helping any!"
End              = phelot

Name             = helius
PName            = "Helius"
Location         = camelot68
Strength         = 210
Damage           = 15
Armor            = 0
Aggression       = 45
Speed            = 0
Description      = "Sir Helius has had a bit much to drink. Such a nasty drunk too!"
End              = helius

Name             = hue
PName            = "Hue"
Location         = camelot67
Strength         = 190
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Sir Hue raises a hue and cry about the lack of provisions!"
End              = hue

Name             = pinell
PName            = "Pinell"
Location         = camelot72
Strength         = 195
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Description      = "Sir Pinell has wandered in."
End              = pinell

Name             = questor
PName            = "Questor"
Location         = camelot2
Strength         = 450
Damage           = 15
Armor            = 0
Aggression       = 99
Speed            = 2
Description      = "The Questing Beast is here, trying to hide from King Pellinore."
End              = questor

Name             = millionaire
PName            = "Millionaire"
Location         = camelot69
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Description      = "The millionaire sure seems bored, despite all the money people are giving him."
End              = millionaire

Name             = bankguard
PName            = "Bankguard"
Location         = camelot70
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 55
Speed            = 0
Description      = ^The Bankguard says "Hold it right there buddy! Where do you think
you're going?"^
End              = bankguard

Name             = someone
PName            = "Someone"
Mflags           { BarN }
Location         = camelot3
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Description      = "Sir Garlon the invisible knight has just disappeared!"
End              = someone

Name             = dumbar
PName            = "Dumbar"
Location         = camelot64
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 56
Speed            = 0
Description      = "Dumbar the blacksmith comes to see if he can help you."
End              = dumbar

Name             = katar
PName            = "Katar"
Location         = camelot62
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 57
Speed            = 0
Description      = "Katar wants to sell you some Dragon bits. What sort of dragon do you have?"
End              = katar

Name             = mirlyn
PName            = "Mirlyn"
Location         = camelot65
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 58
Speed            = 0
Description      = "Mirlyn the Magician is looking for a woman to saw in half. Know of any?"
End              = mirlyn

Name             = bartender
PName            = "Bartender"
Location         = camelot78
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Description      = "Bart the Bartender asks what you'd like to drink."
End              = bartender

Name             = raccoon
PName            = "Raccoon"
Location         = camelot79
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Description      = "There is a raccoon digging through the trash looking for his lunch."
End              = raccoon

Name             = misha
PName            = "Misha"
Location         = camelot108
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Misha the Kobold Guardsman is here."
End              = misha

Name             = masha
PName            = "Masha"
Location         = camelot108
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Masha the Kobold Guardsman is here."
End              = masha

Name             = marsha
PName            = "Marsha"
Location         = camelot108
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Marsha the Kobold Guardsman is here."
End              = marsha

Name             = morsha
PName            = "Morsha"
Location         = camelot108
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Morsha the Kobold Guardsman is here."
End              = morsha

Name             = bertha
PName            = "Bertha"
Location         = camelot109
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Bertha the off-duty guardsman is here."
End              = bertha

Name             = bella
PName            = "Bella"
Location         = camelot109
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Bella the off-duty guardsman is here."
End              = bella

Name             = bulla
PName            = "Bulla"
Location         = camelot109
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Bulla the off-duty guardsman is here."
End              = bulla

Name             = baasheeba
PName            = "Baasheeba"
Location         = camelot109
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Description      = "Baasheeba the off-duty guardsman is here."
End              = baasheeba

Name             = kurtulmak
PName            = "Kurtulmak"
Location         = camelot124
Strength         = 425
Damage           = 15
Armor            = 0
Aggression       = 93
Speed            = 0
Description      = "Kurtulmak the Supreme Kobold sneers contemptuously at you."
End              = kurtulmak

Name             = cavebear
PName            = "Cavebear"
Location         = camelot150
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 91
Speed            = 0
Description      = "There is a huge Cave Bear in here. And he's hungry!"
End              = cavebear

Name             = corledge
PName            = "Corledge"
Location         = camelot151
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 92
Speed            = 0
Description      = "Corledge the Cave Wight blacksmith looks angry at your intrusion."
End              = corledge

Name             = alligator
PName            = "Alligator"
Location         = camelot83
Strength         = 80
Damage           = 15
Armor            = 0
Aggression       = 22
Speed            = 0
Description      = "There's a big, hungry alligator sitting here."
End              = alligator

Name             = falcon
PName            = "Falcon"
Location         = camelot98
Strength         = 80
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Description      = "You've come too near this falcon's roost."
End              = falcon

Name             = cara
PName            = "Cara"
Location         = camelot113
Strength         = 10
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Description      = "Cara the baby kobold lies here. He thinks your fingers look yummy."
End              = cara

Name             = bruce
PName            = "Bruce"
Location         = camelot119
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Description      = "Bruce the kobold butler looks at you and raises his eyebrow scornfully."
End              = bruce

Name             = firedemon
PName            = "Firedemon"
Location         = camelot142
Strength         = 280
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Description      = "There is a Fire Demon here, and he wants your soul!"
End              = firedemon

Name             = leech
PName            = "Leech"
Location         = camelot144
Strength         = 175
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Description      = "Gross! There's a huge disgusting leech in here!"
End              = leech

Name             = cavelion
PName            = "Cavelion"
Location         = camelot146
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Description      = "You are just in time to join the Cave Lion for lunch."
End              = cavelion

Name             = centipede
PName            = "Centipede"
Location         = camelot148
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 88
Speed            = 0
Description      = "There is a giant centipede crawling down the wall towards you."
End              = centipede

Name             = juba
PName            = "Juba"
Location         = camelot217
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Juba the Gatekeeper stands watch."
End              = juba

Name             = gromph
PName            = "Gromph"
Location         = camelot215
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Description      = "Oh no! The moat monster is about to eat you!"
End              = gromph

Name             = gramph
PName            = "Gramph"
Location         = camelot216
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Description      = "On no! The moat monster is about to eat you!"
End              = gramph

Name             = mika
PName            = "Mika"
Location         = camelot217
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mika is here, on his patrol."
End              = mika

Name             = erkki
PName            = "Erkki"
Location         = camelot217
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Erkki is here, making his rounds."
End              = erkki

Name             = pelle
PName            = "Pelle"
Location         = camelot218
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Pelle the guardsman is here."
End              = pelle

Name             = kalle
PName            = "Kalle"
Location         = camelot219
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Kalle looks at you in suprise."
End              = kalle

Name             = jussi
PName            = "Jussi"
Location         = camelot220
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jussi wonders what you are doing in here."
End              = jussi

Name             = vuno
PName            = "Vuno"
Location         = camelot221
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Vuno takes this guard job seriously, doesn't he..."
End              = vuno

Name             = ensio
PName            = "Ensio"
Location         = camelot222
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Ensio thinks you look mighty suspicious."
End              = ensio

Name             = katriina
PName            = "Katriina"
Location         = camelot223
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Katriina leaps to bar your way and asks 'What do you think you're doing?'."
End              = katriina

Name             = tapi
PName            = "Tapi"
Location         = camelot224
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tapi is very angry. You've interrupted his lunch."
End              = tapi

Name             = hannu
PName            = "Hannu"
Location         = camelot225
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Hannu the guardsman is here."
End              = hannu

Name             = keijo
PName            = "Keijo"
Location         = camelot226
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Keijo is daydreaming. He hates to be bothered."
End              = keijo

Name             = koski
PName            = "Koski"
Location         = camelot227
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Koski thinks you look like the person who cheated him at cards last night."
End              = koski

Name             = jarmo
PName            = "Jarmo"
Location         = camelot228
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "I'm Sgt Jarmo. Who the hell are you?"
End              = jarmo

Name             = koorina
PName            = "Koorina"
Location         = camelot229
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Koorina the Groundskeeper says 'Hey, watch your big feet!'"
End              = koorina

Name             = jalovoara
PName            = "Jalovoara"
Location         = camelot230
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Jalovoara the Orcharder is picking fresh fruit for dessert tonight."
End              = jalovoara

Name             = talonen
PName            = "Talonen"
Location         = camelot231
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Talonen the Gardener says 'Watch your step, there's veggies there!'"
End              = talonen

Name             = kirtesnie
PName            = "Kirtesnie"
Location         = camelot232
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Kirtesnie the Carpenter says 'I'll be done here in a minute.'"
End              = kirtesnie

Name             = jyri
PName            = "Jyri"
Location         = camelot233
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Jyri the Armorer is here, forging a new sword."
End              = jyri

Name             = eki
PName            = "Eki"
Location         = camelot234
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Eki the Hostler just finished polishing the tack."
End              = eki

Name             = palli
PName            = "Palli"
Location         = camelot235
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Palli the Dog Trainer says 'Bruno! Fang! Spike! Sic 'em boys!'"
End              = palli

Name             = taru
PName            = "Taru"
Location         = camelot236
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Description      = "Taru the Falconer is ready to feed his birds."
End              = taru

Name             = kirsi
PName            = "Kirsi"
Location         = camelot237
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Kirsi the guardsman paces out his patrol."
End              = kirsi

Name             = tiina
PName            = "Tiina"
Location         = camelot238
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tiina is standing vigilant watch here."
End              = tiina

Name             = teuvo
PName            = "Teuvo"
Location         = camelot239
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Teuvo was resting here. Until you walked in and disturbed him."
End              = teuvo

Name             = aki
PName            = "Aki"
Location         = camelot240
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Aki grabs his sword in suprise when you walk in."
End              = aki

Name             = panu
PName            = "Panu"
Location         = camelot241
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Panu watches you suspiciously."
End              = panu

Name             = pallo
PName            = "Pallo"
Location         = camelot242
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Pallo says 'Hey you! Hold it right there!'"
End              = pallo

Name             = reisi
PName            = "Reisi"
Location         = camelot243
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Reisi says 'Go ahead, make my reset...'"
End              = reisi

Name             = kuppi
PName            = "Kuppi"
Location         = camelot244
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Kuppi got demoted yesterday, and boy is he mad!"
End              = kuppi

Name             = poro
PName            = "Poro"
Location         = camelot245
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Poro the guard is here."
End              = poro

Name             = mira
PName            = "Mira"
Location         = camelot246
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mira looks at you and growls 'What're you doing in here bub?'"
End              = mira

Name             = kati
PName            = "Kati"
Location         = camelot247
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "You have interrupted Kati's coffee break."
End              = kati

Name             = jallu
PName            = "Jallu"
Location         = camelot248
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jallu draws his sword and says 'And where do you think you're going?'"
End              = jallu

Name             = make
PName            = "Make"
Location         = camelot249
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Make is napping in the corner. Must be his break huh?"
End              = make

Name             = mikko
PName            = "Mikko"
Location         = camelot250
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mikko is here, looking mean."
End              = mikko

Name             = mikka
PName            = "Mikka"
Location         = camelot251
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mikka holds his pike ready, baring your path."
End              = mikka

Name             = spede
PName            = "Spede"
Location         = camelot252
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Spede sneers at you in contempt."
End              = spede

Name             = tomi
PName            = "Tomi"
Location         = camelot253
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tomi asks if you are lost."
End              = tomi

Name             = asko
PName            = "Asko"
Location         = camelot254
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Asko thinks you are here to practice swordsmanship with."
End              = asko

Name             = himo
PName            = "Himo"
Location         = camelot217
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Himo the guard is here, protecting his masters property."
End              = himo

Name             = pomo
PName            = "Pomo"
Location         = camelot218
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Pomo takes one look at you and falls down laughing."
End              = pomo

Name             = hoppari
PName            = "Hoppari"
Location         = camelot228
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Hoppari thinks you look like a wandering bum, and wants to throw you out."
End              = hoppari

Name             = bultsi
PName            = "Bultsi"
Location         = camelot250
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Bultsi the guard watches you suspiciously."
End              = bultsi

Name             = kamu
PName            = "Kamu"
Location         = camelot254
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Kamu says 'Hey, aren't you the thief we chased out of here last week?'"
End              = kamu

Name             = jussy
PName            = "Jussy"
Location         = camelot252
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jussy is on patrol here. He doesn't seem to trust you."
End              = jussy

Name             = seapas
PName            = "Seapas"
Location         = camelot251
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Seapas woke up in a really bad mood today. Don't bug him."
End              = seapas

Name             = naaras
PName            = "Naaras"
Location         = camelot237
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Naaras smiles happily as he walks his rounds."
End              = naaras

Name             = vesa
PName            = "Vesa"
Location         = camelot248
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Vesa is here, polishing his sword."
End              = vesa

Name             = vaino
PName            = "Vaino"
Location         = camelot247
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Vaino is sharpening his sword. I wonder how it got dulled?"
End              = vaino

Name             = jeeves
PName            = "Jeeves"
Eflags             { Shock }
Location         = camelot255
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jeeves says 'You may wait in the sitting room until the Master arrives.'"
End              = jeeves

Name             = chef
PName            = "Chef"
Location         = camelot262
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jean-Claude the Chef is fixing a marvelous feast for tonight!"
End              = chef

Name             = percy
PName            = "Percy"
Eflags             { Shock }
Location         = camelot265
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Percy the Major Domo looks down his nose at you."
End              = percy

Name             = helsa
PName            = "Helsa"
Eflags             { Shock }
Sflags             { Female }
Location         = camelot260
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Helsa, Merlin's maid is bustling around cleaning everything."
End              = helsa

Name             = jerome
PName            = "Jerome"
Eflags             { Shock }
Location         = camelot268
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Jerome the Valet is considering what to lay out for the feast tonight."
End              = jerome

Name             = bedmonster
PName            = "BedMonster"
Location         = camelot271
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Description      = "The monster under the bed leaps out and grabs your ankles!"
End              = bedmonster

Name             = brunno
PName            = "Brunno"
Location         = camelot235
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Description      = "Brunno growls deep in his throat."
End              = brunno

Name             = fang
PName            = "Fang"
Location         = camelot235
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Description      = "Fang snarls as he leaps for your throat!"
End              = fang

Name             = spike
PName            = "Spike"
Location         = camelot235
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Description      = "Spike looks ready to eat you for lunch."
End              = spike

Name             = peregrine
PName            = "Peregrine"
Location         = camelot236
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 67
Speed            = 0
Description      = "A Peregrine falcon swoops down from the sky."
End              = peregrine

Name             = arrow
PName            = "Arrow"
Location         = camelot236
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 67
Speed            = 0
Description      = "Arrow, Merlin's favorite bird, dives at your face."
End              = arrow

Name             = crusher
PName            = "Crusher"
Eflags             { Shock }
Location         = camelot285
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 0
Speed            = 2
Description      = "Crusher, Merlin's latest creation, is waiting here."
End              = crusher

Name             = duergar
PName            = "Duergar"
Location         = camelot288
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "A Duergar climbs out of the slimy water and attacks."
End              = duergar

Name             = grippli
PName            = "Grippli"
Location         = camelot289
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "A Grippli leaps at you from atop the rocks!"
End              = grippli

Name             = tarrasque
PName            = "Tarrasque"
Location         = camelot290
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "The Tarrasque is hungry. You'd make a nice snack."
End              = tarrasque

Name             = mongrelman
PName            = "Mongrelman"
Location         = camelot291
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "The favorite sport of the Mongrelman is killing."
End              = mongrelman

Name             = glasya
PName            = "Glasya"
Eflags             { Shock }
Sflags             { Female }
Location         = camelot292
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Glasya thinks you look tasty."
End              = glasya

Name             = bael
PName            = "Bael"
Eflags             { Shock }
Location         = camelot293
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Bael hasn't killed anybody in weeks. He'll try to remember how..."
End              = bael

Name             = moloch
PName            = "Moloch"
Eflags             { Shock }
Location         = camelot294
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Moloch snarls and reaches for your throat."
End              = moloch

Name             = titivilus
PName            = "Titivilus"
Eflags             { Shock }
Location         = camelot295
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Uh Oh, looks like Merlin forgot to feed the demons this morning..."
End              = titivilus

Name             = amon
PName            = "Amon"
Eflags             { Shock }
Location         = camelot296
Strength         = 350
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Amon snarls at you and leaps forward to the attack."
End              = amon

Name             = marilith
PName            = "Marilith"
Eflags             { Shock }
Sflags             { Female }
Location         = camelot297
Strength         = 375
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Marilith smiles happily and reaches for you. Not for a hug though..."
End              = marilith

Name             = balor
PName            = "Balor"
Eflags             { Shock }
Location         = camelot298
Strength         = 400
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Balor climbs down off his rock and rushes towards you."
End              = balor

Name             = yeenoghu
PName            = "Yeenoghu"
Eflags             { Shock }
Location         = camelot299
Strength         = 450
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Yeenoghu sneers at you."
End              = yeenoghu

Name             = nalfeshnee
PName            = "Nalfeshnee"
Eflags             { Shock }
Location         = camelot300
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Look out! He was hiding beside the door behind you!"
End              = nalfeshnee

Name             = demogorgon
PName            = "Demogorgon"
Eflags             { Shock }
Location         = camelot301
Strength         = 600
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Description      = "Demogorgon doesn't look like he's in the mood to play today..."
End              = demogorgon

%objects

Name             = armor_platemail
PName            = platemail
AltName          = armor
Location         = WORN_BY:launcelot
Oflags             { Container Wearable Armor }
Aflags		   { Chest Back Arms Legs Hands }
BValue           = 500
Armor            = 54
Size             = 50
Weight           = 10
Desc[0]          = "A shiny set of platemail armor lies here, waiting to be worn."
Examine          = "You've never seen such bright armor. Somebody must have spent weeks
polishing it. It's a shame you're going to get it all dented and
scratched.
"
End              = armor_platemail

Name             = scabbard
Location         = WORN_BY:pellinore
Oflags             { Wearable Armor }
Aflags 		   { Leg }
BValue           = 150
Armor            = 55
Size             = 15
Weight           = 10
Desc[0]          = "A jeweled scabbard lies here, it looks like it would fit your blade."
Examine          = "The jewels are small, but real, and the scabbard itself seems light
and comfortable to wear.
"
End              = scabbard

Name             = shield
Location         = WORN_BY:mordred
Oflags             { Wearable Armor Shield }
BValue           = 50
Armor            = 65
Size             = 20
Weight           = 10
Desc[0]          = "A dark shield, painted with Mordreds coat of arms, lies here."
Examine          = "It's a shield. It's big, heavy, and will make your arm tired. What do
you expect?
"
End              = shield

Name             = beef
Location         = IN_ROOM:camelot7
Oflags             { Food }
BValue           = 10
Size             = 10
Weight           = 10
Desc[0]          = "A haunch of beef has been left here."
End              = beef

Name             = gauntlets_gloves
PName            = gloves
AltName          = gauntlets
Location         = IN_ROOM:camelot5
Oflags             { Wearable }
Aflags		   { Hands }
BValue           = 75
Size             = 5
Weight           = 5
Desc[0]          = "There is a pair of beautifully embroidered gloves laying here."
Examine          = "The embroidery is of Arthurs Dragon. Rampant across the cuffs, its
gold thread shimmers in the light.
"
End              = gauntlets_gloves

Name             = displacement_cloak
PName            = cloak
AltName          = displacement
Location         = IN_ROOM:camelot25
Oflags             { Wearable Armor }
Aflags		   { Chest Legs Arms Back }
BValue           = 100
Armor            = 67
Size             = 25
Weight           = 10
Desc[0]          = "A heavy cloak has been dropped here. It looks nice and warm."
Examine          = "Your eyes have a hard time focusing on it. For some reason, it always
seems that the thing is a couple of feet further away from you then
you know it to be.
"
End              = displacement_cloak

Name             = wine
Location         = IN_ROOM:camelot5
Oflags             { Food }
BValue           = 10
Size             = 10
Weight           = 10
Desc[0]          = "There is a full wineskin sitting here."
Examine          = "Well, it's not Dom Perignon, but it'll do!
"
End              = wine

Name             = sword_galatine
PName            = galatine
AltName          = sword
Location         = WIELDED_BY:gawaine
Oflags             { Weapon }
BValue           = 300
Damage           = 15
Size             = 20
Weight           = 10
Desc[0]          = "Gawaine's sword Galatine lies here. I wonder why he would leave it?"
Examine          = "It's obvious that this sword has seen a lot of use, and a lot of
care. It's edges are extremely sharp! If you don't stop playing
around with it, you'll end up a few fingers short!
"
End              = sword_galatine

Name             = holy_grail
PName            = grail
AltName          = holy
Location         = CARRIED_BY:galahad
BValue           = 2000
Size             = 10
Weight           = 10
Desc[0]          = "You've found the Holy Grail! Now if only you can give it to Arthur!"
Examine          = "The Holy Grail has been the object of a long quest by all of King
Arthurs knights. Surely if you give it to him, there will be a great
reward for you!
"
End              = holy_grail

Name             = arthurs_throne
PName            = throne
AltName          = arthurs
Location         = IN_ROOM:camelot6
Oflags             { Container Openable NoGet }
Size             = 100
Weight           = 10
MaxState         = 1
State            = 1
Desc[0]          = "The is an open panel in the base of the throne."
Desc[1]          = "The throne is carved in the shape of a dragon about to take wing."
Examine          = "Hmmmmm it looks like that panel there could be moved! Is there a
secret compartment in here?
"
End              = arthurs_throne

Name             = warning_sign
PName            = sign
AltName          = warning
Location         = IN_ROOM:camelot21
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "There is a large sign hanging on the wall."
Examine          = "+-------------------------------------+
!             WARNING!                !
!   Authorised personal ONLY beyond   !
!            this point.              !
!        This means YOU buddy!        !
+-------------------------------------+
"
End              = warning_sign

Name             = warning_voice_1
PName            = voice
Location         = IN_ROOM:camelot22
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "A voice says 'This is not a good idea....'"
End              = warning_voice_1

Name             = warning_voice_2
PName            = voice
Location         = IN_ROOM:camelot23
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "A voice says 'OK, don't say you weren't warned....'"
End              = warning_voice_2

Name             = death_voice
PName            = voice
Location         = IN_ROOM:camelot24
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "The voice says 'Some people just won't listen to good advice!'"
End              = death_voice

Name             = arthurs_crown
PName            = crown
AltName          = arthurs
Location         = IN_CONTAINER:arthurs_throne
Oflags             { Wearable }
Aflags		   { Head }
BValue           = 1000
Size             = 15
Weight           = 10
Desc[0]          = "The Crown of Britany is here!"
Examine          = "This is King Arthurs crown! It sure is valuable, but don't you think
he may want it?
"
End              = arthurs_crown

Name             = gems
Location         = IN_ROOM:camelot22
BValue           = 1000
Size             = 10
Weight           = 10
Desc[0]          = "A sack of gems has been carelessly dropped here."
End              = gems

Name             = gold_bullion
PName            = bullion
AltName          = gold
Location         = IN_ROOM:camelot23
BValue           = 1000
Size             = 10
Weight           = 10
Desc[0]          = "A bar of gold bullion is just sitting there, waiting to be taken."
End              = gold_bullion

Name             = coins
Location         = IN_ROOM:camelot21
BValue           = 800
Size             = 10
Weight           = 10
Desc[0]          = "A few gold coins have been scattered here."
End              = coins

Name             = compass
Location         = IN_ROOM:camelot135
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "Look! An official Cowboy Bob Compass!"
Examine          = "Isn't it amazing? No matter how much you twist and turn, it always
points north!
"
End              = compass

Name             = kobold_club
PName            = club
AltName          = kobold
Location         = WIELDED_BY:kurtulmak
Oflags             { Weapon }
BValue           = 75
Damage           = 10
Size             = 12
Weight           = 10
Desc[0]          = "A large heavy club lies here. It looks very stout."
Examine          = ^There is some sort of writing on it. After a struggle, you manage
to read it. It says "National Champions, Gnomeball, 785".
^
End              = kobold_club

Name             = meat
Location         = IN_ROOM:camelot114
Oflags             { Food }
BValue           = 10
Size             = 8
Weight           = 8
Desc[0]          = "The roast looks overcooked, but edible."
Examine          = "Food cooked by Kobolds is usually best eaten without too close an
examination...
"
End              = meat

Name             = bread
Location         = IN_ROOM:camelot114
Oflags             { Food }
BValue           = 10
Size             = 8
Weight           = 8
Desc[0]          = "There is a loaf of bread here."
End              = bread

Name             = cheese
Location         = IN_ROOM:camelot114
Oflags             { Food }
BValue           = 10
Size             = 8
Weight           = 8
Desc[0]          = "The odor of Limburger cheese fills the air."
Examine          = "What do you expect? Some sort of divine revelation carved in the
cheese?
"
End              = cheese

Name             = rotten
Location         = IN_ROOM:camelot139
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "There is a half rotten corpse lying here."
Examine          = "Your scavenger instincts overcoming your revultion, you search the
body. Other then a few maggots, you find nothing of interest hidden
on it.
Now go wash your hands.
"
End              = rotten

Name             = journal_diary
PName            = diary
AltName          = journal
Location         = IN_ROOM:camelot139
Oflags             { GetFlips }
BValue           = 15
Size             = 5
Weight           = 5
MaxState         = 1
State            = 1
Desc[0]          = "There is a small diary here."
Desc[1]          = "There is a small diary next to the corpse."
Examine          = ^This is the diary of the mighty Whut Juzsae. Glancing through it,
you quickly read of his adventures, such as when he challenged the
Great Worm of Newurk to single combat. And his description of the
destruction of the Temple of Balzuv in the conflagration known as
the "Great Balsuv Fire". Most of it seems pretty silly, but the
final entry seems important.
Beware traveler. Before you lies a challenge of near insurmountable
danger. Of all our party, only I escaped, and I write this with my
last strength, knowing I will die soon. Fear not the fire, but no
matter what, avoid th...
At that point, the writing trails off.
^
End              = journal_diary

Name             = pack
Location         = IN_ROOM:camelot143
Oflags             { Container Wearable }
Aflags		   { Back }
BValue           = 10
Size             = 25
Weight           = 10
Desc[0]          = "There is a small but well made pack here."
Examine          = "I'll bet you could put stuff in it...
"
End              = pack

Name             = coins_1
PName            = coins
Location         = IN_CONTAINER:pack
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A few small coins have been scattered here."
End              = coins_1

Name             = gems_1
PName            = gems
Location         = IN_CONTAINER:pack
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A matched pair of gems have been left here."
Examine          = "A jewler could make a lovely pair of earrings out of such perfectly
matched stones.
"
End              = gems_1

Name             = wighthammer_hammer
PName            = hammer
AltName          = wighthammer
Location         = WIELDED_BY:corledge
Oflags             { Weapon }
BValue           = 200
Damage           = 12
Size             = 15
Weight           = 10
Desc[0]          = "A large heavy hammer has been left here."
Examine          = "A snith might have used this hammer to forge with. It's certainly
heavy enough.
"
End              = wighthammer_hammer

Name             = sign_poster
PName            = poster
AltName          = sign
Location         = IN_ROOM:camelot78
Oflags             { NoGet }
Desc[0]          = "There is a large sign nailed to the wall."
Examine          = "+-------------------------------------+
|               WANTED                |
| Brave adventurers needed. Must be   |
| willing to risk lives in an attempt |
| to clear the western mountains of   |
| the band of Kobolds which have been |
| raiding our village lately.         |
| Success will entitle you to keep    |
| any and all treasures found. The    |
| town council has waived all taxes   |
| on goods confiscated during a raid  |
| on the Kobold stronghold.           |
| Interested parties should proceed   |
| at their leisure.                   |
|      Thank You for your support,    |
|        Mayor Numma Juanbos          |
+-------------------------------------+
"
End              = sign_poster

Name             = Footlocker_Chest
PName            = chest
AltName          = footlocker
Location         = IN_ROOM:camelot303
Oflags             { Container Openable NoGet }
Size             = 100
Weight           = 10
MaxState         = 2
State            = 2
Desc[0]          = "A large, heavy, metal bound chest is here. The chest is open."
Desc[1]          = "A large, heavy, metal bound chest is here. The chest in closed."
Desc[2]          = "A large, heavy, metal bound chest is here. The chest is locked."
Examine          = "It looks heavy, solid, and well locked. I don't think Merlin would
appreciate anybody poking their nose in it without permission.
"
End              = Footlocker_Chest

Name             = key
Location         = IN_ROOM:camelot303
Oflags             { key }
BValue           = 10
Size             = 5
Weight           = 5
Desc[0]          = "A large key carved of gold lies here."
End              = Key

Name             = rope_Rope
PName            = rope
AltName          = rope
Location         = IN_CONTAINER:Footlocker_Chest
Oflags             { Wearable }
Aflags 		   { Back }
Size             = 10
Weight           = 10
Desc[0]          = "A coiled rope lies here."
End              = rope_Rope

Name             = cuffs_Handcuffs
PName            = handcuffs
AltName          = cuffs
Location         = IN_CONTAINER:Footlocker_Chest
Oflags             { Wearable }
Aflags		   { Arms }
Size             = 10
Weight           = 10
Desc[0]          = "A pair of shiny handcuffs, lined with velvet lay here."
Examine          = "Velvet lined handcuffs? I think the police are being too easy on
criminals these days, don't you?
"
End              = cuffs_Handcuffs

Name             = tickler_Feather
PName            = feather
AltName          = tickler
Location         = IN_CONTAINER:Footlocker_Chest
Linked           = cat
Size             = 10
Weight           = 10
Desc[0]          = "There is a large feather here."
Examine          = "Don't look too close! It'll tickle your nose!
"
End              = tickler_Feather

Name             = cat
PName            = whip
AltName          = nine
Location         = IN_CONTAINER:Footlocker_Chest
Linked           = tickler_Feather
Size             = 10
Weight           = 10
Desc[0]          = "There is a long black leather whip here."
Examine          = "Beat me, whip me, make me write bad checks!
"
End              = cat

Name             = null_Pearls
PName            = pearls
AltName          = null
Location         = IN_CONTAINER:Footlocker_Chest
Oflags             { Wearable }
Aflags		   { Neck }
Size             = 10
Weight           = 10
Desc[0]          = "A perfect string of pearls rests here."
Examine          = "These are Raptures pearls. I don't think it would be wise to take them...
"
End              = null_Pearls

Name             = merlinbed
PName            = bed
Location         = IN_ROOM:camelot303
Oflags             { NoGet }
Size             = 50
Weight           = 10
MaxState         = 1
Desc[0]          = "There is a large silk covered bed here."
Desc[1]          = "The bed is a mess! Somebody must have had a wild time in here!"
Examine          = "The bed is large, and covered with silken sheets of a deep crimson.
It looks inviting and comfortable.
"
End              = merlinbed

Name             = Sofa_Couch
PName            = couch
AltName          = sofa
Location         = IN_ROOM:camelot302
Oflags             { NoGet }
Size             = 30
Weight           = 10
Desc[0]          = "There is a soft couch here, inviting you to rest a while."
End              = Sofa_Couch

Name             = Recliner_Chair
PName            = chair
AltName          = recliner
Location         = IN_ROOM:camelot302
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "An overstuffed chair in the corner looks very inviting."
End              = Recliner_Chair

Name             = gag
Location         = IN_CONTAINER:Footlocker_Chest
Oflags             { Wearable }
Aflags		   { Face }
Size             = 5
Weight           = 5
Desc[0]          = "If you want to shut somebody up, gag them."
End              = gag

Name             = Guestbed_Bed
PName            = bed
AltName          = guestbed
Location         = IN_ROOM:camelot273
Oflags             { Key Openable NoGet Container }
Size             = 50
Weight           = 10
MaxState         = 1
Desc[0]          = "The bed is neatly made."
Desc[1]          = "The bed clothes are a shambles! Somebody must have had a good time!"
Examine          = "Oh my, there seems to be something in the bed...
"
End              = Guestbed_Bed

Name             = Chamber_Pot
PName            = pot
AltName          = chamber
Location         = IN_CONTAINER:Guestbed_Bed
Oflags             { Openable }
BValue           = 15
Size             = 30
Weight           = 10
Desc[0]          = "There is a clean chamber pot here."
Examine          = "Well, if you don't know what a chamber pot is, let me explain it...
Take it, and you can put your shit in it...
"
End              = Chamber_Pot

Name             = Bag_Bookbag
PName            = bookbag
AltName          = bag
Location         = IN_ROOM:camelot257
Oflags             { Wearable Openable Container }
Aflags		   { Back }
BValue           = 10
Size             = 20
Weight           = 10
Desc[0]          = "There is a large bookbag here, just waiting to be filled."
End              = Bag_Bookbag

Name             = Mirror_Portal
PName            = portal
AltName          = mirror
Location         = IN_ROOM:camelot302
Oflags             { NoGet }
Size             = 20
Weight           = 10
Desc[0]          = "There is a large shimmering mirror on the east wall."
Examine          = "As you look into the mirror, your image pales, and you see the Temple
of Paradise reflected instead. It looks so real, you think you could
walk right into it.
"
End              = Mirror_Portal

Name             = Helmet_Helm
PName            = helm
AltName          = helmet
Location         = WORN_BY:spede
Oflags             { Lightable Wearable }
Aflags		   { Head }
BValue           = 10
Size             = 10
Weight           = 10
Desc[0]          = "There is a brass and steel helm here."
Examine          = "It's not much, but it'll help keep you from loosing your head in a battle.
"
End              = Helmet_Helm

Name             = ZoneMap_Merlin
PName            = merlin
AltName          = zoneMap
Location         = IN_ROOM:camelot284
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "The map of the zone MERLIN is hung on the wall."
Examine          = "Awww, you almost had it. Too bad this map is encypted so that
nobody but Merlin himself could read it.
"
End              = ZoneMap_Merlin

Name             = Map_Camelot
PName            = camelot
AltName          = map
Location         = IN_ROOM:camelot284
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "The map of the zone CAMELOT is pinned to the table."
Examine          = "This zone is currently under expansion, and as such, the map must
be protected from the prying eyes of interlopers.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
              Oh dear, you seem to be slightly dead...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Connection closed by remote machine.
%
OK, so you aren't dead. But you can't read my map either.
"
End              = Map_Camelot

Name             = Book_Tome
PName            = tome
AltName          = book
Location         = IN_ROOM:camelot285
BValue           = 50
Size             = 10
Weight           = 10
Desc[0]          = "There is a large tome sitting here."
Examine          = "The tome describes the construction of monsters in general, and of
Crusher in particular. Unfortunately, the technical language is far
beyond your comprehension.
"
End              = Book_Tome

Name             = Sword_SuperSword
PName            = SuperSword
AltName          = sword
Location         = IN_ROOM:camelot286
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "Merlin's new SuperSword is sitting here."
Examine          = "This has got to be the ultimate MUD weapon. It does 255 damage, and
is ten times more likely to hit then any other weapon you can find.
Do you really think a mortal could handle it?
"
End              = Sword_SuperSword

Name             = Armor_ArmorAll
PName            = ArmorAll
AltName          = armor
Location         = IN_ROOM:camelot286
Oflags             { Lightable Wearable NoGet }
Aflags		   { Chest }
Size             = 10
Weight           = 10
Desc[0]          = "Merlin's new mega-armor is here."
Examine          = "It fits everybody, never gets dirty or needs polished, and nothing
any mortal ever swung has a chance of hurting you in it. Now if
only you could pick it up...
"
End              = Armor_ArmorAll

Name             = Warning_Sign2
PName            = sign
AltName          = warning
Location         = IN_ROOM:camelot287
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "There is a large sign fastened to the wall."
Examine          = "+-------------------------------------+
|             WARNING!                |
|  This area is filled with all the   |
|  captured or experimental monsters  |
|  I have. They are quite powerful,   |
|  and not at all friendly. Many of   |
|  them use magic, and all of them    |
|  will attack almost instantly.      |
|    Thank you for using caution.     |
|              Merlin                 |
+-------------------------------------+
"
End              = Warning_Sign2

Name             = warning_sign3
PName            = sign
AltName          = warning
Location         = IN_ROOM:camelot291
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "There is a large sign on the wall, with a flashing red light on it."
Examine          = "
+--------------------------------------+
|             WARNING!!!               |
|  In case one warning wasn't enough   |
|  let me say it again.                |
|  The rooms beyond this point are     |
|  filled with captured demons and     |
|  devils. They are very strong, very  |
|  mean, and very anxious to escape.   |
|  If you choose to travel beyond this |
|  point, I suggest you call all your  |
|  friends and ask them to help.       |
|        You will need it...           |
|               Merlin                 |
+--------------------------------------+
"
End              = warning_sign3

Name             = red_rose
PName            = rose
AltName          = red
Location         = IN_ROOM:camelot280
Oflags             { NoGet }
Size             = 10
Weight           = 10
Desc[0]          = "A single perfectly formed red rose has been placed here."
Examine          = "Under the rose is a card which reads:
I brought this rose because it's beauty reminded me of you. But in my
heart I know that even the beauty of the rose pales next to you.
"
End              = red_rose


%locations

camelot n:camelot1 s:Rocky@moor;
Altitude = 850
lflags { Outdoors NoMobiles }
Narrowing Path^
You have followed this narrow path to this huge structure you could
see far to the south. Before you stands the fabled castle of Camelot.
An entryway leads into the castle to the north. A narrow path leads back
to the south from here.
^
camelot1 n:camelot3 e:camelot8 s:camelot w:camelot2;
lflags { }
Entry to Camelot^
You stand in the entrance to the fabled castle of Camelot, seat of
power for King Arthur Pendragon. Looking about you, you see hallways
leading to the east and west, and the great hall to the north.
^
camelot2 n:camelot5 e:camelot1 w:camelot4;
lflags { }
Hallway^
The walls are covered with tapestries showing the valor and chivalry
of King Arthur's knights. Here you see King Arthur and Sir Launcelot
at there first meeting, there you see Sir Percivale, at his knighting
ceremony.
^
camelot3 n:camelot6 s:camelot1;
lflags { }
Great Hall^
Banners displaying the coats of arms of King Arthur's knights hang
from the walls. You stare in wonder at the myriad colors. You can
almost see the hall as it would be, filled with the knights and their
ladies, celebrating another of King Arthur's victories.
^
camelot4 e:camelot2;
lflags { }
The Camelot Armory^
Racks of unfinished weapons and armor fill the room, while one entire
wall is taken up by the massive forges used by the castle armorers in
the pursuit of their craft. The heat here is incredible, and you
marvel that the smiths are able to work so hard in such heat.
^
camelot5 s:camelot2;
lflags { }
Weapons Training Hall^
Here the knights and their squires practice at all sort of weapons
play, free from worry about weather rusting and dulling the tools of
their honor. The only exit is to the south.
^
camelot6 s:camelot3 w:camelot7;
lflags { }
Throne Room^
Although the entire room is filled with wonders, your eyes are drawn
again and again to the mighty war banner of King Arthur, hanging on
the wall behind his throne. The dragon, worked in gold thread,
ripples as a draft moves the cloth, and it seems to you that it is
almost alive, ready to spring down from it's perch to defend it's master.
^
camelot7 n:camelot26 e:camelot6;
lflags { }
The Hall of the Round Table^
Before you stands the legendary round table of King Arthur. Behind
each of the chairs hangs a portrait of an honored Knight. Looking at
the portraits, you can see honor and chivalry in their eyes. All but
one. The painting of Mordred is as realistic as the others, and from
his eyes you see only a cold calculating evil.
^
camelot8 n:camelot9 e:camelot21 w:camelot1;
lflags { }
Branching Hall^
The hall branches here, going west to the castle entry, north past a
series of doors, and east. To the east you see a faint glow, which
reminds you of the play of light on gems.
^
camelot9 n:camelot12 e:camelot11 s:camelot8 w:camelot10;
lflags { }
Hallway^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
camelot10 e:camelot9;
lflags { }
Sir Gareth's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot11 w:camelot9;
lflags { }
Sir Gawaine's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot12 n:camelot15 e:camelot14 s:camelot9 w:camelot13;
lflags { }
Hallway^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
camelot13 e:camelot12;
lflags { }
Sir Galahad's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot14 w:camelot12;
lflags { }
Sir Lamorak's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot15 n:camelot18 e:camelot17 s:camelot12 w:camelot16;
lflags { }
Hallway^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
camelot16 e:camelot15;
lflags { }
Sir Palomides' Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot17 w:camelot15;
lflags { }
King Pellinore's Room^
Considering that he is fated to forever hunt the Questing Beast, it
is not too surprising that King Pellinore rarely spends much time
here. with such a fate, it is difficult to ever stay in one place long.
^
camelot18 n:camelot25 e:camelot20 s:camelot15 w:camelot19;
lflags { }
Hallway^
The hallway continues to the south. North of you lies the entrance to
King Arthur's chambers, while bedrooms for two of his knights lay east
and west.
^
camelot19 e:camelot18;
lflags { }
Sir Tristam's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot20 w:camelot18;
lflags { }
Sir Launcelot's Room^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
camelot21 n:camelot22 w:camelot8;
lflags { }
Hallway^
The hallway turns to the north here. You can see ahead of you a
bright glow, which still seems to most resemble the shimmer and shine
of a great treasure horde.
^
camelot22 n:camelot23 s:camelot21;
lflags { }
Hallway^
The glow is brighter now, and you hear a faint clinking sound. It
almost sounds like coins and bullion being counted and stacked.
^
camelot23 n:camelot24 s:camelot22;
lflags { }
Hallway^
You are certain now that you hear somebody ahead counting their
treasure. Could it be that you have discovered the treasury?
Perhaps so, but should there not be more defenses? Could King Arthur be
so trusting as to leave his money out where anyone can pick it up?
^
camelot24 s:camelot23;
lflags { Death }
Treasury^
Yes, it is indeed the treasury, but of course, Merlin has seen to
it's defenses. And death is always the punishment for greed.
^
camelot25 s:camelot18 w:camelot27;
lflags { }
King Arthur's Chambers^
Arthur's chambers are somewhat larger then those of his knights, but
they still show a lack of concern for the mearly material wealth of
this world.
^
camelot26 n:camelot28 e:camelot27 s:camelot7;
Altitude = 850
lflags { Outdoors }
Garden Path^
The path wanders in all directions through a lush garden. The castle
gardeners are obviously quite skilled at their craft. The lawn is
carefully manicured, the flowers growing seemingly at random, and yet
none ever impedes the view of another.
^
camelot27 e:camelot25 s:camelot33 w:camelot26;
Altitude = 850
lflags { Outdoors }
The Fountain^
Sitting in the middle of a small clearing, a lovely fountain chuckles
and sparkles in the sunlight. Examining it, you see that it is carved
to show King Arthur pulling the sword from the stone.
^
camelot28 n:camelot29 s:camelot26 w:camelot30;
Altitude = 850
lflags { Outdoors }
Gazebo^
You can picture in your mind King Arthur, with his Lady and court,
sitting here in the gazebo while watching some traveling troop of
performers, or judging a joust.
^
camelot29 s:camelot28 w:camelot31;
Altitude = 850
lflags { Outdoors }
Secluded Clearing^
>From the feeling of isolation, you are sure that this is where Arthur
and his court come when they need peace and quiet. The only sounds
are those of birds and insects. A feeling of peace, almost of
sanctity fills the air.
^
camelot30 n:camelot31 e:camelot28 s:camelot26 w:camelot32;
Altitude = 850
lflags { Outdoors }
Forest Path^
Your wanderings have brought you to a wilder place in the garden. The
path continues in all directions. To the north you spy a gateway, to
the east, a lovely gazebo. South lies the garden, and eventually,
Camelot itself. To the west is a deep dense forest.
^
camelot31 n:camelot57 e:camelot29 s:camelot30;
Altitude = 850
lflags { Outdoors }
The Gateway^
You have reached the rear gateway of the castle grounds. To the north
you see a long road, leading to a small hamlet, east lies a small,
quiet clearing. South can be seen a path through a dense forest.
^
camelot32 n:camelot32 e:camelot30 s:camelot32 w:camelot33;
Altitude = 850
lflags { Outdoors }
Forests Edge^
You are on the edge of a deep dense forest. East of you is the path
leading back to the gardens. All about you is the forest.
^
camelot33 n:camelot34 e:camelot32 s:camelot36 w:camelot33;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot34 n:camelot34 e:camelot35 s:camelot33 w:camelot34;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot35 n:camelot35 e:camelot35 s:camelot35 w:camelot34;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot36 n:camelot33 e:camelot37 s:camelot36 w:camelot36;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot37 n:camelot38 e:camelot37 s:camelot37 w:camelot36;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot38 n:camelot38 e:camelot39 s:camelot38 w:camelot38;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot39 n:camelot39 e:camelot39 s:camelot40 w:camelot39;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot40 n:camelot40 e:camelot40 s:camelot41 w:camelot40;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot41 n:camelot41 e:camelot41 s:camelot41 w:camelot42;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot42 n:camelot42 e:camelot42 s:camelot43 w:camelot41;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot43 n:camelot43 e:camelot44 s:camelot43 w:camelot43;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot44 n:camelot44 e:camelot44 s:camelot45 w:camelot44;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot45 n:camelot45 e:camelot45 s:camelot46 w:camelot45;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot46 n:camelot46 e:camelot46 s:camelot46 w:camelot47;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot47 n:camelot48 e:camelot47 s:camelot47 w:camelot47;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot48 n:camelot48 e:camelot48 s:camelot48 w:camelot49;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot49 n:camelot49 e:camelot49 s:camelot50 w:camelot49;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot50 n:camelot50 e:camelot50 s:camelot50 w:camelot51;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot51 n:camelot52 e:camelot51 s:camelot51 w:camelot51;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot52 n:camelot53 e:camelot52 s:camelot52 w:camelot52;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot53 n:camelot53 e:camelot54 s:camelot53 w:camelot53;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot54 n:camelot55 e:camelot54 s:camelot54 w:camelot54;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot55 n:camelot55 e:camelot55 s:camelot55 w:camelot56;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot56 n:camelot56 e:camelot56 s:camelot56 w:camelot32;
Altitude = 850
lflags { Outdoors }
Deep in the forest^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
camelot57 n:camelot58 s:camelot31;
Altitude = 850
lflags { Outdoors }
Long Winding Road^
You are on a carefully cobbled road, leading north towards a small
village, and south to the gardens, and, eventually castle of Camelot.
^
camelot58 n:camelot59 s:camelot57;
Altitude = 850
lflags { Outdoors }
Outside the Village^
The road you are on leads north into a tiny village, and south winds
it's way towards a huge castle set atop a hill.
^
camelot59 n:camelot60 e:camelot72 s:camelot58 w:camelot76;
Altitude = 850
lflags { Outdoors }
A Crossing of the Ways^
Your feet walk a smooth road, carefully cobbled and maintained.
Roads lead in all directions from here.
^
camelot60 n:camelot63 e:camelot62 s:camelot59 w:camelot61;
Altitude = 850
lflags { Outdoors }
Main Street^
Your path leads north along a wide avenue, south to an intersection
of several roads, or into the buildings to the east and west.
^
camelot61 e:camelot60;
lflags { }
The Stables^
Numerous stalls line the walls, and at the rear of the building you
see a stack of hay and bags of grain. The horses seem well tended,
and you know that, had you a horse, this would be a good place to
leave him.
^
camelot62 w:camelot60;
lflags { }
Feed Lot^
The shop you have entered provides all manner of animal feed.
Everything you could want, from hay and oats to Purina Dragon Chow
can be had here. You even see a stack of bags labeled "Low Cal Dragon
bits, for the hefty dragon in your life". I wonder who would need
that?
^
camelot63 n:camelot66 e:camelot65 s:camelot60 w:camelot64;
Altitude = 850
lflags { Outdoors }
Main Street^
The street continues north and south, and you see buildings to the
east and west.
^
camelot64 e:camelot63;
lflags { }
Blacksmith Shop^
You are in a tiny blacksmith shop, where you can have a pot mended, a
horse shod, or a blade mended. Heavy hammers and tongs hang from the
walls, and a fire roars in the forge. Steam rises from the barrel
being used to quench the metals as they come out of the forge.
^
camelot65 w:camelot63;
lflags { }
Alchemists Shop^
You cannot for the life of you imagine what all this junk is for.
Everything from Albatross lips to Zebra stripes seems to be sold here.
You imagine it is used by alchemists and mages in their work, but
this place is really creepy!
^
camelot66 n:camelot69 e:camelot68 s:camelot63 w:camelot67;
Altitude = 850
lflags { Outdoors }
Main Street^
The main part of the hamlet is south of you. There is a shop to the
west, a tavern to the east, and something called a bank to the north.
Judging from the traffic in and out, you suspect it may be some sort
of temple.
^
camelot67 e:camelot66;
lflags { }
Grocery Store^
Oh, the meals you could cook with the food here! If only the delivery
had been on time. As it is, the shelves are pretty much picked bare,
except for a few cans of Kangaroo Tail Soup, and some Gargoyle Steaks
at the meat counter.
^
camelot68 w:camelot66;
lflags { }
The Tavern^
Ah, what a lovely place to sit of an evening, while the sun sets
slowly and the wenches rise. The air smells of a robust brew
which reminds you how long it's been since you last settled down for
a leisurely drink.
^
camelot69 e:camelot71 s:camelot66 w:camelot70;
lflags { }
CREDIT^
What a place! People are standing in lines just to give their money
to other people who are sitting in little cages. On the wall is a
sign which reads "Camelot Royal Employee Depository for Installments
and Taxes". You aren't sure what that means, but you'd sure like to
go sit in one of those cages for awhile!
^
camelot70 e:camelot69;
lflags { }
The Vault^
You've never seen a room like this before. The very walls are made of
steel, and the metal door was so thick, you are sure it takes at
least 3 people to open and close it. Whatever they keep in here, it
must be pretty important to them.
^
camelot71 w:camelot69;
lflags { }
Managers Office^
A large mahogany desk, a plush chair, and a secretary. What more
could a bank manager ask for? Now if you only knew what a "Bank
Manager" did...
^
camelot72 n:camelot214 s:camelot73 w:camelot59;
Altitude = 850
lflags { Outdoors }
Paved Road^
The road you are on leads east, west towards the main village, and
south to a small village square.
^
camelot73 n:camelot72;
Altitude = 850
lflags { Outdoors }
Fountain Square^
A small, lively fountain bubbles in front of you. Here animals and
villagers alike come to quench their thirsts, and perhaps engage in a
bit of gossip.
^
camelot76 n:camelot77 e:camelot59 w:camelot78;
Altitude = 850
lflags { Outdoors }
The Western Road^
The uncobbled road stretches out into the distance. To the east lies
a small village, while far to the west you can see a tavern. Brambles
and nettles prevent you from exiting to the south, but it might be
possible to leave the road on the north side.
^
camelot77 n:camelot77 e:camelot77 s:camelot76 w:camelot76;
Altitude = 850
lflags { Outdoors }
The Unending Forest^
You are lost in the depths of the forest. There are no paths, but you
can struggle through the trees and brush in any direction.
^
camelot78 e:camelot76 w:camelot79;
lflags { Party Soundproof Peaceful }
The Red Gem Tavern^
Walking into the tavern, you are struck by a feeling of warmth and
comfort. The smell of good food cooking, and the sight of good drink
being passed around makes you long to stay awhile.
^
camelot79 n:camelot80 e:camelot78;
Altitude = 850
lflags { Outdoors }
The Back Yard^
Standing on a thick lawn, you enjoy the view. All around you lies a
majestic landscape, the sort artists kill to paint. To the east, a
tavern offers rest and comfort, while a trail winds off to the north.
^
camelot80 n:camelot82 s:camelot79 w:camelot81;
Altitude = 850
lflags { Outdoors }
The Trail Head^
You are standing at the end of a long trail. Branches of the trail
lead north, west and south.
^
camelot81 e:camelot80 w:camelot84;
Altitude = 850
lflags { Outdoors }
The Western Branch^
You stand on an east-west portion of the trail. To the west lie
foothills, with mountains beyond. To the east the trail flattens.
Off to the southeast, you can see some sort of buildings, perhaps a
village or a large farm.
^
camelot82 n:camelot83 s:camelot80;
Altitude = 850
lflags { Outdoors }
The Northern Branch^
You are standing on a north-south trail. To the south, the trail
seems to end near a large building. To the north lies a low marshy
region, full of reeds.
^
camelot83 n:camelot93 s:camelot82;
Altitude = 850
lflags { Outdoors }
The Edge of the Swamp^
You are pushing your way through tall reeds and grasses, following
a faint trail. The way to the south grows easier, climbing
gradually onto dryer land. East and west the way is blocked by
tough thick reeds.
^
camelot84 n:camelot85 e:camelot81 s:camelot86 w:camelot87;
Altitude = 1000
lflags { Outdoors }
In the Foothills^
You are climbing in low foothills adjoining high mountains. The
trail here runs east and west, although it looks like you might be
able to leave the trail here and go north or south.
^
camelot85 s:camelot84;
Altitude = 850
lflags { Outdoors }
The Rivers Shore^
You have climbed down from the foothills to the banks of a river.
The rapids before you are obviously impassable. The only exit is
back into the foothills.
^
camelot86 n:camelot84;
Altitude = 1000
lflags { Outdoors }
Dense Underbrush^
You have managed to force your way into the underbrush along the
trail. But it is apparent that you can go no further. The thorns on
the bushes before you promise to prevent any further progress.
^
camelot87 e:camelot84 w:camelot88;
Altitude = 1150
lflags { Outdoors }
The Trail Steepens^
The trail here rises steeply to the west as it enters the
mountains, and drops to the east. Far off to the east you see
smoke, perhaps rising from a farm of tavern.
^
camelot88 e:camelot87 s:camelot91 w:camelot89;
Altitude = 1500
lflags { Outdoors }
Climbing into the Mountains^
To the south, the trail climbs rapidly into the rugged mountains.
East of you lies the foothills, and, you hope, rest from your
travels. There is a faint, half washed out trail going to the west
into a wild rough area.
^
camelot89 n:camelot90 e:camelot88 s:camelot90 w:camelot90;
Altitude = 1750
lflags { Outdoors }
Rough Wilderness^
The terrain here is very rough, and it is easy to believe that
nobody has been here in years. To the east, a faint trail leads
down from the mountain. Wilderness lies in all other directions.
^
camelot90 n:camelot90 e:camelot90 s:camelot90 w:camelot90;
Altitude = 1700
lflags { Outdoors }
Lost in the Wilds^
You have wandered too far from known territories, and are
completely lost. It will be a miracle if you find your way out of
here.
^
camelot91 n:camelot88 s:camelot92;
Altitude = 1650
lflags { Outdoors }
The Trail Turns South^
As the miles of trail fall behind you, you start to climb higher
towards the mountains. You are beginning to wonder if this trail
will ever lead anywhere.
^
camelot92 n:camelot91 s:camelot94;
Altitude = 1800
lflags { Outdoors }
The Trail Continues^
Exhausted from your hike, you pause to reset a moment. Looking
around, you see, far to the east, some sort of settlement. To the
west, the mountains rear high above you, their peaks lost in the
clouds.
^
camelot93 s:camelot83;
Altitude = 850
lflags { Outdoors Death }
Swampland^
Oh no! You've went too far into the swamp!
As you sink into the mire, you have a few moments to consider your
life. Pity it's been such a short one isn't it?
^
camelot94 n:camelot92 w:camelot95;
Altitude = 1900
lflags { Outdoors }
More Trail^
You have reached the edge of the foothills. From here, your only
choices are to climb into the mountains, or down into the valley
below.
^
camelot95 e:camelot94 w:camelot96;
Altitude = 2300
lflags { Outdoors }
The Trail Climbs^
You are climbing a steep part of the trail. Above you the trail
meets a cliff face. Below, it winds away towards a distant valley.
^
camelot96 e:camelot95 u:camelot97;
Altitude = 2550
lflags { Outdoors }
The End Of The Trail (Finally!)^
You didn't think you'd make it, but here you are, at the end of the
trail at last. Above you is a sheer cliff face. From here it looks
climbable, but just barely.
^
camelot97 n:camelot98 e:camelot99 s:camelot99 w:camelot99 u:camelot99 d:camelot96;
Altitude = 2700
lflags { Outdoors }
Climbing The Mountain^
You struggle along a tiny ledge, moving slowly up the face of the
cliff. You examine the rock face carefully, knowing that if you
make the slightest error, you will plunge to your death.
^
camelot98 n:camelot99 e:camelot99 s:camelot97 w:camelot99 u:camelot100 d:camelot99;
Altitude = 2800
lflags { Outdoors }
Clinging To The Ledge^
You are following a narrow ledge across and up the cliff face.
Hanging from miniscule finger and toe holds, you pray to all the
gods to keep you safe.
^
camelot99;
Altitude = 2800
lflags { Outdoors Death }
The Ledge Gets Smaller...^
You reach out for another hold, and your grip slips!
You plummet to the ground far far below.
Maybe in your next life you'll be a mountain goat...
^
camelot100 n:camelot101 e:camelot99 s:camelot99 w:camelot99 u:camelot99 d:camelot98;
Altitude = 3000
lflags { Outdoors }
Hanging By Your Fingertips^
You don't know how, but you are managing to keep a grip on the
rocks before you. Below you is the most difficult part of the
climb, while to the north you can see what looks like a small
cavemouth.
^
camelot101 s:camelot100 w:camelot102;
lflags { }
Small Cavemouth^
You are resting in a small cave. The dirt floor is scuffed and it
is obvious that many feet have passed this way in recent weeks. To
the south, there is a treacherous climb down the cliff face.
^
camelot102 e:camelot101 w:camelot103;
lflags { Dark }
Rough Tunnel^
You stand in a narrow, roughly formed tunnel. To the east you see
the mouth of the cave, while to the west the tunnel seems to branch.
^
camelot103 n:camelot104 e:camelot102 s:camelot138 d:camelot136;
lflags { Dark }
Branching Tunnel^
The tunnel you are in branches in many directions. To the east you
see a tunnel, and light far away. To the north and south lie small
caves. A hole, narrow but passable, leads down.
^
camelot104 n:camelot106 e:camelot105 s:camelot103;
lflags { Dark }
Small Cavern^
While the cavern you are standing in seems natural, the newly
opened tunnel to the north most certainly does not. East of you is
another cave, and a branching tunnel lies south.
^
camelot105 w:camelot104;
lflags { Dark }
Sparkling Grotte^
What a wonderous sight to behold! The walls, floor and ceiling of
this room are encrusted with a myriad of tiny crystals. Your light
reflects off of them, turning the room into a dazzling rainbow of
light.
^
camelot106 e:camelot107 s:camelot104;
lflags { Dark }
New Tunnel^
There are signs of digging here, as if the tunnel had been recently
enlarged. From the roughness of the walls, you are willing to bet
that either the workers are not finished, or that they are just
very poor workers.
^
camelot107 e:camelot108 w:camelot106;
lflags { Dark }
Rough Worked Tunnel^
Looking at the poor condition of the tunnel, you find it hard to
believe it was built by civilized people. To the east you can see a
small room, where there seems to be some sort of light.
^
camelot108 n:camelot109 w:camelot107;
lflags { }
Guard Room^
The light of candles illuminates the room well enough for you to
see. There are a few tables and chairs scattered about the room.
Obviously, this is where the guards wait while waiting for someone
foolish to invade their home.
^
camelot109 s:camelot108 w:camelot110;
lflags { Dark }
Recreation Room^
>From the furnishings, it seems that this is where off-duty Kobolds
while away their time. Various hobby gear lies on the tables.
Things like thumbscrews, clamps, eye gougers. Fun stuff huh?
^
camelot110 n:camelot112 e:camelot109 w:camelot111;
lflags { Dark }
Corridor^
>From the looks of things, this is nothing more then a way to get
from one room to another. The walls are the usual rough hewn stone
you've grown used to seeing in this dismal place.
^
camelot111 e:camelot110;
lflags { Dark }
Small Room^
This room is filled with all the various bits of junk and trash
that creatures like Kobolds would find valuable. None of it is
worth the trouble of picking up though.
^
camelot112 n:camelot114 e:camelot113 s:camelot110 w:camelot115;
lflags { Dark }
Large Cavern^
You are standing in a large, roughly rectangular cavern. The walls
show some sign of having been worked, but poorly. It looks like
some sort of communal chamber. There are exits in all directions.
^
camelot113 w:camelot112;
lflags { Dark }
Sleeping Chamber^
There are a large number of dirty ragged bed rolls here.
Congratulations, you've found the barracks. Now what are you going
to do?
^
camelot114 s:camelot112;
lflags { Dark }
Food Trough^
Judging from the bones and scraps of gristle tossed aside here, is
seems you've found the dining room where the pi... errr Kobolds
come to dine on whatever they've managed to capture.
^
camelot115 e:camelot112 w:camelot116;
lflags { Dark }
Rough Corridor^
The walls here are slightly smoother, but it is difficult to say if
this is from more highly skilled workers, or if they've just been
worn smooth by the passage of time. It is a little cleaner, so
perhaps the second is true.
^
camelot116 n:camelot117 e:camelot115 w:camelot118;
lflags { Dark }
Dirty Hallway^
The stone corridors have always been dusty and dirty, but here, it
literally stinks. Either something died near here, or you're close
to the Kobold trash heap.
^
camelot117 s:camelot116;
lflags { Dark }
Storage Cave^
Ahha! You've found it! It's...
The Trash Room!
The most notable feature of this room is the odor. In fact, if you
don't leave, you are liable to lose your lunch.
^
camelot118 e:camelot116 w:camelot119;
lflags { Dark }
Winding Tunnel^
You are walking down a long winding east-west tunnel. To the east
you can see a narrow tunnel. To the west you see a larger tunnel,
or a small cavern.
^
camelot119 n:camelot120 e:camelot118 s:camelot122 w:camelot121;
lflags { Dark }
North End Of The Tunnel^
You have entered a newer, smooth walled tunnel. It extends far off
to the south. Exits lead in all directions.
^
camelot120 s:camelot119;
lflags { Dark }
Empty Cavern^
Judging from the unfinished walls and floor, and the tools stacked
along the walls, this room must not be in use yet.
^
camelot121 e:camelot119 w:camelot123;
lflags { Dark }
Moldy Cavern^
The walls of this cavern are covered with a thick green fungus.
Strangely enough, it seems to have been harvested in a few places.
Do you think these nasty creatures actually eat this stuff?
^
camelot122 n:camelot119 s:camelot125;
lflags { Dark }
Center Of The Tunnel^
You have reached the center of the smooth tunnel. There is a small
hole in the western wall which seems to indicate some new tunneling
going on, but it is impassable as of yet.
^
camelot123 n:camelot124 e:camelot121;
lflags { Dark }
Rubble Filled Cavern^
The small cave you have entered is about half full of rubble. It
seems to be piled primarily in north end of the room. A bit of
looking explains why. There is an opening in that wall, and from
the looks of things, the rubble has been piled here in a rather
simple minded attempt to conceal the opening.
^
camelot124 s:camelot123;
lflags { Dark }
Secret Store Room^
Oh, the piles of Kobold treasure! You can jsut imagine the throngs
of adoring Kobolds come to give their tithe to their leader here.
For such creatures, this must be a great treasure chamber.
^
camelot125 n:camelot122 s:camelot126;
lflags { Dark }
South End Of The Tunnel^
You are at the south end of a long north-south tunnel. There is an
exit south, leading to another corridor, or you can go north.
^
camelot126 n:camelot125 e:camelot127;
lflags { Dark }
Long Twisting Tunnel^
You are standing at the end of a long twisting tunnel. At this
point, it runs more or less east-west. The walls seem not to have
been worked at all, except for a few places where it may have been
widened enough to allow passage.
^
camelot127 e:camelot128 w:camelot126;
lflags { Dark }
In The Tunnel^
You are walking down an apparently endless east-west tunnel. The
floor is covered by loose gravel and dirt, but it is not possible
to tell if others have come this way. Or if they returned.
^
camelot128 e:camelot129 w:camelot127;
lflags { Dark }
The Tunnel Continues^
Your feet and legs are beginning to protest at this crazy hike. Do
you think there will be something worth all this at the end of the
tunnel?
^
camelot129 n:camelot130 w:camelot128;
lflags { Dark }
Yes, It's More Tunnel!^
Yes, you are still wandering in this apparently never ending
tunnel. But don't worry, after all this, would I be mean enough to
put a death room at the end?
^
camelot130 n:camelot131 s:camelot129;
lflags { Dark }
At Least It's Changed Directions...^
This tunnel does have an end, doesn't it? By this time, you are
beginning to wonder.
^
camelot131 s:camelot130 w:camelot132;
lflags { Dark }
Some More Tunnel^
Oh Gods, is there never to be an end to this tunnel? Your legs grow
tired, but you refuse to stop until you reach the end.
^
camelot132 e:camelot131 w:camelot133;
lflags { Dark }
Ummmmmmmm^
Will you give up and turn back? Or will you stick with it? Surely,
there must be an end, and it must be soon.
^
camelot133 e:camelot132 s:camelot134;
lflags { Dark }
Another Corner!^
Some variation at least! The tunnel from here goes south and east.
Perhaps this is a good sign? Is the end near?
^
camelot134 n:camelot133 e:camelot135;
lflags { Dark }
Well, I told you it was a long tunnel...^
Have you ever heard of a tunnel with no end? No? Well, trust me,
anything is possible...
^
camelot135 w:camelot134;
lflags { Dark }
The Tunnel Ends^
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
             Oh dear, you seem to be slightly dead...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Connection closed by remote host.
%
HA! Fooled you! It's not really a death room!
^
camelot136 u:camelot103 d:camelot137;
lflags { Dark }
Down The Hole^
You have climbed down a long narrow hole in the tunnel floor. The
hole contines down, and seems to come out in the ceiling of a large
room below. You think you can climb down, but are not sure if you
can climb back out again.
^
camelot137;
lflags { Dark Party NoMagic NoMobiles NoSummon }
The Bottom Of The Hole^
You fall from the end of the hole into the room below. Luckily, you
are not hurt. Looking around you see no exits except the one far
(too far) above your head. You seem to be rather stuck. But
don't worry. This is a party room, like Warm Haven. Get your friends
to come join you here, and have some fun. At least you'll have
company...
^
camelot138 n:camelot103 s:camelot139;
lflags { Dark }
Southern Cave^
You are in a naturally formed cavern, with exits to the north and
south. North of you is an intersection of several cave tunnels,
while to the south you see another cavern.
^
camelot139 n:camelot138 w:camelot140;
lflags { Dark }
Skull Cavern^
The walls of this cave are covered with carvings of skulls, perhaps
as a warning to those who consider entering.
^
camelot140 e:camelot139 w:camelot141 d:camelot144;
lflags { Dark }
Mist Filled Room^
This room is filled with mists rising from a hot sulpur spring in
the floor. It reminds you of an expensive sauna (you wonder if Puff
knows about this...).
^
camelot141 e:camelot140 s:camelot145 w:camelot142;
lflags { Dark }
Hot Cave^
At first, you thik that the reason for the heat in this room is the
hot spring to the eat, but you change your mind as soon as you look
around.
The entire western wall is covered with flames.
^
camelot142 e:camelot141;
lflags { Dark }
In The Flames^
You have shown great courage to walk into the flames.
Either that, or you're a suicidal idiot...
In any case, you discover that the flames do not consume you as you
might expect them to.
^
camelot143 e:camelot142;
lflags { Dark }
Hidden Cavern^
You are in a small room, completely hidden by the flames to the
east. There is no other way out save back through the flames. Do
you think you can walk the fire a second time?
^
camelot144 u:camelot140;
lflags { Dark }
In The Hot Spring^
Ahhhhhh that feels good! Soaking in a hot tub could never feel
better. I sure hope you removed any metal armor or weapons before
you got in...
^
camelot145 n:camelot141 s:camelot146;
lflags { Dark }
Cool Cavern^
Away from the fires to the north, the air cools quickly. Further to
the south you can see still another cavern.
^
camelot146 n:camelot145 w:camelot147;
lflags { Dark }
Dark Cavern^
The walls of this cave are covered in a slimey black fungus which
seems to suck up the light of your torch. Despite it's brightness,
the rooms seems to be growing darker.
^
camelot147 e:camelot146 w:camelot148;
lflags { }
Glowing Cave^
The cave walls here are covered with a strange moss. It gives off a
dim green light of it's own. To the eat is a dark cave, and there
is a crumbling tunnel to the west.
^
camelot148 n:camelot149 e:camelot147;
lflags { Dark }
Crumbling Tunnel^
The walls here are battered and crumbling, bu they don't seem to be
in any real danger of collapse. It seems more like somebody has
been beating them with a hammer while bored. A small tunnel leads
north, and a glow from the east shows a small cave in that direction.
^
camelot149 e:camelot150 s:camelot148 w:camelot151;
lflags { Dark }
Small Tunnel^
You are in a small tunnel. To the south is a wider tunnel. You can
see large caves to the east and west. Strange odors fill the air,
but you cannot identify them.
^
camelot150 w:camelot149;
lflags { Dark }
Cave Bears Lair^
Bones and scraps lie scattered all around the cave. It is obvious
tha tthe creature who lives here is not terribly fastidious. But
it's a safe bet he won't like finding you here...
^
camelot151 e:camelot149;
lflags { }
Cave Wight Lair^
Anvils, hammers, and a huge forge set this room apart from the rest
of the caves you've seen. There is a pile of metal and barrels of
ore stacked around the walls, just waiting to be forged into tools
and weapons by the wight.
^
camelot214 n:camelot217 e:camelot216 s:camelot72 w:camelot215;
Altitude = 850
lflags { Outdoors NoMobiles }
The Drawbridge^
You stand on a massive drawbridge outside Merlin's castle. Looking
east and west you see a deep moat, and you seem to see something
moving in the depths. To the north lies a portcullis and beyond,
the yards and keep.
^
camelot215 e:camelot214;
Altitude = 850
lflags { Outdoors }
In The Moat^
You are in a deep moat. The water swirls around you, and you
struggle to remain afloat. Finding some slippery rocks on the
bottom, you manage to keep your head above water.
^
camelot216 w:camelot214;
Altitude = 850
lflags { Outdoors }
Standing In The Moat^
You are in a deep moat. The water swirls around you, and you
struggle to remain afloat. Finding some slippery rocks on the
bottom, you manage to keep your head above water.
^
camelot217 n:camelot229 e:camelot228 s:camelot214 w:camelot218;
Altitude = 850
lflags { Outdoors }
The Portcullis^
You stand in a huge archway leading south to a drawbridge and north
to the castle yards. East and west of you lie gatetowers, from
which guards can shoot down on invaders.
^
camelot218 e:camelot217 w:camelot219 u:camelot237;
lflags { }
West Gatetower^
Standing in the bottom of the gatetower, guards can easily watch
the front of the castle, the drawbridge, and the portcullis. Arrow
slits line the outer walls, and there are several high windows on
the inner wall providing light and fresh air.
^
camelot219 e:camelot218 w:camelot220;
lflags { }
Inside The Western Wall^
The corridor inside the wall has arrow slits in the outer wall, and
high windows in the inner. You can imagine how difficult it would
be to scale the wall outside while someone in here was poking a
spear at you through the slits.
^
camelot220 n:camelot221 e:camelot219;
lflags { }
The Southwest Tower^
The guardroom you are in has arrow slits allowing coverage of the
south and west sides of the castle. There are a few chairs and
tables here, so that guards may rest in their off hours.
^
camelot221 n:camelot222 s:camelot220;
lflags { }
In the Western Wall^
You are walking down the inside of the wall. To the east are narrow
windows looking out over a large garden area. The western wall is
pierced with arrow slits at regular intervals.
^
camelot222 e:camelot223 s:camelot221 u:camelot241;
lflags { }
The Bottom of the Northwest Tower^
You have reached the base of the northwestern tower. The large room
you are in has a weapons rack on the wall, which is used in time of
battle to provide extra weapons as needed to the fighters in this
area.
^
camelot223 e:camelot224 w:camelot222;
lflags { }
In the North Wall^
This long corridor streatches the full length of the castle
grounds. Looking through the windows on the inner wall, you can see
a tournament field and, off to the east, the stables.
^
camelot224 s:camelot225 w:camelot223 u:camelot243;
lflags { }
The base of the Northeast Tower^
You are in a large guardroom in the base of the tower. From here
you can go up, higher in the tower. Or you can follow the walls to
the west and south.
^
camelot225 n:camelot224 s:camelot226;
lflags { }
In the East Wall^
You hear barking and look out the windows to the west. There you
see the kennels, an a number of large canines. Towers await you to
the north and south.
^
camelot226 n:camelot225 w:camelot227 u:camelot245;
lflags { }
The Base of the Southeast Tower^
The guardroom you are in looks out over the moat to the south and
east, while corridors run off through the walls to the north and
west.
^
camelot227 e:camelot226 w:camelot228;
lflags { }
In the Southeast Wall^
You are in an east-west section of corridor in the walls between
two tall towers. There are no exits save east and west into the
towers.
^
camelot228 e:camelot227 w:camelot217 u:camelot247;
lflags { }
The Base of the Eastern Gatetower^
The gatetower provides excellent protection for the portcullis,
above and beyond that provided by the drawbridge. There is a
fireplace and several chairs here for guards who are off duty.
^
camelot229 n:camelot255 e:camelot236 s:camelot217 w:camelot230;
Altitude = 850
lflags { Outdoors }
The Front Lawn^
Lush green grass streatches out before you, leading you north to
the keep. You feel an intense desire to take off your shoes and let
your toes play in the grass.
^
camelot230 n:camelot231 e:camelot229;
Altitude = 850
lflags { Outdoors }
Shade Trees^
Oaks and Elms grow in a dense thicket here, providing shade for
those who wish it, and a sheltered, private nook for those who
desire that.
^
camelot231 n:camelot232 e:camelot264 s:camelot230;
Altitude = 850
lflags { Outdoors }
Vegetable Garden^
You are standing in a huge vegetable garden. The crops are
carefully tended, and you would estimate that they would be ample
to provide food for a long seige. Obviously, the owners here don't
want to suffer in an invasion.
^
camelot232 e:camelot233 s:camelot231;
Altitude = 850
lflags { Outdoors Party }
Gazebo^
What a lovely gazebo! A snug little romantic spot for lovers to
pass away an hour, or an entire afternoon. A large garden lies
south, and a tournament field is to the west.
^
camelot233 e:camelot234 w:camelot232;
Altitude = 850
lflags { Outdoors }
List Field^
The ground in this large empty field has been packed hard as rock
by the passing of countless riders and footmen practicing their
skills of war. There are weapons racks and score boards on the
edges, for use during tournaments. Spectators can watch from the
benches placed all around the field.
^
camelot234 s:camelot235 w:camelot233;
Altitude = 850
lflags { Outdoors }
Stables^
Many horses and their gear are kept here. Enough to mount all the
guardsmen in time of war. Carefully maintained tack hangs all along
the north wall, and stalls for the war horses line the other walls.
^
camelot235 n:camelot234 s:camelot236;
Altitude = 850
lflags { Outdoors }
Kennels^
Several large doghouses are placed along the inner wall. There are
a few old, well gnawed bones scattered about, some of which look
suspciously like those of the occasional burgler...
^
camelot236 n:camelot235 w:camelot229;
Altitude = 850
lflags { Outdoors }
Falcon's Mews^
You are standing before the roosts of several falcons. They are
kept here for those who enjoy the hunt. There are kennels to the
north, and a spacious lawn to the west.
^
camelot237 e:camelot248 w:camelot238 u:camelot251 d:camelot218;
lflags { }
The West Gatetower^
Exits from the guardroom allow you to go up to the top of the tower,
west along the top of the wall, or east, to the wall above the portcullis.
^
camelot238 e:camelot237 w:camelot239;
Altitude = 850
lflags { Outdoors }
Atop the Southwestern Wall^
Standing behind the tall embrassures, you look out over the moat to
the village beyond. Exits lead east into the Gatetower, or west into
another tower.
^
camelot239 n:camelot240 e:camelot238 u:camelot249 d:camelot220;
lflags { }
The Southwestern Tower^
In addition to being a guard room, it looks as if this room is used
as a mess hall by the guardsmen. There are exits east and north, to
the top of the walls, or up, to the roof of the tower.
^
camelot240 n:camelot241 s:camelot239;
Altitude = 850
lflags { Outdoors }
Atop the Western Wall^
The tall merlons provide exellent protection for the bowmen and
soldiers who might man this wall in time of war. To the north and
south lie tall towers.
^
camelot241 e:camelot242 s:camelot240 u:camelot250 d:camelot222;
lflags { }
The Northwestern Tower^
This portion of the tower seems to be used as office space for the
guard commanders. Watch schedules, training duty lists and other
administrative paperwork is hung on the walls, or placed on desks.
^
camelot242 e:camelot243 w:camelot241;
Altitude = 850
lflags { Outdoors }
Atop the Northern Wall^
Looking out over the wall, you gaze at the forests and fields beyond.
Away off in the misty distances, you can see a single mountain,
rising alone from the plains.
^
camelot243 s:camelot244 w:camelot242 u:camelot254 d:camelot224;
lflags { }
The Northeastern Tower^
Besides providing shelter and protection for guardsmen, this room
also has an excellent view of the list field. From the palcement of
several benches before the windows, you suspect there have been
spectators here recently.
^
camelot244 n:camelot243 s:camelot245;
Altitude = 850
lflags { Outdoors }
Atop the Eastern Wall^
Below you you see kennels on the inner wall, while outside there is a
long drop to the moat below. North and south of you are towers.
^
camelot245 n:camelot244 w:camelot246 u:camelot253 d:camelot226;
lflags { }
The Southeastern Tower^
You are in the guardroom on the second level of the tower. West and
north you can go atop the walls, or you can climb to the tower roof above.
^
camelot246 e:camelot245 w:camelot247;
Altitude = 850
lflags { Outdoors }
Atop the Southeastern Wall^
Standing on the walls certainly gives you a wonderful view of the
sourrounding countryside. There are towers to the east and west.
^
camelot247 e:camelot246 w:camelot248 u:camelot252 d:camelot228;
lflags { }
The Eastern Gatetower^
This room contains the winches and chains that control both the
drawbridge and the portcullis. Looking at their size, it is obvious
that it takes several strong men to raise and lower them.
^
camelot248 e:camelot247 w:camelot237;
Altitude = 850
lflags { Outdoors }
Above The Portcullis^
You are standing on the section of wall immediately above the
portcullis. Chains and ropes pass through holes cut in the stone to
allow the operation of the drawbridge and portcullis.
^
camelot249 d:camelot239;
Altitude = 850
lflags { Outdoors }
Atop The Southwest Tower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
camelot250 d:camelot241;
Altitude = 850
lflags { Outdoors }
Atop The Northwest Tower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
camelot251 d:camelot237;
Altitude = 850
lflags { Outdoors }
Atop The Western Gatetower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
camelot252 d:camelot247;
Altitude = 850
lflags { Outdoors }
Atop The Eastern Gatetower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
camelot253 d:camelot245;
Altitude = 850
lflags { Outdoors }
Atop the Southeast Tower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows and a ballista or two, you could
hold off an army for months.
^
camelot254 d:camelot243;
Altitude = 850
lflags { Outdoors }
Atop The Northeast Tower^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows and a ballista or two, you could
hold off an army for months.
^
camelot255 n:camelot258 e:camelot256 s:camelot229 w:camelot257;
lflags { }
Anteroom^
If the entryway to the Keep is any indication, the owners are
truely wealthy people. The walls are paneled in rich, well oiled
oak. Hand woven carpets cover the floors, and beautiful tapestries
hang from the walls.
^
camelot256 w:camelot255;
lflags { }
Waiting Room^
You are in a comfortable looking waiting area. There are several
soft chairs placed about the room. Along the south wall, below the
windows, there is a table set with a number of trays bearing food
and drink of various sorts. The northern wall is dominated by a
fireplace, which looks quite large enough to keep the room warm,
even in the coldest weather.
^
camelot257 e:camelot255;
lflags { }
Merlin's Library^
You are in Merlin's library. Or at least, the part of it he allows
mortals to see. While the number and range of books is vast, you
quickly ascertain that all of his works of magic must be kept
elsewhere. The room is well lit by tall windows on the south and
west walls, and there are a number of soft chairs placed around the
room.
^
camelot258 n:camelot260 e:camelot259 s:camelot255 w:camelot261 u:camelot268 d:camelot266;
lflags { NoMobiles }
The Grand Staircase^
Exits lead in all directions from here, but you are not in any
hurry to take any of them. You would much prefer to stand awhile
and look at the works of art filling this room. From statuary and
paintings to tapestries and carpets, this room is filled with
the treasures gathered from a lifetime of adventure.
^
camelot259 n:camelot265 w:camelot258;
lflags { Party }
The Ballroom^
Though the floor here is of stone, it has been polished to a high
gloss by the passing of countless dancing feet. Beside the open
dance floor, there are numerous small, private nooks behind the
pillars for those desiring more private conversation. Across the
western wall, a bandstand sits, before the huge floor to ceiling
windows which let in the light. The stained glass window depicts
two scenes, one of a tall, lordly man building a castle, the other
of a beautiful young woman zapping a troll.
^
camelot260 n:camelot267 e:camelot265 s:camelot258 w:camelot262;
lflags { }
The Great Hall^
You walk down the wide hall, amazed. The walls are paneled with
walnut, and on the walls hang paintings. Looking at them, you see
pictures of Merlin, Rapture, and all their closest friends. The
northern wall is dominated by a painting showing their marriage.
^
camelot261 n:camelot262 e:camelot258;
lflags { }
The Dining Hall^
The most prominent item in the room is the table placed in the
middle of the floor. Carved and inlaid with ivory, it could easily
seat 50 guests. The room is lighted by a massive chandelier
suspended above the table.
^
camelot262 e:camelot260 s:camelot261 w:camelot263;
lflags { }
The Kitchen^
This is truely a marvel of a kitchen. Spacious, well stocked and
equiped with everythign a chef could need to prepare a meal, or a
feast fit for a king.
^
camelot263 e:camelot262 w:camelot264;
lflags { Cold }
The Pantry^
Walking through the door, you are struck by the cold air of this
room. Some great magic is at work here, apparently to better
preserve the haunches of beef and venison, the hams, and the other
foods stored here. Moving towards the exit, you realise that the
cold is only intense near the foods. Staying away from them, the
room is at a normal tempurature.
^
camelot264 e:camelot263 w:camelot231;
lflags { }
The Mud Room^
There are several muddy boot racks along the western wall, obviously for
the use of servants who have been working in the gardens beyond.
Various tools for the tending of the garden are stored here, close
at hand when they are needed.
^
camelot265 s:camelot259 w:camelot260;
lflags { Private Party Soundproof }
The Sitting Room^
This large, plush room is used as a place to sit in the quiet and
meet with visitors. There is a sense of quiet, of privacy, that
makes you feel quite comfortable. The floor is heavily carpeted,
and your steps make no sound. And no sounds penetrate from the
world outside either.
^
camelot266 u:camelot258 d:camelot283;
lflags { }
Under The Stairs^
This small room, tucked under the staircase, seems to be intended
as the entry to the cellars below the castle. Though the rooms
below are lit by torches, still you feel uneasy at the thought og
entering without an invitation.
^
camelot267 s:camelot260;
lflags { }
The Conservatory^
The north wall is filled by a fireplace large enough to roast an ox
in. The rest of the room is filled with chairs, couches, and
decorative plants. The air is filled with the sound of birds and
the perfume of rare flowers.
^
camelot268 n:camelot272 e:camelot273 s:camelot269 w:camelot271 u:camelot279 d:camelot258;
lflags { }
Second Floor Landing^
This level of the Keep seems to be devoted to living quarters for
guests. Exits North, East, and West lead to rooms, while a balcony
lies south. Above you lies the entrance to Merlin private
apartments. A glance up the stairs shows that it is well guarded,
and probably not a wise place to intrude.
^
camelot269 n:camelot268;
Altitude = 850
lflags { Outdoors }
The Balcony^
Standing on the balcony, you can look out over the yards below, and
over the wall. Far off to the south, there lies the castle of
Camelot, the seat of King Arthur. Nearer at hand lies a small
village, to the southwest.
^
camelot270 n:camelot271;
lflags { }
Dressing Room^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
camelot271 n:camelot274 e:camelot268 s:camelot270;
lflags { Private Party }
The Green Bedroom^
The entire room is decorated in shades of green. Soft pastels on
the walls, a deep forest green carpet, and dark green satin sheets
on the bed all combine to make you feel as if you are resting deep
in a quiet woods.
^
camelot272 e:camelot277 s:camelot268 w:camelot278;
lflags { Private Party }
The Blue Bedroom^
The entire room is decorated in shades of blue. Soft pastels on the
walls, a carpet so deep it is almost black, and rich royal blue
sheets on the bed all combine to give the room a warm, restful
atmosphere.
^
camelot273 n:camelot276 s:camelot275 w:camelot268;
lflags { Private Party }
The Red Bedroom^
The vivid reds of wall and carpet, combined with the scarlet sheets
of the bed, make this room feel invigorating and stirs the blood.
^
camelot274 s:camelot271;
lflags { }
The Closet^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
camelot275 n:camelot273;
lflags { }
Dressing Room^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
camelot276 s:camelot273;
lflags { }
The Closet^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
camelot277 w:camelot272;
lflags { }
The Closet^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
camelot278 e:camelot272;
lflags { }
Dressing Room^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
camelot279 n:camelot302 d:camelot268;
lflags { NoMobiles Death }
Where mortals should not go...^
As you step onto the landing, you are grabbed by several extremely
large, extremely strong, and very protective guards. As they have
orders to kill anyone who ignores the warnings and enters here, you
are quickly executed.
^
camelot280 n:camelot303 w:camelot281;
lflags { Private Party }
Rapture's Dressing Room^
Such a beautiful, airy room can only belong to Rapture. There is a
large table with a mirror on the wall above it against the south
wall. The table is covered with a litter of brushes, perfumes, and
other womanly necessities.
^
camelot281 n:camelot282 e:camelot280;
lflags { Private Party }
The Solarium^
The entire south and west walls of this room are transparent. But
oddly, when you looked at the Keep from outside, they seemed to be
made of solid stone. The floor is covered by a thick carpet, and
the room is filled with rare flowering plants. There are several
lounge chairs around the room, and on a small table by one is a
vase of white roses.
^
camelot282 e:camelot303 s:camelot281;
lflags { Private Party }
Bathing Room^
You are in what could easily be the most luxurious bathing room you
have ever heard of. The walls and floor are of white marble. The
floor is warmed to a comfortable tempurature by some magic. In the
center of the room is a huge sunken tub. Water flows continually in
and out of it, and the steam rising from it makes you long to immerse
yourself. Along the western side of the tub is a shelf holding
bottles of various soaps, oils, and lotions. A small stand holds a
stack of thick, soft towels.
^
camelot283 n:camelot287 e:camelot284 s:camelot285 w:camelot286 u:camelot266;
lflags { }
The Base Of The Stairs^
After climbing down a long spiral stair, you find yourself in a
large room, hewn from the bedrock itelf. The walls are smoothly
finished, but bare stone.
^
camelot284 w:camelot283;
lflags { }
Merlin's Planning Room^
This is where Merlin comes for privacy when he needs to build some
new trap for mortals who invade his home. The walls are covered
with maps of all of AberMUD, with notations on them describing the
various traps and puzzles, and their solutions. A large table fills
the floor, and is covered with maps and diagrams for areas that are
currently under construction.
^
camelot285 n:camelot283;
lflags { }
Merlin's Laboratory^
In this room, the monsters which have terrorised so many mortals
are constructed. The room is filled with vats and casks, vials and
philters, retorts and alembics. And the remains of a few monsters
which didn't quite work right and are being recycled (Merlin may
kill people, but he is always mindful of the ecology).
^
camelot286 e:camelot283;
lflags { }
Room of Enchantments^
In this room all of the various items with which survivor are
rewarded are created. There is a forge for the creation of new
weapons and armor, jewelers tools and such for building the gifts
the Gods so love, and various spell components for the enchantments
which are placed on so many of these items.
^
camelot287 n:camelot288 s:camelot283;
lflags { NoMobiles }
Entrance To The Dungeon^
Although the walls of this room are nicely finished, the rooms
beyond are less carefully worked. They are dark, dingy, and have
all the slime and drips you would expect in a dungeon.
^
camelot288 s:camelot287 w:camelot289;
lflags { Dark }
Duergar's Room^
This room is shaped to resemble the home of the Duergar, a race of
extremely evil dwarves. The walls are rough worked stone, and there
is a stagnant puddle of water in the corner.
^
camelot289 e:camelot288 w:camelot290;
lflags { Dark }
Grippli Room^
The Grippli are a race brought about by the magical joining of
humans and tree frogs. This room provides them with the watery
environment that their amphibious race needs.
^
camelot290 e:camelot289 w:camelot291;
lflags { Dark }
Tarrasque Room^
The huge Tarrasque is a creature brought into existance totally by
magic. It's skin is as hard as steel, and it's teeth are both as
long, and as sharp, as daggers.
^
camelot291 e:camelot290 w:camelot292;
lflags { Dark }
Mongrelman Room^
The Mongrelman is the sad result of too much inter-species
breeding. Bearing the blood of literally dozens of non-human races,
he seems to have the worst characteristics of each.
^
camelot292 e:camelot291 w:camelot293;
lflags { Dark }
Glasya's Room^
Glasya is the consort of Mammon, and as such she is one of the most
powerful female devils in existance. She is incredibly lovely, but
her wings and tail reveal her origins. Her father is Asmodeus.
^
camelot293 e:camelot292 s:camelot294;
lflags { Dark }
Bael's Room^
Bael is one of the Dukes of Hell. He appears as a well formed
humanoid with golden skin, although his appearance is rather
spoiled by his bovine features and forward curving horns.
^
camelot294 n:camelot293 e:camelot295;
lflags { Dark }
Moloch's Room^
Moloch is a Grand Duke of Hell. He is a great, square-bodied
creature with red-orange skin, short thick arms and legs, and huge
square hands and feet. His feet and head are horned. His head is
huge with slanting eyes and a gaping, fang filled mouth.
^
camelot295 e:camelot296 w:camelot294;
lflags { Dark }
Titivilus' Room^
Titivilus is one of the most cunning of the Dukes of Hell. He
appears very similar to a satyr, but he is actually more human
looking, save for his bat like wings. His skin is pale, but his
cheeks are slightly ruddy.
^
camelot296 e:camelot297 w:camelot295;
lflags { Dark }
Amon's Room^
Amon is wolf-headed but otherwise appears human. He is considered
one of the weaker of Hell Dukes, as he is a vassal of Geryon. His
greatest power is the ability to summon and control all wolves,
including werewolves.
^
camelot297 s:camelot298 w:camelot296;
lflags { Dark }
Marilith's Room^
Marilith could almost pass as human, if you stopped looking after
seeing her lovely face and bare torso (be honest, you did, didn't
you?). But looking further reveals that her body is serpantine, and
she has 6 arms. When armed, she is capable of wielding a weapon
with each hand.
^
camelot298 n:camelot297 w:camelot299;
lflags { Dark }
Balor's Room^
Balor and other demons of his class are classically demonic, with
scaly green hides, large fangs and horns, bat-like wings, and a
terrible disposition.
^
camelot299 e:camelot298 w:camelot300;
lflags { Dark }
Yeenoghu's Room^
At first glance, Yeenoghu resembles a human. But his head is that
of a hyena, his chest is rather canine in form, his feet are paws,
and his hands are clawed. He is thin to the point of being
skeletal, and his only body hair is a putrid yellow crest running
to mid-back. His skin is dead gray, and his amber eyes glow evilly
in the darkness.
^
camelot300 e:camelot299 w:camelot301;
lflags { Dark }
Nalfeshnee's Room^
Nasty demons of this ilk combine the worst features of an ape and a
boar. Their wings are small, but somehow manage to carry their
weight in flight.
^
camelot301 e:camelot300 w:camelot283;
lflags { Dark }
Demogorgon's Room^
Demogorgon could be the most powerful of all demons. He is
reptilian and 18 feet tall. He has two heads, with baboon-like
faces, scaley blue-green skin and tentacles instead of arms.
^
camelot302 e:Temple@start s:camelot279 w:camelot303;
lflags { Private Party }
Family Room^
The furniture in this room seems to be slightly less opulent then
in other parts of the Keep, as if it was selected more for comfort
then for style or appearances. A large stone fireplace is set into
the north wall, and the furniture is arranged around it, so that
all guests will be comfortable and at a conversational distance.
^
camelot303 e:camelot302 s:camelot280 w:camelot282;
lflags { Private Party Soundproof Peaceful }
Master Bedroom^
This room was obviously designed with one thing in mind. Pleasure.
The walls are of white marble, and the floor is covered by a thick
white rug, made from some sort of fur. The draperies over the
windows are red, and give a warm glow to the rest of the room. The
single item of furniture takes up almost all available floor space.
^